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-rw-r--r--widget/ThemeDrawing.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/widget/ThemeDrawing.cpp b/widget/ThemeDrawing.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ThemeDrawing.h"
+
+namespace mozilla::widget {
+
+/*static*/
+void ThemeDrawing::FillRect(DrawTarget& aDt, const LayoutDeviceRect& aRect,
+ const sRGBColor& aColor) {
+ aDt.FillRect(aRect.ToUnknownRect(), gfx::ColorPattern(ToDeviceColor(aColor)));
+}
+
+/*static*/
+void ThemeDrawing::FillRect(WebRenderBackendData& aWrData,
+ const LayoutDeviceRect& aRect,
+ const sRGBColor& aColor) {
+ const bool kBackfaceIsVisible = true;
+ auto dest = wr::ToLayoutRect(aRect);
+ aWrData.mBuilder.PushRect(dest, dest, kBackfaceIsVisible, false, false,
+ wr::ToColorF(ToDeviceColor(aColor)));
+}
+
+/*static*/
+LayoutDeviceIntCoord ThemeDrawing::SnapBorderWidth(const CSSCoord& aCssWidth,
+ const DPIRatio& aDpiRatio) {
+ if (aCssWidth == 0.0f) {
+ return 0;
+ }
+ return std::max(LayoutDeviceIntCoord(1), (aCssWidth * aDpiRatio).Truncated());
+}
+
+/*static*/
+void ThemeDrawing::PaintArrow(DrawTarget& aDrawTarget,
+ const LayoutDeviceRect& aRect,
+ const float aArrowPolygonX[],
+ const float aArrowPolygonY[],
+ const float aArrowPolygonSize,
+ const int32_t aArrowNumPoints,
+ const sRGBColor aFillColor) {
+ const float scale = ScaleToFillRect(aRect, aArrowPolygonSize);
+
+ auto center = aRect.Center().ToUnknownPoint();
+
+ RefPtr<gfx::PathBuilder> builder = aDrawTarget.CreatePathBuilder();
+ gfx::Point p =
+ center + gfx::Point(aArrowPolygonX[0] * scale, aArrowPolygonY[0] * scale);
+ builder->MoveTo(p);
+ for (int32_t i = 1; i < aArrowNumPoints; i++) {
+ p = center +
+ gfx::Point(aArrowPolygonX[i] * scale, aArrowPolygonY[i] * scale);
+ builder->LineTo(p);
+ }
+ RefPtr<gfx::Path> path = builder->Finish();
+
+ aDrawTarget.Fill(path, gfx::ColorPattern(ToDeviceColor(aFillColor)));
+}
+
+void ThemeDrawing::PaintRoundedRectWithRadius(
+ WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
+ const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
+ const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
+ const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
+ const bool kBackfaceIsVisible = true;
+ const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
+ const LayoutDeviceCoord radius(aRadius * aDpiRatio);
+ const wr::LayoutRect dest = wr::ToLayoutRect(aRect);
+ const wr::LayoutRect clip = wr::ToLayoutRect(aClipRect);
+
+ // Push the background.
+ if (aBackgroundColor.a != 0.0f) {
+ auto backgroundColor = wr::ToColorF(ToDeviceColor(aBackgroundColor));
+ wr::LayoutRect backgroundRect = [&] {
+ LayoutDeviceRect bg = aRect;
+ bg.Deflate(borderWidth);
+ return wr::ToLayoutRect(bg);
+ }();
+ if (radius == 0.0f) {
+ aWrData.mBuilder.PushRect(backgroundRect, clip, kBackfaceIsVisible, false,
+ false, backgroundColor);
+ } else {
+ // NOTE(emilio): This follows DisplayListBuilder::PushRoundedRect and
+ // draws the rounded fill as an extra thick rounded border instead of a
+ // rectangle that's clipped to a rounded clip. Refer to that method for a
+ // justification. See bug 1694269.
