diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp')
-rw-r--r-- | src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp | 1806 |
1 files changed, 1806 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp new file mode 100644 index 00000000..45e6c317 --- /dev/null +++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp @@ -0,0 +1,1806 @@ +/* $Id: DevVGA-SVGA3d.cpp $ */ +/** @file + * DevSVGA3d - VMWare SVGA device, 3D parts - Common core code. + */ + +/* + * Copyright (C) 2013-2022 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see <https://www.gnu.org/licenses>. + * + * SPDX-License-Identifier: GPL-3.0-only + */ + + +/********************************************************************************************************************************* +* Header Files * +*********************************************************************************************************************************/ +#define LOG_GROUP LOG_GROUP_DEV_VMSVGA +#include <VBox/vmm/pdmdev.h> +#include <iprt/errcore.h> +#include <VBox/log.h> + +#include <iprt/assert.h> +#include <iprt/mem.h> + +#include <VBox/vmm/pgm.h> /* required by DevVGA.h */ +#include <VBoxVideo.h> /* required by DevVGA.h */ + +/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */ +#include "DevVGA.h" + +#include "DevVGA-SVGA.h" +#include "DevVGA-SVGA3d.h" +#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS +#include "DevVGA-SVGA3d-internal.h" +#include "DevVGA-SVGA-internal.h" + + +static int vmsvga3dSurfaceAllocMipLevels(PVMSVGA3DSURFACE pSurface) +{ + /* Allocate buffer to hold the surface data until we can move it into a D3D object */ + for (uint32_t i = 0; i < pSurface->cLevels * pSurface->surfaceDesc.numArrayElements; ++i) + { + PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i]; + AssertReturn(pMipmapLevel->pSurfaceData == NULL, VERR_INVALID_STATE); + pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface); + AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY); + } + return VINF_SUCCESS; +} + + +static void vmsvga3dSurfaceFreeMipLevels(PVMSVGA3DSURFACE pSurface) +{ + for (uint32_t i = 0; i < pSurface->cLevels * pSurface->surfaceDesc.numArrayElements; ++i) + { + PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i]; + RTMemFreeZ(pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface); + pMipmapLevel->pSurfaceData = NULL; + } +} + + +/** + * Implements the SVGA_3D_CMD_SURFACE_DEFINE_V2 and SVGA_3D_CMD_SURFACE_DEFINE + * commands (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThisCC The VGA/VMSVGA state for ring-3. + * @param sid The ID of the surface to (re-)define. + * @param surfaceFlags . + * @param format . + * @param multisampleCount . + * @param autogenFilter . + * @param numMipLevels . + * @param pMipLevel0Size . + * @param arraySize Number of elements in a texture array. + * @param fAllocMipLevels . + */ +int vmsvga3dSurfaceDefine(PVGASTATECC pThisCC, uint32_t sid, SVGA3dSurfaceAllFlags surfaceFlags, SVGA3dSurfaceFormat format, + uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, + uint32_t numMipLevels, SVGA3dSize const *pMipLevel0Size, uint32_t arraySize, bool fAllocMipLevels) +{ + PVMSVGA3DSURFACE pSurface; + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_INVALID_STATE); + + LogFunc(("sid=%u surfaceFlags=%#x format=%s (%#x) multiSampleCount=%d autogenFilter=%d, numMipLevels=%d size=(%dx%dx%d)\n", + sid, surfaceFlags, vmsvgaLookupEnum((int)format, &g_SVGA3dSurfaceFormat2String), format, multisampleCount, autogenFilter, + numMipLevels, pMipLevel0Size->width, pMipLevel0Size->height, pMipLevel0Size->depth)); + + ASSERT_GUEST_RETURN(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER); + ASSERT_GUEST_RETURN(numMipLevels >= 1 && numMipLevels <= SVGA3D_MAX_MIP_LEVELS, VERR_INVALID_PARAMETER); + ASSERT_GUEST_RETURN(arraySize <= SVGA3D_MAX_SURFACE_ARRAYSIZE, VERR_INVALID_PARAMETER); + + if (sid >= pState->cSurfaces) + { + /* Grow the array. */ + uint32_t cNew = RT_ALIGN(sid + 15, 16); + void *pvNew = RTMemRealloc(pState->papSurfaces, sizeof(pState->papSurfaces[0]) * cNew); + AssertReturn(pvNew, VERR_NO_MEMORY); + pState->papSurfaces = (PVMSVGA3DSURFACE *)pvNew; + while (pState->cSurfaces < cNew) + { + pSurface = (PVMSVGA3DSURFACE)RTMemAllocZ(sizeof(*pSurface)); + AssertReturn(pSurface, VERR_NO_MEMORY); + pSurface->id = SVGA3D_INVALID_ID; + pState->papSurfaces[pState->cSurfaces++] = pSurface; + } + } + pSurface = pState->papSurfaces[sid]; + + /* If one already exists with this id, then destroy it now. */ + if (pSurface->id != SVGA3D_INVALID_ID) + vmsvga3dSurfaceDestroy(pThisCC, sid); + + RT_ZERO(*pSurface); + // pSurface->pBackendSurface = NULL; + pSurface->id = SVGA3D_INVALID_ID; /* Keep this value until the surface init completes */ + pSurface->idAssociatedContext = SVGA3D_INVALID_ID; + + if (arraySize) + pSurface->surfaceDesc.numArrayElements = arraySize; /* Also for an array of cubemaps where arraySize = 6 * numCubes. */ + else if (surfaceFlags & SVGA3D_SURFACE_CUBEMAP) + pSurface->surfaceDesc.numArrayElements = SVGA3D_MAX_SURFACE_FACES; + else + pSurface->surfaceDesc.numArrayElements = 1; + + /** @todo This 'switch' and the surfaceFlags tweaks should not be necessary. + * The actual surface type will be figured out when the surface is actually used later. + * The backends code must be reviewed for unnecessary dependencies on the surfaceFlags value. + */ + /* The surface type is sort of undefined now, even though the hints and format can help to clear that up. + * In some case we'll have to wait until the surface is used to create the D3D object. + */ + switch (format) + { + case SVGA3D_Z_D32: + case SVGA3D_Z_D16: + case SVGA3D_Z_D24S8: + case SVGA3D_Z_D15S1: + case SVGA3D_Z_D24X8: + case SVGA3D_Z_DF16: + case SVGA3D_Z_DF24: + case SVGA3D_Z_D24S8_INT: + Assert(surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL); + surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL; + break; + + /* Texture compression formats */ + case SVGA3D_DXT1: + case SVGA3D_DXT2: + case SVGA3D_DXT3: + case SVGA3D_DXT4: + case SVGA3D_DXT5: + /* Bump-map formats */ + case SVGA3D_BUMPU8V8: + case SVGA3D_BUMPL6V5U5: + case SVGA3D_BUMPX8L8V8U8: + case SVGA3D_V8U8: + case SVGA3D_Q8W8V8U8: + case SVGA3D_CxV8U8: + case SVGA3D_X8L8V8U8: + case SVGA3D_A2W10V10U10: + case SVGA3D_V16U16: + /* Typical render target formats; we should allow render target buffers to be used as textures. */ + case SVGA3D_X8R8G8B8: + case SVGA3D_A8R8G8B8: + case SVGA3D_R5G6B5: + case SVGA3D_X1R5G5B5: + case SVGA3D_A1R5G5B5: + case SVGA3D_A4R4G4B4: + Assert(surfaceFlags & (SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_SCREENTARGET)); + surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE; + break; + + case SVGA3D_LUMINANCE8: + case SVGA3D_LUMINANCE4_ALPHA4: + case SVGA3D_LUMINANCE16: + case SVGA3D_LUMINANCE8_ALPHA8: + case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */ + case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */ + case SVGA3D_A2R10G10B10: + case SVGA3D_ALPHA8: + case SVGA3D_R_S10E5: + case SVGA3D_R_S23E8: + case SVGA3D_RG_S10E5: + case SVGA3D_RG_S23E8: + case SVGA3D_G16R16: + case SVGA3D_A16B16G16R16: + case SVGA3D_UYVY: + case SVGA3D_YUY2: + case SVGA3D_NV12: + case SVGA3D_FORMAT_DEAD2: /* Old SVGA3D_AYUV */ + case SVGA3D_ATI1: + case SVGA3D_ATI2: + break; + + /* + * Any surface can be used as a buffer object, but SVGA3D_BUFFER is + * the most efficient format to use when creating new surfaces + * expressly for index or vertex data. + */ + case SVGA3D_BUFFER: + break; + + default: + break; + } + + pSurface->f.surfaceFlags = surfaceFlags; + pSurface->format = format; + /* cFaces is 6 for a cubemaps and 1 otherwise. */ + pSurface->cFaces = (uint32_t)((surfaceFlags & SVGA3D_SURFACE_CUBEMAP) ? 