diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
commit | 16f504a9dca3fe3b70568f67b7d41241ae485288 (patch) | |
tree | c60f36ada0496ba928b7161059ba5ab1ab224f9d /src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h | |
parent | Initial commit. (diff) | |
download | virtualbox-upstream.tar.xz virtualbox-upstream.zip |
Adding upstream version 7.0.6-dfsg.upstream/7.0.6-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h | 4230 |
1 files changed, 4230 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h new file mode 100644 index 00000000..c5ae60c2 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h @@ -0,0 +1,4230 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11_1.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include <rpc.h> +#include <rpcndr.h> +#endif + +#ifndef COM_NO_WINDOWS_H +#include <windows.h> +#include <ole2.h> +#endif + +#ifndef __d3d11_1_h__ +#define __d3d11_1_h__ + +/* Forward declarations */ + +#ifndef __ID3D11BlendState1_FWD_DEFINED__ +#define __ID3D11BlendState1_FWD_DEFINED__ +typedef interface ID3D11BlendState1 ID3D11BlendState1; +#ifdef __cplusplus +interface ID3D11BlendState1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3DDeviceContextState_FWD_DEFINED__ +#define __ID3DDeviceContextState_FWD_DEFINED__ +typedef interface ID3DDeviceContextState ID3DDeviceContextState; +#ifdef __cplusplus +interface ID3DDeviceContextState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DeviceContext1_FWD_DEFINED__ +#define __ID3D11DeviceContext1_FWD_DEFINED__ +typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; +#ifdef __cplusplus +interface ID3D11DeviceContext1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoContext1_FWD_DEFINED__ +#define __ID3D11VideoContext1_FWD_DEFINED__ +typedef interface ID3D11VideoContext1 ID3D11VideoContext1; +#ifdef __cplusplus +interface ID3D11VideoContext1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDevice1_FWD_DEFINED__ +#define __ID3D11VideoDevice1_FWD_DEFINED__ +typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; +#ifdef __cplusplus +interface ID3D11VideoDevice1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ +#define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; +#ifdef __cplusplus +interface ID3D11VideoProcessorEnumerator1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ +#define __ID3DUserDefinedAnnotation_FWD_DEFINED__ +typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; +#ifdef __cplusplus +interface ID3DUserDefinedAnnotation; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RasterizerState1_FWD_DEFINED__ +#define __ID3D11RasterizerState1_FWD_DEFINED__ +typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; +#ifdef __cplusplus +interface ID3D11RasterizerState1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device1_FWD_DEFINED__ +#define __ID3D11Device1_FWD_DEFINED__ +typedef interface ID3D11Device1 ID3D11Device1; +#ifdef __cplusplus +interface ID3D11Device1; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include <oaidl.h> +#include <ocidl.h> +#include <dxgi1_2.h> +#include <d3dcommon.h> +#include <d3d11.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum D3D11_LOGIC_OP { + D3D11_LOGIC_OP_CLEAR = 0, + D3D11_LOGIC_OP_SET = 1, + D3D11_LOGIC_OP_COPY = 2, + D3D11_LOGIC_OP_COPY_INVERTED = 3, + D3D11_LOGIC_OP_NOOP = 4, + D3D11_LOGIC_OP_INVERT = 5, + D3D11_LOGIC_OP_AND = 6, + D3D11_LOGIC_OP_NAND = 7, + D3D11_LOGIC_OP_OR = 8, + D3D11_LOGIC_OP_NOR = 9, + D3D11_LOGIC_OP_XOR = 10, + D3D11_LOGIC_OP_EQUIV = 11, + D3D11_LOGIC_OP_AND_REVERSE = 12, + D3D11_LOGIC_OP_AND_INVERTED = 13, + D3D11_LOGIC_OP_OR_REVERSE = 14, + D3D11_LOGIC_OP_OR_INVERTED = 15 +} D3D11_LOGIC_OP; +typedef enum D3D11_COPY_FLAGS { + D3D11_COPY_NO_OVERWRITE = 0x1, + D3D11_COPY_DISCARD = 0x2 +} D3D11_COPY_FLAGS; +typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { + D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 +} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; +typedef enum D3D11_VIDEO_DECODER_CAPS { + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, + D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, + D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 +} D3D11_VIDEO_DECODER_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 +} D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; +typedef enum D3D11_CRYPTO_SESSION_STATUS { + D3D11_CRYPTO_SESSION_STATUS_OK = 0x0, + D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1, + D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2 +} D3D11_CRYPTO_SESSION_STATUS; +typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { + WINBOOL BlendEnable; + WINBOOL LogicOpEnable; + D3D11_BLEND SrcBlend; + D3D11_BLEND DestBlend; + D3D11_BLEND_OP BlendOp; + D3D11_BLEND SrcBlendAlpha; + D3D11_BLEND DestBlendAlpha; + D3D11_BLEND_OP BlendOpAlpha; + D3D11_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; +} D3D11_RENDER_TARGET_BLEND_DESC1; +typedef struct D3D11_BLEND_DESC1 { + WINBOOL AlphaToCoverageEnable; + WINBOOL IndependentBlendEnable; + D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; +} D3D11_BLEND_DESC1; +typedef struct D3D11_RASTERIZER_DESC1 { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL ScissorEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; + UINT ForcedSampleCount; +} D3D11_RASTERIZER_DESC1; +typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { + UINT ClearSize; + UINT EncryptedSize; +} D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; +typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { + D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; + UINT DataOffset; + UINT DataSize; + void *pIV; + UINT IVSize; + D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; + UINT SubSampleMappingCount; +} D3D11_VIDEO_DECODER_BUFFER_DESC1; +typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { + ID3D11CryptoSession *pCryptoSession; + UINT BlobSize; + void *pBlob; + GUID *pKeyInfoId; + UINT PrivateDataSize; + void *pPrivateData; +} D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; +typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { + WINBOOL Enable; + UINT Width; + UINT Height; + DXGI_FORMAT Format; +} D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { + UINT PrivateDataSize; + UINT HWProtectionDataSize; + BYTE pbInput[4]; +} D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { + UINT PrivateDataSize; + UINT MaxHWProtectionDataSize; + UINT HWProtectionDataSize; + UINT64 TransportTime; + UINT64 ExecutionTime; + BYTE pbOutput[4]; +} D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { + UINT HWProtectionFunctionID; + D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; + D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; + HRESULT Status; +} D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; +typedef struct D3D11_VIDEO_SAMPLE_DESC { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; +} D3D11_VIDEO_SAMPLE_DESC; +/***************************************************************************** + * ID3D11BlendState1 interface + */ +#ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ +#define __ID3D11BlendState1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") +ID3D11BlendState1 : public ID3D11BlendState +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_BLEND_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9) +#endif +#else +typedef struct ID3D11BlendState1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11BlendState1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11BlendState1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11BlendState1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11BlendState1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11BlendState1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11BlendState1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11BlendState1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11BlendState1 *This, + D3D11_BLEND_DESC *pDesc); + + /*** ID3D11BlendState1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11BlendState1 *This, + D3D11_BLEND_DESC1 *pDesc); + + END_INTERFACE +} ID3D11BlendState1Vtbl; + +interface ID3D11BlendState1 { + CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11BlendState methods ***/ +#define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11BlendState1 methods ***/ +#define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11BlendState methods ***/ +static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11BlendState1 methods ***/ +static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3DDeviceContextState interface + */ +#ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ +#define __ID3DDeviceContextState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") +ID3DDeviceContextState : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11) +#endif +#else +typedef struct ID3DDeviceContextStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3DDeviceContextState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3DDeviceContextState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3DDeviceContextState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3DDeviceContextState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3DDeviceContextState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3DDeviceContextState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3DDeviceContextState *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3DDeviceContextStateVtbl; + +interface ID3DDeviceContextState { + CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DeviceContext1 interface + */ +#ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") +ID3D11DeviceContext1 : public ID3D11DeviceContext +{ + virtual void STDMETHODCALLTYPE CopySubresourceRegion1( + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource1( + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + ID3D11Resource *pResource) = 0; + + virtual void STDMETHODCALLTYPE DiscardView( + ID3D11View *pResourceView) = 0; + + virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE SwapDeviceContextState( + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState) = 0; + + virtual void STDMETHODCALLTYPE ClearView( + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardView1( + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1) +#endif +#else +typedef struct ID3D11DeviceContext1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext1 *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext1 *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext1 *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext1 *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext1 *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext1 *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext1 *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext1 *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext1 *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext1 *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext1 *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext1 *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext1 *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext1 *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext1 *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext1 *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext1 *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext1 *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext1 *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext1 *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext1 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext1 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext1 *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext1 *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext1 *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext1 *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext1 *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext1 *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext1 *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext1 *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext1 *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext1 *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext1 *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext1 *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext1 *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext1 *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext1 *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext1 *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext1 *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext1 *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext1 *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + /*** ID3D11DeviceContext1 methods ***/ + void (STDMETHODCALLTYPE *CopySubresourceRegion1)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *UpdateSubresource1)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *DiscardView)( + ID3D11DeviceContext1 *This, + ID3D11View *pResourceView); + + void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *SwapDeviceContextState)( + ID3D11DeviceContext1 *This, + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState); + + void (STDMETHODCALLTYPE *ClearView)( + ID3D11DeviceContext1 *This, + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects); + + void (STDMETHODCALLTYPE *DiscardView1)( + ID3D11DeviceContext1 *This, + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects); + + END_INTERFACE +} ID3D11DeviceContext1Vtbl; + +interface ID3D11DeviceContext1 { + CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +/*** ID3D11DeviceContext1 methods ***/ +#define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) +#define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) +#define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) +#define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) +#define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) +#define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) +#define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +/*** ID3D11DeviceContext1 methods ***/ +static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { + This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { + This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { + This->lpVtbl->DiscardResource(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) { + This->lpVtbl->DiscardView(This,pResourceView); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { + This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { + This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); +} +static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { + This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoContext1 interface + */ +#ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ +#define __ID3D11VideoContext1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e") +ID3D11VideoContext1 : public ID3D11VideoContext +{ + virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( + ID3D11VideoDecoder *decoder, + UINT buffer_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( + ID3D11CryptoSession *session, + UINT input_size, + const void *input_data, + UINT64 *output_data) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( + ID3D11CryptoSession *session, + D3D11_CRYPTO_SESSION_STATUS *status) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( + ID3D11VideoDecoder *decoder, + DXGI_COLOR_SPACE_TYPE colour_space, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + UINT reference_frame_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( + ID3D11VideoProcessor *processor, + WINBOOL shader_usage) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE *colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( + ID3D11VideoProcessor *processor, + WINBOOL *shader_usage) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL enable, + WINBOOL flip_horizontal, + WINBOOL flip_vertical) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE *colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL *enable, + WINBOOL *flip_horizontal, + WINBOOL *flip_vertical) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( + ID3D11VideoProcessor *processor, + UINT output_width, + UINT output_height, + DXGI_FORMAT output_format, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, + UINT *behaviour_hints) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e) +#endif +#else +typedef struct ID3D11VideoContext1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoContext1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoContext1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoContext1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoContext1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoContext1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoContext1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoContext1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoContext methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer); + + HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type); + + HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key); + + HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder); + + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *DecoderExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams); + + HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *EncryptionBlt)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *DecryptionBlt)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number); + + void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session); + + HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT key_size, + void *key); + + HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( + ID3D11VideoContext1 *This, + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( + ID3D11VideoContext1 *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output); + + HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( + ID3D11VideoContext1 *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation); + + /*** ID3D11VideoContext1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + UINT buffer_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT input_size, + const void *input_data, + UINT64 *output_data); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + D3D11_CRYPTO_SESSION_STATUS *status); + + HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + DXGI_COLOR_SPACE_TYPE colour_space, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + UINT reference_frame_count); + + HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_SAMPLE_DESC *output_desc); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL shader_usage); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE *colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *shader_usage); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL enable, + WINBOOL flip_horizontal, + WINBOOL flip_vertical); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE *colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL *enable, + WINBOOL *flip_horizontal, + WINBOOL *flip_vertical); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT output_width, + UINT output_height, + DXGI_FORMAT output_format, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, + UINT *behaviour_hints); + + END_INTERFACE +} ID3D11VideoContext1Vtbl; + +interface ID3D11VideoContext1 { + CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoContext methods ***/ +#define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) +#define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) +#define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) +#define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) +#define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) +#define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) +#define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) +#define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) +#define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) +#define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) +#define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) +#define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) +#define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) +#define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) +#define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) +#define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) +#define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) +#define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) +#define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) +#define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) +#define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) +#define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) +#define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) +#define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) +#define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) +#define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) +#define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) +#define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) +#define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) +#define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) +#define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) +#define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) +/*** ID3D11VideoContext1 