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path: root/layout/generic/ViewportFrame.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/*
 * rendering object that is the root of the frame tree, which contains
 * the document's scrollbars and contains fixed-positioned elements
 */

#include "mozilla/ViewportFrame.h"

#include "mozilla/ComputedStyleInlines.h"
#include "mozilla/PresShell.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/RestyleManager.h"
#include "nsGkAtoms.h"
#include "nsIScrollableFrame.h"
#include "nsAbsoluteContainingBlock.h"
#include "nsCanvasFrame.h"
#include "nsLayoutUtils.h"
#include "nsSubDocumentFrame.h"
#include "nsIMozBrowserFrame.h"
#include "nsPlaceholderFrame.h"
#include "MobileViewportManager.h"

using namespace mozilla;
typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags;

ViewportFrame* NS_NewViewportFrame(PresShell* aPresShell,
                                   ComputedStyle* aStyle) {
  return new (aPresShell) ViewportFrame(aStyle, aPresShell->GetPresContext());
}

NS_IMPL_FRAMEARENA_HELPERS(ViewportFrame)
NS_QUERYFRAME_HEAD(ViewportFrame)
  NS_QUERYFRAME_ENTRY(ViewportFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)

void ViewportFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
                         nsIFrame* aPrevInFlow) {
  nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
  // No need to call CreateView() here - the frame ctor will call SetView()
  // with the ViewManager's root view, so we'll assign it in SetViewInternal().

  nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(this);
  if (parent) {
    nsFrameState state = parent->GetStateBits();

    AddStateBits(state & (NS_FRAME_IN_POPUP));
  }
}

void ViewportFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
                                     const nsDisplayListSet& aLists) {
  AUTO_PROFILER_LABEL("ViewportFrame::BuildDisplayList",
                      GRAPHICS_DisplayListBuilding);

  nsIFrame* kid = mFrames.FirstChild();
  if (!kid) {
    return;
  }

  nsDisplayListCollection set(aBuilder);
  BuildDisplayListForChild(aBuilder, kid, set);

  // If we have a scrollframe then it takes care of creating the display list
  // for the top layer, but otherwise we need to do it here.
  if (!kid->IsScrollFrame()) {
    bool isOpaque = false;
    if (auto* list = BuildDisplayListForTopLayer(aBuilder, &isOpaque)) {
      if (isOpaque) {
        set.DeleteAll(aBuilder);
      }
      set.PositionedDescendants()->AppendToTop(list);
    }
  }

  set.MoveTo(aLists);
}

#ifdef DEBUG
/**
 * Returns whether we are going to put an element in the top layer for
 * fullscreen. This function should matches the CSS rule in ua.css.
 */
static bool ShouldInTopLayerForFullscreen(dom::Element* aElement) {
  if (!aElement->GetParent()) {
    return false;
  }
  nsCOMPtr<nsIMozBrowserFrame> browserFrame = do_QueryInterface(aElement);
  if (browserFrame && browserFrame->GetReallyIsBrowser()) {
    return false;
  }
  return true;
}
#endif  // DEBUG

static void BuildDisplayListForTopLayerFrame(nsDisplayListBuilder* aBuilder,
                                             nsIFrame* aFrame,
                                             nsDisplayList* aList) {
  nsRect visible;
  nsRect dirty;
  DisplayListClipState::AutoSaveRestore clipState(aBuilder);
  nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder);
  nsDisplayListBuilder::OutOfFlowDisplayData* savedOutOfFlowData =
      nsDisplayListBuilder::GetOutOfFlowData(aFrame);
  if (savedOutOfFlowData) {
    visible =
        savedOutOfFlowData->GetVisibleRectForFrame(aBuilder, aFrame, &dirty);
    // This function is called after we've finished building display items for
    // the root scroll frame. That means that the content clip from the root
    // scroll frame is no longer on aBuilder. However, we need to make sure
    // that the display items we build in this function have finite clipped
    // bounds with respect to the root ASR, so we restore the *combined clip*
    // that we saved earlier. The combined clip will include the clip from the
    // root scroll frame.
    clipState.SetClipChainForContainingBlockDescendants(
        savedOutOfFlowData->mCombinedClipChain);
    asrSetter.SetCurrentActiveScrolledRoot(
        savedOutOfFlowData->mContainingBlockActiveScrolledRoot);
    asrSetter.SetCurrentScrollParentId(savedOutOfFlowData->mScrollParentId);
  }
  nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
      aBuilder, aFrame, visible, dirty);

