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diff --git a/ml/dlib/docs/docs/algorithms.xml b/ml/dlib/docs/docs/algorithms.xml
new file mode 100644
index 000000000..82c58f94a
--- /dev/null
+++ b/ml/dlib/docs/docs/algorithms.xml
@@ -0,0 +1,1118 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Algorithms</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ This page documents library components that are all basically just implementations of
+ mathematical functions or algorithms that don't fit in any of the other pages
+ of the dlib documentation. So this includes things like checksums, cryptographic hashes,
+ sorting, etc.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>Tools</name>
+ <item>bigint</item>
+ <item>disjoint_subsets</item>
+ <item>disjoint_subsets_sized</item>
+ <item nolink="true">
+ <name>Quantum Computing</name>
+ <sub>
+ <item>quantum_register</item>
+ <item>gate</item>
+ </sub>
+ </item>
+ <item>hsort_array</item>
+ <item>isort_array</item>
+ <item>numeric_constants</item>
+ <item>put_in_range</item>
+ <item>qsort_array</item>
+ <item>split_array</item>
+ <item>integrate_function_adapt_simp</item>
+ <item>square_root</item>
+ <item nolink="true">
+ <name>Set Utilities</name>
+ <sub>
+ <item>set_intersection_size</item>
+ <item>set_intersection</item>
+ <item>set_union</item>
+ <item>set_difference</item>
+ </sub>
+ </item>
+ </section>
+
+
+
+ <section>
+ <name>Statistics</name>
+ <item>rand</item>
+ <item>median</item>
+ <item>running_stats</item>
+ <item>running_stats_decayed</item>
+ <item>running_scalar_covariance_decayed</item>
+ <item>running_gradient</item>
+ <item>running_scalar_covariance</item>
+ <item>mean_sign_agreement</item>
+ <item>correlation</item>
+ <item>covariance</item>
+ <item>r_squared</item>
+ <item>mean_squared_error</item>
+ <item>running_covariance</item>
+ <item>running_cross_covariance</item>
+ <item>random_subset_selector</item>
+ <item>randomly_subsample</item>
+ <item>find_upper_quantile</item>
+ <item>count_steps_without_decrease_robust</item>
+ <item>count_steps_without_decrease</item>
+ <item>count_steps_without_increase</item>
+
+ <item>binomial_random_vars_are_different</item>
+ <item>event_correlation</item>
+ <item>max_scoring_element</item>
+ <item>min_scoring_element</item>
+
+ </section>
+
+ <section>
+ <name>Hashing</name>
+ <item>md5</item>
+ <item>crc32</item>
+ <item>hash</item>
+ <item>count_bits</item>
+ <item>hamming_distance</item>
+ <item>murmur_hash3</item>
+ <item>murmur_hash3_128bit</item>
+ <item>gaussian_random_hash</item>
+ <item>uniform_random_hash</item>
+ <item>projection_hash</item>
+ <item>create_random_projection_hash</item>
+ <item>create_max_margin_projection_hash</item>
+ <item>hash_samples</item>
+ <item>hash_similar_angles_64</item>
+ <item>hash_similar_angles_128</item>
+ <item>hash_similar_angles_256</item>
+ <item>hash_similar_angles_512</item>
+ </section>
+
+ <section>
+ <name>Filtering</name>
+ <item>kalman_filter</item>
+ <item>rls_filter</item>
+ <item>momentum_filter</item>
+ <item>rect_filter</item>
+ <item>find_optimal_rect_filter</item>
+ <item>find_optimal_momentum_filter</item>
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hash_similar_angles_64</name>
+ <file>dlib/lsh.h</file>
+ <spec_file link="true">dlib/lsh/hashes_abstract.h</spec_file>
+ <description>
+ This object is a tool for computing locality sensitive hashes that give
+ vectors with small angles between each other similar hash values. In
+ particular, this object creates 64 random planes which pass though the
+ origin and uses them to create a 64bit hash.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hash_similar_angles_128</name>
+ <file>dlib/lsh.h</file>
+ <spec_file link="true">dlib/lsh/hashes_abstract.h</spec_file>
+ <description>
+ This object is a tool for computing locality sensitive hashes that give
+ vectors with small angles between each other similar hash values. In
+ particular, this object creates 128 random planes which pass though the
+ origin and uses them to create a 128bit hash.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>hash_similar_angles_256</name>
+ <file>dlib/lsh.h</file>
+ <spec_file link="true">dlib/lsh/hashes_abstract.h</spec_file>
+ <description>
+ This object is a tool for computing locality sensitive hashes that give
+ vectors with small angles between each other similar hash values. In
+ particular, this object creates 256 random planes which pass though the
+ origin and uses them to create a 256bit hash.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>hash_similar_angles_512</name>
+ <file>dlib/lsh.h</file>
+ <spec_file link="true">dlib/lsh/hashes_abstract.h</spec_file>
+ <description>
+ This object is a tool for computing locality sensitive hashes that give
+ vectors with small angles between each other similar hash values. In
+ particular, this object creates 512 random planes which pass though the
+ origin and uses them to create a 512bit hash.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hash_samples</name>
+ <file>dlib/graph_utils_threaded.h</file>
+ <spec_file link="true">dlib/graph_utils/find_k_nearest_neighbors_lsh_abstract.h</spec_file>
+ <description>
+ This is a simple function for hashing a bunch of vectors using a
+ locality sensitive hashing object such as <a href="#hash_similar_angles_128">hash_similar_angles_128</a>.
+ It is also capable of running in parallel on a multi-core CPU.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>bigint</name>
+ <file>dlib/bigint.h</file>
+ <spec_file>dlib/bigint/bigint_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an arbitrary precision unsigned integer. It's pretty simple.
+ It's interface is just like a normal int, you don't have to tell it how much memory
+ to use or anything unusual. It just goes :)
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>bigint_kernel_1</name>
+ <file>dlib/bigint/bigint_kernel_1.h</file>
+ <description>
+ This implementation is done using an array of unsigned shorts. It is also reference counted.
+ For further details see the above link. Also note that kernel_2 should be
+ faster in almost every case so you should really just use that version of the bigint object.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for bigint_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>bigint_kernel_2</name>
+ <file>dlib/bigint/bigint_kernel_2.h</file>
+ <description>
+ This implementation is basically the same as kernel_1 except it uses the
+ Fast Fourier Transform to perform multiplications much faster.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for bigint_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>crc32</name>
+ <file>dlib/crc32.h</file>
+ <spec_file>dlib/crc32/crc32_kernel_abstract.h</spec_file>
+ <description>
+ This object represents the CRC-32 algorithm for calculating checksums.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>gaussian_random_hash</name>
+ <file>dlib/hash.h</file>
+ <spec_file link="true">dlib/general_hash/random_hashing_abstract.h</spec_file>
+ <description>
+ This function uses hashing to generate Gaussian distributed random values
+ with mean 0 and variance 1.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>uniform_random_hash</name>
+ <file>dlib/hash.h</file>
+ <spec_file link="true">dlib/general_hash/random_hashing_abstract.h</spec_file>
+ <description>
+ This function uses hashing to generate uniform random values in the range [0,1).
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>murmur_hash3</name>
+ <file>dlib/hash.h</file>
+ <spec_file>dlib/general_hash/murmur_hash3_abstract.h</spec_file>
+ <description>
+ This function takes a block of memory and returns a 32bit hash. The
+ hashing algorithm used is Austin Appleby's excellent
+ <a href="http://code.google.com/p/smhasher/">MurmurHash3</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>murmur_hash3_128bit</name>
+ <file>dlib/hash.h</file>
+ <spec_file link="true">dlib/general_hash/murmur_hash3_abstract.h</spec_file>
+ <description>
+ This function takes a block of memory and returns a 128bit hash. The
+ hashing algorithm used is Austin Appleby's excellent
+ <a href="http://code.google.com/p/smhasher/">MurmurHash3</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>kalman_filter</name>
+ <file>dlib/filtering.h</file>
+ <spec_file>dlib/filtering/kalman_filter_abstract.h</spec_file>
+ <description>
+ This object implements the Kalman filter, which is a tool for
+ recursively estimating the state of a process given measurements
+ related to that process. To use this tool you will have to
+ be familiar with the workings of the Kalman filter. An excellent
+ introduction can be found in the paper:
+ <blockquote>
+ An Introduction to the Kalman Filter
+ by Greg Welch and Gary Bishop
+ </blockquote>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>momentum_filter</name>
+ <file>dlib/filtering.h</file>
+ <spec_file link="true">dlib/filtering/kalman_filter_abstract.h</spec_file>
+ <description>
+ This object is a simple tool for filtering a single scalar value that
+ measures the location of a moving object that has some non-trivial
+ momentum. Importantly, the measurements are noisy and the object can
+ experience sudden unpredictable accelerations. To accomplish this
+ filtering we use a simple <a href="#kalman_filter">Kalman filter</a> with a
+ state transition model of:
+<pre>
+
+ position_{i+1} = position_{i} + velocity_{i}
+ velocity_{i+1} = velocity_{i} + some_unpredictable_acceleration
+
+</pre>
+
+ and a measurement model of:
+<pre>
+
+ measured_position_{i} = position_{i} + measurement_noise
+
+</pre>
+
+ Where <tt>some_unpredictable_acceleration</tt> and <tt>measurement_noise</tt> are 0 mean Gaussian
+ noise sources.
+
+ To allow for really sudden and large but infrequent accelerations, at each
+ step we check if the current measured position deviates from the predicted
+ filtered position by more than a user specified amount,
+ and if so we adjust the filter's state to keep it within these bounds.
+ This allows the moving object to undergo large unmodeled accelerations, far
+ in excess of what would be suggested by the basic Kalman filter's noise model, without
+ then experiencing a long lag time where the Kalman filter has to "catch
+ up" to the new position.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rect_filter</name>
+ <file>dlib/filtering.h</file>
+ <spec_file link="true">dlib/filtering/kalman_filter_abstract.h</spec_file>
+ <description>
+ This object is just a <a href="#momentum_filter">momentum_filter</a> applied to the
+ four corners of a <a href="linear_algebra.html#rectangle">rectangle</a>. It allows
+ you to filter a stream of rectangles, for instance, bounding boxes from an object detector
+ applied to a video stream.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_optimal_momentum_filter</name>
+ <file>dlib/filtering.h</file>
+ <spec_file link="true">dlib/filtering/kalman_filter_abstract.h</spec_file>
+ <description>
+ This function finds the "optimal" settings of a <a href="#momentum_filter">momentum_filter</a>
+ based on unfiltered measurement data.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_optimal_rect_filter</name>
+ <file>dlib/filtering.h</file>
+ <spec_file link="true">dlib/filtering/kalman_filter_abstract.h</spec_file>
+ <description>
+ This function finds the "optimal" settings of a <a href="#rect_filter">rect_filter</a>
+ based on unfiltered measurement data.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rls_filter</name>
+ <file>dlib/filtering.h</file>
+ <spec_file>dlib/filtering/rls_filter_abstract.h</spec_file>
+ <description>
+ This object is a tool for doing time series prediction using
+ linear <a href="ml.html#rls">recursive least squares</a>. In particular,
+ this object takes a sequence of points from the user and, at each
+ step, attempts to predict the value of the next point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>projection_hash</name>
+ <file>dlib/lsh.h</file>
+ <spec_file>dlib/lsh/projection_hash_abstract.h</spec_file>
+ <description>
+ This is a tool for hashing elements of a vector space into the integers.
+ It is intended to represent locality sensitive hashing functions such as
+ the popular <a href="#create_random_projection_hash">random projection hashing</a> method.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_random_projection_hash</name>
+ <file>dlib/lsh.h</file>
+ <spec_file link="true">dlib/lsh/create_random_projection_hash_abstract.h</spec_file>
+ <description>
+ Creates a random projection based locality sensitive
+ <a href="#projection_hash">hashing function</a>. The projection matrix
+ is generated by sampling its elements from a Gaussian random number generator.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_max_margin_projection_hash</name>
+ <file>dlib/lsh.h</file>
+ <spec_file link="true">dlib/lsh/create_random_projection_hash_abstract.h</spec_file>
+ <description>
+ Creates a random projection based locality sensitive
+ <a href="#projection_hash">hashing function</a>.
+ This is accomplished using a variation on the random hyperplane generation
+ technique from the paper:
+ <blockquote>
+ Random Maximum Margin Hashing by Alexis Joly and Olivier Buisson
+ </blockquote>
+ In particular, we use a linear support vector machine to generate planes.
+ We train it on randomly selected and randomly labeled points from
+ the data to be hashed.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hash</name>
+ <file>dlib/hash.h</file>
+ <spec_file>dlib/general_hash/hash_abstract.h</spec_file>
+ <description>
+ This is a set of convenience functions for invoking <a href="#murmur_hash3">murmur_hash3</a>
+ on std::strings, std::vectors, std::maps, or <a href="linear_algebra.html#matrix">dlib::matrix</a> objects.
+ <p>
+ As an aside, the hash() for matrix objects is defined <a href="dlib/matrix/matrix_utilities_abstract.h.html#hash">here</a>.
+ It has the same interface as all the others.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>count_bits</name>
+ <file>dlib/hash.h</file>
+ <spec_file link="true">dlib/general_hash/count_bits_abstract.h</spec_file>
+ <description>
+ This function counts the number of bits in an unsigned integer which are
+ set to 1.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hamming_distance</name>
+ <file>dlib/hash.h</file>
+ <spec_file link="true">dlib/general_hash/count_bits_abstract.h</spec_file>
+ <description>
+ This function returns the hamming distance between two unsigned integers.
+ That is, it returns the number of bits which differer in the two integers.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rand</name>
+ <file>dlib/rand.h</file>
+ <spec_file>dlib/rand/rand_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a pseudorandom number generator.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>disjoint_subsets</name>
+ <file>dlib/disjoint_subsets.h</file>
+ <spec_file link="true">dlib/disjoint_subsets/disjoint_subsets_abstract.h</spec_file>
+ <description>
+ This object represents a set of integers which is partitioned into
+ a number of disjoint subsets. It supports the two fundamental operations
+ of finding which subset a particular integer belongs to as well as
+ merging subsets.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>disjoint_subsets_sized</name>
+ <file>dlib/disjoint_subsets.h</file>
+ <spec_file link="true">dlib/disjoint_subsets/disjoint_subsets_sized_abstract.h</spec_file>
+ <description>
+ This object is just like <a href="#disjoint_subsets">disjoint_subsets</a> except that it
+ also keeps track of the size of each set.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_stats</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object represents something that can compute the running mean,
+ variance, skewness, and kurtosis statistics of a stream of real numbers.
+ </description>
+
+ <examples>
+ <example>running_stats_ex.cpp.html</example>
+ <example>kcentroid_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_stats_decayed</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object represents something that can compute the running mean and
+ variance of a stream of real numbers. It is similar to <a href="#running_stats">running_stats</a>
+ except that it forgets about data it has seen after a certain period of
+ time. It does this by exponentially decaying old statistics.
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_scalar_covariance_decayed</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object represents something that can compute the running covariance of
+ a stream of real number pairs. It is essentially the same as
+ <a href="#running_scalar_covariance">running_scalar_covariance</a> except that it forgets about data it has seen
+ after a certain period of time. It does this by exponentially decaying old
+ statistics.
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_gradient</name>
+ <file>dlib/statistics/running_gradient.h</file>
+ <spec_file link="true">dlib/statistics/running_gradient_abstract.h</spec_file>
+ <description>
+ This object is a tool for estimating if a noisy sequence of numbers is
+ trending up or down and by how much. It does this by finding the least
+ squares fit of a line to the data and then allows you to perform a
+ statistical test on the slope of that line.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_upper_quantile</name>
+ <file>dlib/statistics/running_gradient.h</file>
+ <spec_file link="true">dlib/statistics/running_gradient_abstract.h</spec_file>
+ <description>
+ Finds and returns the scalar value such that a user specified percentage of
+ the values in a container are greater than said value. For example, 0.5
+ would find the median value in a container while 0.1 would find the value
+ that lower bounded the 10% largest values in a container.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>count_steps_without_increase</name>
+ <file>dlib/statistics/running_gradient.h</file>
+ <spec_file link="true">dlib/statistics/running_gradient_abstract.h</spec_file>
+ <description>
+ Given a potentially noisy time series, this function returns a count of how
+ long the time series has gone without noticeably increasing in value. It does
+ this by adding the elements of the time series into a <a
+ href="#running_gradient">running_gradient</a> object and counting how many
+ elements, starting with the most recent, you need to examine before you
+ are confident that the series has been increasing in value.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binomial_random_vars_are_different</name>
+ <file>dlib/statistics/statistic.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This function performs a simple statistical test to check if two binomially
+ distributed random variables have the same parameter (i.e. the chance of
+ "success"). It uses the simple likelihood ratio test discussed in
+ the following paper:
+ <blockquote>
+ Dunning, Ted. "Accurate methods for the statistics of surprise and
+ coincidence." Computational linguistics 19.1 (1993): 61-74.
+ </blockquote>
+ So for an extended discussion of the method see the above paper.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>event_correlation</name>
+ <file>dlib/statistics/statistic.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This function does a statistical test to determine if two events co-occur in a
+ statistically significant way. It uses the simple likelihood ratio
+ test discussed in the following paper:
+ <blockquote>
+ Dunning, Ted. "Accurate methods for the statistics of surprise and
+ coincidence." Computational linguistics 19.1 (1993): 61-74.
+ </blockquote>
+ So for an extended discussion of the method see the above paper.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>max_scoring_element</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This function finds the element of container that has the largest score,
+ according to a user supplied score function, and returns a std::pair containing
+ that maximal element along with the score.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>min_scoring_element</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This function finds the element of container that has the smallest score,
+ according to a user supplied score function, and returns a std::pair containing
+ that minimal element along with the score.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>count_steps_without_decrease</name>
+ <file>dlib/statistics/running_gradient.h</file>
+ <spec_file link="true">dlib/statistics/running_gradient_abstract.h</spec_file>
+ <description>
+ Given a potentially noisy time series, this function returns a count of how
+ long the time series has gone without noticeably decreasing in value. It does
+ this by adding the elements of the time series into a <a
+ href="#running_gradient">running_gradient</a> object and counting how many
+ elements, starting with the most recent, you need to examine before you
+ are confident that the series has been decreasing in value.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>count_steps_without_decrease_robust</name>
+ <file>dlib/statistics/running_gradient.h</file>
+ <spec_file link="true">dlib/statistics/running_gradient_abstract.h</spec_file>
+ <description>
+ This function behaves just like <a
+ href="#count_steps_without_decrease">count_steps_without_decrease</a> except
+ that it ignores times series values that are anomalously large. This makes it
+ robust to sudden noisy but transient spikes in the time series values.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_covariance</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object is a simple tool for computing the mean and
+ covariance of a sequence of vectors.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_cross_covariance</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object is a simple tool for computing the mean and
+ cross-covariance matrices of a sequence of pairs of vectors.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>running_scalar_covariance</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object is a simple tool for computing the covariance of a
+ sequence of scalar values.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>mean_sign_agreement</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This is a function for computing the probability that
+ matching elements of two std::vectors have the same sign.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>correlation</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This is a function for computing the correlation between
+ matching elements of two std::vectors.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>covariance</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This is a function for computing the covariance between
+ matching elements of two std::vectors.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>r_squared</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This is a function for computing the R squared coefficient between
+ matching elements of two std::vectors.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>mean_squared_error</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This is a function for computing the mean squared error between
+ matching elements of two std::vectors.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>random_subset_selector</name>
+ <file>dlib/statistics.h</file>
+ <spec_file>dlib/statistics/random_subset_selector_abstract.h</spec_file>
+ <description>
+ This object is a tool to help you select a random subset of a large body of data.
+ In particular, it is useful when the body of data is too large to fit into memory.
+ </description>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>randomly_subsample</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/random_subset_selector_abstract.h</spec_file>
+ <description>
+ This is a set of convenience functions for
+ creating <a href="#random_subset_selector">random subsets</a> of data.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hsort_array</name>
+ <file>dlib/sort.h</file>
+ <spec_file link="true">dlib/sort.h</spec_file>
+ <description>
+ hsort_array is an implementation of the heapsort algorithm. It will sort anything that has an
+ array like operator[] interface.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>put_in_range</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a simple function that takes a range and a value and returns the given
+ value if it is within the range. If it isn't in the range then it returns the
+ end of range value that is closest.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>isort_array</name>
+ <file>dlib/sort.h</file>
+ <spec_file link="true">dlib/sort.h</spec_file>
+ <description>
+ isort_array is an implementation of the insertion sort algorithm. It will sort anything that has an
+ array like operator[] interface.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>numeric_constants</name>
+ <file>dlib/numeric_constants.h</file>
+ <spec_file>dlib/numeric_constants.h</spec_file>
+ <description>
+ This is just a header file containing definitions of common numeric constants such as pi and e.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>qsort_array</name>
+ <file>dlib/sort.h</file>
+ <spec_file link="true">dlib/sort.h</spec_file>
+ <description>
+ qsort_array is an implementation of the QuickSort algorithm. It will sort anything that has an array like
+ operator[] interface. If the quick sort becomes unstable then it switches to a heap sort. This
+ way sorting is guaranteed to take at most N*log(N) time.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>split_array</name>
+ <file>dlib/array.h</file>
+ <spec_file link="true">dlib/array/array_tools_abstract.h</spec_file>
+ <description>
+ This function is used to efficiently split <a href="containers.html#array">array</a>
+ like objects into two parts. It uses the global swap() function instead
+ of copying to move elements around, so it works on arrays of non-copyable
+ types.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>integrate_function_adapt_simp</name>
+ <file>dlib/numerical_integration.h</file>
+ <spec_file link="true">dlib/numerical_integration/integrate_function_adapt_simpson_abstract.h</spec_file>
+ <description>
+ Computes an approximation of the integral of a real valued function using the
+ adaptive Simpson method outlined in
+ <blockquote>
+ Gander, W. and W. Gautshi, "Adaptive
+ Quadrature -- Revisited" BIT, Vol. 40, (2000), pp.84-101
+ </blockquote>
+ </description>
+ <examples>
+ <example>integrate_function_adapt_simp_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>md5</name>
+ <file>dlib/md5.h</file>
+ <spec_file>dlib/md5/md5_kernel_abstract.h</spec_file>
+ <description>
+ This is an implementation of The MD5 Message-Digest Algorithm as described in rfc1321.
+ </description>
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>median</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This function takes three parameters and finds the median of the three. The median is swapped into
+ the first parameter and the first parameter ends up in one of the other two, unless the first parameter was
+ the median to begin with of course.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>square_root</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ square_root is a function which takes an unsigned long and returns the square root of it or
+ if the root is not an integer then it is rounded up to the next integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_intersection</name>
+ <file>dlib/set_utils.h</file>
+ <spec_file link="true">dlib/set_utils/set_utils_abstract.h</spec_file>
+ <description>
+ This function takes two <a href="containers.html#set">set</a> objects and
+ gives you their intersection.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_union</name>
+ <file>dlib/set_utils.h</file>
+ <spec_file link="true">dlib/set_utils/set_utils_abstract.h</spec_file>
+ <description>
+ This function takes two <a href="containers.html#set">set</a> objects and
+ gives you their union.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_difference</name>
+ <file>dlib/set_utils.h</file>
+ <spec_file link="true">dlib/set_utils/set_utils_abstract.h</spec_file>
+ <description>
+ This function takes two <a href="containers.html#set">set</a> objects and
+ gives you their difference.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_intersection_size</name>
+ <file>dlib/set_utils.h</file>
+ <spec_file link="true">dlib/set_utils/set_utils_abstract.h</spec_file>
+ <description>
+ This function takes two <a href="containers.html#set">set</a> objects and tells you
+ how many items they have in common.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>quantum_register</name>
+ <file>dlib/quantum_computing.h</file>
+ <spec_file link="true">dlib/quantum_computing/quantum_computing_abstract.h</spec_file>
+ <description>
+ This object represents a set of quantum bits. It can be used
+ with the quantum <a href="#gate">gate</a> object to simulate
+ quantum algorithms.
+ </description>
+
+ <examples>
+ <example>quantum_computing_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>gate</name>
+ <file>dlib/quantum_computing.h</file>
+ <spec_file link="true">dlib/quantum_computing/quantum_computing_abstract.h</spec_file>
+ <description>
+ This object represents a quantum gate that operates on a
+ <a href="#quantum_register">quantum_register</a>.
+ </description>
+ <examples>
+ <example>quantum_computing_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/api.xml b/ml/dlib/docs/docs/api.xml
new file mode 100644
index 000000000..2d6811b44
--- /dev/null
+++ b/ml/dlib/docs/docs/api.xml
@@ -0,0 +1,1289 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>API Wrappers</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+
+ These wrappers provide a portable object oriented interface for networking, multithreading,
+ GUI development, and file browsing.
+ Programs written using them can be compiled under POSIX or MS Windows platforms without changing the code.
+ </p>
+
+
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="180">
+ <top>
+ <section>
+ <name>API</name>
+
+
+
+ <item>
+ <name>gui_widgets</name>
+ <sub>
+ <item nolink="true">
+ <name>widgets</name>
+ <sub>
+ <item>
+ <name>draggable</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#draggable</link>
+ </item>
+ <item>
+ <name>tooltip</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#tooltip</link>
+ </item>
+ <item>
+ <name>popup_menu_region</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#popup_menu_region</link>
+ </item>
+ <item>
+ <name>button_action</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#button_action</link>
+ </item>
+ <item>
+ <name>scrollable_region</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#scrollable_region</link>
+ </item>
+ <item>
+ <name>zoomable_region</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#zoomable_region</link>
+ </item>
+ <item>
+ <name>mouse_over_event</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#mouse_over_event</link>
+ </item>
+ <item>
+ <name>scroll_bar</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#scroll_bar</link>
+ </item>
+ <item>
+ <name>widget_group</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#widget_group</link>
+ </item>
+ <item>
+ <name>image_widget</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#image_widget</link>
+ </item>
+ <item>
+ <name>popup_menu</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#popup_menu</link>
+ </item>
+ <item>
+ <name>menu_item</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#menu_item</link>
+ </item>
+ <item>
+ <name>menu_item_text</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#menu_item_text</link>
+ </item>
+ <item>
+ <name>menu_item_separator</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#menu_item_separator</link>
+ </item>
+ <item>
+ <name>menu_item_submenu</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#menu_item_submenu</link>
+ </item>
+ <item>
+ <name>named_rectangle</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#named_rectangle</link>
+ </item>
+ <item>
+ <name>menu_bar</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#menu_bar</link>
+ </item>
+ <item>
+ <name>perspective_window</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#perspective_window</link>
+ </item>
+ <item>
+ <name>perspective_display</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#perspective_display</link>
+ </item>
+ <item>
+ <name>image_window</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#image_window</link>
+ </item>
+ <item>
+ <name>image_display</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#image_display</link>
+ </item>
+ <item>
+ <name>message_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#message_box</link>
+ </item>
+ <item>
+ <name>message_box_blocking</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#message_box_blocking</link>
+ </item>
+ <item>
+ <name>open_file_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#open_file_box</link>
+ </item>
+ <item>
+ <name>open_existing_file_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#open_existing_file_box</link>
+ </item>
+ <item>
+ <name>save_file_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#save_file_box</link>
+ </item>
+ <item>
+ <name>label</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#label</link>
+ </item>
+ <item>
+ <name>button</name>
+ <link>dlib/gui_widgets/base_widgets_abstract.h.html#button</link>
+ </item>
+ <item>
+ <name>toggle_button</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#toggle_button</link>
+ </item>
+ <item>
+ <name>text_grid</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#text_grid</link>
+ </item>
+ <item>
+ <name>directed_graph_drawer</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#directed_graph_drawer</link>
+ </item>
+ <item>
+ <name>list_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#list_box</link>
+ </item>
+ <item>
+ <name>check_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#check_box</link>
+ </item>
+ <item>
+ <name>radio_button</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#radio_button</link>
+ </item>
+ <item>
+ <name>text_field</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#text_field</link>
+ </item>
+ <item>
+ <name>text_box</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#text_box</link>
+ </item>
+ <item>
+ <name>tabbed_display</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#tabbed_display</link>
+ </item>
+ <item>
+ <name>mouse_tracker</name>
+ <link>dlib/gui_widgets/widgets_abstract.h.html#mouse_tracker</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>styles</name>
+ <sub>
+ <item>
+ <name>button_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#button_style</link>
+ </item>
+ <item>
+ <name>button_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#button_style_default</link>
+ </item>
+ <item>
+ <name>button_style_arrow</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#button_style_arrow</link>
+ </item>
+ <item>
+ <name>button_style_toolbar1</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#button_style_toolbar1</link>
+ </item>
+ <item>
+ <name>button_style_toolbar_icon1</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#button_style_toolbar_icon1</link>
+ </item>
+
+
+ <item>
+ <name>toggle_button_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#toggle_button_style</link>
+ </item>
+ <item>
+ <name>toggle_button_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#toggle_button_style_default</link>
+ </item>
+ <item>
+ <name>toggle_button_style_check_box</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#toggle_button_style_check_box</link>
+ </item>
+ <item>
+ <name>toggle_button_style_radio_button</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#toggle_button_style_radio_button</link>
+ </item>
+
+
+ <item>
+ <name>scroll_bar_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#scroll_bar_style</link>
+ </item>
+ <item>
+ <name>scroll_bar_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#scroll_bar_style_default</link>
+ </item>
+
+
+ <item>
+ <name>scrollable_region_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#scrollable_region_style</link>
+ </item>
+ <item>
+ <name>scrollable_region_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#scrollable_region_style_default</link>
+ </item>
+
+
+ <item>
+ <name>list_box_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#list_box_style</link>
+ </item>
+ <item>
+ <name>list_box_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#list_box_style_default</link>
+ </item>
+
+
+ <item>
+ <name>text_field_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#text_field_style</link>
+ </item>
+ <item>
+ <name>text_field_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#text_field_style_default</link>
+ </item>
+
+
+ <item>
+ <name>text_box_style</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#text_box_style</link>
+ </item>
+ <item>
+ <name>text_box_style_default</name>
+ <link>dlib/gui_widgets/style_abstract.h.html#text_box_style_default</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>canvas drawing functions</name>
+ <sub>
+ <item>
+ <name>draw_line</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_line</link>
+ </item>
+ <item>
+ <name>draw_rectangle</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_rectangle</link>
+ </item>
+ <item>
+ <name>draw_circle</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_circle</link>
+ </item>
+ <item>
+ <name>draw_pixel</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_pixel</link>
+ </item>
+ <item>
+ <name>draw_solid_circle</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_solid_circle</link>
+ </item>
+ <item>
+ <name>draw_solid_convex_polygon</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_solid_convex_polygon</link>
+ </item>
+ <item>
+ <name>draw_button_down</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_button_down</link>
+ </item>
+ <item>
+ <name>draw_sunken_rectangle</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_sunken_rectangle</link>
+ </item>
+ <item>
+ <name>draw_button_up</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_button_up</link>
+ </item>
+ <item>
+ <name>draw_checkered</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_checkered</link>
+ </item>
+ <item>
+ <name>draw_image</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_image</link>
+ </item>
+ <item>
+ <name>fill_rect</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#fill_rect</link>
+ </item>
+ <item>
+ <name>fill_rect_with_vertical_gradient</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#fill_rect_with_vertical_gradient</link>
+ </item>
+ <item>
+ <name>fill_gradient_rounded</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#fill_gradient_rounded</link>
+ </item>
+ <item>
+ <name>draw_rounded_rectangle</name>
+ <link>dlib/gui_widgets/canvas_drawing_abstract.h.html#draw_rounded_rectangle</link>
+ </item>
+ </sub>
+ </item>
+ <item>
+ <name>drawable</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#drawable</link>
+ <sub>
+ <item>
+ <name>set_main_font</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#set_main_font</link>
+ </item>
+ <item>
+ <name>main_font</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#main_font</link>
+ </item>
+ <item>
+ <name>z_order</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#z_order</link>
+ </item>
+ <item>
+ <name>next_free_user_event_number</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#next_free_user_event_number</link>
+ </item>
+ <item>
+ <name>set_z_order</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#set_z_order</link>
+ </item>
+ <item nolink="true">
+ <name>shape</name>
+ <sub>
+ <item>
+ <name>get_rect</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#get_rect</link>
+ </item>
+ <item>
+ <name>bottom</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#bottom</link>
+ </item>
+ <item>
+ <name>top</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#top</link>
+ </item>
+ <item>
+ <name>left</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#left</link>
+ </item>
+ <item>
+ <name>right</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#right</link>
+ </item>
+ <item>
+ <name>width</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#width</link>
+ </item>
+ <item>
+ <name>height</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#height</link>
+ </item>
+ </sub>
+ </item>
+ <item>
+ <name>set_pos</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#set_pos</link>
+ </item>
+ <item>
+ <name>is_enabled</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#is_enabled</link>
+ </item>
+ <item>
+ <name>enable</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#enable</link>
+ </item>
+ <item>
+ <name>disable</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#disable</link>
+ </item>
+ <item>
+ <name>is_hidden</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#is_hidden</link>
+ </item>
+ <item>
+ <name>show</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#show</link>
+ </item>
+ <item>
+ <name>hide</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#hide</link>
+ </item>
+ <item>
+ <name>parent_window</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#parent_window</link>
+ </item>
+ <item>
+ <name>enable_events</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#enable_events</link>
+ </item>
+ <item>
+ <name>events_are_enabled</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#events_are_enabled</link>
+ </item>
+ <item>
+ <name>disable_events</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#disable_events</link>
+ </item>
+ <item nolink="true">
+ <name>events</name>
+ <sub>
+ <item>
+ <name>on_window_resized</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_window_resized</link>
+ </item>
+ <item>
+ <name>on_window_moved</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_window_moved</link>
+ </item>
+ <item>
+ <name>on_focus_gained</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_focus_gained</link>
+ </item>
+ <item>
+ <name>on_focus_lost</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_focus_lost</link>
+ </item>
+ <item>
+ <name>on_mouse_up</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_mouse_up</link>
+ </item>
+ <item>
+ <name>on_mouse_move</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_mouse_move</link>
+ </item>
+ <item>
+ <name>on_mouse_enter</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_mouse_enter</link>
+ </item>
+ <item>
+ <name>on_mouse_leave</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_mouse_leave</link>
+ </item>
+ <item>
+ <name>on_mouse_down</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_mouse_down</link>
+ </item>
+ <item>
+ <name>on_wheel_up</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_wheel_up</link>
+ </item>
+ <item>
+ <name>on_wheel_down</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_wheel_down</link>
+ </item>
+ <item>
+ <name>on_keydown</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_keydown</link>
+ </item>
+ <item>
+ <name>on_string_put</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_string_put</link>
+ </item>
+ <item>
+ <name>on_user_event</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#on_user_event</link>
+ </item>
+ <item>
+ <name>draw</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#draw</link>
+ </item>
+ </sub>
+ </item>
+ </sub>
+ </item>
+ <item>
+ <name>drawable_window</name>
+ <link>dlib/gui_widgets/drawable_abstract.h.html#drawable_window</link>
+ </item>
+ <item nolink="true">
+ <name>fonts</name>
+ <sub>
+ <item>
+ <name>letter</name>
+ <link>dlib/gui_widgets/fonts_abstract.h.html#letter</link>
+ </item>
+ <item>
+ <name>font</name>
+ <link>dlib/gui_widgets/fonts_abstract.h.html#font</link>
+ </item>
+ <item>
+ <name>default_font</name>
+ <link>dlib/gui_widgets/fonts_abstract.h.html#default_font</link>
+ </item>
+ <item>
+ <name>get_native_font</name>
+ <link>dlib/gui_widgets/fonts_abstract.h.html#get_native_font</link>
+ </item>
+ <item>
+ <name>bdf_font</name>
+ <link>dlib/gui_widgets/fonts_abstract.h.html#bdf_font</link>
+ </item>
+ </sub>
+ </item>
+ </sub>
+ </item>
+
+ <item>
+ <name>gui_core</name>
+ <sub>
+ <item>
+ <name>base_window</name>
+ <link>dlib/gui_core/gui_core_kernel_abstract.h.html#base_window</link>
+ </item>
+ <item>
+ <name>canvas</name>
+ <link>dlib/gui_core/gui_core_kernel_abstract.h.html#canvas</link>
+ </item>
+ <item>
+ <name>get_from_clipboard</name>
+ <link>dlib/gui_core/gui_core_kernel_abstract.h.html#get_from_clipboard</link>
+ </item>
+ <item>
+ <name>put_on_clipboard</name>
+ <link>dlib/gui_core/gui_core_kernel_abstract.h.html#put_on_clipboard</link>
+ </item>
+ </sub>
+ </item>
+
+ <item>
+ <name>dir_nav</name>
+ <sub>
+ <item>
+ <name>get_filesystem_roots</name>
+ <link>dlib/dir_nav/dir_nav_kernel_abstract.h.html#get_filesystem_roots</link>
+ </item>
+ <item>
+ <name>file</name>
+ <link>dlib/dir_nav/dir_nav_kernel_abstract.h.html#file</link>
+ </item>
+ <item>
+ <name>directory</name>
+ <link>dlib/dir_nav/dir_nav_kernel_abstract.h.html#directory</link>
+ </item>
+ <item>
+ <name>get_files_in_directory_tree</name>
+ <link>dlib/dir_nav/dir_nav_extensions_abstract.h.html#get_files_in_directory_tree</link>
+ </item>
+ <item>
+ <name>get_parent_directory</name>
+ <link>dlib/dir_nav/dir_nav_extensions_abstract.h.html#get_parent_directory</link>
+ </item>
+ <item>
+ <name>file_exists</name>
+ <link>dlib/dir_nav/dir_nav_extensions_abstract.h.html#file_exists</link>
+ </item>
+ <item>
+ <name>select_oldest_file</name>
+ <link>dlib/dir_nav/dir_nav_extensions_abstract.h.html#select_oldest_file</link>
+ </item>
+ <item>
+ <name>select_newest_file</name>
+ <link>dlib/dir_nav/dir_nav_extensions_abstract.h.html#select_newest_file</link>
+ </item>
+ </sub>
+ </item>
+ <item>
+ <name>misc_api</name>
+ <sub>
+ <item>
+ <name>sleep</name>
+ <link>dlib/misc_api/misc_api_kernel_abstract.h.html#sleep</link>
+ </item>
+ <item>
+ <name>get_current_dir</name>
+ <link>dlib/misc_api/misc_api_kernel_abstract.h.html#get_current_dir</link>
+ </item>
+ <item>
+ <name>set_current_dir</name>
+ <link>dlib/misc_api/misc_api_kernel_abstract.h.html#set_current_dir</link>
+ </item>
+ <item>
+ <name>locally_change_current_dir</name>
+ <link>dlib/misc_api/misc_api_kernel_abstract.h.html#locally_change_current_dir</link>
+ </item>
+ <item>
+ <name>create_directory</name>
+ <link>dlib/misc_api/misc_api_kernel_abstract.h.html#create_directory</link>
+ </item>
+ <item>
+ <name>timestamper</name>
+ <link>dlib/misc_api/misc_api_kernel_abstract.h.html#timestamper</link>
+ </item>
+ </sub>
+ </item>
+ <item>
+ <name>threads</name>
+ <sub>
+ <item nolink="true">
+ <name>extensions</name>
+ <sub>
+ <item>thread_specific_data</item>
+ <item>create_new_thread_extension</item>
+ <item>rsignaler</item>
+ <item>rmutex</item>
+ <item>read_write_mutex</item>
+ <item>auto_mutex</item>
+ <item>auto_mutex_readonly</item>
+ <item>auto_unlock</item>
+ <item>auto_unlock_readonly</item>
+ <item>threaded_object</item>
+ <item>thread_pool</item>
+ <item>async</item>
+ <item>default_thread_pool</item>
+ <item>parallel_for</item>
+ <item>
+ <name>future</name>
+ <link>dlib/threads/thread_pool_extension_abstract.h.html#future</link>
+ </item>
+ <item>thread_function</item>
+ <item>multithreaded_object</item>
+ </sub>
+ </item>
+ <item>
+ <name>is_dlib_thread</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#is_dlib_thread</link>
+ </item>
+ <item>
+ <name>create_new_thread</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#create_new_thread</link>
+ </item>
+ <item>
+ <name>mutex</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#mutex</link>
+ </item>
+ <item>
+ <name>unregister_thread_end_handler</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#unregister_thread_end_handler</link>
+ </item>
+ <item>
+ <name>register_thread_end_handler</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#register_thread_end_handler</link>
+ </item>
+ <item>
+ <name>signaler</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#signaler</link>
+ </item>
+ <item>
+ <name>get_thread_id</name>
+ <link>dlib/threads/threads_kernel_abstract.h.html#get_thread_id</link>
+ </item>
+ </sub>
+ </item>
+ <item>
+ <name>sockets</name>
+ <sub>
+ <item nolink="true">
+ <name>extensions</name>
+ <sub>
+ <item>
+ <name>network_address</name>
+ <link>dlib/sockets/sockets_extensions_abstract.h.html#network_address</link>
+ </item>
+ <item>
+ <name>connect</name>
+ <link>dlib/sockets/sockets_extensions_abstract.h.html#connect</link>
+ </item>
+ <item>
+ <name>is_ip_address</name>
+ <link>dlib/sockets/sockets_extensions_abstract.h.html#is_ip_address</link>
+ </item>
+ <item>
+ <name>close_gracefully</name>
+ <link>dlib/sockets/sockets_extensions_abstract.h.html#close_gracefully</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>objects</name>
+ <sub>
+ <item>
+ <name>connection</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#connection</link>
+ </item>
+ <item>
+ <name>listener</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#listener</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>functions</name>
+ <sub>
+ <item>
+ <name>create_connection</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#create_connection</link>
+ </item>
+ <item>
+ <name>create_listener</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#create_listener</link>
+ </item>
+ <item>
+ <name>get_local_hostname</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#get_local_hostname</link>
+ </item>
+ <item>
+ <name>hostname_to_ip</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#hostname_to_ip</link>
+ </item>
+ <item>
+ <name>ip_to_hostname</name>
+ <link>dlib/sockets/sockets_kernel_abstract.h.html#ip_to_hostname</link>
+ </item>
+ </sub>
+ </item>
+ </sub>
+ </item>
+ </section>
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <component>
+ <name>dir_nav</name>
+ <file>dlib/dir_nav.h</file>
+ <spec_file>dlib/dir_nav/dir_nav_kernel_abstract.h</spec_file>
+ <description>
+ This is a set of objects that provide an easy and portable way to traverse a directory tree.
