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Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp')
-rw-r--r--src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp1806
1 files changed, 1806 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp
new file mode 100644
index 00000000..45e6c317
--- /dev/null
+++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp
@@ -0,0 +1,1806 @@
+/* $Id: DevVGA-SVGA3d.cpp $ */
+/** @file
+ * DevSVGA3d - VMWare SVGA device, 3D parts - Common core code.
+ */
+
+/*
+ * Copyright (C) 2013-2022 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
+#include <VBox/vmm/pdmdev.h>
+#include <iprt/errcore.h>
+#include <VBox/log.h>
+
+#include <iprt/assert.h>
+#include <iprt/mem.h>
+
+#include <VBox/vmm/pgm.h> /* required by DevVGA.h */
+#include <VBoxVideo.h> /* required by DevVGA.h */
+
+/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
+#include "DevVGA.h"
+
+#include "DevVGA-SVGA.h"
+#include "DevVGA-SVGA3d.h"
+#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
+#include "DevVGA-SVGA3d-internal.h"
+#include "DevVGA-SVGA-internal.h"
+
+
+static int vmsvga3dSurfaceAllocMipLevels(PVMSVGA3DSURFACE pSurface)
+{
+ /* Allocate buffer to hold the surface data until we can move it into a D3D object */
+ for (uint32_t i = 0; i < pSurface->cLevels * pSurface->surfaceDesc.numArrayElements; ++i)
+ {
+ PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
+ AssertReturn(pMipmapLevel->pSurfaceData == NULL, VERR_INVALID_STATE);
+ pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
+ AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
+ }
+ return VINF_SUCCESS;
+}
+
+
+static void vmsvga3dSurfaceFreeMipLevels(PVMSVGA3DSURFACE pSurface)
+{
+ for (uint32_t i = 0; i < pSurface->cLevels * pSurface->surfaceDesc.numArrayElements; ++i)
+ {
+ PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
+ RTMemFreeZ(pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
+ pMipmapLevel->pSurfaceData = NULL;
+ }
+}
+
+
+/**
+ * Implements the SVGA_3D_CMD_SURFACE_DEFINE_V2 and SVGA_3D_CMD_SURFACE_DEFINE
+ * commands (fifo).
+ *
+ * @returns VBox status code (currently ignored).
+ * @param pThisCC The VGA/VMSVGA state for ring-3.
+ * @param sid The ID of the surface to (re-)define.
+ * @param surfaceFlags .
+ * @param format .
+ * @param multisampleCount .
+ * @param autogenFilter .
+ * @param numMipLevels .
+ * @param pMipLevel0Size .
+ * @param arraySize Number of elements in a texture array.
+ * @param fAllocMipLevels .
+ */
+int vmsvga3dSurfaceDefine(PVGASTATECC pThisCC, uint32_t sid, SVGA3dSurfaceAllFlags surfaceFlags, SVGA3dSurfaceFormat format,
+ uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter,
+ uint32_t numMipLevels, SVGA3dSize const *pMipLevel0Size, uint32_t arraySize, bool fAllocMipLevels)
+{
+ PVMSVGA3DSURFACE pSurface;
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_INVALID_STATE);
+
+ LogFunc(("sid=%u surfaceFlags=%#x format=%s (%#x) multiSampleCount=%d autogenFilter=%d, numMipLevels=%d size=(%dx%dx%d)\n",
+ sid, surfaceFlags, vmsvgaLookupEnum((int)format, &g_SVGA3dSurfaceFormat2String), format, multisampleCount, autogenFilter,
+ numMipLevels, pMipLevel0Size->width, pMipLevel0Size->height, pMipLevel0Size->depth));
+
+ ASSERT_GUEST_RETURN(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
+ ASSERT_GUEST_RETURN(numMipLevels >= 1 && numMipLevels <= SVGA3D_MAX_MIP_LEVELS, VERR_INVALID_PARAMETER);
+ ASSERT_GUEST_RETURN(arraySize <= SVGA3D_MAX_SURFACE_ARRAYSIZE, VERR_INVALID_PARAMETER);
+
+ if (sid >= pState->cSurfaces)
+ {
+ /* Grow the array. */
+ uint32_t cNew = RT_ALIGN(sid + 15, 16);
+ void *pvNew = RTMemRealloc(pState->papSurfaces, sizeof(pState->papSurfaces[0]) * cNew);
+ AssertReturn(pvNew, VERR_NO_MEMORY);
+ pState->papSurfaces = (PVMSVGA3DSURFACE *)pvNew;
+ while (pState->cSurfaces < cNew)
+ {
+ pSurface = (PVMSVGA3DSURFACE)RTMemAllocZ(sizeof(*pSurface));
+ AssertReturn(pSurface, VERR_NO_MEMORY);
+ pSurface->id = SVGA3D_INVALID_ID;
+ pState->papSurfaces[pState->cSurfaces++] = pSurface;
+ }
+ }
+ pSurface = pState->papSurfaces[sid];
+
+ /* If one already exists with this id, then destroy it now. */
+ if (pSurface->id != SVGA3D_INVALID_ID)
+ vmsvga3dSurfaceDestroy(pThisCC, sid);
+
+ RT_ZERO(*pSurface);
+ // pSurface->pBackendSurface = NULL;
+ pSurface->id = SVGA3D_INVALID_ID; /* Keep this value until the surface init completes */
+ pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
+
+ if (arraySize)
+ pSurface->surfaceDesc.numArrayElements = arraySize; /* Also for an array of cubemaps where arraySize = 6 * numCubes. */
+ else if (surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
+ pSurface->surfaceDesc.numArrayElements = SVGA3D_MAX_SURFACE_FACES;
+ else
+ pSurface->surfaceDesc.numArrayElements = 1;
+
+ /** @todo This 'switch' and the surfaceFlags tweaks should not be necessary.
+ * The actual surface type will be figured out when the surface is actually used later.
+ * The backends code must be reviewed for unnecessary dependencies on the surfaceFlags value.
+ */
+ /* The surface type is sort of undefined now, even though the hints and format can help to clear that up.
+ * In some case we'll have to wait until the surface is used to create the D3D object.
+ */
+ switch (format)
+ {
+ case SVGA3D_Z_D32:
+ case SVGA3D_Z_D16:
+ case SVGA3D_Z_D24S8:
+ case SVGA3D_Z_D15S1:
+ case SVGA3D_Z_D24X8:
+ case SVGA3D_Z_DF16:
+ case SVGA3D_Z_DF24:
+ case SVGA3D_Z_D24S8_INT:
+ Assert(surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL);
+ surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
+ break;
+
+ /* Texture compression formats */
+ case SVGA3D_DXT1:
+ case SVGA3D_DXT2:
+ case SVGA3D_DXT3:
+ case SVGA3D_DXT4:
+ case SVGA3D_DXT5:
+ /* Bump-map formats */
+ case SVGA3D_BUMPU8V8:
+ case SVGA3D_BUMPL6V5U5:
+ case SVGA3D_BUMPX8L8V8U8:
+ case SVGA3D_V8U8:
+ case SVGA3D_Q8W8V8U8:
+ case SVGA3D_CxV8U8:
+ case SVGA3D_X8L8V8U8:
+ case SVGA3D_A2W10V10U10:
+ case SVGA3D_V16U16:
+ /* Typical render target formats; we should allow render target buffers to be used as textures. */
+ case SVGA3D_X8R8G8B8:
+ case SVGA3D_A8R8G8B8:
+ case SVGA3D_R5G6B5:
+ case SVGA3D_X1R5G5B5:
+ case SVGA3D_A1R5G5B5:
+ case SVGA3D_A4R4G4B4:
+ Assert(surfaceFlags & (SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_SCREENTARGET));
+ surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
+ break;
+
+ case SVGA3D_LUMINANCE8:
+ case SVGA3D_LUMINANCE4_ALPHA4:
+ case SVGA3D_LUMINANCE16:
+ case SVGA3D_LUMINANCE8_ALPHA8:
+ case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
+ case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
+ case SVGA3D_A2R10G10B10:
+ case SVGA3D_ALPHA8:
+ case SVGA3D_R_S10E5:
+ case SVGA3D_R_S23E8:
+ case SVGA3D_RG_S10E5:
+ case SVGA3D_RG_S23E8:
+ case SVGA3D_G16R16:
+ case SVGA3D_A16B16G16R16:
+ case SVGA3D_UYVY:
+ case SVGA3D_YUY2:
+ case SVGA3D_NV12:
+ case SVGA3D_FORMAT_DEAD2: /* Old SVGA3D_AYUV */
+ case SVGA3D_ATI1:
+ case SVGA3D_ATI2:
+ break;
+
+ /*
+ * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
+ * the most efficient format to use when creating new surfaces
+ * expressly for index or vertex data.
