diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h | 417 |
1 files changed, 417 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h new file mode 100644 index 00000000..5ef58c85 --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h @@ -0,0 +1,417 @@ +/* + * Copyright 2011 Dylan Smith + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +#ifndef __WINE_D3DX9ANIM_H +#define __WINE_D3DX9ANIM_H + +DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9); +DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf); +DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c); +DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e); + +typedef enum _D3DXMESHDATATYPE +{ + D3DXMESHTYPE_MESH = 1, + D3DXMESHTYPE_PMESH = 2, + D3DXMESHTYPE_PATCHMESH = 3, + D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff, +} D3DXMESHDATATYPE; + +typedef enum _D3DXCALLBACK_SEARCH_FLAGS +{ + D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001, + D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002, + D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff, +} D3DXCALLBACK_SEARCH_FLAGS; + +typedef enum _D3DXPLAYBACK_TYPE +{ + D3DXPLAY_LOOP = 0, + D3DXPLAY_ONCE = 1, + D3DXPLAY_PINGPONG = 2, + D3DXPLAY_FORCE_DWORD = 0x7fffffff, +} D3DXPLAYBACK_TYPE; + +typedef enum _D3DXCOMPRESSION_FLAGS +{ + D3DXCOMPRESSION_DEFAULT = 0x00000000, + D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff, +} D3DXCOMPRESSION_FLAGS; + +typedef enum _D3DXPRIORITY_TYPE +{ + D3DXPRIORITY_LOW = 0, + D3DXPRIORITY_HIGH = 1, + D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, +} D3DXPRIORITY_TYPE; + +typedef enum _D3DXEVENT_TYPE +{ + D3DXEVENT_TRACKSPEED = 0, + D3DXEVENT_TRACKWEIGHT = 1, + D3DXEVENT_TRACKPOSITION = 2, + D3DXEVENT_TRACKENABLE = 3, + D3DXEVENT_PRIORITYBLEND = 4, + D3DXEVENT_FORCE_DWORD = 0x7fffffff, +} D3DXEVENT_TYPE; + +typedef enum _D3DXTRANSITION_TYPE +{ + D3DXTRANSITION_LINEAR = 0, + D3DXTRANSITION_EASEINEASEOUT = 1, + D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, +} D3DXTRANSITION_TYPE; + + +typedef struct _D3DXMESHDATA +{ + D3DXMESHDATATYPE Type; + + union + { + ID3DXMesh *pMesh; + ID3DXPMesh *pPMesh; + ID3DXPatchMesh *pPatchMesh; + } DUMMYUNIONNAME; +} D3DXMESHDATA, *LPD3DXMESHDATA; + +typedef struct _D3DXMESHCONTAINER +{ + char *Name; + D3DXMESHDATA MeshData; + LPD3DXMATERIAL pMaterials; + LPD3DXEFFECTINSTANCE pEffects; + DWORD NumMaterials; + DWORD *pAdjacency; + ID3DXSkinInfo *pSkinInfo; + struct _D3DXMESHCONTAINER *pNextMeshContainer; +} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER; + +typedef struct _D3DXFRAME +{ + char *Name; + D3DXMATRIX TransformationMatrix; + LPD3DXMESHCONTAINER pMeshContainer; + struct _D3DXFRAME *pFrameSibling; + struct _D3DXFRAME *pFrameFirstChild; +} D3DXFRAME, *LPD3DXFRAME; + +typedef struct _D3DXKEY_VECTOR3 +{ + FLOAT Time; + D3DXVECTOR3 Value; +} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3; + +typedef struct _D3DXKEY_QUATERNION +{ + FLOAT Time; + D3DXQUATERNION Value; +} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION; + +typedef struct _D3DXKEY_CALLBACK +{ + float Time; + void *pCallbackData; +} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK; + +typedef struct _D3DXTRACK_DESC +{ + D3DXPRIORITY_TYPE Priority; + FLOAT Weight; + FLOAT Speed; + DOUBLE Position; + BOOL Enable; +} D3DXTRACK_DESC, *LPD3DXTRACK_DESC; + +typedef struct _D3DXEVENT_DESC +{ + D3DXEVENT_TYPE Type; + UINT Track; + DOUBLE StartTime; + DOUBLE Duration; + D3DXTRANSITION_TYPE Transition; + union + { + FLOAT Weight; + FLOAT Speed; + DOUBLE Position; + BOOL Enable; + } DUMMYUNIONNAME; +} D3DXEVENT_DESC, *LPD3DXEVENT_DESC; + +typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE; + +typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY; +typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA; +typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA; +typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET; +typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET; +typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET; +typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER; +typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; + +#undef INTERFACE + +#define INTERFACE ID3DXAllocateHierarchy +DECLARE_INTERFACE(ID3DXAllocateHierarchy) +{ + STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE; + STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data, + const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, + DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info, + D3DXMESHCONTAINER **new_mesh_container) PURE; + STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE; + STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXLoadUserData +DECLARE_INTERFACE(ID3DXLoadUserData) +{ + STDMETHOD(LoadTopLevelData)(ID3DXFileData *child_data) PURE; + STDMETHOD(LoadFrameChildData)(D3DXFRAME *frame, ID3DXFileData *child_data) PURE; + STDMETHOD(LoadMeshChildData)(D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXSaveUserData +DECLARE_INTERFACE(ID3DXSaveUserData) +{ + STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame, + ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE; + STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container, + ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE; + STDMETHOD(AddTopLevelDataObjectsPre)(ID3DXFileSaveObject *save_obj) PURE; + STDMETHOD(AddTopLevelDataObjectsPost)(ID3DXFileSaveObject *save_obj) PURE; + STDMETHOD(RegisterTemplates)(ID3DXFile *file) PURE; + STDMETHOD(SaveTemplates)(ID3DXFileSaveObject *save_obj) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXAnimationSet +DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationSet methods ***/ + STDMETHOD_(const char *, GetName)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE; + STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, + D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position, + void **callback_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXKeyframedAnimationSet +DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationSet methods ***/ + STDMETHOD_(const char *, GetName)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE; + STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, + D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position, + void **callback_data) PURE; + /*** ID3DXKeyframedAnimationSet methods ***/ + STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; + STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; + STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE; + STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE; + STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE; + STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE; + STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE; + STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE; + STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE; + STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE; + STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE; + STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE; + STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE; + STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE; + STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; + STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE; + STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE; + STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE; + STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE; + STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE; + STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE; + STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys, + UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys, + const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys, + DWORD *animation_index) PURE; + STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy, + ID3DXBuffer **compressed_data) PURE; + STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXCompressedAnimationSet +DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationSet methods ***/ + STDMETHOD_(const char *, GetName)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE; + STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, + D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position, + void **callback_data) PURE; + /*** ID3DXCompressedAnimationSet methods ***/ + STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; + STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; + STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE; + STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; + STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXAnimationCallbackHandler +DECLARE_INTERFACE(ID3DXAnimationCallbackHandler) +{ + STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXAnimationController +DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationController methods ***/ + STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; + STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix, + D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE; + STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE; + STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE; + STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE; + STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE; + STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler **callback_handler) PURE; + STDMETHOD(ResetTime)(THIS) PURE; + STDMETHOD_(DOUBLE, GetTime)(THIS) PURE; + STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE; + STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE; + STDMETHOD(GetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE *priority) PURE; + STDMETHOD(SetTrackSpeed)(THIS_ UINT track, FLOAT speed) PURE; + STDMETHOD(SetTrackWeight)(THIS_ UINT track, FLOAT weight) PURE; + STDMETHOD(SetTrackPosition)(THIS_ UINT track, DOUBLE position) PURE; + STDMETHOD(SetTrackEnable)(THIS_ UINT track, BOOL enable) PURE; + STDMETHOD(SetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE; + STDMETHOD(GetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE; + STDMETHOD(SetPriorityBlend)(THIS_ FLOAT blend_weight) PURE; + STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, FLOAT new_speed, + DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, FLOAT new_weight, + DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, DOUBLE new_position, DOUBLE start_time) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, BOOL new_enable, DOUBLE start_time) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT new_blend_weight, + DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE; + STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE; + STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE; + STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE handle) PURE; + STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE; + STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, LPD3DXEVENT_DESC desc) PURE; + STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets, + UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE; +}; +#undef INTERFACE + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, + D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); +HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, + D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); +#define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX) +HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags, + struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc, + struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy, + struct ID3DXAnimationController **animation_controller); +HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format, + const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller, + ID3DXSaveUserData *user_data_saver); +HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format, + const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller, + ID3DXSaveUserData *user_data_saver); +#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile) +HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc); +HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child); +D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name); +HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller); +UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root); +HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center, + FLOAT *radius); +HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second, + D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count, + const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set); +HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second, + D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count, + const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set); +HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count, + UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3DX9ANIM_H */ |