  nsDisplayList list(aBuilder);
  aFrame->BuildDisplayListForStackingContext(aBuilder, &list);
  aList->AppendToTop(&list);
}

static bool BackdropListIsOpaque(ViewportFrame* aFrame,
                                 nsDisplayListBuilder* aBuilder,
                                 nsDisplayList* aList) {
  // The common case for ::backdrop elements on the top layer is a single
  // fixed position container, holding an opaque background color covering
  // the whole viewport.
  if (aList->Length() != 1 ||
      aList->GetTop()->GetType() != DisplayItemType::TYPE_FIXED_POSITION) {
    return false;
  }

  // Make sure the fixed position container isn't clipped or scrollable.
  nsDisplayFixedPosition* fixed =
      static_cast<nsDisplayFixedPosition*>(aList->GetTop());
  if (fixed->GetActiveScrolledRoot() || fixed->GetClipChain()) {
    return false;
  }

  nsDisplayList* children = fixed->GetChildren();
  if (!children->GetTop() ||
      children->GetTop()->GetType() != DisplayItemType::TYPE_BACKGROUND_COLOR) {
    return false;
  }

  nsDisplayBackgroundColor* child =
      static_cast<nsDisplayBackgroundColor*>(children->GetTop());
  if (child->GetActiveScrolledRoot() || child->GetClipChain()) {
    return false;
  }

  // Check that the background color is both opaque, and covering the
  // whole viewport.
  bool dummy;
  nsRegion opaque = child->GetOpaqueRegion(aBuilder, &dummy);
  return opaque.Contains(aFrame->GetRect());
}

nsDisplayWrapList* ViewportFrame::BuildDisplayListForTopLayer(
    nsDisplayListBuilder* aBuilder, bool* aIsOpaque) {
  nsDisplayList topLayerList(aBuilder);

  nsTArray<dom::Element*> topLayer = PresContext()->Document()->GetTopLayer();
  for (dom::Element* elem : topLayer) {
    nsIFrame* frame = elem->GetPrimaryFrame();
    if (!frame) {
      continue;
    }

    if (frame->IsHiddenByContentVisibilityOnAnyAncestor(
            nsIFrame::IncludeContentVisibility::Hidden)) {
      continue;
    }

    // There are two cases where an element in fullscreen is not in
    // the top layer:
    // 1. When building display list for purpose other than painting,
    //    it is possible that there is inconsistency between the style
    //    info and the content tree.
    // 2. This is an element which we are not going to put in the top
    //    layer for fullscreen. See ShouldInTopLayerForFullscreen().
    // In both cases, we want to skip the frame here and paint it in
    // the normal path.
    if (frame->StyleDisplay()->mTopLayer == StyleTopLayer::None) {
      MOZ_ASSERT(!aBuilder->IsForPainting() ||
                 !ShouldInTopLayerForFullscreen(elem));
      continue;
    }
    MOZ_ASSERT(ShouldInTopLayerForFullscreen(elem));
    // Inner SVG, MathML elements, as well as children of some XUL
    // elements are not allowed to be out-of-flow. They should not
    // be handled as top layer element here.
    if (!frame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) {
      MOZ_ASSERT(!elem->GetParent()->IsHTMLElement(),
                 "HTML element should always be out-of-flow if in the top "
                 "layer");
      continue;
    }
    if (nsIFrame* backdropPh =
            frame->GetChildList(FrameChildListID::Backdrop).FirstChild()) {
      MOZ_ASSERT(!backdropPh->GetNextSibling(), "more than one ::backdrop?");
      MOZ_ASSERT(backdropPh->HasAnyStateBits(NS_FRAME_FIRST_REFLOW),
                 "did you intend to reflow ::backdrop placeholders?");
      nsIFrame* backdropFrame =
          nsPlaceholderFrame::GetRealFrameForPlaceholder(backdropPh);
      BuildDisplayListForTopLayerFrame(aBuilder, backdropFrame, &topLayerList);

