diff options
Diffstat (limited to 'extensions/47/vertical-workspaces/lib/workspaceAnimation.js')
-rw-r--r-- | extensions/47/vertical-workspaces/lib/workspaceAnimation.js | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/extensions/47/vertical-workspaces/lib/workspaceAnimation.js b/extensions/47/vertical-workspaces/lib/workspaceAnimation.js new file mode 100644 index 0000000..e29e3ef --- /dev/null +++ b/extensions/47/vertical-workspaces/lib/workspaceAnimation.js @@ -0,0 +1,262 @@ +/** + * V-Shell (Vertical Workspaces) + * workspacesAnimation.js + * + * @author GdH <G-dH@github.com> + * @copyright 2022 - 2024 + * @license GPL-3.0 + * + */ + +'use strict'; + +import Clutter from 'gi://Clutter'; +import GObject from 'gi://GObject'; +import St from 'gi://St'; + +import * as Main from 'resource:///org/gnome/shell/ui/main.js'; +import * as Layout from 'resource:///org/gnome/shell/ui/layout.js'; +import * as WorkspaceSwitcherPopup from 'resource:///org/gnome/shell/ui/workspaceSwitcherPopup.js'; +import * as WorkspaceAnimation from 'resource:///org/gnome/shell/ui/workspaceAnimation.js'; +import * as Util from 'resource:///org/gnome/shell/misc/util.js'; + +let Me; +let opt; + +export const WorkspaceAnimationModule = class { + constructor(me) { + Me = me; + opt = Me.opt; + + this._firstActivation = true; + this.moduleEnabled = false; + this._overrides = null; + this._origBaseDistance = null; + this._wsAnimationSwipeBeginId = 0; + this._wsAnimationSwipeUpdateId = 0; + this._wsAnimationSwipeEndId = 0; + } + + cleanGlobals() { + Me = null; + opt = null; + } + + update(reset) { + this.moduleEnabled = opt.get('workspaceAnimationModule'); + const conflict = !WorkspaceAnimation.MonitorGroup; + if (conflict) + console.warn(`[${Me.metadata.name}] Warning: "WorkspaceAnimation" module disabled due to compatibility - GNOME Shell 45.1 or later is required`); + + reset = reset || !this.moduleEnabled || conflict; + + // don't touch the original code if module disabled + if (reset && !this._firstActivation) { + this._disableModule(); + } else if (!reset) { + this._firstActivation = false; + this._activateModule(); + } + if (reset && this._firstActivation) + console.debug(' WorkspaceAnimationModule - Keeping untouched'); + } + + _activateModule() { + if (!this._overrides) + this._overrides = new Me.Util.Overrides(); + + this._overrides.addOverride('MonitorGroup', WorkspaceAnimation.MonitorGroup.prototype, MonitorGroup); + this._connectWsAnimationSwipeTracker(); + + console.debug(' WorkspaceAnimationModule - Activated'); + } + + _disableModule() { + if (this._overrides) + this._overrides.removeAll(); + this._overrides = null; + const reset = true; + this._connectWsAnimationSwipeTracker(reset); + + console.debug(' WorkspaceAnimationModule - Disabled'); + } + + _connectWsAnimationSwipeTracker(reset = false) { + if (reset) { + if (this._wsAnimationSwipeBeginId) { + Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeBeginId); + this._wsAnimationSwipeBeginId = 0; + } + if (this._wsAnimationSwipeEndId) { + Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeEndId); + this._wsAnimationSwipeEndId = 0; + } + } else if (!this._wsAnimationSwipeBeginId) { + // display ws switcher popup when gesture begins and connect progress + this._wsAnimationSwipeBeginId = Main.wm._workspaceAnimation._swipeTracker.connect('begin', () => this._connectWsAnimationProgress(true)); + // we want to be sure that popup with the final ws index show up when gesture ends + this._wsAnimationSwipeEndId = Main.wm._workspaceAnimation._swipeTracker.connect('end', (tracker, duration, endProgress) => this._connectWsAnimationProgress(false, endProgress)); + } + } + + _connectWsAnimationProgress(connect, endProgress = null) { + if (Main.overview.visible) + return; + + if (connect && !this._wsAnimationSwipeUpdateId) { + this._wsAnimationSwipeUpdateId = Main.wm._workspaceAnimation._swipeTracker.connect('update', (tracker, progress) => this._showWsSwitcherPopup(progress)); + } else if (!connect && this._wsAnimationSwipeUpdateId) { + Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeUpdateId); + this._wsAnimationSwipeUpdateId = 0; + this._showWsSwitcherPopup(Math.round(endProgress)); + } + } + + _showWsSwitcherPopup(progress) { + if (Main.overview.visible) + return; + + const wsIndex = Math.round(progress); + if (Main.wm._workspaceSwitcherPopup === null) { + Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup(); + Main.wm._workspaceSwitcherPopup.connect('destroy', () => { + Main.wm._workspaceSwitcherPopup = null; + }); + } + + Main.wm._workspaceSwitcherPopup.display(wsIndex); + } +}; + +const MonitorGroup = { + _init(monitor, workspaceIndices, movingWindow) { + St.Widget.prototype._init.bind(this)({ + clip_to_allocation: true, + style_class: 'workspace-animation', + }); + + this._monitor = monitor; + + const constraint = new Layout.MonitorConstraint({ index: monitor.index }); + this.add_constraint(constraint); + + this._container = new Clutter.Actor(); + this.add_child(this._container); + + const stickyGroup = new WorkspaceAnimation.WorkspaceGroup(null, monitor, movingWindow); + stickyGroup._windowRecords.forEach(r => { + const metaWin = r.windowActor.metaWindow; + // conky is sticky but should never get above other windows during ws animation + // so we hide it from the overlay group, we will see the original if not covered by other windows + if (metaWin.wm_class === 'conky') + r.clone.opacity = 0; + }); + this.add_child(stickyGroup); + + this._workspaceGroups = []; + + const workspaceManager = global.workspace_manager; + const vertical = workspaceManager.layout_rows === -1; + const activeWorkspace = workspaceManager.get_active_workspace(); + + let x = 0; + let y = 0; + + for (const i of workspaceIndices) { + const ws = workspaceManager.get_workspace_by_index(i); + const fullscreen = ws.list_windows().some(w => w.get_monitor() === monitor.index && w.is_fullscreen()); + + if (i > 0 && vertical && !fullscreen && monitor.index === Main.layoutManager.primaryIndex) { + // We have to shift windows up or down by the height of the panel to prevent having a + // visible gap between the windows while switching workspaces. Since fullscreen windows + // hide the panel, they don't need to be shifted up or down. + y -= Main.panel.height; + } + + const group = new WorkspaceAnimation.WorkspaceGroup(ws, monitor, movingWindow); + + this._workspaceGroups.push(group); + this._container.add_child(group); + group.set_position(x, y); + + if (vertical) + y += this.baseDistance; + else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) + x -= this.baseDistance; + else + x += this.baseDistance; + } + + this.progress = this.getWorkspaceProgress(activeWorkspace); + + if (monitor.index === Main.layoutManager.primaryIndex) { + this._workspacesAdjustment = Main.createWorkspacesAdjustment(this); + this.bind_property_full('progress', + this._workspacesAdjustment, 'value', + GObject.BindingFlags.SYNC_CREATE, + (bind, source) => { + const indices = [ + workspaceIndices[Math.floor(source)], + workspaceIndices[Math.ceil(source)], + ]; + return [true, Util.lerp(...indices, source % 1.0)]; + }, + null); + + this.connect('destroy', () => { + // for some reason _workspaceAdjustment bound to the progress property in V-Shell + // causes the adjustment doesn't reach a whole number + // when switching ws up and that breaks the showing overview animation + // as a workaround round workspacesDisplay._scrollAdjustment value on destroy + // but it should be handled elsewhere as this workaround doesn't work when this module is disabled + const workspacesAdj = Main.overview._overview.controls._workspacesDisplay._scrollAdjustment; + workspacesAdj.value = Math.round(workspacesAdj.value); + delete this._workspacesAdjustment; + }); + } + + if (!opt.STATIC_WS_SWITCHER_BG) + return; + + // we have two options to implement static bg feature + // one is adding background to monitorGroup + // but this one has disadvantage - sticky windows will be always on top of animated windows + // which is bad for conky, for example, that window should be always below + /* this._bgManager = new Background.BackgroundManager({ + container: this, + monitorIndex: this._monitor.index, + controlPosition: false, + });*/ + + // the second option is to make background of the monitorGroup transparent so the real desktop content will stay visible, + // hide windows that should be animated and keep only sticky windows + // we can keep certain sticky windows bellow and also extensions like DING (icons on desktop) will stay visible + this.set_style('background-color: transparent;'); + // stickyGroup holds the Always on Visible Workspace windows to keep them static and above other windows during animation + this._hiddenWindows = []; + // remove (hide) background wallpaper from the animation, we will see the original one + this._workspaceGroups.forEach(w => { + w._background.opacity = 0; + }); + // hide (scale to 0) all non-sticky windows, their clones will be animated + global.get_window_actors().forEach(actor => { + const metaWin = actor.metaWindow; + if (metaWin?.get_monitor() === this._monitor.index && + !(metaWin?.wm_class === 'conky' && metaWin?.is_on_all_workspaces()) && + !(metaWin?.wm_class === 'Gjs' && metaWin?.is_on_all_workspaces())) { // DING extension uses window with Gjs class + // hide original window. we cannot use opacity since it also affects clones. + // scaling them to 0 works well + actor.scale_x = 0; + this._hiddenWindows.push(actor); + } + }); + + // restore all hidden windows at the end of animation + // todo - actors removed during transition need to be removed from the list to avoid access to destroyed actor + this.connect('destroy', () => { + this._hiddenWindows.forEach(actor => { + actor.scale_x = 1; + }); + }); + }, +}; |