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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "graphite2/Font.h"
#include "graphite2/Segment.h"
#include "graphite2/GraphiteExtra.h"
#include <stdlib.h>
#include <memory>
#include <limits>
#define CHECK(cond, str) \
do { \
if (!(cond)) { \
return false; \
} \
} while (false)
// High surrogates are in the range 0xD800 -- OxDBFF
#define NS_IS_HIGH_SURROGATE(u) ((uint32_t(u) & 0xFFFFFC00) == 0xD800)
// Low surrogates are in the range 0xDC00 -- 0xDFFF
#define NS_IS_LOW_SURROGATE(u) ((uint32_t(u) & 0xFFFFFC00) == 0xDC00)
#define IS_POWER_OF_2(n) (n & (n - 1)) == 0
typedef gr_glyph_to_char_cluster Cluster;
// returns whether successful
static bool LoopThrough(gr_segment* aSegment, const uint32_t aLength,
const uint32_t aGlyphCount, const char16_t* aText,
uint32_t& aCIndex, Cluster* aClusters, uint16_t* aGids,
float* aXLocs, float* aYLocs) {
// walk through the glyph slots and check which original character
// each is associated with
uint32_t gIndex = 0; // glyph slot index
for (const gr_slot* slot = gr_seg_first_slot(aSegment); slot != nullptr;
slot = gr_slot_next_in_segment(slot), gIndex++) {
CHECK(gIndex < aGlyphCount, "iterating past glyphcount");
uint32_t before =
gr_cinfo_base(gr_seg_cinfo(aSegment, gr_slot_before(slot)));
uint32_t after = gr_cinfo_base(gr_seg_cinfo(aSegment, gr_slot_after(slot)));
aGids[gIndex] = gr_slot_gid(slot);
aXLocs[gIndex] = gr_slot_origin_X(slot);
aYLocs[gIndex] = gr_slot_origin_Y(slot);
// if this glyph has a "before" character index that precedes the
// current cluster's char index, we need to merge preceding
// aClusters until it gets included
while (before < aClusters[aCIndex].baseChar && aCIndex > 0) {
aClusters[aCIndex - 1].nChars += aClusters[aCIndex].nChars;
aClusters[aCIndex - 1].nGlyphs += aClusters[aCIndex].nGlyphs;
--aCIndex;
}
// if there's a gap between the current cluster's base character and
// this glyph's, extend the cluster to include the intervening chars
if (gr_slot_can_insert_before(slot) && aClusters[aCIndex].nChars &&
before >= aClusters[aCIndex].baseChar + aClusters[aCIndex].nChars) {
CHECK(aCIndex < aLength - 1, "aCIndex at end of word");
Cluster& c = aClusters[aCIndex + 1];
c.baseChar = aClusters[aCIndex].baseChar + aClusters[aCIndex].nChars;
c.nChars = before - c.baseChar;
c.baseGlyph = gIndex;
c.nGlyphs = 0;
++aCIndex;
}
// increment cluster's glyph count to include current slot
CHECK(aCIndex < aLength, "aCIndex beyond word length");
++aClusters[aCIndex].nGlyphs;
// bump |after| index if it falls in the middle of a surrogate pair
if (NS_IS_HIGH_SURROGATE(aText[after]) && after < aLength - 1 &&
NS_IS_LOW_SURROGATE(aText[after + 1])) {
after++;
}
// extend cluster if necessary to reach the glyph's "after" index
if (aClusters[aCIndex].baseChar + aClusters[aCIndex].nChars < after + 1) {
aClusters[aCIndex].nChars = after + 1 - aClusters[aCIndex].baseChar;
}
}
// Succeeded
return true;
}
static gr_glyph_to_char_association* calloc_glyph_to_char_association(
uint32_t aGlyphCount, uint32_t aLength) {
using Type1 = gr_glyph_to_char_association;
using Type2 = gr_glyph_to_char_cluster;
using Type3 = float;
using Type4 = float;
using Type5 = uint16_t;
// We are allocating memory in a pool. To avoid dealing with thorny alignment
// issues, we allocate from most to least aligned
static_assert(
alignof(Type1) >= alignof(Type2) && alignof(Type2) >= alignof(Type3) &&
alignof(Type3) >= alignof(Type4) && alignof(Type4) >= alignof(Type5),
"Unexpected alignments of types");
const uint64_t size1 = sizeof(Type1) * static_cast<uint64_t>(1);
const uint64_t size2 = sizeof(Type2) * static_cast<uint64_t>(aLength);
const uint64_t size3 = sizeof(Type3) * static_cast<uint64_t>(aGlyphCount);
const uint64_t size4 = sizeof(Type4) * static_cast<uint64_t>(aGlyphCount);
const uint64_t size5 = sizeof(Type5) * static_cast<uint64_t>(aGlyphCount);
uint64_t totalSize = size1 + size2 + size3 + size4 + size5;
if (totalSize > std::numeric_limits<uint32_t>::max()) {
// allocation request got too large
return nullptr;
}
char* const memoryPool = static_cast<char*>(calloc(1, totalSize));
if (!memoryPool) {
return nullptr;
}
char* currentPoolFront = memoryPool;
auto data = reinterpret_cast<Type1*>(currentPoolFront);
currentPoolFront += size1;
data->clusters = reinterpret_cast<Type2*>(currentPoolFront);
currentPoolFront += size2;
data->xLocs = reinterpret_cast<Type3*>(currentPoolFront);
currentPoolFront += size3;
data->yLocs = reinterpret_cast<Type4*>(currentPoolFront);
currentPoolFront += size4;
data->gids = reinterpret_cast<Type5*>(currentPoolFront);
return data;
}
// returns nullptr on failure and the glyph to char association on success
gr_glyph_to_char_association* gr_get_glyph_to_char_association(
gr_segment* aSegment, uint32_t aLength, const char16_t* aText) {
uint32_t glyphCount = gr_seg_n_slots(aSegment);
gr_glyph_to_char_association* data =
calloc_glyph_to_char_association(glyphCount, aLength);
if (!data) {
return nullptr;
}
bool succeeded =
LoopThrough(aSegment, aLength, glyphCount, aText, data->cIndex,
data->clusters, data->gids, data->xLocs, data->yLocs);
if (!succeeded) {
gr_free_char_association(data);
return nullptr;
}
return data;
}
void gr_free_char_association(gr_glyph_to_char_association* aData) {
free(aData);
}
#undef CHECK
#undef NS_IS_HIGH_SURROGATE
#undef NS_IS_LOW_SURROGATE
#undef IS_POWER_OF_2
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