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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
bvec3 ne(in bvec3 a, in bvec3 b)
{
bvec3 result;
if(a[0] != b[0]) result[0] = true;
else result[0] = false;
if(a[1] != b[1]) result[1] = true;
else result[1] = false;
if(a[2] != b[2]) result[2] = true;
else result[2] = false;
return result;
}
void main (void)
{
vec3 c = floor(1.5 * gtf_Color.rgb); // 1/3 true, 2/3 false
vec3 result = vec3(ne(bvec3(c), bvec3(true)));
color = vec4(result, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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