+ </description>
+
+ <examples>
+ <example>dir_nav_ex.cpp.html</example>
+ </examples>
+
+ <implementations>
+ <implementation>
+ <name>dir_nav_kernel_1</name>
+ <file>dlib/dir_nav/dir_nav_kernel_1.h</file>
+ <description>
+ MS Windows implementation
+ </description>
+
+ </implementation>
+ <implementation>
+ <name>dir_nav_kernel_2</name>
+ <file>dlib/dir_nav/dir_nav_kernel_2.h</file>
+ <description>
+ POSIX implementation
+ </description>
+
+ </implementation>
+ </implementations>
+
+ <extensions>
+ <extension>
+ <name>dir_nav_extensions</name>
+ <spec_file>dlib/dir_nav/dir_nav_extensions_abstract.h</spec_file>
+ <description>
+ This is just some miscellaneous extensions to the dir_nav component.
+ </description>
+ </extension>
+ </extensions>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>gui_core</name>
+ <file>dlib/gui_core.h</file>
+ <spec_file>dlib/gui_core/gui_core_kernel_abstract.h</spec_file>
+ <description>
+ This is a set of objects and functions which provide a very basic
+ framework for manipulating windows. It is intended to provide a portable
+ interface which can be used to build a more complex windowing toolkit.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>gui_core_kernel_1</name>
+ <file>dlib/gui_core/gui_core_kernel_1.h</file>
+ <description>
+ MS Windows implementation
+ </description>
+
+ </implementation>
+ <implementation>
+ <name>gui_core_kernel_2</name>
+ <file>dlib/gui_core/gui_core_kernel_2.h</file>
+ <description>
+ X Windows implementation
+ </description>
+
+ </implementation>
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>misc_api</name>
+ <file>dlib/misc_api.h</file>
+ <spec_file>dlib/misc_api/misc_api_kernel_abstract.h</spec_file>
+ <description>
+ This is just a collection of miscellaneous APIs that were small/simple
+ enough not to warrant their own module.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>misc_api_kernel_1</name>
+ <file>dlib/misc_api/misc_api_kernel_1.h</file>
+ <description>
+ MS Windows implementation
+ </description>
+
+ </implementation>
+ <implementation>
+ <name>misc_api_kernel_2</name>
+ <file>dlib/misc_api/misc_api_kernel_2.h</file>
+ <description>
+ POSIX implementation
+ </description>
+
+ </implementation>
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sockets</name>
+ <file>dlib/sockets.h</file>
+ <spec_file>dlib/sockets/sockets_kernel_abstract.h</spec_file>
+ <description>
+ This is a set of objects that provides an easy to use and object oriented
+ interface for dealing with TCP networking. There are currently two implementations,
+ one for UNIX and another for all versions of Windows after Windows95.
+ Both provide the exact same interface so programs written with them can be
+ recompiled on either platform without a problem.
+ <p>
+ You also may want to take note of the <a href="other.html#timeout">timeout</a> object.
+ It provides a mechanism which you can use to add a timeout to a network operation.
+ </p>
+ </description>
+
+ <examples>
+ <example>iosockstream_ex.cpp.html</example>
+ <example>sockets_ex.cpp.html</example>
+ <example>sockstreambuf_ex.cpp.html</example>
+ <example>server_http_ex.cpp.html</example>
+ <example>server_iostream_ex.cpp.html</example>
+ </examples>
+
+ <implementations>
+ <implementation>
+ <name>sockets_kernel_1</name>
+ <file>dlib/sockets/sockets_kernel_1.h</file>
+ <description>
+ MS Windows implementation
+ </description>
+
+ </implementation>
+ <implementation>
+ <name>sockets_kernel_2</name>
+ <file>dlib/sockets/sockets_kernel_2.h</file>
+ <description>
+ POSIX implementation
+ </description>
+
+ </implementation>
+ </implementations>
+
+
+ <extensions>
+ <extension>
+ <name>sockets_extensions</name>
+ <spec_file>dlib/sockets/sockets_extensions_abstract.h</spec_file>
+ <description>
+ This is just some miscellaneous extensions to the socket api.
+ </description>
+ </extension>
+
+ </extensions>
+
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>threads</name>
+ <file>dlib/threads.h</file>
+ <spec_file>dlib/threads/threads_kernel_abstract.h</spec_file>
+ <description>
+ This is a set of objects that provides an easy to use and object oriented interface
+ for creating multi-threaded programs. There are currently two implementations, one
+ for UNIX and another for any variant of MS Windows after Windows 95. Both provide
+ the exact same interface so programs written with them can be recompiled on either
+ platform without a problem.
+ <p>
+ You also probably want to take note of the <a href="other.html#pipe">pipe</a> object.
+ It provides an easy to use typesafe mechanism to send messages between threads.
+ </p>
+ </description>
+
+ <examples>
+ <example>threads_ex.cpp.html</example>
+ <example>logger_ex_2.cpp.html</example>
+ <example>pipe_ex.cpp.html</example>
+ <example>multithreaded_object_ex.cpp.html</example>
+ <example>threaded_object_ex.cpp.html</example>
+ <example>thread_function_ex.cpp.html</example>
+ <example>thread_pool_ex.cpp.html</example>
+ </examples>
+
+ <implementations>
+ <implementation>
+ <name>threads_kernel_1</name>
+ <file>dlib/threads/threads_kernel_1.h</file>
+ <description>
+ MS Windows implementation
+ </description>
+
+ </implementation>
+ <implementation>
+ <name>threads_kernel_2</name>
+ <file>dlib/threads/threads_kernel_2.h</file>
+ <description>
+ POSIX implementation
+ </description>
+
+ </implementation>
+ </implementations>
+
+
+ <extensions>
+ <extension>
+ <name>rsignaler</name>
+ <spec_file>dlib/threads/rsignaler_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a signaler object that can be used with the rmutex object.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+ </extension>
+
+
+ <extension>
+ <name>thread_specific_data</name>
+ <spec_file>dlib/threads/thread_specific_data_extension_abstract.h</spec_file>
+ <description>
+ This extension adds the ability to easily create thread specific data.
+ </description>
+ </extension>
+
+
+ <extension>
+ <name>rmutex</name>
+ <spec_file>dlib/threads/rmutex_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a mutex object that can handle recursive calls
+ to lock().
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+ </extension>
+
+ <extension>
+ <name>read_write_mutex</name>
+ <spec_file>dlib/threads/read_write_mutex_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a mutex object that can perform both normal "write locks" as well as "readonly locks".
+ See the specification for details.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+ </extension>
+
+ <extension>
+ <name>create_new_thread_extension</name>
+ <spec_file>dlib/threads/create_new_thread_extension_abstract.h</spec_file>
+ <description>
+ This extension adds some templated overloads to the
+ <a href="dlib/threads/threads_kernel_abstract.h.html#create_new_thread">create_new_thread()</a> function. They allow you to create new threads using member functions from a class.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+
+
+ </extension>
+
+ <extension>
+ <name>auto_mutex</name>
+ <spec_file>dlib/threads/auto_mutex_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a mechanism to automatically lock and unlock a mutex.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+
+ <examples>
+ <example>threads_ex.cpp.html</example>
+ </examples>
+
+ </extension>
+
+ <extension>
+ <name>auto_mutex_readonly</name>
+ <spec_file link="true">dlib/threads/auto_mutex_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a mechanism to automatically perform a readonly lock and unlock
+ of a <a href="#read_write_mutex">read_write_mutex</a>.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+ </extension>
+
+ <extension>
+ <name>auto_unlock_readonly</name>
+ <spec_file link="true">dlib/threads/auto_unlock_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a mechanism to automatically remove a readonly unlock from a <a href="#read_write_mutex">read_write_mutex</a>.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+ </extension>
+
+ <extension>
+ <name>thread_function</name>
+ <spec_file>dlib/threads/thread_function_extension_abstract.h</spec_file>
+ <description>
+ This object represents a thread on a global C++ function. That is, it allows you
+ to run a global function in its own thread.
+ </description>
+
+ <examples>
+ <example>thread_function_ex.cpp.html</example>
+ </examples>
+
+
+ </extension>
+
+ <extension>
+ <name>threaded_object</name>
+ <spec_file>dlib/threads/threaded_object_extension_abstract.h</spec_file>
+ <description>
+ This extension represents a simple threaded object. It provides a convenient
+ mechanism to create an object that contains a thread.
+ </description>
+
+ <examples>
+ <example>threaded_object_ex.cpp.html</example>
+ </examples>
+
+
+ </extension>
+
+ <extension>
+ <name>thread_pool</name>
+ <spec_file link="true">dlib/threads/thread_pool_extension_abstract.h</spec_file>
+ <description>
+ <p>
+ This object represents a fixed size group of threads which you can
+ submit tasks to and then wait for those tasks to be completed. It also
+ provides a <a href="dlib/threads/thread_pool_extension_abstract.h.html#future">future</a> object
+ that provides a container which allows you to safely pass objects into the tasks.
+ </p>
+ The implementation of this extension can be found
+ <a href="dlib/threads/thread_pool_extension.h.html">here</a>. It is
+ implemented such that no memory allocations occur after the thread pool
+ has been constructed so long as the user doesn't call
+ any of the add_task_by_value() routines. The future object also doesn't
+ perform any memory allocations or contain any system resources such as mutex objects.
+ </description>
+
+ <examples>
+ <example>thread_pool_ex.cpp.html</example>
+ </examples>
+ </extension>
+
+ <extension>
+ <name>default_thread_pool</name>
+ <spec_file link="true">dlib/threads/async_abstract.h</spec_file>
+ <description>
+ This function returns a reference to a global <a href="#thread_pool">thread_pool</a>. If the DLIB_NUM_THREADS
+ environment variable is set to an integer then the thread pool will contain
+ DLIB_NUM_THREADS threads, otherwise it will contain
+ std::thread::hardware_concurrency() threads.
+ </description>
+ </extension>
+
+ <extension>
+ <name>async</name>
+ <spec_file link="true">dlib/threads/async_abstract.h</spec_file>
+ <description>
+ This function behaves just like std::async()
+ except that instead of spawning a new thread to process each task it submits
+ the task to a <a href="#thread_pool">dlib::thread_pool</a>. Therefore, dlib::async() is
+ guaranteed to use a bounded number of threads unlike std::async(). This also
+ means that calls to dlib::async() will block if there aren't any free threads
+ in the thread pool.
+ </description>
+ </extension>
+
+ <extension>
+ <name>parallel_for</name>
+ <spec_file>dlib/threads/parallel_for_extension_abstract.h</spec_file>
+ <description>
+ This is a set of functions for executing the contents of a for loop in parallel.
+ It is useful for taking advantage of multi-processor systems.
+ </description>
+ <examples>
+ <example>parallel_for_ex.cpp.html</example>
+ </examples>
+ </extension>
+
+ <extension>
+ <name>multithreaded_object</name>
+ <spec_file>dlib/threads/multithreaded_object_extension_abstract.h</spec_file>
+ <description>
+ This object represents a multithreaded object. It is similar to
+ the <a href="#threaded_object">threaded_object</a> except it allows you to have many threads in a
+ single object rather than just one.
+ </description>
+
+ <examples>
+ <example>multithreaded_object_ex.cpp.html</example>
+ <example>pipe_ex.cpp.html</example>
+ </examples>
+ </extension>
+
+ <extension>
+ <name>auto_unlock</name>
+ <spec_file>dlib/threads/auto_unlock_extension_abstract.h</spec_file>
+ <description>
+ This extension adds a mechanism to automatically unlock a mutex.
+ Also note that this extension is included by dlib/threads.h so you don't have to include
+ anything extra to get it.
+ </description>
+
+
+ </extension>
+ </extensions>
+
+
+
+ </component>
+
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>gui_widgets</name>
+ <file>dlib/gui_widgets.h</file>
+ <description>
+ <p>
+ This component is a collection of various windowing widgets such as buttons,
+ labels, text boxes, and so on. It also includes the drawable
+ interface, drawable_window, and font handling objects.
+ <a href="dlib/gui_widgets/widgets_abstract.h.html">dlib/gui_widgets/widgets_abstract.h</a>
+ defines all of the high level graphical widgets provided by this
+ component that can appear in a drawable_window. To view the specifications for the other members of this
+ component look at <a href="dlib/gui_widgets/fonts_abstract.h.html">dlib/gui_widgets/fonts_abstract.h</a>,
+ <a href="dlib/gui_widgets/drawable_abstract.h.html">dlib/gui_widgets/drawable_abstract.h</a>,
+ and <a href="dlib/gui_widgets/base_widgets_abstract.h.html">dlib/gui_widgets/base_widgets_abstract.h</a>.
+ </p>
+ <p>This component isn't actually a wrapper on top of OS APIs. Rather, it is
+ implemented on top of the <a href="#gui_core">gui_core</a>
+ component. I put it on this page just because I expect that people would
+ look here when searching for the sort of functionality provided by this component.
+ </p>
+
+
+ <center><h2>Primary widgets</h2></center>
+ <table>
+ <tr>
+ <td><a href="dlib/gui_widgets/base_widgets_abstract.h.html#button"><img src="guipics/button.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#check_box"><img src="guipics/check_box.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#radio_button"><img src="guipics/radio_button.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#label"><img src="guipics/label.png"/></a></td>
+ </tr>
+ <tr>
+ <td><a href="dlib/gui_widgets/base_widgets_abstract.h.html#scroll_bar"><img src="guipics/scroll_bar.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#text_field"><img src="guipics/text_field.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#text_box"><img src="guipics/text_box.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#text_grid"><img src="guipics/text_grid.png"/></a></td>
+ </tr>
+ <tr>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#list_box"><img src="guipics/list_box.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#menu_bar"><img src="guipics/menu_bar.png"/></a></td>
+ <td><a href="dlib/gui_widgets/base_widgets_abstract.h.html#popup_menu"><img src="guipics/popup_menu.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#tabbed_display"><img src="guipics/tabbed_display.png"/></a></td>
+ </tr>
+ <tr>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#named_rectangle"><img src="guipics/named_rectangle.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#image_window"><img src="guipics/image_window.jpg"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#directed_graph_drawer"><img src="guipics/directed_graph_drawer.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#mouse_tracker"><img src="guipics/mouse_tracker.png"/></a></td>
+ </tr>
+ <tr>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#message_box"><img src="guipics/message_box.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#open_existing_file_box"><img src="guipics/open_existing_file_box.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#open_file_box"><img src="guipics/open_file_box.png"/></a></td>
+ <td><a href="dlib/gui_widgets/widgets_abstract.h.html#save_file_box"><img src="guipics/save_file_box.png"/></a></td>
+ </tr>
+ <tr>
+ <td colspan='3'><a href="dlib/gui_widgets/widgets_abstract.h.html#perspective_window"><img src="guipics/perspective_window.png"/></a></td>
+ </tr>
+ </table>
+
+ </description>
+
+ <examples>
+ <example>gui_api_ex.cpp.html</example>
+ <example>image_ex.cpp.html</example>
+ <example>3d_point_cloud_ex.cpp.html</example>
+ <example>surf_ex.cpp.html</example>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ </examples>
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
diff --git a/ml/dlib/docs/docs/bayes.xml b/ml/dlib/docs/docs/bayes.xml
new file mode 100644
index 000000000..2ed11fe1d
--- /dev/null
+++ b/ml/dlib/docs/docs/bayes.xml
@@ -0,0 +1,377 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Bayesian Networks</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ This page documents all the tools within the dlib library that relate
+ to the construction and evaluation of Bayesian networks. If you want
+ a quick introduction to the tools then you should consult the
+ Bayesian Net <a href="bayes_net_ex.cpp.html">example program</a>.
+
+ </p>
+ <p>
+ The
+ library also comes with a graphical application to assist in the
+ creation of bayesian networks. This application is one of the
+ <a href="bayes_net_gui_ex.cpp.html">example programs</a>, so to use it
+ you have to compile it yourself.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>Tools</name>
+ <item>assignment</item>
+ <item>joint_probability_table</item>
+ <item>conditional_probability_table</item>
+ <item>bayes_node</item>
+ <item>bayesian_network_gibbs_sampler</item>
+ <item>bayesian_network_join_tree</item>
+
+ </section>
+
+ <section>
+ <name>Node Utilities</name>
+ <item>set_node_value</item>
+ <item>node_value</item>
+ <item>node_is_evidence</item>
+ <item>set_node_as_evidence</item>
+ <item>set_node_as_nonevidence</item>
+ <item>set_node_num_values</item>
+ <item>node_num_values</item>
+ <item>node_probability</item>
+ <item>set_node_probability</item>
+ <item>node_first_parent_assignment</item>
+ <item>node_next_parent_assignment</item>
+ <item>node_cpt_filled_out</item>
+
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bayesian_network_join_tree</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This object represents an implementation of the join tree algorithm
+ (a.k.a. the junction tree algorithm)
+ for inference in bayesian networks.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ <example>bayes_net_from_disk_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bayesian_network_gibbs_sampler</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This object performs Markov Chain Monte Carlo sampling of a bayesian
+ network using the Gibbs sampling technique.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bayes_node</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This object represents a node in a bayesian network. It is
+ intended to be used inside the <a href="containers.html#directed_graph">directed_graph</a> object to
+ represent bayesian networks.
+ </description>
+
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>conditional_probability_table</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This object represents a conditional probability table.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>joint_probability_table</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This object represents a joint probability table.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assignment</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This object models an assignment of random variables to particular values.
+ It is used with the <a href="#joint_probability_table">joint_probability_table</a> and
+ <a href="#conditional_probability_table">conditional_probability_table</a>
+ objects to represent assignments of various random variables to actual values.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_node_probability</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily set the probability of a
+ <a href="#bayes_node">bayes_node</a> given its parents when it is inside
+ a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>node_first_parent_assignment</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily obtain an <a href="#assignment">assignment</a>
+ that contains all the parents of a node in a bayesian network.
+ </description>
+ <examples>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>node_next_parent_assignment</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily loop through all the parent <a href="#assignment">assignments</a>
+ of a node in a bayesian network.
+ </description>
+ <examples>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>node_cpt_filled_out</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily verify that a node
+ in a bayesian network has its <a href="#conditional_probability_table">conditional_probability_table</a>
+ completely filled out.
+ </description>
+ <examples>
+ <example>bayes_net_gui_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>node_probability</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily obtain the probability of a
+ <a href="#bayes_node">bayes_node</a> given its parents when it is inside
+ a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>node_num_values</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily obtain the number of values of a
+ <a href="#bayes_node">bayes_node</a> when it is inside
+ a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_node_num_values</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily set the number of values of a
+ <a href="#bayes_node">bayes_node</a> when it is inside
+ a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_node_as_nonevidence</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily remove the evidence flag of a
+ <a href="#bayes_node">bayes_node</a> when it is inside
+ a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_node_as_evidence</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily set the evidence flag of a
+ <a href="#bayes_node">bayes_node</a> when it is inside
+ a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>node_is_evidence</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily determine if a
+ <a href="#bayes_node">bayes_node</a> is evidence when it is inside
+ a <a href="containers.html#directed_graph"> directed_graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>node_value</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily obtain the value of a
+ <a href="#bayes_node">bayes_node</a> when it is inside a <a href="containers.html#directed_graph">
+ directed_graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_node_value</name>
+ <file>dlib/bayes_utils.h</file>
+ <spec_file link="true">dlib/bayes_utils/bayes_utils_abstract.h</spec_file>
+ <description>
+ This is a function declared in the dlib::bayes_node_utils namespace. It
+ is a convenience function that allows you to easily modify the value of a
+ <a href="#bayes_node">bayes_node</a> when it is inside a <a href="containers.html#directed_graph">
+ directed_graph</a> object.
+ </description>
+ <examples>
+ <example>bayes_net_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
+
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@@ -0,0 +1,306 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Suggested Books</title>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ One of the major goals of dlib is to have documentation that enables
+ someone to easily make use of its various components. Ideally,
+ you would read a short description of something, understand it immediately,
+ and begin using it in your application without any difficulty. Obviously, this
+ depends partly on the background of the user. For example, if you have
+ never written C++ software before then it probably isn't going to be this easy.
+ </p>
+ <p>
+ This page is meant to complement the main library documentation by providing
+ references to books, along with my commentary, which explain most of
+ the background material needed to understand the various parts of the library.
+ In most cases these are the books I learned from during the process
+ of creating dlib. As always, if you disagree with anything or think I have left out
+ an important text then shoot me an <a href="mailto:davis@dlib.net">email</a>.
+ </p>
+ <br/><br/>
+
+
+ <h2>General Programming</h2>
+ <ul>
+ <h3>C++</h3>
+ <ul>
+ <li> <i>Programming: Principles and Practice Using C++</i> by Bjarne Stroustrup
+ <ul> This is the sort of book you would use in a freshman introduction-to-programming class.
+ So if you are just beginning to study programming and are interested in C++ then I think
+ it is probably safe to say this is one of the best books you could read. </ul> <br/>
+ </li>
+ <li> <i>Accelerated C++: Practical Programming by Example</i> by Andrew Koenig and Barbara E. Moo
+ <ul> If you are new to C++ but already know how to program then this is a great book. It's also
+ about one fourth the size of the Stroustrup book. </ul> <br/>
+ </li>
+ <li> <i>Effective C++: 55 Specific Ways to Improve Your Programs and Designs</i> (3rd Edition) by Scott Meyers
+ <ul> This is a great intermediate level C++ book. Most people have heard the jokes about
+ how easy it is to shoot yourself in the foot with C++. This book explains many things you
+ need to know about the language to avoid doing so on a regular basis. So if you are
+ writing C++ software then this is a must-read. I would even claim that
+ you are a danger to the C++ software you touch unless you know what is in this book.
+ I'm not kidding. Finally, the book isn't just about the quirks of C++. It also discusses many general
+ software engineering ideas which have wide applicability. So in this
+ respect it is a great book for any software developer to read.
+ </ul><br/>
+ </li>
+ <li> <i>More Effective C++: 35 New Ways to Improve Your Programs and Designs</i> by Scott Meyers
+ <ul> Consider this an expansion to Effective C++. If you are going to read the above
+ book then you would almost certainly benefit from reading this one as well.
+ </ul><br/>
+ </li>
+ <li> <i>The C++ Standard Library: A Tutorial and Reference</i> by Nicolai M. Josuttis
+ <ul> If you are going to buy a reference book on the C++ standard library then this
+ is the one to get. I think you
+ will find it is better than any of the available online references. So if you find
+ yourself frustrated with the online resources, then this is the book for you.
+ </ul><br/>
+ </li>
+ <li> <a href="http://www.cplusplus.com/reference/">Online C++ Standard Library Reference</a>
+ <ul> What I said aside, this is a good online reference. I often find myself referring to it
+ when I do not have the Josuttis book on hand.
+ </ul><br/>
+ </li>
+ </ul>
+
+
+ <h3>Multithreading</h3>
+ <ul>
+ <li> <i>Programming with POSIX Threads</i> by David R. Butenhof
+ <ul> When I was an undergrad, this book was my main resource for learning about multithreading.
+ It was enjoyable to read, as are all the books on this list, and covered everything
+ in great depth without becoming overbearing. Also, despite what the title may suggest,
+ this book is useful for understanding multithreading broadly, not just multithreading
+ on POSIX systems.
+ </ul><br/>
+ </li>
+ </ul>
+
+ <h3>Network Programming</h3>
+ <ul>
+ <li> <i>Unix Network Programming, Volume 1: The Sockets Networking API</i> (3rd Edition)
+ by W. Richard Stevens
+ <ul> A lot of people call this book the network programming Bible and
+ this praise is well deserved. If you want a deep understanding of how computer networks
+ function, including the Internet, then this is the book to read. As with
+ the Butenhof book above, this is an excellent choice even for people who do not
+ intend to write software for Unix systems.
+ </ul><br/>
+ </li>
+ </ul>
+
+ <h3>WIN32 Programming</h3>
+ It has been a long time since I needed to refer to these two books. However,
+ they contained information I couldn't find elsewhere no matter
+ how hard I looked. So I recommend them in case you need to create or understand
+ some low level win32 code.
+ <br/>
+ <br/>
+ <ul>
+ <li> <i>Win32 Programming</i> by Brent E. Rector and Joseph M. Newcomer </li>
+ <li> <i>Programming Windows</i> by Charles Petzold </li>
+ <li> <a href="http://msdn.microsoft.com/en-us/library/default.aspx">MSDN Library</a>
+ <ul> This is Microsoft's online reference documentation. It is very large and sometimes
+ confusing. But at the end of the day you should be able to find the documentation
+ for just about every function in the entire Windows API.
+ </ul><br/>
+ </li>
+ </ul>
+ </ul>
+
+
+
+
+
+ <h2>Computer Science: Algorithms and Data Structures</h2>
+ <ul>
+ <li> <i>Introduction to Algorithms</i> by Cormen, Leiserson, Rivest and Stein
+ <ul> You should get this book if you are looking for a good discussion of the classic computer science
+ algorithms and data structures (e.g. most of the components on the <a href="containers.html">containers</a>
+ page).
+ </ul><br/>
+ </li>
+ <li> <i>Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching</i>
+ (3rd Edition) by Robert Sedgewick
+ <ul> This is another good algorithms book. If you are going to get only one book on this
+ subject then get the one above. However, when I was learning about these topics I
+ used both these books and on many occasions I found it helpful to read the description
+ of an algorithm or data structure in both. Where one description was a little vague or
+ confusing the other generally filled in the gaps.
+ </ul><br/>
+ </li>
+ </ul>
+
+
+
+ <h2>Lossless Data Compression</h2>
+ <ul>
+ <li> <i>Text Compression</i> by Bell, Cleary, and Witten
+ <ul> When I was studying data compression this was my most useful
+ resource. If you are looking to understand how lossless data compression
+ algorithms work then this is the book you want. It is completely self-contained
+ and an absolute joy to read. Note that contrary to one of the reviews on
+ amazon.com, the book <i>Managing Gigabytes</i> is not the second edition of this book;
+ if this topic interests you then be sure you get the 318 page
+ book published in 1990.
+ </ul><br/>
+ </li>
+ </ul>
+
+
+
+ <h2>General Math</h2>
+
+ <ul>
+ <li> <i>Linear Algebra Done Right</i> by Sheldon Jay Axler
+ <ul> If a matrix seems like an arbitrary grid of numbers or you find that
+ you are confused by vectors, matrices, and the various things
+ that get done with them then this book will change your whole view of this subject.
+ It doesn't teach you any algorithms. Instead, it will give you a general
+ framework in which to think about all this stuff. Once you have that down
+ everything else will start to make a lot more sense. If all goes well
+ you will even start to agree with the following: linear algebra is beautiful. :)
+ </ul><br/>
+ </li>
+ <li> <i>Numerical Linear Algebra</i> by Trefethen and Bau
+ <ul> While <i>Linear Algebra Done Right</i> is fairly abstract, this book by
+ Trefethen and Bau will
+ explain some of the actual algorithms that are often used.
+ This is a great second book if you find that you want to know more about
+ the SVD, LU decomposition, or various other algorithms involving linear algebra.
+ </ul><br/>
+ </li>
+ <li> <i>Calculus: Single and Multivariable</i> by Hughes-Hallett, Gleason, and McCallum
+ <ul>
+ Some of the books below will require and understanding of basic calculus. So
+ I'm recommending this book. It was the book I used as an undergrad and I
+ remember it being alright. That isn't exactly a glowing review so if you
+ are really considering buying a calculus book you may want to check out
+ other reviews before picking this one.
+ </ul><br/>
+ </li>
+ <li> <i>Introduction to Real Analysis</i> (third edition) by Bartle and Sherbert
+ <ul> At some level real analysis is like a really rigorous repeat of calculus.
+ So if you already have an undergraduate education in calculus and
+ you are reading things that seem reminiscent of calculus but involve
+ stuff you haven't seen before (e.g. sup, inf, "sets of numbers", sequences of points)
+ then you may be in need of a real analysis book. This one is quite good and should
+ be accessible to someone with the usual undergraduate computer science math background.
+ </ul><br/>
+ </li>
+ </ul>
+
+
+
+
+
+ <h2>Optimization</h2>
+
+ The subject of linear algebra is fundamental to optimization. So you must be familiar
+ with the contents of a book like <i>Linear Algebra Done Right</i> if you are going to study
+ this area. You will also need to know how to find the derivative of a function and
+ understand what a derivative is all about. So you will need to know a little bit of
+ calculus. Finally, once in a while you will need to know a little bit about real
+ analysis. Ultimately, what you need all depends on how deep you want to go.
+
+ <ul>
+ <li> <i>Practical Methods of Optimization</i> (second edition) by R. Fletcher 1987
+ <ul> I love this book. When I got it I literally spent my weekends sitting around
+ reading it for hours. It is a fascinating and well written introduction to
+ the subject of optimization. This has been my most valuable resource for
+ learning the fundamentals of optimization and I cannot recommend it highly enough.
+ </ul><br/>
+ </li>
+ <li> <i>Numerical Optimization</i> by Jorge Nocedal and Stephen Wright 2006
+ <ul> This is a more recent text on optimization that is also very good. It
+ covers many algorithms not covered by the above book.
+ </ul><br/>
+ </li>
+ <li> <i>Introduction to Derivative-Free Optimization</i> by Conn, Scheinberg, and Vicente
+ <ul> If you want to understand algorithms like <a href="optimization.html#find_min_bobyqa">BOBYQA</a>
+ then this is a good recent book on the subject. Note that a book like <i>Practical Methods of Optimization</i>
+ is almost certainly a prerequisite for reading this book. As an aside, BOBYQA is not discussed in this book but
+ its predecessor, NEWUOA is.
+ </ul><br/>
+ </li>
+ </ul>
+
+
+
+
+ <h2>Machine Learning</h2>
+
+ <ul>
+ <li> <i>Artificial Intelligence: A Modern Approach </i> (3rd Edition) by Stuart Russell and Peter Norvig
+ <ul> This book is about the much broader field of AI but it contains an excellent introduction
+ to machine learning and it also covers other useful topics like <a href="bayes.html">bayesian networks</a>.
+ Moreover, it is very well written and self-contained. So you don't need any particular
+ background to be able to learn from it apart from a typical undergraduate background
+ in computer science.
+ </ul><br/>
+ </li>
+ <li> <i>Learning with Kernels: Support Vector Machines, Regularization, Optimization, and Beyond </i>
+ by Bernhard Schlkopf and Alexander J. Smola
+ <ul> Most of the machine learning tools in dlib are implementations of various kernel methods.
+ So if you want a book that covers this topic in great depth as well as breadth then this is
+ probably the book for you. The most important prerequisite for this book is linear
+ algebra. Virtually everything in this book depends on linear algebra in a fundamental way.
+ <p>
+ The second important subject is optimization. Whenever you see the text
+ mention the KKT conditions, duality, "primal variables", or quadratic programming it
+ is talking about ideas from optimization. A good book which will explain all this to you
+ is <i>Practical Methods of Optimization</i>. Note that this book calls the KKT conditions
+ just the "KT" conditions. It is talking about the same thing. Also, duality
+ is something that comes up a lot in optimization but in the context of machine learning
+ usually people are talking about a particular form known as the Wolfe Dual.
+ </p>
+ It would also be good (but maybe not critical depending on which parts you want to read) to
+ be familiar with real analysis.
+ </ul><br/>
+ </li>
+ <li> <i>Kernel Methods for Pattern Analysis </i> by John Shawe-Taylor and Nello Cristianini
+ <ul> This is another good book about kernel methods. If you have to choose between
+ this book and <i>Learning with Kernels</i> I would go with <i>Learning with Kernels</i>. However, it is
+ good to have both since reading different presentations of difficult subjects
+ usually makes learning them easier.
+ </ul><br/>
+ </li>
+
+ <li> <i>Structured Prediction and Learning in Computer Vision</i> by Sebastian Nowozin and Christoph H. Lampert 2011
+ <ul> If you are looking for a book discussing the background material necessary
+ for understanding things like the <a href="ml.html#structural_svm_problem">Structural SVM</a>
+ tools in dlib then this is a good book. It is also available online
+ in <a href="http://www.nowozin.net/sebastian/papers/nowozin2011structured-tutorial.pdf">PDF form</a>.
+ </ul><br/>
+ </li>
+
+ </ul>
+
+ <h2>Image Processing</h2>
+ <ul>
+ <li> <i>Digital Image Processing</i> by Rafael C. Gonzalez and Richard E. Woods
+ <ul> This is a terrific introduction to digital image processing.
+ By and large this book doesn't require any special prerequisites. Sometimes
+ calculus shows up, but not too much.
