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path: root/testing/web-platform/meta/encoding/idlharness-shadowrealm.window.js.ini
blob: cb63277502960553dcc85c84157821495a75b5a2 (plain)
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[idlharness-shadowrealm.window.html]
  prefs: [javascript.options.experimental.shadow_realms:true]
  expected:
    if (os == "android") and fission: [OK, TIMEOUT, ERROR]
  [TextDecoder interface: existence and properties of interface object]
    expected: FAIL

  [TextDecoder interface object length]
    expected: FAIL

  [TextDecoder interface object name]
    expected: FAIL

  [TextDecoder interface: existence and properties of interface prototype object]
    expected: FAIL

  [TextDecoder interface: existence and properties of interface prototype object's "constructor" property]
    expected: FAIL

  [TextDecoder interface: existence and properties of interface prototype object's @@unscopables property]
    expected: FAIL

  [TextDecoder interface: operation decode(optional BufferSource, optional TextDecodeOptions)]
    expected: FAIL

  [TextDecoder interface: attribute encoding]
    expected: FAIL

  [TextDecoder interface: attribute fatal]
    expected: FAIL

  [TextDecoder interface: attribute ignoreBOM]
    expected: FAIL

  [TextEncoder interface: existence and properties of interface object]
    expected: FAIL

  [TextEncoder interface object length]
    expected: FAIL

  [TextEncoder interface object name]
    expected: FAIL

  [TextEncoder interface: existence and properties of interface prototype object]
    expected: FAIL

  [TextEncoder interface: existence and properties of interface prototype object's "constructor" property]
    expected: FAIL

  [TextEncoder interface: existence and properties of interface prototype object's @@unscopables property]
    expected: FAIL

  [TextEncoder interface: operation encode(optional USVString)]
    expected: FAIL

  [TextEncoder interface: operation encodeInto(USVString, Uint8Array)]
    expected: FAIL

  [TextEncoder interface: attribute encoding]
    expected: FAIL