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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 16:49:04 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 16:49:04 +0000
commit16f504a9dca3fe3b70568f67b7d41241ae485288 (patch)
treec60f36ada0496ba928b7161059ba5ab1ab224f9d /src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp
parentInitial commit. (diff)
downloadvirtualbox-upstream.tar.xz
virtualbox-upstream.zip
Adding upstream version 7.0.6-dfsg.upstream/7.0.6-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp')
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp361
1 files changed, 361 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp
new file mode 100644
index 00000000..09465278
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp
@@ -0,0 +1,361 @@
+#include <cstring>
+
+#include <d3d9.h>
+#include <d3dcompiler.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+const std::string g_vertexShaderCode = R"(
+
+struct VS_INPUT {
+ float3 Position : POSITION;
+};
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+};
+
+VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 1.0f);
+
+ return OUT;
+}
+
+)";
+
+const std::string g_pixelShaderCode = R"(
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+};
+
+struct PS_OUTPUT {
+ float4 Colour : COLOR;
+};
+
+sampler g_tex : register( s0 );
+
+PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ float4 color = float4(tex2D(g_tex, float2(0.5, 0.5)).rgb, 1.0f);
+ color.r = -color.r;
+ color.g = -color.g;
+ OUT.Colour = color;
+
+
+ return OUT;
+}
+
+
+)";
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+ // Vertex Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "vs_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile vertex shader");
+
+ status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex shader");
+ }
+
+ // Pixel Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "ps_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile pixel shader");
+
+ status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create pixel shader");
+ }
+
+ m_device->SetVertexShader(m_vs.ptr());
+ m_device->SetPixelShader(m_ps.ptr());
+
+ std::array<float, 9> vertices = {
+ 0.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ };
+
+ const size_t vbSize = vertices.size() * sizeof(float);
+
+ status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex buffer");
+
+ void* data = nullptr;
+ status = m_vb->Lock(0, 0, &data, 0);
+ if (FAILED(status))
+ throw DxvkError("Failed to lock vertex buffer");
+
+ std::memcpy(data, vertices.data(), vbSize);
+
+ status = m_vb->Unlock();
+ if (FAILED(status))
+ throw DxvkError("Failed to unlock vertex buffer");
+
+ m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
+
+ std::array<D3DVERTEXELEMENT9, 2> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1] = D3DDECL_END();
+
+ HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
+ if (FAILED(result))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+
+ // The actual texture we want to test...
+
+ Com<IDirect3DTexture9> texture;
+ status = m_device->CreateTexture(64, 64, 1, D3DUSAGE_DYNAMIC, D3DFMT_L6V5U5, D3DPOOL_DEFAULT, &texture, nullptr);
+
+ D3DLOCKED_RECT rect;
+ status = texture->LockRect(0, &rect, nullptr, 0);
+
+ uint16_t* texData = reinterpret_cast<uint16_t*>(rect.pBits);
+ for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint16_t); i++) {
+ // -> U -1, V -1, L 1
+ texData[i] = 0b1111111000010000;
+ // -> U 1, V 1, L 1
+ //texData[i] = 0b1111110111101111;
+ }
+
+ status = texture->UnlockRect(0);
+
+ status = m_device->SetTexture(0, texture.ptr());
+
+ /////////////
+
+ /*Com<IDirect3DTexture9> texture2;
+ status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_A8B8G8R8, D3DPOOL_MANAGED, &texture2, nullptr);
+ status = texture2->LockRect(0, &rect, nullptr, 0);
+
+ uint32_t* texData2 = reinterpret_cast<uint32_t*>(rect.pBits);
+ for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint32_t); i++) {
+ texData2[i] = 0b00000000000000000000000011111111;
+ }
+
+ status = texture2->UnlockRect(0);
+
+ status = m_device->SetTexture(0, texture2.ptr());*/
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0,
+ 0);
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0,
+ 0.5f,
+ 0);
+
+ m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ TriangleApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}