methods ***/ +#define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) +#define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) +#define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status) +#define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) +#define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc) +#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space) +#define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) +#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space) +#define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) +#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) +#define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) +#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) +#define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) +#define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoContext methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { + return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { + return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { + return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) { + return This->lpVtbl->DecoderEndFrame(This,decoder); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { + return This->lpVtbl->DecoderExtension(This,decoder,extension); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { + This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { + This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { + This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { + This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { + This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { + This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { + This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { + This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { + This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { + This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { + This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { + This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { + This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { + This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { + This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { + This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { + return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) { + return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { + This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { + This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { + This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); +} +static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) { + This->lpVtbl->FinishSessionKeyRefresh(This,session); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) { + return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { + return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { + return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { + return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { + This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { + This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); +} +/*** ID3D11VideoContext1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) { + return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) { + return This->lpVtbl->CheckCryptoSessionStatus(This,session,status); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) { + return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) { + return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) { + This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) { + This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) { + This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) { + This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) { + return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDevice1 interface + */ +#ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ +#define __ID3D11VideoDevice1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f") +ID3D11VideoDevice1 : public ID3D11VideoDevice +{ + virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( + const GUID *crypto_type, + const GUID *decoder_profile, + const GUID *key_exchange_type, + UINT *input_size, + UINT *output_size) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( + const GUID *decoder_profile, + UINT sample_width, + UINT sample_height, + const DXGI_RATIONAL *framerate, + UINT bitrate, + const GUID *crypto_type, + UINT *decoder_caps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + WINBOOL *supported, + WINBOOL *real_time_hint) = 0; + + virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f) +#endif +#else +typedef struct ID3D11VideoDevice1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDevice1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDevice1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDevice1 *This); + + /*** ID3D11VideoDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + const D3D11_VIDEO_DECODER_CONFIG *pConfig, + ID3D11VideoDecoder **ppDecoder); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( + ID3D11VideoDevice1 *This, + ID3D11VideoProcessorEnumerator *pEnum, + UINT RateConversionIndex, + ID3D11VideoProcessor **ppVideoProcessor); + + HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( + ID3D11VideoDevice1 *This, + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + ID3D11AuthenticatedChannel **ppAuthenticatedChannel); + + HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( + ID3D11VideoDevice1 *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + const GUID *pKeyExchangeType, + ID3D11CryptoSession **ppCryptoSession); + + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( + ID3D11VideoDevice1 *This, + ID3D11Resource *pResource, + const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoDecoderOutputView **ppVDOVView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( + ID3D11VideoDevice1 *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorInputView **ppVPIView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( + ID3D11VideoDevice1 *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorOutputView **ppVPOView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + ID3D11VideoProcessorEnumerator **ppEnum); + + UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( + ID3D11VideoDevice1 *This); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( + ID3D11VideoDevice1 *This, + UINT Index, + GUID *pDecoderProfile); + + HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( + ID3D11VideoDevice1 *This, + const GUID *pDecoderProfile, + DXGI_FORMAT Format, + WINBOOL *pSupported); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT *pCount); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT Index, + D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( + ID3D11VideoDevice1 *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( + ID3D11VideoDevice1 *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + UINT Index, + GUID *pKeyExchangeType); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDevice1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDevice1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoDevice1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)( + ID3D11VideoDevice1 *This, + const GUID *crypto_type, + const GUID *decoder_profile, + const GUID *key_exchange_type, + UINT *input_size, + UINT *output_size); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)( + ID3D11VideoDevice1 *This, + const GUID *decoder_profile, + UINT sample_width, + UINT sample_height, + const DXGI_RATIONAL *framerate, + UINT bitrate, + const GUID *crypto_type, + UINT *decoder_caps); + + HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + WINBOOL *supported, + WINBOOL *real_time_hint); + + HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc); + + END_INTERFACE +} ID3D11VideoDevice1Vtbl; + +interface ID3D11VideoDevice1 { + CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11VideoDevice methods ***/ +#define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) +#define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) +#define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) +#define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) +#define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) +#define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) +#define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) +#define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) +#define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) +#define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) +#define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) +#define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) +#define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) +#define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) +#define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) +#define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoDevice1 methods ***/ +#define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) +#define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) +#define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) +#define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11VideoDevice methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { + return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { + return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { + return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { + return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { + return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { + return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { + return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { + return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); +} +static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) { + return This->lpVtbl->GetVideoDecoderProfileCount(This); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) { + return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { + return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { + return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { + return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { + return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { + return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoDevice1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) { + return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) { + return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) { + return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) { + return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorEnumerator1 interface + */ +#ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1") +ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator +{ + virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( + DXGI_FORMAT input_format, + DXGI_COLOR_SPACE_TYPE input_colour_space, + DXGI_FORMAT output_format, + DXGI_COLOR_SPACE_TYPE output_colour_space, + WINBOOL *supported) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1) +#endif +#else +typedef struct ID3D11VideoProcessorEnumerator1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorEnumerator1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorEnumerator1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorEnumerator1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorEnumerator1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorEnumerator1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorEnumerator1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorEnumerator1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoProcessorEnumerator methods ***/ + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( + ID3D11VideoProcessorEnumerator1 *This, + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); + + HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( + ID3D11VideoProcessorEnumerator1 *This, + DXGI_FORMAT Format, + UINT *pFlags); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( + ID3D11VideoProcessorEnumerator1 *This, + D3D11_VIDEO_PROCESSOR_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( + ID3D11VideoProcessorEnumerator1 *This, + UINT TypeIndex, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( + ID3D11VideoProcessorEnumerator1 *This, + UINT TypeIndex, + UINT CustomRateIndex, + D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( + ID3D11VideoProcessorEnumerator1 *This, + D3D11_VIDEO_PROCESSOR_FILTER Filter, + D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); + + /*** ID3D11VideoProcessorEnumerator1 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)( + ID3D11VideoProcessorEnumerator1 *This, + DXGI_FORMAT input_format, + DXGI_COLOR_SPACE_TYPE input_colour_space, + DXGI_FORMAT output_format, + DXGI_COLOR_SPACE_TYPE output_colour_space, + WINBOOL *supported); + + END_INTERFACE +} ID3D11VideoProcessorEnumerator1Vtbl; + +interface ID3D11VideoProcessorEnumerator1 { + CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoProcessorEnumerator methods ***/ +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) +#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) +/*** ID3D11VideoProcessorEnumerator1 methods ***/ +#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoProcessorEnumerator methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { + return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) { + return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { + return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { + return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); +} +/*** ID3D11VideoProcessorEnumerator1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) { + return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3DUserDefinedAnnotation interface + */ +#ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ +#define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") +ID3DUserDefinedAnnotation : public IUnknown +{ + virtual