+ LayoutDeviceCoord backgroundRadius =
+ std::max(0.0f, float(radius) - float(borderWidth));
+ wr::BorderSide side = {backgroundColor, wr::BorderStyle::Solid};
+ const wr::BorderSide sides[4] = {side, side, side, side};
+ float h = backgroundRect.width() * 0.6f;
+ float v = backgroundRect.height() * 0.6f;
+ wr::LayoutSideOffsets widths = {v, h, v, h};
+ wr::BorderRadius radii = {{backgroundRadius, backgroundRadius},
+ {backgroundRadius, backgroundRadius},
+ {backgroundRadius, backgroundRadius},
+ {backgroundRadius, backgroundRadius}};
+ aWrData.mBuilder.PushBorder(backgroundRect, clip, kBackfaceIsVisible,
+ widths, {sides, 4}, radii);
+ }
+ }
+
+ if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
+ // Push the border.
+ const auto borderColor = ToDeviceColor(aBorderColor);
+ const auto side = wr::ToBorderSide(borderColor, StyleBorderStyle::Solid);
+ const wr::BorderSide sides[4] = {side, side, side, side};
+ const LayoutDeviceSize sideRadius(radius, radius);
+ const auto widths =
+ wr::ToBorderWidths(borderWidth, borderWidth, borderWidth, borderWidth);
+ const auto wrRadius =
+ wr::ToBorderRadius(sideRadius, sideRadius, sideRadius, sideRadius);
+ aWrData.mBuilder.PushBorder(dest, clip, kBackfaceIsVisible, widths,
+ {sides, 4}, wrRadius);
+ }
+}
+
+void ThemeDrawing::PaintRoundedRectWithRadius(
+ DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
+ const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
+ const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
+ const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
+ const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
+ const bool needsClip = !(aRect == aClipRect);
+ if (needsClip) {
+ aDrawTarget.PushClipRect(aClipRect.ToUnknownRect());
+ }
+
+ LayoutDeviceRect rect(aRect);
+ // Deflate the rect by half the border width, so that the middle of the
+ // stroke fills exactly the area we want to fill and not more.
+ rect.Deflate(borderWidth * 0.5f);
+
+ LayoutDeviceCoord radius(aRadius * aDpiRatio - borderWidth * 0.5f);
+ // Fix up the radius if it's too large with the rect we're going to paint.
+ {
+ LayoutDeviceCoord min = std::min(rect.width, rect.height);
+ if (radius * 2.0f > min) {
+ radius = min * 0.5f;
+ }
+ }
+
+ Maybe<gfx::ColorPattern> backgroundPattern;
+ if (aBackgroundColor.a != 0.0f) {
+ backgroundPattern.emplace(ToDeviceColor(aBackgroundColor));
+ }
+ Maybe<gfx::ColorPattern> borderPattern;
+ if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
+ borderPattern.emplace(ToDeviceColor(aBorderColor));
+ }
+
+ if (borderPattern || backgroundPattern) {
+ if (radius != 0.0f) {
+ gfx::RectCornerRadii radii(radius, radius, radius, radius);
+ RefPtr<gfx::Path> roundedRect =
+ MakePathForRoundedRect(aDrawTarget, rect.ToUnknownRect(), radii);
+
+ if (backgroundPattern) {
+ aDrawTarget.Fill(roundedRect, *backgroundPattern);
+ }
+ if (borderPattern) {
+ aDrawTarget.Stroke(roundedRect, *borderPattern,
+ gfx::StrokeOptions(borderWidth));
+ }
+ } else {
+ if (backgroundPattern) {
+ aDrawTarget.FillRect(rect.ToUnknownRect(), *backgroundPattern);
+ }
+ if (borderPattern) {
+ aDrawTarget.StrokeRect(rect.ToUnknownRect(), *borderPattern,
+ gfx::StrokeOptions(borderWidth));
+ }
+ }
+ }
+
+ if (needsClip) {
+ aDrawTarget.PopClip();
+ }
+}
+
+} // namespace mozilla::widget