+ */
+ case SVGA3D_BUFFER:
+ break;
+
+ default:
+ break;
+ }
+
+ pSurface->f.surfaceFlags = surfaceFlags;
+ pSurface->format = format;
+ /* cFaces is 6 for a cubemaps and 1 otherwise. */
+ pSurface->cFaces = (uint32_t)((surfaceFlags & SVGA3D_SURFACE_CUBEMAP) ? 6 : 1);
+ pSurface->cLevels = numMipLevels;
+ pSurface->multiSampleCount = multisampleCount;
+ pSurface->autogenFilter = autogenFilter;
+ Assert(autogenFilter != SVGA3D_TEX_FILTER_FLATCUBIC);
+ Assert(autogenFilter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
+ pSurface->paMipmapLevels = (PVMSVGA3DMIPMAPLEVEL)RTMemAllocZ(numMipLevels * pSurface->surfaceDesc.numArrayElements * sizeof(VMSVGA3DMIPMAPLEVEL));
+ AssertReturn(pSurface->paMipmapLevels, VERR_NO_MEMORY);
+
+ pSurface->cbBlock = vmsvga3dSurfaceFormatSize(format, &pSurface->cxBlock, &pSurface->cyBlock);
+ AssertReturn(pSurface->cbBlock, VERR_INVALID_PARAMETER);
+
+ /** @todo cbMemRemaining = value of SVGA_REG_MOB_MAX_SIZE */
+ uint32_t cbMemRemaining = SVGA3D_MAX_SURFACE_MEM_SIZE; /* Do not allow more than this for a surface. */
+ SVGA3dSize mipmapSize = *pMipLevel0Size;
+ int rc = VINF_SUCCESS;
+
+ for (uint32_t i = 0; i < numMipLevels; ++i)
+ {
+ for (uint32_t iArray = 0; iArray < pSurface->surfaceDesc.numArrayElements; ++iArray)
+ {
+ uint32_t const iMipmap = vmsvga3dCalcSubresource(i, iArray, numMipLevels);
+ LogFunc(("[%d] array %d mip level %d (%d,%d,%d) cbBlock=%#x block %dx%d\n",
+ iMipmap, iArray, i, mipmapSize.width, mipmapSize.height, mipmapSize.depth,
+ pSurface->cbBlock, pSurface->cxBlock, pSurface->cyBlock));
+
+ uint32_t cBlocksX;
+ uint32_t cBlocksY;
+ if (RT_LIKELY(pSurface->cxBlock == 1 && pSurface->cyBlock == 1))
+ {
+ cBlocksX = mipmapSize.width;
+ cBlocksY = mipmapSize.height;
+ }
+ else
+ {
+ cBlocksX = mipmapSize.width / pSurface->cxBlock;
+ if (mipmapSize.width % pSurface->cxBlock)
+ ++cBlocksX;
+ cBlocksY = mipmapSize.height / pSurface->cyBlock;
+ if (mipmapSize.height % pSurface->cyBlock)
+ ++cBlocksY;
+ }
+
+ AssertBreakStmt(cBlocksX > 0 && cBlocksY > 0 && mipmapSize.depth > 0, rc = VERR_INVALID_PARAMETER);
+
+ const uint32_t cMaxBlocksX = cbMemRemaining / pSurface->cbBlock;
+ AssertBreakStmt(cBlocksX < cMaxBlocksX, rc = VERR_INVALID_PARAMETER);
+
+ const uint32_t cbSurfacePitch = pSurface->cbBlock * cBlocksX;
+ LogFunc(("cbSurfacePitch=0x%x\n", cbSurfacePitch));
+
+ const uint32_t cMaxBlocksY = cbMemRemaining / cbSurfacePitch;
+ AssertBreakStmt(cBlocksY < cMaxBlocksY, rc = VERR_INVALID_PARAMETER);
+
+ const uint32_t cbSurfacePlane = cbSurfacePitch * cBlocksY;
+
+ const uint32_t cMaxDepth = cbMemRemaining / cbSurfacePlane;
+ AssertBreakStmt(mipmapSize.depth < cMaxDepth, rc = VERR_INVALID_PARAMETER);
+
+ const uint32_t cbSurface = cbSurfacePlane * mipmapSize.depth;
+
+ PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[iMipmap];
+ pMipmapLevel->mipmapSize = mipmapSize;
+ pMipmapLevel->cBlocksX = cBlocksX;
+ pMipmapLevel->cBlocksY = cBlocksY;
+ pMipmapLevel->cBlocks = cBlocksX * cBlocksY * mipmapSize.depth;
+ pMipmapLevel->cbSurfacePitch = cbSurfacePitch;
+ pMipmapLevel->cbSurfacePlane = cbSurfacePlane;
+ pMipmapLevel->cbSurface = cbSurface;
+ pMipmapLevel->pSurfaceData = NULL;
+
+ cbMemRemaining -= cbSurface;
+ }
+
+ AssertRCBreak(rc);
+
+ mipmapSize.width >>= 1;
+ if (mipmapSize.width == 0) mipmapSize.width = 1;
+ mipmapSize.height >>= 1;
+ if (mipmapSize.height == 0) mipmapSize.height = 1;
+ mipmapSize.depth >>= 1;
+ if (mipmapSize.depth == 0) mipmapSize.depth = 1;
+ }
+
+ AssertLogRelRCReturnStmt(rc, RTMemFree(pSurface->paMipmapLevels), rc);
+
+ /* Compute the size of one array element. */
+ pSurface->surfaceDesc.cbArrayElement = 0;
+ for (uint32_t i = 0; i < pSurface->cLevels; ++i)
+ {
+ PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[i];
+ pSurface->surfaceDesc.cbArrayElement += pMipLevel->cbSurface;
+ }
+
+ if (vmsvga3dIsLegacyBackend(pThisCC))
+ {
+#ifdef VMSVGA3D_DIRECT3D
+ /* pSurface->hSharedObject = NULL; */
+ /* pSurface->pSharedObjectTree = NULL; */
+ /* Translate the format and usage flags to D3D. */
+ pSurface->d3dfmtRequested = vmsvga3dSurfaceFormat2D3D(format);
+ pSurface->formatD3D = D3D9GetActualFormat(pState, pSurface->d3dfmtRequested);
+ pSurface->multiSampleTypeD3D= vmsvga3dMultipeSampleCount2D3D(multisampleCount);
+ pSurface->fUsageD3D = 0;
+ if (surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC)
+ pSurface->fUsageD3D |= D3DUSAGE_DYNAMIC;
+ if (surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET)
+ pSurface->fUsageD3D |= D3DUSAGE_RENDERTARGET;
+ if (surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
+ pSurface->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
+ if (surfaceFlags & SVGA3D_SURFACE_HINT_WRITEONLY)
+ pSurface->fUsageD3D |= D3DUSAGE_WRITEONLY;
+ if (surfaceFlags & SVGA3D_SURFACE_AUTOGENMIPMAPS)
+ pSurface->fUsageD3D |= D3DUSAGE_AUTOGENMIPMAP;
+ pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
+ /* pSurface->u.pSurface = NULL; */
+ /* pSurface->bounce.pTexture = NULL; */
+ /* pSurface->emulated.pTexture = NULL; */
+#else
+ /* pSurface->oglId.buffer = OPENGL_INVALID_ID; */
+ /* pSurface->fEmulated = false; */
+ /* pSurface->idEmulated = OPENGL_INVALID_ID; */
+ vmsvga3dSurfaceFormat2OGL(pSurface, format);
+#endif
+ }
+
+#ifdef LOG_ENABLED
+ SVGA3dSurfaceAllFlags const f = surfaceFlags;
+ LogFunc(("surface flags:%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s 0x%RX64\n",
+ (f & SVGA3D_SURFACE_CUBEMAP) ? " CUBEMAP" : "",
+ (f & SVGA3D_SURFACE_HINT_STATIC) ? " HINT_STATIC" : "",
+ (f & SVGA3D_SURFACE_HINT_DYNAMIC) ? " HINT_DYNAMIC" : "",
+ (f & SVGA3D_SURFACE_HINT_INDEXBUFFER) ? " HINT_INDEXBUFFER" : "",
+ (f & SVGA3D_SURFACE_HINT_VERTEXBUFFER) ? " HINT_VERTEXBUFFER" : "",
+ (f & SVGA3D_SURFACE_HINT_TEXTURE) ? " HINT_TEXTURE" : "",
+ (f & SVGA3D_SURFACE_HINT_RENDERTARGET) ? " HINT_RENDERTARGET" : "",
+ (f & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? " HINT_DEPTHSTENCIL" : "",
+ (f & SVGA3D_SURFACE_HINT_WRITEONLY) ? " HINT_WRITEONLY" : "",
+ (f & SVGA3D_SURFACE_DEAD2) ? " DEAD2" : "",
+ (f & SVGA3D_SURFACE_AUTOGENMIPMAPS) ? " AUTOGENMIPMAPS" : "",
+ (f & SVGA3D_SURFACE_DEAD1) ? " DEAD1" : "",
+ (f & SVGA3D_SURFACE_MOB_PITCH) ? " MOB_PITCH" : "",
+ (f & SVGA3D_SURFACE_INACTIVE) ? " INACTIVE" : "",
+ (f & SVGA3D_SURFACE_HINT_RT_LOCKABLE) ? " HINT_RT_LOCKABLE" : "",
+ (f & SVGA3D_SURFACE_VOLUME) ? " VOLUME" : "",
+ (f & SVGA3D_SURFACE_SCREENTARGET) ? " SCREENTARGET" : "",
+ (f & SVGA3D_SURFACE_ALIGN16) ? " ALIGN16" : "",
+ (f & SVGA3D_SURFACE_1D) ? " 1D" : "",
+ (f & SVGA3D_SURFACE_ARRAY) ? " ARRAY" : "",
+ (f & SVGA3D_SURFACE_BIND_VERTEX_BUFFER) ? " BIND_VERTEX_BUFFER" : "",
+ (f & SVGA3D_SURFACE_BIND_INDEX_BUFFER) ? " BIND_INDEX_BUFFER" : "",
+ (f & SVGA3D_SURFACE_BIND_CONSTANT_BUFFER) ? " BIND_CONSTANT_BUFFER" : "",