6 : 1); + pSurface->cLevels = numMipLevels; + pSurface->multiSampleCount = multisampleCount; + pSurface->autogenFilter = autogenFilter; + Assert(autogenFilter != SVGA3D_TEX_FILTER_FLATCUBIC); + Assert(autogenFilter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC); + pSurface->paMipmapLevels = (PVMSVGA3DMIPMAPLEVEL)RTMemAllocZ(numMipLevels * pSurface->surfaceDesc.numArrayElements * sizeof(VMSVGA3DMIPMAPLEVEL)); + AssertReturn(pSurface->paMipmapLevels, VERR_NO_MEMORY); + + pSurface->cbBlock = vmsvga3dSurfaceFormatSize(format, &pSurface->cxBlock, &pSurface->cyBlock); + AssertReturn(pSurface->cbBlock, VERR_INVALID_PARAMETER); + + /** @todo cbMemRemaining = value of SVGA_REG_MOB_MAX_SIZE */ + uint32_t cbMemRemaining = SVGA3D_MAX_SURFACE_MEM_SIZE; /* Do not allow more than this for a surface. */ + SVGA3dSize mipmapSize = *pMipLevel0Size; + int rc = VINF_SUCCESS; + + for (uint32_t i = 0; i < numMipLevels; ++i) + { + for (uint32_t iArray = 0; iArray < pSurface->surfaceDesc.numArrayElements; ++iArray) + { + uint32_t const iMipmap = vmsvga3dCalcSubresource(i, iArray, numMipLevels); + LogFunc(("[%d] array %d mip level %d (%d,%d,%d) cbBlock=%#x block %dx%d\n", + iMipmap, iArray, i, mipmapSize.width, mipmapSize.height, mipmapSize.depth, + pSurface->cbBlock, pSurface->cxBlock, pSurface->cyBlock)); + + uint32_t cBlocksX; + uint32_t cBlocksY; + if (RT_LIKELY(pSurface->cxBlock == 1 && pSurface->cyBlock == 1)) + { + cBlocksX = mipmapSize.width; + cBlocksY = mipmapSize.height; + } + else + { + cBlocksX = mipmapSize.width / pSurface->cxBlock; + if (mipmapSize.width % pSurface->cxBlock) + ++cBlocksX; + cBlocksY = mipmapSize.height / pSurface->cyBlock; + if (mipmapSize.height % pSurface->cyBlock) + ++cBlocksY; + } + + AssertBreakStmt(cBlocksX > 0 && cBlocksY > 0 && mipmapSize.depth > 0, rc = VERR_INVALID_PARAMETER); + + const uint32_t cMaxBlocksX = cbMemRemaining / pSurface->cbBlock; + AssertBreakStmt(cBlocksX < cMaxBlocksX, rc = VERR_INVALID_PARAMETER); + + const uint32_t cbSurfacePitch = pSurface->cbBlock * cBlocksX; + LogFunc(("cbSurfacePitch=0x%x\n", cbSurfacePitch)); + + const uint32_t cMaxBlocksY = cbMemRemaining / cbSurfacePitch; + AssertBreakStmt(cBlocksY < cMaxBlocksY, rc = VERR_INVALID_PARAMETER); + + const uint32_t cbSurfacePlane = cbSurfacePitch * cBlocksY; + + const uint32_t cMaxDepth = cbMemRemaining / cbSurfacePlane; + AssertBreakStmt(mipmapSize.depth < cMaxDepth, rc = VERR_INVALID_PARAMETER); + + const uint32_t cbSurface = cbSurfacePlane * mipmapSize.depth; + + PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[iMipmap]; + pMipmapLevel->mipmapSize = mipmapSize; + pMipmapLevel->cBlocksX = cBlocksX; + pMipmapLevel->cBlocksY = cBlocksY; + pMipmapLevel->cBlocks = cBlocksX * cBlocksY * mipmapSize.depth; + pMipmapLevel->cbSurfacePitch = cbSurfacePitch; + pMipmapLevel->cbSurfacePlane = cbSurfacePlane; + pMipmapLevel->cbSurface = cbSurface; + pMipmapLevel->pSurfaceData = NULL; + + cbMemRemaining -= cbSurface; + } + + AssertRCBreak(rc); + + mipmapSize.width >>= 1; + if (mipmapSize.width == 0) mipmapSize.width = 1; + mipmapSize.height >>= 1; + if (mipmapSize.height == 0) mipmapSize.height = 1; + mipmapSize.depth >>= 1; + if (mipmapSize.depth == 0) mipmapSize.depth = 1; + } + + AssertLogRelRCReturnStmt(rc, RTMemFree(pSurface->paMipmapLevels), rc); + + /* Compute the size of one array element. */ + pSurface->surfaceDesc.cbArrayElement = 0; + for (uint32_t i = 0; i < pSurface->cLevels; ++i) + { + PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[i]; + pSurface->surfaceDesc.cbArrayElement += pMipLevel->cbSurface; + } + + if (vmsvga3dIsLegacyBackend(pThisCC)) + { +#ifdef VMSVGA3D_DIRECT3D + /* pSurface->hSharedObject = NULL; */ + /* pSurface->pSharedObjectTree = NULL; */ + /* Translate the format and usage flags to D3D. */ + pSurface->d3dfmtRequested = vmsvga3dSurfaceFormat2D3D(format); + pSurface->formatD3D = D3D9GetActualFormat(pState, pSurface->d3dfmtRequested); + pSurface->multiSampleTypeD3D= vmsvga3dMultipeSampleCount2D3D(multisampleCount); + pSurface->fUsageD3D = 0; + if (surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC) + pSurface->fUsageD3D |= D3DUSAGE_DYNAMIC; + if (surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET) + pSurface->fUsageD3D |= D3DUSAGE_RENDERTARGET; + if (surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) + pSurface->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL; + if (surfaceFlags & SVGA3D_SURFACE_HINT_WRITEONLY) + pSurface->fUsageD3D |= D3DUSAGE_WRITEONLY; + if (surfaceFlags & SVGA3D_SURFACE_AUTOGENMIPMAPS) + pSurface->fUsageD3D |= D3DUSAGE_AUTOGENMIPMAP; + pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE; + /* pSurface->u.pSurface = NULL; */ + /* pSurface->bounce.pTexture = NULL; */ + /* pSurface->emulated.pTexture = NULL; */ +#else + /* pSurface->oglId.buffer = OPENGL_INVALID_ID; */ + /* pSurface->fEmulated = false; */ + /* pSurface->idEmulated = OPENGL_INVALID_ID; */ + vmsvga3dSurfaceFormat2OGL(pSurface, format); +#endif + } + +#ifdef LOG_ENABLED + SVGA3dSurfaceAllFlags const f = surfaceFlags; + LogFunc(("surface flags:%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s 0x%RX64\n", + (f & SVGA3D_SURFACE_CUBEMAP) ? " CUBEMAP" : "", + (f & SVGA3D_SURFACE_HINT_STATIC) ? " HINT_STATIC" : "", + (f & SVGA3D_SURFACE_HINT_DYNAMIC) ? " HINT_DYNAMIC" : "", + (f & SVGA3D_SURFACE_HINT_INDEXBUFFER) ? " HINT_INDEXBUFFER" : "", + (f & SVGA3D_SURFACE_HINT_VERTEXBUFFER) ? " HINT_VERTEXBUFFER" : "", + (f & SVGA3D_SURFACE_HINT_TEXTURE) ? " HINT_TEXTURE" : "", + (f & SVGA3D_SURFACE_HINT_RENDERTARGET) ? " HINT_RENDERTARGET" : "", + (f & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? " HINT_DEPTHSTENCIL" : "", + (f & SVGA3D_SURFACE_HINT_WRITEONLY) ? " HINT_WRITEONLY" : "", + (f & SVGA3D_SURFACE_DEAD2) ? " DEAD2" : "", + (f & SVGA3D_SURFACE_AUTOGENMIPMAPS) ? " AUTOGENMIPMAPS" : "", + (f & SVGA3D_SURFACE_DEAD1) ? " DEAD1" : "", + (f & SVGA3D_SURFACE_MOB_PITCH) ? " MOB_PITCH" : "", + (f & SVGA3D_SURFACE_INACTIVE) ? " INACTIVE" : "", + (f & SVGA3D_SURFACE_HINT_RT_LOCKABLE) ? " HINT_RT_LOCKABLE" : "", + (f & SVGA3D_SURFACE_VOLUME) ? " VOLUME" : "", + (f & SVGA3D_SURFACE_SCREENTARGET) ? " SCREENTARGET" : "", + (f & SVGA3D_SURFACE_ALIGN16) ? " ALIGN16" : "", + (f & SVGA3D_SURFACE_1D) ? " 1D" : "", + (f & SVGA3D_SURFACE_ARRAY) ? " ARRAY" : "", + (f & SVGA3D_SURFACE_BIND_VERTEX_BUFFER) ? " BIND_VERTEX_BUFFER" : "", + (f & SVGA3D_SURFACE_BIND_INDEX_BUFFER) ? " BIND_INDEX_BUFFER" : "", + (f & SVGA3D_SURFACE_BIND_CONSTANT_BUFFER) ? " BIND_CONSTANT_BUFFER" : "", + (f & SVGA3D_SURFACE_BIND_SHADER_RESOURCE) ? " BIND_SHADER_RESOURCE" : "", + (f & SVGA3D_SURFACE_BIND_RENDER_TARGET) ? " BIND_RENDER_TARGET" : "", + (f & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) ? " BIND_DEPTH_STENCIL" : "", + (f & SVGA3D_SURFACE_BIND_STREAM_OUTPUT) ? " BIND_STREAM_OUTPUT" : "", + (f & SVGA3D_SURFACE_STAGING_UPLOAD) ? " STAGING_UPLOAD" : "", + (f & SVGA3D_SURFACE_STAGING_DOWNLOAD) ? " STAGING_DOWNLOAD" : "", + (f & SVGA3D_SURFACE_HINT_INDIRECT_UPDATE) ? " HINT_INDIRECT_UPDATE" : "", + (f & SVGA3D_SURFACE_TRANSFER_FROM_BUFFER) ? " TRANSFER_FROM_BUFFER" : "", + (f & SVGA3D_SURFACE_RESERVED1) ? " RESERVED1" : "", + (f & SVGA3D_SURFACE_MULTISAMPLE) ? " MULTISAMPLE" : "", + (f & SVGA3D_SURFACE_BIND_UAVIEW) ? " BIND_UAVIEW" : "", + (f & SVGA3D_SURFACE_TRANSFER_TO_BUFFER) ? " TRANSFER_TO_BUFFER" : "", + (f & SVGA3D_SURFACE_BIND_LOGICOPS) ? " BIND_LOGICOPS" : "", + (f & SVGA3D_SURFACE_BIND_RAW_VIEWS) ? " BIND_RAW_VIEWS" : "", + (f & SVGA3D_SURFACE_BUFFER_STRUCTURED) ? " BUFFER_STRUCTURED" : "", + (f & SVGA3D_SURFACE_DRAWINDIRECT_ARGS) ? " DRAWINDIRECT_ARGS" : "", + (f & SVGA3D_SURFACE_RESOURCE_CLAMP) ? " RESOURCE_CLAMP" : "", + (f & SVGA3D_SURFACE_FLAG_MAX) ? " FLAG_MAX" : "", + f & ~(SVGA3D_SURFACE_FLAG_MAX - 1ULL) + )); +#endif + + Assert(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)); + + if (fAllocMipLevels) + { + rc = vmsvga3dSurfaceAllocMipLevels(pSurface); + AssertRCReturn(rc, rc); + } + + pSurface->id = sid; + return VINF_SUCCESS; +} + + +/** + * Implements the SVGA_3D_CMD_SURFACE_DESTROY command (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThisCC The VGA/VMSVGA state for ring-3. + * @param sid The ID of the surface to destroy. + */ +int vmsvga3dSurfaceDestroy(PVGASTATECC pThisCC, uint32_t sid) +{ + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface); + AssertRCReturn(rc, rc); + + LogFunc(("sid=%u\n", sid)); + + /* Check all contexts if this surface is used as a render target or active texture. */ + for (uint32_t cid = 0; cid < pState->cContexts; cid++) + { + PVMSVGA3DCONTEXT pContext = pState->papContexts[cid]; + if (pContext->id == cid) + { + for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i) + if (pContext->aSidActiveTextures[i] == sid) + pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID; + for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i) + if (pContext->state.aRenderTargets[i] == sid) + pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID; + } + } + + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + if (pSvgaR3State->pFuncs3D) + pSvgaR3State->pFuncs3D->pfnSurfaceDestroy(pThisCC, true, pSurface); + + if (pSurface->paMipmapLevels) + { + vmsvga3dSurfaceFreeMipLevels(pSurface); + RTMemFree(pSurface->paMipmapLevels); + } + + memset(pSurface, 0, sizeof(*pSurface)); + pSurface->id = SVGA3D_INVALID_ID; + + return VINF_SUCCESS; +} + + +/** + * Implements the SVGA_3D_CMD_SURFACE_STRETCHBLT command (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThis The shared VGA/VMSVGA state. + * @param pThisCC The VGA/VMSVGA state for ring-3. + * @param pDstSfcImg + * @param pDstBox + * @param pSrcSfcImg + * @param pSrcBox + * @param enmMode + */ +int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox, + SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode) +{ + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + int rc; + + uint32_t const sidSrc = pSrcSfcImg->sid; + PVMSVGA3DSURFACE pSrcSurface; + rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSrcSurface); + AssertRCReturn(rc, rc); + + uint32_t const sidDst = pDstSfcImg->sid; + PVMSVGA3DSURFACE pDstSurface; + rc = vmsvga3dSurfaceFromSid(pState, sidDst, &pDstSurface); + AssertRCReturn(rc, rc); + + AssertReturn(pSrcSfcImg->face < pSrcSurface->cFaces, VERR_INVALID_PARAMETER); + AssertReturn(pSrcSfcImg->mipmap < pSrcSurface->cLevels, VERR_INVALID_PARAMETER); + AssertReturn(pDstSfcImg->face < pDstSurface->cFaces, VERR_INVALID_PARAMETER); + AssertReturn(pDstSfcImg->mipmap < pDstSurface->cLevels, VERR_INVALID_PARAMETER); + + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + + PVMSVGA3DCONTEXT pContext; +#ifdef VMSVGA3D_OPENGL + LogFunc(("src sid=%u (%d,%d)(%d,%d) dest sid=%u (%d,%d)(%d,%d) mode=%x\n", + sidSrc, pSrcBox->x, pSrcBox->y, pSrcBox->x + pSrcBox->w, pSrcBox->y + pSrcBox->h, + sidDst, pDstBox->x, pDstBox->y, pDstBox->x + pDstBox->w, pDstBox->y + pDstBox->h, enmMode)); + pContext = &pState->SharedCtx; + VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext); +#else + LogFunc(("src sid=%u cid=%u (%d,%d)(%d,%d) dest sid=%u cid=%u (%d,%d)(%d,%d) mode=%x\n", + sidSrc, pSrcSurface->idAssociatedContext, pSrcBox->x, pSrcBox->y, pSrcBox->x + pSrcBox->w, pSrcBox->y + pSrcBox->h, + sidDst, pDstSurface->idAssociatedContext, pDstBox->x, pDstBox->y, pDstBox->x + pDstBox->w, pDstBox->y + pDstBox->h, enmMode)); + + uint32_t cid = pDstSurface->idAssociatedContext; + if (cid == SVGA3D_INVALID_ID) + cid = pSrcSurface->idAssociatedContext; + + /* At least one of surfaces must be in hardware. */ + AssertReturn(cid != SVGA3D_INVALID_ID, VERR_INVALID_PARAMETER); + + rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); +#endif + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSrcSurface)) + { + /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */ + LogFunc(("unknown src sid=%u type=%d format=%d -> create texture\n", sidSrc, pSrcSurface->f.s.surface1Flags, pSrcSurface->format)); + rc = pSvgaR3State->pFuncs3D->pfnCreateTexture(pThisCC, pContext, pContext->id, pSrcSurface); + AssertRCReturn(rc, rc); + } + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pDstSurface)) + { + /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */ + LogFunc(("unknown dest sid=%u type=%d format=%d -> create texture\n", sidDst, pDstSurface->f.s.surface1Flags, pDstSurface->format)); + rc = pSvgaR3State->pFuncs3D->pfnCreateTexture(pThisCC, pContext, pContext->id, pDstSurface); + AssertRCReturn(rc, rc); + } + + PVMSVGA3DMIPMAPLEVEL pSrcMipmapLevel; + rc = vmsvga3dMipmapLevel(pSrcSurface, pSrcSfcImg->face, pSrcSfcImg->mipmap, &pSrcMipmapLevel); + AssertRCReturn(rc, rc); + + PVMSVGA3DMIPMAPLEVEL pDstMipmapLevel; + rc = vmsvga3dMipmapLevel(pDstSurface, pDstSfcImg->face, pDstSfcImg->mipmap, &pDstMipmapLevel); + AssertRCReturn(rc, rc); + + SVGA3dBox clipSrcBox = *pSrcBox; + SVGA3dBox clipDstBox = *pDstBox; + vmsvgaR3ClipBox(&pSrcMipmapLevel->mipmapSize, &clipSrcBox); + vmsvgaR3ClipBox(&pDstMipmapLevel->mipmapSize, &clipDstBox); + + return pSvgaR3State->pFuncs3D->pfnSurfaceStretchBlt(pThis, pState, + pDstSurface, pDstSfcImg->face, pDstSfcImg->mipmap, &clipDstBox, + pSrcSurface, pSrcSfcImg->face, pSrcSfcImg->mipmap, &clipSrcBox, + enmMode, pContext); +} + +/** + * Implements