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Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d-glLdr.cpp')
-rw-r--r--src/VBox/Devices/Graphics/DevVGA-SVGA3d-glLdr.cpp428
1 files changed, 428 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d-glLdr.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-glLdr.cpp
new file mode 100644
index 00000000..25e18b56
--- /dev/null
+++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-glLdr.cpp
@@ -0,0 +1,428 @@
+/* $Id: DevVGA-SVGA3d-glLdr.cpp $ */
+/** @file
+ * DevVGA - VMWare SVGA device - 3D part, dynamic loading of GL function.
+ */
+
+/*
+ * Copyright (C) 2018-2022 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#define VMSVGA3D_GL_DEFINE_PFN
+#include "DevVGA-SVGA3d-glLdr.h"
+
+#include <VBox/vmm/pdmdev.h>
+#include <VBox/err.h>
+#include <iprt/assert.h>
+#include <iprt/cdefs.h>
+#include <iprt/ldr.h>
+#include <iprt/log.h>
+
+#ifdef RT_OS_WINDOWS
+# define OGLGETPROCADDRESS MyWinGetProcAddress
+DECLINLINE(PFNRT) MyWinGetProcAddress(const char *pszSymbol)
+{
+ int rc;
+
+ static RTLDRMOD s_hOpenGL32 = NULL;
+ if (s_hOpenGL32 == NULL)
+ {
+ rc = RTLdrLoadSystem("opengl32", /* fNoUnload = */ true, &s_hOpenGL32);
+ if (RT_FAILURE(rc))
+ s_hOpenGL32 = NULL;
+ }
+
+ typedef PROC (WINAPI *PFNWGLGETPROCADDRESS)(LPCSTR);
+ static PFNWGLGETPROCADDRESS s_wglGetProcAddress = NULL;
+ if (s_wglGetProcAddress == NULL)
+ {
+ if (s_hOpenGL32 != NULL)
+ {
+ rc = RTLdrGetSymbol(s_hOpenGL32, "wglGetProcAddress", (void **)&s_wglGetProcAddress);
+ if (RT_FAILURE(rc))
+ s_wglGetProcAddress = NULL;
+ }
+ }
+
+ if (s_wglGetProcAddress)
+ {
+ /* Khronos: [on failure] "some implementations will return other values. 1, 2, and 3 are used, as well as -1". */
+ PFNRT p = (PFNRT)s_wglGetProcAddress(pszSymbol);
+ if (RT_VALID_PTR(p))
+ return p;
+
+ /* Might be an exported symbol. */
+ rc = RTLdrGetSymbol(s_hOpenGL32, pszSymbol, (void **)&p);
+ if (RT_SUCCESS(rc))
+ return p;
+ }
+
+ return 0;
+}
+
+#elif defined(RT_OS_DARWIN)
+# include <dlfcn.h>
+# define OGLGETPROCADDRESS MyNSGLGetProcAddress
+/** Resolves an OpenGL symbol. */
+static void *MyNSGLGetProcAddress(const char *pszSymbol)
+{
+ /* Another copy in shaderapi.c. */
+ static void *s_pvImage = NULL;
+ if (s_pvImage == NULL)
+ s_pvImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+ return s_pvImage ? dlsym(s_pvImage, pszSymbol) : NULL;
+}
+
+#else
+# define OGLGETPROCADDRESS MyGLXGetProcAddress
+static PFNRT MyGLXGetProcAddress(const char *pszSymbol)
+{
+ int rc;
+
+ static RTLDRMOD s_hGL = NULL;
+ if (s_hGL == NULL)
+ {
+ static const char s_szLibGL[] = "libGL.so.1";
+ rc = RTLdrLoadEx(s_szLibGL, &s_hGL, RTLDRLOAD_FLAGS_GLOBAL | RTLDRLOAD_FLAGS_NO_UNLOAD, NULL);
+ if (RT_FAILURE(rc))
+ {
+ LogRel(("VMSVGA3d: failed to load %s: %Rrc\n", s_szLibGL, rc));
+ s_hGL = NULL;
+ return NULL;
+ }
+ }
+
+ typedef PFNRT (* PFNGLXGETPROCADDRESS)(const GLubyte * procName);