+ (f & SVGA3D_SURFACE_BIND_SHADER_RESOURCE) ? " BIND_SHADER_RESOURCE" : "",
+ (f & SVGA3D_SURFACE_BIND_RENDER_TARGET) ? " BIND_RENDER_TARGET" : "",
+ (f & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) ? " BIND_DEPTH_STENCIL" : "",
+ (f & SVGA3D_SURFACE_BIND_STREAM_OUTPUT) ? " BIND_STREAM_OUTPUT" : "",
+ (f & SVGA3D_SURFACE_STAGING_UPLOAD) ? " STAGING_UPLOAD" : "",
+ (f & SVGA3D_SURFACE_STAGING_DOWNLOAD) ? " STAGING_DOWNLOAD" : "",
+ (f & SVGA3D_SURFACE_HINT_INDIRECT_UPDATE) ? " HINT_INDIRECT_UPDATE" : "",
+ (f & SVGA3D_SURFACE_TRANSFER_FROM_BUFFER) ? " TRANSFER_FROM_BUFFER" : "",
+ (f & SVGA3D_SURFACE_RESERVED1) ? " RESERVED1" : "",
+ (f & SVGA3D_SURFACE_MULTISAMPLE) ? " MULTISAMPLE" : "",
+ (f & SVGA3D_SURFACE_BIND_UAVIEW) ? " BIND_UAVIEW" : "",
+ (f & SVGA3D_SURFACE_TRANSFER_TO_BUFFER) ? " TRANSFER_TO_BUFFER" : "",
+ (f & SVGA3D_SURFACE_BIND_LOGICOPS) ? " BIND_LOGICOPS" : "",
+ (f & SVGA3D_SURFACE_BIND_RAW_VIEWS) ? " BIND_RAW_VIEWS" : "",
+ (f & SVGA3D_SURFACE_BUFFER_STRUCTURED) ? " BUFFER_STRUCTURED" : "",
+ (f & SVGA3D_SURFACE_DRAWINDIRECT_ARGS) ? " DRAWINDIRECT_ARGS" : "",
+ (f & SVGA3D_SURFACE_RESOURCE_CLAMP) ? " RESOURCE_CLAMP" : "",
+ (f & SVGA3D_SURFACE_FLAG_MAX) ? " FLAG_MAX" : "",
+ f & ~(SVGA3D_SURFACE_FLAG_MAX - 1ULL)
+ ));
+#endif
+
+ Assert(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface));
+
+ if (fAllocMipLevels)
+ {
+ rc = vmsvga3dSurfaceAllocMipLevels(pSurface);
+ AssertRCReturn(rc, rc);
+ }
+
+ pSurface->id = sid;
+ return VINF_SUCCESS;
+}
+
+
+/**
+ * Implements the SVGA_3D_CMD_SURFACE_DESTROY command (fifo).
+ *
+ * @returns VBox status code (currently ignored).
+ * @param pThisCC The VGA/VMSVGA state for ring-3.
+ * @param sid The ID of the surface to destroy.
+ */
+int vmsvga3dSurfaceDestroy(PVGASTATECC pThisCC, uint32_t sid)
+{
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ LogFunc(("sid=%u\n", sid));
+
+ /* Check all contexts if this surface is used as a render target or active texture. */
+ for (uint32_t cid = 0; cid < pState->cContexts; cid++)
+ {
+ PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
+ if (pContext->id == cid)
+ {
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i)
+ if (pContext->aSidActiveTextures[i] == sid)
+ pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID;
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
+ if (pContext->state.aRenderTargets[i] == sid)
+ pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
+ }
+ }
+
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ if (pSvgaR3State->pFuncs3D)
+ pSvgaR3State->pFuncs3D->pfnSurfaceDestroy(pThisCC, true, pSurface);
+
+ if (pSurface->paMipmapLevels)
+ {
+ vmsvga3dSurfaceFreeMipLevels(pSurface);
+ RTMemFree(pSurface->paMipmapLevels);
+ }
+
+ memset(pSurface, 0, sizeof(*pSurface));
+ pSurface->id = SVGA3D_INVALID_ID;
+
+ return VINF_SUCCESS;
+}
+
+
+/**
+ * Implements the SVGA_3D_CMD_SURFACE_STRETCHBLT command (fifo).
+ *
+ * @returns VBox status code (currently ignored).
+ * @param pThis The shared VGA/VMSVGA state.
+ * @param pThisCC The VGA/VMSVGA state for ring-3.
+ * @param pDstSfcImg
+ * @param pDstBox
+ * @param pSrcSfcImg
+ * @param pSrcBox
+ * @param enmMode
+ */
+int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox,
+ SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode)
+{
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ int rc;
+
+ uint32_t const sidSrc = pSrcSfcImg->sid;
+ PVMSVGA3DSURFACE pSrcSurface;
+ rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSrcSurface);
+ AssertRCReturn(rc, rc);
+
+ uint32_t const sidDst = pDstSfcImg->sid;
+ PVMSVGA3DSURFACE pDstSurface;
+ rc = vmsvga3dSurfaceFromSid(pState, sidDst, &pDstSurface);
+ AssertRCReturn(rc, rc);
+
+ AssertReturn(pSrcSfcImg->face < pSrcSurface->cFaces, VERR_INVALID_PARAMETER);
+ AssertReturn(pSrcSfcImg->mipmap < pSrcSurface->cLevels, VERR_INVALID_PARAMETER);
+ AssertReturn(pDstSfcImg->face < pDstSurface->cFaces, VERR_INVALID_PARAMETER);
+ AssertReturn(pDstSfcImg->mipmap < pDstSurface->cLevels, VERR_INVALID_PARAMETER);
+
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+
+ PVMSVGA3DCONTEXT pContext;
+#ifdef VMSVGA3D_OPENGL
+ LogFunc(("src sid=%u (%d,%d)(%d,%d) dest sid=%u (%d,%d)(%d,%d) mode=%x\n",
+ sidSrc, pSrcBox->x, pSrcBox->y, pSrcBox->x + pSrcBox->w, pSrcBox->y + pSrcBox->h,
+ sidDst, pDstBox->x, pDstBox->y, pDstBox->x + pDstBox->w, pDstBox->y + pDstBox->h, enmMode));
+ pContext = &pState->SharedCtx;
+ VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
+#else
+ LogFunc(("src sid=%u cid=%u (%d,%d)(%d,%d) dest sid=%u cid=%u (%d,%d)(%d,%d) mode=%x\n",
+ sidSrc, pSrcSurface->idAssociatedContext, pSrcBox->x, pSrcBox->y, pSrcBox->x + pSrcBox->w, pSrcBox->y + pSrcBox->h,
+ sidDst, pDstSurface->idAssociatedContext, pDstBox->x, pDstBox->y, pDstBox->x + pDstBox->w, pDstBox->y + pDstBox->h, enmMode));
+
+ uint32_t cid = pDstSurface->idAssociatedContext;
+ if (cid == SVGA3D_INVALID_ID)
+ cid = pSrcSurface->idAssociatedContext;
+
+ /* At least one of surfaces must be in hardware. */
+ AssertReturn(cid != SVGA3D_INVALID_ID, VERR_INVALID_PARAMETER);
+
+ rc = vmsvga3dContextFromCid(pState, cid, &pContext);
+ AssertRCReturn(rc, rc);
+#endif
+
+ if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSrcSurface))
+ {
+ /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */
+ LogFunc(("unknown src sid=%u type=%d format=%d -> create texture\n", sidSrc, pSrcSurface->f.s.surface1Flags, pSrcSurface->format));
+ rc = pSvgaR3State->pFuncs3D->pfnCreateTexture(pThisCC, pContext, pContext->id, pSrcSurface);
+ AssertRCReturn(rc, rc);
+ }
+
+ if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pDstSurface))
+ {
+ /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */
+ LogFunc(("unknown dest sid=%u type=%d format=%d -> create texture\n", sidDst, pDstSurface->f.s.surface1Flags, pDstSurface->format));
+ rc = pSvgaR3State->pFuncs3D->pfnCreateTexture(pThisCC, pContext, pContext->id, pDstSurface);
+ AssertRCReturn(rc, rc);
+ }
+
+ PVMSVGA3DMIPMAPLEVEL pSrcMipmapLevel;
+ rc = vmsvga3dMipmapLevel(pSrcSurface, pSrcSfcImg->face, pSrcSfcImg->mipmap, &pSrcMipmapLevel);
+ AssertRCReturn(rc, rc);
+
+ PVMSVGA3DMIPMAPLEVEL pDstMipmapLevel;
+ rc = vmsvga3dMipmapLevel(pDstSurface, pDstSfcImg->face, pDstSfcImg->mipmap, &pDstMipmapLevel);
+ AssertRCReturn(rc, rc);
+
+ SVGA3dBox clipSrcBox = *pSrcBox;
+ SVGA3dBox clipDstBox = *pDstBox;
+ vmsvgaR3ClipBox(&pSrcMipmapLevel->mipmapSize, &clipSrcBox);
+ vmsvgaR3ClipBox(&pDstMipmapLevel->mipmapSize, &clipDstBox);
+
+ return pSvgaR3State->pFuncs3D->pfnSurfaceStretchBlt(pThis, pState,
+ pDstSurface, pDstSfcImg->face, pDstSfcImg->mipmap, &clipDstBox,
+ pSrcSurface, pSrcSfcImg->face, pSrcSfcImg->mipmap, &clipSrcBox,
+ enmMode, pContext);
+}
+
+/**
+ * Implements the SVGA_3D_CMD_SURFACE_DMA command (fifo).
