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-rw-r--r--widget/tests/gtest/TestTouchResampler.cpp941
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diff --git a/widget/tests/gtest/TestTouchResampler.cpp b/widget/tests/gtest/TestTouchResampler.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <initializer_list>
+#include "InputData.h"
+#include "Units.h"
+#include "gtest/gtest.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/TimeStamp.h"
+#include "TouchResampler.h"
+
+using namespace mozilla;
+using widget::TouchResampler;
+
+class TouchResamplerTest : public ::testing::Test {
+ protected:
+ virtual void SetUp() { baseTimeStamp = TimeStamp::Now(); }
+
+ TimeStamp Time(double aMilliseconds) {
+ return baseTimeStamp + TimeDuration::FromMilliseconds(aMilliseconds);
+ }
+
+ uint64_t ProcessEvent(
+ MultiTouchInput::MultiTouchType aType,
+ std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>>
+ aHistoricalData,
+ const TimeStamp& aTimeStamp, const ScreenIntPoint& aPosition) {
+ MultiTouchInput input(aType, 0, aTimeStamp, 0);
+ input.mTouches.AppendElement(SingleTouchData(1, aPosition, {}, 0.0f, 0.0f));
+ for (const auto& histData : aHistoricalData) {
+ input.mTouches[0].mHistoricalData.AppendElement(
+ SingleTouchData::HistoricalTouchData{
+ histData.first, histData.second, {}, {}, 0.0f, 0.0f});
+ }
+ return resampler.ProcessEvent(std::move(input));
+ }
+
+ void CheckTime(const TimeStamp& aTimeStamp,
+ const TimeStamp& aExpectedTimeStamp) {
+ EXPECT_EQ((aTimeStamp - baseTimeStamp).ToMilliseconds(),
+ (aExpectedTimeStamp - baseTimeStamp).ToMilliseconds());
+ }
+
+ void CheckEvent(const MultiTouchInput& aEvent,
+ MultiTouchInput::MultiTouchType aExpectedType,
+ std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>>
+ aExpectedHistoricalData,
+ const TimeStamp& aExpectedTimeStamp,
+ const ScreenIntPoint& aExpectedPosition) {
+ EXPECT_EQ(aEvent.mType, aExpectedType);
+ EXPECT_EQ(aEvent.mTouches.Length(), size_t(1));
+ EXPECT_EQ(aEvent.mTouches[0].mHistoricalData.Length(),
+ aExpectedHistoricalData.size());
+ for (size_t i = 0; i < aExpectedHistoricalData.size(); i++) {
+ CheckTime(aEvent.mTouches[0].mHistoricalData[i].mTimeStamp,
+ aExpectedHistoricalData.begin()[i].first);
+ EXPECT_EQ(aEvent.mTouches[0].mHistoricalData[i].mScreenPoint,
+ aExpectedHistoricalData.begin()[i].second);
+ }
+ CheckTime(aEvent.mTimeStamp, aExpectedTimeStamp);
+ EXPECT_EQ(aEvent.mTouches[0].mScreenPoint, aExpectedPosition);
+ }
+
+ struct ExpectedOutgoingEvent {
+ Maybe<uint64_t> mEventId;
+ MultiTouchInput::MultiTouchType mType = MultiTouchInput::MULTITOUCH_START;
+ std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>> mHistoricalData;
+ TimeStamp mTimeStamp;
+ ScreenIntPoint mPosition;
+ };
+
+ void CheckOutgoingEvents(
+ std::initializer_list<ExpectedOutgoingEvent> aExpectedEvents) {
+ auto outgoing = resampler.ConsumeOutgoingEvents();
+ EXPECT_EQ(outgoing.size(), aExpectedEvents.size());
+ for (const auto& expectedEvent : aExpectedEvents) {
+ auto outgoingEvent = std::move(outgoing.front());
+ outgoing.pop();
+
+ EXPECT_EQ(outgoingEvent.mEventId, expectedEvent.mEventId);
+ CheckEvent(outgoingEvent.mEvent, expectedEvent.mType,
+ expectedEvent.mHistoricalData, expectedEvent.mTimeStamp,
+ expectedEvent.mPosition);
+ }
+ }
+
+ TimeStamp baseTimeStamp;
+ TouchResampler resampler;
+};
+
+TEST_F(TouchResamplerTest, BasicExtrapolation) {
+ // Execute the following sequence:
+ //
+ // 0----------10-------16-----20---------------32------------
+ // * touchstart at (10, 10)
+ // * touchmove at (20, 20)
+ // * frame
+ // * touchend at (20, 20)
+ // * frame
+ //
+ // And expect the following output:
+ //
+ // 0----------10-------16-----20---------------32------------
+ // * touchstart at (10, 10)
+ // * touchmove at (26, 26)
+ // * touchmove at (20, 20)
+ // * touchend at (20, 20)
+ //
+ // The first frame should emit an extrapolated touchmove from the position
+ // data in the touchstart and touchmove events.
