blob: 7ebd6bc0879fa415acae01348136a69f81dac46f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
//
// Copyright 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#include "compiler/translator/InfoSink.h"
namespace sh
{
class TIntermNode;
class TFunction;
class TSymbolUniqueId;
using BuiltinQueryFunc = const char *(int);
//
// This class decides which built-in functions need to be replaced with the emulated ones. It can be
// used to work around driver bugs or implement functions that are not natively implemented on a
// specific platform.
//
class BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulator();
void markBuiltInFunctionsForEmulation(TIntermNode *root);
void cleanup();
// "name" gets written as "name_emu".
static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name);
bool isOutputEmpty() const;
// Output function emulation definition. This should be before any other shader source.
void outputEmulatedFunctions(TInfoSinkBase &out) const;
// Add functions that need to be emulated.
void addEmulatedFunction(const TSymbolUniqueId &uniqueId,
const char *emulatedFunctionDefinition);
void addEmulatedFunctionWithDependency(const TSymbolUniqueId &dependency,
const TSymbolUniqueId &uniqueId,
const char *emulatedFunctionDefinition);
void addFunctionMap(BuiltinQueryFunc queryFunc);
private:
class BuiltInFunctionEmulationMarker;
// Records that a function is called by the shader and might need to be emulated. If the
// function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function
// call needs to be replaced with an emulated one.
bool setFunctionCalled(const TFunction *function);
bool setFunctionCalled(int uniqueId);
const char *findEmulatedFunction(int uniqueId) const;
// Map from function unique id to emulated function definition
std::map<int, std::string> mEmulatedFunctions;
// Map from dependent functions to their dependencies. This structure allows each function to
// have at most one dependency.
std::map<int, int> mFunctionDependencies;
// Called function ids
std::vector<int> mFunctions;
// Constexpr function tables.
std::vector<BuiltinQueryFunc *> mQueryFunctions;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
|