diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-10-11 10:27:00 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-10-11 10:27:00 +0000 |
commit | 65aa53fc52ff15efe54df4147564828d535837f8 (patch) | |
tree | 31c51dad04fdcca80e6d3043c8bd49d2f1a51f83 /modules/avatar/identicon | |
parent | Initial commit. (diff) | |
download | forgejo-debian.tar.xz forgejo-debian.zip |
Adding upstream version 8.0.3.HEADupstream/8.0.3upstreamdebian
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'modules/avatar/identicon')
-rw-r--r-- | modules/avatar/identicon/block.go | 717 | ||||
-rw-r--r-- | modules/avatar/identicon/colors.go | 134 | ||||
-rw-r--r-- | modules/avatar/identicon/identicon.go | 140 | ||||
-rw-r--r-- | modules/avatar/identicon/identicon_test.go | 39 | ||||
-rw-r--r-- | modules/avatar/identicon/polygon.go | 68 | ||||
-rw-r--r-- | modules/avatar/identicon/testdata/.gitignore | 1 |
6 files changed, 1099 insertions, 0 deletions
diff --git a/modules/avatar/identicon/block.go b/modules/avatar/identicon/block.go new file mode 100644 index 00000000..cb1803a2 --- /dev/null +++ b/modules/avatar/identicon/block.go @@ -0,0 +1,717 @@ +// Copyright 2021 The Gitea Authors. All rights reserved. +// SPDX-License-Identifier: MIT + +// Copied and modified from https://github.com/issue9/identicon/ (MIT License) + +package identicon + +import "image" + +var ( + // the blocks can appear in center, these blocks can be more beautiful + centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27} + + // all blocks + blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27} +) + +type blockFunc func(img *image.Paletted, x, y, size, angle int) + +// draw a polygon by points, and the polygon is rotated by angle. +func drawBlock(img *image.Paletted, x, y, size, angle int, points []int) { + if angle != 0 { + m := size / 2 + rotate(points, m, m, angle) + } + + for i := 0; i < size; i++ { + for j := 0; j < size; j++ { + if pointInPolygon(i, j, points) { + img.SetColorIndex(x+i, y+j, 1) + } + } + } +} + +// blank +// +// -------- +// | | +// | | +// | | +// -------- +func b0(img *image.Paletted, x, y, size, angle int) {} + +// full-filled +// +// -------- +// |######| +// |######| +// |######| +// -------- +func b1(img *image.Paletted, x, y, size, angle int) { + for i := x; i < x+size; i++ { + for j := y; j < y+size; j++ { + img.SetColorIndex(i, j, 1) + } + } +} + +// a small block +// +// ---------- +// | | +// | #### | +// | #### | +// | | +// ---------- +func b2(img *image.Paletted, x, y, size, angle int) { + l := size / 4 + x += l + y += l + + for i := x; i < x+2*l; i++ { + for j := y; j < y+2*l; j++ { + img.SetColorIndex(i, j, 1) + } + } +} + +// diamond +// +// --------- +// | # | +// | ### | +// | ##### | +// |#######| +// | ##### | +// | ### | +// | # | +// --------- +func b3(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, 0, []int{ + m, 0, + size, m, + m, size, + 0, m, + m, 0, + }) +} + +// b4 +// +// ------- +// |#####| +// |#### | +// |### | +// |## | +// |# | +// |------ +func b4(img *image.Paletted, x, y, size, angle int) { + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + size, 0, + 0, size, + 0, 0, + }) +} + +// b5 +// +// --------- +// | # | +// | ### | +// | ##### | +// |#######| +func b5(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + m, 0, + size, size, + 0, size, + m, 0, + }) +} + +// b6 +// +// -------- +// |### | +// |### | +// |### | +// -------- +func b6(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, 0, + m, size, + 0, size, + 0, 0, + }) +} + +// b7 italic cone +// +// --------- +// | # | +// | ## | +// | #####| +// | ####| +// |-------- +func b7(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + size, m, + size, size, + m, size, + 0, 0, + }) +} + +// b8 three small triangles +// +// ----------- +// | # | +// | ### | +// | ##### | +// | # # | +// | ### ### | +// |#########| +// ----------- +func b8(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + mm := m / 2 + + // top + drawBlock(img, x, y, size, angle, []int{ + m, 0, + 3 * mm, m, + mm, m, + m, 0, + }) + + // bottom left + drawBlock(img, x, y, size, angle, []int{ + mm, m, + m, size, + 0, size, + mm, m, + }) + + // bottom right + drawBlock(img, x, y, size, angle, []int{ + 3 * mm, m, + size, size, + m, size, + 3 * mm, m, + }) +} + +// b9 italic triangle +// +// --------- +// |# | +// | #### | +// | #####| +// | #### | +// | # | +// --------- +func b9(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + size, m, + m, size, + 0, 0, + }) +} + +// b10 +// +// ---------- +// | ####| +// | ### | +// | ## | +// | # | +// |#### | +// |### | +// |## | +// |# | +// ---------- +func b10(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + m, 0, + size, 0, + m, m, + m, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + 0, m, + m, m, + 0, size, + 0, m, + }) +} + +// b11 +// +// ---------- +// |#### | +// |#### | +// |#### | +// | | +// | | +// ---------- +func b11(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, 0, + m, m, + 0, m, + 0, 0, + }) +} + +// b12 +// +// ----------- +// | | +// | | +// |#########| +// | ##### | +// | # | +// ----------- +func b12(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + 0, m, + size, m, + m, size, + 0, m, + }) +} + +// b13 +// +// ----------- +// | | +// | | +// | # | +// | ##### | +// |#########| +// ----------- +func b13(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + m, m, + size, size, + 0, size, + m, m, + }) +} + +// b14 +// +// --------- +// | # | +// | ### | +// |#### | +// | | +// | | +// --------- +func b14(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + m, 0, + m, m, + 0, m, + m, 0, + }) +} + +// b15 +// +// ---------- +// |##### | +// |### | +// |# | +// | | +// | | +// ---------- +func b15(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, 0, + 0, m, + 0, 0, + }) +} + +// b16 +// +// --------- +// | # | +// | ##### | +// |#######| +// | # | +// | ##### | +// |#######| +// --------- +func b16(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + drawBlock(img, x, y, size, angle, []int{ + m, 0, + size, m, + 0, m, + m, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + m, m, + size, size, + 0, size, + m, m, + }) +} + +// b17 +// +// ---------- +// |##### | +// |### | +// |# | +// | ##| +// | ##| +// ---------- +func b17(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, 0, + 0, m, + 0, 0, + }) + + quarter := size / 4 + drawBlock(img, x, y, size, angle, []int{ + size - quarter, size - quarter, + size, size - quarter, + size, size, + size - quarter, size, + size - quarter, size - quarter, + }) +} + +// b18 +// +// ---------- +// |##### | +// |#### | +// |### | +// |## | +// |# | +// ---------- +func b18(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, 0, + 0, size, + 0, 0, + }) +} + +// b19 +// +// ---------- +// |########| +// |### ###| +// |# #| +// |### ###| +// |########| +// ---------- +func b19(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, 0, + 0, m, + 0, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + m, 0, + size, 0, + size, m, + m, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + size, m, + size, size, + m, size, + size, m, + }) + + drawBlock(img, x, y, size, angle, []int{ + 0, m, + m, size, + 0, size, + 0, m, + }) +} + +// b20 +// +// ---------- +// | ## | +// |### | +// |## | +// |## | +// |# | +// ---------- +func b20(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + 0, size, + 0, m, + q, 0, + }) +} + +// b21 +// +// ---------- +// | #### | +// |## #####| +// |## ##| +// |## | +// |# | +// ---------- +func