+ *
+ * @returns VBox status code (currently ignored).
+ * @param pThis The shared VGA/VMSVGA instance data.
+ * @param pThisCC The VGA/VMSVGA state for ring-3.
+ * @param guest .
+ * @param host .
+ * @param transfer .
+ * @param cCopyBoxes .
+ * @param paBoxes .
+ */
+int vmsvga3dSurfaceDMA(PVGASTATE pThis, PVGASTATECC pThisCC, SVGAGuestImage guest, SVGA3dSurfaceImageId host,
+ SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *paBoxes)
+{
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pState, host.sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ LogFunc(("%sguestptr gmr=%x offset=%x pitch=%x host sid=%u face=%d mipmap=%d transfer=%s cCopyBoxes=%d\n",
+ (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE) ? "TEXTURE " : "",
+ guest.ptr.gmrId, guest.ptr.offset, guest.pitch,
+ host.sid, host.face, host.mipmap, (transfer == SVGA3D_WRITE_HOST_VRAM) ? "READ" : "WRITE", cCopyBoxes));
+
+ PVMSVGA3DMIPMAPLEVEL pMipLevel;
+ rc = vmsvga3dMipmapLevel(pSurface, host.face, host.mipmap, &pMipLevel);
+ AssertRCReturn(rc, rc);
+
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+
+ PVMSVGA3DCONTEXT pContext = NULL;
+ if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
+ {
+ /*
+ * Not realized in host hardware/library yet, we have to work with
+ * the copy of the data we've got in VMSVGA3DMIMAPLEVEL::pSurfaceData.
+ */
+ if (!pMipLevel->pSurfaceData)
+ {
+ rc = vmsvga3dSurfaceAllocMipLevels(pSurface);
+ AssertRCReturn(rc, rc);
+ }
+ }
+ else if (vmsvga3dIsLegacyBackend(pThisCC))
+ {
+#ifdef VMSVGA3D_DIRECT3D
+ /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
+ vmsvga3dSurfaceFlush(pSurface);
+#else /* VMSVGA3D_OPENGL */
+ pContext = &pState->SharedCtx;
+ VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
+#endif
+ }
+
+ /* SVGA_3D_CMD_SURFACE_DMA:
+ * "define the 'source' in each copyBox as the guest image and the
+ * 'destination' as the host image, regardless of transfer direction."
+ */
+ for (uint32_t i = 0; i < cCopyBoxes; ++i)
+ {
+ Log(("Copy box (%s) %d (%d,%d,%d)(%d,%d,%d) dest (%d,%d)\n",
+ VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface) ? "hw" : "mem",
+ i, paBoxes[i].srcx, paBoxes[i].srcy, paBoxes[i].srcz, paBoxes[i].w, paBoxes[i].h, paBoxes[i].d, paBoxes[i].x, paBoxes[i].y));
+
+ /* Apparently we're supposed to clip it (gmr test sample) */
+
+ /* The copybox's "dest" is coords in the host surface. Verify them against the surface's mipmap size. */
+ SVGA3dBox hostBox;
+ hostBox.x = paBoxes[i].x;
+ hostBox.y = paBoxes[i].y;
+ hostBox.z = paBoxes[i].z;
+ hostBox.w = paBoxes[i].w;
+ hostBox.h = paBoxes[i].h;
+ hostBox.d = paBoxes[i].d;
+ vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &hostBox);
+
+ if ( !hostBox.w
+ || !hostBox.h
+ || !hostBox.d)
+ {
+ Log(("Skip empty box\n"));
+ continue;
+ }
+ RT_UNTRUSTED_VALIDATED_FENCE();
+
+ /* Adjust the guest, i.e. "src", point.
+ * Do not try to verify them here because vmsvgaR3GmrTransfer takes care of this.
+ */
+ uint32_t const srcx = paBoxes[i].srcx + (hostBox.x - paBoxes[i].x);
+ uint32_t const srcy = paBoxes[i].srcy + (hostBox.y - paBoxes[i].y);
+ uint32_t const srcz = paBoxes[i].srcz + (hostBox.z - paBoxes[i].z);
+
+ /* Calculate offsets of the image blocks for the transfer. */
+ uint32_t u32HostBlockX;
+ uint32_t u32HostBlockY;
+ uint32_t u32GuestBlockX;
+ uint32_t u32GuestBlockY;
+ uint32_t cBlocksX;
+ uint32_t cBlocksY;
+ if (RT_LIKELY(pSurface->cxBlock == 1 && pSurface->cyBlock == 1))
+ {
+ u32HostBlockX = hostBox.x;
+ u32HostBlockY = hostBox.y;
+
+ u32GuestBlockX = srcx;
+ u32GuestBlockY = srcy;
+
+ cBlocksX = hostBox.w;
+ cBlocksY = hostBox.h;
+ }
+ else
+ {
+ /* Pixels to blocks. */
+ u32HostBlockX = hostBox.x / pSurface->cxBlock;
+ u32HostBlockY = hostBox.y / pSurface->cyBlock;
+ Assert(u32HostBlockX * pSurface->cxBlock == hostBox.x);
+ Assert(u32HostBlockY * pSurface->cyBlock == hostBox.y);
+
+ u32GuestBlockX = srcx / pSurface->cxBlock;
+ u32GuestBlockY = srcy / pSurface->cyBlock;
+ Assert(u32GuestBlockX * pSurface->cxBlock == srcx);
+ Assert(u32GuestBlockY * pSurface->cyBlock == srcy);
+
+ cBlocksX = (hostBox.w + pSurface->cxBlock - 1) / pSurface->cxBlock;
+ cBlocksY = (hostBox.h + pSurface->cyBlock - 1) / pSurface->cyBlock;
+ }
+
+ uint32_t cbGuestPitch = guest.pitch;
+ if (cbGuestPitch == 0)
+ {
+ /* Host must "assume image is tightly packed". Our surfaces are. */
+ cbGuestPitch = pMipLevel->cbSurfacePitch;
+ }
+ else
+ {
+ /* vmsvgaR3GmrTransfer will verify the value, just check it is sane. */
+ AssertReturn(cbGuestPitch <= SVGA3D_MAX_SURFACE_MEM_SIZE, VERR_INVALID_PARAMETER);
+ RT_UNTRUSTED_VALIDATED_FENCE();
+ }
+
+ /* srcx, srcy and srcz values are used to calculate the guest offset.
+ * The offset will be verified by vmsvgaR3GmrTransfer, so just check for overflows here.