      if (aIsOpaque) {
        *aIsOpaque = BackdropListIsOpaque(this, aBuilder, &topLayerList);
      }
    }
    BuildDisplayListForTopLayerFrame(aBuilder, frame, &topLayerList);
  }

  if (nsCanvasFrame* canvasFrame = PresShell()->GetCanvasFrame()) {
    if (dom::Element* container = canvasFrame->GetCustomContentContainer()) {
      if (nsIFrame* frame = container->GetPrimaryFrame()) {
        MOZ_ASSERT(frame->StyleDisplay()->mTopLayer != StyleTopLayer::None,
                   "ua.css should ensure this");
        MOZ_ASSERT(frame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW));
        BuildDisplayListForTopLayerFrame(aBuilder, frame, &topLayerList);
      }
    }
  }
  if (topLayerList.IsEmpty()) {
    return nullptr;
  }
  nsPoint offset = aBuilder->GetCurrentFrame()->GetOffsetTo(this);
  nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
      aBuilder, this, aBuilder->GetVisibleRect() + offset,
      aBuilder->GetDirtyRect() + offset);
  // Wrap the whole top layer in a single item with maximum z-index,
  // and append it at the very end, so that it stays at the topmost.
  nsDisplayWrapList* wrapList = MakeDisplayItemWithIndex<nsDisplayWrapper>(
      aBuilder, this, 2, &topLayerList, aBuilder->CurrentActiveScrolledRoot(),
      false);
  if (!wrapList) {
    return nullptr;
  }
  wrapList->SetOverrideZIndex(
      std::numeric_limits<decltype(wrapList->ZIndex())>::max());
  return wrapList;
}

#ifdef DEBUG
void ViewportFrame::AppendFrames(ChildListID aListID,
                                 nsFrameList&& aFrameList) {
  NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
  NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
  nsContainerFrame::AppendFrames(aListID, std::move(aFrameList));
}

void ViewportFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
                                 const nsLineList::iterator* aPrevFrameLine,
                                 nsFrameList&& aFrameList) {
  NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
  NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
  nsContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
                                 std::move(aFrameList));
}

void ViewportFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID,
                                nsIFrame* aOldFrame) {
  NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
  nsContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
}
#endif

/* virtual */
nscoord ViewportFrame::GetMinISize(gfxContext* aRenderingContext) {
  nscoord result;
  DISPLAY_MIN_INLINE_SIZE(this, result);
  if (mFrames.IsEmpty())
    result = 0;
  else
    result = mFrames.FirstChild()->GetMinISize(aRenderingContext);

  return result;
}

/* virtual */
nscoord ViewportFrame::GetPrefISize(gfxContext* aRenderingContext) {
  nscoord result;
  DISPLAY_PREF_INLINE_SIZE(this, result);
  if (mFrames.IsEmpty())
    result = 0;
  else
    result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);

  return result;
}

nsPoint ViewportFrame::AdjustReflowInputForScrollbars(
    ReflowInput* aReflowInput) const {
  // Get our prinicpal child frame and see if we're scrollable
  nsIFrame* kidFrame = mFrames.FirstChild();
  nsIScrollableFrame* scrollingFrame = do_QueryFrame(kidFrame);

