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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-10-11 10:27:00 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-10-11 10:27:00 +0000
commit65aa53fc52ff15efe54df4147564828d535837f8 (patch)
tree31c51dad04fdcca80e6d3043c8bd49d2f1a51f83 /modules/sync/exclusive_pool.go
parentInitial commit. (diff)
downloadforgejo-65aa53fc52ff15efe54df4147564828d535837f8.tar.xz
forgejo-65aa53fc52ff15efe54df4147564828d535837f8.zip
Adding upstream version 8.0.3.HEADupstream/8.0.3upstreamdebian
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'modules/sync/exclusive_pool.go')
-rw-r--r--modules/sync/exclusive_pool.go69
1 files changed, 69 insertions, 0 deletions
diff --git a/modules/sync/exclusive_pool.go b/modules/sync/exclusive_pool.go
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+// Copyright 2016 The Gogs Authors. All rights reserved.
+// SPDX-License-Identifier: MIT
+
+package sync
+
+import (
+ "sync"
+)
+
+// ExclusivePool is a pool of non-identical instances
+// that only one instance with same identity is in the pool at a time.
+// In other words, only instances with different identities can be in
+// the pool the same time. If another instance with same identity tries
+// to get into the pool, it hangs until previous instance left the pool.
+//
+// This pool is particularly useful for performing tasks on same resource
+// on the file system in different goroutines.
+type ExclusivePool struct {
+ lock sync.Mutex
+
+ // pool maintains locks for each instance in the pool.
+ pool map[string]*sync.Mutex
+
+ // count maintains the number of times an instance with same identity checks in
+ // to the pool, and should be reduced to 0 (removed from map) by checking out
+ // with same number of times.
+ // The purpose of count is to delete lock when count down to 0 and recycle memory
+ // from map object.
+ count map[string]int
+}
+
+// NewExclusivePool initializes and returns a new ExclusivePool object.
+func NewExclusivePool() *ExclusivePool {
+ return &ExclusivePool{
+ pool: make(map[string]*sync.Mutex),
+ count: make(map[string]int),
+ }
+}
+
+// CheckIn checks in an instance to the pool and hangs while instance
+// with same identity is using the lock.
+func (p *ExclusivePool) CheckIn(identity string) {
+ p.lock.Lock()
+
+ lock, has := p.pool[identity]
+ if !has {
+ lock = &sync.Mutex{}
+ p.pool[identity] = lock
+ }
+ p.count[identity]++
+
+ p.lock.Unlock()
+ lock.Lock()
+}
+
+// CheckOut checks out an instance from the pool and releases the lock
+// to let other instances with same identity to grab the lock.
+func (p *ExclusivePool) CheckOut(identity string) {
+ p.lock.Lock()
+ defer p.lock.Unlock()
+
+ p.pool[identity].Unlock()
+ if p.count[identity] == 1 {
+ delete(p.pool, identity)
+ delete(p.count, identity)
+ } else {
+ p.count[identity]--
+ }
+}