+ // The touchend should force a synthesized touchmove that returns back to a
+ // non-resampled position.
+
+ EXPECT_FALSE(resampler.InTouchingState());
+
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(10, 10));
+ EXPECT_TRUE(resampler.InTouchingState());
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
+ ScreenIntPoint(20, 20));
+
+ resampler.NotifyFrame(Time(16.0));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(10, 10)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(20, 20)}},
+ Time(16.0),
+ ScreenIntPoint(26, 26)},
+ });
+
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(20.0),
+ ScreenIntPoint(20, 20));
+
+ EXPECT_FALSE(resampler.InTouchingState());
+
+ CheckOutgoingEvents({
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(16.0),
+ ScreenIntPoint(20, 20)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(20.0),
+ ScreenIntPoint(20, 20)},
+ });
+
+ // No more events should be produced from here on out.
+ resampler.NotifyFrame(Time(32.0));
+ auto outgoing = resampler.ConsumeOutgoingEvents();
+ EXPECT_TRUE(outgoing.empty());
+}
+
+TEST_F(TouchResamplerTest, BasicInterpolation) {
+ // Same test as BasicExtrapolation, but with a frame time that's 10ms earlier.
+ //
+ // Execute the following sequence:
+ //
+ // 0------6---10-----------20--22------------30-------------
+ // * touchstart at (10, 10)
+ // * touchmove at (20, 20)
+ // * frame
+ // * touchend at (20, 20)
+ // * frame
+ //
+ // And expect the following output:
+ //
+ // 0------6---10-----------20--22------------30-------------
+ // * touchstart at (10, 10)
+ // * touchmove (16, 16)
+ // * touchmove (20, 20)
+ // * touchend at (20, 20)
+ //
+ // The first frame should emit an interpolated touchmove from the position
+ // data in the touchstart and touchmove events.
+ // The touchend should create a touchmove that returns back to a non-resampled
+ // position.
+
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(10, 10));
+ EXPECT_TRUE(resampler.InTouchingState());
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
+ ScreenIntPoint(20, 20));
+
+ resampler.NotifyFrame(Time(6.0));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(10, 10)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(6.0),
+ ScreenIntPoint(16, 16)},
+ });
+
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(20.0),
+ ScreenIntPoint(20, 20));
+ EXPECT_FALSE(resampler.InTouchingState());
+
+ CheckOutgoingEvents({
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(10.0),
+ ScreenIntPoint(20, 20)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(20.0),
+ ScreenIntPoint(20, 20)},
+ });
+
+ // No more events should be produced from here on out.
+ resampler.NotifyFrame(Time(22.0));
+ auto outgoing = resampler.ConsumeOutgoingEvents();
+ EXPECT_TRUE(outgoing.empty());
+}
+
+TEST_F(TouchResamplerTest, InterpolationFromHistoricalData) {
+ // Interpolate from the historical data in a touch move event.