the SVGA_3D_CMD_SURFACE_DMA command (fifo). + * + * @returns VBox status code (currently ignored). + * @param pThis The shared VGA/VMSVGA instance data. + * @param pThisCC The VGA/VMSVGA state for ring-3. + * @param guest . + * @param host . + * @param transfer . + * @param cCopyBoxes . + * @param paBoxes . + */ +int vmsvga3dSurfaceDMA(PVGASTATE pThis, PVGASTATECC pThisCC, SVGAGuestImage guest, SVGA3dSurfaceImageId host, + SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *paBoxes) +{ + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, host.sid, &pSurface); + AssertRCReturn(rc, rc); + + LogFunc(("%sguestptr gmr=%x offset=%x pitch=%x host sid=%u face=%d mipmap=%d transfer=%s cCopyBoxes=%d\n", + (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE) ? "TEXTURE " : "", + guest.ptr.gmrId, guest.ptr.offset, guest.pitch, + host.sid, host.face, host.mipmap, (transfer == SVGA3D_WRITE_HOST_VRAM) ? "READ" : "WRITE", cCopyBoxes)); + + PVMSVGA3DMIPMAPLEVEL pMipLevel; + rc = vmsvga3dMipmapLevel(pSurface, host.face, host.mipmap, &pMipLevel); + AssertRCReturn(rc, rc); + + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + + PVMSVGA3DCONTEXT pContext = NULL; + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + /* + * Not realized in host hardware/library yet, we have to work with + * the copy of the data we've got in VMSVGA3DMIMAPLEVEL::pSurfaceData. + */ + if (!pMipLevel->pSurfaceData) + { + rc = vmsvga3dSurfaceAllocMipLevels(pSurface); + AssertRCReturn(rc, rc); + } + } + else if (vmsvga3dIsLegacyBackend(pThisCC)) + { +#ifdef VMSVGA3D_DIRECT3D + /* Flush the drawing pipeline for this surface as it could be used in a shared context. */ + vmsvga3dSurfaceFlush(pSurface); +#else /* VMSVGA3D_OPENGL */ + pContext = &pState->SharedCtx; + VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext); +#endif + } + + /* SVGA_3D_CMD_SURFACE_DMA: + * "define the 'source' in each copyBox as the guest image and the + * 'destination' as the host image, regardless of transfer direction." + */ + for (uint32_t i = 0; i < cCopyBoxes; ++i) + { + Log(("Copy box (%s) %d (%d,%d,%d)(%d,%d,%d) dest (%d,%d)\n", + VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface) ? "hw" : "mem", + i, paBoxes[i].srcx, paBoxes[i].srcy, paBoxes[i].srcz, paBoxes[i].w, paBoxes[i].h, paBoxes[i].d, paBoxes[i].x, paBoxes[i].y)); + + /* Apparently we're supposed to clip it (gmr test sample) */ + + /* The copybox's "dest" is coords in the host surface. Verify them against the surface's mipmap size. */ + SVGA3dBox hostBox; + hostBox.x = paBoxes[i].x; + hostBox.y = paBoxes[i].y; + hostBox.z = paBoxes[i].z; + hostBox.w = paBoxes[i].w; + hostBox.h = paBoxes[i].h; + hostBox.d = paBoxes[i].d; + vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &hostBox); + + if ( !hostBox.w + || !hostBox.h + || !hostBox.d) + { + Log(("Skip empty box\n")); + continue; + } + RT_UNTRUSTED_VALIDATED_FENCE(); + + /* Adjust the guest, i.e. "src", point. + * Do not try to verify them here because vmsvgaR3GmrTransfer takes care of this. + */ + uint32_t const srcx = paBoxes[i].srcx + (hostBox.x - paBoxes[i].x); + uint32_t const srcy = paBoxes[i].srcy + (hostBox.y - paBoxes[i].y); + uint32_t const srcz = paBoxes[i].srcz + (hostBox.z - paBoxes[i].z); + + /* Calculate offsets of the image blocks for the transfer. */ + uint32_t u32HostBlockX; + uint32_t u32HostBlockY; + uint32_t u32GuestBlockX; + uint32_t u32GuestBlockY; + uint32_t cBlocksX; + uint32_t cBlocksY; + if (RT_LIKELY(pSurface->cxBlock == 1 && pSurface->cyBlock == 1)) + { + u32HostBlockX = hostBox.x; + u32HostBlockY = hostBox.y; + + u32GuestBlockX = srcx; + u32GuestBlockY = srcy; + + cBlocksX = hostBox.w; + cBlocksY = hostBox.h; + } + else + { + /* Pixels to blocks. */ + u32HostBlockX = hostBox.x / pSurface->cxBlock; + u32HostBlockY = hostBox.y / pSurface->cyBlock; + Assert(u32HostBlockX * pSurface->cxBlock == hostBox.x); + Assert(u32HostBlockY * pSurface->cyBlock == hostBox.y); + + u32GuestBlockX = srcx / pSurface->cxBlock; + u32GuestBlockY = srcy / pSurface->cyBlock; + Assert(u32GuestBlockX * pSurface->cxBlock == srcx); + Assert(u32GuestBlockY * pSurface->cyBlock == srcy); + + cBlocksX = (hostBox.w + pSurface->cxBlock - 1) / pSurface->cxBlock; + cBlocksY = (hostBox.h + pSurface->cyBlock - 1) / pSurface->cyBlock; + } + + uint32_t cbGuestPitch = guest.pitch; + if (cbGuestPitch == 0) + { + /* Host must "assume image is tightly packed". Our surfaces are. */ + cbGuestPitch = pMipLevel->cbSurfacePitch; + } + else + { + /* vmsvgaR3GmrTransfer will verify the value, just check it is sane. */ + AssertReturn(cbGuestPitch <= SVGA3D_MAX_SURFACE_MEM_SIZE, VERR_INVALID_PARAMETER); + RT_UNTRUSTED_VALIDATED_FENCE(); + } + + /* srcx, srcy and srcz values are used to calculate the guest offset. + * The offset will be verified by vmsvgaR3GmrTransfer, so just check for overflows here. + */ + AssertReturn(srcz < UINT32_MAX / pMipLevel->mipmapSize.height / cbGuestPitch, VERR_INVALID_PARAMETER); + AssertReturn(u32GuestBlockY < UINT32_MAX / cbGuestPitch, VERR_INVALID_PARAMETER); + AssertReturn(u32GuestBlockX < UINT32_MAX / pSurface->cbBlock, VERR_INVALID_PARAMETER); + RT_UNTRUSTED_VALIDATED_FENCE(); + + if ( !VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface) + || VMSVGA3DSURFACE_NEEDS_DATA(pSurface)) + { + uint64_t uGuestOffset = u32GuestBlockX * pSurface->cbBlock + + u32GuestBlockY * cbGuestPitch + + srcz * pMipLevel->mipmapSize.height * cbGuestPitch; + AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER); + + /* vmsvga3dSurfaceDefine verifies the surface dimensions and clipBox is within them. */ + uint32_t uHostOffset = u32HostBlockX * pSurface->cbBlock + + u32HostBlockY * pMipLevel->cbSurfacePitch + + hostBox.z * pMipLevel->cbSurfacePlane; + AssertReturn(uHostOffset < pMipLevel->cbSurface, VERR_INTERNAL_ERROR); + + for (uint32_t z = 0; z < hostBox.d; ++z) + { + rc = vmsvgaR3GmrTransfer(pThis, + pThisCC, + transfer, + (uint8_t *)pMipLevel->pSurfaceData, + pMipLevel->cbSurface, + uHostOffset, + (int32_t)pMipLevel->cbSurfacePitch, + guest.ptr, + (uint32_t)uGuestOffset, + cbGuestPitch, + cBlocksX * pSurface->cbBlock, + cBlocksY); + AssertRC(rc); + + Log4(("first line [z=%d] (updated at offset 0x%x):\n%.