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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioEventTimeline_h_
#define AudioEventTimeline_h_
#include <algorithm>
#include "mozilla/Assertions.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/PodOperations.h"
#include "mozilla/ErrorResult.h"
#include "MainThreadUtils.h"
#include "nsTArray.h"
#include "math.h"
#include "WebAudioUtils.h"
// XXX Avoid including this here by moving function bodies to the cpp file
#include "js/GCAPI.h"
namespace mozilla {
class AudioNodeTrack;
namespace dom {
struct AudioTimelineEvent final {
enum Type : uint32_t {
SetValue,
SetValueAtTime,
LinearRamp,
ExponentialRamp,
SetTarget,
SetValueCurve,
Track,
Cancel
};
AudioTimelineEvent(Type aType, double aTime, float aValue,
double aTimeConstant = 0.0, double aDuration = 0.0,
const float* aCurve = nullptr, uint32_t aCurveLength = 0);
explicit AudioTimelineEvent(AudioNodeTrack* aTrack);
AudioTimelineEvent(const AudioTimelineEvent& rhs);
~AudioTimelineEvent();
template <class TimeType>
TimeType Time() const;
void SetTimeInTicks(int64_t aTimeInTicks) {
mTimeInTicks = aTimeInTicks;
#ifdef DEBUG
mTimeIsInTicks = true;
#endif
}
void SetCurveParams(const float* aCurve, uint32_t aCurveLength) {
mCurveLength = aCurveLength;
if (aCurveLength) {
mCurve = new float[aCurveLength];
PodCopy(mCurve, aCurve, aCurveLength);
} else {
mCurve = nullptr;
}
}
Type mType;
union {
float mValue;
uint32_t mCurveLength;
};
// mCurve contains a buffer of SetValueCurve samples. We sample the
// values in the buffer depending on how far along we are in time.
// If we're at time T and the event has started as time T0 and has a
// duration of D, we sample the buffer at floor(mCurveLength*(T-T0)/D)
// if T<T0+D, and just take the last sample in the buffer otherwise.
float* mCurve;
RefPtr<AudioNodeTrack> mTrack;
double mTimeConstant;
double mDuration;
#ifdef DEBUG
bool mTimeIsInTicks;
#endif
private:
// This member is accessed using the `Time` method, for safety.
//
// The time for an event can either be in absolute value or in ticks.
// Initially the time of the event is always in absolute value.
// In order to convert it to ticks, call SetTimeInTicks. Once this
// method has been called for an event, the time cannot be converted
// back to absolute value.
union {
double mTime;
int64_t mTimeInTicks;
};
};
template <>
inline double AudioTimelineEvent::Time<double>() const {
MOZ_ASSERT(!mTimeIsInTicks);
return mTime;
}
template <>
inline int64_t AudioTimelineEvent::Time<int64_t>() const {
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(mTimeIsInTicks);
return mTimeInTicks;
}
class AudioEventTimeline {
public:
explicit AudioEventTimeline(float aDefaultValue)
: mValue(aDefaultValue),
mComputedValue(aDefaultValue),
mLastComputedValue(aDefaultValue) {}
bool ValidateEvent(const AudioTimelineEvent& aEvent, ErrorResult& aRv) const {
MOZ_ASSERT(NS_IsMainThread());
auto TimeOf = [](const AudioTimelineEvent& aEvent) -> double {
return aEvent.Time<double>();
};
// Validate the event itself
if (!WebAudioUtils::IsTimeValid(TimeOf(aEvent))) {
aRv.ThrowRangeError<MSG_INVALID_AUDIOPARAM_METHOD_START_TIME_ERROR>();
return false;
}
if (!WebAudioUtils::IsTimeValid(aEvent.mTimeConstant)) {
aRv.ThrowRangeError(
"The exponential constant passed to setTargetAtTime must be "
"non-negative.");
return false;
}
if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
if (!aEvent.mCurve || aEvent.mCurveLength < 2) {
aRv.ThrowInvalidStateError("Curve length must be at least 2");
return false;
}
if (aEvent.mDuration <= 0) {
aRv.ThrowRangeError(
"The curve duration for setValueCurveAtTime must be strictly "
"positive.");
return false;
}
}
MOZ_ASSERT(IsValid(aEvent.mValue) && IsValid(aEvent.mDuration));
// Make sure that new events don't fall within the duration of a
// curve event.