+ //
+ // Execute the following sequence:
+ //
+ // 0----------10-------16-----20-----------30--32------------
+ // * touchstart at (10, 10)
+ // * [hist] at (20, 25) for
+ // `---------------* touchmove at (30, 30)
+ // * frame
+ // * touchend at (30, 30)
+ // * frame
+ //
+ // And expect the following output:
+ //
+ // 0----------10-------16-----20-----------30--32------------
+ // * touchstart at (10, 10)
+ // * [hist] at (20, 25) for
+ // `--------* touchmove at (26, 28)
+ // * touchmove at (30, 30)
+ // * touchend at (30, 30)
+ //
+ // The first frame should emit an interpolated touchmove from the position
+ // data in the touchmove event, and integrate the historical data point into
+ // the resampled event.
+ // The touchend should force a synthesized touchmove that returns back to a
+ // non-resampled position.
+
+ // This also tests that interpolation works for both x and y, by giving the
+ // historical datapoint different values for x and y.
+ // (26, 28) is 60% of the way from (20, 25) to (30, 30).
+
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(10, 10));
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(20, 25)}},
+ Time(20.0), ScreenIntPoint(30, 30));
+ resampler.NotifyFrame(Time(16.0));
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(30.0),
+ ScreenIntPoint(30, 30));
+ resampler.NotifyFrame(Time(32.0));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(10, 10)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(20, 25)}},
+ Time(16.0),
+ ScreenIntPoint(26, 28)},
+
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(20.0),
+ ScreenIntPoint(30, 30)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(30.0),
+ ScreenIntPoint(30, 30)},
+ });
+}
+
+TEST_F(TouchResamplerTest, MultipleTouches) {
+ EXPECT_FALSE(resampler.InTouchingState());
+
+ // Touch start
+ MultiTouchInput inputStart0(MultiTouchInput::MULTITOUCH_START, 0, Time(0.0),
+ 0);
+ inputStart0.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(10, 10), {}, 0.0f, 0.0f));
+ auto idStart0 = resampler.ProcessEvent(std::move(inputStart0));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Touch move
+ MultiTouchInput inputMove1(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(20.0),
+ 0);
+ inputMove1.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(30, 30), {}, 0.0f, 0.0f));
+ inputMove1.mTouches[0].mHistoricalData.AppendElement(
+ SingleTouchData::HistoricalTouchData{
+ Time(10.0), ScreenIntPoint(20, 25), {}, {}, 0.0f, 0.0f});
+ auto idMove1 = resampler.ProcessEvent(std::move(inputMove1));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Frame
+ resampler.NotifyFrame(Time(16.0));
+
+ // Touch move
+ MultiTouchInput inputMove2(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(30.0),
+ 0);
+ inputMove2.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(30, 40), {}, 0.0f, 0.0f));
+ auto idMove2 = resampler.ProcessEvent(std::move(inputMove2));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Touch start
+ MultiTouchInput inputStart3(MultiTouchInput::MULTITOUCH_START, 0, Time(30.0),
+ 0);
+ inputStart3.mTouches.AppendElement(
+ SingleTouchData(2, ScreenIntPoint(100, 10), {}, 0.0f, 0.0f));
+ inputStart3.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(30, 40), {}, 0.0f, 0.0f));
+ auto idStart3 = resampler.ProcessEvent(std::move(inputStart3));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Touch move
+ MultiTouchInput inputMove4(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(40.0),
+ 0);
+ inputMove4.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(30, 50), {}, 0.0f, 0.0f));
+ inputMove4.mTouches.AppendElement(
+ SingleTouchData(2, ScreenIntPoint(100, 30), {}, 0.0f, 0.0f));