*Rhxd\n", + z, uHostOffset, pMipLevel->cbSurfacePitch, pMipLevel->pSurfaceData)); + + uHostOffset += pMipLevel->cbSurfacePlane; + uGuestOffset += pMipLevel->mipmapSize.height * cbGuestPitch; + AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER); + } + } + + if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + SVGA3dCopyBox clipBox; + clipBox.x = hostBox.x; + clipBox.y = hostBox.y; + clipBox.z = hostBox.z; + clipBox.w = hostBox.w; + clipBox.h = hostBox.h; + clipBox.d = hostBox.d; + clipBox.srcx = srcx; + clipBox.srcy = srcy; + clipBox.srcz = srcz; + rc = pSvgaR3State->pFuncs3D->pfnSurfaceDMACopyBox(pThis, pThisCC, pState, pSurface, pMipLevel, host.face, host.mipmap, + guest.ptr, cbGuestPitch, transfer, + &clipBox, pContext, rc, i); + AssertRC(rc); + } + } + + if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + pMipLevel->fDirty = true; + pSurface->fDirty = true; + } + + return rc; +} + +static int vmsvga3dQueryWriteResult(PVGASTATE pThis, PVGASTATECC pThisCC, SVGAGuestPtr const *pGuestResult, + SVGA3dQueryState enmState, uint32_t u32Result) +{ + SVGA3dQueryResult queryResult; + queryResult.totalSize = sizeof(queryResult); /* Set by guest before query is ended. */ + queryResult.state = enmState; /* Set by host or guest. See SVGA3dQueryState. */ + queryResult.result32 = u32Result; + + int rc = vmsvgaR3GmrTransfer(pThis, pThisCC, SVGA3D_READ_HOST_VRAM, + (uint8_t *)&queryResult, sizeof(queryResult), 0, sizeof(queryResult), + *pGuestResult, 0, sizeof(queryResult), sizeof(queryResult), 1); + AssertRC(rc); + return rc; +} + +/* Used with saved state. */ +int vmsvga3dQueryCreate(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%u type=%d\n", cid, type)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + if (!VMSVGA3DQUERY_EXISTS(p)) + { + rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryCreate(pThisCC, pContext); + AssertRCReturn(rc, rc); + } + + return VINF_SUCCESS; + } + + /* Nothing else for VGPU9. */ + AssertFailedReturn(VERR_NOT_IMPLEMENTED); +} + +int vmsvga3dQueryBegin(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%u type=%d\n", cid, type)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + if (!VMSVGA3DQUERY_EXISTS(p)) + { + /* Lazy creation of the query object. */ + rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryCreate(pThisCC, pContext); + AssertRCReturn(rc, rc); + } + + rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryBegin(pThisCC, pContext); + AssertRCReturn(rc, rc); + + p->enmQueryState = VMSVGA3DQUERYSTATE_BUILDING; + p->u32QueryResult = 0; + + return VINF_SUCCESS; + } + + /* Nothing else for VGPU9. */ + AssertFailedReturn(VERR_NOT_IMPLEMENTED); +} + +int vmsvga3dQueryEnd(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%u type=%d\n", cid, type)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + Assert(p->enmQueryState == VMSVGA3DQUERYSTATE_BUILDING); + AssertMsgReturn(VMSVGA3DQUERY_EXISTS(p), ("Query is NULL\n"), VERR_INTERNAL_ERROR); + + rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryEnd(pThisCC, pContext); + AssertRCReturn(rc, rc); + + p->enmQueryState = VMSVGA3DQUERYSTATE_ISSUED; + return VINF_SUCCESS; + } + + /* Nothing else for VGPU9. */ + AssertFailedReturn(VERR_NOT_IMPLEMENTED); +} + +int vmsvga3dQueryWait(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type, PVGASTATE pThis, SVGAGuestPtr const *pGuestResult) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + LogFunc(("cid=%u type=%d guestResult GMR%d:0x%x\n", cid, type, pGuestResult->gmrId, pGuestResult->offset)); + + PVMSVGA3DCONTEXT pContext; + int rc = vmsvga3dContextFromCid(pState, cid, &pContext); + AssertRCReturn(rc, rc); + + if (type == SVGA3D_QUERYTYPE_OCCLUSION) + { + VMSVGA3DQUERY *p = &pContext->occlusion; + if (VMSVGA3DQUERY_EXISTS(p)) + { + if (p->enmQueryState == VMSVGA3DQUERYSTATE_ISSUED) + { + /* Only if not already in SIGNALED state, + * i.e. not a second read from the guest or after restoring saved state. + */ + uint32_t u32Pixels = 0; + rc = pSvgaR3State->pFuncsVGPU9->pfnOcclusionQueryGetData(pThisCC, pContext, &u32Pixels); + if (RT_SUCCESS(rc)) + { + p->enmQueryState = VMSVGA3DQUERYSTATE_SIGNALED; + p->u32QueryResult += u32Pixels; /* += because it might contain partial result from saved state. */ + } + } + + if (RT_SUCCESS(rc)) + { + /* pGuestResult can be NULL when saving the state. */ + if (pGuestResult) + { + /* Return data to the guest. */ + vmsvga3dQueryWriteResult(pThis, pThisCC, pGuestResult, SVGA3D_QUERYSTATE_SUCCEEDED, p->u32QueryResult); + } + return VINF_SUCCESS; + } + } + else + { + AssertMsgFailed(("GetData Query is NULL\n")); + } + + rc = VERR_INTERNAL_ERROR; + } + else + { + rc = VERR_NOT_IMPLEMENTED; + } + + if (pGuestResult) + vmsvga3dQueryWriteResult(pThis, pThisCC, pGuestResult, SVGA3D_QUERYSTATE_FAILED, 0); + AssertFailedReturn(rc); +} + +int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t idDstScreen, SVGASignedRect destRect, + SVGA3dSurfaceImageId srcImage, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect) +{ + /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */ + LogFunc(("dest=%d (%d,%d)(%d,%d) sid=%u (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", + idDstScreen, destRect.left, destRect.top, destRect.right, destRect.bottom, srcImage.sid, srcImage.face, srcImage.mipmap, + srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects)); + for (uint32_t i = 0; i < cRects; i++) + { + LogFunc(("clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom)); + } + + VMSVGASCREENOBJECT *pScreen = vmsvgaR3GetScreenObject(pThisCC, idDstScreen); + AssertReturn(pScreen, VERR_INTERNAL_ERROR); + + /* vmwgfx driver does not always initialize srcImage.mipmap and srcImage.face. They are assumed to be zero. */ + SVGA3dSurfaceImageId src; + src.sid = srcImage.sid; + src.mipmap = 0; + src.face = 0; + + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + if (pScreen->pHwScreen) + { + /* Use the backend accelerated method, if available. */ + if (pSvgaR3State->pFuncs3D) + { + int rc = pSvgaR3State->pFuncs3D->pfnSurfaceBlitToScreen(pThisCC, pScreen, destRect, src, srcRect, cRects, pRect); + if (rc == VINF_SUCCESS) + { + return VINF_SUCCESS; + } + } + } + + if (pSvgaR3State->pFuncsMap) + return vmsvga3dScreenUpdate(pThisCC, idDstScreen, destRect, src, srcRect, cRects, pRect); + + /** @todo scaling */ + AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER); + + SVGA3dCopyBox box; + SVGAGuestImage dest; + + box.srcz = 0; + box.z = 0; + box.d = 1; + + dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER; + dest.ptr.offset = pScreen->offVRAM; + dest.pitch = pScreen->cbPitch; + + if (cRects == 0) + { + /* easy case; no clipping */ + + /* SVGA_3D_CMD_SURFACE_DMA: + * 'define the "source" in each copyBox as the guest image and the + * "destination" as the host image, regardless of transfer direction.' + * + * Since the BlitToScreen operation transfers from a host surface to the guest VRAM, + * it must set the copyBox "source" to the guest destination coords and + * the copyBox "destination" to the host surface source coords. + */ + /* Host image. */ + box.x = srcRect.left; + box.y = srcRect.top; + box.w = srcRect.right - srcRect.left; + box.h = srcRect.bottom - srcRect.top; + /* Guest image. */ + box.srcx = destRect.left; + box.srcy = destRect.top; + + int rc = vmsvga3dSurfaceDMA(pThis, pThisCC, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box); + AssertRCReturn(rc, rc); + + /* Update the guest image, which is at box.src. */ + vmsvgaR3UpdateScreen(pThisCC, pScreen, box.srcx, box.srcy, box.w, box.h); + } + else + { + /** @todo merge into one SurfaceDMA call */ + for (uint32_t i = 0; i < cRects; i++) + { + /* "The clip rectangle coordinates are measured + * relative to the top-left corner of destRect." + * Therefore