+ </ul><br/>
+ </li>
+ </ul>
+
+
+ </body>
+
+
+
+ <!-- ************************************************************************* -->
+
+</doc>
+
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@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Change Log</title>
+ <body from_file="log.txt">
+ <br/>
+ <center><a href="old_change_log.html">Old Change Logs</a></center>
+ <br/>
+ </body>
+</doc>
diff --git a/ml/dlib/docs/docs/chm/READ THE README. DO NOT EDIT THE TABLE OF CONTENTS FILE b/ml/dlib/docs/docs/chm/READ THE README. DO NOT EDIT THE TABLE OF CONTENTS FILE
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new file mode 100644
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+++ b/ml/dlib/docs/docs/chm/README.txt
@@ -0,0 +1,5 @@
+The Table of Contents.hhc file is auto generated by the toc.xml and htmlhelp_stylesheet.xsl files.
+You really can edit it if you want but I suggest you use the stylesheet to auto generate it instead.
+
+If you want to regenerate the table of contents file you can do so with
+the command "msxsl toc.xml htmlhelp_stylesheet.xsl" if you are using msxsl.exe. \ No newline at end of file
diff --git a/ml/dlib/docs/docs/chm/documentation.html b/ml/dlib/docs/docs/chm/documentation.html
new file mode 100644
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--- /dev/null
+++ b/ml/dlib/docs/docs/chm/documentation.html
@@ -0,0 +1,20 @@
+
+
+<TITLE>dlib C++ library</TITLE>
+
+<SCRIPT LANGUAGE="JavaScript"><!--
+function redirect () { window.location.href = "docs/index.html"; }
+//--></SCRIPT>
+
+</HEAD>
+
+<BODY onLoad="redirect()">
+
+
+<p>
+
+<a href="docs/index.html">click here to go to the documentation</a>
+</p>
+
+</BODY>
+</HTML> \ No newline at end of file
diff --git a/ml/dlib/docs/docs/chm/htmlhelp/hha.dll b/ml/dlib/docs/docs/chm/htmlhelp/hha.dll
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@@ -0,0 +1,5 @@
+REGEDIT4
+
+
+[HKEY_CURRENT_USER\Software\Wine\AppDefaults\hhc.exe\DllOverrides]
+"itss"="native"
diff --git a/ml/dlib/docs/docs/chm/htmlhelp/itcc.dll b/ml/dlib/docs/docs/chm/htmlhelp/itcc.dll
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+++ b/ml/dlib/docs/docs/chm/htmlhelp/setup_htmlhelp.sh
@@ -0,0 +1,10 @@
+#!/bin/sh
+
+cp *.dll ~/.wine/drive_c/windows/system32/
+
+# Setup the registry
+wine regedit htmlhelp.reg
+
+wine regsvr32 itcc.dll
+wine regsvr32 itircl.dll
+
diff --git a/ml/dlib/docs/docs/chm/htmlhelp_stylesheet.xsl b/ml/dlib/docs/docs/chm/htmlhelp_stylesheet.xsl
new file mode 100644
index 000000000..8b101f986
--- /dev/null
+++ b/ml/dlib/docs/docs/chm/htmlhelp_stylesheet.xsl
@@ -0,0 +1,223 @@
+<?xml version="1.0" encoding="ISO-8859-1" ?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+ <xsl:output method='html' version='1.0' encoding='UTF-8' indent='yes' />
+
+
+ <xsl:variable name="main_menu" select="/htmlhelp_toc/main_menu_file"/>
+ <xsl:variable name="docs" select="/htmlhelp_toc/docs_folder"/>
+ <xsl:variable name="show_include_file" select="/htmlhelp_toc/show_include_file"/>
+
+ <!-- ************************************************************************* -->
+ <xsl:variable name="lcletters">abcdefghijklmnopqrstuvwxyz </xsl:variable>
+ <xsl:variable name="ucletters">ABCDEFGHIJKLMNOPQRSTUVWXYZ </xsl:variable>
+ <!-- ************************************************************************* -->
+
+
+ <xsl:template match="/htmlhelp_toc">
+ <HTML>
+ <HEAD>
+ </HEAD><BODY>
+ <UL>
+
+
+ <xsl:apply-templates select="document($main_menu)/doc/menu"/>
+
+
+
+
+
+
+
+ </UL>
+ </BODY></HTML>
+ </xsl:template>
+
+
+
+
+
+ <!-- ************************************************************************* -->
+
+
+ <xsl:template match="section">
+ <xsl:param name="html_file" />
+ <xsl:param name="xml_file" />
+
+ <xsl:choose>
+ <xsl:when test="count(/doc/menu/top/section) != 1">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="{name}"/>
+ </OBJECT>
+ </LI>
+ <UL>
+ <xsl:for-each select="item | chm/item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select=".">
+ <xsl:with-param name="xml_file" select="$xml_file"/>
+ <xsl:with-param name="html_file" select="$html_file"/>
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+ </UL>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:for-each select="item | chm/item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select=".">
+ <xsl:with-param name="xml_file" select="$xml_file"/>
+ <xsl:with-param name="html_file" select="$html_file"/>
+ </xsl:apply-templates>
+ </xsl:for-each>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="menu">
+ <xsl:param name="html_file" />
+ <xsl:param name="xml_file" />
+ <xsl:for-each select="top/section">
+ <xsl:apply-templates select=".">
+ <xsl:with-param name="xml_file" select="$xml_file"/>
+ <xsl:with-param name="html_file" select="$html_file"/>
+ </xsl:apply-templates>
+ </xsl:for-each>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+ <xsl:template match="item">
+ <xsl:param name="html_file" />
+ <xsl:param name="xml_file" />
+ <xsl:choose>
+ <xsl:when test="name != ''">
+ <LI><OBJECT type="text/sitemap">
+ <param name="Name" value="{name}"/>
+ <xsl:choose>
+ <xsl:when test="link">
+ <param name="Local" value="{$docs}\{link}"/>
+ </xsl:when>
+ <xsl:when test="@nolink = 'true'">
+ </xsl:when>
+ <xsl:otherwise>
+ <param name="Local" value="{$docs}\{$html_file}#{name}"/>
+ </xsl:otherwise>
+ </xsl:choose>
+
+ </OBJECT>
+ </LI>
+
+ <xsl:choose>
+ <xsl:when test="sub">
+ <UL>
+ <xsl:for-each select="sub/item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select=".">
+ <xsl:with-param name="xml_file" select="$xml_file"/>
+ <xsl:with-param name="html_file" select="$html_file"/>
+ </xsl:apply-templates>
+ </xsl:for-each>
+ </UL>
+ </xsl:when>
+ <xsl:when test="chm_sub">
+ <UL>
+ <xsl:apply-templates select="document(chm_sub)/doc/menu">
+ <xsl:with-param name="xml_file" select="chm_sub"/>
+ <xsl:with-param name="html_file" select="link"/>
+ </xsl:apply-templates>
+ </UL>
+ </xsl:when>
+ </xsl:choose>
+ </xsl:when>
+ <xsl:when test="@nolink = 'true'">
+ </xsl:when>
+ <xsl:otherwise>
+ <LI><OBJECT type="text/sitemap">
+ <param name="Name" value="{.}"/>
+ <param name="Local" value="{$docs}\{$html_file}#{.}"/>
+ </OBJECT>
+ </LI>
+ <xsl:variable name="cname" select="."/>
+ <xsl:for-each select="document($xml_file)/doc/components/component">
+ <xsl:if test="name = $cname">
+ <UL>
+ <xsl:if test="spec_file">
+ <xsl:choose>
+ <xsl:when test="spec_file/@link = 'true'">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="specification"/>
+ <param name="Local" value="{$docs}\{spec_file}.html#{name}"/>
+ </OBJECT>
+ </LI>
+ </xsl:when>
+ <xsl:otherwise>
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="specification"/>
+ <param name="Local" value="{$docs}\{spec_file}.html"/>
+ </OBJECT>
+ </LI>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:if>
+ <xsl:if test="$show_include_file = 'true'">
+ <xsl:if test="file">
+ <xsl:choose>
+ <xsl:when test="spec_file/@link = 'true' ">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="include file"/>
+ <param name="Local" value="{$docs}\{file}.html"/>
+ </OBJECT>
+ </LI>
+ </xsl:when>
+ <xsl:when test="spec_file != file">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="include file"/>
+ <param name="Local" value="{$docs}\{file}.html"/>
+ </OBJECT>
+ </LI>
+ </xsl:when>
+ </xsl:choose>
+ </xsl:if>
+ </xsl:if>
+ <xsl:if test="body_file">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="body"/>
+ <param name="Local" value="{$docs}\{body_file}.html#{name}"/>
+ </OBJECT>
+ </LI>
+ </xsl:if>
+ <xsl:if test="extensions">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="extensions"/>
+ </OBJECT>
+ </LI>
+ <UL>
+ <xsl:for-each select="extensions/extension">
+ <LI> <OBJECT type="text/sitemap">
+ <param name="Name" value="{name}"/>
+ <param name="Local" value="{$docs}\{spec_file}.html"/>
+ </OBJECT>
+ </LI>
+ </xsl:for-each>
+ </UL>
+ </xsl:if>
+ </UL>
+ </xsl:if>
+ </xsl:for-each>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+ <xsl:template match="sub">
+ <ul>
+ <xsl:for-each select="item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select="."/>
+ </xsl:for-each>
+ </ul>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+
+</xsl:stylesheet>
diff --git a/ml/dlib/docs/docs/chm/lib.hhp b/ml/dlib/docs/docs/chm/lib.hhp
new file mode 100644
index 000000000..de5633f1d
--- /dev/null
+++ b/ml/dlib/docs/docs/chm/lib.hhp
@@ -0,0 +1,77 @@
+[OPTIONS]
+Binary TOC=Yes
+Compatibility=1.1 or later
+Compiled file=help.chm
+Contents file=Table of Contents.hhc
+Default topic=docs/index.html
+Display compile progress=Yes
+Full-text search=Yes
+Language=0x409 English (United States)
+Title=dLib
+
+
+[FILES]
+docs/guipics/button.png
+docs/guipics/check_box.png
+docs/guipics/directed_graph_drawer.png
+docs/guipics/image_window.jpg
+docs/guipics/label.png
+docs/guipics/list_box.png
+docs/guipics/menu_bar.png
+docs/guipics/message_box.png
+docs/guipics/mouse_tracker.png
+docs/guipics/named_rectangle.png
+docs/guipics/open_existing_file_box.png
+docs/guipics/open_file_box.png
+docs/guipics/popup_menu.png
+docs/guipics/radio_button.png
+docs/guipics/save_file_box.png
+docs/guipics/scroll_bar.png
+docs/guipics/tabbed_display.png
+docs/guipics/text_box.png
+docs/guipics/text_field.png
+docs/guipics/text_grid.png
+docs/api.html
+docs/dlib/test/makefile
+docs/right.gif
+docs/down.gif
+docs/plus.gif
+docs/minus.gif
+docs/change_log.html
+docs/compile.html
+docs/compress_stream_ex.cpp.html
+docs/compression.html
+docs/containers.html
+docs/dir_nav_ex.cpp.html
+docs/gui_api_ex.cpp.html
+docs/index.html
+docs/intro.html
+docs/optimization.html
+docs/kernel_1a.html
+docs/kernel_1b.html
+docs/kernel_1c.html
+docs/kernel_1da.html
+docs/kernel_1db.html
+docs/kernel_1ea.html
+docs/kernel_1eb.html
+docs/kernel_1ec.html
+docs/kernel_2a.html
+docs/kernel_3a.html
+docs/kernel_3b.html
+docs/license.html
+docs/network.html
+docs/other.html
+docs/metaprogramming.html
+docs/imaging.html
+docs/parsing.html
+docs/queue_ex.cpp.html
+docs/release_notes.html
+docs/old_release_notes.html
+docs/sockets_ex.cpp.html
+docs/faq.html
+docs/rbf_normal.gif
+docs/rbf_big_gamma.gif
+docs/rbf_small_gamma.gif
+
+[INFOTYPES]
+
diff --git a/ml/dlib/docs/docs/chm/toc.xml b/ml/dlib/docs/docs/chm/toc.xml
new file mode 100644
index 000000000..37593b1ed
--- /dev/null
+++ b/ml/dlib/docs/docs/chm/toc.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="htmlhelp_stylesheet.xsl"?>
+
+<htmlhelp_toc>
+ <docs_folder>docs</docs_folder>
+ <main_menu_file>../main_menu.xml</main_menu_file>
+ <show_include_file>false</show_include_file>
+</htmlhelp_toc>
+
+
diff --git a/ml/dlib/docs/docs/compile.xml b/ml/dlib/docs/docs/compile.xml
new file mode 100644
index 000000000..bb21b3fa9
--- /dev/null
+++ b/ml/dlib/docs/docs/compile.xml
@@ -0,0 +1,227 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>How to compile</title>
+
+
+
+
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <h2>Compiling C++ Example Programs on Any Operating System Using CMake</h2>
+ The best way to compile a program that uses dlib is to use <a href="http://www.cmake.org">CMake</a>. For
+ example, the following commands will compile the example programs on any operating
+ system:
+<code_box>
+cd examples
+mkdir build
+cd build
+cmake ..
+cmake --build . --config Release
+</code_box>
+Note that you also need to have a C++11 compiler installed on your system. There are free C++11 compilers
+for most operating systems. For example, Visual Studio is free on Windows and GCC is free and
+works well on Mac OS X and Linux systems. If you have multiple compilers/IDEs installed then you can
+tell CMake which one you want it to use via the -G option.
+<p>
+ The <a href="examples/CMakeLists.txt.html">examples/CMakeLists.txt</a> file tells CMake how to build
+ the examples. You can create your own projects by starting with this file and editing it however you like.
+ You can also perform additional configuration of a cmake project using the cmake-gui or ccmake tool. For example,
+ if you are using dlib's face detector then you should turn on either SSE4 or AVX instructions since this
+ makes it run much faster (also see <a href="faq.html#Whyisdlibslow">this FAQ</a>).
+</p>
+<p>
+ Finally, note that when using Visual Studio, CMake will by default generate a 32bit executable.
+ This means the programs you compile will only be able to use 2GB of RAM. To avoid this, you need
+ to tell CMake to generate a 64bit executable. You do this by using a command like
+ <code_box>cmake -G "Visual Studio 14 2015 Win64" -T host=x64 ..</code_box> instead of <code_box>cmake ..</code_box>
+ You can see the list of valid arguments to <tt>-G</tt> by running <tt>cmake</tt> with no options. Note also the <tt>-T host=x64</tt>
+ option, which tells Visual Studio to let the compiler use more than 2GB of RAM. That is important if you don't want the compiler to
+ crash from running out of RAM in some situations.
+</p>
+
+
+<br/>
+ <h2>Compiling Dlib's Python Interface</h2>
+ <p>
+ Go to the base folder of the dlib repository and run <tt>python setup.py install</tt>. That
+ should compile and install the dlib python API on your system.
+ </p>
+ <p>
+ Alternatively, if you want to add more python bindings to dlib's
+ python interface then you probably want to avoid the setup.py file
+ and work directly using CMake. In particular, dlib's python API is
+ built by the CMake project in the tools/python folder. You build
+ this project using the usual CMake commands and when compiled it
+ outputs the dlib shared library that defines the python API for dlib.
+ </p>
+<br/>
+
+
+ <h2>Compiling C++ Examples Without CMake</h2>
+
+ <p>
+ In most cases, to use this library all you have to do is extract it somewhere, make
+ sure the folder <i>containing</i> the dlib folder is in your include path, and
+ finally add dlib/all/source.cpp to your
+ project. It is worth noting that most of dlib is "header-only" which means that, in
+ many cases, you don't actually have to build dlib/all/source.cpp into your
+ application. So if you don't get linker errors when you exclude dlib/all/source.cpp
+ from your project then you don't need it.
+ </p>
+ <p>
+ An example makefile that uses this library can be found here: <a
+ href="dlib/test/makefile">dlib/test/makefile</a>. It is the makefile used to build
+ the regression test suite for this library.
+ </p>
+ <p>
+ Again, note that you should <b><i>not</i></b> add the dlib folder itself to your compiler's include path.
+ Doing so will cause the
+ build to fail because of name collisions (e.g. dlib/string.h with string.h from the standard library).
+ Instead you should add the folder that contains the dlib folder to your include search path and then use
+ include statements of the form <tt>#include &lt;dlib/queue.h&gt;</tt>. This will ensure that everything
+ builds correctly.
+ </p>
+ <p>
+ Note also that if you want to work with jpeg/png/gif files using dlib then you will
+ need to link your program with libjpeg, libpng, and/or libgif. You also need to tell dlib
+ about this by defining the DLIB_JPEG_SUPPORT, DLIB_PNG_SUPPORT, and DLIB_GIF_SUPPORT preprocessor directives.
+ How you "link to libjpeg/libpng/libgif" varies from platform to platform. On UNIX machines you
+ usually just add a -ljpeg, -lpng, or -lgif switch to your compiler (after installing the libraries).
+ On windows it's less well defined. So dlib comes with a copy of libjpeg and libpng in the dlib/external
+ folder so you can statically compile them into your application if no system wide version
+ is available on your machine. If all this talk about linking is confusing to you then
+ just use CMake. It will set this all up for you.
+ </p>
+ <p>
+ Dlib is also capable of using any optimized BLAS or LAPACK libraries that are
+ installed on your system. Linking to these libraries will make many things run
+ faster. To do this you define the DLIB_USE_BLAS and/or DLIB_USE_LAPACK preprocessor
+ directives and then link your program with whatever BLAS or LAPACK libraries you
+ have. If you use CMake it will set this up automatically.
+ </p>
+
+
+
+
+ <h3>Compiling on Linux From Command Line</h3>
+ From within the examples folder, you can compile nearly all of the examples with a single command like so:
+<code_box>
+g++ -std=c++11 -O3 -I.. ../dlib/all/source.cpp -lpthread -lX11 example_program_name.cpp
+</code_box>
+ Note that not all examples require this much work. For example, the svm_ex.cpp example
+ can be compiled with just:
+<code_box>
+g++ -std=c++11 -O3 -I.. svm_ex.cpp
+</code_box>
+
+On non-Linux systems like Solaris, you might have to link to other libraries. For example, I have seen systems
+where it was also necessary to supply -lnsl or -lsocket options to g++. Additionally, the X11 development
+library isn't installed on Ubuntu by default. So if you require it and are using Ubuntu you can install
+it by typing:
+<code_box>
+sudo apt-get install libx11-dev
+</code_box>
+
+ <h3>Compiling on Windows Using GCC</h3>
+ <p>
+ The commands for gcc on windows are the same as above but you may also have to link
+ (via the -l option) to the following libraries: gdi32, comctl32, user32, winmm, ws2_32, or imm32.
+ </p>
+
+ <h3>Compiling on Windows Using Visual Studio 2015 or Newer</h3>
+ <p>
+ All you need to do is create an empty console project. Then add dlib/all/source.cpp to it and add the
+ folder containing the dlib folder to the #include search path. Then you can compile any example program
+ by adding it to your project.
+ </p>
+ <p>
+ Again, note that dlib will only be able to work with jpeg and png files if you link
+ in libjpeg and libpng. In Visual Studio, the easiest way to do this is to add all the
+ libjpeg, libpng, and zlib source files in the dlib/external folder into your project and also define the
+ DLIB_PNG_SUPPORT and DLIB_JPEG_SUPPORT preprocessor directives. If you don't know
+ how to configure Visual Studio then you should use CMake as shown above since it will
+ take care of everything automatically.
+ </p>
+
+
+ <br/>
+ <center><h1>Miscellaneous Preprocessor Directives</h1></center>
+
+ <p>
+ In addition to the preprocessor directives mentioned above, there
+ are a few more you can supply during the build process to cause the
+ library to build in various optional ways. By default, the library
+ will always do something reasonable, but they are listed here in
+ the event that you need to use them.
+ </p>
+
+
+ <anchor>ENABLE_ASSERTS</anchor>
+ <h3>#define ENABLE_ASSERTS</h3>
+ <p>
+ Defining this directive causes all the <a href="metaprogramming.html#DLIB_ASSERT">DLIB_ASSERT</a> macros to
+ be active. If you are using Visual Studio or CMake then ENABLE_ASSERTS will be automatically enabled
+ for you when you compile in debug mode. However, if you are using a different build system then you
+ might have to manually enable it if you want to turn the asserts on.
+ </p>
+
+ <anchor>DLIB_ISO_CPP_ONLY</anchor>
+ <h3>#define DLIB_ISO_CPP_ONLY</h3>
+ <p>
+ This is a #define directive that you can set to cause the library to exclude all non ISO C++ code (The things in the <a href="api.html">API wrappers</a> section and any objects that depend on those wrappers).
+ This is useful if you are trying to build on a system that isn't fully supported by the library or if you
+ just decide you don't want any of that stuff compiled into your program for your own reasons.
+ </p>
+ <anchor>DLIB_NO_GUI_SUPPORT</anchor>
+ <h3>#define DLIB_NO_GUI_SUPPORT</h3>
+ <p>
+ This is just like the DLIB_ISO_CPP_ONLY option except that it excludes only the GUI part of the library.
+ An example of when you might want to use this would be if you don't need GUI support and you are building
+ on a UNIX platform that doesn't have the X11 headers installed.
+ </p>
+ <anchor>NO_MAKEFILE</anchor>
+ <h3>#define NO_MAKEFILE</h3>
+ <p>
+ This preprocessor directive causes the dlib headers to pull in all the
+ code that would normally be built in dlib/all/source.cpp. Thus if you #define NO_MAKEFILE you won't
+ have to add dlib/all/source.cpp to your project. The <i>only</i> time this is useful is when your
+ project consists of a single translation unit (i.e. a single cpp file). In this instance NO_MAKEFILE
+ allows you to easily build your project on the command line by saying something like <tt>g++ -DNO_MAKEFILE
+ project.cpp</tt>. But again, this is only for single cpp file projects. If you use NO_MAKEFILE with projects
+ that contain more than one cpp file you will get linker errors about multiply defined symbols.
+ </p>
+ <p>
+ Also note that if you use this macro then the <a href="metaprogramming.html#DLIB_STACK_TRACE">stack trace</a>
+ functionality in the library will be disabled.
+ </p>
+ <anchor>DLIB_THREAD_POOL_TIMEOUT</anchor>
+ <h3>#define DLIB_THREAD_POOL_TIMEOUT &lt;time-in-milliseconds&gt;</h3>
+ <p>
+ If you use dlib to create your threads then you receive the benefit of the dlib dynamic thread pool (Note that the
+ dlib::<a href="api.html#thread_pool">thread_pool</a> object is something else unrelated to this so don't confuse
+ the two). This pool
+ enables dlib to spawn new threads very rapidly since it draws threads back out of its thread pool when
+ the pool isn't empty.
+ </p>
+ <p>
+ Thus, when a thread that was created by dlib ends it actually goes back into the dlib thread pool
+ and waits DLIB_THREAD_POOL_TIMEOUT milliseconds before totally terminating and releasing its resources back
+ to the operating system. The default timeout used by this library is 30,000 milliseconds (30 seconds). You
+ may however change this to whatever you like by defining DLIB_THREAD_POOL_TIMEOUT to some new value.
+ </p>
+
+
+
+
+ </body>
+
+
+
+ <!-- ************************************************************************* -->
+
+</doc>
diff --git a/ml/dlib/docs/docs/compression.xml b/ml/dlib/docs/docs/compression.xml
new file mode 100644
index 000000000..a5b3897b2
--- /dev/null
+++ b/ml/dlib/docs/docs/compression.xml
@@ -0,0 +1,881 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Data Compression</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+ <p>
+ This page contains a bunch of objects that implement various parts of compression algorithms.
+ They can be put together in different ways to construct many different algorithms.
+ Note that the <a href="#compress_stream">compress_stream</a> object contains complete compression algorithms. So if you
+ just want to compress some data then you can easily use that object and not bother with the others.
+ </p>
+ <p>
+ In the column to the right you can see benchmark data for each of the compress_stream
+ typedefs. The times measured are the time it takes to compress and then
+ decompress each file. It was run on a 3.0ghz P4. For reference see the Canterbury corpus
+ <a href="http://corpus.canterbury.ac.nz/">web site</a>.
+ </p>
+
+
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="200">
+ <top>
+ <section>
+ <name>Objects</name>
+ <item>compress_stream</item>
+ <item>conditioning_class</item>
+ <item>entropy_decoder</item>
+ <item>entropy_encoder</item>
+ <item>entropy_decoder_model</item>
+ <item>entropy_encoder_model</item>
+ <item>lz77_buffer</item>
+ <item>lzp_buffer</item>
+ </section>
+
+
+
+
+ <section>
+ <name>Benchmarks</name>
+ <item>
+ <name>kernel_1a</name>
+ <link>kernel_1a.html</link>
+ </item>
+ <item>
+ <name>kernel_1b</name>
+ <link>kernel_1b.html</link>
+ </item>
+ <item>
+ <name>kernel_1c</name>
+ <link>kernel_1c.html</link>
+ </item>
+ <item>
+ <name>kernel_1da</name>
+ <link>kernel_1da.html</link>
+ </item>
+ <item>
+ <name>kernel_1db</name>
+ <link>kernel_1db.html</link>
+ </item>
+ <item>
+ <name>kernel_1ea</name>
+ <link>kernel_1ea.html</link>
+ </item>
+ <item>
+ <name>kernel_1eb</name>
+ <link>kernel_1eb.html</link>
+ </item>
+ <item>
+ <name>kernel_1ec</name>
+ <link>kernel_1ec.html</link>
+ </item>
+ <item>
+ <name>kernel_2a</name>
+ <link>kernel_2a.html</link>
+ </item>
+ <item>
+ <name>kernel_3a</name>
+ <link>kernel_3a.html</link>
+ </item>
+ <item>
+ <name>kernel_3b</name>
+ <link>kernel_3b.html</link>
+ </item>
+ </section>
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compress_stream</name>
+ <file>dlib/compress_stream.h</file>
+ <spec_file>dlib/compress_stream/compress_stream_kernel_abstract.h</spec_file>
+ <description>
+ This object is pretty straight forward. It has no state and just
+ contains the functions compress and decompress.
+ They do just what their names imply to iostream objects.
+ </description>
+
+ <examples>
+ <example>compress_stream_ex.cpp.html</example>
+ <example>file_to_code_ex.cpp.html</example>
+ </examples>
+
+ <implementations>
+ <implementation>
+ <name>compress_stream_kernel_1</name>
+ <file>dlib/compress_stream/compress_stream_kernel_1.h</file>
+ <description>
+ This implementation is done using the <a href="#entropy_encoder_model">entropy_encoder_model</a> and
+ <a href="#entropy_decoder_model">entropy_decoder_model</a> objects.
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_1b and entropy_decoder_model_kernel_1b</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_2b and entropy_decoder_model_kernel_2b </description>
+ </typedef>
+ <typedef>
+ <name>kernel_1c</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_3b and entropy_decoder_model_kernel_3b </description>
+ </typedef>
+ <typedef>
+ <name>kernel_1da</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_4a and entropy_decoder_model_kernel_4a </description>
+ </typedef>
+ <typedef>
+ <name>kernel_1db</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_4b and entropy_decoder_model_kernel_4b </description>
+ </typedef>
+ <typedef>
+ <name>kernel_1ea</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_5a and entropy_decoder_model_kernel_5a </description>
+ </typedef>
+ <typedef>
+ <name>kernel_1eb</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_5b and entropy_decoder_model_kernel_5b </description>
+ </typedef>
+ <typedef>
+ <name>kernel_1ec</name>
+ <description>is a typedef for compress_stream_kernel_1 which uses entropy_decoder_model_kernel_5c and entropy_decoder_model_kernel_5c </description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>compress_stream_kernel_2</name>
+ <file>dlib/compress_stream/compress_stream_kernel_2.h</file>
+ <description>
+ This implementation is done using the <a href="#entropy_encoder_model">entropy_encoder_model</a> and
+ <a href="#entropy_decoder_model">entropy_decoder_model</a> objects. It also uses the
+ <a href="#lz77_buffer">lz77_buffer</a> object. It uses the entropy coder models to
+ encode symbols when there is no match found by the lz77_buffer.
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for compress_stream_kernel_2 which uses entropy_encoder_model_kernel_2b, entropy_decoder_model_kernel_2b, and lz77_buffer_kernel_2a.</description>
+ </typedef>
+
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>compress_stream_kernel_3</name>
+ <file>dlib/compress_stream/compress_stream_kernel_3.h</file>
+ <description>
+ This implementation is done using the <a href="#lzp_buffer">lzp_buffer</a> object and
+ <a href="other.html#crc32">crc32</a> object. It does not use any sort of entropy coding, instead
+ a byte aligned output method is used.
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_3a</name>
+ <description>is a typedef for compress_stream_kernel_3 which uses lzp_buffer_kernel_1.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3b</name>
+ <description>is a typedef for compress_stream_kernel_3 which uses lzp_buffer_kernel_2.</description>
+ </typedef>
+
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>conditioning_class</name>
+ <file>dlib/conditioning_class.h</file>
+ <spec_file>dlib/conditioning_class/conditioning_class_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a conditioning class used for arithmetic style
+ compression. It maintains the cumulative counts which are needed
+ by the entropy_encoder and entropy_decoder objects below.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>conditioning_class_kernel_1</name>
+ <file>dlib/conditioning_class/conditioning_class_kernel_1.h</file>
+ <description>
+ This implementation is done using an array to store all the counts and they are summed
+ whenever the cumulative counts are requested. It's pretty straight forward.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for conditioning_class_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>conditioning_class_kernel_2</name>
+ <file>dlib/conditioning_class/conditioning_class_kernel_2.h</file>
+ <description>
+ This implementation is done using a binary tree where each node in the tree represents one symbol and
+ contains that symbols count and the sum of all the counts for the nodes to the left. This way
+ when you request a cumulative count it can be computed by visiting log n nodes where n is the
+ size of the alphabet.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for conditioning_class_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>conditioning_class_kernel_3</name>
+ <file>dlib/conditioning_class/conditioning_class_kernel_3.h</file>
+ <description>
+ This implementation is done using an array to store all the counts and they are
+ summed whenever the cumulative counts are requested. The counts are also kept in
+ semi-sorted order to speed up the calculation of the cumulative count.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_3a</name>
+ <description>is a typedef for conditioning_class_kernel_3</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>conditioning_class_kernel_4</name>
+ <file>dlib/conditioning_class/conditioning_class_kernel_4.h</file>
+ <description>
+ This implementation is done using a linked list to store all the counts and they are
+ summed whenever the cumulative counts are requested. The counts are also kept in
+ semi-sorted order to speed up the calculation of the cumulative count. This implementation
+ also uses the <a href="other.html#memory_manager">memory_manager</a> component to create a
+ memory pool of linked list nodes. This implementation is especially useful for high order
+ contexts and/or very large and sparse alphabets.
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_4a</name>
+ <description>is a typedef for conditioning_class_kernel_4 with a memory pool of 10,000 nodes.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_4b</name>
+ <description>is a typedef for conditioning_class_kernel_4 with a memory pool of 100,000 nodes.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_4c</name>
+ <description>is a typedef for conditioning_class_kernel_4 with a memory pool of 1,000,000 nodes.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_4d</name>
+ <description>is a typedef for conditioning_class_kernel_4 with a memory pool of 10,000,000 nodes.</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>entropy_decoder</name>
+ <file>dlib/entropy_decoder.h</file>
+ <spec_file>dlib/entropy_decoder/entropy_decoder_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an entropy decoder. E.g. the decoding part of
+ an arithmetic coder.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>entropy_decoder_kernel_1</name>
+ <file>dlib/entropy_decoder/entropy_decoder_kernel_1.h</file>
+ <description>
+ This object is implemented using arithmetic coding and is done in the
+ straight forward way using integers and fixed precision math.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for entropy_decoder_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>entropy_decoder_kernel_2</name>
+ <file>dlib/entropy_decoder/entropy_decoder_kernel_2.h</file>
+ <description>
+ This object is implemented using "range" coding and is done
+ in the straight forward way using integers and fixed precision math.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for entropy_decoder_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>entropy_encoder</name>
+ <file>dlib/entropy_encoder.h</file>
+ <spec_file>dlib/entropy_encoder/entropy_encoder_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an entropy encoder. E.g. the encoding part of
+ an arithmetic coder.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>entropy_encoder_kernel_1</name>
+ <file>dlib/entropy_encoder/entropy_encoder_kernel_1.h</file>
+ <description>
+ This object is implemented using arithmetic coding and is done in the
+ straight forward way using integers and fixed precision math.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for entropy_encoder_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>entropy_encoder_kernel_2</name>
+ <file>dlib/entropy_encoder/entropy_encoder_kernel_2.h</file>
+ <description>
+ This object is implemented using "range" coding and is done
+ in the straight forward way using integers and fixed precision math.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for entropy_encoder_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>entropy_decoder_model</name>
+ <file>dlib/entropy_decoder_model.h</file>
+ <spec_file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_abstract.h</spec_file>
+ <description>
+ This object represents some kind of statistical model. You
+ can use it to read symbols from an entropy_decoder and it will calculate
+ the cumulative counts/probabilities and manage contexts for you.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>entropy_decoder_model_kernel_1</name>
+ <file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_1.h</file>
+ <description>
+ This object is implemented using the <a href="#conditioning_class">conditioning_class</a> component.
+ It implements an <i>order-0</i> finite context model and uses lazy exclusions and update exclusions.
+ The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for entropy_decoder_model_kernel_1 that uses conditioning_class_kernel_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for entropy_decoder_model_kernel_1 that uses conditioning_class_kernel_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1c</name>
+ <description>is a typedef for entropy_decoder_model_kernel_1 that uses conditioning_class_kernel_3a</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_decoder_model_kernel_2</name>
+ <file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_2.h</file>
+ <description>
+ This object is implemented using the <a href="#conditioning_class">conditioning_class</a> component.
+ It implements an <i>order-1-0</i> finite context model and uses lazy exclusions and update exclusions.
+ The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for entropy_decoder_model_kernel_2 that uses conditioning_class_kernel_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2b</name>
+ <description>is a typedef for entropy_decoder_model_kernel_2 that uses conditioning_class_kernel_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2c</name>
+ <description>is a typedef for entropy_decoder_model_kernel_2 that uses conditioning_class_kernel_3a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2d</name>
+ <description>is a typedef for entropy_decoder_model_kernel_2 that uses conditioning_class_kernel_2a for its order-0
+ context and conditioning_class_kernel_4b for its order-1 context.</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_decoder_model_kernel_3</name>
+ <file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_3.h</file>
+ <description>
+ This object is implemented using the <a href="#conditioning_class">conditioning_class</a> component.
+ It implements an <i>order-2-1-0</i> finite context model and uses lazy exclusions and update exclusions.
+ The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_3a</name>
+ <description> is a typedef for entropy_decoder_model_kernel_3 that uses conditioning_class_kernel_1a for orders 0 and 1
+ and conditioning_class_kernel_4b for order-2.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3b</name>
+ <description> is a typedef for entropy_decoder_model_kernel_3 that uses conditioning_class_kernel_2a for orders 0 and 1
+ and conditioning_class_kernel_4b for order-2.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3c</name>
+ <description> is a typedef for entropy_decoder_model_kernel_3 that uses conditioning_class_kernel_3a for orders 0 and 1
+ and conditioning_class_kernel_4b for order-2.</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_decoder_model_kernel_4</name>
+ <file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_4.h</file>
+ <description>
+ This object is implemented using a variation of the PPM algorithm described by Alistair Moffat in his paper "Implementing
+ the PPM data compression scheme."
+ It provides template arguments to select the maximum order and maximum memory to use. For speed,
+ exclusions are not used. The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_4a</name>
+ <description> is a typedef for entropy_decoder_model_kernel_4 with the max order set to 4 and the max number
+ of nodes set to 200,000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_4b</name>
+ <description> is a typedef for entropy_decoder_model_kernel_4 with the max order set to 5 and the max number
+ of nodes set to 1,000,000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_decoder_model_kernel_5</name>
+ <file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_5.h</file>
+ <description>
+ This object is implemented using a variation of the PPM algorithm described by Alistair Moffat in his paper "Implementing
+ the PPM data compression scheme."
+ It provides template arguments to select the maximum order and maximum memory to use. Exclusions are used. The escape method used is method D.
+ This implementation is very much like kernel_4 except it is tuned for higher compression rather than speed.
+ This also uses Dmitry Shkarin's Information Inheritance scheme.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_5a</name>
+ <description> is a typedef for entropy_decoder_model_kernel_5 with the max order set to 4 and the max number
+ of nodes set to 200,000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_5b</name>
+ <description> is a typedef for entropy_decoder_model_kernel_5 with the max order set to 5 and the max number
+ of nodes set to 1,000,000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_5c</name>
+ <description> is a typedef for entropy_decoder_model_kernel_5 with the max order set to 7 and the max number
+ of nodes set to 2,500,000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_decoder_model_kernel_6</name>
+ <file>dlib/entropy_decoder_model/entropy_decoder_model_kernel_6.h</file>
+ <description>
+ This object just assigns every symbol the same probability. I.e. it uses an <i>order-(-1)</i> model.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_6a</name>
+ <description>is a typedef for entropy_decoder_model_kernel_6</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>entropy_encoder_model</name>
+ <file>dlib/entropy_encoder_model.h</file>
+ <spec_file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_abstract.h</spec_file>
+ <description>
+ This object represents some kind of statistical model. You
+ can use it to write symbols to an entropy_encoder and it will calculate
+ the cumulative counts/probabilities and manage contexts for you.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>entropy_encoder_model_kernel_1</name>
+ <file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_1.h</file>
+ <description>
+ This object is implemented using the <a href="#conditioning_class">conditioning_class</a> component.