  if (scrollingFrame) {
    WritingMode wm = aReflowInput->GetWritingMode();
    LogicalMargin scrollbars(wm, scrollingFrame->GetActualScrollbarSizes());
    aReflowInput->SetComputedISize(
        aReflowInput->ComputedISize() - scrollbars.IStartEnd(wm),
        ReflowInput::ResetResizeFlags::No);
    aReflowInput->SetAvailableISize(aReflowInput->AvailableISize() -
                                    scrollbars.IStartEnd(wm));
    aReflowInput->SetComputedBSize(
        aReflowInput->ComputedBSize() - scrollbars.BStartEnd(wm),
        ReflowInput::ResetResizeFlags::No);
    return nsPoint(scrollbars.Left(wm), scrollbars.Top(wm));
  }
  return nsPoint(0, 0);
}

nsRect ViewportFrame::AdjustReflowInputAsContainingBlock(
    ReflowInput* aReflowInput) const {
#ifdef DEBUG
  nsPoint offset =
#endif
      AdjustReflowInputForScrollbars(aReflowInput);

  NS_ASSERTION(GetAbsoluteContainingBlock()->GetChildList().IsEmpty() ||
                   (offset.x == 0 && offset.y == 0),
               "We don't handle correct positioning of fixed frames with "
               "scrollbars in odd positions");

  nsRect rect(0, 0, aReflowInput->ComputedWidth(),
              aReflowInput->ComputedHeight());

  rect.SizeTo(AdjustViewportSizeForFixedPosition(rect));

  return rect;
}

void ViewportFrame::Reflow(nsPresContext* aPresContext,
                           ReflowOutput& aDesiredSize,
                           const ReflowInput& aReflowInput,
                           nsReflowStatus& aStatus) {
  MarkInReflow();
  DO_GLOBAL_REFLOW_COUNT("ViewportFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
  MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
  NS_FRAME_TRACE_REFLOW_IN("ViewportFrame::Reflow");

  // Because |Reflow| sets ComputedBSize() on the child to our
  // ComputedBSize().
  AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);

  // Set our size up front, since some parts of reflow depend on it
  // being already set.  Note that the computed height may be
  // unconstrained; that's ok.  Consumers should watch out for that.
  SetSize(nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight()));

  // Reflow the main content first so that the placeholders of the
  // fixed-position frames will be in the right places on an initial
  // reflow.
  nscoord kidBSize = 0;
  WritingMode wm = aReflowInput.GetWritingMode();

  if (mFrames.NotEmpty()) {
    // Deal with a non-incremental reflow or an incremental reflow
    // targeted at our one-and-only principal child frame.
    if (aReflowInput.ShouldReflowAllKids() ||
        mFrames.FirstChild()->IsSubtreeDirty()) {
      // Reflow our one-and-only principal child frame
      nsIFrame* kidFrame = mFrames.FirstChild();
      ReflowOutput kidDesiredSize(aReflowInput);
      const WritingMode kidWM = kidFrame->GetWritingMode();
      LogicalSize availableSpace = aReflowInput.AvailableSize(kidWM);
      ReflowInput kidReflowInput(aPresContext, aReflowInput, kidFrame,
                                 availableSpace);

      // Reflow the frame
      kidReflowInput.SetComputedBSize(aReflowInput.ComputedBSize());
      ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput, 0, 0,
                  ReflowChildFlags::Default, aStatus);
      kidBSize = kidDesiredSize.BSize(wm);

      FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowInput,
                        0, 0, ReflowChildFlags::Default);
    } else {
      kidBSize = LogicalSize(wm, mFrames.FirstChild()->GetSize()).BSize(wm);
    }
  }

  NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE,
               "shouldn't happen anymore");