they are relative to the top-left corner of srcRect as well. + */ + + /* Host image. See 'SVGA_3D_CMD_SURFACE_DMA:' comment in the 'if' branch. */ + box.x = srcRect.left + pRect[i].left; + box.y = srcRect.top + pRect[i].top; + box.w = pRect[i].right - pRect[i].left; + box.h = pRect[i].bottom - pRect[i].top; + /* Guest image. The target screen memory is currently in the guest VRAM. */ + box.srcx = destRect.left + pRect[i].left; + box.srcy = destRect.top + pRect[i].top; + + int rc = vmsvga3dSurfaceDMA(pThis, pThisCC, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box); + AssertRCReturn(rc, rc); + + /* Update the guest image, which is at box.src. */ + vmsvgaR3UpdateScreen(pThisCC, pScreen, box.srcx, box.srcy, box.w, box.h); + } + } + + return VINF_SUCCESS; +} + +int vmsvga3dScreenUpdate(PVGASTATECC pThisCC, uint32_t idDstScreen, SVGASignedRect const &dstRect, + SVGA3dSurfaceImageId const &srcImage, SVGASignedRect const &srcRect, + uint32_t cDstClipRects, SVGASignedRect *paDstClipRect) +{ + //DEBUG_BREAKPOINT_TEST(); + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + +#ifdef LOG_ENABLED + LogFunc(("[%u] %d,%d %d,%d (%dx%d) -> %d,%d %d,%d (%dx%d), %u clip rects\n", + idDstScreen, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, + srcRect.right - srcRect.left, srcRect.bottom - srcRect.top, + dstRect.left, dstRect.top, dstRect.right, dstRect.bottom, + dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, cDstClipRects)); + for (uint32_t i = 0; i < cDstClipRects; i++) + { + LogFunc((" [%u] %d,%d %d,%d (%dx%d)\n", + i, paDstClipRect[i].left, paDstClipRect[i].top, paDstClipRect[i].right, paDstClipRect[i].bottom, + paDstClipRect[i].right - paDstClipRect[i].left, paDstClipRect[i].bottom - paDstClipRect[i].top)); + } +#endif + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, srcImage.sid, &pSurface); + AssertRCReturn(rc, rc); + + /* Update the screen from a surface. */ + ASSERT_GUEST_RETURN(idDstScreen < RT_ELEMENTS(pSvgaR3State->aScreens), VERR_INVALID_PARAMETER); + RT_UNTRUSTED_VALIDATED_FENCE(); + + VMSVGASCREENOBJECT *pScreen = &pSvgaR3State->aScreens[idDstScreen]; + + if ( srcRect.right <= srcRect.left + || srcRect.bottom <= srcRect.top) + return VINF_SUCCESS; /* Empty src rect. */ + + if ( dstRect.right <= dstRect.left + || dstRect.bottom <= dstRect.top) + return VINF_SUCCESS; /* Empty dst rect. */ + RT_UNTRUSTED_VALIDATED_FENCE(); + + ASSERT_GUEST_RETURN( srcRect.right - srcRect.left == dstRect.right - dstRect.left + && srcRect.bottom - srcRect.top == dstRect.bottom - dstRect.top, + VERR_INVALID_PARAMETER); /* Stretch is not supported. */ + + /* Destination box should be within the screen rectangle. */ + SVGA3dBox dstBox; + dstBox.x = dstRect.left; + dstBox.y = dstRect.top; + dstBox.z = 0; + dstBox.w = dstRect.right - dstRect.left; + dstBox.h = dstRect.bottom - dstRect.top; + dstBox.d = 1; + + SVGA3dSize dstBound; + dstBound.width = pScreen->cWidth; + dstBound.height = pScreen->cHeight; + dstBound.depth = 1; + + vmsvgaR3ClipBox(&dstBound, &dstBox); + ASSERT_GUEST_RETURN(dstBox.w > 0 && dstBox.h > 0, VERR_INVALID_PARAMETER); + RT_UNTRUSTED_VALIDATED_FENCE(); + + /* All dst clip rects will be clipped by the dst box because + * "The clip rectangle coordinates are measured relative to the top-left corner of destRect." + * Therefore they are relative to the top-left corner of srcRect as well. + */ + dstBound.width = dstBox.w; + dstBound.height = dstBox.h; + dstBound.depth = 1; + + SVGA3dBox srcBox; /* SurfaceMap will clip the box as necessary (srcMap.box). */ + srcBox.x = srcRect.left; + srcBox.y = srcRect.top; + srcBox.z = 0; + srcBox.w = srcRect.right - srcRect.left; + srcBox.h = srcRect.bottom - srcRect.top; + srcBox.d = 1; + + VMSVGA3D_MAPPED_SURFACE srcMap; + rc = vmsvga3dSurfaceMap(pThisCC, &srcImage, &srcBox, VMSVGA3D_SURFACE_MAP_READ, &srcMap); + if (RT_SUCCESS(rc)) + { + uint8_t const *pu8Src = (uint8_t *)srcMap.pvData; + + uint32_t const cbDst = pScreen->cHeight * pScreen->cbPitch; + uint8_t *pu8Dst; + if (pScreen->pvScreenBitmap) + pu8Dst = (uint8_t *)pScreen->pvScreenBitmap; + else + pu8Dst = (uint8_t *)pThisCC->pbVRam + pScreen->offVRAM; + + SVGASignedRect dstClipRect; + if (cDstClipRects == 0) + { + /* Entire source rect "relative to the top-left corner of destRect." */ + dstClipRect.left = 0; + dstClipRect.top = 0; + dstClipRect.right = dstBox.w; + dstClipRect.bottom = dstBox.h; + + cDstClipRects = 1; + paDstClipRect = &dstClipRect; + } + + for (uint32_t i = 0; i < cDstClipRects; i++) + { + SVGASignedRect const *pDstClipRect = &paDstClipRect[i]; + + SVGA3dBox box; + box.x = pDstClipRect->left; + box.y = pDstClipRect->top; + box.z = 0; + box.w = pDstClipRect->right - pDstClipRect->left; + box.h = pDstClipRect->bottom - pDstClipRect->top; + box.d = 1; + + vmsvgaR3ClipBox(&dstBound, &box); + ASSERT_GUEST_CONTINUE(box.w > 0 && box.h > 0); + + /* 'pu8Src' points to the mapped 'srcRect'. Take the clipping box into account. */ + uint8_t const *pu8SrcBox = pu8Src + + ((box.x + pSurface->cxBlock - 1) / pSurface->cxBlock) * pSurface->cxBlock * pSurface->cbBlock + + ((box.y + pSurface->cyBlock - 1) / pSurface->cyBlock) * pSurface->cyBlock * srcMap.cbRowPitch; + + /* The 'box' is actually in the destination coordinates relative to the top-left corner of destRect. + * Therefore it is relative to the top-left corner of srcRect as well. + */ + box.x += srcBox.x; + box.y += srcBox.y; + + VMSGA3D_BOX_DIMENSIONS srcDims; + rc = vmsvga3dGetBoxDimensions(pThisCC, &srcImage, &box, &srcDims); + if (RT_SUCCESS(rc)) + { + AssertContinue(srcDims.cyBlocks > 0); + + ASSERT_GUEST_BREAK( srcDims.offBox <= cbDst + && pScreen->cbPitch * (srcDims.cyBlocks - 1) + srcDims.cbRow <= cbDst - srcDims.offBox); + RT_UNTRUSTED_VALIDATED_FENCE(); + + uint8_t *pu8DstBox = pu8Dst + srcDims.offBox; + + if ( pSurface->format == SVGA3D_R8G8B8A8_UNORM + || pSurface->format == SVGA3D_R8G8B8A8_UNORM_SRGB) + { + for (uint32_t iRow = 0; iRow < srcDims.cyBlocks; ++iRow) + { + for (uint32_t x = 0; x < box.w * 4; x += 4) /* 'x' is a byte index. */ + { + pu8DstBox[x ] = pu8SrcBox[x + 2]; + pu8DstBox[x + 1] = pu8SrcBox[x + 1]; + pu8DstBox[x + 2] = pu8SrcBox[x ]; + pu8DstBox[x + 3] = pu8SrcBox[x + 3]; + } + + pu8SrcBox += srcMap.cbRowPitch; + pu8DstBox += pScreen->cbPitch; + } + } + else + { + for (uint32_t iRow = 0; iRow < srcDims.cyBlocks; ++iRow) + { + memcpy(pu8DstBox, pu8SrcBox, srcDims.cbRow); + + pu8SrcBox += srcMap.cbRowPitch; + pu8DstBox += pScreen->cbPitch; + } + } + } + } + + vmsvga3dSurfaceUnmap(pThisCC, &srcImage, &srcMap, /* fWritten = */ false); + + vmsvgaR3UpdateScreen(pThisCC, pScreen, dstBox.x, dstBox.y, dstBox.w, dstBox.h); + } + + return rc; +} + +int vmsvga3dCommandPresent(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect) +{ + /* Deprecated according to svga3d_reg.h. */ + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_NO_MEMORY); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface); + AssertRCReturn(rc, rc); + + /** @todo Detect screen from coords? Or split rect to screens? */ + VMSVGASCREENOBJECT *pScreen = vmsvgaR3GetScreenObject(pThisCC, 0); + AssertReturn(pScreen, VERR_INTERNAL_ERROR); + + /* If there are no recangles specified, just grab a screenful. */ + SVGA3dCopyRect DummyRect; + if (cRects != 0) + { /* likely */ } + else + { + /** @todo Find the usecase for this or check what the original device does. + * The original code was doing some scaling based on the surface + * size... */ + AssertMsgFailed(("No rects to present. Who is doing that and what do they actually expect?