+ */
+ AssertReturn(srcz < UINT32_MAX / pMipLevel->mipmapSize.height / cbGuestPitch, VERR_INVALID_PARAMETER);
+ AssertReturn(u32GuestBlockY < UINT32_MAX / cbGuestPitch, VERR_INVALID_PARAMETER);
+ AssertReturn(u32GuestBlockX < UINT32_MAX / pSurface->cbBlock, VERR_INVALID_PARAMETER);
+ RT_UNTRUSTED_VALIDATED_FENCE();
+
+ if ( !VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)
+ || VMSVGA3DSURFACE_NEEDS_DATA(pSurface))
+ {
+ uint64_t uGuestOffset = u32GuestBlockX * pSurface->cbBlock +
+ u32GuestBlockY * cbGuestPitch +
+ srcz * pMipLevel->mipmapSize.height * cbGuestPitch;
+ AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
+
+ /* vmsvga3dSurfaceDefine verifies the surface dimensions and clipBox is within them. */
+ uint32_t uHostOffset = u32HostBlockX * pSurface->cbBlock +
+ u32HostBlockY * pMipLevel->cbSurfacePitch +
+ hostBox.z * pMipLevel->cbSurfacePlane;
+ AssertReturn(uHostOffset < pMipLevel->cbSurface, VERR_INTERNAL_ERROR);
+
+ for (uint32_t z = 0; z < hostBox.d; ++z)
+ {
+ rc = vmsvgaR3GmrTransfer(pThis,
+ pThisCC,
+ transfer,
+ (uint8_t *)pMipLevel->pSurfaceData,
+ pMipLevel->cbSurface,
+ uHostOffset,
+ (int32_t)pMipLevel->cbSurfacePitch,
+ guest.ptr,
+ (uint32_t)uGuestOffset,
+ cbGuestPitch,
+ cBlocksX * pSurface->cbBlock,
+ cBlocksY);
+ AssertRC(rc);
+
+ Log4(("first line [z=%d] (updated at offset 0x%x):\n%.*Rhxd\n",
+ z, uHostOffset, pMipLevel->cbSurfacePitch, pMipLevel->pSurfaceData));
+
+ uHostOffset += pMipLevel->cbSurfacePlane;
+ uGuestOffset += pMipLevel->mipmapSize.height * cbGuestPitch;
+ AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
+ }
+ }
+
+ if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
+ {
+ SVGA3dCopyBox clipBox;
+ clipBox.x = hostBox.x;
+ clipBox.y = hostBox.y;
+ clipBox.z = hostBox.z;
+ clipBox.w = hostBox.w;
+ clipBox.h = hostBox.h;
+ clipBox.d = hostBox.d;
+ clipBox.srcx = srcx;
+ clipBox.srcy = srcy;
+ clipBox.srcz = srcz;
+ rc = pSvgaR3State->pFuncs3D->pfnSurfaceDMACopyBox(pThis, pThisCC, pState, pSurface, pMipLevel, host.face, host.mipmap,
+ guest.ptr, cbGuestPitch, transfer,
+ &clipBox, pContext, rc, i);
+ AssertRC(rc);
+ }
+ }
+
+ if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
+ {
+ pMipLevel->fDirty = true;
+ pSurface->fDirty = true;
+ }
+
+ return rc;
+}
+
+static int vmsvga3dQueryWriteResult(PVGASTATE pThis, PVGASTATECC pThisCC, SVGAGuestPtr const *pGuestResult,
+ SVGA3dQueryState enmState, uint32_t u32Result)
+{
+ SVGA3dQueryResult queryResult;
+ queryResult.totalSize = sizeof(queryResult); /* Set by guest before query is ended. */
+ queryResult.state = enmState; /* Set by host or guest. See SVGA3dQueryState. */
+ queryResult.result32 = u32Result;
+
+ int rc = vmsvgaR3GmrTransfer(pThis, pThisCC, SVGA3D_READ_HOST_VRAM,
+ (uint8_t *)&queryResult, sizeof(queryResult), 0, sizeof(queryResult),
+ *pGuestResult, 0, sizeof(queryResult), sizeof(queryResult), 1);
+ AssertRC(rc);
+ return rc;
+}
+
+/* Used with saved state. */
+int vmsvga3dQueryCreate(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ LogFunc(("cid=%u type=%d\n", cid, type));
+
+ PVMSVGA3DCONTEXT pContext;
+ int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
+ AssertRCReturn(rc, rc);
+
+ if (type == SVGA3D_QUERYTYPE_OCCLUSION)
+ {
+ VMSVGA3DQUERY *p = &pContext->occlusion;
+ if (!VMSVGA3DQUERY_EXISTS(p))
+ {
+ rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryCreate(pThisCC, pContext);
+ AssertRCReturn(rc, rc);
+ }
+
+ return VINF_SUCCESS;
+ }
+
+ /* Nothing else for VGPU9. */
+ AssertFailedReturn(VERR_NOT_IMPLEMENTED);
+}
+
+int vmsvga3dQueryBegin(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ LogFunc(("cid=%u type=%d\n", cid, type));
+
+ PVMSVGA3DCONTEXT pContext;
+ int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
+ AssertRCReturn(rc, rc);
+
+ if (type == SVGA3D_QUERYTYPE_OCCLUSION)
+ {
+ VMSVGA3DQUERY *p = &pContext->occlusion;
+ if (!VMSVGA3DQUERY_EXISTS(p))
+ {
+ /* Lazy creation of the query object. */
+ rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryCreate(pThisCC, pContext);
+ AssertRCReturn(rc, rc);
+ }
+
+ rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryBegin(pThisCC, pContext);
+ AssertRCReturn(rc, rc);
+
+ p->enmQueryState = VMSVGA3DQUERYSTATE_BUILDING;
+ p->u32QueryResult = 0;
+
+ return VINF_SUCCESS;
+ }
+
+ /* Nothing else for VGPU9. */
+ AssertFailedReturn(VERR_NOT_IMPLEMENTED);
+}
+
+int vmsvga3dQueryEnd(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ LogFunc(("cid=%u type=%d\n", cid, type));
+
+ PVMSVGA3DCONTEXT pContext;
+ int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
+ AssertRCReturn(rc, rc);
+
+ if (type == SVGA3D_QUERYTYPE_OCCLUSION)
+ {
+ VMSVGA3DQUERY *p = &pContext->occlusion;
+ Assert(p->enmQueryState == VMSVGA3DQUERYSTATE_BUILDING);
+ AssertMsgReturn(VMSVGA3DQUERY_EXISTS(p), ("Query is NULL\n"), VERR_INTERNAL_ERROR);
+
+ rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryEnd(pThisCC, pContext);
+ AssertRCReturn(rc, rc);
+
+ p->enmQueryState = VMSVGA3DQUERYSTATE_ISSUED;
+ return VINF_SUCCESS;
+ }
+
+ /* Nothing else for VGPU9. */
+ AssertFailedReturn(VERR_NOT_IMPLEMENTED);
+}
+
+int vmsvga3dQueryWait(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type, PVGASTATE pThis, SVGAGuestPtr const *pGuestResult)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ LogFunc(("cid=%u type=%d guestResult GMR%d:0x%x\n", cid, type, pGuestResult->gmrId, pGuestResult->offset));
+
+ PVMSVGA3DCONTEXT pContext;
+ int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
+ AssertRCReturn(rc, rc);
+
+ if (type == SVGA3D_QUERYTYPE_OCCLUSION)
+ {
+ VMSVGA3DQUERY *p = &pContext->occlusion;
+ if (VMSVGA3DQUERY_EXISTS(p))
+ {
+ if (p->enmQueryState == VMSVGA3DQUERYSTATE_ISSUED)
+ {
+ /* Only if not already in SIGNALED state,
+ * i.e. not a second read from the guest or after restoring saved state.
+ */
+ uint32_t u32Pixels = 0;
+ rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryGetData(pThisCC, pContext, &u32Pixels);
+ if (RT_SUCCESS(rc))
+ {
+ p->enmQueryState = VMSVGA3DQUERYSTATE_SIGNALED;
+ p->u32QueryResult += u32Pixels; /* += because it might contain partial result from saved state. */
+ }
+ }
+
+ if (RT_SUCCESS(rc))
+ {
+ /* pGuestResult can be NULL when saving the state. */
+ if (pGuestResult)
+ {
+ /* Return data to the guest. */
+ vmsvga3dQueryWriteResult(pThis, pThisCC, pGuestResult, SVGA3D_QUERYSTATE_SUCCEEDED, p->u32QueryResult);
+ }
+ return VINF_SUCCESS;
+ }
+ }
+ else
+ {
+ AssertMsgFailed(("GetData Query is NULL\n"));
+ }
+
+ rc = VERR_INTERNAL_ERROR;
+ }
+ else
+ {
+ rc = VERR_NOT_IMPLEMENTED;
+ }
+
+ if (pGuestResult)
+ vmsvga3dQueryWriteResult(pThis, pThisCC, pGuestResult, SVGA3D_QUERYSTATE_FAILED, 0);
+ AssertFailedReturn(rc);
+}
+
+int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t idDstScreen, SVGASignedRect destRect,
+ SVGA3dSurfaceImageId srcImage, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect)
+{
+ /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */
+ LogFunc(("dest=%d (%d,%d)(%d,%d) sid=%u (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n",
+ idDstScreen, destRect.left, destRect.top, destRect.right, destRect.bottom, srcImage.sid, srcImage.face, srcImage.mipmap,
+ srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects));
+ for (uint32_t i = 0; i < cRects; i++)
+ {
+ LogFunc(("clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom));
+ }
+
+ VMSVGASCREENOBJECT *pScreen = vmsvgaR3GetScreenObject(pThisCC, idDstScreen);
+ AssertReturn(pScreen, VERR_INTERNAL_ERROR);
+
+ /* vmwgfx driver does not always initialize srcImage.mipmap and srcImage.face. They are assumed to be zero. */
+ SVGA3dSurfaceImageId src;
+ src.sid = srcImage.sid;
+ src.mipmap = 0;
+ src.face = 0;
+
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ if (pScreen->pHwScreen)
+ {
+ /* Use the backend accelerated method, if available. */
+ if (pSvgaR3State->pFuncs3D)
+ {
+ int rc = pSvgaR3State->pFuncs3D->pfnSurfaceBlitToScreen(pThisCC, pScreen, destRect, src, srcRect, cRects, pRect);
+ if (rc == VINF_SUCCESS)
+ {
+ return VINF_SUCCESS;
+ }
+ }
+ }
+
+ if (pSvgaR3State->pFuncsMap)
+ return vmsvga3dScreenUpdate(pThisCC, idDstScreen, destRect, src, srcRect, cRects, pRect);
+
+ /** @todo scaling */
+ AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER);
+
+ SVGA3dCopyBox box;
+ SVGAGuestImage dest;
+
+ box.srcz = 0;
+ box.z = 0;
+ box.d = 1;
+
+ dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
+ dest.ptr.offset = pScreen->offVRAM;
+ dest.pitch = pScreen->cbPitch;
+
+ if (cRects == 0)
+ {
+ /* easy case; no clipping */
+
+ /* SVGA_3D_CMD_SURFACE_DMA:
+ * 'define the "source" in each copyBox as the guest image and the
+ * "destination" as the host image, regardless of transfer direction.'