+ auto idMove4 = resampler.ProcessEvent(std::move(inputMove4));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Frame
+ resampler.NotifyFrame(Time(32.0));
+
+ // Touch move
+ MultiTouchInput inputMove5(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(50.0),
+ 0);
+ inputMove5.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(30, 60), {}, 0.0f, 0.0f));
+ inputMove5.mTouches.AppendElement(
+ SingleTouchData(2, ScreenIntPoint(100, 40), {}, 0.0f, 0.0f));
+ auto idMove5 = resampler.ProcessEvent(std::move(inputMove5));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Touch end
+ MultiTouchInput inputEnd6(MultiTouchInput::MULTITOUCH_END, 0, Time(50.0), 0);
+ // Touch point with identifier 1 is lifted
+ inputEnd6.mTouches.AppendElement(
+ SingleTouchData(1, ScreenIntPoint(30, 60), {}, 0.0f, 0.0f));
+ auto idEnd6 = resampler.ProcessEvent(std::move(inputEnd6));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Frame
+ resampler.NotifyFrame(Time(48.0));
+
+ // Touch move
+ MultiTouchInput inputMove7(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(60.0),
+ 0);
+ inputMove7.mTouches.AppendElement(
+ SingleTouchData(2, ScreenIntPoint(100, 60), {}, 0.0f, 0.0f));
+ auto idMove7 = resampler.ProcessEvent(std::move(inputMove7));
+ EXPECT_TRUE(resampler.InTouchingState());
+
+ // Frame
+ resampler.NotifyFrame(Time(64.0));
+
+ // Touch end
+ MultiTouchInput inputEnd8(MultiTouchInput::MULTITOUCH_END, 0, Time(70.0), 0);
+ // Touch point with identifier 2 is lifted
+ inputEnd8.mTouches.AppendElement(
+ SingleTouchData(2, ScreenIntPoint(100, 60), {}, 0.0f, 0.0f));
+ auto idEnd8 = resampler.ProcessEvent(std::move(inputEnd8));
+ EXPECT_FALSE(resampler.InTouchingState());
+
+ // Check outgoing events
+ auto outgoing = resampler.ConsumeOutgoingEvents();
+ EXPECT_EQ(outgoing.size(), size_t(9));
+
+ auto outgoingStart0 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingStart0.mEventId, Some(idStart0));
+ CheckEvent(outgoingStart0.mEvent, MultiTouchInput::MULTITOUCH_START, {},
+ Time(0.0), ScreenIntPoint(10, 10));
+
+ auto outgoingMove1 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingMove1.mEventId, Some(idMove1));
+ // (26, 28) is 60% of the way from (20, 25) to (30, 30).
+ CheckEvent(outgoingMove1.mEvent, MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(20, 25)}}, Time(16.0),
+ ScreenIntPoint(26, 28));
+
+ auto outgoingMove2 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingMove2.mEventId, Some(idMove2));
+ CheckEvent(outgoingMove2.mEvent, MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(30, 30)}}, Time(30.0),
+ ScreenIntPoint(30, 40));
+
+ auto outgoingStart3 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingStart3.mEventId, Some(idStart3));
+ EXPECT_EQ(outgoingStart3.mEvent.mType, MultiTouchInput::MULTITOUCH_START);
+ CheckTime(outgoingStart3.mEvent.mTimeStamp, Time(30.0));
+ EXPECT_EQ(outgoingStart3.mEvent.mTouches.Length(), size_t(2));
+ // touch order should be taken from the original touch start event
+ EXPECT_EQ(outgoingStart3.mEvent.mTouches[0].mIdentifier, 2);
+ EXPECT_EQ(outgoingStart3.mEvent.mTouches[0].mScreenPoint,
+ ScreenIntPoint(100, 10));
+ EXPECT_EQ(outgoingStart3.mEvent.mTouches[1].mIdentifier, 1);
+ EXPECT_EQ(outgoingStart3.mEvent.mTouches[1].mScreenPoint,
+ ScreenIntPoint(30, 40));
+
+ auto outgoingMove4 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingMove4.mEventId, Some(idMove4));
+ EXPECT_EQ(outgoingMove4.mEvent.mType, MultiTouchInput::MULTITOUCH_MOVE);
+ CheckTime(outgoingMove4.mEvent.mTimeStamp, Time(32.0));
+ EXPECT_EQ(outgoingMove4.mEvent.mTouches.Length(), size_t(2));
+ // Touch order should be taken from the original touch move event.
+ // Both touches should be resampled.