+ It implements an <i>order-0</i> finite context model and uses lazy exclusions and update exclusions.
+ The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for entropy_encoder_model_kernel_1 that uses conditioning_class_kernel_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for entropy_encoder_model_kernel_1 that uses conditioning_class_kernel_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1c</name>
+ <description>is a typedef for entropy_encoder_model_kernel_1 that uses conditioning_class_kernel_3a</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_encoder_model_kernel_2</name>
+ <file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_2.h</file>
+ <description>
+ This object is implemented using the <a href="#conditioning_class">conditioning_class</a> component.
+ It implements an <i>order-1-0</i> finite context model and uses lazy exclusions and update exclusions.
+ The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for entropy_encoder_model_kernel_2 that uses conditioning_class_kernel_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2b</name>
+ <description>is a typedef for entropy_encoder_model_kernel_2 that uses conditioning_class_kernel_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2c</name>
+ <description>is a typedef for entropy_encoder_model_kernel_2 that uses conditioning_class_kernel_3a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2d</name>
+ <description>is a typedef for entropy_encoder_model_kernel_2 that uses conditioning_class_kernel_2a for its order-0
+ context and conditioning_class_kernel_4b for its order-1 context.</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_encoder_model_kernel_3</name>
+ <file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_3.h</file>
+ <description>
+ This object is implemented using the <a href="#conditioning_class">conditioning_class</a> component.
+ It implements an <i>order-2-1-0</i> finite context model and uses lazy exclusions and update exclusions.
+ The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_3a</name>
+ <description> is a typedef for entropy_encoder_model_kernel_3 that uses conditioning_class_kernel_1a for orders 0 and 1
+ and conditioning_class_kernel_4b for order-2.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3b</name>
+ <description> is a typedef for entropy_encoder_model_kernel_3 that uses conditioning_class_kernel_2a for orders 0 and 1
+ and conditioning_class_kernel_4b for order-2.</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3c</name>
+ <description> is a typedef for entropy_encoder_model_kernel_3 that uses conditioning_class_kernel_3a for orders 0 and 1
+ and conditioning_class_kernel_4b for order-2.</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_encoder_model_kernel_4</name>
+ <file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_4.h</file>
+ <description>
+ This object is implemented using a variation of the PPM algorithm described by Alistair Moffat in his paper "Implementing
+ the PPM data compression scheme."
+ It provides template arguments to select the maximum order and maximum memory to use. For speed,
+ exclusions are not used. The escape method used is method D.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_4a</name>
+ <description> is a typedef for entropy_encoder_model_kernel_4 with the max order set to 4 and the max number
+ of nodes set to 200,000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_4b</name>
+ <description> is a typedef for entropy_encoder_model_kernel_4 with the max order set to 5 and the max number
+ of nodes set to 1,000,000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_encoder_model_kernel_5</name>
+ <file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_5.h</file>
+ <description>
+ This object is implemented using a variation of the PPM algorithm described by Alistair Moffat in his paper "Implementing
+ the PPM data compression scheme."
+ It provides template arguments to select the maximum order and maximum memory to use. Exclusions are used. The escape method used is method D.
+ This implementation is very much like kernel_4 except it is tuned for higher compression rather than speed.
+ This also uses Dmitry Shkarin's Information Inheritance scheme.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_5a</name>
+ <description> is a typedef for entropy_encoder_model_kernel_5 with the max order set to 4 and the max number
+ of nodes set to 200,000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_5b</name>
+ <description> is a typedef for entropy_encoder_model_kernel_5 with the max order set to 5 and the max number
+ of nodes set to 1,000,000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_5c</name>
+ <description> is a typedef for entropy_encoder_model_kernel_5 with the max order set to 7 and the max number
+ of nodes set to 2,500,000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>entropy_encoder_model_kernel_6</name>
+ <file>dlib/entropy_encoder_model/entropy_encoder_model_kernel_6.h</file>
+ <description>
+ This object just assigns every symbol the same probability. I.e. it uses an <i>order-(-1)</i> model.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_6a</name>
+ <description>is a typedef for entropy_encoder_model_kernel_6</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>lz77_buffer</name>
+ <file>dlib/lz77_buffer.h</file>
+ <spec_file>dlib/lz77_buffer/lz77_buffer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a pair of buffers (history and lookahead buffers)
+ used during lz77 style compression.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>lz77_buffer_kernel_1</name>
+ <file>dlib/lz77_buffer/lz77_buffer_kernel_1.h</file>
+ <description>
+ This object is implemented using the <a href="containers.html#sliding_buffer">sliding_buffer</a> and it
+ just does simple linear searches of the history buffer to find matches.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for lz77_buffer_kernel_1 that uses sliding_buffer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>lz77_buffer_kernel_2</name>
+ <file>dlib/lz77_buffer/lz77_buffer_kernel_2.h</file>
+ <description>
+ This object is implemented using the <a href="containers.html#sliding_buffer">sliding_buffer</a>. It
+ finds matches by using a hash table.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for lz77_buffer_kernel_2 that uses sliding_buffer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>lzp_buffer</name>
+ <file>dlib/lzp_buffer.h</file>
+ <spec_file>dlib/lzp_buffer/lzp_buffer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents some variation on the LZP algorithm
+ described by Charles Bloom in his paper "LZP: a new data
+ compression algorithm"
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>lzp_buffer_kernel_1</name>
+ <file>dlib/lzp_buffer/lzp_buffer_kernel_1.h</file>
+ <description>
+ This object is implemented using the <a href="containers.html#sliding_buffer">sliding_buffer</a> and uses
+ an order-3 model to predict matches.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for lzp_buffer_kernel_1 that uses sliding_buffer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>lzp_buffer_kernel_2</name>
+ <file>dlib/lzp_buffer/lzp_buffer_kernel_2.h</file>
+ <description>
+ This object is implemented using the <a href="containers.html#sliding_buffer">sliding_buffer</a> and uses
+ an order-5-4-3 model to predict matches.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for lzp_buffer_kernel_2 that uses sliding_buffer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
diff --git a/ml/dlib/docs/docs/containers.xml b/ml/dlib/docs/docs/containers.xml
new file mode 100644
index 000000000..8409b6907
--- /dev/null
+++ b/ml/dlib/docs/docs/containers.xml
@@ -0,0 +1,1201 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Containers</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+ <p>
+ Many of these containers were inspired by the work of the <a
+ href="http://www.cse.ohio-state.edu/~weide/rsrg/index.html">Reusable
+ Software Research Group</a> at Ohio State. As such, many of the objects do not support
+ copying in any form, only swapping is allowed. That is, when objects
+ are added or removed from most of these containers they are swapped in
+ and out, not copied.
+ </p>
+
+ <p>
+ This allows you to do things like have containers of containers of
+ containers without encountering the overhead of the massive copying
+ that would likely result if you did the same thing with the STL. It
+ also means you can store objects that are not copyable inside these
+ containers, which is not something you can do with the STL prior to C++11.
+ </p>
+
+ <p>
+ Note that it is assumed by these containers that swap() and
+ operator&lt; do not throw. They may not function correctly if this
+ assumption is broken. Also note that the built in types (int, long,
+ char, etc.) and std::string will not cause operator&lt; or swap() to
+ throw.
+ </p>
+
+ <p>
+ Note also that most of the containers inherit from the
+ <a href="#enumerable">enumerable</a> interface. Thus, all the
+ member functions inherited from enumerable are defined in the
+ enumerable class and their documentation is not repeated in each
+ container's documentation. This includes the size() member
+ function in each container.
+ </p>
+
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>Objects</name>
+ <item>static_set</item>
+ <item>any</item>
+ <item>any_trainer</item>
+ <item>any_function</item>
+ <item>any_decision_function</item>
+ <item>array</item>
+ <item>array2d</item>
+ <item>binary_search_tree</item>
+ <item>hash_map</item>
+ <item>hash_set</item>
+ <item>hash_table</item>
+ <item>directed_graph</item>
+ <item>graph</item>
+ <item>map</item>
+ <item>queue</item>
+ <item>reference_counter</item>
+ <item>type_safe_union</item>
+ <item>unordered_pair</item>
+ <item>sequence</item>
+ <item>set</item>
+ <item>stack</item>
+ <item>std_vector_c</item>
+ <item>static_map</item>
+ <item>sliding_buffer</item>
+ <item>circular_buffer</item>
+ <item>tuple</item>
+ <item>reference_wrapper</item>
+
+ </section>
+
+ <section>
+ <name>Interfaces</name>
+ <item>map_pair</item>
+ <item>enumerable</item>
+ <item>
+ <name>remover</name>
+ <sub>
+ <item>
+ <name>remover</name>
+ <link>dlib/interfaces/remover.h.html#remover</link>
+ </item>
+ <item>
+ <name>asc_remover</name>
+ <link>dlib/interfaces/remover.h.html#asc_remover</link>
+ </item>
+ <item>
+ <name>pair_remover</name>
+ <link>dlib/interfaces/remover.h.html#pair_remover</link>
+ </item>
+ <item>
+ <name>asc_pair_remover</name>
+ <link>dlib/interfaces/remover.h.html#asc_pair_remover</link>
+ </item>
+ </sub>
+ </item>
+ </section>
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <component>
+ <name>array</name>
+ <file>dlib/array.h</file>
+ <spec_file>dlib/array/array_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a 1-Dimensional array of objects.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>sliding_buffer</name>
+ <file>dlib/sliding_buffer.h</file>
+ <spec_file>dlib/sliding_buffer/sliding_buffer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an array with the ability to rotate its contents
+ left or right. Note that the size of this object is always a power of two.
+ If you need arbitrary sized objects then use a <a href="#circular_buffer">circular_buffer</a>.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>sliding_buffer_kernel_1</name>
+ <file>dlib/sliding_buffer/sliding_buffer_kernel_1.h</file>
+ <description>
+ This object is implemented using a C style array in the obvious way. See the code for details.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for sliding_buffer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>circular_buffer</name>
+ <file>dlib/sliding_buffer.h</file>
+ <spec_file>dlib/sliding_buffer/circular_buffer_abstract.h</spec_file>
+ <description>
+ This object represents a simple sliding buffer which can contain
+ and arbitrary number of elements.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>array2d</name>
+ <file>dlib/array2d.h</file>
+ <spec_file>dlib/array2d/array2d_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a 2-Dimensional array of objects.
+ </description>
+
+ <examples>
+ <example>image_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>binary_search_tree</name>
+ <file>dlib/binary_search_tree.h</file>
+ <spec_file>dlib/binary_search_tree/binary_search_tree_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a data dictionary that is built on top of some kind of binary search tree.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>binary_search_tree_kernel_1</name>
+ <file>dlib/binary_search_tree/binary_search_tree_kernel_1.h</file>
+ <description>
+ This implementation is done using an AVL binary search tree. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for binary_search_tree_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>binary_search_tree_kernel_2</name>
+ <file>dlib/binary_search_tree/binary_search_tree_kernel_2.h</file>
+ <description>
+ This implementation is done using a red-black binary search tree. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+ </description>
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for binary_search_tree_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>hash_map</name>
+ <file>dlib/hash_map.h</file>
+ <spec_file>dlib/hash_map/hash_map_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a hashed mapping of items of type domain onto items of type range.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>hash_map_kernel_1</name>
+ <file>dlib/hash_map/hash_map_kernel_1.h</file>
+ <description>
+ This implementation is done using a <a href="#hash_table">hash_table</a> object. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for hash_map_kernel_1 that uses hash_table_kernel_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for hash_map_kernel_1 that uses hash_table_kernel_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1c</name>
+ <description>is a typedef for hash_map_kernel_1 that uses hash_table_kernel_2b</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>hash_set</name>
+ <file>dlib/hash_set.h</file>
+ <spec_file>dlib/hash_set/hash_set_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a hashed unordered and unaddressed collection of unique items.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>hash_set_kernel_1</name>
+ <file>dlib/hash_set/hash_set_kernel_1.h</file>
+ <description>
+ This implementation is done using a <a href="#hash_table">hash_table</a> object. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for hash_set_kernel_1 that uses hash_table_kernel_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for hash_set_kernel_1 that uses hash_table_kernel_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1c</name>
+ <description>is a typedef for hash_set_kernel_1 that uses hash_table_kernel_2b</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>hash_table</name>
+ <file>dlib/hash_table.h</file>
+ <spec_file>dlib/hash_table/hash_table_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a data dictionary that is built on top of some kind of
+ hash table.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>hash_table_kernel_1</name>
+ <file>dlib/hash_table/hash_table_kernel_1.h</file>
+ <description>
+ This implementation is done using singly linked lists as hashing buckets. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for hash_table_kernel_1. </description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>hash_table_kernel_2</name>
+ <file>dlib/hash_table/hash_table_kernel_2.h</file>
+ <description>
+ This implementation is done using <a href="#binary_search_tree">
+ binary_search_tree</a> objects as hashing buckets. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for hash_table_kernel_2 that uses binary_search_tree_kernel_1</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2b</name>
+ <description>is a typedef for hash_table_kernel_2 that uses binary_search_tree_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+
+ </implementations>
+
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>map</name>
+ <file>dlib/map.h</file>
+ <spec_file>dlib/map/map_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a mapping of items of type domain onto items of type range.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>map_kernel_1</name>
+ <file>dlib/map/map_kernel_1.h</file>
+ <description>
+ This is implemented using the <a href="#binary_search_tree">binary_search_tree</a> component. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+
+ </description>
+
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for map_kernel_1 that uses binary_search_tree_kernel_1</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for map_kernel_1 that uses binary_search_tree_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+
+
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>enumerable</name>
+ <file>dlib/interfaces/enumerable.h</file>
+ <spec_file>dlib/interfaces/enumerable.h</spec_file>
+ <description>
+ This object is an abstract class which represents an interface for iterating over
+ all the elements of a container.
+ </description>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>map_pair</name>
+ <file>dlib/interfaces/map_pair.h</file>
+ <spec_file>dlib/interfaces/map_pair.h</spec_file>
+ <description>
+ This object is an abstract class which represents an interface for accessing a
+ pair from a container such as the map, hash_table, etc.
+ </description>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remover</name>
+ <file>dlib/interfaces/remover.h</file>
+ <spec_file>dlib/interfaces/remover.h</spec_file>
+ <description>
+ This is a set of interfaces which gives the ability to remove all the items in a
+ container without actually knowing what kind of container contains them.
+ </description>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>type_safe_union</name>
+ <file>dlib/type_safe_union.h</file>
+ <spec_file link="true">dlib/type_safe_union/type_safe_union_kernel_abstract.h</spec_file>
+ <description>
+ This object is a type safe analogue of the classic C union object.
+ The type_safe_union, unlike a union, can contain non-POD types such
+ as std::string.
+ <p>It is also implemented without performing any
+ heap memory allocations and instead it stores everything on the stack.</p>
+ </description>
+
+ <examples>
+ <example>pipe_ex_2.cpp.html</example>
+ <example>bridge_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>unordered_pair</name>
+ <file>dlib/unordered_pair.h</file>
+ <spec_file link="true">dlib/unordered_pair.h</spec_file>
+ <description>
+ This object is very similar to the std::pair struct except unordered_pair
+ is only capable of representing an unordered set of two items rather than
+ an ordered list of two items like std::pair.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>any</name>
+ <file>dlib/any.h</file>
+ <spec_file link="true">dlib/any/any_abstract.h</spec_file>
+ <description>
+ This object is basically a type-safe version of a void*. In particular,
+ it is a container which can contain only one object but the object may
+ be of any type.
+
+ <p>
+ It is somewhat like the <a href="#type_safe_union">type_safe_union</a> except you don't have to declare
+ the set of possible content types beforehand. So in some sense this is
+ like a less type-strict version of the type_safe_union.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>any_decision_function</name>
+ <file>dlib/any.h</file>
+ <spec_file link="true">dlib/any/any_decision_function_abstract.h</spec_file>
+ <description>
+ This object is a version of dlib::<a href="#any">any</a> that is restricted to containing
+ elements which are some kind of function object with an operator() with
+ the following signature:
+ <tt>result_type operator()(const sample_type&amp;) const</tt>
+
+ <p>
+ It is intended to be used to contain dlib::<a href="ml.html#decision_function">decision_function</a>
+ objects and other types which represent learned decision functions. It allows you
+ to write code which contains and processes these decision functions
+ without needing to know the specific types of decision functions used.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>any_function</name>
+ <file>dlib/any.h</file>
+ <spec_file link="true">dlib/any/any_function_abstract.h</spec_file>
+ <description>
+ This object is a version of dlib::<a href="#any">any</a> that is restricted to containing
+ elements which are some kind of function or function object.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>any_trainer</name>
+ <file>dlib/any.h</file>
+ <spec_file link="true">dlib/any/any_trainer_abstract.h</spec_file>
+ <description>
+ This object is a version of dlib::<a href="#any">any</a> that is restricted to containing
+ elements which are some kind of object with a .train() method compatible
+ with the following signature:
+<pre> decision_function train(
+ const std::vector&lt;sample_type&gt;&amp; samples,
+ const std::vector&lt;scalar_type&gt;&amp; labels
+ ) const
+</pre>
+ Where <tt>decision_function</tt> is a type capable of being stored in an
+ <a href="#any_decision_function">any_decision_function</a> object.
+
+ <p>
+ any_trainer is intended to be used to contain objects such as the <a href="ml.html#svm_nu_trainer">svm_nu_trainer</a>
+ and other similar types which represent supervised machine learning algorithms.
+ It allows you to write code which contains and processes these trainer objects
+ without needing to know the specific types of trainer objects used.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>tuple</name>
+ <file>dlib/tuple.h</file>
+ <spec_file>dlib/tuple/tuple_abstract.h</spec_file>
+ <description>
+ This is an implementation of a very simple templated container object.
+ It contains between 0 and 31 objects where each object is listed
+ explicitly in the tuple's template arguments.
+
+ <p>
+ Note that there is only one implementation of this object so there aren't any
+ different kernels to choose from when you create instances of the tuple object.
+ So for example, you
+ could declare a tuple of 3 ints using the following statement:
+ <tt>dlib::tuple&lt;int,int,int&gt; t;</tt>
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>reference_wrapper</name>
+ <file>dlib/ref.h</file>
+ <spec_file>dlib/ref.h</spec_file>
+ <description>
+ This is a simple object that just holds a reference to another object.
+ It is useful because it can serve as a kind of "copyable reference".
+ </description>
+ <examples>
+ <example>thread_function_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>graph</name>
+ <file>dlib/graph.h</file>
+ <spec_file>dlib/graph/graph_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a graph which is a set of nodes with undirected
+ edges connecting various nodes.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>graph_kernel_1</name>
+ <file>dlib/graph/graph_kernel_1.h</file>
+ <description>
+ This is implemented using std::vector to contain all the nodes and edges.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for graph_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+ <component checked="true">
+ <name>directed_graph</name>
+ <file>dlib/directed_graph.h</file>
+ <spec_file>dlib/directed_graph/directed_graph_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a directed graph which is a set of nodes with directed
+ edges connecting various nodes.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>directed_graph_kernel_1</name>
+ <file>dlib/directed_graph/directed_graph_kernel_1.h</file>
+ <description>
+ This is implemented using std::vector to contain all the nodes and edges.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for directed_graph_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>queue</name>
+ <file>dlib/queue.h</file>
+ <spec_file>dlib/queue/queue_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a first in first out queue.
+ </description>
+
+ <examples>
+ <example>queue_ex.cpp.html</example>
+ </examples>
+
+ <implementations>
+ <implementation>
+ <name>queue_kernel_1</name>
+ <file>dlib/queue/queue_kernel_1.h</file>
+ <description>
+ This is implemented in the obvious way using a singly linked list. It does not use the
+ <a href="other.html#memory_manager">memory_manager</a> at all.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for queue_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>queue_kernel_2</name>
+ <file>dlib/queue/queue_kernel_2.h</file>
+ <description>
+ This is implemented using a singly linked list and each node in the list
+ contains block_size (a template parameter) elements. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for queue_kernel_2 with a block_size of 20</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2b</name>
+ <description>is a typedef for queue_kernel_2 with a block_size of 100</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ <extensions>
+ <extension>
+ <name>queue_sort</name>
+ <spec_file>dlib/queue/queue_sort_abstract.h</spec_file>
+ <description>
+ This extension gives a queue the ability to sort its contents.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>queue_sort_1</name>
+ <file>dlib/queue/queue_sort_1.h</file>
+ <description>
+ This is a version of the QuickSort algorithm.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>sort_1a</name>
+ <description>is a typedef for queue_kernel_1a extended by queue_sort_1</description>
+ </typedef>
+ <typedef>
+ <name>sort_1b</name>
+ <description>is a typedef for queue_kernel_2a extended by queue_sort_1</description>
+ </typedef>
+ <typedef>
+ <name>sort_1c</name>
+ <description>is a typedef for queue_kernel_2b extended by queue_sort_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ </extension>
+ </extensions>
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>reference_counter</name>
+ <file>dlib/reference_counter.h</file>
+ <spec_file>dlib/reference_counter/reference_counter_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a container for an object and provides reference counting
+ capabilities for the object it contains.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>reference_counter_kernel_1</name>
+ <file>dlib/reference_counter/reference_counter_kernel_1.h</file>
+ <description>
+ This implementation is done using pointers in the obvious way.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for reference_counter_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>sequence</name>
+ <file>dlib/sequence.h</file>
+ <spec_file>dlib/sequence/sequence_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an ordered sequence of items, each item is
+ associated with an integer value. The items are numbered from 0 to the number of items in the
+ sequence minus 1.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>sequence_kernel_1</name>
+ <file>dlib/sequence/sequence_kernel_1.h</file>
+ <description>
+ This is implemented as an AVL binary search tree.
+ Accessing(or adding or removing) an element always takes O(log n) time.
+ It uses the <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for sequence_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>sequence_kernel_2</name>
+ <file>dlib/sequence/sequence_kernel_2.h</file>
+ <description>
+ This implementation is done using a doubly linked list in the shape of a ring.
+ It will remember the last element accessed(or added or removed) and give O(1)
+ access time to the elements just left and right of it. Aside from that,
+ accessing(or adding or removing) a random element will take O(n) and in the worst
+ case it will take time proportional to the size of the sequence/2.
+ <p>
+ It does not use the
+ <a href="other.html#memory_manager">memory_manager</a> at all.
+ </p>
+
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for sequence_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ <extensions>
+
+ <extension>
+ <name>sequence_sort</name>
+ <spec_file>dlib/sequence/sequence_sort_abstract.h</spec_file>
+ <description>
+ This extension gives a sequence the ability to sort its contents.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>sequence_sort_1</name>
+ <file>dlib/sequence/sequence_sort_1.h</file>
+ <description>
+ This is a version of the QuickSort algorithm and it sorts sequences of less
+ than 30 elements with a selection sort. This implementation is fastest when
+ used with sequence_kernel_2 and fairly slow when used with sequence_kernel_1
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>sort_1a</name>
+ <description>is a typedef for sequence_kernel_2a extended by sequence_sort_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>sequence_sort_2</name>
+ <file>dlib/sequence/sequence_sort_2.h</file>
+ <description>
+ This is a version of the QuickSort algorithm. This implementation of sort is
+ the best to use with sequence_kernel_1 objects but gives extremely poor performance
+ with sequence_kernel_2 objects.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>sort_2a</name>
+ <description>is a typedef for sequence_kernel_1a extended by sequence_sort_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+
+ </extension>
+ <extension>
+ <name>sequence_compare</name>
+ <spec_file>dlib/sequence/sequence_compare_abstract.h</spec_file>
+ <description>
+ This extension gives sequences the ability to compare themselves using
+ operator&lt; and operator==. Thus they can be used in the other container classes
+ that require this ability. (maps, sets, etc.)
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>sequence_compare_1</name>
+ <file>dlib/sequence/sequence_compare_1.h</file>
+ <description>
+ The implementation is obvious. Click on the sequence_compare_1 link if you want to see.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>compare_1a</name>
+ <description>is a typedef for sequence_kernel_1a extended by sequence_compare_1</description>
+ </typedef>
+ <typedef>
+ <name>compare_1b</name>
+ <description>is a typedef for sequence_kernel_2a extended by sequence_compare_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ </extension>
+ </extensions>
+
+ </component>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>set</name>
+ <file>dlib/set.h</file>
+ <spec_file>dlib/set/set_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an unordered and unaddressed collection of unique items.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>set_kernel_1</name>
+ <file>dlib/set/set_kernel_1.h</file>
+ <description>
+ This is implemented using the <a href="#binary_search_tree">binary_search_tree</a> component. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for set_kernel_1 that uses binary_search_tree_kernel_1</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for set_kernel_1 that uses binary_search_tree_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ <extensions>
+
+ <extension>
+ <name>set_compare</name>
+ <spec_file>dlib/set/set_compare_abstract.h</spec_file>
+ <description>
+ This extension gives sets the ability to compare themselves using operator&lt; and
+ operator==. Thus they can be used in the other container classes that require
+ this ability. (maps, sets, etc.)
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>set_compare_1</name>
+ <file>dlib/set/set_compare_1.h</file>
+ <description>
+ The implementation is obvious. Click on the set_compare_1 link if you want to see.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>compare_1a</name>
+ <description>is a typedef for set_kernel_1a extended by set_compare_1</description>
+ </typedef>
+ <typedef>
+ <name>compare_1b</name>
+ <description>is a typedef for set_kernel_1b extended by set_compare_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ </extension>
+ </extensions>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>stack</name>
+ <file>dlib/stack.h</file>
+ <spec_file>dlib/stack/stack_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a last in first out stack.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>stack_kernel_1</name>
+ <file>dlib/stack/stack_kernel_1.h</file>
+ <description>
+ This implementation is done in the obvious way using a singly linked list. It uses the
+ <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
+
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for stack_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>static_map</name>
+ <file>dlib/static_map.h</file>
+ <spec_file>dlib/static_map/static_map_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a mapping of items of type domain onto items of type range.
+ The difference between this object and the normal <a href="#map">map</a> object is that it does not support adding
+ or removing individual objects from itself. This allows implementations to focus on using less memory and
+ achieving faster searching.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>static_map_kernel_1</name>
+ <file>dlib/static_map/static_map_kernel_1.h</file>
+ <description>
+ This implementation is just a sorted array which can be searched using a binary search.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for static_map_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>static_set</name>
+ <file>dlib/static_set.h</file>
+ <spec_file>dlib/static_set/static_set_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an unordered and unaddressed collection of items.
+ The difference between this object and the normal <a href="#set">set</a> object is that it does not support adding
+ or removing individual objects from itself. This allows implementations to focus on using less memory and
+ achieving faster searching.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>static_set_kernel_1</name>
+ <file>dlib/static_set/static_set_kernel_1.h</file>
+ <description>
+ This implementation is just a sorted array which can be searched using a binary search.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for static_set_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ <extensions>
+
+ <extension>
+ <name>static_set_compare</name>
+ <spec_file>dlib/static_set/static_set_compare_abstract.h</spec_file>
+ <description>
+ This extension gives static_sets the ability to compare themselves using operator&lt; and
+ operator==. Thus they can be used in the other container classes that require
+ this ability. (maps, static_sets, etc.)
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>static_set_compare_1</name>
+ <file>dlib/static_set/static_set_compare_1.h</file>
+ <description>
+ The implementation is obvious. Click on the static_set_compare_1 link if you want to see.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>compare_1a</name>
+ <description>is a typedef for static_set_kernel_1a extended by static_set_compare_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ </extension>
+ </extensions>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>std_vector_c</name>
+ <file>dlib/stl_checked.h</file>
+ <spec_file link="true">dlib/stl_checked/std_vector_c_abstract.h</spec_file>
+ <description>
+ This object is a simple wrapper around the std::vector object. It
+ provides an identical interface but also checks the preconditions of
+ each member function. That is, if you violate a requires
+ clause the dlib::fatal_error exception is thrown.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
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diff --git a/ml/dlib/docs/docs/dlib.css b/ml/dlib/docs/docs/dlib.css
new file mode 100644
index 000000000..e7e9fb45c
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+++ b/ml/dlib/docs/docs/dlib.css
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+
+/*
+ * Overall page layout stuff. It goes like:
+ *
+ * ============ page_header =============
+ * | |
+ * ============ top_content =============
+ * | | | |
+ * | main_menu | main_text | right_menu |
+ * | | | |
+ * ============ bottom_content ==========
+ * | |
+ * | . |
+ * | . |
+ * | . |
+ * | |
+ */
+
+body
+{
+ margin:0px;
+ background-color: #EDF3EE;
+ width:62.0em;
+ margin-left: auto;
+ margin-right: auto;
+ font-size: 17px;
+}
+
+h1,h2,h3
+{
+ line-height:1.2;
+}
+
+#page_header {
+ height:59px;
+ text-align: left;
+ margin-top: 0.4em;
+}
+
+#top_content
+{
+ width: 100%;
+ height: 900px;
+ display: table;
+}
+#top_content > div
+{
+ display: table-cell;
+}
+#main_menu
+{
+ width: fit-content;
+ padding-bottom: 6em; /* So the menu_footer always has room. */
+}
+#main_text
+{
+ background-color: white;
+ border: 1px solid rgb(102,102,102);
+ width: 100%;
+ line-height: 1.3em;
+}
+#main_text_title
+{
+ margin-top: 10px;
+ margin-bottom: 20px;
+ text-align: center;
+ font-size: 2.1em;
+ font-weight: bold;
+}
+#main_text_body
+{
+ vertical-align: top;
+ padding-top: 1px;
+ padding-left: 10px;
+ padding-right: 10px;
+}
+
+#right_menu
+{
+ width: fit-content;
+ min-width: 9em;
+}
+
+div.menu
+{
+ vertical-align: top;
+ position: relative;
+ background-color:#F5F5F5;
+ padding:7px;
+ border: 1px solid rgb(102,102,102);
+}
+div.menu_top {
+}
+div.menu_footer {
+ position: absolute;
+ bottom: 10px;
+}
+
+
+#bottom_content
+{
+ line-height: 1.3em;
+}
+
+/* ============================================================= */
+
+pre {margin:0px;}
+
+ul.tree li { list-style: none; margin-left:10px;}
+ul.tree { margin:0px; padding:0px; margin-left:5px; font-size:0.95em; }
+ul.tree li ul { margin-left:10px; padding:0px; }
+
+li#term { list-style: none; }
+
+div.include_file_more_details_wrapper
+{
+ margin-top: 1em;
+ margin-bottom: 5px;
+ overflow: auto;
+ width: 100%;
+ display: inline-block;
+}
+div.include_file
+{
+ font-size: 1.3em;
+ font-weight: bold;
+ font-family: monospace;
+
+ float: right;
+
+ padding: 0.4em;
+}
+a.more_details, a.more_details_extension
+{
+ font-size: 1.6em;
+ font-weight: bold;
+ float: left;
+
+
+ margin: 5px;
+
+ font: 200 1.6em source-sans-pro, sans-serif;
+ text-align: center;
+ padding-left: 1.5em;
+ padding-right: 1.5em;
+ -webkit-font-smoothing: antialiased;
+ background-color: #f59820;
+ border-color: #d47c0a;
+ color: #fff;
+
+ padding: 0.2em 1.5em 0.2em;
+
+ -moz-box-shadow: 2px 2px 9px #777777;
+ -webkit-box-shadow: 2px 2px 9px #777777;
+ box-shadow: 1px 1px 5px #777777;
+ border-radius: 3px;
+ -moz-border-radius: 3px;
+ -webkit-border-radius: 3px;
+
+ transition: 320ms;
+ display: inline-block;
+
+}
+a.more_details:hover, a.more_details_extension:hover
+{
+ text-decoration: none;
+ -moz-box-shadow: 1px 1px 9px #77a777;
+ -webkit-box-shadow: 1px 1px 9px #77a777;
+ box-shadow: 1px 1px 5px #77a777;
+ color: #ffffff;
+
+ background-color: #d5780a;
+}
+
+a.more_details_extension
+{
+ margin-top: 10px;
+ padding: 0.1em 1.0em 0.1em;
+ display: block;
+ font-size: 1.3em;
+ float: none;
+ width: 160px;
+}
+
+div.component {
+ background-color:white;
+ border: 2px solid rgb(102,102,102);
+ text-align:left;
+ margin-top: 1.5em;
+ padding: 0.7em;
+}
+
+div.question {
+ background-color:white;
+ border: 2px solid rgb(102,102,102);
+ text-align:left;
+ margin-top: 1.5em;
+ margin-bottom: 90%;
+ padding: 0.7em;
+}
+
+div.function {
+ background-color:white;
+ border: 2px solid rgb(102,102,255);
+ text-align:left;
+ margin-top: 0.3em;
+ padding: 0.3em;
+}
+
+div.class {
+ background-color:white;
+ border: 2px solid rgb(255,102,102);
+ text-align:left;
+ margin-top: 0.3em;
+ padding: 0.3em;
+}
+
+div.extension {
+ background-color:#FDFDFD;
+ border: 1px solid rgb(102,102,102);
+ text-align:left;
+ margin-top: 1.0em;
+ padding: 0.7em;
+}
+
+div.logb {
+ text-align:left;
+ padding: 0.0em;
+ float: left;
+ background-color:#c0c0c0;
+ border: double ;
+ margin: 0.5em;
+}
+
+div.name {
+ float: left;
+}
+div.line1 {
+ float:left;
+ width:100%;
+ background-color:#dfdfdf;
+}
+div.line2 {
+ float:left;
+ width:100%;
+}
+div.inc {
+ float: right;
+}
+
+video
+{
+ border: black dotted 1px;
+ border-bottom: black solid 2px;
+}
+
+.code_box
+{
+ color: black;
+ margin: 1em 0.25in;
+ padding: 0.5em;
+ background: rgb(240,240,240);
+ border-top: black dotted 1px;
+ border-left: black dotted 1px;
+ border-right: black solid 2px;
+ border-bottom: black solid 2px;
+}
+
+tt
+{
+ padding: 0.3em;
+ font-size:13px;
+ font-family: monospace;
+ background: rgb(240,240,240);
+ color: black;
+}
+
+
+
+.bdotted {border-bottom: 1px dotted}
+.bdashed {border-bottom: 1px dashed}
+.bsolid {border-bottom: 1px solid}
+.bdouble {border-bottom: 1px double}
+.bgroove {border-bottom: 1px groove}
+.bridge {border-bottom: 1px ridge}
+.binset {border-bottom: 1px inset}
+.boutset {border-bottom: 1px outset}
+
+div.row1 {
+ background-color:#dfdfdf;
+}
+div.row2 {
+ background-color:#f2f2f2;
+}
+
+div.typedefs {
+ margin-left: 1.5em;
+ margin-top: 0.2em;
+ border: 1px dotted;
+ width: 52em;
+}
+
+div.tdn {
+ width: 10em;
+}
+
+.fullhr {
+ clear: both;
+}
+
+
+a {
+ text-decoration: none;
+ font-family: sans-serif;
+}
+a:hover{
+ text-decoration: underline;
+}
+a.menu{
+ white-space: nowrap;
+}
+a.sub{
+ cursor: pointer;
+ margin-left:-9px;
+ color: green;
+}
+#download_button {
+ font: 200 16px source-sans-pro, sans-serif;
+ text-align: center;
+ padding-left: 1.5em;
+ padding-right: 1.5em;
+ -webkit-font-smoothing: antialiased;
+ background-color: #2098f5;
+ border-color: #0a7cd4;
+ color: #fff;
+
+ padding: 0.7em 1em 0.8em;
+
+ -moz-box-shadow: 2px 2px 9px #777777;
+ -webkit-box-shadow: 2px 2px 9px #777777;
+ box-shadow: 1px 1px 5px #777777;
+ border-radius: 3px;
+ -moz-border-radius: 3px;
+ -webkit-border-radius: 3px;
+
+ transition: 320ms;
+ display: inline-block;
+}
+#download_button:hover {
+ text-decoration: none;
+ -moz-box-shadow: 1px 1px 9px #77a777;
+ -webkit-box-shadow: 1px 1px 9px #77a777;
+ box-shadow: 1px 1px 5px #77a777;
+ color: #ffffff;
+ background-color: #0a7cd4;
+}
+
+div {
+ display:block;
+}
+
+#dlib_version {
+ color: #fff;
+ display: block;
+ font-size: 0.8em;
+ font-weight: 400;
+ margin: 0;
+}
+
diff --git a/ml/dlib/docs/docs/dlib.js b/ml/dlib/docs/docs/dlib.js
new file mode 100644
index 000000000..025bbf996
--- /dev/null
+++ b/ml/dlib/docs/docs/dlib.js
@@ -0,0 +1,94 @@
+
+function init_page()
+{
+ if (navigator.appVersion.indexOf("Win")!=-1)
+ {
+ var a = document.getElementById("download_button");
+ a.href = a.href.replace("tar.bz2", "zip");
+ }
+}
+window.onload = init_page;
+
+// --------------------------------------------------------------
+// Tree collapse stuff
+// --------------------------------------------------------------
+
+function Toggle(node)
+{
+ // Unfold the branch if it isn't visible
+ var next_node = node.nextSibling;
+ if (next_node.style.display == 'none')
+ {
+ // Change the image (if there is an image)
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.item(0).nodeName == "IMG")
+ {
+ node.childNodes.item(0).src = "minus.gif";
+ }
+ }
+ }
+
+ next_node.style.display = 'block';
+ }
+ // Collapse the branch if it IS visible
+ else
+ {
+ // Change the image (if there is an image)
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.item(0).nodeName == "IMG")
+ {
+ node.childNodes.item(0).src = "plus.gif";
+ }
+ }
+ }
+
+ next_node.style.display = 'none';
+ }
+
+}
+function BigToggle(node)
+{
+ // Unfold the branch if it isn't visible
+ var next_node = node.nextSibling;
+ if (next_node.style.display == 'none')
+ {
+ // Change the image (if there is an image)
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.item(0).nodeName == "IMG")
+ {
+ node.childNodes.item(0).src = "bigminus.gif";
+ }
+ }
+ }
+
+ next_node.style.display = 'block';
+ }
+ // Collapse the branch if it IS visible
+ else
+ {
+ // Change the image (if there is an image)
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.length > 0)
+ {
+ if (node.childNodes.item(0).nodeName == "IMG")
+ {
+ node.childNodes.item(0).src = "bigplus.gif";
+ }
+ }
+ }
+
+ next_node.style.display = 'none';
+ }
+
+}
+
diff --git a/ml/dlib/docs/docs/down.gif b/ml/dlib/docs/docs/down.gif
new file mode 100644
index 000000000..5d7bb6467
--- /dev/null
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Binary files differ
diff --git a/ml/dlib/docs/docs/enable_if.html b/ml/dlib/docs/docs/enable_if.html
new file mode 100644
index 000000000..09cc2d4d2
--- /dev/null
+++ b/ml/dlib/docs/docs/enable_if.html
@@ -0,0 +1,387 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
+<HTML>
+<HEAD><TITLE>enable_if</TITLE>
+
+<META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<META name="GENERATOR" content="Microsoft FrontPage 5.0">
+</HEAD>
+<BODY >
+<!--HEVEA command line is: hevea -nosymb -noiso -pedantic -v enable_if_docs_for_boost.tex -->
+<!--HTMLHEAD-->
+<!--ENDHTML-->
+<!--PREFIX <ARG ></ARG>-->
+<!--CUT DEF section 1 -->
+<BR>
+<BR>
+
+
+<h1>
+<img border="0" src="boost.png" align="center" width="277" height="86">enable_if</h1>
+<BR>
+<BR>
+Copyright 2003 Jaakko J&auml;rvi, Jeremiah Willcock, Andrew Lumsdaine.<BR>
+<BR>
+<!--TOC section Introduction-->
+
+<H2><A NAME="htoc1">1</A>&nbsp;&nbsp;Introduction</H2><!--SEC END -->
+
+<A NAME="introduction"></A>
+The <TT>enable_if</TT> family of templates is a set of tools to allow a function template or a class template specialization
+to include or exclude itself from a set of matching functions or specializations
+based on properties of its template arguments.
