diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9mesh.h')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9mesh.h | 1066 |
1 files changed, 1066 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9mesh.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9mesh.h new file mode 100644 index 00000000..79c0dcc7 --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9mesh.h @@ -0,0 +1,1066 @@ +/* + * Copyright (C) 2009 David Adam + * Copyright (C) 2010 Tony Wasserka + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +#include <d3dx9.h> + +#ifndef __WINE_D3DX9MESH_H +#define __WINE_D3DX9MESH_H + +DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); +DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); +DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); +DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5); +DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4); +DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); +DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); +DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07); +DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); +DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); + +#define UNUSED16 (0xffff) +#define UNUSED32 (0xffffffff) + +enum _MAX_FVF_DECL_SIZE +{ + MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 +}; + +enum _D3DXMESH +{ + D3DXMESH_32BIT = 0x001, + D3DXMESH_DONOTCLIP = 0x002, + D3DXMESH_POINTS = 0x004, + D3DXMESH_RTPATCHES = 0x008, + D3DXMESH_NPATCHES = 0x4000, + D3DXMESH_VB_SYSTEMMEM = 0x010, + D3DXMESH_VB_MANAGED = 0x020, + D3DXMESH_VB_WRITEONLY = 0x040, + D3DXMESH_VB_DYNAMIC = 0x080, + D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, + D3DXMESH_IB_SYSTEMMEM = 0x100, + D3DXMESH_IB_MANAGED = 0x200, + D3DXMESH_IB_WRITEONLY = 0x400, + D3DXMESH_IB_DYNAMIC = 0x800, + D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000, + D3DXMESH_VB_SHARE = 0x1000, + D3DXMESH_USEHWONLY = 0x2000, + D3DXMESH_SYSTEMMEM = 0x110, + D3DXMESH_MANAGED = 0x220, + D3DXMESH_WRITEONLY = 0x440, + D3DXMESH_DYNAMIC = 0x880, + D3DXMESH_SOFTWAREPROCESSING = 0x18000 +}; + +enum _D3DXMESHOPT +{ + D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, + D3DXMESHOPT_COMPACT = 0x01000000, + D3DXMESHOPT_ATTRSORT = 0x02000000, + D3DXMESHOPT_VERTEXCACHE = 0x04000000, + D3DXMESHOPT_STRIPREORDER = 0x08000000, + D3DXMESHOPT_IGNOREVERTS = 0x10000000, + D3DXMESHOPT_DONOTSPLIT = 0x20000000, +}; + +typedef enum _D3DXPATCHMESHTYPE +{ + D3DXPATCHMESH_RECT = 1, + D3DXPATCHMESH_TRI = 2, + D3DXPATCHMESH_NPATCH = 3, + D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, +} D3DXPATCHMESHTYPE; + +enum _D3DXPATCHMESH +{ + D3DXPATCHMESH_DEFAULT = 0, +}; + +enum _D3DXMESHSIMP +{ + D3DXMESHSIMP_VERTEX = 0x1, + D3DXMESHSIMP_FACE = 0x2, +}; + +typedef enum D3DXCLEANTYPE { + D3DXCLEAN_BACKFACING = 0x00000001, + D3DXCLEAN_BOWTIES = 0x00000002, + + D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, + D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, + D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, +} D3DXCLEANTYPE; + +typedef enum _D3DXTANGENT +{ + D3DXTANGENT_WRAP_U = 0x0001, + D3DXTANGENT_WRAP_V = 0x0002, + D3DXTANGENT_WRAP_UV = 0x0003, + D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004, + D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008, + D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x0010, + D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x0020, + D3DXTANGENT_WEIGHT_BY_AREA = 0x0040, + D3DXTANGENT_WEIGHT_EQUAL = 0x0080, + D3DXTANGENT_WIND_CW = 0x0100, + D3DXTANGENT_CALCULATE_NORMALS = 0x0200, + D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, +} D3DXTANGENT; + +typedef enum _D3DXIMT +{ + D3DXIMT_WRAP_U = 0x01, + D3DXIMT_WRAP_V = 0x02, + D3DXIMT_WRAP_UV = 0x03, +} D3DXIMT; + +typedef enum _D3DXUVATLAS +{ + D3DXUVATLAS_DEFAULT = 0x00, + D3DXUVATLAS_GEODESIC_FAST = 0x01, + D3DXUVATLAS_GEODESIC_QUALITY = 0x02, +} D3DXUVATLAS; + +typedef enum _D3DXEFFECTDEFAULTTYPE +{ + D3DXEDT_STRING = 1, + D3DXEDT_FLOATS = 2, + D3DXEDT_DWORD = 3, + D3DXEDT_FORCEDWORD = 0x7fffffff, +} D3DXEFFECTDEFAULTTYPE; + +enum _D3DXWELDEPSILONSFLAGS +{ + D3DXWELDEPSILONS_WELDALL = 0x1, + D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, + D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, + D3DXWELDEPSILONS_DONOTSPLIT = 0x8, +}; + +typedef enum _D3DXSHCOMPRESSQUALITYTYPE +{ + D3DXSHCQUAL_FASTLOWQUALITY = 1, + D3DXSHCQUAL_SLOWHIGHQUALITY = 2, + D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff, +} D3DXSHCOMPRESSQUALITYTYPE; + +typedef enum _D3DXSHGPUSIMOPT +{ + D3DXSHGPUSIMOPT_SHADOWRES256 = 1, + D3DXSHGPUSIMOPT_SHADOWRES512 = 0, + D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, + D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, + D3DXSHGPUSIMOPT_HIGHQUALITY = 4, + D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff, +} D3DXSHGPUSIMOPT; + +typedef struct ID3DXBaseMesh* LPD3DXBASEMESH; +typedef struct ID3DXMesh* LPD3DXMESH; +typedef struct ID3DXPMesh *LPD3DXPMESH; +typedef struct ID3DXSPMesh *LPD3DXSPMESH; +typedef struct ID3DXSkinInfo *LPD3DXSKININFO; +typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; +typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER; +typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; +typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE; +typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; + +typedef struct _D3DXATTRIBUTERANGE { + DWORD AttribId; + DWORD FaceStart; + DWORD FaceCount; + DWORD VertexStart; + DWORD VertexCount; +} D3DXATTRIBUTERANGE; + +typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; + +typedef struct _D3DXMATERIAL +{ + D3DMATERIAL9 MatD3D; + char *pTextureFilename; +} D3DXMATERIAL, *LPD3DXMATERIAL; + +typedef struct _D3DXEFFECTDEFAULT +{ + char *pParamName; + D3DXEFFECTDEFAULTTYPE Type; + DWORD NumBytes; + void *pValue; +} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; + +typedef struct _D3DXEFFECTINSTANCE +{ + char *pEffectFilename; + DWORD NumDefaults; + LPD3DXEFFECTDEFAULT pDefaults; +} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; + +typedef struct _D3DXATTRIBUTEWEIGHTS +{ + FLOAT Position; + FLOAT Boundary; + FLOAT Normal; + FLOAT Diffuse; + FLOAT Specular; + FLOAT Texcoords[8]; + FLOAT Tangent; + FLOAT Binormal; +} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; + +typedef struct _D3DXWELDEPSILONS +{ + FLOAT Position; + FLOAT BlendWeights; + FLOAT Normals; + FLOAT PSize; + FLOAT Specular; + FLOAT