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//
// Copyright 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#include "GLSLANG/ShaderLang.h"
namespace sh
{
class BuiltInFunctionEmulator;
//
// This works around bug in Intel Mac drivers.
//
void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
sh::GLenum shaderType);
//
// This works around isnan() bug in Intel Mac drivers
//
void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
int targetGLSLVersion);
//
// This works around atan(y, x) bug in NVIDIA drivers.
//
void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
//
// This function is emulating built-in functions missing from GLSL 1.30 and higher.
//
void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
sh::GLenum shaderType,
int targetGLSLVersion);
} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
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