+For example, one can define function templates that
+are only enabled for, and thus only match, an arbitrary set of types
+defined by a traits class. The <TT>enable_if</TT> templates can also be
+applied to enable class template specializations. Applications of
+<TT>enable_if</TT> are discussed in length
+in&nbsp;[<A HREF="#jarvi:03:cuj_arbitrary_overloading"><CITE>1</CITE></A>] and&nbsp;[<A HREF="#jarvi:03:c++typeclasses"><CITE>2</CITE></A>].<BR>
+<BR>
+<!--TOC subsection Synopsis-->
+
+<H3><A NAME="htoc2">1.1</A>&nbsp;&nbsp;Synopsis</H3><!--SEC END -->
+
+<A NAME="sec:synopsis"></A>
+<PRE>namespace boost {
+ template &lt;class Cond, class T = void&gt; struct enable_if;
+ template &lt;class Cond, class T = void&gt; struct disable_if;
+ template &lt;class Cond, class T&gt; struct lazy_enable_if;
+ template &lt;class Cond, class T&gt; struct lazy_disable_if;
+
+ template &lt;bool B, class T = void&gt; struct enable_if_c;
+ template &lt;bool B, class T = void&gt; struct disable_if_c;
+ template &lt;bool B, class T&gt; struct lazy_enable_if_c;
+ template &lt;bool B, class T&gt; struct lazy_disable_if_c;
+}
+</PRE>
+<!--TOC subsection Background-->
+
+<H3><A NAME="htoc3">1.2</A>&nbsp;&nbsp;Background</H3><!--SEC END -->
+
+<A NAME="sec:background"></A>
+Sensible operation of template function overloading in C++ relies
+on the <EM>SFINAE</EM> (substitution-failure-is-not-an-error)
+principle&nbsp;[<A HREF="#vandevoorde2002:templates"><CITE>3</CITE></A>]: if an invalid argument
+or return type is formed during the instantiation of a function
+template, the instantiation is removed from the overload resolution
+set instead of causing a compilation error. The following example,
+taken from&nbsp;[<A HREF="#jarvi:03:cuj_arbitrary_overloading"><CITE>1</CITE></A>],
+demonstrates why this is important:
+<PRE>int negate(int i) { return -i; }
+
+template &lt;class F&gt;
+typename F::result_type negate(const F&amp; f) { return -f(); }
+
+</PRE>
+Suppose the compiler encounters the call <TT>negate(1)</TT>. The first
+definition is obviously a better match, but the compiler must
+nevertheless consider (and instantiate the prototypes) of both
+definitions to find this out. Instantiating the latter definition with
+<TT>F</TT> as <TT>int</TT> would result in:
+<PRE>int::result_type negate(const int&amp;);
+
+</PRE>
+where the return type is invalid. If this was an error, adding an unrelated function template
+(that was never called) could break otherwise valid code.
+Due to the SFINAE principle the above example is not, however, erroneous.
+The latter definition of <TT>negate</TT> is simply removed from the overload resolution set.<BR>
+<BR>
+The <TT>enable_if</TT> templates are tools for controlled creation of the SFINAE
+conditions.<BR>
+<BR>
+<!--TOC section The <TT>enable_if</TT> templates-->
+
+<H2><A NAME="htoc4">2</A>&nbsp;&nbsp;The <TT>enable_if</TT> templates</H2><!--SEC END -->
+
+<A NAME="enable_if"></A>
+The names of the <TT>enable_if</TT> templates have three parts: an optional <TT>lazy_</TT> tag,
+either <TT>enable_if</TT> or <TT>disable_if</TT>, and an optional <TT>_c</TT> tag.
+All eight combinations of these parts are supported.
+The meaning of the <TT>lazy_</TT> tag is described in Section&nbsp;<A HREF="#sec:enable_if_lazy">3.3</A>.
+The second part of the name indicates whether a true condition argument should
+enable or disable the current overload.
+The third part of the name indicates whether the condition argument is a <TT>bool</TT> value
+(<TT>_c</TT> suffix), or a type containing a static <TT>bool</TT> constant named <TT>value</TT> (no suffix).
+The latter version interoperates with Boost.MPL. <BR>
+<BR>
+The definitions of <TT>enable_if_c</TT> and <TT>enable_if</TT> are as follows (we use <TT>enable_if</TT> templates
+unqualified but they are in the <TT>boost</TT> namespace).
+<PRE>template &lt;bool B, class T = void&gt;
+struct enable_if_c {
+ typedef T type;
+};
+
+template &lt;class T&gt;
+struct enable_if_c&lt;false, T&gt; {};
+
+template &lt;class Cond, class T = void&gt;
+struct enable_if : public enable_if_c&lt;Cond::value, T&gt; {};
+
+</PRE>
+An instantiation of the <TT>enable_if_c</TT> template with the parameter
+<TT>B</TT> as <TT>true</TT> contains a member type <TT>type</TT>, defined
+to be <TT>T</TT>. If <TT>B</TT> is
+<TT>false</TT>, no such member is defined. Thus
+<TT>enable_if_c&lt;B, T&gt;::type</TT> is either a valid or an invalid type
+expression, depending on the value of <TT>B</TT>.
+When valid, <TT>enable_if_c&lt;B, T&gt;::type</TT> equals <TT>T</TT>.
+The <TT>enable_if_c</TT> template can thus be used for controlling when functions are considered for
+overload resolution and when they are not.
+For example, the following function is defined for all arithmetic types (according to the
+classification of the <A HREF="http://www.boost.org/doc/libs/release/libs/type_traits/index.html">Boost type_traits library</A>):
+<PRE>template &lt;class T&gt;
+typename enable_if_c&lt;boost::is_arithmetic&lt;T&gt;::value, T&gt;::type
+foo(T t) { return t; }
+
+</PRE>
+The <TT>disable_if_c</TT> template is provided as well, and has the
+same functionality as <TT>enable_if_c</TT> except for the negated condition. The following
+function is enabled for all non-arithmetic types.
+<PRE>template &lt;class T&gt;
+typename disable_if_c&lt;boost::is_arithmetic&lt;T&gt;::value, T&gt;::type
+bar(T t) { return t; }
+
+</PRE>
+For easier syntax in some cases and interoperation with Boost.MPL we provide versions of
+the <TT>enable_if</TT> templates taking any type with a <TT>bool</TT> member constant named
+<TT>value</TT> as the condition argument.
+The MPL <TT>bool_</TT>, <TT>and_</TT>, <TT>or_</TT>, and <TT>not_</TT> templates are likely to be
+useful for creating such types. Also, the traits classes in the Boost.Type_traits library
+follow this convention.
+For example, the above example function <TT>foo</TT> can be alternatively written as:
+<PRE>template &lt;class T&gt;
+typename enable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+foo(T t) { return t; }
+
+</PRE>
+<!--TOC section Using <TT>enable_if</TT>-->
+
+<H2><A NAME="htoc5">3</A>&nbsp;&nbsp;Using <TT>enable_if</TT></H2><!--SEC END -->
+
+<A NAME="sec:using_enable_if"></A>
+The <TT>enable_if</TT> templates are defined in
+<TT>boost/utility/enable_if.hpp</TT>, which is included by <TT>boost/utility.hpp</TT>.<BR>
+<BR>
+The <TT>enable_if</TT> template can be used either as the return type, or as an
+extra argument. For example, the <TT>foo</TT> function in the previous section could also be written
+as:
+<PRE>template &lt;class T&gt;
+T foo(T t, typename enable_if&lt;boost::is_arithmetic&lt;T&gt; &gt;::type* dummy = 0);
+
+</PRE>Hence, an extra parameter of type <TT>void*</TT> is added, but it is given
+a default value to keep the parameter hidden from client code.
+Note that the second template argument was not given to <TT>enable_if</TT>, as the default
+<TT>void</TT> gives the desired behavior.<BR>
+<BR>
+Whether to write the enabler as an argument or within the return type is
+largely a matter of taste, but for certain functions, only one
+alternative is possible:
+<UL><LI>
+Operators have a fixed number of arguments, thus <TT>enable_if</TT> must be used in the return type.
+<LI>Constructors and destructors do not have a return type; an extra argument is the only option.
+<LI>There does not seem to be a way to specify an enabler for a conversion operator. Converting constructors,
+however, can have enablers as extra default arguments.
+</UL>
+<!--TOC subsection Enabling template class specializations-->
+
+<H3><A NAME="htoc6">3.1</A>&nbsp;&nbsp;Enabling template class specializations</H3><!--SEC END -->
+
+<A NAME="sec:enable_if_classes"></A>
+Class template specializations can be enabled or disabled with <TT>enable_if</TT>.
+One extra template parameter needs to be added for the enabler expressions.
+This parameter has the default value <TT>void</TT>.
+For example:
+<PRE>template &lt;class T, class Enable = void&gt;
+class A { ... };
+
+template &lt;class T&gt;
+class A&lt;T, typename enable_if&lt;is_integral&lt;T&gt; &gt;::type&gt; { ... };
+
+template &lt;class T&gt;
+class A&lt;T, typename enable_if&lt;is_float&lt;T&gt; &gt;::type&gt; { ... };
+
+</PRE>Instantiating <TT>A</TT> with any integral type matches the first specialization,
+whereas any floating point type matches the second one. All other types
+match the primary template.
+The condition can be any compile-time boolean expression that depends on the
+template arguments of the class.
+Note that again, the second argument to <TT>enable_if</TT> is not needed; the default (<TT>void</TT>)
+is the correct value.<BR>
+<BR>
+<!--TOC subsection Overlapping enabler conditions-->
+
+<H3><A NAME="htoc7">3.2</A>&nbsp;&nbsp;Overlapping enabler conditions</H3><!--SEC END -->
+
+<A NAME="sec:overlapping_conditions"></A>
+Once the compiler has examined the enabling conditions and included the
+function into the overload resolution set, normal C++ overload resolution
+rules are used to select the best matching function.
+In particular, there is no ordering between enabling conditions.
+Function templates with enabling conditions that are not mutually exclusive can
+lead to ambiguities. For example:
+<PRE>template &lt;class T&gt;
+typename enable_if&lt;boost::is_integral&lt;T&gt;, void&gt;::type
+foo(T t) {}
+
+template &lt;class T&gt;
+typename enable_if&lt;boost::is_arithmetic&lt;T&gt;, void&gt;::type
+foo(T t) {}
+
+</PRE>
+All integral types are also arithmetic. Therefore, say, for the call <TT>foo(1)</TT>,
+both conditions are true and both functions are thus in the overload resolution set.
+They are both equally good matches and thus ambiguous.
+Of course, more than one enabling condition can be simultaneously true as long as
+other arguments disambiguate the functions.<BR>
+<BR>
+The above discussion applies to using <TT>enable_if</TT> in class template
+partial specializations as well.<BR>
+<BR>
+<!--TOC subsection Lazy <TT>enable_if</TT>-->
+
+<H3><A NAME="htoc8">3.3</A>&nbsp;&nbsp;Lazy <TT>enable_if</TT></H3><!--SEC END -->
+
+<A NAME="sec:enable_if_lazy"></A>
+In some cases it is necessary to avoid instantiating part of a
+function signature unless an enabling condition is true. For example:
+<PRE>template &lt;class T, class U&gt; class mult_traits;
+
+template &lt;class T, class U&gt;
+typename enable_if&lt;is_multipliable&lt;T, U&gt;, typename mult_traits&lt;T, U&gt;::type&gt;::type
+operator*(const T&amp; t, const U&amp; u) { ... }
+
+</PRE>Assume the class template <TT>mult_traits</TT> is a traits class defining
+the resulting type of a multiplication operator. The <TT>is_multipliable</TT> traits
+class specifies for which types to enable the operator. Whenever
+<TT>is_multipliable&lt;A, B&gt;::value</TT> is <TT>true</TT> for some types <TT>A</TT> and <TT>B</TT>,
+then <TT>mult_traits&lt;A, B&gt;::type</TT> is defined.<BR>
+<BR>
+Now, trying to invoke (some other overload) of <TT>operator*</TT> with, say, operand types <TT>C</TT> and <TT>D</TT>
+for which <TT>is_multipliable&lt;C, D&gt;::value</TT> is <TT>false</TT>
+and <TT>mult_traits&lt;C, D&gt;::type</TT> is not defined is an error on some compilers.
+The SFINAE principle is not applied because
+the invalid type occurs as an argument to another template. The <TT>lazy_enable_if</TT>
+and <TT>lazy_disable_if</TT> templates (and their <TT>_c</TT> versions) can be used in such
+situations:
+<PRE>template&lt;class T, class U&gt;
+typename lazy_enable_if&lt;is_multipliable&lt;T, U&gt;, mult_traits&lt;T, U&gt; &gt;::type
+operator*(const T&amp; t, const U&amp; u) { ... }
+
+</PRE>The second argument of <TT>lazy_enable_if</TT> must be a class type
+that defines a nested type named <TT>type</TT> whenever the first
+parameter (the condition) is true.<BR>
+<BR>
+<!--TOC paragraph Note-->
+
+<H5>Note</H5><!--SEC END -->
+
+Referring to one member type or static constant in a traits class
+causes all of the members (type and static constant) of that
+specialization to be instantiated. Therefore, if your traits classes
+can sometimes contain invalid types, you should use two distinct
+templates for describing the conditions and the type mappings. In the
+above example, <TT>is_multipliable&lt;T, U&gt;::value</TT> defines when
+<TT>mult_traits&lt;T, U&gt;::type</TT> is valid.<BR>
+<BR>
+<!--TOC subsection Compiler workarounds-->
+
+<H3><A NAME="htoc9">3.4</A>&nbsp;&nbsp;Compiler workarounds</H3><!--SEC END -->
+
+<A NAME="sec:workarounds"></A>
+Some compilers flag functions as ambiguous if the only distinguishing factor is a different
+condition in an enabler (even though the functions could never be ambiguous). For example,
+some compilers (e.g. GCC 3.2) diagnose the following two functions as ambiguous:
+<PRE>template &lt;class T&gt;
+typename enable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+foo(T t);
+
+template &lt;class T&gt;
+typename disable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+foo(T t);
+
+</PRE>Two workarounds can be applied:
+<UL><LI>
+Use an extra dummy parameter which disambiguates the functions. Use a default value for
+it to hide the parameter from the caller. For example:
+<PRE>template &lt;int&gt; struct dummy { dummy(int) {} };
+
+template &lt;class T&gt;
+typename enable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+foo(T t, dummy&lt;0&gt; = 0);
+
+template &lt;class T&gt;
+typename disable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+foo(T t, dummy&lt;1&gt; = 0);
+</PRE><BR>
+<BR>
+<LI>Define the functions in different namespaces and bring them into a common
+namespace with <TT>using</TT> declarations:
+<PRE>namespace A {
+ template &lt;class T&gt;
+ typename enable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+ foo(T t);
+}
+
+namespace B {
+ template &lt;class T&gt;
+ typename disable_if&lt;boost::is_arithmetic&lt;T&gt;, T&gt;::type
+ foo(T t);
+}
+
+using A::foo;
+using B::foo;
+
+</PRE>
+Note that the second workaround above cannot be used for member
+templates. On the other hand, operators do not accept extra arguments,
+which makes the first workaround unusable. As the net effect,
+neither of the workarounds are of assistance for templated operators that
+need to be defined as member functions (assignment and
+subscript operators).
+</UL>
+<!--TOC section Acknowledgements-->
+
+<H2><A NAME="htoc10">4</A>&nbsp;&nbsp;Acknowledgements</H2><!--SEC END -->
+
+We are grateful to Howard Hinnant, Jason Shirk, Paul Mensonides, and Richard
+Smith whose findings have influenced the library.<BR>
+<BR>
+<!--TOC section References-->
+
+<H2>References</H2><!--SEC END -->
+<DL COMPACT=compact><DT><A NAME="jarvi:03:cuj_arbitrary_overloading"><FONT COLOR=purple>[1]</FONT></A><DD>
+Jaakko J&auml;rvi, Jeremiah Willcock, Howard Hinnant, and Andrew Lumsdaine.
+Function overloading based on arbitrary properties of types.
+<EM>C/C++ Users Journal</EM>, 21(6):25--32, June 2003.<BR>
+<BR>
+<DT><A NAME="jarvi:03:c++typeclasses"><FONT COLOR=purple>[2]</FONT></A><DD>
+Jaakko J&auml;rvi, Jeremiah Willcock, and Andrew Lumsdaine.
+Concept-controlled polymorphism.
+In Frank Pfennig and Yannis Smaragdakis, editors, <EM>Generative
+ Programming and Component Engineering</EM>, volume 2830 of <EM>LNCS</EM>, pages
+ 228--244. Springer Verlag, September 2003.<BR>
+<BR>
+<DT><A NAME="vandevoorde2002:templates"><FONT COLOR=purple>[3]</FONT></A><DD>
+David Vandevoorde and Nicolai&nbsp;M. Josuttis.
+<EM>C++ Templates: The Complete Guide</EM>.
+Addison-Wesley, 2002.</DL>
+
+
+
+
+
+<hr></hr>
+
+<B>Contributed by:</B> <BR>
+Jaakko J&auml;rvi, Jeremiah Willcock and Andrew Lumsdaine<BR>
+<EM>{jajarvi|jewillco|lums}@osl.iu.edu</EM><BR>
+Indiana University<BR>
+Open Systems Lab
+<!--HTMLFOOT-->
+<!--ENDHTML-->
+<!--FOOTER-->
+<HR SIZE=2>
+<BLOCKQUOTE><EM>This document was translated from L<sup>A</sup>T<sub>E</sub>X by
+</EM><A HREF="http://pauillac.inria.fr/~maranget/hevea/index.html"><EM>H<FONT SIZE=2><sup>E</sup></FONT>V<FONT SIZE=2><sup>E</sup></FONT>A</EM></A><EM>.
+</EM></BLOCKQUOTE>
+</BODY>
+</HTML>
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@@ -0,0 +1,547 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Frequently Asked Questions</title>
+
+ <!-- ************************************************************************* -->
+ <questions group="General">
+
+ <question text="Why do I get USER_ERROR__inconsistent_build_configuration__see_dlib_faq_1?">
+ You are getting this error because you are not compiling all the C++
+ code in your program with consistent settings. This is a violation of
+ <a href="https://en.wikipedia.org/wiki/One_Definition_Rule">C++'s One Definition Rule</a>.
+ In this case, you are compiling some translation units with dlib's
+ assert macros enabled and others with them disabled.
+ <p>
+ For reference, the code that generates this error is:
+ <a href="dlib/test_for_odr_violations.h.html">dlib/test_for_odr_violations.h</a> and
+ <a href="dlib/test_for_odr_violations.cpp.html">dlib/test_for_odr_violations.cpp</a>.
+ </p>
+ </question>
+
+
+ <question text="Why do I get USER_ERROR__inconsistent_build_configuration__see_dlib_faq_2?">
+ You are getting this error because you are not compiling all the C++
+ code in your program with consistent settings. This is a violation of
+ <a href="https://en.wikipedia.org/wiki/One_Definition_Rule">C++'s One Definition Rule</a>.
+ In this case, you compiled a standalone copy of dlib with CMake and instead of using <tt>make install</tt>
+ or <tt>cmake --build . --target install</tt> to copy the resulting build files somewhere you went
+ and cherry picked files manually and messed it up. In particular, CMake compiled dlib
+ with a bunch of settings recorded in the CMake generated config.h file but you instead
+ are now trying to build more dlib related code with the
+ <a href="dlib/config.h.html">dlib/config.h</a> from source control.
+ <p>
+ For reference, the code that generates this error is:
+ <a href="dlib/test_for_odr_violations.h.html">dlib/test_for_odr_violations.h</a> and
+ <a href="dlib/test_for_odr_violations.cpp.html">dlib/test_for_odr_violations.cpp</a>.
+ </p>
+ </question>
+
+ <question text="It doesn't work?">
+ Do not post a question like "I'm using dlib, and it doesn't work?" or
+ "I'm using the object detector and it doesn't work, what do I do?".
+ If this is all you say then I have no idea what is wrong. 99% of the
+ time it's some kind of user error. 1% of the time it's some problem
+ in dlib. But again, without more information it's impossible to know.
+ So please don't post questions like this.
+
+ <p>
+ If you think you found some kind of bug or problem in dlib then feel
+ free to submit a dlib issue on <a href="https://github.com/davisking/dlib/issues">github</a>.
+ But include the version of dlib you are using, what you
+ are trying, what happened, what you expected to have happened instead, etc.
+ </p>
+
+ <p>
+ On the other hand, if you haven't found a bug or problem in dlib, but
+ instead are looking for machine learning/computer vision/programming
+ help then post your question to <a href="http://stackoverflow.com/questions/tagged/dlib">stack overflow with the dlib tag</a>.
+ </p>
+ </question>
+
+ <question text="How can I use dlib in Visual Studio?">
+ <p>
+ First, note that you need a version of Visual Studio with decent
+ C++11 support. This means you need Visual Studio 2015 or newer.
+ </p>
+ There are instructions on the <a href="compile.html">How to Compile</a> page.
+ If you do not understand the instructions in the "<b>Compiling on Windows Using Visual Studio</b>" section
+ or are getting errors then follow the instructions in the "<b>Compiling on Any Operating System Using CMake</b>"
+ section. In particular, <a href="http://www.cmake.org/download/">install CMake</a> and then type
+ these exact commands from within the root of the dlib distribution:
+<code_box>
+cd examples
+mkdir build
+cd build
+del /F /S /Q *
+cmake ..
+cmake --build . --config Release
+</code_box>
+ That should compile the dlib examples in visual studio. The output executables will appear in the Release folder.
+ The <tt>del /F /S /Q *</tt> command is to make sure you clear out any extraneous files you might have placed in
+ the build folder and is not necessary if build begins empty.
+ </question>
+
+ <!-- ****************************************** -->
+
+ <question text="Why is dlib slow?">
+ Dlib isn't slow. I get this question many times a week and 95% of the time it's from someone
+ using Visual Studio who has compiled their program in Debug mode rather than the optimized
+ Release mode. So if you are using Visual Studio then realize that Visual Studio has these two modes.
+ The default is Debug. The mode is selectable via a drop down:
+ <p><img src="vs_mode_1.png"/></p>
+ Debug mode disables compiler optimizations. So the program will be very slow if you run it in Debug mode.
+ So click the drop down,
+ <p><img src="vs_mode_2.png"/></p>
+ and select Release.
+ <p><img src="vs_mode_3.png"/></p>
+ Then when you compile the program it will appear in a folder named Release rather than in a folder named Debug.
+
+ <br/>
+ <br/>
+ Finally, you can enable either SSE4 or AVX instruction use. These will make certain operations much faster (e.g. face detection).
+ You do this using <a href="http://www.cmake.org/download/">CMake</a>'s cmake-gui tool. For example, if you execute
+ these commands you will get the cmake-gui screen:
+<code_box>
+cd examples
+mkdir build
+cd build
+cmake ..
+cmake-gui .
+</code_box>
+ Which looks like this:
+ <p><img src="vs-cmake-gui.png"/></p>
+ Where you can select SSE4 or AVX instruction use. Then you click configure and then generate. After that
+ when you build your visual studio project some things will be faster.
+
+ Finally, note that AVX is a little bit faster than SSE4 but if your computer is fairly old it might
+ not support it. In that case, either buy a new computer or use SSE4
+ instructions.
+ </question>
+
+ <!-- ****************************************** -->
+
+
+
+ <question text="How can I cite dlib?">
+ If you use dlib in your research then please use the following citation:
+ <br/>
+ <br/>
+Davis E. King. <a href="http://jmlr.csail.mit.edu/papers/volume10/king09a/king09a.pdf">Dlib-ml: A Machine Learning Toolkit</a>.
+ <i>Journal of Machine Learning Research</i> 10, pp. 1755-1758, 2009
+ <br/>
+ <pre>
+
+@Article{dlib09,
+ author = {Davis E. King},
+ title = {Dlib-ml: A Machine Learning Toolkit},
+ journal = {Journal of Machine Learning Research},
+ year = {2009},
+ volume = {10},
+ pages = {1755-1758},
+}
+ </pre>
+ </question>
+
+ <!-- ****************************************** -->
+
+
+
+ <question text="Why isn't serialization working?">
+ Here are the possibilities:
+ <ul>
+ <li>You are using a file stream and forgot to put it into binary mode.
+ You need to do something like this:
+<code_box>
+std::ifstream fin("myfile", std::ios::binary);
+</code_box>
+or
+<code_box>
+std::ofstream fout("myfile", std::ios::binary);
+</code_box>
+
+If you don't give <tt>std::ios::binary</tt> then the iostream will mess with the binary data and cause serialization
+to not work right.
+ </li>
+
+ <br/>
+ <li>The iostream is in a bad state. You can check the state by calling <tt>mystream.good()</tt>.
+ If it returns false then the stream is in an error state such as end-of-file or maybe it failed
+ to do the I/O. Also note that if you close a file stream and reopen it you might have to call
+ <tt>mystream.clear()</tt> to clear out the error flags.
+ </li>
+ </ul>
+
+ </question>
+ <!-- ****************************************** -->
+
+ <question text="How do I set the size of a matrix at runtime?">
+ Long answer, read the <a href="matrix_ex.cpp.html">matrix example program</a>.
+ <br/><br/>
+ Short answer, here are some examples:
+<code_box>
+matrix&lt;double&gt; mat;
+mat.set_size(4,5);
+
+matrix&lt;double,0,1&gt; column_vect;
+column_vect.set_size(6);
+
+matrix&lt;double,0,1&gt; column_vect2(6); // give size to constructor
+
+matrix&lt;double,1&gt; row_vect;
+row_vect.set_size(5);
+</code_box>
+
+ </question>
+ <!-- ****************************************** -->
+
+ <question text="Where is the documentation for &lt;object/function&gt;?">
+ If you can't find something then check the <a href="term_index.html">index</a>.
+ <br/><br/>
+ Also, the bulk of the documentation can be found by following the
+ <more_details/> links.
+ </question>
+
+
+ <!-- ****************************************** -->
+
+ <question text="How does dlib interface with other libraries/tools?">
+ There should never be anything in dlib that prevents you from using or
+ interacting with other libraries. Moreover, there are some additional tools
+ in dlib to make some interactions easier:
+
+ <ul>
+ <li><b>BLAS and LAPACK libraries</b> are used by the <a href="linear_algebra.html#matrix">matrix</a>
+ automatically if you <tt>#define</tt> DLIB_USE_BLAS and/or DLIB_USE_LAPACK and link against
+ the appropriate library files. Note that the CMakeLists.txt file that comes with dlib will
+ do this for you automatically in many instances.</li><br/>
+
+ <li><b>Armadillo and Eigen libraries</b> have matrix objects which can be converted into
+ dlib matrix objects by calling dlib::mat() on them.</li><br/>
+
+ <li><b>OpenCV</b> image objects can be converted into a form usable by dlib routines
+ by using <a href="imaging.html#cv_image">cv_image</a>. You can also convert from a
+ dlib matrix or image to an OpenCV Mat using dlib::<a href="imaging.html#toMat">toMat</a>().</li><br/>
+
+ <li><b>Google Protocol Buffers</b> can be serialized by the dlib
+ <a href="other.html#serialize">serialization</a> routines.
+ This means that, for example, you can pass protocol buffer objects through a
+ <a href="network.html#bridge">bridge</a>.
+ </li><br/>
+
+ <li><b>libpng and libjpeg</b> are used by <a
+ href="imaging.html#load_image">load_image</a> whenever
+ DLIB_PNG_SUPPORT and DLIB_JPEG_SUPPORT are defined respectively.
+ You must also tell your compiler to link against these libraries to
+ use them. However, CMake will try to link against them
+ automatically if they are installed.</li><br/>
+
+ <!--<li><b>FFTW</b> is used by the fft() and ifft() routines if you #define DLIB_USE_FFTW and
+ link to fftw3. Otherwise dlib uses its own slower default implementation. </li><br/> -->
+
+ <li><b>SQLite</b> is used by the <a href="other.html#database">database</a> object. In
+ fact, it is just a wrapper around SQLite's C interface which simplifies its use (e.g.
+ makes resource management use RAII).</li>
+
+ </ul>
+ </question>
+
+ </questions>
+
+
+
+
+ <!-- ************************************************************************* -->
+
+ <questions group="Machine Learning">
+
+ <question text="Why is RVM training is really slow?">
+ The optimization algorithm is somewhat unpredictable. Sometimes it is fast and
+ sometimes it is slow. What usually makes it really slow is if you use a radial basis
+ kernel and you set the gamma parameter to something too large. This causes the
+ algorithm to start using a whole lot of relevance vectors (i.e. basis vectors) which
+ then makes it slow. The algorithm is only fast as long as the number of relevance vectors
+ remains small but it is hard to know beforehand if that will be the case.
+ <p>
+ You should try <a href="ml.html#krr_trainer">kernel ridge regression</a> instead since it
+ also doesn't take any parameters but is always very fast.
+ </p>
+
+ </question>
+
+ <!-- ****************************************** -->
+
+ <question text="Why is cross_validate_trainer_threaded() crashing?">
+ This function makes a copy of your training data for each thread. So you are probably running out
+ of memory. To avoid this, use the <a href="algorithms.html#randomly_subsample">randomly_subsample</a> function
+ to reduce the amount of data you are using or use fewer threads.
+ <p>
+ For example, you could reduce the amount of data by saying this:
+<code_box>
+// reduce to only 1000 samples
+cross_validate_trainer_threaded(trainer,
+ randomly_subsample(samples, 1000),
+ randomly_subsample(labels, 1000),
+ 4, // num folds
+ 4); // num threads
+</code_box>
+ </p>
+ </question>
+
+ <!-- ****************************************** -->
+
+ <question text="How can I define a custom kernel?">
+ See the <a href="using_custom_kernels_ex.cpp.html">Using Custom Kernels</a> example program.
+ </question>
+
+ <!-- ****************************************** -->
+
+ <question text="Can you give advice on feature generation/kernel selection?">
+ <p>
+ Picking the right kernel all comes down to understanding your data, and obviously this is
+ highly dependent on your problem.
+ </p>
+
+ <p>
+ One thing that's sometimes useful is to plot each feature against the target value. You can get an idea of
+ what your overall feature space looks like and maybe tell if a linear kernel is the right solution. But
+ this still hides important information from you. For example, imagine you have two diagonal lines which
+ are very close together and are both the same length. Suppose one line is of the +1 class and the other is the -1
+ class. Each feature (the x or y coordinate values) by itself tells you almost nothing about which class
+ a point belongs to but together they tell you everything you need to know.
+ </p>
+
+ <p>
+ On the other hand, if you know something about the data you are working with then you can also try and
+ generate your own features. So for example, if your data is a bunch of images and you know that one
+ of your classes contains a lot of lines then you can make a feature that attempts to measure the number
+ of lines in an image using a hough transform or sobel edge filter or whatever. Generally, try and
+ think up features which should be highly correlated with your target value. A good way to do this is
+ to try and actually hand code N solutions to the problem using whatever you know about your data or
+ domain. If you do a good job then you will have N really great features and a linear or rbf kernel
+ will probably do very well when using them.
+ </p>
+
+ <p>
+ Or you can just try a whole bunch of kernels, kernel parameters, and training algorithm options while
+ using cross validation. I.e. when in doubt, use brute force :) There is an example of that kind of
+ thing in the <a href="model_selection_ex.cpp.html">model selection</a> example program.
+ </p>
+ </question>
+
+ <!-- ****************************************** -->
+
+ <question text="Why does my decision_function always give the same output?">
+ This happens when you use the radial_basis_kernel and you set the gamma value to
+ something highly inappropriate. To understand what's happening lets imagine your
+ data has just one feature and its value ranges from 0 to 7. Then what you want is a
+ gamma value that gives nice Gaussian bumps like the one in this graph: <br/>
+
+ <center><image src="rbf_normal.gif"/></center>
+
+ <br/>
+ However, if you make gamma really huge you will get this (it's zero everywhere except for one place):
+ <br/>
+ <center><image src="rbf_big_gamma.gif"/></center>
+
+ <br/>
+ Or if you make gamma really small then it will be 1.0 everywhere:
+ <br/>
+ <center><image src="rbf_small_gamma.gif"/></center>
+
+ <p>
+ So you need to pick the gamma value so that it is scaled reasonably to your data. A <i><font color="red">good rule of
+ thumb (i.e. not the optimal gamma, just a heuristic guess)</font></i> is the following:
+ </p>
+ <code_box>const double gamma = 1.0/compute_mean_squared_distance(randomly_subsample(samples, 2000));</code_box>
+
+ </question>
+
+ <!-- ****************************************** -->
+
+ </questions>
+
+ <!-- ************************************************************************* -->
+
+
+ <questions group="Computer Vision">
+ <question text="Why doesn't the object detector I trained work?">
+ There are three general mistakes people make when trying to train an object detector with dlib.
+ <ul>
+ <li><h3>Not labeling all the objects in each image</h3>
+ The tools for training object detectors in dlib use the <a href="https://arxiv.org/abs/1502.00046">Max-Margin Object Detection</a>
+ loss. This loss optimizes the performance of the detector on the whole image, not on some subset of windows cropped from the training data.
+ That means it counts the number of missed detections and false alarms for each of the training images and tries to find a way
+ to minimize the sum of these two error metrics. For this to be possible, <b>you must label all the objects in each training image</b>.
+ If you leave unannotated objects in some of your training images then the loss will think any detections on these unannotated objects
+ are false alarms, and will therefore try to find a detector that doesn't detect them. If you have enough unannotated objects, the
+ most accurate detector will be the one that never detects anything. That's obviously not what you want. So make sure you annotate all the
+ objects in each image.
+ <p>
+ Sometimes annotating all the objects in each image is too
+ onerous, or there are ambiguous objects you don't care about.
+ In these cases you should annotate these objects you don't
+ care about with ignore boxes so that the MMOD loss knows to
+ ignore them. You can do this with dlib's imglab tool by
+ selecting a box and pressing i. Moreover, there are two ways
+ the code treats ignore boxes. When a detector generates a
+ detection it compares it against any ignore boxes and ignores
+ it if the boxes "overlap". Deciding if they overlap is based
+ on either their intersection over union or just basic percent
+ coverage of one by another. You have to think about what
+ mode you want when you annotate things and configure the
+ training code appropriately. The default behavior is to use
+ intersection over union to measure overlap. However, if you
+ wanted to simply mask out large parts of an image you
+ wouldn't want to use intersection over union to measure
+ overlap since small boxes contained entirely within the large
+ ignored region would have small IoU with the big ignore region and thus not "overlap"
+ the ignore region. In this case you should change the
+ settings to reflect this before training. The available configuration
+ options are discussed in great detail in parts of <a href="#Whereisthedocumentationforobjectfunction">dlib's documentation</a>.
+ </p>
+ </li>
+
+ <li><h3>Using training images that don't look like the testing images</h3>
+ This should be obvious, but needs to be pointed out. If there
+ is some clear difference between your training and testing
+ images then you have messed up. You need to show the training
+ algorithm real images so it can learn what to do. If instead
+ you only show it images that look obviously different from your
+ testing images don't be surprised if, when you run the detector
+ on the testing images, it doesn't work. As a rule of thumb,
+ <b>a human should not be able to tell if an image came from the training dataset or testing dataset</b>.
