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path: root/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_2d.frag
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#version 450

layout(set = 0, binding = 0)
uniform sampler2DArray s_image;

layout(push_constant)
uniform u_info_t {
  ivec2 offset;
} u_info;

void main() {
  gl_FragDepth = texelFetch(s_image,
    ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer), 0).r;
}