+ EXPECT_EQ(outgoingMove4.mEvent.mTouches[0].mIdentifier, 1);
+ EXPECT_EQ(outgoingMove4.mEvent.mTouches[0].mScreenPoint,
+ ScreenIntPoint(30, 42));
+ EXPECT_EQ(outgoingMove4.mEvent.mTouches[1].mIdentifier, 2);
+ EXPECT_EQ(outgoingMove4.mEvent.mTouches[1].mScreenPoint,
+ ScreenIntPoint(100, 14));
+
+ auto outgoingMove5 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingMove5.mEventId, Some(idMove5));
+ EXPECT_EQ(outgoingMove5.mEvent.mType, MultiTouchInput::MULTITOUCH_MOVE);
+ CheckTime(outgoingMove5.mEvent.mTimeStamp, Time(50.0));
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches.Length(), size_t(2));
+ // touch order should be taken from the original touch move event
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mIdentifier, 1);
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mScreenPoint,
+ ScreenIntPoint(30, 60));
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mHistoricalData.Length(),
+ size_t(1));
+ CheckTime(outgoingMove5.mEvent.mTouches[0].mHistoricalData[0].mTimeStamp,
+ Time(40.0));
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mHistoricalData[0].mScreenPoint,
+ ScreenIntPoint(30, 50));
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mIdentifier, 2);
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mScreenPoint,
+ ScreenIntPoint(100, 40));
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mHistoricalData.Length(),
+ size_t(1));
+ CheckTime(outgoingMove5.mEvent.mTouches[1].mHistoricalData[0].mTimeStamp,
+ Time(40.0));
+ EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mHistoricalData[0].mScreenPoint,
+ ScreenIntPoint(100, 30));
+
+ auto outgoingEnd6 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingEnd6.mEventId, Some(idEnd6));
+ CheckEvent(outgoingEnd6.mEvent, MultiTouchInput::MULTITOUCH_END, {},
+ Time(50.0), ScreenIntPoint(30, 60));
+
+ auto outgoingMove7 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingMove7.mEventId, Some(idMove7));
+ // No extrapolation because the frame at 64.0 cleared the data points because
+ // there was no pending touch move event at that point
+ CheckEvent(outgoingMove7.mEvent, MultiTouchInput::MULTITOUCH_MOVE, {},
+ Time(60.0), ScreenIntPoint(100, 60));
+ EXPECT_EQ(outgoingMove7.mEvent.mTouches[0].mIdentifier, 2);
+
+ auto outgoingEnd8 = std::move(outgoing.front());
+ outgoing.pop();
+ EXPECT_EQ(outgoingEnd8.mEventId, Some(idEnd8));
+ CheckEvent(outgoingEnd8.mEvent, MultiTouchInput::MULTITOUCH_END, {},
+ Time(70.0), ScreenIntPoint(100, 60));
+}
+
+TEST_F(TouchResamplerTest, MovingPauses) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(10, 10));
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
+ ScreenIntPoint(20, 20));
+ resampler.NotifyFrame(Time(16.0));
+ auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(30.0),
+ ScreenIntPoint(40, 40));
+ resampler.NotifyFrame(Time(32.0));
+ auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
+ ScreenIntPoint(50, 40));
+ resampler.NotifyFrame(Time(48.0));
+ resampler.NotifyFrame(Time(64.0));
+ auto idEnd4 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(50, 40));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(10, 10)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(20, 20)}},
+ Time(16.0),
+ ScreenIntPoint(26, 26)},
+
+ {Some(idMove2),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(30.0), ScreenIntPoint(40, 40)}},
+ Time(32.0),
+ ScreenIntPoint(42, 42)},
+
+ {Some(idMove3),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(40.0), ScreenIntPoint(50, 40)}},
+ Time(48.0),
+ ScreenIntPoint(58, 40)},
+
+ // There was no event between two frames here, so we expect a reset event,
+ // so that we pause at a non-resampled position.