+
+ <p>
+ Here are some examples of bad datasets:
+ <ul>
+ <li>A training dataset where objects always appear with
+ some specific orientation but the testing images have a
+ diverse set of orientations.</li>
+ <li>A training dataset where objects are tightly cropped, but testing images that are uncropped.</li>
+ <li>A training dataset where objects appear only on a perfectly white background with nothing else present, but testing images where objects appear in a normal environment like living rooms or in natural scenes.</li>
+ </ul>
+ </p>
+
+ <p>
+ Another way you can mess this up is when using the <a
+ href="imaging.html#random_cropper">random_cropper</a> to jitter your training data, which is
+ common when training a CNN or other deep model. In general, the random_cropper finds images
+ that are more or less centered on your objects of interest and it also scales the images so
+ the object has some user specified minimum size. That's all fine. But what can happen is
+ you train a model that gets 0 training error but when you go and use it it doesn't detect
+ any objects. Why is that? It's probably because all the objects in your normal images, the
+ ones you give to the random_cropper, are really small. Smaller than the min size you told
+ the cropper to make them. So now your testing images are really different from your training
+ images. Moreover, in general object detectors have some minimum size they scan and if
+ objects are smaller than that they will never be found. Another related issue is all your
+ uncropped images might show objects at the very border of the image. But the random_cropper
+ will center the objects in the crops, by padding with zeros if necessary. Again, <b>make your
+ testing images look like the training images</b>. Pad the edges of your images with zeros if
+ needed.
+ </p>
+ </li>
+
+ <li><h3>Using a HOG based detector but not understanding the limits of HOG templates</h3>
+ The <a href="fhog_object_detector_ex.cpp.html">HOG detector</a> is very fast and generally easy to train. However, you
+ have to be aware that HOG detectors are essentially rigid templates that are scanned over an image. So a single HOG detector
+ isn't going to be able to detect objects that appear in a wide range of orientations or undergo complex deformations or have complex
+ articulation.
+ <p>
+ For example, a HOG detector isn't going to be able to learn to detect human faces that are upright as well as faces rotated 90 degrees.
+ If you wanted to deal with that you would be best off training 2 detectors. One for upright faces and another for 90 degree rotated faces.
+ You can efficiently run multiple HOG detectors at once using the <a href="imaging.html#evaluate_detectors">evaluate_detectors</a> function, so it's not a huge deal to do this. Dlib's imglab tool also has a --cluster option that will help you split a training dataset into clusters that can
+ be detected by a single HOG detector. You will still need to manually review and clean the dataset after applying --cluster, but it makes
+ the process of splitting a dataset into coherent poses, from the point of view of HOG, a lot easier.
+ </p>
+ <p>
+ A related issue arises because HOG is a rigid template, which is that the boxes in your training data need to all have essentially the same
+ aspect ratio. For instance, a single HOG filter can't possibly detect objects that are both 100x50 pixels and 50x100 pixels. To do this you
+ would need to split your dataset into two parts, objects with a 2:1 aspect ratio and objects with a 1:2 aspect ratio and then train two separate
+ HOG detectors, one for each aspect ratio.
+ </p>
+ <p>
+ However, it should be emphasized that even using multiple HOG detectors will only get you so far. So at some point you should consider
+ using a <a href="ml.html#loss_mmod_">CNN based detection method</a> since CNNs can generally deal with arbitrary
+ rotations, poses, and deformations with one unified
+ detector.
+ </p>
+ </li>
+ </ul>
+ </question>
+ </questions>
+
+ <!-- ************************************************************************* -->
+
+ <questions group="Deep Learning">
+ <question text="Why can't I use the DNN module with Visual Studio?">
+ You can, but you need to use Visual Studio 2015 Update 3 or newer since prior versions
+ had bad C++11 support. To make this as confusing as possible,
+ Microsoft has released multiple different versions of "Visual Studio
+ 2015 Update 3". As of October 2016, the version available from the
+ Microsoft web page has good enough C++11 support to compile the DNN
+ tools in dlib. So make sure you have a version no older than October
+ 2016.
+ <p>
+ To make this even more complicated, Visual Studio 2017 had
+ regressions in its C++11 support. So all versions of Visual Studio
+ 2017 prior to December 2017 would just hang if you tried to compile
+ the DNN examples. Happily, the newest versions of Visual Studio
+ 2017 appear to have good C++11 support and will compile the DNN
+ codes without any issue. So make sure your Visual Studio is
+ fully updated.
+ </p>
+ <p>
+ Finally, it should be noted that you should give the <tt>-T host=x64</tt>
+ cmake option when generating a Visual Studio project. If you don't
+ do this then you will get the default Visual Studio toolchain,
+ <b>which runs the compiler in 32bit mode, restricting it to 2GB of
+ RAM, leading to compiler crashes due to it running out of RAM in some
+ cases</b>. This isn't the 1990s anymore, so you should probably
+ run your compiler in 64bit mode so it can use your computer's RAM.
+ Giving <tt>-T host=x64</tt> will let Visual Studio use as much RAM
+ as it needs.
+ </p>
+ </question>
+
+ <question text="Why can't I change the network architecture at runtime?">
+ A major design goal of this API is to let users create new loss
+ layers, computational layers, and solvers without needing to
+ understand or even look at the dlib internals. A lot of the API
+ decisions are based on what makes the interface a user needs to
+ implement to create new layers as simple as possible. In particular,
+ designing the API in this compile-time static way makes it simple for
+ these use cases.
+ <p>
+ Here is an example of one problem it addresses. Since dlib
+ exposes the entire network architecture to the C++ type system we
+ can get automatic serialization of networks. Without this, we
+ would have to resort to the kind of hacky global layer registry
+ used in other tools that compose networks entirely at runtime.
+ </p>
+ <p>
+ Another nice feature is that we get to use C++11 alias template
+ statements to create network sub-blocks, which we can then use to easily
+ define very large networks. There are examples of this in <a
+ href="dnn_introduction2_ex.cpp.html">this example program</a>. It
+ should also be pointed out that it takes days or even weeks to
+ train one network. So it isn't as if you will be writing a
+ program that loops over large numbers of networks and trains them
+ all. This makes the time needed to recompile a program to change
+ the network irrelevant compared to the entire training time.
+ Moreover, there are plenty of compile time constructs in C++ you
+ can use to enumerate network architectures (e.g. loop
+ over filter widths) if you really wanted to do so.
+ </p>
+ <p>
+ All that said, if you think you found a compelling use case that isn't supported
+ by the current API feel free to post a <a href="https://github.com/davisking/dlib/issues">github</a> issue.
+ </p>
+ </question>
+ </questions>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
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diff --git a/ml/dlib/docs/docs/graph_tools.xml b/ml/dlib/docs/docs/graph_tools.xml
new file mode 100644
index 000000000..89770fca0
--- /dev/null
+++ b/ml/dlib/docs/docs/graph_tools.xml
@@ -0,0 +1,678 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Graph Tools</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ In dlib, there are two types of graph representations. On the one
+ hand, there are graphs based on an object which encapsulates the whole
+ graph, such as the <a href="containers.html#graph">graph</a> and
+ <a href="containers.html#directed_graph">directed_graph</a> objects. On the
+ other hand, there are graphs which are represented as simple vectors
+ of edges. In this case, we use vectors of <a href="#sample_pair">sample_pair</a>
+ or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects for undirected
+ and directed graphs respectively.
+ </p>
+
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>Graph Object Based Graphs</name>
+ <item>graph_contains_directed_cycle</item>
+ <item>graph_has_symmetric_edges</item>
+ <item>graph_contains_undirected_cycle</item>
+ <item>create_moral_graph</item>
+ <item>triangulate_graph_and_find_cliques</item>
+ <item>graph_contains_length_one_cycle</item>
+ <item>find_connected_nodes</item>
+ <item>graph_is_connected</item>
+ <item>is_clique</item>
+ <item>is_maximal_clique</item>
+ <item>copy_graph_structure</item>
+ <item>copy_graph</item>
+ <item>edge</item>
+ <item>is_join_tree</item>
+ <item>create_join_tree</item>
+ </section>
+
+
+ <section>
+ <name>Creating Edge List Based Graphs</name>
+ <item>sample_pair</item>
+ <item>ordered_sample_pair</item>
+ <item>find_percent_shortest_edges_randomly</item>
+ <item>find_k_nearest_neighbors</item>
+ <item>find_k_nearest_neighbors_lsh</item>
+ <item>find_approximate_k_nearest_neighbors</item>
+ <item nolink="true">
+ <name>Distance Functions</name>
+ <sub>
+ <item>negative_dot_product_distance</item>
+ <item>squared_euclidean_distance</item>
+ <item>cosine_distance</item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>Using Edge List Based Graphs</name>
+ <item>remove_short_edges</item>
+ <item>remove_duplicate_edges</item>
+ <item>remove_long_edges</item>
+ <item>remove_percent_longest_edges</item>
+ <item>remove_percent_shortest_edges</item>
+ <item>use_weights_of_one</item>
+ <item>use_gaussian_weights</item>
+ <item>is_ordered_by_index</item>
+ <item>find_neighbor_ranges</item>
+ <item>convert_unordered_to_ordered</item>
+ <item>order_by_index</item>
+ <item>order_by_distance</item>
+ <item>order_by_descending_distance</item>
+ <item>order_by_distance_and_index</item>
+ <item>contains_duplicate_pairs</item>
+ <item>max_index_plus_one</item>
+ </section>
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>order_by_index</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/sample_pair_abstract.h</spec_file>
+ <description>
+ This function provides a total ordering of <a href="#sample_pair">sample_pair</a>
+ or <a href="#ordered_sample_pair">ordered_sample_pair</a>
+ objects that will cause pairs that represent the same edge to be adjacent
+ when sorted. So for example, this function can be used
+ with std::sort() to first sort a sequence of sample_pair objects and then
+ find duplicate edges.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>order_by_distance</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/sample_pair_abstract.h</spec_file>
+ <description>
+ This function provides a total ordering of <a href="#sample_pair">sample_pair</a>
+ or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects that causes
+ pairs with smallest distance to be the first in a sorted list. This function
+ can be used with std::sort().
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>order_by_descending_distance</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/sample_pair_abstract.h</spec_file>
+ <description>
+ This function provides a total ordering of <a href="#sample_pair">sample_pair</a>
+ or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects that causes
+ pairs with largest distance to be the first in a sorted list. This function
+ can be used with std::sort().
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>order_by_distance_and_index</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/sample_pair_abstract.h</spec_file>
+ <description>
+ This function provides a total ordering of <a href="#sample_pair">sample_pair</a> or
+ <a href="#ordered_sample_pair">ordered_sample_pair</a> objects that causes pairs
+ with smallest distance to be the first in a sorted list but also orders
+ samples with equal distances according to order_by_index(). This function
+ can be used with std::sort().
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>contains_duplicate_pairs</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function checks if a std::vector of <a href="#sample_pair">sample_pair</a> or
+ <a href="#ordered_sample_pair">ordered_sample_pair</a> objects
+ contains any edge more than once.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>max_index_plus_one</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function finds the number that is one greater than the largest index
+ value in a std::vector of <a href="#sample_pair">sample_pair</a> or
+ <a href="#ordered_sample_pair">ordered_sample_pair</a> objects. Therefore,
+ it is useful for finding out how many nodes are in an edge list graph (assuming
+ the graph contains all node indices from 0 to the largest index indicated
+ by an edge).
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sample_pair</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/sample_pair_abstract.h</spec_file>
+ <description>
+ This object is intended to represent an edge in an undirected graph
+ which has data samples at its vertices. Therefore, it is the undirected version
+ of <a href="#ordered_sample_pair">ordered_sample_pair</a>.
+ </description>
+
+ <examples>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ordered_sample_pair</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/ordered_sample_pair_abstract.h</spec_file>
+ <description>
+ This object is intended to represent an edge in a directed graph
+ which has data samples at its vertices. Therefore, it is the directed version
+ of <a href="#sample_pair">sample_pair</a>.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_percent_shortest_edges_randomly</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function is a simple approximate form of <a href="#find_k_nearest_neighbors">find_k_nearest_neighbors</a>.
+ Instead of checking all possible edges it randomly samples a large number of them and
+ then returns the best ones.
+ </description>
+
+ <examples>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_k_nearest_neighbors</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This is a function which finds all the k nearest neighbors of a set of points and outputs
+ the result as a vector of <a href="#sample_pair">sample_pair</a> objects. It takes O(n^2) time where
+ n is the number of data samples. A faster approximate version is provided by
+ <a href="#find_approximate_k_nearest_neighbors">find_approximate_k_nearest_neighbors</a>
+ and <a href="#find_k_nearest_neighbors_lsh">find_k_nearest_neighbors_lsh</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_k_nearest_neighbors_lsh</name>
+ <file>dlib/graph_utils_threaded.h</file>
+ <spec_file link="true">dlib/graph_utils/find_k_nearest_neighbors_lsh_abstract.h</spec_file>
+ <description>
+ This function is a simple approximate form of <a href="#find_k_nearest_neighbors">find_k_nearest_neighbors</a>.
+ It uses <a href="algorithms.html#hash_similar_angles_128">locality sensitive hashing</a>
+ to speed up the nearest neighbor computation and is also capable of using a multi-core CPU.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_approximate_k_nearest_neighbors</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function is a simple approximate form of <a href="#find_k_nearest_neighbors">find_k_nearest_neighbors</a>.
+ Instead of checking all possible edges it randomly samples a large number of them and then performs
+ exact k-nearest-neighbors on that randomly selected subset.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remove_short_edges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This is a simple function for removing edges with a small distance value from
+ a vector of <a href="#sample_pair">sample_pair</a> or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remove_duplicate_edges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This is a simple function for removing duplicate edges (i.e. edges that compare equal
+ according to ==) from
+ a vector of <a href="#sample_pair">sample_pair</a> or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remove_long_edges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This is a simple function for removing edges with a large distance value from
+ a vector of <a href="#sample_pair">sample_pair</a> or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remove_percent_longest_edges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This is a simple function for removing edges with a large distance value from
+ a vector of <a href="#sample_pair">sample_pair</a> or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remove_percent_shortest_edges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This is a simple function for removing edges with a small distance value from
+ a vector of <a href="#sample_pair">sample_pair</a> or <a href="#ordered_sample_pair">ordered_sample_pair</a> objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>squared_euclidean_distance</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/function_objects_abstract.h</spec_file>
+ <description>
+ This is a simple function object that computes squared euclidean distance
+ between two <a href="linear_algebra.html#matrix">matrix</a> objects.
+ </description>
+ <examples>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cosine_distance</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/function_objects_abstract.h</spec_file>
+ <description>
+ This is a simple function object that computes cosine of the angle between
+ two vectors.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>negative_dot_product_distance</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/function_objects_abstract.h</spec_file>
+ <description>
+ This is a simple function object that computes -dot(v1,v2) for two
+ vectors v1 and v2.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>use_weights_of_one</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/function_objects_abstract.h</spec_file>
+ <description>
+ This is a simple function object that takes a single argument
+ and always returns 1
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>use_gaussian_weights</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/function_objects_abstract.h</spec_file>
+ <description>
+ This is a simple function object that takes a single argument
+ which should be an object similar to <a href="#sample_pair">sample_pair</a>.
+ </description>
+ <examples>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_ordered_by_index</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function checks if a vector of <a href="#sample_pair">sample_pair</a> or
+ <a href="#ordered_sample_pair">ordered_sample_pair</a> objects is in sorted
+ order according to their index values.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_neighbor_ranges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function takes a graph, defined by a vector of
+ <a href="#ordered_sample_pair">ordered_sample_pair</a> objects, and finds the
+ ranges that contain the edges for each node in the graph. The output therefore
+ lets you easily locate the neighbors of any node in the graph.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>convert_unordered_to_ordered</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/edge_list_graphs_abstract.h</spec_file>
+ <description>
+ This function takes a graph, defined by a vector of
+ <a href="#sample_pair">sample_pair</a> objects and converts it into the equivalent
+ graph defined by a vector of <a href="#ordered_sample_pair">ordered_sample_pair</a> objects.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>edge</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> or
+ <a href="containers.html#directed_graph">directed_graph</a> object and a
+ pair of indices. It returns a reference to the edge object between the two nodes
+ with the given indices.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_join_tree</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes two <a href="containers.html#graph">graph</a> objects and
+ checks if the second of the two graphs is a valid join tree (aka tree decomposition)
+ of the first graph.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_join_tree</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> object and
+ creates a join tree for that graph. Or in other words, this function finds a
+ tree decomposition of the given graph.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_contains_directed_cycle</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function checks a <a href="containers.html#directed_graph">directed_graph</a> for directed cycles.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_has_symmetric_edges</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function checks if a <a href="containers.html#directed_graph">directed_graph</a>
+ has a pair of nodes with just one edge between them. If so then it
+ does not have symmetric edges.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>triangulate_graph_and_find_cliques</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> and
+ turns it into a chordal graph. It also returns a
+ <a href="containers.html#set">set</a> that contains
+ all the cliques present in the chordal graph.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_moral_graph</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#directed_graph">directed_graph</a>
+ and returns the moralized version of the graph in the form of a
+ <a href="containers.html#graph">graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_contains_length_one_cycle</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a>
+ or <a href="containers.html#directed_graph">directed_graph</a> object and
+ returns true if and only if the graph contains a node that has an edge that
+ links back to itself.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_connected_nodes</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a node from a <a href="containers.html#graph">graph</a>
+ or <a href="containers.html#directed_graph">directed_graph</a> object and a
+ <a href="containers.html#set">set</a> of unsigned longs. It finds all the
+ nodes in the given graph that are connected to the given node by an
+ undirected path and returns them in the set (also note that the
+ original query node is also returned in this set).
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_is_connected</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> or
+ <a href="containers.html#directed_graph">directed_graph</a> object and
+ determines if the graph is connected. That is, it returns true if and only if
+ there is an undirected path between any two nodes in the given graph.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_clique</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> and a
+ <a href="containers.html#set">set</a> of node index values and checks
+ if the specified set of nodes is a clique in the graph.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>copy_graph</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> or
+ <a href="containers.html#directed_graph">directed_graph</a> and
+ makes a copy of it.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>copy_graph_structure</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> or
+ <a href="containers.html#directed_graph">directed_graph</a> and copies
+ its structure to another graph or directed_graph object. The only
+ restriction is that you can't copy the structure of a graph into a
+ directed_graph. The three other possible combinations are allowed
+ however.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_maximal_clique</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="containers.html#graph">graph</a> and a
+ <a href="containers.html#set">set</a> of node index values and checks
+ if the specified set of nodes is a maximal clique in the graph.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_contains_undirected_cycle</name>
+ <file>dlib/graph_utils.h</file>
+ <spec_file link="true">dlib/graph_utils/graph_utils_abstract.h</spec_file>
+ <description>
+ This function checks a <a href="containers.html#directed_graph">directed_graph</a> for undirected cycles.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
+
+
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@@ -0,0 +1,604 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>How to Contribute</title>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+
+ <!-- **************************** EASY CONTRIBUTIONS **************************** -->
+
+ <h2>Contributing Money</h2>
+
+ The simplest way to contribute is to donate money via Zelle or PayPal
+ to davis@dlib.net. Any amount is appreciated :)
+
+ <!-- **************************** CODE CONTRIBUTIONS **************************** -->
+ <h2>Contributing Code</h2>
+
+ Code contributions are welcome and can be done by submitting a pull request
+ to <a href="https://github.com/davisking/dlib">dlib's github page</a>.
+
+ <p> If you want to make a big change or feature addition, it's probably a good idea to talk to me about it first.
+ Additionally, you should read over the coding guidelines below
+ and try to follow them. It is also probably a good idea to read the books Effective C++ and
+ More Effective C++ by Scott Meyers.
+ </p>
+
+
+ <h2>Coding Guidelines</h2>
+
+ 1. <a href="#1">Use Design by Contract</a><br/>
+ 2. <a href="#2">Use spaces instead of tabs.</a><br/>
+ 3. <a href="#3">Use the standard C++ naming convention</a><br/>
+ 4. <a href="#4">Use RAII</a><br/>
+ 5. <a href="#5">Don't use pointers</a><br/>
+ 6. <a href="#6">Don't use #define for constants.</a><br/>
+ 7. <a href="#7">Don't use stack based arrays.</a><br/>
+ 8. <a href="#8">Use exceptions, but don't abuse them</a><br/>
+ 9. <a href="#9">Write portable code</a><br/>
+ 10. <a href="#10">Setup regression tests</a><br/>
+ 11. <a href="#11">Use the Boost Software License</a><br/>
+
+
+ <ul>
+ <!-- **************************** -->
+ <anchor>1</anchor>
+ <li> <h3> Apply Design by Contract to Your Code </h3>
+ <ul><p>
+ The most important part of a software library isn't the code, it is the set
+ of interfaces the library exposes to the user. These interfaces need to be easy
+ to use right, and hard to use wrong. The only way this
+ happens is if the interfaces are documented in a simple, consistent, and precise way.
+ </p>
+ <p>
+ The name for the way I design and document these interfaces is known as
+ Design by Contract. There is a lot that can be said about Design by Contract, in fact,
+ whole books have been written about it, and programming languages exist which
+ use Design by Contract as a central element. Here I will just go over some
+ of the basic ways it is used in dlib as well as some of the reasons why it is a
+ Good Thing.
+ </p>
+ <li> <b>Functions should have documented preconditions which are programmatically verifiable</b>
+ <ul>
+ <p>
+ Many functions have a set of requirements or preconditions that need to be satisfied
+ if they are to be used. If these requirements are not satisfied
+ when a function is called then the function will not do what it is supposed to do. Moreover,
+ any piece of software that calls a function but doesn't make sure all preconditions
+ are satisfied contains a bug, <i>by definition</i>.
+ </p>
+ <p>
+ This means all functions must precisely document their preconditions if they are to be
+ usable. In fact, all preconditions should be programmatically verifiable. Doing this
+ has a number of benefits. First, it means they are unambiguous. English
+ can be confusing and vague, but saying "<tt>some_predicate == true</tt>" uses a
+ formal language, C++, that we all should understand quite well. Second, it means
+ you can put checks into the code that will catch <i>all</i> usage errors.
+ </p>
+ <p>
+ These checks should always be implemented using
+ <a href="metaprogramming.html#DLIB_ASSERT">DLIB_ASSERT</a> or
+ <a href="metaprogramming.html#DLIB_CASSERT">DLIB_CASSERT</a> and they should always
+ cover all preconditions.
+ These macros take a boolean argument and if it is false they throw dlib::fatal_error. So
+ you can use them to check that all your preconditions are true. Also, don't forget that
+ a violated function precondition indicates a bug in a program.
+ That is, when dlib::fatal_error is thrown it means a bug has been found and the only thing
+ an application can do at that point is print an error message and terminate.
+ In fact, dlib::fatal_error has checks in it to make sure someone doesn't catch the
+ exception and ignore it. These checks will abruptly terminate any program that attempts
+ to ignore fatal errors.
+ </p>
+ <p>
+ The above considerations bring me to my next bit of advice. Developers new to Design by Contract
+ often confuse input validation requirements with function preconditions. When I tell them
+ to consider any violation of a function's preconditions a bug and terminate their application
+ with an error message they complain that this is not at all what an application should do when
+ it receives invalid user inputs.
+
+ They are right, that would be a bad thing
+ and you should not write software that behaves that way. The way out of this problem is, of
+ course, to not consider invalid input as a bug. Instead, you should perform explicit input validation
+ on any
+ data coming into your program <i>before</i> it gets to any functions that have preconditions
+ which demand the validated inputs. Moreover, if you make your preconditions programmatically verifiable
+ then it should be easy to validate any inputs by simply using whatever it is you
+ use to check your preconditions.
+ </p>
+ <p>
+ Consider the function <a href="dlib/svm/svm_abstract.h.html#cross_validate_trainer">cross_validate_trainer</a> as an
+ example. One of its requirements is that the input forms a valid binary classification problem.
+ This is documented in the list of preconditions as
+ "<tt>is_binary_classification_problem(x,y) == true</tt>". This precondition is just saying
+ that when you call
+ the <a href="dlib/svm/svm_abstract.h.html#is_binary_classification_problem">is_binary_classification_problem</a>
+ function on the x and y inputs it had better return true
+ if you want to use those inputs with the <tt>cross_validate_trainer</tt> function.
+ Given this information it is trivial to perform input validation. All you have to do is
+ call <tt>is_binary_classification_problem</tt> on your input data and you are done.
+ </p>
+ <p>
+ Using the above technique you have validated your inputs, documented your preconditions, and are
+ buffered by DLIB_ASSERT statements that will catch you if you accidentally forget to validate any
+ inputs.
+ </p>
+ <p>The thing to understand here is that
+ a violation of a function's preconditions means you have a bug on your hands. Or in other words,
+ you should never intentionally violate any function preconditions. But of course
+ it will happen from time to time because bugs are unavoidable. But at least with
+ this approach you will get a detailed error message early in development rather than a
+ mysterious segmentation fault days or weeks later.
+ </p>
+ </ul></li>
+ <li> <b>Functions should have documented postconditions </b>
+ <ul><p>
+ I don't have nearly as much to say about postconditions as I did about function requirements. You should
+ strive to write programmatically verifiable postconditions because that makes your postconditions
+ more precise. However, it is sometimes the case that this isn't practical and that is fine.
+ But whatever you do write needs to clearly communicate to the
+ user what it is your function does.
+ </p></ul></li>
+ <p>
+ Now you may be wondering why this is called <i>Design</i> by Contract and not Documentation
+ by Contract. The reason is that the process of writing down all these detailed descriptions
+ of what your code does becomes part of how you design software. For example, often you
+ will find that when you go to write down the requirements for calling a function you are unable
+ to do so. This may be because the requirements are so complex you can't think of a way
+ to describe them, or you may realize that you don't even know what they are. Alternatively,
+ you may know what they are but discover there isn't any way to verify them programmatically. All these
+ things are symptoms of a bad <i>design</i> and the reason you became aware of this design problem
+ was by attempting to apply Design by Contract.
+ </p>
+ <p>
+ After you get enough practice with this way of writing software you begin to think a lot
+ more about questions like "how can I design this class such that every member function
+ has a very simple set of requirements and postconditions?" Once you start doing this
+ you are well on your way to creating software components that are easy to use right, and
+ hard to use wrong.
+ </p>
+ <p>
+ The notation dlib uses to document preconditions and postconditions is described in
+ the <a href="intro.html#Notation">introduction</a>. All code that goes into dlib
+ must document itself using this notation. You should also separate the implementation
+ and specification of a component into two separate files as described in the introduction. This
+ way users aren't confused or distracted by implementation details when they look at the documentation.
+ </p>
+ </ul>
+ </li>
+
+
+ <!-- **************************** -->
+ <anchor>2</anchor>
+ <li><h3>Use spaces instead of tabs. </h3>
+ <ul> <p>This is just generally good advice but
+ it is especially important in dlib since everything is viewable
+ as pretty-printed HTML. Tabs show up as 8 characters in most browsers
+ and this results in the HTML version being difficult to read. So
+ don't use tabs. Additionally, please use 4 spaces for each tab level.</p>
+ </ul></li>
+
+
+
+ <!-- **************************** -->
+ <anchor>3</anchor>
+ <li><h3> Don't use capitol letters in the names of variables, functions, or
+ classes. Use the _ character to separate words. </h3>
+ <ul>
+ <p>
+ The reason dlib uses this style is because it is the style used by the
+ C++ standard library. But more importantly, dlib currently provides
+ an interface to users that has a consistent look and feel and it is
+ important to continue to do so.
+ </p>
+ <p>
+ As for constants, they should usually contain all upper case letters
+ but all lowercase is ok sometimes.
+ </p>
+ </ul></li>
+
+ <!-- **************************** -->
+ <anchor>4</anchor>
+ <li> <h3> Don't use manual resource management. Use RAII
+ instead.</h3>
+ <ul><p>
+ You should not be calling new and delete in your own code. You should instead
+ be using objects like the std::vector, std::shared_ptr,
+ or any number of other objects that manage resources such as memory for you. If you want
+ an array use std::vector (or the checked <a href="containers.html#std_vector_c">std_vector_c</a>).
+ If you want to make a lookup table use a <a href="containers.html#map">map</a>. If you want
+ a two dimensional array use <a href="linear_algebra.html#matrix">matrix</a> or
+ <a href="containers.html#array2d">array2d</a>.
+ </p>
+ <p>
+ These container objects are examples of what is called RAII (Resource Acquisition Is Initialization)
+ in C++. It is essentially a name for the fact that, in C++, you can have totally automated and
+ deterministic resource management by always associating resource acquisition with the construction
+ of an object and resource release with the destruction of an object. I say resource management
+ here rather than memory management
+ because, unlike Java, RAII can be used for more than memory management. For example, when
+ you use a <a href="dlib/threads/threads_kernel_abstract.h.html#mutex">mutex</a> you first lock
+ it, do something, and then you need to remember to unlock it. The RAII way of doing this is
+ to use the <a href="api.html#auto_mutex">auto_mutex</a> which will lock a mutex and automatically
+ unlock it for you. Or suppose you have made a TCP <a href="api.html#sockets">connection</a>
+ to another machine and you want to be certain the resources associated with that connection
+ are always released. You can easily accomplish this with RAII by using the std::unique_ptr as
+ shown in <a href="sockstreambuf_ex.cpp.html">this</a> example program.
+ </p>
+ <p>
+ RAII is a trivial technique to use. All you have to do is not call new and delete and
+ you will never have another memory leak. Just use the appropriate <a href="containers.html">container</a>
+ instead. Finally, if you don't use RAII then your code is almost certainly not exception safe.
+ </p>
+ </ul>
+ </li>
+
+ <!-- **************************** -->
+ <anchor>5</anchor>
+ <li> <h3>Don't use pointers </h3>
+ <ul><p>
+ There are a number of reasons to not use pointers. First, if you are using pointers then
+ you are probably not using RAII. Second, pointers are ambiguous. When I see a pointer
+ I don't know if it is a pointer to a single item, a pointer to nothing, or
+ a pointer to an array of who knows how many things. On the other hand, when I see a
+ std::vector I know with certainty that I'm dealing with a kind of array. Or if I see a
+ reference to something then I know I'm dealing with exactly one instance of some object.
+ </p>
+ <p>
+ Most importantly, it is impossible to validate the state of a pointer. Consider two
+ functions:
+ <code_box>
+double compute_sum_of_array_elements(const double* array, int array_size);
+double compute_sum_of_array_elements(const std::vector&lt;double&gt;&amp; array); </code_box>
+
+ The first function is inherently unsafe. If the user accidentally passes in an invalid pointer
+ or sets the size argument incorrectly then their program may crash and this will turn into a
+ potentially hard to find bug. This is because there is absolutely nothing you can do inside
+ the first function to tell the difference between a valid pointer and size pair and an invalid
+ pointer and size pair. <b><i>Nothing</i></b>. The second function has none of these difficulties.
+ </p>
+ <p>
+ If you absolutely need pointer semantics then you can usually use a smart pointer like
+ std::unique_ptr or std::shared_ptr.
+ If that still isn't good enough for you and you <i>really</i> need to use a normal C style pointer
+ then isolate your pointers inside a class or function so that they are contained in a small area of the code.
+ However, in practice the container classes in dlib and the STL are more than sufficient in nearly
+ every case where pointers would otherwise be used.
+ </p>
+ </ul>
+ </li>
+
+ <!-- **************************** -->
+ <anchor>6</anchor>
+ <li> <h3> Don't use #define for constants. </h3>
+ <ul><p>
+ dlib is meant to be integrated into other people's projects. Because of this everything
+ in dlib is contained inside the dlib namespace to avoid naming conflicts with user's code.
+ #defines don't respect namespaces at all. For example, if you #define a constant called SIZE then it
+ will cause a conflict with any piece of code <i>anywhere</i> that contains the identifier SIZE.
+ This means that #define based constants must be avoided and constants should be created using the
+ const keyword instead.
+ </p>
+ </ul>
+ </li>
+
+ <!-- **************************** -->
+ <anchor>7</anchor>
+ <li> <h3>Don't use stack based arrays. </h3>
+ <ul><p>
+ A stack based array, or C style array, is an array declared like this:
+ <code_box>int array[200];</code_box>
+ Most of my criticisms of pointers also apply to stack based arrays. In particular,
+ if you are passing a stack based array to a function then that means you are probably
+ using functions similar to the unsafe compute_sum_of_array_elements() example above.
+ </p>
+ <p>
+ The only time it is OK to use this kind of array is when you use it for simple
+ tasks and you don't start passing pointers to the array to other parts of your code. You
+ should also use a constant to store the array size and use that constant in your loops
+ rather than hard coding the size in numerous places.
+ </p>
+ <p>
+ But even still, you should use a container class instead and preferably one with the ability to do range
+ checking such as the <a href="containers.html#std_vector_c">std_vector_c</a>. </p>
+ <p>
+ Consider the following two bits of code:
+<code_box>
+for (int i = 0; i &lt; array_size; ++i)
+ my_c_array[i] = 4;
+
+for (int i = 0; i &lt; my_std_vector.size(); ++i)
+ my_std_vector[i] = 4;
+</code_box>
+ The second loop clearly doesn't overflow the bounds of the my_std_vector. On the other
+ hand, just by looking at the code in the first loop, we can not tell if it overflows
+ my_c_array. We have to assume that array_size is the appropriate constant but we could be wrong.
+ </p>
+ <p>
+ Buffer overflows are probably the most common kind of bug in C and C++ code. These bugs also
+ lead to serious exploitable security holes in software. So please try to avoid stack based arrays.
+ </p>
+ </ul>
+ </li>
+
+
+
+ <!-- **************************** -->
+ <anchor>8</anchor>
+ <li> <h3> Use exceptions, but don't abuse them. </h3>
+ <ul>
+ <p>
+ Exceptions are one of the great features of modern programming languages. Some
+ people, however, consider that to be a contentious statement. But if you accept
+ the notion that a software library should be hard to use wrong then it
+ becomes difficult to reject exceptions.
+ </p>
+ <p>
+ Most of the complaints I hear about exceptions are actually complaints
+ about their <i>misuse</i> rather than objections to the basic idea.
+ So before I begin to defend the above
+ paragraph I would like to lay out more clearly when it is appropriate to
+ use exceptions and when it is not.
+ </p>
+ <p>
+ There are two basic questions you should ask yourself when deciding whether to
+ throw an exception in response to some event. The first is (1) "should this event
+ occur in the normal use of my library component?" The second question is (2) "if this event
+ were to occur, is it likely that the user will want to place the code for dealing
+ with the event near the invocations of my library component?"
+ </p>
+ <p>
+ If your answers to the above two questions are "no" then you should probably
+ throw an exception in response to the event. On the other hand, if you answer
+ "yes" to either of these questions then you should probably <i>not</i> throw an exception.
+ </p>
+
+ <p>
+ A good example of an event worth throwing exceptions for is running out of memory.
+ (1) It doesn't happen very often, and (2) when it does happen it is hardly ever the case that
+ you want to deal with the out of memory event right next to the place where you are
+ attempting to allocate memory.
+ </p>
+ <p>
+ Alternatively, an example of an event that shouldn't throw an exception comes to
+ us from the C++ I/O streams. This part of the standard library allows
+ you to read the contents of a file from disk. When you hit the end of file they
+ do not throw an exception. This is appropriate because (1) you usually want to
+ read a file in its entirety. So hitting EOF happens all the time. Additionally, (2)
+ when you hit EOF you usually want to break out of the loop you are in
+ and continue immediately into the next block of code.
+ </p>
+ <p>
+ Usually when someone tells me they don't like exceptions they give reasons like "they make
+ me put try/catch blocks all over the place and it makes the code hard to read." Or "it makes
+ it hard to understand the flow of a program with exceptions in it." Invariably they
+ have been working with bodies of software that disregard the above rules regarding questions
+ 1 and 2. Indeed, when exceptions are used for flow control the results are horrifying. Using
+ exceptions for events that occur in the normal use of a software component, especially when
+ the events need to be dealt with near where they happen result in a spaghetti-like mess
+ of throw statements and try/catch blocks. Clearly, exceptions should be used judiciously.
+ So please, take my advice regarding questions 1 and 2 to heart.
+ </p>
+ <p>
+ Now let's go back to my claim that exceptions are an important part of making
+ a library that is hard to use wrong. But first let's be honest about one thing,
+ many developers don't think very hard about error handling and they similarly aren't very
+ careful about checking function return codes. Moreover, even the most studious of
+ us can easily forget to add these checks. It is also easy to forget to add
+ appropriate exception catch blocks.
+ </p>
+ <p>
+ So what is so great about exceptions then? Well, let's imagine some error just occurred
+ and it caused an exception to be thrown. If you forgot to setup catch blocks to deal with
+ the error then your program will be aborted. Not exactly a great thing. But you will, however,
+ be able to easily find out what exception was thrown. Additionally, exceptions typically contain a
+ message telling you all about the error. Moreover,
+ any debugger worth its
+ salt will be able to show you a stack trace that lets you see exactly where the exception came from.
+ The exception <i>forces</i> you, the user, to
+ be aware of this potential error and to add a catch block to deal with it.
+ This is where the "hard to use wrong" comes from.
+ </p>
+ <p>
+ Now let's imagine that we are using return codes to communicate errors to the user and the
+ same error occurs. If you forgot to do all your return code checking then you will
+ simply be unaware of the error. Maybe your program will crash right away. But more likely, it
+ will continue to run for a while before crashing at some random place far away from the source
+ of the error. You and your debugger now get to spend a few hours of quality time
+ together trying to figure out what went wrong.