+ *
+ * Since the BlitToScreen operation transfers from a host surface to the guest VRAM,
+ * it must set the copyBox "source" to the guest destination coords and
+ * the copyBox "destination" to the host surface source coords.
+ */
+ /* Host image. */
+ box.x = srcRect.left;
+ box.y = srcRect.top;
+ box.w = srcRect.right - srcRect.left;
+ box.h = srcRect.bottom - srcRect.top;
+ /* Guest image. */
+ box.srcx = destRect.left;
+ box.srcy = destRect.top;
+
+ int rc = vmsvga3dSurfaceDMA(pThis, pThisCC, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
+ AssertRCReturn(rc, rc);
+
+ /* Update the guest image, which is at box.src. */
+ vmsvgaR3UpdateScreen(pThisCC, pScreen, box.srcx, box.srcy, box.w, box.h);
+ }
+ else
+ {
+ /** @todo merge into one SurfaceDMA call */
+ for (uint32_t i = 0; i < cRects; i++)
+ {
+ /* "The clip rectangle coordinates are measured
+ * relative to the top-left corner of destRect."
+ * Therefore they are relative to the top-left corner of srcRect as well.
+ */
+
+ /* Host image. See 'SVGA_3D_CMD_SURFACE_DMA:' comment in the 'if' branch. */
+ box.x = srcRect.left + pRect[i].left;
+ box.y = srcRect.top + pRect[i].top;
+ box.w = pRect[i].right - pRect[i].left;
+ box.h = pRect[i].bottom - pRect[i].top;
+ /* Guest image. The target screen memory is currently in the guest VRAM. */
+ box.srcx = destRect.left + pRect[i].left;
+ box.srcy = destRect.top + pRect[i].top;
+
+ int rc = vmsvga3dSurfaceDMA(pThis, pThisCC, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
+ AssertRCReturn(rc, rc);
+
+ /* Update the guest image, which is at box.src. */
+ vmsvgaR3UpdateScreen(pThisCC, pScreen, box.srcx, box.srcy, box.w, box.h);
+ }
+ }
+
+ return VINF_SUCCESS;
+}
+
+int vmsvga3dScreenUpdate(PVGASTATECC pThisCC, uint32_t idDstScreen, SVGASignedRect const &dstRect,
+ SVGA3dSurfaceImageId const &srcImage, SVGASignedRect const &srcRect,
+ uint32_t cDstClipRects, SVGASignedRect *paDstClipRect)
+{
+ //DEBUG_BREAKPOINT_TEST();
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+
+#ifdef LOG_ENABLED
+ LogFunc(("[%u] %d,%d %d,%d (%dx%d) -> %d,%d %d,%d (%dx%d), %u clip rects\n",
+ idDstScreen, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
+ srcRect.right - srcRect.left, srcRect.bottom - srcRect.top,
+ dstRect.left, dstRect.top, dstRect.right, dstRect.bottom,
+ dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, cDstClipRects));
+ for (uint32_t i = 0; i < cDstClipRects; i++)
+ {
+ LogFunc((" [%u] %d,%d %d,%d (%dx%d)\n",
+ i, paDstClipRect[i].left, paDstClipRect[i].top, paDstClipRect[i].right, paDstClipRect[i].bottom,
+ paDstClipRect[i].right - paDstClipRect[i].left, paDstClipRect[i].bottom - paDstClipRect[i].top));
+ }
+#endif
+
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, srcImage.sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ /* Update the screen from a surface. */
+ ASSERT_GUEST_RETURN(idDstScreen < RT_ELEMENTS(pSvgaR3State->aScreens), VERR_INVALID_PARAMETER);
+ RT_UNTRUSTED_VALIDATED_FENCE();
+
+ VMSVGASCREENOBJECT *pScreen = &pSvgaR3State->aScreens[idDstScreen];
+
+ if ( srcRect.right <= srcRect.left
+ || srcRect.bottom <= srcRect.top)
+ return VINF_SUCCESS; /* Empty src rect. */
+
+ if ( dstRect.right <= dstRect.left
+ || dstRect.bottom <= dstRect.top)
+ return VINF_SUCCESS; /* Empty dst rect. */
+ RT_UNTRUSTED_VALIDATED_FENCE();
+
+ ASSERT_GUEST_RETURN( srcRect.right - srcRect.left == dstRect.right - dstRect.left
+ && srcRect.bottom - srcRect.top == dstRect.bottom - dstRect.top,
+ VERR_INVALID_PARAMETER); /* Stretch is not supported. */
+
+ /* Destination box should be within the screen rectangle. */
+ SVGA3dBox dstBox;
+ dstBox.x = dstRect.left;
+ dstBox.y = dstRect.top;
+ dstBox.z = 0;
+ dstBox.w = dstRect.right - dstRect.left;
+ dstBox.h = dstRect.bottom - dstRect.top;
+ dstBox.d = 1;
+
+ SVGA3dSize dstBound;
+ dstBound.width = pScreen->cWidth;
+ dstBound.height = pScreen->cHeight;
+ dstBound.depth = 1;
+
+ vmsvgaR3ClipBox(&dstBound, &dstBox);
+ ASSERT_GUEST_RETURN(dstBox.w > 0 && dstBox.h > 0, VERR_INVALID_PARAMETER);
+ RT_UNTRUSTED_VALIDATED_FENCE();
+
+ /* All dst clip rects will be clipped by the dst box because
+ * "The clip rectangle coordinates are measured relative to the top-left corner of destRect."
+ * Therefore they are relative to the top-left corner of srcRect as well.
+ */
+ dstBound.width = dstBox.w;
+ dstBound.height = dstBox.h;
+ dstBound.depth = 1;
+
+ SVGA3dBox srcBox; /* SurfaceMap will clip the box as necessary (srcMap.box). */
+ srcBox.x = srcRect.left;
+ srcBox.y = srcRect.top;
+ srcBox.z = 0;
+ srcBox.w = srcRect.right - srcRect.left;
+ srcBox.h = srcRect.bottom - srcRect.top;
+ srcBox.d = 1;
+
+ VMSVGA3D_MAPPED_SURFACE srcMap;
+ rc = vmsvga3dSurfaceMap(pThisCC, &srcImage, &srcBox, VMSVGA3D_SURFACE_MAP_READ, &srcMap);
+ if (RT_SUCCESS(rc))
+ {
+ uint8_t const *pu8Src = (uint8_t *)srcMap.pvData;
+
+ uint32_t const cbDst = pScreen->cHeight * pScreen->cbPitch;
+ uint8_t *pu8Dst;
+ if (pScreen->pvScreenBitmap)
+ pu8Dst = (uint8_t *)pScreen->pvScreenBitmap;
+ else
+ pu8Dst = (uint8_t *)pThisCC->pbVRam + pScreen->offVRAM;
+
+ SVGASignedRect dstClipRect;
+ if (cDstClipRects == 0)
+ {
+ /* Entire source rect "relative to the top-left corner of destRect." */
+ dstClipRect.left = 0;
+ dstClipRect.top = 0;
+ dstClipRect.right = dstBox.w;
+ dstClipRect.bottom = dstBox.h;
+
+ cDstClipRects = 1;
+ paDstClipRect = &dstClipRect;
+ }
+
+ for (uint32_t i = 0; i < cDstClipRects; i++)
+ {
+ SVGASignedRect const *pDstClipRect = &paDstClipRect[i];
+
+ SVGA3dBox box;
+ box.x = pDstClipRect->left;
+ box.y = pDstClipRect->top;
+ box.z = 0;
+ box.w = pDstClipRect->right - pDstClipRect->left;
+ box.h = pDstClipRect->bottom - pDstClipRect->top;
+ box.d = 1;
+
+ vmsvgaR3ClipBox(&dstBound, &box);
+ ASSERT_GUEST_CONTINUE(box.w > 0 && box.h > 0);
+
+ /* 'pu8Src' points to the mapped 'srcRect'. Take the clipping box into account. */
+ uint8_t const *pu8SrcBox = pu8Src
+ + ((box.x + pSurface->cxBlock - 1) / pSurface->cxBlock) * pSurface->cxBlock * pSurface->cbBlock
+ + ((box.y + pSurface->cyBlock - 1) / pSurface->cyBlock) * pSurface->cyBlock * srcMap.cbRowPitch;
+
+ /* The 'box' is actually in the destination coordinates relative to the top-left corner of destRect.
+ * Therefore it is relative to the top-left corner of srcRect as well.