Diffuse; + FLOAT Texcoords[8]; + FLOAT Tangent; + FLOAT Binormal; + FLOAT TessFactor; +} D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS; + +typedef struct _D3DXBONECOMBINATION +{ + DWORD AttribId; + DWORD FaceStart; + DWORD FaceCount; + DWORD VertexStart; + DWORD VertexCout; + DWORD *BoneId; +} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; + +typedef struct _D3DXPATCHINFO +{ + D3DXPATCHMESHTYPE PatchType; + D3DDEGREETYPE Degree; + D3DBASISTYPE Basis; +} D3DXPATCHINFO, *LPD3DXPATCHINFO; + +typedef struct _D3DXINTERSECTINFO +{ + DWORD FaceIndex; + FLOAT U; + FLOAT V; + FLOAT Dist; +} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; + +typedef struct _D3DXSHMATERIAL +{ + D3DCOLORVALUE Diffuse; + BOOL bMirror; + BOOL bSubSurf; + FLOAT RelativeIndexOfRefraction; + D3DCOLORVALUE Absorption; + D3DCOLORVALUE ReducedScattering; +} D3DXSHMATERIAL; + +typedef struct _D3DXSHPRTSPLITMESHVERTDATA +{ + UINT uVertRemap; + UINT uSubCluster; + UCHAR ucVertStatus; +} D3DXSHPRTSPLITMESHVERTDATA; + +typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA +{ + UINT uVertStart; + UINT uVertLength; + UINT uFaceStart; + UINT uFaceLength; + UINT uClusterStart; + UINT uClusterLength; +} D3DXSHPRTSPLITMESHCLUSTERDATA; + +typedef struct _XFILECOMPRESSEDANIMATIONSET +{ + DWORD CompressedBlockSize; + FLOAT TicksPerSec; + DWORD PlaybackType; + DWORD BufferLength; +} XFILECOMPRESSEDANIMATIONSET; + +typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx); +typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *); +typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx); + +#undef INTERFACE +#define INTERFACE ID3DXBaseMesh + +DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseMesh ***/ + STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; + STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXMesh +DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseMesh ***/ + STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; + STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + /*** ID3DXMesh ***/ + STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; + STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; + STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, + DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; + STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, + DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; + STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table, + DWORD attrib_table_size) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPMesh +DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseMesh ***/ + STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; + STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + /*** ID3DXPMesh ***/ + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; + STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; + STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; + STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; + STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material, + const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE; + STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap, + ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; + STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE; + STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; + STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; + STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE; + STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXSPMesh +DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXSPMesh ***/ + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, DWORD *adjacency_out, + DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, DWORD *adjacency_out, + DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, + float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, + float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; + STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; + STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; + STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; + STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE; + STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPatchMesh +DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPatchMesh ***/ + STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; + STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; + STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE; + STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; + STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter, + D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, + DWORD lod_bias) PURE; + STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter, + D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap, + DWORD *lod_bias) PURE; + STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE; + STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level, + DWORD min_tess_level, ID3DXMesh *mesh) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXSkinInfo +DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXSkinInfo ***/ + STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices, + const FLOAT *weights) PURE; + STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE; + STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; + STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; + STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE; + STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE; + STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; + STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE; + STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer, + DWORD num_faces, DWORD *max_face_influences) PURE; + STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; + STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; + STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE; + STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE; + STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE; + STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; + STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE; + STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; + STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms, + const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE; + STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, + DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, + DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; + STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, + DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, + DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPRTBuffer +DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPRTBuffer methods ***/ + STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; + STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; + STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; + STDMETHOD_(BOOL, IsTexture)(THIS) PURE; + STDMETHOD_(BOOL, GetWidth)(THIS) PURE; + STDMETHOD_(BOOL, GetHeight)(THIS) PURE; + STDMETHOD(Resize)(THIS_ UINT new_size) PURE; + STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; + STDMETHOD(UnlockBuffer)(THIS) PURE; + STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; + STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE; + STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE; + STDMETHOD(ReleaseGH)(THIS) PURE; + STDMETHOD(EvalGH)(THIS) PURE; + STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, + UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE; + STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage, + UINT usage_index_start, ID3DXMesh *scene) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPRTCompBuffer +DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPRTCompBuffer methods ***/ + STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; + STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; + STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; + STDMETHOD_(BOOL, IsTexture)(THIS) PURE; + STDMETHOD_(UINT, GetWidth)(THIS) PURE; + STDMETHOD_(UINT, GetHeight)(THIS) PURE; + STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; + STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; + STDMETHOD(NormalizeData)(THIS) PURE; + STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE; + STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE; + STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE; + STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE; + STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXTextureGutterHelper +DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXTextureGutterHelper methods ***/ + STDMETHOD_(UINT, GetWidth)(THIS) PURE; + STDMETHOD_(UINT, GetHeight)(THIS) PURE; + + STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; + STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE; + STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE; + STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in, + D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE; + STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; + STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; + STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; + STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE; + STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE; + STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; + STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; + STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPRTEngine +DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPRTEngine methods ***/ + STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes, + UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE; + STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE; + STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture, + UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE; + STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; + STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; + STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; + STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE; + STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, + UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; + STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; + STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; + STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; + STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; + STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere, + BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE; + STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh, + float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, + UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, + ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, + float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, + ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, + float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, + UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order, + UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, + const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples, + const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, + ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(FreeSSData)(THIS) PURE; + STDMETHOD(FreeBounceData)(THIS) PURE; + STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, + ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE; + STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, + const D3DXVECTOR3 *ray_dir) PURE; + STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, + const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE; +}; +#undef INTERFACE + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags, + const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags, + DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer); +HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency, + const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh); +HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXPMesh **mesh); +HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration, + DWORD bone_count, ID3DXSkinInfo **skin_info); +HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info); +HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count, + const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info); +HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, + DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); +HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); +HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count, + UINT channel_count, ID3DXPRTBuffer **buffer); +HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count, + LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer); +HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh, + float