b21(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + 0, size, + 0, m, + q, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + size, q, + size, m, + q, 0, + }) +} + +// b22 +// +// ---------- +// | #### | +// |## ### | +// |## ##| +// |## ##| +// |# #| +// ---------- +func b22(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + 0, size, + 0, m, + q, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + size, q, + size, size, + q, 0, + }) +} + +// b23 +// +// ---------- +// | #######| +// |### #| +// |## | +// |## | +// |# | +// ---------- +func b23(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + 0, size, + 0, m, + q, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + size, 0, + size, q, + q, 0, + }) +} + +// b24 +// +// ---------- +// | ## ###| +// |### ###| +// |## ## | +// |## ## | +// |# # | +// ---------- +func b24(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + q, 0, + 0, size, + 0, m, + q, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + m, 0, + size, 0, + m, size, + m, 0, + }) +} + +// b25 +// +// ---------- +// |# #| +// |## ###| +// |## ## | +// |###### | +// |#### | +// ---------- +func b25(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + 0, size, + q, size, + 0, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + 0, m, + size, 0, + q, size, + 0, m, + }) +} + +// b26 +// +// ---------- +// |# #| +// |### ###| +// | #### | +// |### ###| +// |# #| +// ---------- +func b26(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + m, q, + q, m, + 0, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + size, 0, + m + q, m, + m, q, + size, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + size, size, + m, m + q, + q + m, m, + size, size, + }) + + drawBlock(img, x, y, size, angle, []int{ + 0, size, + q, m, + m, q + m, + 0, size, + }) +} + +// b27 +// +// ---------- +// |########| +// |## ###| +// |# #| +// |### ##| +// |########| +// ---------- +func b27(img *image.Paletted, x, y, size, angle int) { + m := size / 2 + q := size / 4 + + drawBlock(img, x, y, size, angle, []int{ + 0, 0, + size, 0, + 0, q, + 0, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + q + m, 0, + size, 0, + size, size, + q + m, 0, + }) + + drawBlock(img, x, y, size, angle, []int{ + size, q + m, + size, size, + 0, size, + size, q + m, + }) + + drawBlock(img, x, y, size, angle, []int{ + 0, size, + 0, 0, + q, size, + 0, size, + }) +} diff --git a/modules/avatar/identicon/colors.go b/modules/avatar/identicon/colors.go new file mode 100644 index 00000000..09a98bd0 --- /dev/null +++ b/modules/avatar/identicon/colors.go @@ -0,0 +1,134 @@ +// Copyright 2021 The Gitea Authors. All rights reserved. +// SPDX-License-Identifier: MIT + +package identicon + +import "image/color" + +// DarkColors are dark colors for avatar blocks, they come from image/color/palette.WebSafe, and light colors (0xff) are removed +var DarkColors = []color.Color{ + color.RGBA{0x00, 0x00, 0x33, 0xff}, + color.RGBA{0x00, 0x00, 0x66, 0xff}, + color.RGBA{0x00, 0x00, 0x99, 0xff}, + color.RGBA{0x00, 0x00, 0xcc, 0xff}, + color.RGBA{0x00, 0x33, 0x00, 0xff}, + color.RGBA{0x00, 0x33, 0x33, 0xff}, + color.RGBA{0x00, 0x33, 0x66, 0xff}, + color.RGBA{0x00, 0x33, 0x99, 0xff}, + color.RGBA{0x00, 0x33, 0xcc, 0xff}, + color.RGBA{0x00, 0x66, 0x00, 0xff}, + color.RGBA{0x00, 0x66, 0x33, 0xff}, + color.RGBA{0x00, 0x66, 0x66, 0xff}, + color.RGBA{0x00, 0x66, 0x99, 0xff}, + color.RGBA{0x00, 0x66, 0xcc, 0xff}, + color.RGBA{0x00, 0x99, 0x00, 0xff}, + color.RGBA{0x00, 0x99, 0x33, 0xff}, + color.RGBA{0x00, 0x99, 0x66, 0xff}, + color.RGBA{0x00, 0x99, 0x99, 0xff}, + color.RGBA{0x00, 0x99, 0xcc, 0xff}, + color.RGBA{0x00, 0xcc, 0x00, 0xff}, + color.RGBA{0x00, 0xcc, 0x33, 0xff}, + color.RGBA{0x00, 0xcc, 0x66, 0xff}, + color.RGBA{0x00, 0xcc, 0x99, 0xff}, + color.RGBA{0x00, 0xcc, 0xcc, 