+ */
+ box.x += srcBox.x;
+ box.y += srcBox.y;
+
+ VMSGA3D_BOX_DIMENSIONS srcDims;
+ rc = vmsvga3dGetBoxDimensions(pThisCC, &srcImage, &box, &srcDims);
+ if (RT_SUCCESS(rc))
+ {
+ AssertContinue(srcDims.cyBlocks > 0);
+
+ ASSERT_GUEST_BREAK( srcDims.offBox <= cbDst
+ && pScreen->cbPitch * (srcDims.cyBlocks - 1) + srcDims.cbRow <= cbDst - srcDims.offBox);
+ RT_UNTRUSTED_VALIDATED_FENCE();
+
+ uint8_t *pu8DstBox = pu8Dst + srcDims.offBox;
+
+ if ( pSurface->format == SVGA3D_R8G8B8A8_UNORM
+ || pSurface->format == SVGA3D_R8G8B8A8_UNORM_SRGB)
+ {
+ for (uint32_t iRow = 0; iRow < srcDims.cyBlocks; ++iRow)
+ {
+ for (uint32_t x = 0; x < box.w * 4; x += 4) /* 'x' is a byte index. */
+ {
+ pu8DstBox[x ] = pu8SrcBox[x + 2];
+ pu8DstBox[x + 1] = pu8SrcBox[x + 1];
+ pu8DstBox[x + 2] = pu8SrcBox[x ];
+ pu8DstBox[x + 3] = pu8SrcBox[x + 3];
+ }
+
+ pu8SrcBox += srcMap.cbRowPitch;
+ pu8DstBox += pScreen->cbPitch;
+ }
+ }
+ else
+ {
+ for (uint32_t iRow = 0; iRow < srcDims.cyBlocks; ++iRow)
+ {
+ memcpy(pu8DstBox, pu8SrcBox, srcDims.cbRow);
+
+ pu8SrcBox += srcMap.cbRowPitch;
+ pu8DstBox += pScreen->cbPitch;
+ }
+ }
+ }
+ }
+
+ vmsvga3dSurfaceUnmap(pThisCC, &srcImage, &srcMap, /* fWritten = */ false);
+
+ vmsvgaR3UpdateScreen(pThisCC, pScreen, dstBox.x, dstBox.y, dstBox.w, dstBox.h);
+ }
+
+ return rc;
+}
+
+int vmsvga3dCommandPresent(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect)
+{
+ /* Deprecated according to svga3d_reg.h. */
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_NO_MEMORY);
+
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ /** @todo Detect screen from coords? Or split rect to screens? */
+ VMSVGASCREENOBJECT *pScreen = vmsvgaR3GetScreenObject(pThisCC, 0);
+ AssertReturn(pScreen, VERR_INTERNAL_ERROR);
+
+ /* If there are no recangles specified, just grab a screenful. */
+ SVGA3dCopyRect DummyRect;
+ if (cRects != 0)
+ { /* likely */ }
+ else
+ {
+ /** @todo Find the usecase for this or check what the original device does.
+ * The original code was doing some scaling based on the surface
+ * size... */
+ AssertMsgFailed(("No rects to present. Who is doing that and what do they actually expect?\n"));
+ DummyRect.x = DummyRect.srcx = 0;
+ DummyRect.y = DummyRect.srcy = 0;
+ DummyRect.w = pScreen->cWidth;
+ DummyRect.h = pScreen->cHeight;
+ cRects = 1;
+ pRect = &DummyRect;
+ }
+
+ uint32_t i;
+ for (i = 0; i < cRects; ++i)
+ {
+ uint32_t idDstScreen = 0; /** @todo Use virtual coords: SVGA_ID_INVALID. */
+ SVGASignedRect destRect;
+ destRect.left = pRect[i].x;
+ destRect.top = pRect[i].y;
+ destRect.right = pRect[i].x + pRect[i].w;
+ destRect.bottom = pRect[i].y + pRect[i].h;
+
+ SVGA3dSurfaceImageId src;
+ src.sid = sid;
+ src.face = 0;
+ src.mipmap = 0;
+
+ SVGASignedRect srcRect;
+ srcRect.left = pRect[i].srcx;
+ srcRect.top = pRect[i].srcy;
+ srcRect.right = pRect[i].srcx + pRect[i].w;
+ srcRect.bottom = pRect[i].srcy + pRect[i].h;
+
+ /* Entire rect. */
+ rc = vmsvga3dSurfaceBlitToScreen(pThis, pThisCC, idDstScreen, destRect, src, srcRect, 0, NULL);
+ AssertRCReturn(rc, rc);
+ }
+
+ return VINF_SUCCESS;
+}
+
+int vmsvga3dDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+
+ if (pScreen->pHwScreen)
+ {
+ pSvgaR3State->pFuncs3D->pfnDestroyScreen(pThisCC, pScreen);
+ }
+
+ int rc = pSvgaR3State->pFuncs3D->pfnDefineScreen(pThis, pThisCC, pScreen);
+ if (RT_SUCCESS(rc))
+ {
+ LogRelMax(1, ("VMSVGA: using accelerated graphics output\n"));
+ }
+ return rc;
+}
+
+int vmsvga3dDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+
+ return pSvgaR3State->pFuncs3D->pfnDestroyScreen(pThisCC, pScreen);
+}
+
+int vmsvga3dSurfaceInvalidate(PVGASTATECC pThisCC, uint32_t sid, uint32_t face, uint32_t mipmap)
+{
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturn(pState, VERR_INVALID_STATE);
+
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ if (face == SVGA_ID_INVALID && mipmap == SVGA_ID_INVALID)
+ {
+ /* This is a notification that "All images can be lost", i.e. the backend surface is not needed anymore. */
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ if (pSvgaR3State->pFuncs3D)
+ pSvgaR3State->pFuncs3D->pfnSurfaceDestroy(pThisCC, false, pSurface);
+
+ for (uint32_t i = 0; i < pSurface->cLevels * pSurface->surfaceDesc.numArrayElements; ++i)
+ {
+ PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
+ pMipmapLevel->fDirty = true;
+ }
+ }
+ else
+ {
+ PVMSVGA3DMIPMAPLEVEL pMipmapLevel;
+ rc = vmsvga3dMipmapLevel(pSurface, face, mipmap, &pMipmapLevel);
+ AssertRCReturn(rc, rc);
+
+ /* Invalidate views, etc. */
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ if (pSvgaR3State->pFuncs3D)
+ pSvgaR3State->pFuncs3D->pfnSurfaceInvalidateImage(pThisCC, pSurface, face, mipmap);
+
+ pMipmapLevel->fDirty = true;
+ }
+ pSurface->fDirty = true;
+
+ return rc;
+}
+
+
+/*
+ *
+ * 3D
+ *
+ */
+
+int vmsvga3dQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncs3D->pfnQueryCaps(pThisCC, idx3dCaps, pu32Val);
+}
+
+int vmsvga3dChangeMode(PVGASTATECC pThisCC)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncs3D->pfnChangeMode(pThisCC);
+}
+
+int vmsvga3dSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncs3D->pfnSurfaceCopy(pThisCC, dest, src, cCopyBoxes, pBox);
+}
+
+void vmsvga3dUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturnVoid(pSvgaR3State->pFuncs3D);
+ pSvgaR3State->pFuncs3D->pfnUpdateHostScreenViewport(pThisCC, idScreen, pOldViewport);
+}
+
+/**
+ * Updates the heap buffers for all surfaces or one specific one.
+ *
+ * @param pThisCC The VGA/VMSVGA state for ring-3.
+ * @param sid The surface ID, UINT32_MAX if all.