+ static PFNGLXGETPROCADDRESS s_glXGetProcAddress = NULL;
+ if (s_glXGetProcAddress == NULL)
+ {
+ rc = RTLdrGetSymbol(s_hGL, "glXGetProcAddress", (void **)&s_glXGetProcAddress);
+ if (RT_FAILURE(rc))
+ {
+ LogRel(("VMSVGA3d: failed to get glXGetProcAddress: %Rrc\n", rc));
+ s_glXGetProcAddress = NULL;
+ return NULL;
+ }
+ }
+
+ PFNRT p = s_glXGetProcAddress((const GLubyte *)pszSymbol);
+ if (RT_VALID_PTR(p))
+ return p;
+
+ /* Might be an exported symbol. */
+ rc = RTLdrGetSymbol(s_hGL, pszSymbol, (void **)&p);
+ if (RT_SUCCESS(rc))
+ return p;
+
+ return NULL;
+}
+
+static PFNRT MyX11GetProcAddress(const char *pszSymbol)
+{
+ int rc;
+
+ static RTLDRMOD s_hX11 = NULL;
+ if (s_hX11 == NULL)
+ {
+ static const char s_szLibX11[] = "libX11.so.6";
+ rc = RTLdrLoadEx(s_szLibX11, &s_hX11, RTLDRLOAD_FLAGS_LOCAL | RTLDRLOAD_FLAGS_NO_UNLOAD, NULL);
+ if (RT_FAILURE(rc))
+ {
+ LogRel(("VMSVGA3d: failed to load %s: %Rrc\n", s_szLibX11, rc));
+ s_hX11 = NULL;
+ return NULL;
+ }
+ }
+
+ PFNRT p = NULL;
+ rc = RTLdrGetSymbol(s_hX11, pszSymbol, (void **)&p);
+ if (RT_SUCCESS(rc))
+ return p;
+
+ return NULL;
+}
+
+#define X11GETPROC_(ProcName) do { \
+ *(PFNRT *)&pfn_##ProcName = pfnRet = MyX11GetProcAddress(#ProcName); \
+ if (pfnRet) { /* likely */ } \
+ else \
+ { \
+ AssertLogRelMsg(pfnRet, ("%s missing\n", #ProcName)); \
+ return PDMDevHlpVMSetError(pDevIns, VERR_VGA_GL_SYMBOL_NOT_FOUND, RT_SRC_POS, \
+ "Missing libX11 symbol '%s'\n", #ProcName); \
+ } \
+} while(0)
+#endif
+
+#define GLGETPROC_(ProcName, NameSuffix) do { \
+ *(PFNRT *)&pfn_##ProcName = pfnRet = OGLGETPROCADDRESS(#ProcName NameSuffix); \
+ if (pfnRet) { /* likely */ } \
+ else \
+ { \
+ AssertLogRelMsg(pfnRet, ("%s missing\n", #ProcName NameSuffix)); \
+ return PDMDevHlpVMSetError(pDevIns, VERR_VGA_GL_SYMBOL_NOT_FOUND, RT_SRC_POS, \
+ "Missing OpenGL symbol '%s'\n", #ProcName NameSuffix); \
+ } \
+} while(0)
+
+int glLdrInit(PPDMDEVINS pDevIns)
+{
+ /** @todo r=bird: Perhaps make this template include file driven? See
+ * include/VBox/dbus.h, include/VBox/dbus-calls.h and iprt/runtime-loader.h for
+ * instance. Regardless, it would be would be nice if we could move up the
+ * RTLdrLoadSystem/dlopen bits and have separate error reporting for those,
+ * making use of VERR_VGA_GL_LOAD_FAILURE. I can look into that, but
+ * probably only after the release is out... */
+
+#ifdef RT_OS_WINDOWS
+ pfn_wglCreateContext = 0;
+ pfn_wglDeleteContext = 0;
+ pfn_wglMakeCurrent = 0;
+ pfn_wglShareLists = 0;
+#elif defined(RT_OS_LINUX)
+ pfn_XConfigureWindow = 0;
+ pfn_XCloseDisplay = 0;
+ pfn_XCreateColormap = 0;
+ pfn_XCreatePixmap = 0;
+ pfn_XCreateWindow = 0;
+ pfn_XDefaultRootWindow = 0;
+ pfn_XDestroyWindow = 0;
+ pfn_XFree = 0;
+ pfn_XFreePixmap = 0;
+ pfn_XInitThreads = 0;
+ pfn_XNextEvent = 0;
+ pfn_XOpenDisplay = 0;
+ pfn_XPending = 0;
+ pfn_XSetErrorHandler = 0;
+ pfn_XSync = 0;
+ pfn_XScreenNumberOfScreen = 0;
