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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Darin Fisher <darin@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsIInputStream.idl"
interface nsIInputStreamCallback;
interface nsIEventTarget;
/**
* If an input stream is non-blocking, it may return NS_BASE_STREAM_WOULD_BLOCK
* when read. The caller must then wait for the stream to have some data to
* read. If the stream implements nsIAsyncInputStream, then the caller can use
* this interface to request an asynchronous notification when the stream
* becomes readable or closed (via the AsyncWait method).
*
* While this interface is almost exclusively used with non-blocking streams, it
* is not necessary that nsIInputStream::isNonBlocking return true. Nor is it
* necessary that a non-blocking nsIInputStream implementation also implement
* nsIAsyncInputStream.
*/
[scriptable, uuid(15a15329-00de-44e8-ab06-0d0b0d43dc5b)]
interface nsIAsyncInputStream : nsIInputStream
{
/**
* This method closes the stream and sets its internal status. If the
* stream is already closed, then this method is ignored. Once the stream
* is closed, the stream's status cannot be changed. Any successful status
* code passed to this method is treated as NS_BASE_STREAM_CLOSED, which
* has an effect equivalent to nsIInputStream::close.
*
* NOTE: this method exists in part to support pipes, which have both an
* input end and an output end. If the input end of a pipe is closed, then
* writes to the output end of the pipe will fail. The error code returned
* when an attempt is made to write to a "broken" pipe corresponds to the
* status code passed in when the input end of the pipe was closed, which
* greatly simplifies working with pipes in some cases.
*
* @param aStatus
* The error that will be reported if this stream is accessed after
* it has been closed.
*/
void closeWithStatus(in nsresult aStatus);
/**
* Asynchronously wait for the stream to be readable or closed. The
* notification is one-shot, meaning that each asyncWait call will result
* in exactly one notification callback. After the OnInputStreamReady event
* is dispatched, the stream releases its reference to the
* nsIInputStreamCallback object. It is safe to call asyncWait again from the
* notification handler.
*
* This method may be called at any time (even if read has not been called).
* In other words, this method may be called when the stream already has
* data to read. It may also be called when the stream is closed. If the
* stream is already readable or closed when AsyncWait is called, then the
* OnInputStreamReady event will be dispatched immediately. Otherwise, the
* event will be dispatched when the stream becomes readable or closed.
*
* @param aCallback
* This object is notified when the stream becomes ready.
* @param aFlags
* This parameter specifies optional flags passed in to configure
* the behavior of this method. Pass zero to specify no flags.
* @param aRequestedCount
* Wait until at least this many bytes can be read. This is only
* a suggestion to the underlying stream; it may be ignored. The
* caller may pass zero to indicate no preference.
* @param aEventTarget
* Specify NULL to receive notification on ANY thread (possibly even
* recursively on the calling thread -- i.e., synchronously), or
* specify that the notification be delivered to a specific event
* target.
*/
void asyncWait(in nsIInputStreamCallback aCallback,
in unsigned long aFlags,
in unsigned long aRequestedCount,
in nsIEventTarget aEventTarget);
/**
* If passed to asyncWait, this flag overrides the default behavior,
* causing the OnInputStreamReady notification to be suppressed until the
* stream becomes closed (either as a result of closeWithStatus/close being
* called on the stream or possibly due to some error in the underlying
* stream).
*/
const unsigned long WAIT_CLOSURE_ONLY = (1<<0);
};
/**
* This is a companion interface for nsIAsyncInputStream::asyncWait.
*/
[scriptable, uuid(d1f28e94-3a6e-4050-a5f5-2e81b1fc2a43)]
interface nsIInputStreamCallback : nsISupports
{
/**
* Called to indicate that the stream is either readable or closed.
*
* @param aStream
* The stream whose asyncWait method was called.
*/
void onInputStreamReady(in nsIAsyncInputStream aStream);
};
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