  // Return the max size as our desired size
  LogicalSize maxSize(wm, aReflowInput.AvailableISize(),
                      // Being flowed initially at an unconstrained block size
                      // means we should return our child's intrinsic size.
                      aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE
                          ? aReflowInput.ComputedBSize()
                          : kidBSize);
  aDesiredSize.SetSize(wm, maxSize);
  aDesiredSize.SetOverflowAreasToDesiredBounds();

  if (HasAbsolutelyPositionedChildren()) {
    // Make a copy of the reflow input and change the computed width and height
    // to reflect the available space for the fixed items
    ReflowInput reflowInput(aReflowInput);

    if (reflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
      // We have an intrinsic-block-size document with abs-pos/fixed-pos
      // children. Set the available block-size and computed block-size to our
      // chosen block-size.
      reflowInput.SetAvailableBSize(maxSize.BSize(wm));
      // Not having border/padding simplifies things
      NS_ASSERTION(reflowInput.ComputedPhysicalBorderPadding() == nsMargin(),
                   "Viewports can't have border/padding");
      reflowInput.SetComputedBSize(maxSize.BSize(wm));
    }

    nsRect rect = AdjustReflowInputAsContainingBlock(&reflowInput);
    AbsPosReflowFlags flags =
        AbsPosReflowFlags::CBWidthAndHeightChanged;  // XXX could be optimized
    GetAbsoluteContainingBlock()->Reflow(this, aPresContext, reflowInput,
                                         aStatus, rect, flags,
                                         /* aOverflowAreas = */ nullptr);
  }

  if (mFrames.NotEmpty()) {
    ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mFrames.FirstChild());
  }

  // If we were dirty then do a repaint
  if (HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
    InvalidateFrame();
  }

  // Clipping is handled by the document container (e.g., nsSubDocumentFrame),
  // so we don't need to change our overflow areas.
  FinishAndStoreOverflow(&aDesiredSize);

  NS_FRAME_TRACE_REFLOW_OUT("ViewportFrame::Reflow", aStatus);
}

void ViewportFrame::UpdateStyle(ServoRestyleState& aRestyleState) {
  RefPtr<ComputedStyle> newStyle =
      aRestyleState.StyleSet().ResolveInheritingAnonymousBoxStyle(
          Style()->GetPseudoType(), nullptr);

  MOZ_ASSERT(!GetNextContinuation(), "Viewport has continuations?");
  SetComputedStyle(newStyle);

  UpdateStyleOfOwnedAnonBoxes(aRestyleState);
}

void ViewportFrame::AppendDirectlyOwnedAnonBoxes(
    nsTArray<OwnedAnonBox>& aResult) {
  if (mFrames.NotEmpty()) {
    aResult.AppendElement(mFrames.FirstChild());
  }
}

nsSize ViewportFrame::AdjustViewportSizeForFixedPosition(
    const nsRect& aViewportRect) const {
  nsSize result = aViewportRect.Size();

  mozilla::PresShell* presShell = PresShell();
  // Layout fixed position elements to the visual viewport size if and only if
  // it has been set and it is larger than the computed size, otherwise use the
  // computed size.
  if (presShell->IsVisualViewportSizeSet()) {
    if (presShell->GetDynamicToolbarState() == DynamicToolbarState::Collapsed &&
        result < presShell->GetVisualViewportSizeUpdatedByDynamicToolbar()) {
      // We need to use the viewport size updated by the dynamic toolbar in the
      // case where the dynamic toolbar is completely hidden.
      result = presShell->GetVisualViewportSizeUpdatedByDynamicToolbar();
    } else if (result < presShell->GetVisualViewportSize()) {
      result = presShell->GetVisualViewportSize();
    }
  }
  // Expand the size to the layout viewport size if necessary.
  const nsSize layoutViewportSize = presShell->GetLayoutViewportSize();
  if (result < layoutViewportSize) {
    result = layoutViewportSize;
  }

  return result;
}

#ifdef DEBUG_FRAME_DUMP
nsresult ViewportFrame::GetFrameName(nsAString& aResult) const {
  return MakeFrameName(u"Viewport"_ns, aResult);
}
#endif