\n")); + DummyRect.x = DummyRect.srcx = 0; + DummyRect.y = DummyRect.srcy = 0; + DummyRect.w = pScreen->cWidth; + DummyRect.h = pScreen->cHeight; + cRects = 1; + pRect = &DummyRect; + } + + uint32_t i; + for (i = 0; i < cRects; ++i) + { + uint32_t idDstScreen = 0; /** @todo Use virtual coords: SVGA_ID_INVALID. */ + SVGASignedRect destRect; + destRect.left = pRect[i].x; + destRect.top = pRect[i].y; + destRect.right = pRect[i].x + pRect[i].w; + destRect.bottom = pRect[i].y + pRect[i].h; + + SVGA3dSurfaceImageId src; + src.sid = sid; + src.face = 0; + src.mipmap = 0; + + SVGASignedRect srcRect; + srcRect.left = pRect[i].srcx; + srcRect.top = pRect[i].srcy; + srcRect.right = pRect[i].srcx + pRect[i].w; + srcRect.bottom = pRect[i].srcy + pRect[i].h; + + /* Entire rect. */ + rc = vmsvga3dSurfaceBlitToScreen(pThis, pThisCC, idDstScreen, destRect, src, srcRect, 0, NULL); + AssertRCReturn(rc, rc); + } + + return VINF_SUCCESS; +} + +int vmsvga3dDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + + if (pScreen->pHwScreen) + { + pSvgaR3State->pFuncs3D->pfnDestroyScreen(pThisCC, pScreen); + } + + int rc = pSvgaR3State->pFuncs3D->pfnDefineScreen(pThis, pThisCC, pScreen); + if (RT_SUCCESS(rc)) + { + LogRelMax(1, ("VMSVGA: using accelerated graphics output\n")); + } + return rc; +} + +int vmsvga3dDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + + return pSvgaR3State->pFuncs3D->pfnDestroyScreen(pThisCC, pScreen); +} + +int vmsvga3dSurfaceInvalidate(PVGASTATECC pThisCC, uint32_t sid, uint32_t face, uint32_t mipmap) +{ + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturn(pState, VERR_INVALID_STATE); + + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface); + AssertRCReturn(rc, rc); + + if (face == SVGA_ID_INVALID && mipmap == SVGA_ID_INVALID) + { + /* This is a notification that "All images can be lost", i.e. the backend surface is not needed anymore. */ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + if (pSvgaR3State->pFuncs3D) + pSvgaR3State->pFuncs3D->pfnSurfaceDestroy(pThisCC, false, pSurface); + + for (uint32_t i = 0; i < pSurface->cLevels * pSurface->surfaceDesc.numArrayElements; ++i) + { + PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i]; + pMipmapLevel->fDirty = true; + } + } + else + { + PVMSVGA3DMIPMAPLEVEL pMipmapLevel; + rc = vmsvga3dMipmapLevel(pSurface, face, mipmap, &pMipmapLevel); + AssertRCReturn(rc, rc); + + /* Invalidate views, etc. */ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + if (pSvgaR3State->pFuncs3D) + pSvgaR3State->pFuncs3D->pfnSurfaceInvalidateImage(pThisCC, pSurface, face, mipmap); + + pMipmapLevel->fDirty = true; + } + pSurface->fDirty = true; + + return rc; +} + + +/* + * + * 3D + * + */ + +int vmsvga3dQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncs3D->pfnQueryCaps(pThisCC, idx3dCaps, pu32Val); +} + +int vmsvga3dChangeMode(PVGASTATECC pThisCC) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncs3D->pfnChangeMode(pThisCC); +} + +int vmsvga3dSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncs3D, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncs3D->pfnSurfaceCopy(pThisCC, dest, src, cCopyBoxes, pBox); +} + +void vmsvga3dUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturnVoid(pSvgaR3State->pFuncs3D); + pSvgaR3State->pFuncs3D->pfnUpdateHostScreenViewport(pThisCC, idScreen, pOldViewport); +} + +/** + * Updates the heap buffers for all surfaces or one specific one. + * + * @param pThisCC The VGA/VMSVGA state for ring-3. + * @param sid The surface ID, UINT32_MAX if all. + * @thread VMSVGAFIFO + */ +void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATECC pThisCC, uint32_t sid) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturnVoid(pSvgaR3State->pFuncs3D); + + PVMSVGA3DSTATE pState = pThisCC->svga.p3dState; + AssertReturnVoid(pState); + + if (sid == UINT32_MAX) + { + uint32_t cSurfaces = pState->cSurfaces; + for (sid = 0; sid < cSurfaces; sid++) + { + PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid]; + if (pSurface && pSurface->id == sid) + pSvgaR3State->pFuncs3D->pfnSurfaceUpdateHeapBuffers(pThisCC, pSurface); + } + } + else if (sid < pState->cSurfaces) + { + PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid]; + if (pSurface && pSurface->id == sid) + pSvgaR3State->pFuncs3D->pfnSurfaceUpdateHeapBuffers(pThisCC, pSurface); + } +} + + +/* + * + * VGPU9 + * + */ + +int vmsvga3dContextDefine(PVGASTATECC pThisCC, uint32_t cid) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnContextDefine(pThisCC, cid); +} + +int vmsvga3dContextDestroy(PVGASTATECC pThisCC, uint32_t cid) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnContextDestroy(pThisCC, cid); +} + +int vmsvga3dSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16]) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetTransform(pThisCC, cid, type, matrix); +} + +int vmsvga3dSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetZRange(pThisCC, cid, zRange); +} + +int vmsvga3dSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetRenderState(pThisCC, cid, cRenderStates, pRenderState); +} + +int vmsvga3dSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetRenderTarget(pThisCC, cid, type, target); +} + +int vmsvga3dSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetTextureState(pThisCC, cid, cTextureStates, pTextureState); +} + +int vmsvga3dSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetMaterial(pThisCC, cid, face, pMaterial); +} + +int vmsvga3dSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetLightData(pThisCC, cid, index, pData); +} + +int vmsvga3dSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetLightEnabled(pThisCC, cid, index, enabled); +} + +int vmsvga3dSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetViewPort(pThisCC, cid, pRect); +} + +int vmsvga3dSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4]) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetClipPlane(pThisCC, cid, index, plane); +} + +int vmsvga3dCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnCommandClear(pThisCC, cid, clearFlag, color, depth, stencil, cRects, pRect); +} + +int vmsvga3dDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnDrawPrimitives(pThisCC, cid, numVertexDecls, pVertexDecl, numRanges, pNumRange, cVertexDivisor, pVertexDivisor); +} + +int vmsvga3dSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnSetScissorRect(pThisCC, cid, pRect); +} + +int vmsvga3dGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnGenerateMipmaps(pThisCC, sid, filter); +} + +int