0xff}, + color.RGBA{0x33, 0x00, 0x00, 0xff}, + color.RGBA{0x33, 0x00, 0x33, 0xff}, + color.RGBA{0x33, 0x00, 0x66, 0xff}, + color.RGBA{0x33, 0x00, 0x99, 0xff}, + color.RGBA{0x33, 0x00, 0xcc, 0xff}, + color.RGBA{0x33, 0x33, 0x00, 0xff}, + color.RGBA{0x33, 0x33, 0x33, 0xff}, + color.RGBA{0x33, 0x33, 0x66, 0xff}, + color.RGBA{0x33, 0x33, 0x99, 0xff}, + color.RGBA{0x33, 0x33, 0xcc, 0xff}, + color.RGBA{0x33, 0x66, 0x00, 0xff}, + color.RGBA{0x33, 0x66, 0x33, 0xff}, + color.RGBA{0x33, 0x66, 0x66, 0xff}, + color.RGBA{0x33, 0x66, 0x99, 0xff}, + color.RGBA{0x33, 0x66, 0xcc, 0xff}, + color.RGBA{0x33, 0x99, 0x00, 0xff}, + color.RGBA{0x33, 0x99, 0x33, 0xff}, + color.RGBA{0x33, 0x99, 0x66, 0xff}, + color.RGBA{0x33, 0x99, 0x99, 0xff}, + color.RGBA{0x33, 0x99, 0xcc, 0xff}, + color.RGBA{0x33, 0xcc, 0x00, 0xff}, + color.RGBA{0x33, 0xcc, 0x33, 0xff}, + color.RGBA{0x33, 0xcc, 0x66, 0xff}, + color.RGBA{0x33, 0xcc, 0x99, 0xff}, + color.RGBA{0x33, 0xcc, 0xcc, 0xff}, + color.RGBA{0x66, 0x00, 0x00, 0xff}, + color.RGBA{0x66, 0x00, 0x33, 0xff}, + color.RGBA{0x66, 0x00, 0x66, 0xff}, + color.RGBA{0x66, 0x00, 0x99, 0xff}, + color.RGBA{0x66, 0x00, 0xcc, 0xff}, + color.RGBA{0x66, 0x33, 0x00, 0xff}, + color.RGBA{0x66, 0x33, 0x33, 0xff}, + color.RGBA{0x66, 0x33, 0x66, 0xff}, + color.RGBA{0x66, 0x33, 0x99, 0xff}, + color.RGBA{0x66, 0x33, 0xcc, 0xff}, + color.RGBA{0x66, 0x66, 0x00, 0xff}, + color.RGBA{0x66, 0x66, 0x33, 0xff}, + color.RGBA{0x66, 0x66, 0x66, 0xff}, + color.RGBA{0x66, 0x66, 0x99, 0xff}, + color.RGBA{0x66, 0x66, 0xcc, 0xff}, + color.RGBA{0x66, 0x99, 0x00, 0xff}, + color.RGBA{0x66, 0x99, 0x33, 0xff}, + color.RGBA{0x66, 0x99, 0x66, 0xff}, + color.RGBA{0x66, 0x99, 0x99, 0xff}, + color.RGBA{0x66, 0x99, 0xcc, 0xff}, + color.RGBA{0x66, 0xcc, 0x00, 0xff}, + color.RGBA{0x66, 0xcc, 0x33, 0xff}, + color.RGBA{0x66, 0xcc, 0x66, 0xff}, + color.RGBA{0x66, 0xcc, 0x99, 0xff}, + color.RGBA{0x66, 0xcc, 0xcc, 0xff}, + color.RGBA{0x99, 0x00, 0x00, 0xff}, + color.RGBA{0x99, 0x00, 0x33, 0xff}, + color.RGBA{0x99, 0x00, 0x66, 0xff}, + color.RGBA{0x99, 0x00, 0x99, 0xff}, + color.RGBA{0x99, 0x00, 0xcc, 0xff}, + color.RGBA{0x99, 0x33, 0x00, 0xff}, + color.RGBA{0x99, 0x33, 0x33, 0xff}, + color.RGBA{0x99, 0x33, 0x66, 0xff}, + color.RGBA{0x99, 0x33, 0x99, 0xff}, + color.RGBA{0x99, 0x33, 0xcc, 0xff}, + color.RGBA{0x99, 0x66, 0x00, 0xff}, + color.RGBA{0x99, 0x66, 0x33, 0xff}, + color.RGBA{0x99, 0x66, 0x66, 0xff}, + color.RGBA{0x99, 0x66, 0x99, 0xff}, + color.RGBA{0x99, 0x66, 0xcc, 0xff}, + color.RGBA{0x99, 0x99, 0x00, 0xff}, + color.RGBA{0x99, 0x99, 0x33, 0xff}, + color.RGBA{0x99, 0x99, 0x66, 0xff}, + color.RGBA{0x99, 0x99, 0x99, 0xff}, + color.RGBA{0x99, 0x99, 0xcc, 0xff}, + color.RGBA{0x99, 0xcc, 0x00, 0xff}, + color.RGBA{0x99, 0xcc, 0x33, 0xff}, + color.RGBA{0x99, 0xcc, 0x66, 0xff}, + color.RGBA{0x99, 0xcc, 0x99, 0xff}, + color.RGBA{0x99, 0xcc, 0xcc, 0xff}, + color.RGBA{0xcc, 0x00, 0x00, 0xff}, + color.RGBA{0xcc, 0x00, 0x33, 0xff}, + color.RGBA{0xcc, 0x00, 0x66, 0xff}, + color.RGBA{0xcc, 0x00, 0x99, 0xff}, + color.RGBA{0xcc, 0x00, 0xcc, 0xff}, + color.RGBA{0xcc, 0x33, 0x00, 0xff}, + color.RGBA{0xcc, 0x33, 0x33, 0xff}, + color.RGBA{0xcc, 0x33, 0x66, 0xff}, + color.RGBA{0xcc, 0x33, 0x99, 0xff}, + color.RGBA{0xcc, 0x33, 0xcc, 0xff}, + color.RGBA{0xcc, 0x66, 0x00, 0xff}, + color.RGBA{0xcc, 0x66, 0x33, 0xff}, + color.RGBA{0xcc, 0x66, 0x66, 0xff}, + color.RGBA{0xcc, 0x66, 0x99, 0xff}, + color.RGBA{0xcc, 0x66, 0xcc, 0xff}, + color.RGBA{0xcc, 0x99, 0x00, 0xff}, + color.RGBA{0xcc, 0x99, 0x33, 0xff}, + color.RGBA{0xcc, 0x99, 0x66, 0xff}, + color.RGBA{0xcc, 0x99, 0x99, 0xff}, + color.RGBA{0xcc, 0x99, 0xcc, 0xff}, + color.RGBA{0xcc, 0xcc, 0x00, 0xff}, + color.RGBA{0xcc, 0xcc, 0x33, 0xff}, + color.RGBA{0xcc, 0xcc, 0x66, 0xff}, + color.RGBA{0xcc, 0xcc, 0x99, 0xff}, + color.RGBA{0xcc, 0xcc, 0xcc, 