INT STDMETHODCALLTYPE BeginEvent( + LPCWSTR Name) = 0; + + virtual INT STDMETHODCALLTYPE EndEvent( + ) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + LPCWSTR Name) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetStatus( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab) +#endif +#else +typedef struct ID3DUserDefinedAnnotationVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3DUserDefinedAnnotation *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3DUserDefinedAnnotation *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3DUserDefinedAnnotation *This); + + /*** ID3DUserDefinedAnnotation methods ***/ + INT (STDMETHODCALLTYPE *BeginEvent)( + ID3DUserDefinedAnnotation *This, + LPCWSTR Name); + + INT (STDMETHODCALLTYPE *EndEvent)( + ID3DUserDefinedAnnotation *This); + + void (STDMETHODCALLTYPE *SetMarker)( + ID3DUserDefinedAnnotation *This, + LPCWSTR Name); + + WINBOOL (STDMETHODCALLTYPE *GetStatus)( + ID3DUserDefinedAnnotation *This); + + END_INTERFACE +} ID3DUserDefinedAnnotationVtbl; + +interface ID3DUserDefinedAnnotation { + CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This) +/*** ID3DUserDefinedAnnotation methods ***/ +#define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name) +#define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name) +#define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->Release(This); +} +/*** ID3DUserDefinedAnnotation methods ***/ +static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { + return This->lpVtbl->BeginEvent(This,Name); +} +static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->EndEvent(This); +} +static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { + This->lpVtbl->SetMarker(This,Name); +} +static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->GetStatus(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RasterizerState1 interface + */ +#ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") +ID3D11RasterizerState1 : public ID3D11RasterizerState +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_RASTERIZER_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e) +#endif +#else +typedef struct ID3D11RasterizerState1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RasterizerState1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RasterizerState1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RasterizerState1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RasterizerState1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RasterizerState1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RasterizerState1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RasterizerState1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RasterizerState1 *This, + D3D11_RASTERIZER_DESC *pDesc); + + /*** ID3D11RasterizerState1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11RasterizerState1 *This, + D3D11_RASTERIZER_DESC1 *pDesc); + + END_INTERFACE +} ID3D11RasterizerState1Vtbl; + +interface ID3D11RasterizerState1 { + CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11RasterizerState methods ***/ +#define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11RasterizerState1 methods ***/ +#define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11RasterizerState methods ***/ +static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11RasterizerState1 methods ***/ +static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device1 interface + */ +#ifndef __ID3D11Device1_INTERFACE_DEFINED__ +#define __ID3D11Device1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") +ID3D11Device1 : public ID3D11Device +{ + virtual void STDMETHODCALLTYPE GetImmediateContext1( + ID3D11DeviceContext1 **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( + HANDLE hResource, + REFIID returnedInterface, + void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86) +#endif +#else +typedef struct ID3D11Device1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device1 *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device1 *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device1 *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device1 *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device1 *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device1 *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device1 *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device1 *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device1 *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device1 *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device1 *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device1 *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device1 *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device1 *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device1 *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device1 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device1 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device1 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device1 *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device1 *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device1 *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device1 *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device1 *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device1 *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device1 *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device1 *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device1 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device1 *This); + + /*** ID3D11Device1 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext1)( + ID3D11Device1 *This, + ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( + ID3D11Device1 *This, + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D11Device1 *This, + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( + ID3D11Device1 *This, + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( + ID3D11Device1 *This, + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( + ID3D11Device1 *This, + HANDLE hResource, + REFIID returnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( + ID3D11Device1 *This, + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource); + + END_INTERFACE +} ID3D11Device1Vtbl; + +interface ID3D11Device1 { + CONST_VTBL ID3D11Device1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +/*** ID3D11Device1 methods ***/ +#define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) +#define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) +#define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) +#define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) +#define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) { + return This->lpVtbl->GetExceptionMode(This); +} +/*** ID3D11Device1 methods ***/ +static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) { + This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { + return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); +} +static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_1_h__ */ |