+ </p>
+ <p>
+ The above considerations are why I maintain that exceptions, when used properly, contribute to
+ the "hard to use wrong" factor of a library. There are also other reasons to use exceptions.
+ They free the user from needing to clutter up code with lots of return code checking. This makes
+ code easier to read and let's you focus more on the algorithm you are trying to implement and less
+ on the bookkeeping.
+ </p>
+ <p>
+ Finally, it is important to note that there is a place for return codes. When you answer "no"
+ to questions 1 and 2, I suggest using exceptions. However, if you answer "yes" to even one
+ of them then I would recommend pretty much anything other than throwing an exception. In this
+ case error codes are often an excellent idea.
+ </p>
+
+
+ <p>
+ As an aside, it is also important that your exception classes inherit from
+ <a href="other.html#error">dlib::error</a> to maintain consistency with the rest of the library.
+ </p>
+ </ul>
+ </li>
+
+
+ <!-- **************************** -->
+ <anchor>9</anchor>
+ <li> <h3>Write portable code</h3>
+ <ul>
+ <li> <b>Don't complicate the build process </b>
+ <ul> <p>
+ One of dlib's design goals is to not require any installation
+ process before it can be used. A user should be able to copy
+ the dlib folder into their project and have it just work.
+ </p>
+ <p>
+ In particular, using dlib in a project should not make it difficult to
+ compile the project from the command line. For example, all the
+ example programs provided with dlib can be compiled using a single
+ statement on the command line.
+ </p>
+ <p>
+ Similarly, the user should be able to check the dlib folder into whatever
+ version control system they use without running into any difficulties.
+ The user should then be able to check out copies of the code on any
+ of the dlib supported platforms and have their project build without
+ needing to mess with anything.
+ </p>
+ </ul></li>
+ <li> <b>Don't make assumptions about how objects are laid out in memory. </b>
+ <ul> <p>
+ If you have been following the prohibition against messing around with
+ pointers then this won't even be an issue for you. Moreover, just about the only
+ time this should even come up is when you are casting blocks of
+ memory into other types or dumping the contents of memory to an I/O channel.
+ All of these things are highly non-portable so don't do them.
+ </p>
+ <p>
+ If you want a portable way to write the state of an object to an
+ I/O channel then I recommend you use the <a href="other.html#serialize">serialization</a>
+ capability in dlib. If that doesn't suit your needs then do
+ something else, but whatever you do don't just dump the contents of memory.
+ Convert your data into some portable format and then output that.
+ </p>
+ <p>
+ As an example of something else you might do: suppose you have a bunch of integers
+ you want to write to disk. Assuming all your integers are positive numbers representable
+ using 32 or fewer bits you could store all your numbers in
+ <a href="other.html#uint32">dlib::uint32</a> variables and then convert them
+ into either big or little endian byte order and then write them to an output stream.
+ You could do this using code similar to the following:
+
+ <code_box>
+dlib::<a href="other.html#byte_orderer">byte_orderer</a> bo;
+...
+bo.host_to_big(my_uint);
+my_out_stream.write((char*)&amp;my_uint, sizeof(my_uint));
+... </code_box>
+
+ <p>
+ There are three important things to understand about this process. First, you need
+ to pick variables that always have the same size on all platforms. This means you
+ can't use <i>any</i> of the built in C++ types like int, float, double, long, etc. All
+ of these types have different sizes depending on your platform and even compiler settings.
+ So you need to use something like dlib::uint32 to obtain a type of a known size.
+ </p>
+ <p>
+ Second, you need to convert each thing you write out into either big or little endian byte order.
+ The reason for this is, again, portability. If you don't explicitly convert to one
+ of these byte orders then you end up writing data out using whatever byte order
+ is used by your current machine. If you do this then only machines that have the same
+ byte order as yours will be able to read in your data. If you use the dlib::byte_orderer
+ object this is easy. It is very type safe. In fact, you should have a hard time even getting
+ it to compile if you use it wrong.
+ </p>
+ <p>
+ The third thing you should understand is that you need to write out each of your
+ variables one at a time. You can't write out an entire struct in a
+ single ostream.write() statement because the compiler is allowed to put any
+ kind of padding it feels like between the fields in a struct.
+ </p>
+ <p>
+ You may be aware that compilers usually provide #pragma directives that allow you
+ to explicitly control this padding. However, if you want to submit code to dlib
+ you will not use this feature. Not all compilers support it in the same way and,
+ more importantly, not all CPU architectures are even capable of running code that
+ has had the padding messed with. This is because it can result in the CPU attempting
+ to perform what is called an "unaligned load" which many CPUs (like the SPARC) are
+ incapable of doing.
+ </p>
+ <p>
+ So in summary, convert your data into a known type with a fixed size, then convert
+ into a specific byte order (like big endian), then write out each variable individually.
+ Or you could just use <a href="other.html#serialize">serialize</a> and not worry about all
+ this horrible stuff. :)
+ </p>
+
+ </p>
+ </ul>
+ </li>
+
+ <li> <b> All code that calls functions that aren't in dlib or the C++
+ standard library must be isolated inside the API wrappers.</b>
+ <ul><p>
+ If you want to contribute code to dlib which needs to use something that isn't
+ in the C++ standard then we need to introduce a new library component
+ in the <a href="api.html">API wrappers</a> section. The new component would
+ provide whatever functionality you need. This new component would have
+ to provide at least POSIX and win32 implementations.
+ </p>
+ <p>
+ It is also worth pointing out that <i>simple</i> wrappers around operating system
+ specific calls are usually a bad solution. This is because there are
+ invariably subtle, if not huge, differences between what is available on different
+ operating systems.
+ So being truly portable takes a lot of work. It involves reading everything
+ you can find about all the APIs needed to implement the feature on each target platform.
+ In many cases there will be important details that are undocumented and you will
+ only be able to find out about them by searching the internet for other developers
+ complaining about bugs in API functions X, Y, and Z. All this stuff needs to be abstracted
+ away to put a portable and simple interface in front of it. So this is a task
+ that shouldn't be taken lightly.
+ </p>
+ </ul>
+ </li>
+ </ul></li>
+
+
+ <!-- **************************** -->
+ <anchor>10</anchor>
+ <li> <h3>Library components should have regression tests</h3>
+ <ul>
+ <p>
+ dlib has a <a href="other.html#dlib_testing_suite">regression test suite</a> located in
+ the dlib/test folder. Whenever possible, library components should have tests
+ associated with them. GUI components get a pass since it isn't very easy to setup
+ automatic tests for them but pretty much everything else should have some sort
+ of test.
+ </p>
+ </ul>
+ </li>
+
+ <!-- **************************** -->
+ <anchor>11</anchor>
+ <li> <h3>You must use the Boost Software License</h3>
+ <ul>
+ <p>
+ Having the library use more than one open source license is confusing
+ so I ask that any code contributions be licensed under the Boost Software
+ License.
+ </p>
+ </ul>
+ </li>
+
+
+ </ul>
+
+
+ <!-- **************************** -->
+
+
+
+
+
+ </body>
+
+
+
+ <!-- ************************************************************************* -->
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/imaging.xml b/ml/dlib/docs/docs/imaging.xml
new file mode 100644
index 000000000..2fef49e73
--- /dev/null
+++ b/ml/dlib/docs/docs/imaging.xml
@@ -0,0 +1,2608 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Image Processing</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ This page documents the functionality present in this library that deals with the
+ management and manipulation of images. One thing to note is that there is no
+ explicit image object. Instead, everything deals with <a href="containers.html#array2d">
+ array2d</a> objects that contain various kinds of pixels or user defined <a href="dlib/image_processing/generic_image.h.html">
+ generic image</a> objects.
+ </p>
+
+
+ <p>
+ <h2>Pixel Types</h2>
+ Most image handling routines in dlib will accept images containing any pixel type.
+ This is made possible by defining a traits class, <a href="#pixel_traits">pixel_traits</a>, for
+ each possible pixel type. This traits class enables image processing routines to determine
+ how to handle each kind of pixel and therefore only pixels which have a pixel_traits definition
+ may be used. The following list defines all the pixel types which come with pixel_traits definitions.
+ <ul>
+ <li><b>RGB</b>
+ <ul> There are two RGB pixel types in dlib, <a href="#rgb_pixel">rgb_pixel</a> and <a href="#bgr_pixel">bgr_pixel</a>.
+ Each defines a 24bit RGB pixel type. The bgr_pixel is identical to rgb_pixel except that it lays
+ the color channels down in memory in BGR order rather than RGB order and is therefore useful
+ for interfacing with other image processing tools which expect this format (e.g. <a href="#cv_image">OpenCV</a>). </ul>
+ </li>
+ <li><b>RGB Alpha</b>
+ <ul>The <a href="#rgb_alpha_pixel">rgb_alpha_pixel</a> is an 8bit per channel RGB pixel with an 8bit alpha channel.</ul>
+ </li>
+ <li><b>HSI</b>
+ <ul>The <a href="#hsi_pixel">hsi_pixel</a> is a 24bit pixel which represents a point in the Hue Saturation Intensity
+ (HSI) color space. </ul>
+ </li>
+ <li><b>LAB</b>
+ <ul>The <a href="#lab_pixel">lab_pixel</a> is a 24bit pixel which represents a point in the CIELab color space. </ul>
+ </li>
+ <li><b>Grayscale</b>
+ <ul>Any built in scalar type may be used as a grayscale pixel type. For example, unsigned char, int, double, etc.</ul>
+ </li>
+ </ul>
+ </p>
+
+ <p>
+ <h2>Object Detection</h2>
+ If you want to create object detectors then try the
+ <a href="#scan_fhog_pyramid">scan_fhog_pyramid</a> tool first. It is quite
+ easy to use and train and will, in many cases, give excellent results. If that
+ doesn't give good results then try the more powerful
+ <a href="ml.html#loss_mmod_">convolutional neural network</a> based detector.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+
+ <section>
+ <name>Pixels</name>
+ <item>rgb_pixel</item>
+ <item>bgr_pixel</item>
+ <item>rgb_alpha_pixel</item>
+ <item>hsi_pixel</item>
+ <item>lab_pixel</item>
+ <item>pixel_traits</item>
+ <item>get_pixel_intensity</item>
+ <item>assign_pixel</item>
+ <item>assign_pixel_intensity</item>
+ </section>
+
+ <section>
+ <name>Image I/O</name>
+ <item>jpeg_loader</item>
+ <item>load_bmp</item>
+ <item>load_dng</item>
+ <item>load_image</item>
+ <item>load_jpeg</item>
+ <item>load_png</item>
+ <item>png_loader</item>
+ <item>save_bmp</item>
+ <item>save_dng</item>
+ <item>save_png</item>
+ <item>save_jpeg</item>
+ </section>
+
+ <section>
+ <name>Object Detection</name>
+ <item>get_frontal_face_detector</item>
+ <item>object_detector</item>
+ <item>evaluate_detectors</item>
+ <item>full_object_detection</item>
+ <item>mmod_rect</item>
+ <item>scan_image</item>
+ <item>scan_image_movable_parts</item>
+ <item>find_points_above_thresh</item>
+ <item>scan_image_pyramid</item>
+ <item>scan_image_boxes</item>
+ <item>scan_fhog_pyramid</item>
+ <item>scan_image_custom</item>
+ <item>find_candidate_object_locations</item>
+ <item>test_box_overlap</item>
+ <item>remove_unobtainable_rectangles</item>
+ <item>setup_hashed_features</item>
+ <item>correlation_tracker</item>
+ <item nolink="true">
+ <name>Scan Image Pyramid Tools</name>
+ <sub>
+ <item>compute_box_dimensions</item>
+ <item>create_single_box_detection_template</item>
+ <item>create_overlapped_2x2_detection_template</item>
+ <item>create_grid_detection_template</item>
+
+ <item>determine_object_boxes</item>
+ <item>setup_grid_detection_templates</item>
+ <item>setup_grid_detection_templates_verbose</item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>Feature Extraction</name>
+ <item>get_surf_points</item>
+ <item>shape_predictor</item>
+ <item nolink="true">
+ <name>SURF Tools</name>
+ <sub>
+ <item>hessian_pyramid</item>
+ <item>compute_surf_descriptor</item>
+ <item>haar_x</item>
+ <item>haar_y</item>
+ <item>get_interest_points</item>
+ <item>interest_point</item>
+ <item>surf_point</item>
+ <item>compute_dominant_angle</item>
+ <item>draw_surf_points</item>
+ </sub>
+ </item>
+
+ <item>hog_image</item>
+ <item>extract_fhog_features</item>
+ <item>fine_hog_image</item>
+ <item>poly_image</item>
+ <item>hashed_feature_image</item>
+ <item>binned_vector_feature_image</item>
+ <item>nearest_neighbor_feature_image</item>
+ <item>randomly_sample_image_features</item>
+
+ <item>make_uniform_lbp_image</item>
+ <item>extract_histogram_descriptors</item>
+ <item>extract_uniform_lbp_descriptors</item>
+ <item>extract_highdim_face_lbp_descriptors</item>
+ </section>
+
+
+ <section>
+ <name>Edges and Thresholds</name>
+ <item>edge_orientation</item>
+ <item>hysteresis_threshold</item>
+ <item>sobel_edge_detector</item>
+ <item>suppress_non_maximum_edges</item>
+ <item>threshold_image</item>
+ <item>auto_threshold_image</item>
+ <item>hough_transform</item>
+ </section>
+
+ <section>
+ <name>Morphology</name>
+ <item>label_connected_blobs</item>
+ <item>segment_image</item>
+ <item>binary_dilation</item>
+ <item>binary_erosion</item>
+ <item>binary_open</item>
+ <item>binary_close</item>
+ <item>binary_intersection</item>
+ <item>binary_union</item>
+ <item>binary_difference</item>
+ <item>binary_complement</item>
+ <item>skeleton</item>
+ </section>
+
+ <section>
+ <name>Filtering</name>
+ <item>gaussian_blur</item>
+ <item>spatially_filter_image</item>
+ <item>spatially_filter_image_separable</item>
+ <item>float_spatially_filter_image_separable</item>
+ <item>separable_3x3_filter_block_grayscale</item>
+ <item>separable_3x3_filter_block_rgb</item>
+ <item>sum_filter</item>
+ <item>sum_filter_assign</item>
+ <item>max_filter</item>
+ <item>spatially_filter_image_separable_down</item>
+ </section>
+
+ <section>
+ <name>Scaling and Rotating</name>
+ <item>pyramid_up</item>
+ <item>pyramid_down</item>
+ <item>pyramid_disable</item>
+ <item>create_tiled_pyramid</item>
+
+ <item>interpolate_nearest_neighbor</item>
+ <item>interpolate_bilinear</item>
+ <item>interpolate_quadratic</item>
+ <item>transform_image</item>
+ <item>rotate_image</item>
+ <item>resize_image</item>
+ <item>flip_image_left_right</item>
+ <item>flip_image_up_down</item>
+ <item>add_image_left_right_flips</item>
+ <item>add_image_rotations</item>
+ <item>upsample_image_dataset</item>
+ <item>flip_image_dataset_left_right</item>
+ <item>rotate_image_dataset</item>
+ <item>extract_image_chips</item>
+ <item>random_cropper</item>
+ <item>jitter_image</item>
+ <item>sub_image</item>
+ </section>
+
+ <section>
+ <name>Visualization</name>
+ <item>randomly_color_image</item>
+ <item>heatmap</item>
+ <item>jet</item>
+ <item>render_face_detections</item>
+ <item>draw_line</item>
+ <item>draw_solid_circle</item>
+ <item>draw_surf_points</item>
+ <item>draw_rectangle</item>
+ <item>tile_images</item>
+ <item>draw_fhog</item>
+ <item>fill_rect</item>
+ </section>
+
+ <section>
+ <name>Miscellaneous</name>
+ <item>cv_image</item>
+ <item>toMat</item>
+ <item>assign_image</item>
+ <item>assign_image_scaled</item>
+ <item>assign_all_pixels</item>
+ <item>assign_border_pixels</item>
+ <item>equalize_histogram</item>
+ <item>get_histogram</item>
+ <item>zero_border_pixels</item>
+ <item>integral_image</item>
+ <item>integral_image_generic</item>
+ <item>disturb_colors</item>
+ <item>random_color_transform</item>
+
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hough_transform</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/hough_transform_abstract.h</spec_file>
+ <description>
+ This object is a tool for computing the line finding version of
+ the Hough transform given some kind of edge detection image as
+ input. It also allows the edge pixels to be weighted such that
+ higher weighted edge pixels contribute correspondingly more to
+ the output of the Hough transform, allowing stronger edges to
+ create correspondingly stronger line detections in the final
+ Hough transform.
+ </description>
+ <examples>
+ <example>hough_transform_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>skeleton</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This function computes the skeletonization of an image. That is,
+ given a binary image, we progressively thin the binary blobs
+ until only a single pixel wide skeleton of the original blobs
+ remains.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>disturb_colors</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/random_color_transform_abstract.h</spec_file>
+ <description>
+ Applies a random color transform an image. This is done by
+ creating a <a href="#random_color_transform">random_color_transform</a> with the given parameters and then
+ transforming each pixel in the image with the resulting transform.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>random_color_transform</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/random_color_transform_abstract.h</spec_file>
+ <description>
+ This object generates a random color balancing and gamma correction
+ transform. It then allows you to apply that specific transform to as many
+ <a href="#rgb_pixel">rgb_pixel</a> objects as you like.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>integral_image_generic</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/integral_image_abstract.h</spec_file>
+ <description>
+ This object is an alternate way of representing image data
+ that allows for very fast computations of sums of pixels in
+ rectangular regions. To use this object you load it with a
+ normal image and then you can use the get_sum_of_area()
+ member function to compute sums of pixels in a given area in
+ constant time.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>integral_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file>dlib/image_transforms/integral_image_abstract.h</spec_file>
+ <description>
+ This is a specialization of the <a href="#integral_image_generic">integral_image_generic</a>
+ template for the case where sums of pixel values should be represented with
+ longs. E.g. if you use 8bit pixels in your original images then this is
+ the appropriate kind of integral image to use with them.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>haar_x</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/integral_image_abstract.h</spec_file>
+ <description>
+ This is a function that operates on an <a href="#integral_image">integral_image</a>
+ and allows you to compute the response of a Haar wavelet oriented along
+ the X axis.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>haar_y</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/integral_image_abstract.h</spec_file>
+ <description>
+ This is a function that operates on an <a href="#integral_image">integral_image</a>
+ and allows you to compute the response of a Haar wavelet oriented along
+ the Y axis.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>draw_surf_points</name>
+ <file>dlib/image_keypoint/draw_surf_points.h</file>
+ <spec_file link="true">dlib/image_keypoint/draw_surf_points_abstract.h</spec_file>
+ <description>
+ This routine adds a bunch of <a href="#surf_point">surf_point</a> objects onto
+ an <a href="dlib/gui_widgets/widgets_abstract.h.html#image_window">image_window</a>
+ object so they can be visualized.
+ </description>
+ <examples>
+ <example>surf_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compute_dominant_angle</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/surf_abstract.h</spec_file>
+ <description>
+ Computes and returns the dominant angle (i.e. the angle of the dominant gradient)
+ at a given point and scale in an image. This function is part of the
+ main processing of the SURF algorithm.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_surf_points</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/surf_abstract.h</spec_file>
+ <description>
+ This function runs the complete SURF algorithm on an input image and
+ returns the points it found. For a description of what exactly
+ the SURF algorithm does you should read the following paper:
+ <blockquote>
+ SURF: Speeded Up Robust Features
+ By Herbert Bay, Tinne Tuytelaars, and Luc Van Gool
+ </blockquote>
+ <p>
+ Also note that there are numerous flavors of the SURF algorithm
+ you can put together using the functions in dlib. The get_surf_points()
+ function is just an example of one way you might do so.
+ </p>
+ </description>
+ <examples>
+ <example>surf_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>shape_predictor</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/shape_predictor_abstract.h</spec_file>
+ <description>
+ This object is a tool that takes in an image region containing some object
+ and outputs a set of point locations that define the pose of the
+ object. The classic example of this is human face pose prediction, where
+ you take an image of a human face as input and are expected to identify the
+ locations of important facial landmarks such as the corners of the mouth
+ and eyes, tip of the nose, and so forth. For example, here is the output
+ of dlib's <a href="face_landmark_detection_ex.cpp.html">68-face-landmark shape_predictor</a> on an image from the HELEN dataset: <br/><br/>
+
+ <img src='face_landmarking_example.png'/>
+ <br/><br/>
+
+ To create useful instantiations of this object you need to use the
+ <a href="ml.html#shape_predictor_trainer">shape_predictor_trainer</a> object to train a
+ shape_predictor using a set of training images, each annotated with shapes you want to predict.
+ To do this, the shape_predictor_trainer uses the state-of-the-art method from the
+ paper:
+ <blockquote>
+ One Millisecond Face Alignment with an Ensemble of Regression Trees
+ by Vahid Kazemi and Josephine Sullivan, CVPR 2014
+ </blockquote>
+ </description>
+ <examples>
+ <example>face_landmark_detection_ex.cpp.html</example>
+ <example>train_shape_predictor_ex.cpp.html</example>
+ <example>webcam_face_pose_ex.cpp.html</example>
+
+ <example>train_shape_predictor.py.html</example>
+ <example>face_landmark_detection.py.html</example>
+ <example>face_alignment.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compute_surf_descriptor</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/surf_abstract.h</spec_file>
+ <description>
+ Computes the 64 dimensional SURF descriptor vector of a box centered
+ at a given center point, tilted at a given angle, and sized according to
+ a given scale.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hog_image</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/hog_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing the image feature extraction algorithm
+ described in the following paper:
+ <blockquote>
+ Histograms of Oriented Gradients for Human Detection
+ by Navneet Dalal and Bill Triggs
+ </blockquote>
+ </description>
+ <examples>
+ <example>object_detector_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>extract_fhog_features</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/fhog_abstract.h</spec_file>
+ <description>
+ This function implements the HOG feature extraction method described in
+ the paper:
+ <blockquote>
+ Object Detection with Discriminatively Trained Part Based Models by
+ P. Felzenszwalb, R. Girshick, D. McAllester, D. Ramanan
+ in IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 32, No. 9, Sep. 2010
+ </blockquote>
+ This means that it takes an input image and outputs Felzenszwalb's
+ 31 dimensional version of HOG features.
+ </description>
+ <examples>
+ <example>fhog_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>fine_hog_image</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/fine_hog_image_abstract.h</spec_file>
+ <description>
+ This object is a version of the <a href="#hog_image">hog_image</a> that
+ allows you to extract HOG features at a finer resolution.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>poly_image</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/poly_image_abstract.h</spec_file>
+ <description>
+ This object is a tool for extracting local feature descriptors from an image.
+ In particular, it fits polynomials to local pixel patches and
+ allows you to query the coefficients of these polynomials.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hashed_feature_image</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/hashed_feature_image_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing image feature extraction. In
+ particular, it wraps another image feature extractor and converts
+ the wrapped image feature vectors into sparse indicator vectors. It does
+ this by hashing each feature vector and then returns a new vector
+ which is zero everywhere except for the position determined by the
+ hash.
+
+ <br/><br/>
+ The following feature extractors can be wrapped by the hashed_feature_image:
+ <ul style="margin-top:0em">
+ <li><a href="#hog_image">hog_image</a></li>
+ <li><a href="#fine_hog_image">fine_hog_image</a></li>
+ <li><a href="#poly_image">poly_image</a></li>
+ </ul>
+ </description>
+ <examples>
+ <example>object_detector_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binned_vector_feature_image</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/binned_vector_feature_image_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing image feature extraction. In
+ particular, it wraps another image feature extractor and converts the
+ wrapped image feature vectors into a high dimensional sparse vector. For
+ example, if the lower level feature extractor outputs the vector [3,4,5]
+ and this vector is hashed into the second bin of four bins then the output
+ sparse vector is:
+ <blockquote>
+ [0,0,0,0, 3,4,5,1, 0,0,0,0, 0,0,0,0].
+ </blockquote>
+ That is, the output vector has a dimensionality that is equal to the number
+ of hash bins times the dimensionality of the lower level vector plus one.
+ The value in the extra dimension concatenated onto the end of the vector is
+ always a constant value of of 1 and serves as a bias value. This means
+ that, if there are N hash bins, these vectors are capable of representing N
+ different linear functions, each operating on the vectors that fall into
+ their corresponding hash bin.
+
+ <br/><br/>
+ The following feature extractors can be wrapped by the binned_vector_feature_image:
+ <ul style="margin-top:0em">
+ <li><a href="#hog_image">hog_image</a></li>
+ <li><a href="#fine_hog_image">fine_hog_image</a></li>
+ <li><a href="#poly_image">poly_image</a></li>
+ </ul>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>nearest_neighbor_feature_image</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/nearest_neighbor_feature_image_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing image feature extraction. In
+ particular, it wraps another image feature extractor and converts
+ the wrapped image feature vectors into sparse indicator vectors. It does
+ this by finding the nearest neighbor for each feature vector and returning an
+ indicator vector that is zero everywhere except for the position indicated by
+ the nearest neighbor.
+
+ <br/><br/>
+ The following feature extractors can be wrapped by the nearest_neighbor_feature_image:
+ <ul style="margin-top:0em">
+ <li><a href="#hog_image">hog_image</a></li>
+ <li><a href="#fine_hog_image">fine_hog_image</a></li>
+ <li><a href="#poly_image">poly_image</a></li>
+ </ul>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hessian_pyramid</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/hessian_pyramid_abstract.h</spec_file>
+ <description>
+ This object represents an image pyramid where each level in the
+ pyramid holds determinants of Hessian matrices for the original
+ input image. This object can be used to find stable interest
+ points in an image.
+
+ <br/><br/>
+ This object is an implementation of the fast Hessian pyramid
+ as described in the paper:
+ <blockquote>
+ SURF: Speeded Up Robust Features
+ By Herbert Bay, Tinne Tuytelaars, and Luc Van Gool
+ </blockquote>
+
+ This implementation was also influenced by the very well documented
+ OpenSURF library and its corresponding description of how the fast
+ Hessian algorithm functions:
+ <blockquote>Notes on the OpenSURF Library by Christopher Evans</blockquote>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_interest_points</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/hessian_pyramid_abstract.h</spec_file>
+ <description>
+ This function extracts interest points from a <a href="#hessian_pyramid">hessian_pyramid</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>interest_point</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/hessian_pyramid_abstract.h</spec_file>
+ <description>
+ This is a simple struct used to represent the interest points returned
+ by the <a href="#get_interest_points">get_interest_points</a> function.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>surf_point</name>
+ <file>dlib/image_keypoint.h</file>
+ <spec_file link="true">dlib/image_keypoint/surf_abstract.h</spec_file>
+ <description>
+ This is a simple struct used to represent the SURF points returned
+ by the <a href="#get_surf_points">get_surf_points</a> function.
+ </description>
+ <examples>
+ <example>surf_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pixel_traits</name>
+ <file>dlib/pixel.h</file>
+ <spec_file>dlib/pixel.h</spec_file>
+ <description>
+ As the name implies, this is a traits class for pixel types. It allows you
+ to determine what sort of pixel type you are dealing with.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hsi_pixel</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ This is a simple struct that represents a HSI colored graphical pixel.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>lab_pixel</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ This is a simple struct that represents a CIELab colored graphical pixel.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rgb_alpha_pixel</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ This is a simple struct that represents an RGB colored graphical pixel with an
+ alpha channel.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rgb_pixel</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ This is a simple struct that represents an RGB colored graphical pixel.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bgr_pixel</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ This is a simple struct that represents a BGR colored graphical pixel.
+ <p>
+ The difference between this object and the <a href="#rgb_pixel">rgb_pixel</a>
+ is just that this struct lays its pixels down in memory in BGR order rather
+ than RGB order. You only care about this if you are doing something like
+ using the <a href="#cv_image">cv_image</a> object to map an OpenCV image
+ into a more object oriented form.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cv_image</name>
+ <file>dlib/opencv.h</file>
+ <spec_file link="true">dlib/opencv/cv_image_abstract.h</spec_file>
+ <description>
+ This object is meant to be used as a simple wrapper around the OpenCV
+ IplImage struct or Mat object. Using this class template you can turn
+ an OpenCV image into something that looks like a normal dlib style
+ image object.
+
+ <p>
+ So you should be able to use cv_image objects with many of the image
+ processing functions in dlib as well as the GUI tools for displaying
+ images on the screen.
+ </p>
+
+ <p>
+ Note that you can do the reverse conversion, from dlib to OpenCV,
+ using the <a href="#toMat">toMat</a> routine.
+ </p>
+ </description>
+ <examples>
+ <example>webcam_face_pose_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>toMat</name>
+ <file>dlib/opencv.h</file>
+ <spec_file link="true">dlib/opencv/to_open_cv_abstract.h</spec_file>
+ <description>
+ This routine converts a dlib style image into an instance of OpenCV's cv::Mat object.
+ This is done by setting up the Mat object to point to the same memory as the dlib image.
+ <p>
+ Note that you can do the reverse conversion, from OpenCV to dlib,
+ using the <a href="#cv_image">cv_image</a> object.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>heatmap</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/colormaps_abstract.h</spec_file>
+ <description>
+ Converts a grayscale image into a heatmap. This is useful if you want
+ to display a grayscale image with more than 256 values. In particular,
+ this function uses the following color mapping:
+ <br/><img src="heatmap.png"/>
+ </description>
+ <examples>
+ <example>image_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>jet</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/colormaps_abstract.h</spec_file>
+ <description>
+ Converts a grayscale image into an image using the jet color
+ scheme. This is useful if you want to display a grayscale image
+ with more than 256 values. In particular, this function uses the
+ following color mapping:
+ <br/><img src="jet.png"/>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>randomly_color_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/colormaps_abstract.h</spec_file>
+ <description>
+ Randomly generates a mapping from gray level pixel values
+ to the RGB pixel space and then uses this mapping to create
+ a colored version an image.
+ <p>
+ This function is useful for displaying the results of some image
+ segmentation. For example, the output of <a href="#label_connected_blobs">label_connected_blobs</a>
+ or <a href="#segment_image">segment_image</a>.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assign_pixel</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ assign_pixel() is a templated function that can assign any pixel type to another pixel type.
+ It will perform whatever conversion is necessary to make the assignment work. (E.g. color to
+ grayscale conversion)
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assign_pixel_intensity</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ assign_pixel_intensity() is a templated function that can change the
+ intensity of a pixel. So if the pixel in question is a grayscale pixel
+ then it simply assigns that pixel the given value. However, if the
+ pixel is not a grayscale pixel then it converts the pixel to the
+ HSI color space and sets the I channel to the given intensity
+ and then converts this HSI value back to the original pixel's
+ color space.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_pixel_intensity</name>
+ <file>dlib/pixel.h</file>
+ <spec_file link="true">dlib/pixel.h</spec_file>
+ <description>
+ get_pixel_intensity() is a templated function that
+ returns the grayscale intensity of a pixel. If the pixel isn't a grayscale
+ pixel then it converts the pixel to grayscale and returns that value.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>png_loader</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/png_loader_abstract.h</spec_file>
+ <description>
+ This object loads a Portable Network Graphics (PNG) image file into
+ an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
+ <p>
+ Note that you must define DLIB_PNG_SUPPORT if you want to use this object. You
+ must also set your build environment to link to the libpng library. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>jpeg_loader</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/jpeg_loader_abstract.h</spec_file>
+ <description>
+ This object loads a JPEG image file into
+ an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
+ <p>
+ Note that you must define DLIB_JPEG_SUPPORT if you want to use this object. You
+ must also set your build environment to link to the libjpeg library. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_jpeg</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/jpeg_loader_abstract.h</spec_file>
+ <description>
+ This function loads a JPEG image file into
+ an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
+ <p>
+ Note that you must define DLIB_JPEG_SUPPORT if you want to use this object. You
+ must also set your build environment to link to the libjpeg library. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_dng</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/image_loader_abstract.h</spec_file>
+ <description>
+ This global function loads a dlib DNG file (a lossless compressed image format) into
+ an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>save_dng</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_saver/image_saver_abstract.h</spec_file>
+ <description>
+ This global function saves an image as a dlib DNG file (a lossless
+ compressed image format).
+ <p>
+ This routine can save images containing any type of pixel. However, the DNG format
+ can natively store only the following pixel types: <b>rgb_pixel</b>, <b>hsi_pixel</b>,
+ <b>rgb_alpha_pixel</b>, <b>uint8</b>, <b>uint16</b>, <b>float</b>, and <b>double</b>.
+ All other pixel types will be converted
+ into one of these types as appropriate before being saved to disk.
+ </p>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>save_png</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_saver/save_png_abstract.h</spec_file>
+ <description>
+ This global function writes an image to disk as a PNG (Portable Network Graphics) file.
+ <p>
+ Note that you must define DLIB_PNG_SUPPORT if you want to use this function. You
+ must also set your build environment to link to the libpng library. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically.
+ </p>
+ <p>
+ This routine can save images containing any type of pixel. However, save_png() can
+ only natively store the following pixel types: <b>rgb_pixel</b>,
+ <b>rgb_alpha_pixel</b>, <b>uint8</b>, and <b>uint16</b>. All other pixel
+ types will be converted into one of these types as appropriate before being
+ saved to disk.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>save_jpeg</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_saver/save_jpeg_abstract.h</spec_file>
+ <description>
+ This global function writes an image to disk as a JPEG file.
+ <p>
+ Note that you must define DLIB_JPEG_SUPPORT if you want to use this function. You
+ must also set your build environment to link to the libjpeg library. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically.
+ </p>
+ <p>
+ This routine can save images containing any type of pixel. However, save_jpeg() can
+ only natively store the following pixel types: <b>rgb_pixel</b>
+ and <b>uint8</b>. All other pixel types will be converted into
+ one of these types as appropriate before being saved to disk.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_image</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/load_image_abstract.h</spec_file>
+ <description>
+ This global function takes a file name, looks at its extension, and
+ then loads it into an <a href="containers.html#array2d">array2d</a> of
+ <a href="dlib/pixel.h.html">pixels</a> using the appropriate image
+ loading routine. The supported types are BMP, PNG, JPEG, GIF, and the dlib DNG file format.
+
+ <p>
+ Note that you can only load PNG, JPEG, and GIF files if you link against
+ libpng, libjpeg, and libgif respectively. You will also need to #define
+ DLIB_PNG_SUPPORT, DLIB_JPEG_SUPPORT, and DLIB_GIF_SUPPORT. Or use CMake and
+ it will do all this for you.
+ </p>
+ </description>
+
+ <examples>
+ <example>image_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_bmp</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/image_loader_abstract.h</spec_file>
+ <description>
+ This global function loads a MS Windows BMP file into an <a href="containers.html#array2d">array2d</a> of
+ <a href="dlib/pixel.h.html">pixels</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_png</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_loader/png_loader_abstract.h</spec_file>
+ <description>
+ This function loads a Portable Network Graphics (PNG) image file into
+ an <a href="containers.html#array2d">array2d</a> of <a href="dlib/pixel.h.html">pixels</a>.
+ <p>
+ Note that you must define DLIB_PNG_SUPPORT if you want to use this object. You
+ must also set your build environment to link to the libpng library. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>save_bmp</name>
+ <file>dlib/image_io.h</file>
+ <spec_file link="true">dlib/image_saver/image_saver_abstract.h</spec_file>
+ <description>
+ This global function saves an image as a MS Windows BMP file.
+
+ <p>
+ This routine can save images containing any type of pixel. However, it will
+ convert all color pixels into <b>rgb_pixel</b> and grayscale pixels into
+ <b>uint8</b> type before saving to disk.
+ </p>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>draw_line</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/draw_abstract.h</spec_file>
+ <description>
+ This global function draws a line on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>draw_solid_circle</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/draw_abstract.h</spec_file>
+ <description>
+ This global function draws a solid circle on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>render_face_detections</name>
+ <file>dlib/image_processing/render_face_detections.h</file>
+ <spec_file link="true">dlib/image_processing/render_face_detections_abstract.h</spec_file>
+ <description>
+ This function takes a set of <a href="#full_object_detection">full_object_detections</a>
+ which represent human faces annotated with 68 facial landmarks (according to the iBUG 300-W
+ scheme) and converts them into a form suitable for display on an
+ <a href="dlib/gui_widgets/widgets_abstract.h.html#image_window">image_window</a>.
+
+ <p>
+ For example, it will take the output of a <a href="#shape_predictor">shape_predictor</a>
+ that uses this facial landmarking scheme and will produce visualizations like this:
+ </p>
+ <img src='face_landmarking_example.png'/>
+
+ </description>
+ <examples>
+ <example>face_landmark_detection_ex.cpp.html</example>
+ <example>webcam_face_pose_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>draw_rectangle</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/draw_abstract.h</spec_file>
+ <description>
+ This global function draws a rectangle on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>tile_images</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/draw_abstract.h</spec_file>
+ <description>
+ This function takes an array of images and tiles them into a single large
+ square image and returns this new big tiled image. Therefore, it is a useful
+ method to visualize many small images at once.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>draw_fhog</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/fhog_abstract.h</spec_file>
+ <description>
+ This function takes a FHOG feature map which was created by
+ <a href="#extract_fhog_features">extract_fhog_features</a> and
+ converts it into an image suitable for display on the screen. In
+ particular, we draw all the hog cells into a grayscale image in a
+ way that shows the magnitude and orientation of the gradient
+ energy in each cell.
