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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
uniform float vuni1;
uniform vec2 vuni2;
uniform vec3 vuni3;
uniform vec4 vuni4;
varying vec4 color;
void main (void)
{
color = vec4(vuni1, vuni2[0] + vuni2[1], vuni3[0] + vuni3[1] + vuni3[2], vuni4[0] + vuni4[1] + vuni4[2] + vuni4[3]);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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