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(48.0),
+ ScreenIntPoint(50, 40)},
+
+ {Some(idEnd4),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(50, 40)},
+ });
+}
+
+TEST_F(TouchResamplerTest, MixedInterAndExtrapolation) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
+ ScreenIntPoint(0, 10));
+ resampler.NotifyFrame(Time(11.0)); // 16 - 5
+ auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)}}, Time(30.0),
+ ScreenIntPoint(0, 30));
+ resampler.NotifyFrame(Time(27.0)); // 32 - 5
+ auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
+ ScreenIntPoint(0, 40));
+ resampler.NotifyFrame(Time(43.0)); // 48 - 5
+ auto idMove4 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(50.0), ScreenIntPoint(0, 50)}}, Time(60.0),
+ ScreenIntPoint(0, 60));
+ resampler.NotifyFrame(Time(59.0)); // 64 - 5
+ auto idEnd5 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 60));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}},
+ Time(11.0),
+ ScreenIntPoint(0, 11)},
+
+ {Some(idMove2),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)}},
+ Time(27.0),
+ ScreenIntPoint(0, 27)},
+
+ {Some(idMove3),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(30.0), ScreenIntPoint(0, 30)},
+ {Time(40.0), ScreenIntPoint(0, 40)}},
+ Time(43.0),
+ ScreenIntPoint(0, 43)},
+
+ {Some(idMove4),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(50.0), ScreenIntPoint(0, 50)}},
+ Time(59.0),
+ ScreenIntPoint(0, 59)},
+
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(60.0),
+ ScreenIntPoint(0, 60)},
+
+ {Some(idEnd5),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 60)},
+ });
+}
+
+TEST_F(TouchResamplerTest, MultipleMoveEvents) {
+ // Test what happens if multiple touch move events appear between two frames.
+ // This scenario shouldn't occur on Android but we should be able to deal with
+ // it anyway. Check that we don't discard any event IDs.
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
+ ScreenIntPoint(0, 10));
+ resampler.NotifyFrame(Time(11.0)); // 16 - 5
+ auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)}}, Time(30.0),
+ ScreenIntPoint(0, 30));
+ auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
+ ScreenIntPoint(0, 40));
+ auto idMove4 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(45.0), ScreenIntPoint(0, 45)}}, Time(50.0),
+ ScreenIntPoint(0, 50));
+ auto idMove5 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(55.0),
+ ScreenIntPoint(0, 55));
+ resampler.NotifyFrame(Time(43.0)); // 48 - 5
+ resampler.NotifyFrame(Time(59.0)); // 64 - 5
+ auto idEnd5 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 60));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}},
+ Time(11.0),
+ ScreenIntPoint(0, 11)},
+
+ {Some(idMove2),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)}},
+ Time(30.0),
+ ScreenIntPoint(0, 30)},
+
+ {Some(idMove3),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(40.0),
+ ScreenIntPoint(0, 40)},
+
+ {Some(idMove4),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(43.0),
+ ScreenIntPoint(0, 43)},
+
+ {Some(idMove5),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(45.0), ScreenIntPoint(0, 45)},
+ {Time(50.0), ScreenIntPoint(0, 50)},
+ {Time(55.0), ScreenIntPoint(0, 55)}},
+ Time(59.0),
+ ScreenIntPoint(0, 59)},
+
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(59.0),
+ ScreenIntPoint(0, 55)},
+
+ {Some(idEnd5),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 60)},
+ });
+}
+
+TEST_F(TouchResamplerTest, LimitFuturePrediction) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ // Fingers move until time 44, then pause. UI thread is occupied until 64.
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)},
+ {Time(32.0), ScreenIntPoint(0, 32)}},
+ Time(44.0), ScreenIntPoint(0, 44));
+ resampler.NotifyFrame(Time(59.0)); // 64 - 5
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 44));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ // kTouchResampleMaxPredictMs == 8
+ // Refuse to predict more than 8ms into the future, the fingers might have
+ // paused. Make an event for time 52 (= 44 + 8) instead of 59.
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)},
+ {Time(32.0), ScreenIntPoint(0, 32)},
+ {Time(44.0), ScreenIntPoint(0, 44)}},
+ Time(52.0),
+ ScreenIntPoint(0, 52)},
+
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(52.0),
+ ScreenIntPoint(0, 44)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 44)},
+ });
+}
+
+TEST_F(TouchResamplerTest, LimitBacksampling) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ // Fingers move until time 44, then pause. UI thread is occupied until 64.
+ // Then we get a frame callback with a very outdated frametime.
