1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RefCountObject.h: Defines the gl::RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#ifndef LIBANGLE_REFCOUNTOBJECT_H_
#define LIBANGLE_REFCOUNTOBJECT_H_
#include "angle_gl.h"
#include "common/PackedEnums.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/renderer/serial_utils.h"
#include <cstddef>
namespace angle
{
template <typename ContextT, typename ErrorT>
class RefCountObject : angle::NonCopyable
{
public:
using ContextType = ContextT;
using ErrorType = ErrorT;
RefCountObject() : mRefCount(0) {}
virtual void onDestroy(const ContextType *context) {}
void addRef() const { ++mRefCount; }
ANGLE_INLINE void release(const ContextType *context)
{
ASSERT(mRefCount > 0);
if (--mRefCount == 0)
{
onDestroy(context);
delete this;
}
}
size_t getRefCount() const { return mRefCount; }
protected:
virtual ~RefCountObject() { ASSERT(mRefCount == 0); }
mutable size_t mRefCount;
};
template <class ObjectType, typename ContextT, typename ErrorT = angle::Result>
class RefCountObjectReleaser : angle::NonCopyable
{
public:
using ContextType = ContextT;
using ErrorType = ErrorT;
RefCountObjectReleaser() {}
RefCountObjectReleaser(const ContextType *context, ObjectType *object)
: mContext(context), mObject(object)
{}
RefCountObjectReleaser(RefCountObjectReleaser &&other)
: mContext(other.mContext), mObject(other.mObject)
{
other.mContext = nullptr;
other.mObject = nullptr;
}
RefCountObjectReleaser &operator=(RefCountObjectReleaser &&other)
{
mContext = other.mContext;
mObject = other.mObject;
other.mContext = nullptr;
other.mObject = nullptr;
return *this;
}
~RefCountObjectReleaser()
{
if (mObject)
{
reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(mObject)->release(mContext);
mObject = nullptr;
}
}
private:
const ContextType *mContext = nullptr;
ObjectType *mObject = nullptr;
};
template <class ObjectType, typename ContextT, typename ErrorT = angle::Result>
class BindingPointer
{
public:
using ContextType = ContextT;
using ErrorType = ErrorT;
BindingPointer() : mObject(nullptr) {}
BindingPointer(ObjectType *object) : mObject(object)
{
if (mObject)
{
mObject->addRef();
}
}
BindingPointer(const BindingPointer &other) : mObject(other.mObject)
{
if (mObject)
{
mObject->addRef();
}
}
BindingPointer &operator=(BindingPointer &&other)
{
std::swap(mObject, other.mObject);
return *this;
}
virtual ~BindingPointer()
{
// Objects have to be released before the resource manager is destroyed, so they must be
// explicitly cleaned up.
ASSERT(mObject == nullptr);
}
RefCountObjectReleaser<ObjectType, ContextType, ErrorT> set(const ContextType *context,
ObjectType *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
if (newObject != nullptr)
{
reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(newObject)->addRef();
}
// Store the old pointer in a temporary so we can set the pointer before calling release.
// Otherwise the object could still be referenced when its destructor is called.
ObjectType *oldObject = mObject;
mObject = newObject;
return RefCountObjectReleaser<ObjectType, ContextType, ErrorT>(context, oldObject);
}
void assign(ObjectType *object) { mObject = object; }
ObjectType *get() const { return mObject; }
ObjectType *operator->() const { return mObject; }
bool operator==(const BindingPointer &other) const { return mObject == other.mObject; }
bool operator!=(const BindingPointer &other) const { return !(*this == other); }
protected:
ANGLE_INLINE void setImpl(ObjectType *obj) { mObject = obj; }
private:
ObjectType *mObject;
};
} // namespace angle
namespace gl
{
class Context;
template <class ObjectType>
class BindingPointer;
using RefCountObjectNoID = angle::RefCountObject<Context, angle::Result>;
template <typename IDType>
class RefCountObject : public gl::RefCountObjectNoID
{
public:
explicit RefCountObject(rx::Serial serial, IDType id) : mSerial(serial), mId(id) {}
rx::Serial serial() const { return mSerial; }
IDType id() const { return mId; }
protected:
~RefCountObject() override {}
private:
// Unique serials are used to identify resources for frame capture.
rx::Serial mSerial;
IDType mId;
};
template <class ObjectType>
class BindingPointer : public angle::BindingPointer<ObjectType, Context>
{
public:
using ContextType = typename angle::BindingPointer<ObjectType, Context>::ContextType;
using ErrorType = typename angle::BindingPointer<ObjectType, Context>::ErrorType;
BindingPointer() {}
BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context>(object) {}
typename ResourceTypeToID<ObjectType>::IDType id() const
{
ObjectType *obj = this->get();
if (obj)
return obj->id();
return {0};
}
};
template <class ObjectType>
class OffsetBindingPointer : public BindingPointer<ObjectType>
{
public:
using ContextType = typename BindingPointer<ObjectType>::ContextType;
using ErrorType = typename BindingPointer<ObjectType>::ErrorType;
OffsetBindingPointer() : mOffset(0), mSize(0) {}
void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
set(context, newObject);
updateOffsetAndSize(newObject, offset, size);
}
GLintptr getOffset() const { return mOffset; }
GLsizeiptr getSize() const { return mSize; }
bool operator==(const OffsetBindingPointer<ObjectType> &other) const
{
return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
}
bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
{
return !(*this == other);
}
void assign(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
assign(newObject);
updateOffsetAndSize(newObject, offset, size);
}
private:
ANGLE_INLINE void updateOffsetAndSize(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
if (newObject)
{
mOffset = offset;
mSize = size;
}
else
{
mOffset = 0;
mSize = 0;
}
}
// Delete the unparameterized functions. This forces an explicit offset and size.
using BindingPointer<ObjectType>::set;
using BindingPointer<ObjectType>::assign;
GLintptr mOffset;
GLsizeiptr mSize;
};
template <typename SubjectT>
class SubjectBindingPointer : protected BindingPointer<SubjectT>, public angle::ObserverBindingBase
{
public:
SubjectBindingPointer(angle::ObserverInterface *observer, angle::SubjectIndex index)
: ObserverBindingBase(observer, index)
{}
~SubjectBindingPointer() override {}
SubjectBindingPointer(const SubjectBindingPointer &other) = default;
SubjectBindingPointer &operator=(const SubjectBindingPointer &other) = default;
void bind(const Context *context, SubjectT *subject)
{
// AddRef first in case subject == get()
if (subject)
{
subject->addObserver(this);
subject->addRef();
}
if (get())
{
get()->removeObserver(this);
get()->release(context);
}
this->setImpl(subject);
}
using BindingPointer<SubjectT>::get;
using BindingPointer<SubjectT>::operator->;
friend class State;
};
} // namespace gl
namespace egl
{
class Display;
using RefCountObject = angle::RefCountObject<Display, Error>;
template <class ObjectType>
using RefCountObjectReleaser = angle::RefCountObjectReleaser<ObjectType, Display, Error>;
template <class ObjectType>
using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>;
} // namespace egl
#endif // LIBANGLE_REFCOUNTOBJECT_H_
|