gutter_size, ID3DXTextureGutterHelper **gh); +HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv, + ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine); +HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +#define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX) +HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags, + struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, + struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type, + DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, + struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXPatchMesh **mesh); +HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer); +HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer); +#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile) +HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer); +HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer); +#define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile) +HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency, + const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); +HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency, + const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); +#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX) +HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer); +HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer); +#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile) +HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer); +HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer); +#define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile) +UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl); +UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); +UINT WINAPI D3DXGetFVFVertexSize(DWORD); +BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax, + const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); +BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius, + const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); +HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in, + ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors); +HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags, + const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices, + const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices, + DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax); +HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices, + DWORD stride, D3DXVECTOR3 *center, FLOAT *radius); +HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal, + UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags, + LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); +HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal, + UINT signal_dimension, UINT signal_stride, DWORD flags, + LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); +HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension, + float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx, + LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer); +HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture, + DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out); +HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency); +HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx, + DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic, + DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags, + const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold, + float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer); +HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx, + DWORD binorm_idx, DWORD wrap, const DWORD *adjacency); +HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, + DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count); +HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, + DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count, + struct ID3DXBuffer **strip_lengths, DWORD *strip_count); +HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]); +HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf); +HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in); +HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency, + const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, + DWORD min_value, DWORD flags, ID3DXPMesh **pmesh); +HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, + BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count); +HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position, + const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, + ID3DXBuffer **hits, DWORD *hit_count); +BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1, + const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u, + FLOAT *v, FLOAT *dist); +HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count, + UINT vertex_count, BOOL idx_32bit, DWORD *face_remap); +HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count, + UINT vertex_count, BOOL idx_32bit, DWORD *vertex_remap); +HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles, + DWORD *num_vertices); +HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count, + UINT cluster_count, UINT *scluster_ids, UINT *scluster_count); +HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids, + UINT scluster_count, void *index_buffer_in, BOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out, + UINT *index_buffer_size, BOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data, + UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data); +HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency, + const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value, + DWORD flags, ID3DXMesh **mesh_out); +HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size, + const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out, + ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out); +HRESULT WINAPI D3DXTesselateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count, + BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out); +HRESULT WINAPI D3DXTesselateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, + const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh); +HRESULT WINAPI D3DXTesselateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, + const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh); +HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles, + DWORD *num_vertices); +HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, + UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, + const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, + ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count); +HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx, + const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, + ID3DXBuffer *face_partitioning); +HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, + DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array, + LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, + ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out, + float *max_stretch_out, UINT *chart_count); +HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors); +HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count, + DWORD *degenerate_patch_count, ID3DXBuffer **errors); +HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons, + const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out); + +#ifdef __cplusplus +} +#endif + +DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); +DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); +DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c); +DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); +DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); +DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf); +DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea); +DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); +DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); +DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); +DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); +DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f); +DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); +DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d); +DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42); +DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); +DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); +DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); +DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); +DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); +DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); +DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); + +#define XSKINEXP_TEMPLATES \ + "xof 0303txt 0032\ + template XSkinMeshHeader \ + { \ + <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ + WORD nMaxSkinWeightsPerVertex; \ + WORD nMaxSkinWeightsPerFace; \ + WORD nBones; \ + } \ + template VertexDuplicationIndices \ + { \ + <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \ + DWORD nIndices; \ + DWORD nOriginalVertices; \ + array DWORD indices[nIndices]; \ + } \ + template FaceAdjacency \ + { \ + <A64C844A-E282-4756-8B80-250CDE04398C> \ + DWORD nIndices; \ + array DWORD indices[nIndices]; \ + } \ + template SkinWeights \ + { \ + <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ + STRING transformNodeName; \ + DWORD nWeights; \ + array DWORD vertexIndices[nWeights]; \ + array float weights[nWeights]; \ + Matrix4x4 matrixOffset; \ + } \ + template Patch \ + { \ + <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \ + DWORD nControlIndices; \ + array DWORD controlIndices[nControlIndices]; \ + } \ + template PatchMesh \ + { \ + <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \ + DWORD nVertices; \ + array Vector vertices[nVertices]; \ + DWORD nPatches; \ + array Patch patches[nPatches]; \ + [ ... ] \ + } \ + template PatchMesh9 \ + { \ + <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \ + DWORD Type; \ + DWORD Degree; \ + DWORD Basis; \ + DWORD nVertices; \ + array Vector vertices[nVertices]; \ + DWORD nPatches; \ + array Patch patches[nPatches]; \ + [ ... ] \ + } template EffectFloats \ + { \ + <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \ + DWORD nFloats; \ + array float Floats[nFloats]; \ + } \ + template EffectString \ + { \ + <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \ + STRING Value; \ + } \ + template EffectDWord \ + { \ + <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ + DWORD Value; \ + } template EffectParamFloats \ + { \ + <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ + STRING ParamName; \ + DWORD nFloats; \ + array float Floats[nFloats]; \ + } template EffectParamString \ + { \ + <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ + STRING ParamName; \ + STRING Value; \ + } \ + template EffectParamDWord \ + { \ + <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \ + STRING ParamName; \ + DWORD Value; \ + } \ + template EffectInstance \ + { \ + <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \ + STRING EffectFilename; \ + [ ... ] \ + } template AnimTicksPerSecond \ + { \ + <9E415A43-7BA6-4a73-8743-B73D47E88476> \ + DWORD AnimTicksPerSecond; \ + } \ + template CompressedAnimationSet \ + { \ + <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ + DWORD CompressedBlockSize; \ + FLOAT TicksPerSec; \ + DWORD PlaybackType; \ + DWORD BufferLength; \ + array DWORD CompressedData[BufferLength]; \ + } " + +#define XEXTENSIONS_TEMPLATES \ + "xof 0303txt 0032\ + template FVFData \ + { \ + <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \ + DWORD dwFVF; \ + DWORD nDWords; \ + array DWORD data[nDWords]; \ + } \ + template VertexElement \ + { \ + <F752461C-1E23-48f6-B9F8-8350850F336F> \ + DWORD Type; \ + DWORD Method; \ + DWORD Usage; \ + DWORD UsageIndex; \ + } \ + template DeclData \ + { \ + <BF22E553-292C-4781-9FEA-62BD554BDD93> \ + DWORD nElements; \ + array VertexElement Elements[nElements]; \ + DWORD nDWords; \ + array DWORD data[nDWords]; \ + } \ + template PMAttributeRange \ + { \ + <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ + DWORD iFaceOffset; \ + DWORD nFacesMin; \ + DWORD nFacesMax; \ + DWORD iVertexOffset; \ + DWORD nVerticesMin; \ + DWORD nVerticesMax; \ + } \ + template PMVSplitRecord \ + { \ + <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ + DWORD iFaceCLW; \ + DWORD iVlrOffset; \ + DWORD iCode; \ + } \ + template PMInfo \ + { \ + <B6C3E656-EC8B-4b92-9B62-681659522947> \ + DWORD nAttributes; \ + array PMAttributeRange attributeRanges[nAttributes]; \ + DWORD nMaxValence; \ + DWORD nMinLogicalVertices; \ + DWORD nMaxLogicalVertices; \ + DWORD nVSplits; \ + array PMVSplitRecord splitRecords[nVSplits]; \ + DWORD nAttributeMispredicts; \ + array DWORD attributeMispredicts[nAttributeMispredicts]; \ + } " + +#endif /* __WINE_D3DX9MESH_H */ |