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+@rem Script to build LuaJIT with the PS5 SDK.
+@rem Donated to the public domain.
+@rem
+@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
+@rem or "VS20xx x64 Native Tools Command Prompt".
+@rem
+@rem Then cd to this directory and run this script.
+@rem
+@rem Recommended invocation:
+@rem
+@rem ps5build release build, amalgamated, 64-bit GC
+@rem ps5build debug debug build, amalgamated, 64-bit GC
+@rem
+@rem Additional command-line options (not generally recommended):
+@rem
+@rem gc32 (before debug) 32-bit GC
+@rem noamalg (after debug) non-amalgamated build
+
+@if not defined INCLUDE goto :FAIL
+@if not defined SCE_PROSPERO_SDK_DIR goto :FAIL
+
+@setlocal
+@rem ---- Host compiler ----
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
+@set LJLINK=link /nologo
+@set LJMT=mt /nologo
+@set DASMDIR=..\dynasm
+@set DASM=%DASMDIR%\dynasm.lua
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
+@set GC64=
+@set DASC=vm_x64.dasc
+
+@if "%1" neq "gc32" goto :NOGC32
+@shift
+@set GC64=-DLUAJIT_DISABLE_GC64
+@set DASC=vm_x86.dasc
+:NOGC32
+
+%LJCOMPILE% host\minilua.c
+@if errorlevel 1 goto :BAD
+%LJLINK% /out:minilua.exe minilua.obj
+@if errorlevel 1 goto :BAD
+if exist minilua.exe.manifest^
+ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
+
+@rem Check for 64 bit host compiler.
+@minilua
+@if not errorlevel 8 goto :FAIL
+
+@set DASMFLAGS=-D P64 -D NO_UNWIND
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
+@if errorlevel 1 goto :BAD
+
+%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c
+@if errorlevel 1 goto :BAD
+%LJLINK% /out:buildvm.exe buildvm*.obj
+@if errorlevel 1 goto :BAD
+if exist buildvm.exe.manifest^
+ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
+
+buildvm -m elfasm -o lj_vm.s
+@if errorlevel 1 goto :BAD
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
+@if errorlevel 1 goto :BAD
+
+@rem ---- Cross compiler ----
+@set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI %GC64%
+@set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus
+@set INCLUDE=""
+
+%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-as -o lj_vm.o lj_vm.s
+
+@if "%1" neq "debug" goto :NODEBUG
+@shift
+@set LJCOMPILE=%LJCOMPILE% -g -O0
+@set TARGETLIB=libluajitD_ps5.a
+goto :BUILD
+:NODEBUG
+@set LJCOMPILE=%LJCOMPILE% -O2
+@set TARGETLIB=libluajit_ps5.a
+:BUILD
+del %TARGETLIB%
+@if "%1" neq "noamalg" goto :AMALG
+for %%f in (lj_*.c lib_*.c) do (
+ %LJCOMPILE% %%f
+ @if errorlevel 1 goto :BAD
+)
+
+%LJLIB% %TARGETLIB% lj_*.o lib_*.o
+@if errorlevel 1 goto :BAD
+@goto :NOAMALG
+:AMALG
+%LJCOMPILE% ljamalg.c
+@if errorlevel 1 goto :BAD
+%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
+@if errorlevel 1 goto :BAD
+:NOAMALG
+
+@del *.o *.obj *.manifest minilua.exe buildvm.exe
+@echo.
+@echo === Successfully built LuaJIT for PS5 ===
+
+@goto :END
+:BAD
+@echo.
+@echo *******************************************************
+@echo *** Build FAILED -- Please check the error messages ***
+@echo *******************************************************
+@goto :END
+:FAIL
+@echo To run this script you must open a "Visual Studio .NET Command Prompt"
+@echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too.
+:END