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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
int m = 102;
int k = 12;
bool lessthan = (m<k);
bool greaterthan = (m>k);
bool lessthanorequalto = (m <= 102);
bool greaterthanorequalto = (k >=12);
float gray;
if( !lessthan && greaterthan && lessthanorequalto && greaterthanorequalto )
gray=1.0;
else gray=0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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