+ pfn_XMapWindow = 0;
+ pfn_XGetWindowAttributes = 0;
+ pfn_glXGetFBConfigAttrib = 0;
+ pfn_glXGetVisualFromFBConfig = 0;
+ pfn_glXQueryVersion = 0;
+ pfn_glXChooseFBConfig = 0;
+ pfn_glXChooseVisual = 0;
+ pfn_glXCreateContext = 0;
+ pfn_glXCreatePixmap = 0;
+ pfn_glXMakeCurrent = 0;
+ pfn_glXDestroyContext = 0;
+ pfn_glXDestroyPixmap = 0;
+#endif
+ pfn_glAlphaFunc = 0;
+ pfn_glBegin = 0;
+ pfn_glBindTexture = 0;
+ pfn_glBlendColor = 0;
+ pfn_glBlendEquation = 0;
+ pfn_glBlendFunc = 0;
+ pfn_glClear = 0;
+ pfn_glClearColor = 0;
+ pfn_glClearDepth = 0;
+ pfn_glClearStencil = 0;
+ pfn_glClientActiveTexture = 0;
+ pfn_glClipPlane = 0;
+ pfn_glColorMask = 0;
+ pfn_glColorPointer = 0;
+ pfn_glCullFace = 0;
+ pfn_glDeleteTextures = 0;
+ pfn_glDepthFunc = 0;
+ pfn_glDepthMask = 0;
+ pfn_glDepthRange = 0;
+ pfn_glDisable = 0;
+ pfn_glDisableClientState = 0;
+ pfn_glDrawArrays = 0;
+ pfn_glDrawElements = 0;
+ pfn_glEnable = 0;
+ pfn_glEnableClientState = 0;
+ pfn_glEnd = 0;
+ pfn_glFinish = 0;
+ pfn_glFlush = 0;
+ pfn_glFogf = 0;
+ pfn_glFogfv = 0;
+ pfn_glFogi = 0;
+ pfn_glFrontFace = 0;
+ pfn_glGenTextures = 0;
+ pfn_glGetBooleanv = 0;
+ pfn_glGetError = 0;
+ pfn_glGetFloatv = 0;
+ pfn_glGetIntegerv = 0;
+ pfn_glGetString = 0;
+ pfn_glGetTexImage = 0;
+ pfn_glLightModelfv = 0;
+ pfn_glLightf = 0;
+ pfn_glLightfv = 0;
+ pfn_glLineWidth = 0;
+ pfn_glLoadIdentity = 0;
+ pfn_glLoadMatrixf = 0;
+ pfn_glMaterialfv = 0;
+ pfn_glMatrixMode = 0;
+ pfn_glMultMatrixf = 0;
+ pfn_glNormalPointer = 0;
+ pfn_glOrtho = 0;
+ pfn_glPixelStorei = 0;
+ pfn_glPointSize = 0;
+ pfn_glPolygonMode = 0;
+ pfn_glPolygonOffset = 0;
+ pfn_glPopAttrib = 0;
+ pfn_glPopMatrix = 0;
+ pfn_glPushAttrib = 0;
+ pfn_glPushMatrix = 0;
+ pfn_glScissor = 0;
+ pfn_glShadeModel = 0;
+ pfn_glStencilFunc = 0;
+ pfn_glStencilMask = 0;
+ pfn_glStencilOp = 0;
+ pfn_glTexCoord2f = 0;
+ pfn_glTexCoordPointer = 0;
+ pfn_glTexImage2D = 0;
+ pfn_glTexParameterf = 0;
+ pfn_glTexParameterfv = 0;
+ pfn_glTexParameteri = 0;
+ pfn_glTexSubImage2D = 0;
+ pfn_glVertex2i = 0;
+ pfn_glVertexPointer = 0;
+ pfn_glViewport = 0;
+
+ PFNRT pfnRet;
+#ifdef RT_OS_WINDOWS
+ GLGETPROC_(wglCreateContext, "");
+ GLGETPROC_(wglDeleteContext, "");
+ GLGETPROC_(wglMakeCurrent, "");
+ GLGETPROC_(wglShareLists, "");
+#elif defined(RT_OS_LINUX)
+ X11GETPROC_(XConfigureWindow);
+ X11GETPROC_(XCloseDisplay);
+ X11GETPROC_(XCreateColormap);
+ X11GETPROC_(XCreatePixmap);
+ X11GETPROC_(XCreateWindow);
+ X11GETPROC_(XDefaultRootWindow);
+ X11GETPROC_(XDestroyWindow);
+ X11GETPROC_(XFree);
+ X11GETPROC_(XFreePixmap);
+ X11GETPROC_(XInitThreads);
+ X11GETPROC_(XNextEvent);
+ X11GETPROC_(XOpenDisplay);
+ X11GETPROC_(XPending);
+ X11GETPROC_(XSetErrorHandler);
+ X11GETPROC_(XSync);
+ X11GETPROC_(XScreenNumberOfScreen);
+ X11GETPROC_(XMapWindow);
+ X11GETPROC_(XGetWindowAttributes);
+ GLGETPROC_(glXGetFBConfigAttrib, "");
