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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct sabcd
{
vec2 a;
vec2 b;
};
void main (void)
{
sabcd s = sabcd(vec2(12.0, 29.0), vec2(13.0, 26.0) );
gl_FragColor = vec4( vec3( (s.a[0] + s.a[1] + s.b[0] + s.b[1]) / 80.0 ), 1.0);
}
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