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
TimeOf(mEvents[i]) <= TimeOf(aEvent) &&
TimeOf(mEvents[i]) + mEvents[i].mDuration > TimeOf(aEvent)) {
aRv.ThrowNotSupportedError("Can't add events during a curve event");
return false;
}
}
// Make sure that new curve events don't fall in a range which includes
// other events.
if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (TimeOf(aEvent) < TimeOf(mEvents[i]) &&
TimeOf(aEvent) + aEvent.mDuration > TimeOf(mEvents[i])) {
aRv.ThrowNotSupportedError(
"Can't add curve events that overlap other events");
return false;
}
}
}
// Make sure that invalid values are not used for exponential curves
if (aEvent.mType == AudioTimelineEvent::ExponentialRamp) {
if (aEvent.mValue <= 0.f) {
aRv.ThrowRangeError(
"The value passed to exponentialRampToValueAtTime must be "
"positive.");
return false;
}
const AudioTimelineEvent* previousEvent =
GetPreviousEvent(TimeOf(aEvent));
if (previousEvent) {
if (previousEvent->mValue <= 0.f) {
// XXXbz I see no mention of SyntaxError in the Web Audio API spec
aRv.ThrowSyntaxError("Previous event value must be positive");
return false;
}
} else {
if (mValue <= 0.f) {
// XXXbz I see no mention of SyntaxError in the Web Audio API spec
aRv.ThrowSyntaxError("Our value must be positive");
return false;
}
}
}
return true;
}
template <typename TimeType>
void InsertEvent(const AudioTimelineEvent& aEvent) {
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (aEvent.Time<TimeType>() == mEvents[i].Time<TimeType>()) {
// If two events happen at the same time, have them in chronological
// order of insertion.
do {
++i;
} while (i < mEvents.Length() &&
aEvent.Time<TimeType>() == mEvents[i].Time<TimeType>());
mEvents.InsertElementAt(i, aEvent);
return;
}
// Otherwise, place the event right after the latest existing event
if (aEvent.Time<TimeType>() < mEvents[i].Time<TimeType>()) {
mEvents.InsertElementAt(i, aEvent);
return;
}
}
// If we couldn't find a place for the event, just append it to the list
mEvents.AppendElement(aEvent);
}
bool HasSimpleValue() const { return mEvents.IsEmpty(); }
float GetValue() const {
// This method should only be called if HasSimpleValue() returns true
MOZ_ASSERT(HasSimpleValue());
return mValue;
}
void SetValue(float aValue) {
// Silently don't change anything if there are any events
if (mEvents.IsEmpty()) {
mLastComputedValue = mComputedValue = mValue = aValue;
}
}
void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv) {
AudioTimelineEvent event(AudioTimelineEvent::SetValueAtTime, aStartTime,
aValue);
if (ValidateEvent(event, aRv)) {
InsertEvent<double>(event);
}
}
void LinearRampToValueAtTime(float aValue, double aEndTime,
ErrorResult& aRv) {
AudioTimelineEvent event(AudioTimelineEvent::LinearRamp, aEndTime, aValue);
if (ValidateEvent(event, aRv)) {
InsertEvent<double>(event);
}
}
void ExponentialRampToValueAtTime(float aValue, double aEndTime,
ErrorResult& aRv) {
AudioTimelineEvent event(AudioTimelineEvent::ExponentialRamp, aEndTime,
aValue);
if (ValidateEvent(event, aRv)) {
InsertEvent<double>(event);
}
}
void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant,
ErrorResult& aRv) {
AudioTimelineEvent event(AudioTimelineEvent::SetTarget, aStartTime, aTarget,
aTimeConstant);
if (ValidateEvent(event, aRv)) {
InsertEvent<double>(event);
}
}
void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength,
double aStartTime, double aDuration,
ErrorResult& aRv) {
AudioTimelineEvent event(AudioTimelineEvent::SetValueCurve, aStartTime,
0.0f, 0.0f, aDuration, aValues, aValuesLength);
if (ValidateEvent(event, aRv)) {
InsertEvent<double>(event);
}
}
template <typename TimeType>
void CancelScheduledValues(TimeType aStartTime) {
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (mEvents[i].Time<TimeType>() >= aStartTime) {
#ifdef DEBUG
// Sanity check: the array should be sorted, so all of the following
// events should have a time greater than aStartTime too.
