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-rw-r--r--src/VBox/Devices/Graphics/shaderlib/shader_sm4.c444
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diff --git a/src/VBox/Devices/Graphics/shaderlib/shader_sm4.c b/src/VBox/Devices/Graphics/shaderlib/shader_sm4.c
new file mode 100644
index 00000000..3e5a5cb6
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/shader_sm4.c
@@ -0,0 +1,444 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+
+#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
+#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+
+#define WINED3D_SM4_OPCODE_MASK 0xff
+
+#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
+#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
+
+#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
+#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
+
+#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
+#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
+
+#define WINED3D_SM4_WRITEMASK_SHIFT 4
+#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
+
+#define WINED3D_SM4_SWIZZLE_SHIFT 4
+#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
+
+#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
+#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
+
+enum wined3d_sm4_opcode
+{
+ WINED3D_SM4_OP_ADD = 0x00,
+ WINED3D_SM4_OP_BREAK = 0x02,
+ WINED3D_SM4_OP_BREAKC = 0x03,
+ WINED3D_SM4_OP_CUT = 0x09,
+ WINED3D_SM4_OP_DP3 = 0x10,
+ WINED3D_SM4_OP_DP4 = 0x11,
+ WINED3D_SM4_OP_EMIT = 0x13,
+ WINED3D_SM4_OP_ENDIF = 0x15,
+ WINED3D_SM4_OP_ENDLOOP = 0x16,
+ WINED3D_SM4_OP_EXP = 0x19,
+ WINED3D_SM4_OP_IADD = 0x1e,
+ WINED3D_SM4_OP_IF = 0x1f,
+ WINED3D_SM4_OP_IGE = 0x21,
+ WINED3D_SM4_OP_LOG = 0x2f,
+ WINED3D_SM4_OP_LT = 0x31,
+ WINED3D_SM4_OP_MIN = 0x33,
+ WINED3D_SM4_OP_MAX = 0x34,
+ WINED3D_SM4_OP_MOV = 0x36,
+ WINED3D_SM4_OP_MUL = 0x38,
+ WINED3D_SM4_OP_RET = 0x3e,
+ WINED3D_SM4_OP_RSQ = 0x44,
+ WINED3D_SM4_OP_SINCOS = 0x4d,
+};
+
+enum wined3d_sm4_register_type
+{
+ WINED3D_SM4_RT_TEMP = 0x0,
+ WINED3D_SM4_RT_INPUT = 0x1,
+ WINED3D_SM4_RT_OUTPUT = 0x2,
+ WINED3D_SM4_RT_IMMCONST = 0x4,
+ WINED3D_SM4_RT_CONSTBUFFER = 0x8,
+};
+
+enum wined3d_sm4_immconst_type
+{
+ WINED3D_SM4_IMMCONST_FLOAT = 0x1,
+ WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
+};
+
+struct wined3d_sm4_data
+{
+ struct wined3d_shader_version shader_version;
+ const DWORD *end;
+ DWORD tokens_num;
+ const struct wined3d_shader_signature *output_signature;
+};
+
+struct wined3d_sm4_opcode_info
+{
+ enum wined3d_sm4_opcode opcode;
+ enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
+ UINT dst_count;
+ UINT src_count;
+};
+
+struct sysval_map
+{
+ enum wined3d_sysval_semantic sysval;
+ WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
+ UINT register_idx;
+};
+
+static const struct wined3d_sm4_opcode_info opcode_table[] =
+{
+ {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
+ {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
+ {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
+ {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
+ {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
+ {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
+ {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
+ {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
+ {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
+ {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
+ {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
+ {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
+ {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
+ {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
+ {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
+ {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
+ {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
+ {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
+ {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
+ {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
+ {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
+ {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
+};
+
+static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
+{
+ /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
+ /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
+ /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
+ /* UNKNOWN */ 0,
+ /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
+ /* UNKNOWN */ 0,
+ /* UNKNOWN */ 0,
+ /* UNKNOWN */ 0,
+ /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
+};
+
+static const struct sysval_map sysval_map[] =
+{
+ {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
+ {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
+ {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
+ {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
+ {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
+ {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
+ {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
+ {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
+ {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
+};
+
+static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
+{
+ unsigned int i;
+
+ for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
+ {
+ if (opcode == opcode_table[i].opcode) return &opcode_table[i];
+ }
+
+ return NULL;
+}
+
+static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
+{
+ unsigned int i;
+
+ for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
+ {
+ if (sysval == sysval_map[i].sysval)
+ {
+ reg->type = sysval_map[i].register_type;
+ reg->idx = sysval_map[i].register_idx;
+ }
+ }
+}
+
+static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
+{
+ switch (priv->shader_version.type)
+ {
+ case WINED3D_SHADER_TYPE_PIXEL:
+ if (reg->type == WINED3DSPR_OUTPUT)
+ {
+ unsigned int i;
