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#
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is the Netscape Portable Runtime (NSPR).
#
# The Initial Developer of the Original Code is
# Netscape Communications Corporation.
# Portions created by the Initial Developer are Copyright (C) 1998-2000
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
#
# An NMAKE file to set up and adjust NSPR20's build system for
# Client build. Client build should invoke NMAKE on this file
# instead of invoking gmake directly.
#
DEPTH = ..
include <$(DEPTH)\config\config.mak>
#
# Backslashes are escape characters to gmake, so flip all backslashes
# in $(MOZ_TOOLS) to forward slashes and pass that to gmake.
#
GMAKE = $(MOZ_TOOLS)\bin\gmake.exe
GMAKE_FLAGS = MOZ_TOOLS_FLIPPED=$(MOZ_TOOLS:\=/) PR_CLIENT_BUILD=1 PR_CLIENT_BUILD_WINDOWS=1
#
# The Client's debug build uses MSVC's debug runtime library (/MDd).
#
!ifdef MOZ_DEBUG
!else
GMAKE_FLAGS = $(GMAKE_FLAGS) BUILD_OPT=1
!endif
!if "$(MOZ_BITS)" == "16"
GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN16
!else
GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN95
!ifdef MOZ_DEBUG
!ifdef MOZ_NO_DEBUG_RTL
!IF "$(CPU)" == "ALPHA"
PR_OBJDIR = WIN954.0ALPHA_DBG.OBJ
!else
PR_OBJDIR = WIN954.0_DBG.OBJ
!endif
!else
GMAKE_FLAGS = $(GMAKE_FLAGS) USE_DEBUG_RTL=1
!IF "$(CPU)" == "ALPHA"
PR_OBJDIR = WIN954.0ALPHA_DBG.OBJD
!else
PR_OBJDIR = WIN954.0_DBG.OBJD
!endif
!endif
!else
!IF "$(CPU)" == "ALPHA"
PR_OBJDIR = WIN954.0ALPHA_OPT.OBJ
!else
PR_OBJDIR = WIN954.0_OPT.OBJ
!endif
!endif
!endif
#
# The rules. Simply invoke gmake with the same target.
# The default target is 'all'. For Win16, set up the
# environment to use the Watcom compiler, Watcom headers,
# and Watcom libs.
#
all:: export libs install
export libs install clobber clobber_all clean depend::
!if "$(MOZ_BITS)" == "16"
set PATH=%WATCPATH%
set INCLUDE=%WATC_INC%
set LIB=%WATC_LIB%
!endif
$(GMAKE) $(GMAKE_FLAGS) $@
!if "$(MOZ_BITS)" == "16"
set PATH=%MSVCPATH%
set INCLUDE=%MSVC_INC%
set LIB=%MSVC_LIB%
!endif
!if "$(MOZ_BITS)" != "16"
export::
$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\*.h $(DIST)\include
$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\obsolete\*.h $(DIST)\include\obsolete
$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\private\*.h $(DIST)\include\private
$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.lib $(DIST)\lib
$(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.dll $(DIST)\bin
!endif
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