+ * @thread VMSVGAFIFO
+ */
+void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATECC pThisCC, uint32_t sid)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturnVoid(pSvgaR3State->pFuncs3D);
+
+ PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
+ AssertReturnVoid(pState);
+
+ if (sid == UINT32_MAX)
+ {
+ uint32_t cSurfaces = pState->cSurfaces;
+ for (sid = 0; sid < cSurfaces; sid++)
+ {
+ PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
+ if (pSurface && pSurface->id == sid)
+ pSvgaR3State->pFuncs3D->pfnSurfaceUpdateHeapBuffers(pThisCC, pSurface);
+ }
+ }
+ else if (sid < pState->cSurfaces)
+ {
+ PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
+ if (pSurface && pSurface->id == sid)
+ pSvgaR3State->pFuncs3D->pfnSurfaceUpdateHeapBuffers(pThisCC, pSurface);
+ }
+}
+
+
+/*
+ *
+ * VGPU9
+ *
+ */
+
+int vmsvga3dContextDefine(PVGASTATECC pThisCC, uint32_t cid)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnContextDefine(pThisCC, cid);
+}
+
+int vmsvga3dContextDestroy(PVGASTATECC pThisCC, uint32_t cid)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnContextDestroy(pThisCC, cid);
+}
+
+int vmsvga3dSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetTransform(pThisCC, cid, type, matrix);
+}
+
+int vmsvga3dSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetZRange(pThisCC, cid, zRange);
+}
+
+int vmsvga3dSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetRenderState(pThisCC, cid, cRenderStates, pRenderState);
+}
+
+int vmsvga3dSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetRenderTarget(pThisCC, cid, type, target);
+}
+
+int vmsvga3dSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetTextureState(pThisCC, cid, cTextureStates, pTextureState);
+}
+
+int vmsvga3dSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetMaterial(pThisCC, cid, face, pMaterial);
+}
+
+int vmsvga3dSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetLightData(pThisCC, cid, index, pData);
+}
+
+int vmsvga3dSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetLightEnabled(pThisCC, cid, index, enabled);
+}
+
+int vmsvga3dSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetViewPort(pThisCC, cid, pRect);
+}
+
+int vmsvga3dSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetClipPlane(pThisCC, cid, index, plane);
+}
+
+int vmsvga3dCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnCommandClear(pThisCC, cid, clearFlag, color, depth, stencil, cRects, pRect);
+}
+
+int vmsvga3dDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnDrawPrimitives(pThisCC, cid, numVertexDecls, pVertexDecl, numRanges, pNumRange, cVertexDivisor, pVertexDivisor);
+}
+
+int vmsvga3dSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnSetScissorRect(pThisCC, cid, pRect);
+}
+
+int vmsvga3dGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnGenerateMipmaps(pThisCC, sid, filter);
+}
+
+int vmsvga3dShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnShaderDefine(pThisCC, cid, shid, type, cbData, pShaderData);
+}
+
+int vmsvga3dShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnShaderDestroy(pThisCC, cid, shid, type);
+}
+
+int vmsvga3dShaderSet(PVGASTATECC pThisCC, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnShaderSet(pThisCC, pContext, cid, type, shid);
+}
+
+int vmsvga3dShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsVGPU9->pfnShaderSetConst(pThisCC, cid, reg, type, ctype, cRegisters, pValues);
+}
+
+
+/*
+ *
+ * Map
+ *
+ */
+
+void vmsvga3dSurfaceMapInit(VMSVGA3D_MAPPED_SURFACE *pMap, VMSVGA3D_SURFACE_MAP enmMapType, SVGA3dBox const *pBox,
+ PVMSVGA3DSURFACE pSurface, void *pvData, uint32_t cbRowPitch, uint32_t cbDepthPitch)
+{
+ uint32_t const cxBlocks = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
+ uint32_t const cyBlocks = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
+
+ pMap->enmMapType = enmMapType;
+ pMap->format = pSurface->format;
+ pMap->box = *pBox;
+ pMap->cbBlock = pSurface->cbBlock;
+ pMap->cbRow = cxBlocks * pSurface->cbBlock;
+ pMap->cbRowPitch = cbRowPitch;
+ pMap->cRows = cyBlocks;
+ pMap->cbDepthPitch = cbDepthPitch;
+ pMap->pvData = (uint8_t *)pvData
+ + (pBox->x / pSurface->cxBlock) * pSurface->cbBlock
+ + (pBox->y / pSurface->cyBlock) * cbRowPitch
+ + pBox->z * cbDepthPitch;
+}
+
+
+int vmsvga3dSurfaceMap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox,
+ VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
+ {
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsMap, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsMap->pfnSurfaceMap(pThisCC, pImage, pBox, enmMapType, pMap);
+ }
+
+ PVMSVGA3DMIPMAPLEVEL pMipLevel;
+ rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
+ ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
+
+ if (!pMipLevel->pSurfaceData)
+ {
+ rc = vmsvga3dSurfaceAllocMipLevels(pSurface);
+ AssertRCReturn(rc, rc);
+ }
+
+ SVGA3dBox clipBox;
+ if (pBox)
+ {
+ clipBox = *pBox;
+ vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &clipBox);
+ ASSERT_GUEST_RETURN(clipBox.w && clipBox.h && clipBox.d, VERR_INVALID_PARAMETER);
+ }
+ else
+ {
+ clipBox.x = 0;
+ clipBox.y = 0;
+ clipBox.z = 0;
+ clipBox.w = pMipLevel->mipmapSize.width;
+ clipBox.h = pMipLevel->mipmapSize.height;
+ clipBox.d = pMipLevel->mipmapSize.depth;
+ }
+
+ /// @todo Zero the box?
+ //if (enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD)
+ // RT_BZERO(.);
+
+ vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
+ pMipLevel->pSurfaceData, pMipLevel->cbSurfacePitch, pMipLevel->cbSurfacePlane);
+
+ LogFunc(("SysMem: sid = %u, pvData %p\n", pImage->sid, pMap->pvData));
+ return VINF_SUCCESS;
+}
+
+int vmsvga3dSurfaceUnmap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
+ {
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ AssertReturn(pSvgaR3State->pFuncsMap, VERR_NOT_IMPLEMENTED);
+ return pSvgaR3State->pFuncsMap->pfnSurfaceUnmap(pThisCC, pImage, pMap, fWritten);
+ }
+
+ PVMSVGA3DMIPMAPLEVEL pMipLevel;
+ rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
+ ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
+
+ if ( fWritten
+ && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
+ || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
+ || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
+ {
+ pMipLevel->fDirty = true;
+ pSurface->fDirty = true;
+ }
+
+ return VINF_SUCCESS;
+}
+
+
+int vmsvga3dCalcSurfaceMipmapAndFace(PVGASTATECC pThisCC, uint32_t sid, uint32_t iSubresource, uint32_t *piMipmap, uint32_t *piFace)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ vmsvga3dCalcMipmapAndFace(pSurface->cLevels, iSubresource, piMipmap, piFace);
+ return VINF_SUCCESS;
+}
+
+
+uint32_t vmsvga3dCalcSubresourceOffset(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface);
+ AssertRCReturn(rc, 0);
+
+ ASSERT_GUEST_RETURN(pImage->face < pSurface->surfaceDesc.numArrayElements, 0);
+
+ uint32_t offMipLevel = 0;
+ for (uint32_t i = 0; i < pImage->mipmap; ++i)
+ {
+ PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
+ offMipLevel += pMipmapLevel->cbSurface;
+ }
+
+ uint32_t offSubresource = pSurface->surfaceDesc.cbArrayElement * pImage->face + offMipLevel;
+ /** @todo Multisample? */
+ return offSubresource;
+}
+
+
+uint32_t vmsvga3dGetArrayElements(PVGASTATECC pThisCC, SVGA3dSurfaceId sid)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
+ AssertRCReturn(rc, 0);
+
+ return pSurface->surfaceDesc.numArrayElements;
+}
+
+
+uint32_t vmsvga3dGetSubresourceCount(PVGASTATECC pThisCC, SVGA3dSurfaceId sid)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
+ AssertRCReturn(rc, 0);
+
+ return pSurface->surfaceDesc.numArrayElements * pSurface->cLevels;
+}
+
+
+/*
+ * Calculates memory layout of a surface box for memcpy:
+ */
+int vmsvga3dGetBoxDimensions(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox,
+ VMSGA3D_BOX_DIMENSIONS *pResult)
+{
+ PVMSVGA3DSURFACE pSurface;
+ int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface);
+ AssertRCReturn(rc, rc);
+
+ PVMSVGA3DMIPMAPLEVEL pMipLevel;
+ rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
+ ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
+
+ /* Clip the box. */
+ SVGA3dBox clipBox;
+ if (pBox)
+ {
+ clipBox = *pBox;
+ vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &clipBox);
+ ASSERT_GUEST_RETURN(clipBox.w && clipBox.h && clipBox.d, VERR_INVALID_PARAMETER);
+ }
+ else
+ {
+ clipBox.x = 0;
+ clipBox.y = 0;
+ clipBox.z = 0;
+ clipBox.w = pMipLevel->mipmapSize.width;
+ clipBox.h = pMipLevel->mipmapSize.height;
+ clipBox.d = pMipLevel->mipmapSize.depth;
+ }
+
+ uint32_t const cBlocksX = (clipBox.w + pSurface->cxBlock - 1) / pSurface->cxBlock;
+ uint32_t const cBlocksY = (clipBox.h + pSurface->cyBlock - 1) / pSurface->cyBlock;
+
+ pResult->offSubresource = vmsvga3dCalcSubresourceOffset(pThisCC, pImage);
+ pResult->offBox = (clipBox.x / pSurface->cxBlock) * pSurface->cbBlock
+ + (clipBox.y / pSurface->cyBlock) * pMipLevel->cbSurfacePitch
+ + clipBox.z * pMipLevel->cbSurfacePlane;
+ pResult->cbRow = cBlocksX * pSurface->cbBlock;
+ pResult->cbPitch = pMipLevel->cbSurfacePitch;
+ pResult->cyBlocks = cBlocksY;
+ pResult->cbDepthPitch = pMipLevel->cbSurfacePlane;
+
+ return VINF_SUCCESS;
+}
+
+
+/*
+ * Whether a legacy 3D backend is used.
+ * The new DX context can be built together with the legacy D3D9 or OpenGL backend.
+ * The actual backend is selected at the VM startup.
+ */
+bool vmsvga3dIsLegacyBackend(PVGASTATECC pThisCC)
+{
+ PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
+ return pSvgaR3State->pFuncsDX == NULL;
+}
+