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diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9tex.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9tex.h
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+/*
+ * Copyright (C) 2008 Tony Wasserka
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include <d3dx9.h>
+
+#ifndef __WINE_D3DX9TEX_H
+#define __WINE_D3DX9TEX_H
+
+/**********************************************
+ ***************** Definitions ****************
+ **********************************************/
+#define D3DX_FILTER_NONE 0x00000001
+#define D3DX_FILTER_POINT 0x00000002
+#define D3DX_FILTER_LINEAR 0x00000003
+#define D3DX_FILTER_TRIANGLE 0x00000004
+#define D3DX_FILTER_BOX 0x00000005
+#define D3DX_FILTER_MIRROR_U 0x00010000
+#define D3DX_FILTER_MIRROR_V 0x00020000
+#define D3DX_FILTER_MIRROR_W 0x00040000
+#define D3DX_FILTER_MIRROR 0x00070000
+#define D3DX_FILTER_DITHER 0x00080000
+#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000
+#define D3DX_FILTER_SRGB_IN 0x00200000
+#define D3DX_FILTER_SRGB_OUT 0x00400000
+#define D3DX_FILTER_SRGB 0x00600000
+
+#define D3DX_NORMALMAP_MIRROR_U 0x00010000
+#define D3DX_NORMALMAP_MIRROR_V 0x00020000
+#define D3DX_NORMALMAP_MIRROR 0x00030000
+#define D3DX_NORMALMAP_INVERTSIGN 0x00080000
+#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000
+
+#define D3DX_CHANNEL_RED 0x00000001
+#define D3DX_CHANNEL_BLUE 0x00000002
+#define D3DX_CHANNEL_GREEN 0x00000004
+#define D3DX_CHANNEL_ALPHA 0x00000008
+#define D3DX_CHANNEL_LUMINANCE 0x00000010
+
+/**********************************************
+ ****************** Typedefs ******************
+ **********************************************/
+typedef enum _D3DXIMAGE_FILEFORMAT
+{
+ D3DXIFF_BMP,
+ D3DXIFF_JPG,
+ D3DXIFF_TGA,
+ D3DXIFF_PNG,
+ D3DXIFF_DDS,
+ D3DXIFF_PPM,
+ D3DXIFF_DIB,
+ D3DXIFF_HDR,
+ D3DXIFF_PFM,
+ D3DXIFF_FORCE_DWORD = 0x7fffffff
+} D3DXIMAGE_FILEFORMAT;
+
+typedef struct _D3DXIMAGE_INFO
+{
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ D3DFORMAT Format;
+ D3DRESOURCETYPE ResourceType;
+ D3DXIMAGE_FILEFORMAT ImageFileFormat;
+} D3DXIMAGE_INFO;
+
+/**********************************************
+ ****************** Functions *****************
+ **********************************************/
+/* Typedefs for callback functions */
+typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
+ const D3DXVECTOR2 *texelsize, void *data);
+typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
+ const D3DXVECTOR3 *texelsize, void *data);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Image Information */
+HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info);
+HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info);
+#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
+
+HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info);
+HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info);
+#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
+
+HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info);
+
+
+/* Surface Loading/Saving */
+HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface,
+ const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile,
+ const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface,
+ const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile,
+ const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+#define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile)
+
+HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface,
+ const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource,
+ const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface,
+ const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource,
+ const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+#define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource)
+
+HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface,
+ const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize,
+ const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+
+HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface,
+ const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface,
+ const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey);
+
+HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
+ const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory,
+ D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect,
+ DWORD filter, D3DCOLOR color_key);
+
+HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer,
+ D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface,
+ const PALETTEENTRY *srcpalette, const RECT *srcrect);
+
+HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect);
+HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect);
+#define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile)
+
+
+/* Volume Loading/Saving */
+HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile,
+ const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile,
+ const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
+
+HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource,
+ const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource,
+ const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
+
+HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize,
+ const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
+
+HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume,
+ const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
+
+HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume,
+ const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory,
+ D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette,
+ const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
+
+HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
+HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
+#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
+
+
+/* Texture, cube texture and volume texture creation */
+HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
+ UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
+HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
+ UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
+HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
+ UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
+
+HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
+ UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
+ UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
+ UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
+
+HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
+ const char *srcfile, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
+ const WCHAR *srcfile, struct IDirect3DTexture9 **texture);
+#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device,
+ const char *srcfile, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device,
+ const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube);
+#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device,
+ const char *srcfile, struct IDirect3DVolumeTexture9 **volume);
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device,
+ const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume);
+#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
+
+HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture);
+#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
+
+HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube);
+#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume);
+HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device,
+ HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume);
+#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
+
+HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
+ UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
+ UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
+#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
+
+HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
+ UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
+ UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
+#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
+ UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
+ UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
+#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
+
+HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
+#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
+
+HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
+#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
+HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
+ const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
+#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
+
+HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
+ const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
+ const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
+ const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume);
+
+HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
+ UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
+HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
+ UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
+ UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
+ PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
+
+HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
+HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
+HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
+ struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
+#define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile)
+
+/* Other functions */
+HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture,
+ const PALETTEENTRY *palette, UINT srclevel, DWORD filter);
+#define D3DXFilterCubeTexture D3DXFilterTexture
+#define D3DXFilterVolumeTexture D3DXFilterTexture
+
+HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data);
+HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data);
+HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data);
+
+HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, const DWORD *function,
+ const D3DXVECTOR4 *constants, UINT numconstants);
+HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, const DWORD *function,
+ const D3DXVECTOR4 *constants, UINT numconstants);
+HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, const DWORD *function,
+ const D3DXVECTOR4 *constants, UINT numconstants);
+
+HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture,
+ const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_D3DX9TEX_H */