for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
MOZ_ASSERT(mEvents[j].Time<TimeType>() >= aStartTime);
}
#endif
mEvents.TruncateLength(i);
break;
}
}
}
void CancelAllEvents() { mEvents.Clear(); }
static bool TimesEqual(int64_t aLhs, int64_t aRhs) { return aLhs == aRhs; }
// Since we are going to accumulate error by adding 0.01 multiple time in a
// loop, we want to fuzz the equality check in GetValueAtTime.
static bool TimesEqual(double aLhs, double aRhs) {
const float kEpsilon = 0.0000000001f;
return fabs(aLhs - aRhs) < kEpsilon;
}
template <class TimeType>
float GetValueAtTime(TimeType aTime) {
float result;
GetValuesAtTimeHelper(aTime, &result, 1);
return result;
}
template <class TimeType>
void GetValuesAtTime(TimeType aTime, float* aBuffer, const size_t aSize) {
MOZ_ASSERT(aBuffer);
GetValuesAtTimeHelper(aTime, aBuffer, aSize);
}
// Return the number of events scheduled
uint32_t GetEventCount() const { return mEvents.Length(); }
template <class TimeType>
void CleanupEventsOlderThan(TimeType aTime) {
while (mEvents.Length() > 1 && aTime > mEvents[1].Time<TimeType>()) {
if (mEvents[1].mType == AudioTimelineEvent::SetTarget) {
mLastComputedValue = GetValuesAtTimeHelperInternal(
mEvents[1].Time<TimeType>(), &mEvents[0], nullptr);
}
MOZ_ASSERT(!mEvents[0].mTrack,
"AudioParam tracks should never be destroyed on the real-time "
"thread.");
JS::AutoSuppressGCAnalysis suppress;
mEvents.RemoveElementAt(0);
}
}
private:
template <class TimeType>
void GetValuesAtTimeHelper(TimeType aTime, float* aBuffer,
const size_t aSize);
template <class TimeType>
float GetValueAtTimeOfEvent(const AudioTimelineEvent* aNext);
template <class TimeType>
float GetValuesAtTimeHelperInternal(TimeType aTime,
const AudioTimelineEvent* aPrevious,
const AudioTimelineEvent* aNext);
const AudioTimelineEvent* GetPreviousEvent(double aTime) const;
static bool IsValid(double value) { return std::isfinite(value); }
// This is a sorted array of the events in the timeline. Queries of this
// data structure should probably be more frequent than modifications to it,
// and that is the reason why we're using a simple array as the data
// structure. We can optimize this in the future if the performance of the
// array ends up being a bottleneck.
nsTArray<AudioTimelineEvent> mEvents;
float mValue;
// This is the value of this AudioParam we computed at the last tick.
float mComputedValue;
// This is the value of this AudioParam at the last tick of the previous
// event.
float mLastComputedValue;
};
} // namespace dom
} // namespace mozilla
#endif
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