1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/*
* Maintains a circular buffer of recent messages, and notifies
* listeners when new messages are logged.
*/
/* Threadsafe. */
#include "nsMemory.h"
#include "nsIServiceManager.h"
#include "nsIProxyObjectManager.h"
#include "nsSupportsArray.h"
#include "nsConsoleService.h"
#include "nsConsoleMessage.h"
NS_IMPL_THREADSAFE_ISUPPORTS1(nsConsoleService, nsIConsoleService)
nsConsoleService::nsConsoleService()
: mCurrent(0), mFull(PR_FALSE), mListening(PR_FALSE), mLock(nsnull)
{
// XXX grab this from a pref!
// hm, but worry about circularity, bc we want to be able to report
// prefs errs...
mBufferSize = 250;
// XXX deal with these two allocations by detecting null mLock in factory?
mMessages = (nsIConsoleMessage **)
nsMemory::Alloc(mBufferSize * sizeof(nsIConsoleMessage *));
mLock = PR_NewLock();
// Array elements should be 0 initially for circular buffer algorithm.
for (PRUint32 i = 0; i < mBufferSize; i++) {
mMessages[i] = nsnull;
}
}
nsConsoleService::~nsConsoleService()
{
PRUint32 i = 0;
while (i < mBufferSize && mMessages[i] != nsnull) {
NS_RELEASE(mMessages[i]);
i++;
}
#ifdef DEBUG_mccabe
if (mListeners.Count() != 0) {
fprintf(stderr,
"WARNING - %d console error listeners still registered!\n"
"More calls to nsIConsoleService::UnregisterListener needed.\n",
mListeners.Count());
}
#endif
nsMemory::Free(mMessages);
if (mLock)
PR_DestroyLock(mLock);
}
static PRBool PR_CALLBACK snapshot_enum_func(nsHashKey *key, void *data, void* closure)
{
nsISupportsArray *array = (nsISupportsArray *)closure;
// Copy each element into the temporary nsSupportsArray...
array->AppendElement((nsISupports*)data);
return PR_TRUE;
}
// nsIConsoleService methods
NS_IMETHODIMP
nsConsoleService::LogMessage(nsIConsoleMessage *message)
{
if (message == nsnull)
return NS_ERROR_INVALID_ARG;
nsSupportsArray listenersSnapshot;
nsIConsoleMessage *retiredMessage;
NS_ADDREF(message); // early, in case it's same as replaced below.
/*
* Lock while updating buffer, and while taking snapshot of
* listeners array.
*/
{
nsAutoLock lock(mLock);
/*
* If there's already a message in the slot we're about to replace,
* we've wrapped around, and we need to release the old message. We
* save a pointer to it, so we can release below outside the lock.
*/
retiredMessage = mMessages[mCurrent];
mMessages[mCurrent++] = message;
if (mCurrent == mBufferSize) {
mCurrent = 0; // wrap around.
mFull = PR_TRUE;
}
/*
* Copy the listeners into the snapshot array - in case a listener
* is removed during an Observe(...) notification...
*/
mListeners.Enumerate(snapshot_enum_func, &listenersSnapshot);
}
if (retiredMessage != nsnull)
NS_RELEASE(retiredMessage);
/*
* Iterate through any registered listeners and tell them about
* the message. We use the mListening flag to guard against
* recursive message logs. This could sometimes result in
* listeners being skipped because of activity on other threads,
* when we only care about the recursive case.
*/
nsCOMPtr<nsIConsoleListener> listener;
nsresult rv;
nsresult returned_rv;
PRUint32 snapshotCount;
rv = listenersSnapshot.Count(&snapshotCount);
if (NS_FAILED(rv))
return rv;
{
nsAutoLock lock(mLock);
if (mListening)
return NS_OK;
mListening = PR_TRUE;
}
returned_rv = NS_OK;
for (PRUint32 i = 0; i < snapshotCount; i++) {
rv = listenersSnapshot.GetElementAt(i, getter_AddRefs(listener));
if (NS_FAILED(rv)) {
returned_rv = rv;
break; // fall thru to mListening restore code below.