+ const struct wined3d_shader_signature *s = priv->output_signature;
+
+ if (!s)
+ {
+ ERR("Shader has no output signature, unable to map register.\n");
+ break;
+ }
+
+ for (i = 0; i < s->element_count; ++i)
+ {
+ if (s->elements[i].register_idx == reg->idx)
+ {
+ map_sysval(s->elements[i].sysval_semantic, reg);
+ break;
+ }
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void *shader_sm4_init(const DWORD *byte_code, DWORD tokens_num, const struct wined3d_shader_signature *output_signature)
+{
+ struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
+ if (!priv)
+ {
+ ERR("Failed to allocate private data\n");
+ return NULL;
+ }
+
+ priv->end = NULL;
+ priv->tokens_num = tokens_num;
+ priv->output_signature = output_signature;
+
+ return priv;
+}
+
+static void shader_sm4_free(void *data)
+{
+ HeapFree(GetProcessHeap(), 0, data);
+}
+
+static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
+{
+ struct wined3d_sm4_data *priv = data;
+ DWORD version_token;
+
+ priv->end = *ptr;
+
+ version_token = *(*ptr)++;
+ TRACE("version: 0x%08x\n", version_token);
+
+ TRACE("token count: %u\n", **ptr);
+ priv->end += *(*ptr)++;
+
+ switch (version_token >> 16)
+ {
+ case WINED3D_SM4_PS:
+ priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
+ break;
+
+ case WINED3D_SM4_VS:
+ priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
+ break;
+
+ case WINED3D_SM4_GS:
+ priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
+ break;
+
+ default:
+ FIXME("Unrecognized shader type %#x\n", version_token >> 16);
+ }
+ priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
+ priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
+
+ *shader_version = priv->shader_version;
+}
+
+static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
+ UINT *param_size)
+{
+ const struct wined3d_sm4_opcode_info *opcode_info;
+ DWORD token = *(*ptr)++;
+ DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
+
+ *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
+
+ opcode_info = get_opcode_info(opcode);
+ if (!opcode_info)
+ {
+ FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
+ ins->handler_idx = WINED3DSIH_TABLE_SIZE;
+ return;
+ }
+
+ ins->handler_idx = opcode_info->handler_idx;
+ ins->flags = 0;
+ ins->coissue = 0;
+ ins->predicate = 0;
+ ins->dst_count = opcode_info->dst_count;
+ ins->src_count = opcode_info->src_count;
+}
+
+static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
+ struct wined3d_shader_src_param *src_rel_addr)
+{
+ struct wined3d_sm4_data *priv = data;
+ DWORD token = *(*ptr)++;
+ enum wined3d_sm4_register_type register_type;
+ DWORD order;
+
+ register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
+ if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
+ {
+ FIXME("Unhandled register type %#x\n", register_type);
+ src_param->reg.type = WINED3DSPR_TEMP;
+ }
+ else
+ {
+ src_param->reg.type = register_type_table[register_type];
+ }
+
+ order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
+
+ if (order < 1) src_param->reg.idx = ~0U;
+ else src_param->reg.idx = *(*ptr)++;
+
+ if (order < 2) src_param->reg.array_idx = ~0U;
+ else src_param->reg.array_idx = *(*ptr)++;
+
+ if (order > 2) FIXME("Unhandled order %u.\n", order);
+
+ if (register_type == WINED3D_SM4_RT_IMMCONST)
+ {
+ enum wined3d_sm4_immconst_type immconst_type =
+ (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
+ src_param->swizzle = WINED3DSP_NOSWIZZLE;
+
+ switch(immconst_type)
+ {
+ case WINED3D_SM4_IMMCONST_FLOAT:
+ src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
+ memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
+ *ptr += 1;
+ break;
+
+ case WINED3D_SM4_IMMCONST_FLOAT4:
+ src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
+ memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
+ *ptr += 4;
+ break;
+
+ default:
+ FIXME("Unhandled immediate constant type %#x\n", immconst_type);
+ break;
+ }
+ }
+ else
+ {
+ src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
+ }
+
+ src_param->modifiers = 0;
+ src_param->reg.rel_addr = NULL;
+
+ map_register(priv, &src_param->reg);
+}
+
+static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
+ struct wined3d_shader_src_param *dst_rel_addr)
+{
+ struct wined3d_sm4_data *priv = data;
+ DWORD token = *(*ptr)++;
+ enum wined3d_sm4_register_type register_type;
+ DWORD order;
+
+ register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
+ if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
+ {
+ FIXME("Unhandled register type %#x\n", register_type);
+ dst_param->reg.type = WINED3DSPR_TEMP;
+ }
+ else
+ {
+ dst_param->reg.type = register_type_table[register_type];
+ }
+
+ order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
+
+ if (order < 1) dst_param->reg.idx = ~0U;
+ else dst_param->reg.idx = *(*ptr)++;
+
+ if (order < 2) dst_param->reg.array_idx = ~0U;
+ else dst_param->reg.array_idx = *(*ptr)++;
+
+ if (order > 2) FIXME("Unhandled order %u.\n", order);
+
+ dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
+ dst_param->modifiers = 0;
+ dst_param->shift = 0;
+ dst_param->reg.rel_addr = NULL;
+
+ map_register(priv, &dst_param->reg);
+}
+
+static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
+{
+ FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
+}
+
+static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
+{
+ FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
+ *comment = NULL;
+}
+
+static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
+{
+ struct wined3d_sm4_data *priv = data;
+ return *ptr >= priv->end;
+}
+
+const struct wined3d_shader_frontend sm4_shader_frontend =
+{
+ shader_sm4_init,
+ shader_sm4_free,
+ shader_sm4_read_header,
+ shader_sm4_read_opcode,
+ shader_sm4_read_src_param,
+ shader_sm4_read_dst_param,
+ shader_sm4_read_semantic,
+ shader_sm4_read_comment,
+ shader_sm4_is_end,
+};