vmsvga3dShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnShaderDefine(pThisCC, cid, shid, type, cbData, pShaderData); +} + +int vmsvga3dShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnShaderDestroy(pThisCC, cid, shid, type); +} + +int vmsvga3dShaderSet(PVGASTATECC pThisCC, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnShaderSet(pThisCC, pContext, cid, type, shid); +} + +int vmsvga3dShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsVGPU9, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsVGPU9->pfnShaderSetConst(pThisCC, cid, reg, type, ctype, cRegisters, pValues); +} + + +/* + * + * Map + * + */ + +void vmsvga3dSurfaceMapInit(VMSVGA3D_MAPPED_SURFACE *pMap, VMSVGA3D_SURFACE_MAP enmMapType, SVGA3dBox const *pBox, + PVMSVGA3DSURFACE pSurface, void *pvData, uint32_t cbRowPitch, uint32_t cbDepthPitch) +{ + uint32_t const cxBlocks = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock; + uint32_t const cyBlocks = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock; + + pMap->enmMapType = enmMapType; + pMap->format = pSurface->format; + pMap->box = *pBox; + pMap->cbBlock = pSurface->cbBlock; + pMap->cbRow = cxBlocks * pSurface->cbBlock; + pMap->cbRowPitch = cbRowPitch; + pMap->cRows = cyBlocks; + pMap->cbDepthPitch = cbDepthPitch; + pMap->pvData = (uint8_t *)pvData + + (pBox->x / pSurface->cxBlock) * pSurface->cbBlock + + (pBox->y / pSurface->cyBlock) * cbRowPitch + + pBox->z * cbDepthPitch; +} + + +int vmsvga3dSurfaceMap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, + VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface); + AssertRCReturn(rc, rc); + + if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsMap, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsMap->pfnSurfaceMap(pThisCC, pImage, pBox, enmMapType, pMap); + } + + PVMSVGA3DMIPMAPLEVEL pMipLevel; + rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel); + ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc); + + if (!pMipLevel->pSurfaceData) + { + rc = vmsvga3dSurfaceAllocMipLevels(pSurface); + AssertRCReturn(rc, rc); + } + + SVGA3dBox clipBox; + if (pBox) + { + clipBox = *pBox; + vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &clipBox); + ASSERT_GUEST_RETURN(clipBox.w && clipBox.h && clipBox.d, VERR_INVALID_PARAMETER); + } + else + { + clipBox.x = 0; + clipBox.y = 0; + clipBox.z = 0; + clipBox.w = pMipLevel->mipmapSize.width; + clipBox.h = pMipLevel->mipmapSize.height; + clipBox.d = pMipLevel->mipmapSize.depth; + } + + /// @todo Zero the box? + //if (enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD) + // RT_BZERO(.); + + vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface, + pMipLevel->pSurfaceData, pMipLevel->cbSurfacePitch, pMipLevel->cbSurfacePlane); + + LogFunc(("SysMem: sid = %u, pvData %p\n", pImage->sid, pMap->pvData)); + return VINF_SUCCESS; +} + +int vmsvga3dSurfaceUnmap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface); + AssertRCReturn(rc, rc); + + if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface)) + { + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + AssertReturn(pSvgaR3State->pFuncsMap, VERR_NOT_IMPLEMENTED); + return pSvgaR3State->pFuncsMap->pfnSurfaceUnmap(pThisCC, pImage, pMap, fWritten); + } + + PVMSVGA3DMIPMAPLEVEL pMipLevel; + rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel); + ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc); + + if ( fWritten + && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE + || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE + || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD)) + { + pMipLevel->fDirty = true; + pSurface->fDirty = true; + } + + return VINF_SUCCESS; +} + + +int vmsvga3dCalcSurfaceMipmapAndFace(PVGASTATECC pThisCC, uint32_t sid, uint32_t iSubresource, uint32_t *piMipmap, uint32_t *piFace) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface); + AssertRCReturn(rc, rc); + + vmsvga3dCalcMipmapAndFace(pSurface->cLevels, iSubresource, piMipmap, piFace); + return VINF_SUCCESS; +} + + +uint32_t vmsvga3dCalcSubresourceOffset(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface); + AssertRCReturn(rc, 0); + + ASSERT_GUEST_RETURN(pImage->face < pSurface->surfaceDesc.numArrayElements, 0); + + uint32_t offMipLevel = 0; + for (uint32_t i = 0; i < pImage->mipmap; ++i) + { + PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i]; + offMipLevel += pMipmapLevel->cbSurface; + } + + uint32_t offSubresource = pSurface->surfaceDesc.cbArrayElement * pImage->face + offMipLevel; + /** @todo Multisample? */ + return offSubresource; +} + + +uint32_t vmsvga3dGetArrayElements(PVGASTATECC pThisCC, SVGA3dSurfaceId sid) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface); + AssertRCReturn(rc, 0); + + return pSurface->surfaceDesc.numArrayElements; +} + + +uint32_t vmsvga3dGetSubresourceCount(PVGASTATECC pThisCC, SVGA3dSurfaceId sid) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface); + AssertRCReturn(rc, 0); + + return pSurface->surfaceDesc.numArrayElements * pSurface->cLevels; +} + + +/* + * Calculates memory layout of a surface box for memcpy: + */ +int vmsvga3dGetBoxDimensions(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, + VMSGA3D_BOX_DIMENSIONS *pResult) +{ + PVMSVGA3DSURFACE pSurface; + int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pImage->sid, &pSurface); + AssertRCReturn(rc, rc); + + PVMSVGA3DMIPMAPLEVEL pMipLevel; + rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel); + ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc); + + /* Clip the box. */ + SVGA3dBox clipBox; + if (pBox) + { + clipBox = *pBox; + vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &clipBox); + ASSERT_GUEST_RETURN(clipBox.w && clipBox.h && clipBox.d, VERR_INVALID_PARAMETER); + } + else + { + clipBox.x = 0; + clipBox.y = 0; + clipBox.z = 0; + clipBox.w = pMipLevel->mipmapSize.width; + clipBox.h = pMipLevel->mipmapSize.height; + clipBox.d = pMipLevel->mipmapSize.depth; + } + + uint32_t const cBlocksX = (clipBox.w + pSurface->cxBlock - 1) / pSurface->cxBlock; + uint32_t const cBlocksY = (clipBox.h + pSurface->cyBlock - 1) / pSurface->cyBlock; + + pResult->offSubresource = vmsvga3dCalcSubresourceOffset(pThisCC, pImage); + pResult->offBox = (clipBox.x / pSurface->cxBlock) * pSurface->cbBlock + + (clipBox.y / pSurface->cyBlock) * pMipLevel->cbSurfacePitch + + clipBox.z * pMipLevel->cbSurfacePlane; + pResult->cbRow = cBlocksX * pSurface->cbBlock; + pResult->cbPitch = pMipLevel->cbSurfacePitch; + pResult->cyBlocks = cBlocksY; + pResult->cbDepthPitch = pMipLevel->cbSurfacePlane; + + return VINF_SUCCESS; +} + + +/* + * Whether a legacy 3D backend is used. + * The new DX context can be built together with the legacy D3D9 or OpenGL backend. + * The actual backend is selected at the VM startup. + */ +bool vmsvga3dIsLegacyBackend(PVGASTATECC pThisCC) +{ + PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State; + return pSvgaR3State->pFuncsDX == NULL; +} + |