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)},
+ {Time(32.0), ScreenIntPoint(0, 32)}},
+ Time(44.0), ScreenIntPoint(0, 44));
+ resampler.NotifyFrame(Time(11.0)); // 16 - 5
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 44));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ // kTouchResampleMaxBacksampleMs == 20
+ // Refuse to sample further back than 20ms before the last data point.
+ // Make an event for time 24 (= 44 - 20) instead of time 11.
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)}},
+ Time(24.0),
+ ScreenIntPoint(0, 24)},
+
+ {Nothing(),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(32.0), ScreenIntPoint(0, 32)}},
+ Time(44.0),
+ ScreenIntPoint(0, 44)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 44)},
+ });
+}
+
+TEST_F(TouchResamplerTest, DontExtrapolateFromOldTouch) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ // Fingers move until time 40, then pause. UI thread is occupied until 64.
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)},
+ {Time(30.0), ScreenIntPoint(0, 30)}},
+ Time(40.0), ScreenIntPoint(0, 40));
+ resampler.NotifyFrame(Time(59.0)); // 64 - 5
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 44));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ // kTouchResampleOldTouchThresholdMs == 17
+ // Refuse to extrapolate from a data point that's more than 17ms older
+ // than the frame time.
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(20.0), ScreenIntPoint(0, 20)},
+ {Time(30.0), ScreenIntPoint(0, 30)}},
+ Time(40.0),
+ ScreenIntPoint(0, 40)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 44)},
+ });
+}
+
+TEST_F(TouchResamplerTest, DontExtrapolateIfTooOld) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ // Fingers move until time 10, pause, and move again at 55.
+ // UI thread is occupied until 64.
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}}, Time(55.0),
+ ScreenIntPoint(0, 55));
+ resampler.NotifyFrame(Time(59.0)); // 64 - 5
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 60));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ // kTouchResampleWindowSize == 40
+ // Refuse to resample between two data points that are more than 40ms
+ // apart.
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}},
+ Time(55.0),
+ ScreenIntPoint(0, 55)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 60)},
+ });
+}
+
+TEST_F(TouchResamplerTest, DontInterpolateIfTooOld) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ // Fingers move until time 10, pause, and move again at 60.
+ // UI thread is occupied until 64.
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}}, Time(60.0),
+ ScreenIntPoint(0, 60));
+ resampler.NotifyFrame(Time(59.0)); // 64 - 5
+ auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
+ ScreenIntPoint(0, 60));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ // kTouchResampleWindowSize == 40
+ // Refuse to resample between two data points that are more than 40ms
+ // apart.
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}},
+ Time(60.0),
+ ScreenIntPoint(0, 60)},
+
+ {Some(idEnd2),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(70.0),
+ ScreenIntPoint(0, 60)},
+ });
+}
+
+TEST_F(TouchResamplerTest, DiscardOutdatedHistoricalData) {
+ auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
+ ScreenIntPoint(0, 0));
+ auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)}}, Time(16.0),
+ ScreenIntPoint(0, 16));
+ resampler.NotifyFrame(Time(20.0));
+ auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(18.0), ScreenIntPoint(0, 18)}}, Time(25.0),
+ ScreenIntPoint(0, 25));
+ auto idEnd3 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(35.0),
+ ScreenIntPoint(0, 25));
+
+ CheckOutgoingEvents({
+ {Some(idStart0),
+ MultiTouchInput::MULTITOUCH_START,
+ {},
+ Time(0.0),
+ ScreenIntPoint(0, 0)},
+
+ {Some(idMove1),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {{Time(10.0), ScreenIntPoint(0, 10)},
+ {Time(16.0), ScreenIntPoint(0, 16)}},
+ Time(20.0),
+ ScreenIntPoint(0, 20)},
+
+ // Discard the historical data point from time 18, because we've already
+ // sent out an event with time 20 and don't want to go back before that.
+ {Some(idMove2),
+ MultiTouchInput::MULTITOUCH_MOVE,
+ {},
+ Time(25.0),
+ ScreenIntPoint(0, 25)},
+
+ {Some(idEnd3),
+ MultiTouchInput::MULTITOUCH_END,
+ {},
+ Time(35.0),
+ ScreenIntPoint(0, 25)},
+ });
+}