diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h new file mode 100644 index 00000000..e1cdd595 --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h @@ -0,0 +1,381 @@ +/* + * Copyright 2008 Luis Busquets + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +#include "d3dx9.h" + +#ifndef __D3DX9SHADER_H__ +#define __D3DX9SHADER_H__ + +#define D3DXSHADER_DEBUG 0x1 +#define D3DXSHADER_SKIPVALIDATION 0x2 +#define D3DXSHADER_SKIPOPTIMIZATION 0x4 +#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 +#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 +#define D3DXSHADER_PARTIALPRECISION 0x20 +#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 +#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 +#define D3DXSHADER_NO_PRESHADER 0x100 +#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 +#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 +#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 +#define D3DXSHADER_IEEE_STRICTNESS 0x2000 + +#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 +#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 +#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 +#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 + +#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 + +typedef const char *D3DXHANDLE; + +typedef enum _D3DXREGISTER_SET +{ + D3DXRS_BOOL, + D3DXRS_INT4, + D3DXRS_FLOAT4, + D3DXRS_SAMPLER, + D3DXRS_FORCE_DWORD = 0x7fffffff +} D3DXREGISTER_SET, *LPD3DXREGISTER_SET; + +typedef enum D3DXPARAMETER_CLASS +{ + D3DXPC_SCALAR, + D3DXPC_VECTOR, + D3DXPC_MATRIX_ROWS, + D3DXPC_MATRIX_COLUMNS, + D3DXPC_OBJECT, + D3DXPC_STRUCT, + D3DXPC_FORCE_DWORD = 0x7fffffff, +} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; + +typedef enum D3DXPARAMETER_TYPE +{ + D3DXPT_VOID, + D3DXPT_BOOL, + D3DXPT_INT, + D3DXPT_FLOAT, + D3DXPT_STRING, + D3DXPT_TEXTURE, + D3DXPT_TEXTURE1D, + D3DXPT_TEXTURE2D, + D3DXPT_TEXTURE3D, + D3DXPT_TEXTURECUBE, + D3DXPT_SAMPLER, + D3DXPT_SAMPLER1D, + D3DXPT_SAMPLER2D, + D3DXPT_SAMPLER3D, + D3DXPT_SAMPLERCUBE, + D3DXPT_PIXELSHADER, + D3DXPT_VERTEXSHADER, + D3DXPT_PIXELFRAGMENT, + D3DXPT_VERTEXFRAGMENT, + D3DXPT_UNSUPPORTED, + D3DXPT_FORCE_DWORD = 0x7fffffff, +} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; + +typedef struct _D3DXCONSTANTTABLE_DESC +{ + const char *Creator; + DWORD Version; + UINT Constants; +} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; + +typedef struct _D3DXCONSTANT_DESC +{ + const char *Name; + D3DXREGISTER_SET RegisterSet; + UINT RegisterIndex; + UINT RegisterCount; + D3DXPARAMETER_CLASS Class; + D3DXPARAMETER_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT StructMembers; + UINT Bytes; + const void *DefaultValue; +} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; + +DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); + +#undef INTERFACE +#define INTERFACE ID3DXConstantTable + +DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBuffer methods ***/ + STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; + STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; + /*** ID3DXConstantTable methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; + STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; + STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; + STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; + STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; + STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; + STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const void *data, UINT data_size) PURE; + STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE; + STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const BOOL *values, UINT value_count) PURE; + STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE; + STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const INT *values, UINT value_count) PURE; + STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE; + STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const float *values, UINT value_count) PURE; + STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; + STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXVECTOR4 *values, UINT value_count) PURE; + STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; + STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX *values, UINT value_count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX **values, UINT value_count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX *value) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX *values, UINT value_count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX **values, UINT value_count) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p) +/*** ID3DXBuffer methods ***/ +#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) +#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) +/*** ID3DXConstantTable methods ***/ +#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) +#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a) +#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) +#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) +#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) +#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) +#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) +#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) +#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) +#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) +#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) +#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) +#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) +#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) +#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) +#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) +#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) +#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define ID3DXConstantTable_AddRef(p) (p)->AddRef() +#define ID3DXConstantTable_Release(p) (p)->Release() +/*** ID3DXBuffer methods ***/ +#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() +#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() +/*** ID3DXConstantTable methods ***/ +#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) +#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) +#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a) +#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) +#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) +#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) +#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) +#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) +#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) +#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) +#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) +#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) +#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) +#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) +#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) +#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) +#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) +#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) +#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) +#endif + +typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; + +typedef struct _D3DXMACRO +{ + const char *Name; + const char *Definition; +} D3DXMACRO, *LPD3DXMACRO; + +typedef struct _D3DXSEMANTIC { + UINT Usage; + UINT UsageIndex; +} D3DXSEMANTIC, *LPD3DXSEMANTIC; + +typedef enum _D3DXINCLUDE_TYPE +{ + D3DXINC_LOCAL, + D3DXINC_SYSTEM, + D3DXINC_FORCE_DWORD = 0x7fffffff, +} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; + +#define INTERFACE ID3DXInclude + +DECLARE_INTERFACE(ID3DXInclude) +{ + STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename, + const void *parent_data, const void **data, UINT *bytes) PURE; + STDMETHOD(Close)(THIS_ const void *data) PURE; +}; +#undef INTERFACE + +#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) +#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) + +typedef struct ID3DXInclude *LPD3DXINCLUDE; + +#ifdef __cplusplus +extern "C" { +#endif + +const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); +UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); +DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); +const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); +HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size); +HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count); + +HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile) + +HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource) + +HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); + +HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, + ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); + +HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, + ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); +HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, + ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); +#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile) + +HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, + ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); +HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, + ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); +#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource) + +HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, + ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); + +HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, + ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, + ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile) + +HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, + ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, + ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); +#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource) + +HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table); + +HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table); + +#ifdef __cplusplus +} +#endif + +typedef struct _D3DXSHADER_CONSTANTTABLE +{ + DWORD Size; + DWORD Creator; + DWORD Version; + DWORD Constants; + DWORD ConstantInfo; + DWORD Flags; + DWORD Target; +} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; + +typedef struct _D3DXSHADER_CONSTANTINFO +{ + DWORD Name; + WORD RegisterSet; + WORD RegisterIndex; + WORD RegisterCount; + WORD Reserved; + DWORD TypeInfo; + DWORD DefaultValue; +} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; + +typedef struct _D3DXSHADER_TYPEINFO +{ + WORD Class; + WORD Type; + WORD Rows; + WORD Columns; + WORD Elements; + WORD StructMembers; + DWORD StructMemberInfo; +} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; + +typedef struct _D3DXSHADER_STRUCTMEMBERINFO +{ + DWORD Name; + DWORD TypeInfo; +} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; + +#endif /* __D3DX9SHADER_H__ */ |