0xff}, +} diff --git a/modules/avatar/identicon/identicon.go b/modules/avatar/identicon/identicon.go new file mode 100644 index 00000000..40471565 --- /dev/null +++ b/modules/avatar/identicon/identicon.go @@ -0,0 +1,140 @@ +// Copyright 2021 The Gitea Authors. All rights reserved. +// SPDX-License-Identifier: MIT + +// Copied and modified from https://github.com/issue9/identicon/ (MIT License) +// Generate pseudo-random avatars by IP, E-mail, etc. + +package identicon + +import ( + "crypto/sha256" + "fmt" + "image" + "image/color" +) + +const minImageSize = 16 + +// Identicon is used to generate pseudo-random avatars +type Identicon struct { + foreColors []color.Color + backColor color.Color + size int + rect image.Rectangle +} + +// New returns an Identicon struct with the correct settings +// size image size +// back background color +// fore all possible foreground colors. only one foreground color will be picked randomly for one image +func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { + if len(fore) == 0 { + return nil, fmt.Errorf("foreground is not set") + } + + if size < minImageSize { + return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize) + } + + return &Identicon{ + foreColors: fore, + backColor: back, + size: size, + rect: image.Rect(0, 0, size, size), + }, nil +} + +// Make generates an avatar by data +func (i *Identicon) Make(data []byte) image.Image { + h := sha256.New() + h.Write(data) + sum := h.Sum(nil) + + b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) + b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) + c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) + b1Angle := int(sum[9]+sum[10]) % 4 + b2Angle := int(sum[11]+sum[12]) % 4 + foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) + + return i.render(c, b1, b2, b1Angle, b2Angle, foreColor) +} + +func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { + p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) + drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) + return p +} + +/* +# Algorithm + +Origin: An image is split into 9 areas + +``` + ------------- + | 1 | 2 | 3 | + ------------- + | 4 | 5 | 6 | + ------------- + | 7 | 8 | 9 | + ------------- +``` + +Area 1/3/9/7 use a 90-degree rotating pattern. +Area 1/3/9/7 use another 90-degree rotating pattern. +Area 5 uses a random pattern. + +The Patched Fix: make the image left-right mirrored to get rid of something like "swastika" +*/ + +// draw blocks to the paletted +// c: the block drawer for the center block +// b1,b2: the block drawers for other blocks (around the center block) +// b1Angle,b2Angle: the angle for the rotation of b1/b2 +func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { + nextAngle := func(a int) int { + return (a + 1) % 4 + } + + padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks. + + blockSize := size / 3 + twoBlockSize := 2 * blockSize + + // center + c(p, blockSize+padding, blockSize+padding, blockSize, 0) + + // left top (1) + b1(p, 0+padding, 0+padding, blockSize, b1Angle) + // center top (2) + b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) + + b1Angle = nextAngle(b1Angle) + b2Angle = nextAngle(b2Angle) + // right top (3) + // b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle) + // right middle (6) + // b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle) + + b1Angle = nextAngle(b1Angle) + b2Angle = nextAngle(b2Angle) + // right bottom (9) + // b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle) + // center bottom (8) + b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) + + b1Angle = nextAngle(b1Angle) + b2Angle = nextAngle(b2Angle) + // lef bottom (7) + b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) + // left middle (4) + b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) + + // then