+ GLGETPROC_(glXGetVisualFromFBConfig, "");
+ GLGETPROC_(glXQueryVersion, "");
+ GLGETPROC_(glXChooseFBConfig, "");
+ GLGETPROC_(glXChooseVisual, "");
+ GLGETPROC_(glXCreateContext, "");
+ GLGETPROC_(glXCreatePixmap, "");
+ GLGETPROC_(glXMakeCurrent, "");
+ GLGETPROC_(glXDestroyContext, "");
+ GLGETPROC_(glXDestroyPixmap, "");
+#endif
+ GLGETPROC_(glAlphaFunc, "");
+ GLGETPROC_(glBegin, "");
+ GLGETPROC_(glBindTexture, "");
+ GLGETPROC_(glBlendFunc, "");
+ GLGETPROC_(glClear, "");
+ GLGETPROC_(glClearColor, "");
+ GLGETPROC_(glClearDepth, "");
+ GLGETPROC_(glClearStencil, "");
+ GLGETPROC_(glClipPlane, "");
+ GLGETPROC_(glColorMask, "");
+ GLGETPROC_(glColorPointer, "");
+ GLGETPROC_(glCullFace, "");
+ GLGETPROC_(glDeleteTextures, "");
+ GLGETPROC_(glDepthFunc, "");
+ GLGETPROC_(glDepthMask, "");
+ GLGETPROC_(glDepthRange, "");
+ GLGETPROC_(glDisable, "");
+ GLGETPROC_(glDisableClientState, "");
+ GLGETPROC_(glDrawArrays, "");
+ GLGETPROC_(glDrawElements, "");
+ GLGETPROC_(glEnable, "");
+ GLGETPROC_(glEnableClientState, "");
+ GLGETPROC_(glEnd, "");
+ GLGETPROC_(glFinish, "");
+ GLGETPROC_(glFlush, "");
+ GLGETPROC_(glFogf, "");
+ GLGETPROC_(glFogfv, "");
+ GLGETPROC_(glFogi, "");
+ GLGETPROC_(glFrontFace, "");
+ GLGETPROC_(glGenTextures, "");
+ GLGETPROC_(glGetBooleanv, "");
+ GLGETPROC_(glGetError, "");
+ GLGETPROC_(glGetFloatv, "");
+ GLGETPROC_(glGetIntegerv, "");
+ GLGETPROC_(glGetString, "");
+ GLGETPROC_(glGetTexImage, "");
+ GLGETPROC_(glLightModelfv, "");
+ GLGETPROC_(glLightf, "");
+ GLGETPROC_(glLightfv, "");
+ GLGETPROC_(glLineWidth, "");
+ GLGETPROC_(glLoadIdentity, "");
+ GLGETPROC_(glLoadMatrixf, "");
+ GLGETPROC_(glMaterialfv, "");
+ GLGETPROC_(glMatrixMode, "");
+ GLGETPROC_(glMultMatrixf, "");
+ GLGETPROC_(glNormalPointer, "");
+ GLGETPROC_(glOrtho, "");
+ GLGETPROC_(glPixelStorei, "");
+ GLGETPROC_(glPointSize, "");
+ GLGETPROC_(glPolygonMode, "");
+ GLGETPROC_(glPolygonOffset, "");
+ GLGETPROC_(glPopAttrib, "");
+ GLGETPROC_(glPopMatrix, "");
+ GLGETPROC_(glPushAttrib, "");
+ GLGETPROC_(glPushMatrix, "");
+ GLGETPROC_(glScissor, "");
+ GLGETPROC_(glShadeModel, "");
+ GLGETPROC_(glStencilFunc, "");
+ GLGETPROC_(glStencilMask, "");
+ GLGETPROC_(glStencilOp, "");
+ GLGETPROC_(glTexCoord2f, "");
+ GLGETPROC_(glTexCoordPointer, "");
+ GLGETPROC_(glTexImage2D, "");
+ GLGETPROC_(glTexParameterf, "");
+ GLGETPROC_(glTexParameterfv, "");
+ GLGETPROC_(glTexParameteri, "");
+ GLGETPROC_(glTexSubImage2D, "");
+ GLGETPROC_(glVertex2i, "");
+ GLGETPROC_(glVertexPointer, "");
+ GLGETPROC_(glViewport, "");
+
+#ifdef RT_OS_LINUX
+ XInitThreads();
+#endif
+ return VINF_SUCCESS;
+}
+
+PFNRT glLdrGetProcAddress(const char *pszSymbol)
+{
+ return OGLGETPROCADDRESS(pszSymbol);
+}
+
+int glLdrGetExtFunctions(PPDMDEVINS pDevIns)
+{
+ PFNRT pfnRet;
+ GLGETPROC_(glBlendColor, "");
+ GLGETPROC_(glBlendEquation, "");
+ GLGETPROC_(glClientActiveTexture, "");
+ return VINF_SUCCESS;
+}