}
listener->Observe(message);
}
{
nsAutoLock lock(mLock);
mListening = PR_FALSE;
}
return returned_rv;
}
NS_IMETHODIMP
nsConsoleService::LogStringMessage(const PRUnichar *message)
{
nsConsoleMessage *msg = new nsConsoleMessage(message);
return this->LogMessage(msg);
}
NS_IMETHODIMP
nsConsoleService::GetMessageArray(nsIConsoleMessage ***messages, PRUint32 *count)
{
nsIConsoleMessage **messageArray;
/*
* Lock the whole method, as we don't want anyone mucking with mCurrent or
* mFull while we're copying out the buffer.
*/
nsAutoLock lock(mLock);
if (mCurrent == 0 && !mFull) {
/*
* Make a 1-length output array so that nobody gets confused,
* and return a count of 0. This should result in a 0-length
* array object when called from script.
*/
messageArray = (nsIConsoleMessage **)
nsMemory::Alloc(sizeof (nsIConsoleMessage *));
*messageArray = nsnull;
*messages = messageArray;
*count = 0;
return NS_OK;
}
PRUint32 resultSize = mFull ? mBufferSize : mCurrent;
messageArray =
(nsIConsoleMessage **)nsMemory::Alloc((sizeof (nsIConsoleMessage *))
* resultSize);
if (messageArray == nsnull) {
*messages = nsnull;
*count = 0;
return NS_ERROR_FAILURE;
}
PRUint32 i;
if (mFull) {
for (i = 0; i < mBufferSize; i++) {
// if full, fill the buffer starting from mCurrent (which'll be
// oldest) wrapping around the buffer to the most recent.
messageArray[i] = mMessages[(mCurrent + i) % mBufferSize];
NS_ADDREF(messageArray[i]);
}
} else {
for (i = 0; i < mCurrent; i++) {
messageArray[i] = mMessages[i];
NS_ADDREF(messageArray[i]);
}
}
*count = resultSize;
*messages = messageArray;
return NS_OK;
}
NS_IMETHODIMP
nsConsoleService::RegisterListener(nsIConsoleListener *listener) {
nsresult rv;
/*
* Store a threadsafe proxy to the listener rather than the
* listener itself; we want the console service to be callable
* from any thread, but listeners can be implemented in
* thread-specific ways, and we always want to call them on their
* originating thread. JavaScript is the motivating example.
*/
nsCOMPtr<nsIConsoleListener> proxiedListener;
rv = GetProxyForListener(listener, getter_AddRefs(proxiedListener));
if (NS_FAILED(rv))
return rv;
{
nsAutoLock lock(mLock);
nsISupportsKey key(listener);
/*
* Put the proxy event listener into a hashtable using the *real*
* listener as the key.
*
* This is necessary because proxy objects do *not* maintain
* nsISupports identity. Therefore, since GetProxyForListener(...)
* can return different proxies for the same object (see bug #85831)
* we need to use the real object as the unique key...
*/
mListeners.Put(&key, proxiedListener);
}
return NS_OK;
}
NS_IMETHODIMP
nsConsoleService::UnregisterListener(nsIConsoleListener *listener) {
nsAutoLock lock(mLock);
nsISupportsKey key(listener);
mListeners.Remove(&key);
return NS_OK;
}
nsresult
nsConsoleService::GetProxyForListener(nsIConsoleListener* aListener,
nsIConsoleListener** aProxy)
{
nsresult rv;
*aProxy = nsnull;
nsCOMPtr<nsIProxyObjectManager> proxyManager =
(do_GetService(NS_XPCOMPROXY_CONTRACTID));
if (proxyManager == nsnull)
return NS_ERROR_NOT_AVAILABLE;
/*
* NOTE this will fail if the calling thread doesn't have an eventQ.
*
* Would it be better to catch that case and leave the listener unproxied?
*/
rv = proxyManager->GetProxyForObject(NS_CURRENT_EVENTQ,
NS_GET_IID(nsIConsoleListener),
aListener,
PROXY_ASYNC | PROXY_ALWAYS,
(void**) aProxy);
return rv;
}
|