we make it left-right mirror, so we didn't draw 3/6/9 before + for x := 0; x < size/2; x++ { + for y := 0; y < size; y++ { + p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y)) + } + } +} diff --git a/modules/avatar/identicon/identicon_test.go b/modules/avatar/identicon/identicon_test.go new file mode 100644 index 00000000..88702b0f --- /dev/null +++ b/modules/avatar/identicon/identicon_test.go @@ -0,0 +1,39 @@ +// Copyright 2021 The Gitea Authors. All rights reserved. +// SPDX-License-Identifier: MIT + +//go:build test_avatar_identicon + +package identicon + +import ( + "image/color" + "image/png" + "os" + "strconv" + "testing" + + "github.com/stretchr/testify/require" +) + +func TestGenerate(t *testing.T) { + dir, _ := os.Getwd() + dir = dir + "/testdata" + if st, err := os.Stat(dir); err != nil || !st.IsDir() { + t.Errorf("can not save generated images to %s", dir) + } + + backColor := color.White + imgMaker, err := New(64, backColor, DarkColors...) + require.NoError(t, err) + for i := 0; i < 100; i++ { + s := strconv.Itoa(i) + img := imgMaker.Make([]byte(s)) + + f, err := os.Create(dir + "/" + s + ".png") + require.NoError(t, err) + + defer f.Close() + err = png.Encode(f, img) + require.NoError(t, err) + } +} diff --git a/modules/avatar/identicon/polygon.go b/modules/avatar/identicon/polygon.go new file mode 100644 index 00000000..ecfc179a --- /dev/null +++ b/modules/avatar/identicon/polygon.go @@ -0,0 +1,68 @@ +// Copyright 2021 The Gitea Authors. All rights reserved. +// SPDX-License-Identifier: MIT + +// Copied and modified from https://github.com/issue9/identicon/ (MIT License) + +package identicon + +var ( + // cos(0),cos(90),cos(180),cos(270) + cos = []int{1, 0, -1, 0} + + // sin(0),sin(90),sin(180),sin(270) + sin = []int{0, 1, 0, -1} +) + +// rotate the points by center point (x,y) +// angle: [0,1,2,3] means [0,90,180,270] degree +func rotate(points []int, x, y, angle int) { + // the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again + for i := 0; i < len(points); i += 2 { + px, py := points[i]-x, points[i+1]-y + points[i] = px*cos[angle] - py*sin[angle] + x + points[i+1] = px*sin[angle] + py*cos[angle] + y + } +} + +// check whether the point is inside the polygon (defined by the points) +// the first and the last point must be the same +func pointInPolygon(x, y int, polygonPoints []int) bool { + if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points + return false + } + + // reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule + // split the plane into two by the check point horizontally: + // y>0,includes (x>0 && y==0) + // y<0,includes (x<0 && y==0) + // + // then scan every point in the polygon. + // + // if current point and previous point are in different planes (eg: curY>0 && prevY<0), + // check the clock-direction from previous point to current point (use check point as origin). + // if the direction is clockwise, then r++, otherwise then r-- + // finally, if 2==abs(r), then the check point is inside the polygon + + r := 0 + prevX, prevY := polygonPoints[0], polygonPoints[1] + prev := (prevY > y) || ((prevX > x) && (prevY == y)) + for i := 2; i < len(polygonPoints); i += 2 { + currX, currY := polygonPoints[i], polygonPoints[i+1] + curr := (currY > y) || ((currX > x) && (currY == y)) + + if curr == prev { + prevX, prevY = currX, currY + continue + } + + if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 { + r++ + } else { // mul < 0 + r-- + } + prevX, prevY = currX, currY + prev = curr + } + + return r == 2 || r == -2 +} diff --git a/modules/avatar/identicon/testdata/.gitignore b/modules/avatar/identicon/testdata/.gitignore new file mode 100644 index 00000000..72e8ffc0 --- /dev/null +++ b/modules/avatar/identicon/testdata/.gitignore @@ -0,0 +1 @@ +* |