+ </description>
+ <examples>
+ <example>fhog_ex.cpp.html</example>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>fill_rect</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/draw_abstract.h</spec_file>
+ <description>
+ This global function draws a solid rectangle on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assign_border_pixels</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/assign_image_abstract.h</spec_file>
+ <description>
+ This global function assigns all the pixels in the border of an image to
+ a specific value.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>assign_all_pixels</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/assign_image_abstract.h</spec_file>
+ <description>
+ This global function assigns all the pixels in an image a specific value.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assign_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/assign_image_abstract.h</spec_file>
+ <description>
+ This global function copies one image into another and performs any
+ necessary color space conversions to make it work right.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assign_image_scaled</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/assign_image_abstract.h</spec_file>
+ <description>
+ This global function copies one image into another and performs any
+ necessary color space conversions to make it work right. Additionally,
+ if the dynamic range of the source image is too big to fit into the destination image
+ then it will attempt to perform the appropriate scaling.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_histogram</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/equalize_histogram_abstract.h</spec_file>
+ <description>
+ This global function computes an image's histogram and returns it in the
+ form of a column or row <a href="linear_algebra.html#matrix">matrix</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>edge_orientation</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/edge_detector_abstract.h</spec_file>
+ <description>
+ This global function takes horizontal and vertical gradient magnitude
+ values and returns the orientation of the gradient.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>equalize_histogram</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/equalize_histogram_abstract.h</spec_file>
+ <description>
+ This global function performs histogram equalization on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>hysteresis_threshold</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/thresholding_abstract.h</spec_file>
+ <description>
+ This global function performs hysteresis thresholding on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sobel_edge_detector</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/edge_detector_abstract.h</spec_file>
+ <description>
+ This global function performs spatial filtering on an image using the
+ sobel edge detection filters.
+ </description>
+
+ <examples>
+ <example>image_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>suppress_non_maximum_edges</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/edge_detector_abstract.h</spec_file>
+ <description>
+ This global function performs non-maximum suppression on a gradient
+ image.
+ </description>
+
+ <examples>
+ <example>image_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>zero_border_pixels</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/assign_image_abstract.h</spec_file>
+ <description>
+ This global function zeros the pixels on the border of an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>spatially_filter_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This global function performs spatial filtering on an image with a user
+ supplied filter.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>gaussian_blur</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This global function blurs an image by convolving it with a Gaussian filter.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>spatially_filter_image_separable</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This global function performs spatial filtering on an image with a user
+ supplied separable filter.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>float_spatially_filter_image_separable</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This global function performs spatial filtering on an image with a user
+ supplied separable filter. It is optimized to work only on float valued
+ images with float valued filters.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>spatially_filter_image_separable_down</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This global function performs spatial filtering on an image with a user
+ supplied separable filter. Additionally, it produces a downsampled
+ output.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>max_filter</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This function slides a rectangle over an input image and outputs a new
+ image which contains the maximum valued pixel found inside the rectangle at each
+ position in the input image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sum_filter</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This function slides a rectangle over an input image and adds the sum
+ of pixel values in each rectangle location to another image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sum_filter_assign</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This function slides a rectangle over an input image and outputs a new
+ image which contains the sum of pixels inside the rectangle at each
+ position in the input image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>separable_3x3_filter_block_grayscale</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This routine filters part of an image with a user supplied 3x3 separable filter.
+ The output is a grayscale sub-image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>separable_3x3_filter_block_rgb</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/spatial_filtering_abstract.h</spec_file>
+ <description>
+ This routine filters part of an image with a user supplied 3x3 separable filter.
+ The output is a RGB sub-image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_tiled_pyramid</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/image_pyramid_abstract.h</spec_file>
+ <description>
+ This function creates an image pyramid and packs the entire pyramid into
+ one big image. It does this by tiling the different pyramid layers together
+ and outputting the result. Here is an example:
+ <br/>
+ <img src='tiled_pyramid_example.jpg'/>
+ <br/>
+
+ Also, you can use the
+ <a href="dlib/image_transforms/image_pyramid_abstract.h.html#image_to_tiled_pyramid">image_to_tiled_pyramid()</a>
+ and
+ <a href="dlib/image_transforms/image_pyramid_abstract.h.html#image_to_tiled_pyramid">tiled_pyramid_to_image()</a> routines
+ to convert between the input image coordinate space and the tiled pyramid
+ coordinate space.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pyramid_down</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/image_pyramid_abstract.h</spec_file>
+ <description>
+ This is a simple function object to help create image pyramids. It
+ downsamples an image by a ratio of N to N-1 where N is supplied by the
+ user as a template argument.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pyramid_disable</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/image_pyramid_abstract.h</spec_file>
+ <description>
+ This object downsamples an image at a ratio of infinity to 1. That
+ means it always outputs an image of size zero. This is useful because
+ it can be supplied to routines which take a pyramid_down function object
+ and it will essentially disable pyramid processing. This way, a pyramid
+ oriented function can be turned into a regular routine which processes
+ just the original undownsampled image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>interpolate_nearest_neighbor</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing nearest neighbor interpolation
+ on an image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>interpolate_bilinear</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing bilinear interpolation
+ on an image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>interpolate_quadratic</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing quadratic interpolation
+ on an image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>transform_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine is a tool for transforming images using some kind of point mapping
+ function (e.g. <a href="linear_algebra.html#point_transform_affine">point_transform_affine</a>)
+ and pixel interpolation tool (e.g. <a href="#interpolate_quadratic">interpolate_quadratic</a>).
+ An example application of this routine is for image rotation. Indeed, it is how
+ <a href="#rotate_image">rotate_image</a> is implemented.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotate_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This is a routine for rotating an image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pyramid_up</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine upsamples an image. In particular, it takes a
+ <a href="#pyramid_down">pyramid_down</a> object (or an object with a
+ compatible interface) as an argument and performs an upsampling
+ which is the inverse of the supplied pyramid_down object.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>resize_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This is a routine capable of resizing or stretching an image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>extract_image_chips</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This function extracts "chips" from an image. That is, it takes a list of
+ rectangular sub-windows (i.e. chips) within an image and extracts those
+ sub-windows, storing each into its own image. It also allows the user to
+ specify the scale and rotation for the chip.
+ </description>
+ <examples>
+ <example>face_landmark_detection_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>random_cropper</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/random_cropper_abstract.h</spec_file>
+ <description>
+ This object is a tool for extracting random crops of objects from a set of
+ images. The crops are randomly jittered in scale, translation, and
+ rotation but more or less centered on objects specified by <a href="#mmod_rect">mmod_rect</a>
+ objects.
+ </description>
+ <examples>
+ <example>random_cropper_ex.cpp.html</example>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>jitter_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ Randomly jitters an image by slightly rotating, scaling, and translating it.
+ There is also a 50% chance it will be mirrored left to right.
+ </description>
+ <examples>
+ <example>dnn_metric_learning_on_images_ex.cpp.html</example>
+ <example>dnn_face_recognition_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sub_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This function returns a lightweight sub-image of another image. In particular,
+ the returned sub-image simply holds a pointer to the original image, meaning there
+ is no overhead for using or creating the sub-image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>add_image_left_right_flips</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine takes a set of images and bounding boxes within those
+ images and doubles the size of the dataset by adding left/right
+ flipped copies of each image as well as the corresponding bounding
+ boxes. Therefore, this function is useful if you are training and
+ object detector and your objects have a left/right symmetry.
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>add_image_rotations</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine takes a set of images and bounding boxes within those images and
+ grows the dataset by computing many different rotations of each image. It will
+ also adjust the positions of the bounding boxes so that they still fall on the
+ same objects in each rotated image.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotate_image_dataset</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine takes a set of images and bounding boxes within those
+ images and rotates the entire dataset by a user specified angle.
+ This means that all images are rotated and the bounding boxes are adjusted
+ so that they still sit on top of the same visual objects in the new rotated images.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>flip_image_dataset_left_right</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine takes a set of images and bounding boxes within those images and
+ mirrors the entire dataset left to right. This means that all images are
+ flipped left to right and the bounding boxes are adjusted so that they still
+ sit on top of the same visual objects in the new flipped images.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>upsample_image_dataset</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine takes a set of images and bounding boxes within those images and
+ upsamples the entire dataset. This means that all images are upsampled and the
+ bounding boxes are adjusted so that they still sit on top of the same visual
+ objects in the new images.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>flip_image_left_right</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This is a routine which can flip an image from left to right. (e.g. as
+ if viewed through a mirror).
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>flip_image_up_down</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/interpolation_abstract.h</spec_file>
+ <description>
+ This routine flips an image upside down.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>auto_threshold_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/thresholding_abstract.h</spec_file>
+ <description>
+ This global function performs a simple binary thresholding on an image.
+ Instead of taking a user supplied threshold
+ it computes one from the image using k-means clustering.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>threshold_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/thresholding_abstract.h</spec_file>
+ <description>
+ This global function performs a simple binary thresholding on an image with a user
+ supplied threshold.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>label_connected_blobs</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/label_connected_blobs_abstract.h</spec_file>
+ <description>
+ This function labels each of the connected blobs in an image with a unique integer label.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>segment_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/segment_image_abstract.h</spec_file>
+ <description>
+ Attempts to segment an image into regions which have some visual consistency to them.
+ In particular, this function implements the algorithm described in the paper:
+ <blockquote>
+ Efficient Graph-Based Image Segmentation by Felzenszwalb and Huttenlocher.
+ </blockquote>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_candidate_object_locations</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/segment_image_abstract.h</spec_file>
+ <description>
+ This function takes an input image and generates a set of candidate
+ rectangles which are expected to bound any objects in the image. It does
+ this by running a version of the <a href="#segment_image">segment_image</a> routine on the image and
+ then reports rectangles containing each of the segments as well as rectangles
+ containing unions of adjacent segments. The basic idea is described in the
+ paper:
+ <blockquote>
+ Segmentation as Selective Search for Object Recognition by Koen E. A. van de Sande, et al.
+ </blockquote>
+ Note that this function deviates from what is described in the paper slightly.
+ See the code for details.
+ </description>
+ <examples>
+ <example>find_candidate_object_locations.py.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_dilation</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function performs the morphological operation of dilation on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_erosion</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function performs the morphological operation of erosion on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_open</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function performs a morphological opening on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_close</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function performs a morphological closing on an image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_intersection</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function computes the intersection of two binary images.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_union</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function computes the union of two binary images.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_difference</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function computes the difference of two binary images.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>binary_complement</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/morphological_operations_abstract.h</spec_file>
+ <description>
+ This global function computes the complement of a binary image.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>scan_image</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_abstract.h</spec_file>
+ <description>
+ This global function is a tool for sliding a set of rectangles
+ over an image space and finding the locations where the sum of pixels in
+ the rectangles exceeds a threshold. It is useful for implementing
+ certain kinds of sliding window classifiers.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>scan_image_movable_parts</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_abstract.h</spec_file>
+ <description>
+ This global function is a tool for sliding a set of rectangles
+ over an image space and finding the locations where the sum of pixels in
+ the rectangles exceeds a threshold. It is useful for implementing
+ certain kinds of sliding window classifiers. The behavior of this
+ routine is similar to <a href="#scan_image">scan_image</a> except that
+ it can also handle movable parts in addition to rigidly placed parts
+ within the sliding window.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_points_above_thresh</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_abstract.h</spec_file>
+ <description>
+ This routine finds all points in an image with a pixel value above a
+ threshold. It also has the ability to produce an efficient random
+ subsample of such points if the number of them is very large.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>scan_image_pyramid</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_pyramid_abstract.h</spec_file>
+ <description>
+ This object is a tool for running a sliding window classifier over
+ an image pyramid. This object can also be understood as a general
+ tool for implementing the spatial pyramid models described in the paper:
+ <blockquote>
+ Beyond Bags of Features: Spatial Pyramid Matching for Recognizing
+ Natural Scene Categories by Svetlana Lazebnik, Cordelia Schmid,
+ and Jean Ponce
+ </blockquote>
+ It also includes the ability to represent movable part models.
+
+ <br/><br/>
+ The following feature extractors can be used with the scan_image_pyramid object:
+ <ul style="margin-top:0em">
+ <li><a href="#hashed_feature_image">hashed_feature_image</a></li>
+ <li><a href="#binned_vector_feature_image">binned_vector_feature_image</a></li>
+ <li><a href="#nearest_neighbor_feature_image">nearest_neighbor_feature_image</a></li>
+ </ul>
+ </description>
+ <examples>
+ <example>object_detector_ex.cpp.html</example>
+ <example>object_detector_advanced_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>scan_fhog_pyramid</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_fhog_pyramid_abstract.h</spec_file>
+ <description>
+
+ This object is a tool for running a fixed sized sliding window classifier
+ over an image pyramid. In particular, it slides a linear classifier over
+ a HOG pyramid as discussed in the paper:
+ <blockquote>
+ Histograms of Oriented Gradients for Human Detection by Navneet Dalal
+ and Bill Triggs, CVPR 2005
+ </blockquote>
+ However, we augment the method slightly to use the version of HOG features
+ from:
+ <blockquote>
+ Object Detection with Discriminatively Trained Part Based Models by
+ P. Felzenszwalb, R. Girshick, D. McAllester, D. Ramanan
+ IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 32, No. 9, Sep. 2010
+ </blockquote>
+ Since these HOG features have been shown to give superior performance.
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ <example>train_object_detector.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>scan_image_boxes</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_boxes_abstract.h</spec_file>
+ <description>
+ This object is a tool for running a classifier over an image with the goal
+ of localizing each object present. The localization is in the form of the
+ bounding box around each object of interest.
+
+ <p>
+ Unlike the <a href="#scan_image_pyramid">scan_image_pyramid</a> object which scans a
+ fixed sized window over an image pyramid, the scan_image_boxes tool allows you to
+ define your own list of "candidate object locations" which should be evaluated.
+ This is simply a list of rectangle objects which might contain objects of
+ interest. The scan_image_boxes object will then evaluate the classifier at each
+ of these locations and return the subset of rectangles which appear to have
+ objects in them.
+ </p>
+
+ This object can also be understood as a general tool for implementing the spatial
+ pyramid models described in the paper:
+ <blockquote>
+ Beyond Bags of Features: Spatial Pyramid Matching for Recognizing
+ Natural Scene Categories by Svetlana Lazebnik, Cordelia Schmid,
+ and Jean Ponce
+ </blockquote>
+
+ <br/><br/>
+ The following feature extractors can be used with the scan_image_boxes object:
+ <ul style="margin-top:0em">
+ <li><a href="#hashed_feature_image">hashed_feature_image</a></li>
+ <li><a href="#binned_vector_feature_image">binned_vector_feature_image</a></li>
+ <li><a href="#nearest_neighbor_feature_image">nearest_neighbor_feature_image</a></li>
+ </ul>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>scan_image_custom</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_custom_abstract.h</spec_file>
+ <description>
+ This object is a tool for running a classifier over an image with the goal
+ of localizing each object present. The localization is in the form of the
+ bounding box around each object of interest.
+
+ <p>
+ Unlike the <a href="#scan_image_pyramid">scan_image_pyramid</a>
+ and <a href="#scan_image_boxes">scan_image_boxes</a> objects, this image
+ scanner delegates all the work of constructing the object feature vector to
+ a user supplied feature extraction object. That is, scan_image_custom
+ simply asks the supplied feature extractor what boxes in the image we
+ should investigate and then asks the feature extractor for the complete
+ feature vector for each box. That is, scan_image_custom does not apply any
+ kind of pyramiding or other higher level processing to the features coming
+ out of the feature extractor. That means that when you use
+ scan_image_custom it is completely up to you to define the feature vector
+ used with each image box.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>full_object_detection</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/full_object_detection_abstract.h</spec_file>
+ <description>
+ This object represents the location of an object in an image along with the
+ positions of each of its constituent parts.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>mmod_rect</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/full_object_detection_abstract.h</spec_file>
+ <description>
+ This is a simple struct that is used to give training data and receive detections
+ from the <a href="ml.html#loss_mmod_">Max-Margin Object Detection loss layer</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_frontal_face_detector</name>
+ <file>dlib/image_processing/frontal_face_detector.h</file>
+ <spec_file link="true">dlib/image_processing/frontal_face_detector_abstract.h</spec_file>
+ <description>
+ This function returns an <a href="#object_detector">object_detector</a> that is
+ configured to find human faces that are looking more or less towards the camera.
+ It is created using the <a href="#scan_fhog_pyramid">scan_fhog_pyramid</a>
+ object.
+ </description>
+ <examples>
+ <example>face_detection_ex.cpp.html</example>
+ <example>face_detector.py.html</example>
+ <example>webcam_face_pose_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>object_detector</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/object_detector_abstract.h</spec_file>
+ <description>
+ This object is a tool for detecting the positions of objects in an image. In
+ particular, it is a simple container to aggregate an instance of an image
+ scanner object (either <a href="#scan_fhog_pyramid">scan_fhog_pyramid</a>,
+ <a href="#scan_image_pyramid">scan_image_pyramid</a>, <a
+ href="#scan_image_boxes">scan_image_boxes</a>, or
+ <a href="#scan_image_custom">scan_image_custom</a>), the weight vector
+ needed by one of these image scanners, and finally an instance of
+ <a href="#test_box_overlap">test_box_overlap</a>. The test_box_overlap object
+ is used to perform non-max suppression on the output of the image scanner
+ object.
+
+ <p>
+ Note that you can use the
+ <a href="ml.html#structural_object_detection_trainer">structural_object_detection_trainer</a>
+ to learn the parameters of an object_detector. See the example programs for an introduction.
+ </p>
+
+ <p>
+ Also note that dlib contains more powerful <a
+ href="ml.html#loss_mmod_">CNN based object detection
+ tooling</a>, which will usually run slower but produce much
+ more general and accurate detectors.
+ </p>
+
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ <example>face_detection_ex.cpp.html</example>
+ <example>object_detector_ex.cpp.html</example>
+ <example>object_detector_advanced_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+
+ <example>face_detector.py.html</example>
+ <example>train_object_detector.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>correlation_tracker</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/correlation_tracker_abstract.h</spec_file>
+ <description>
+ This is a tool for tracking moving objects in a video stream. You give it
+ the bounding box of an object in the first frame and it attempts to track the
+ object in the box from frame to frame.
+
+ <p>
+ This tool is an implementation of the method described in the following paper:
+ <blockquote>
+ Danelljan, Martin, et al. "Accurate scale estimation for robust visual
+ tracking." Proceedings of the British Machine Vision Conference BMVC. 2014.
+ </blockquote>
+ </p>
+ </description>
+ <examples>
+ <example>video_tracking_ex.cpp.html</example>
+ <example>correlation_tracker.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>evaluate_detectors</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_fhog_pyramid_abstract.h</spec_file>
+ <description>
+ This function allows you to efficiently run a bunch of
+ <a href="#scan_fhog_pyramid">scan_fhog_pyramid</a> based
+ <a href="#object_detector">object_detectors</a>
+ over an image. Importantly, this function is faster than running
+ each detector individually because it computes the HOG features
+ only once and then reuses them for each detector.
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_box_overlap</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/box_overlap_testing_abstract.h</spec_file>
+ <description>
+ This object is a simple function object for determining if two
+ <a href="linear_algebra.html#rectangle">rectangles</a> overlap.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>remove_unobtainable_rectangles</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/remove_unobtainable_rectangles_abstract.h</spec_file>
+ <description>
+ Recall that the <a href="#scan_image_pyramid">scan_image_pyramid</a> and
+ <a href="#scan_image_boxes">scan_image_boxes</a> objects can't produce
+ all possible rectangles as object detections since they only
+ consider a limited subset of all possible object positions.
+ Therefore, when training an object detector that uses these tools
+ you must make sure the training data does not contain any object
+ locations that are unobtainable by the image scanning model.
+ The remove_unobtainable_rectangles() routine is a tool to filter out
+ these unobtainable rectangles from the training.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compute_box_dimensions</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/detection_template_tools_abstract.h</spec_file>
+ <description>
+ This function is a tool for computing a rectangle with a particular
+ width/height ratio and area.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_single_box_detection_template</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/detection_template_tools_abstract.h</spec_file>
+ <description>
+ This function is a tool for creating a detection template usable by
+ the <a href="#scan_image_pyramid">scan_image_pyramid</a> object. This
+ particular function creates a detection template with exactly one feature
+ extraction region.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_overlapped_2x2_detection_template</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/detection_template_tools_abstract.h</spec_file>
+ <description>
+ This function is a tool for creating a detection template usable by
+ the <a href="#scan_image_pyramid">scan_image_pyramid</a> object. This
+ particular function creates a detection template with four overlapping feature
+ extraction regions.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>create_grid_detection_template</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/detection_template_tools_abstract.h</spec_file>
+ <description>
+ This function is a tool for creating a detection template usable by
+ the <a href="#scan_image_pyramid">scan_image_pyramid</a> object. This
+ particular function creates a detection template with a grid of feature
+ extraction regions.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>determine_object_boxes</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_pyramid_tools_abstract.h</spec_file>
+ <description>
+ The <a href="#scan_image_pyramid">scan_image_pyramid</a> object represents a sliding
+ window classifier system. For it to work correctly it needs to be given a set of
+ object boxes which define the size and shape of each sliding window and these windows
+ need to be able to match the sizes and shapes of targets the user wishes to detect.
+ Therefore, the determine_object_boxes() routine is a tool for computing a set of object boxes
+ which can meet this requirement.
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>setup_grid_detection_templates</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_pyramid_tools_abstract.h</spec_file>
+ <description>
+ This routine uses <a href="#determine_object_boxes">determine_object_boxes</a> to obtain a set of
+ object boxes and then adds them to a <a href="#scan_image_pyramid">scan_image_pyramid</a> object
+ as detection templates. It also uses <a href="#create_grid_detection_template">create_grid_detection_template</a>
+ to create each feature extraction region. Therefore, the detection templates will extract
+ features from a regular grid inside each object box.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>setup_grid_detection_templates_verbose</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/scan_image_pyramid_tools_abstract.h</spec_file>
+ <description>
+ This function is identical to <a href="#setup_grid_detection_templates">setup_grid_detection_templates</a>
+ except that it also outputs information regarding the selected detection templates
+ to standard out.
+ </description>
+ <examples>
+ <example>object_detector_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>setup_hashed_features</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/setup_hashed_features_abstract.h</spec_file>
+ <description>
+ This is a tool for configuring the <a href="#hashed_feature_image">hashed_feature_image</a>
+ or <a href="#binned_vector_feature_image">binned_vector_feature_image</a> object
+ with a random <a href="algorithms.html#projection_hash">projection hash</a>.
+ </description>
+ <examples>
+ <example>object_detector_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>randomly_sample_image_features</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/image_feature_sampling_abstract.h</spec_file>
+ <description>
+ Given a feature extractor such as the <a href="#hog_image">hog_image</a>,
+ this routine selects a random subsample of local image feature vectors
+ from a set of images.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>make_uniform_lbp_image</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/lbp_abstract.h</spec_file>
+ <description>
+ This function extracts the uniform local-binary-pattern feature at every pixel
+ of an image and stores the output in a new image object.
+ We use the idea of uniform LBPs from the paper:
+ <blockquote>
+ Face Description with Local Binary Patterns: Application to Face Recognition
+ by Ahonen, Hadid, and Pietikainen.
+ </blockquote>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>extract_histogram_descriptors</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/lbp_abstract.h</spec_file>
+ <description>
+ This function extracts histograms of pixel values from a set of windows in an
+ image and returns the histograms.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>extract_uniform_lbp_descriptors</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/lbp_abstract.h</spec_file>
+ <description>
+ Extracts histograms of uniform local-binary-patterns from an image. The
+ histograms are from densely tiled windows that do not overlap and cover all
+ of the image.
+ We use the idea of uniform LBPs from the paper:
+ <blockquote>
+ Face Description with Local Binary Patterns: Application to Face Recognition
+ by Ahonen, Hadid, and Pietikainen.
+ </blockquote>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>extract_highdim_face_lbp_descriptors</name>
+ <file>dlib/image_transforms.h</file>
+ <spec_file link="true">dlib/image_transforms/lbp_abstract.h</spec_file>
+ <description>
+ This function extracts the high-dimensional LBP feature described in the
+ paper:
+ <blockquote>
+ Blessing of Dimensionality: High-dimensional Feature and Its Efficient
+ Compression for Face Verification by Dong Chen, Xudong Cao, Fang Wen, and
+ Jian Sun
+ </blockquote>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/index.xml b/ml/dlib/docs/docs/index.xml
new file mode 100644
index 000000000..0a4b7fa53
--- /dev/null
+++ b/ml/dlib/docs/docs/index.xml
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ Dlib is a modern C++ toolkit containing machine learning algorithms and
+ tools for creating complex software in C++ to solve real world problems.
+ It is used in both industry and academia in a wide range of domains
+ including robotics, embedded devices, mobile phones, and large high
+ performance computing environments. Dlib's <a href="license.html">open source licensing</a>
+ allows you to use it in any application, free of charge.
+ </p>
+
+ <p>
+ To follow or participate in the development of dlib subscribe to <a href="https://github.com/davisking/dlib">dlib on github</a>.
+ Also be sure to read the <a href="howto_contribute.html">how to contribute</a> page if you intend to
+ submit code to the project.
+ </p>
+
+ <br/>
+
+ <p>
+ <h2>Major Features</h2>
+ <ul>
+ <li><b>Documentation</b>
+ <ul>
+ <li>Unlike a lot of open source projects, this one provides complete and precise
+ documentation for every class and function. There are also debugging modes that check the
+ documented preconditions for functions. When this is enabled it will catch the vast majority of
+ bugs caused by calling functions incorrectly or using objects in an incorrect manner.
+ </li>
+ <li>Lots of example programs are provided</li>
+ <li><i>I consider the documentation to be the most important part of the library</i>. So if you find anything
+ that isn't documented, isn't clear, or has out of date documentation, tell me and I will fix it.
+ </li>
+ </ul>
+ </li>
+
+ <li><b>High Quality Portable Code</b>
+ <ul>
+ <li>Good unit test coverage. The ratio of unit test lines of code to library lines of
+ code is about 1 to 4.</li>
+ <li>The library is tested regularly on MS Windows, Linux, and Mac OS X systems. However, it should
+ work on any POSIX system and has been used on Solaris, HPUX, and the BSDs.</li>
+ <li>No other packages are required to use the library. Only APIs that are
+ provided by an out of the box OS are needed. </li>
+ <li>There is no installation or configure step needed before you can use the library. See the
+ <a href="compile.html">How to compile</a> page for details.</li>
+ <li>All operating system specific code is isolated inside the OS abstraction layers which are
+ kept as small as possible. The rest of the library is either layered on top of the OS
+ abstraction layers or is pure ISO standard C++. </li>
+ </ul>
+ </li>
+ <li><b>Machine Learning Algorithms</b>
+ <ul>
+ <li><a href="ml.html#add_layer">Deep Learning</a></li>
+ <li>Conventional SMO based Support Vector Machines for <a href="ml.html#svm_nu_trainer">classification</a>
+ and <a href="ml.html#svr_trainer">regression</a> </li>
+ <li>Reduced-rank methods for large-scale <a href="ml.html#svm_c_ekm_trainer">classification</a>
+ and <a href="ml.html#krr_trainer">regression</a></li>
+ <li>Relevance vector machines for <a href="ml.html#rvm_trainer">classification</a>
+ and <a href="ml.html#rvm_regression_trainer">regression</a> </li>
+ <li>General purpose <a href="ml.html#one_vs_one_trainer">multiclass classification</a> tools</li>
+ <li>A <a href="ml.html#svm_multiclass_linear_trainer">Multiclass SVM</a></li>
+ <li>A tool for solving the optimization problem associated with
+ <a href="ml.html#structural_svm_problem">structural support vector machines</a>. </li>
+ <li>Structural SVM tools for <a href="ml.html#structural_sequence_labeling_trainer">sequence labeling</a> </li>
+ <li>Structural SVM tools for solving <a href="ml.html#structural_assignment_trainer">assignment problems</a> </li>
+ <li>Structural SVM tools for <a href="ml.html#structural_object_detection_trainer">object detection</a> in images as well as more powerful (but slower) <a href="ml.html#loss_mmod_">deep learning tools for object detection</a>. </li>
+ <li>Structural SVM tools for <a href="ml.html#structural_graph_labeling_trainer">labeling nodes</a> in graphs </li>
+ <li>A large-scale <a href="ml.html#svm_rank_trainer">SVM-Rank</a> implementation</li>
+ <li>An online <a href="ml.html#krls">kernel RLS regression</a> algorithm</li>
+ <li>An online <a href="ml.html#svm_pegasos">SVM classification</a> algorithm</li>
+ <li><a href="ml.html#vector_normalizer_frobmetric">Semidefinite Metric Learning</a></li>
+ <li>An online kernelized <a href="ml.html#kcentroid">centroid estimator</a>/novelty detector and
+ offline support vector <a href="ml.html#svm_one_class_trainer">one-class classification</a></li>
+ <li>Clustering algorithms: <a href="ml.html#find_clusters_using_kmeans">linear</a>
+ or <a href="ml.html#kkmeans">kernel k-means</a>,
+ <a href="ml.html#chinese_whispers">Chinese Whispers</a>, and
+ <a href="ml.html#newman_cluster">Newman clustering</a>. </li>
+ <li><a href="ml.html#rbf_network_trainer">Radial Basis Function Networks</a></li>
+ <li><a href="ml.html#mlp">Multi layer perceptrons</a> </li>
+ </ul>
+ </li>
+
+ <li><b>Numerical Algorithms</b>
+ <ul>
+ <li>A fast <a href="linear_algebra.html#matrix">matrix</a> object implemented using the expression
+ templates technique and capable of using BLAS and LAPACK libraries when available.</li>
+ <li>Numerous linear algebra and mathematical operations are defined for the matrix object such as the
+ <a href="dlib/matrix/matrix_la_abstract.h.html#svd">singular value decomposition</a>,
+ <a href="dlib/matrix/matrix_utilities_abstract.h.html#trans">transpose</a>,
+ <a href="dlib/matrix/matrix_math_functions_abstract.h.html#sin">trig functions</a>, etc.</li>
+ <li>General purpose unconstrained non-linear optimization algorithms using the
+ <a href="optimization.html#cg_search_strategy">conjugate gradient</a>,
+ <a href="optimization.html#bfgs_search_strategy">BFGS</a>, and
+ <a href="optimization.html#lbfgs_search_strategy">L-BFGS</a>
+ techniques</li>
+ <li> <a href="optimization.html#solve_least_squares_lm">Levenberg-Marquardt</a> for solving non-linear
+ least squares problems </li>
+ <li>Box-constrained derivative-free optimization via the
+ <a href="optimization.html#find_min_bobyqa">BOBYQA</a> algorithm</li>
+ <li>An implementation of the <a href="optimization.html#oca">Optimized Cutting Plane Algorithm</a></li>
+ <li><preserve_space><a href="optimization.html#solve_qp_using_smo">Several</a>
+ <a href="optimization.html#solve_qp2_using_smo">quadratic</a>
+ <a href="optimization.html#solve_qp3_using_smo">program</a>
+ <a href="optimization.html#solve_qp4_using_smo">solvers</a></preserve_space> </li>
+ <li>Combinatorial optimization tools for solving
+ <a href="optimization.html#max_cost_assignment">optimal assignment</a> and
+ <a href="optimization.html#min_cut">min cut/max flow</a> problems as well as
+ the <a href="optimization.html#find_max_parse_cky">CKY algorithm</a> for finding the most probable parse tree</li>
+ <li>A <a href="algorithms.html#bigint">big integer</a> object</li>
+ <li>A <a href="algorithms.html#rand">random number</a> object</li>
+ </ul>
+ </li>
+
+ <li><b>Graphical Model Inference Algorithms</b>
+ <ul>
+ <li><a href="bayes.html#bayesian_network_join_tree">Join tree</a> algorithm for exact inference in
+ a Bayesian network.</li>
+ <li><a href="bayes.html#bayesian_network_gibbs_sampler">Gibbs sampler</a> markov chain monte
+ carlo algorithm for approximate inference in a Bayesian network.</li>
+ <li>Routines for performing MAP inference in
+ <a href="optimization.html#find_max_factor_graph_viterbi">chain-structured</a>,
+ <a href="optimization.html#find_max_factor_graph_potts">Potts</a>, or
+ <a href="optimization.html#find_max_factor_graph_nmplp">general</a> factor graphs.</li>
+ </ul>
+ </li>
+
+ <li><b>Image Processing</b>
+ <ul>
+ <li>Routines for <a href="imaging.html#load_image">reading</a> and
+ <a href="imaging.html#save_bmp">writing</a> common image formats. </li>
+ <li>Automatic color space conversion between various pixel types</li>
+ <li>Common image operations such as edge finding and morphological operations</li>
+ <li>Implementations of the <a href="imaging.html#get_surf_points">SURF</a>,
+ <a href="imaging.html#hog_image">HOG</a>, and <a href="imaging.html#extract_fhog_features">FHOG</a>
+ feature extraction algorithms.</li>
+ <li>Tools for <a href="imaging.html#object_detector">detecting objects</a> in images including
+ <a href="imaging.html#get_frontal_face_detector">frontal face detection</a> and
+ <a href="imaging.html#shape_predictor">object pose estimation</a>.</li>
+ <li>High quality <a href="dnn_face_recognition_ex.cpp.html">face recognition</a></li>
+ </ul>
+ </li>
+
+ <li><b>Threading</b>
+ <ul>
+ <li>The library provides a portable and simple <a href="api.html#threads">threading API</a></li>
+ <li>A message passing <a href="other.html#pipe">pipe</a> for inter-thread and <a href="network.html#bridge">inter-process</a> communication</li>
+ <li>A <a href="other.html#timer">timer</a> object capable of generating events that are regularly spaced in time</li>
+ <li><a href="api.html#threaded_object">Threaded objects</a></li>
+ <li><a href="api.html#thread_function">Threaded functions</a></li>
+ <li><a href="api.html#parallel_for">Parallel for loops</a></li>
+ <li>A <a href="api.html#thread_pool">thread_pool</a> with support for futures</li>
+ </ul>
+ </li>
+
+ <li><b>Networking</b>
+ <ul>
+ <li>The library provides a portable and simple <a href="api.html#sockets">TCP sockets API</a></li>
+ <li>An object to help you make TCP based <a href="network.html#server">servers</a></li>
+ <li><a href="network.html#iosockstream">iostream</a> and <a href="network.html#sockstreambuf">streambuf</a>
+ objects that enables TCP sockets to interoperate with the C++ iostreams library </li>
+ <li>A simple <a href="network.html#server_http">HTTP server</a> object you can use to embed a
+ web server into your applications</li>
+ <li>A message passing <a href="other.html#pipe">pipe</a> for inter-thread and <a href="network.html#bridge">inter-process</a> communication</li>
+ <li>A tool used to implement algorithms using the
+ <a href="network.html#bsp_context">Bulk Synchronous Parallel (BSP)</a> computing model</li>
+ </ul>
+ </li>
+
+ <li><b>Graphical User Interfaces</b>
+ <ul>
+ <li>The library provides a portable and simple core <a href="api.html#gui_core">GUI API</a></li>
+ <li>Implemented on top of the core GUI API are numerous <a href="api.html#gui_widgets">widgets</a></li>
+ <li>Unlike many other GUI toolkits, the entire dlib GUI toolkit is threadsafe</li>
+ </ul>
+ </li>
+
+
+ <li><b>Data Compression and Integrity Algorithms</b>
+ <ul>
+ <li>A <a href="algorithms.html#crc32">CRC 32</a> object</li>
+ <li><a href="algorithms.html#md5">MD5</a> functions</li>
+ <li>Various abstracted objects representing parts of <a href="compression.html">data compression</a>
+ algorithms. Many forms of the PPM algorithm are included. </li>
+ </ul>
+ </li>
+
+ <li><b>Testing</b>
+ <ul>
+ <li>A thread safe <a href="other.html#logger">logger</a> object styled after the popular Java logger log4j</li>
+ <li>A modular <a href="other.html#dlib_testing_suite">unit testing framework</a></li>
+ <li>Various <a href="metaprogramming.html">assert</a> macros useful for testing preconditions</li>
+ </ul>
+ </li>
+
+ <li><b>General Utilities</b>
+ <ul>
+ <li>A type-safe <a href="other.html#byte_orderer">object</a> to convert between big and little endian byte orderings</li>
+ <li>A <a href="parsing.html#cmd_line_parser">command line parser</a> with the ability to
+ parse and validate command lines with various types of arguments and options</li>
+ <li>An <a href="parsing.html#xml_parser">XML parser</a></li>
+ <li>An object that can perform <a href="parsing.html#base64">base64</a> conversions</li>
+ <li>Many <a href="containers.html">container classes</a></li>
+ <li><a href="other.html#serialize">Serialization support</a></li>
+ <li>Many <a href="other.html#memory_manager">memory manager</a> objects that implement
+ different memory pooling strategies</li>
+ <li>A tool that lets you easily <a href="other.html#MATLAB">call C++ from MATLAB</a></li>
+ </ul>
+ </li>
+ </ul>
+
+ </p>
+
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+</doc>
diff --git a/ml/dlib/docs/docs/intro.xml b/ml/dlib/docs/docs/intro.xml
new file mode 100644
index 000000000..bd21c7e5b
--- /dev/null
+++ b/ml/dlib/docs/docs/intro.xml
@@ -0,0 +1,431 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Introduction</title>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+
+
+
+
+
+ <!-- **************************** OVERVIEW SECTION **************************** -->
+
+
+
+ <h1>Overview</h1>
+
+
+
+
+ <p>
+ Dlib is a general purpose cross-platform open source software library written in the C++ programming
+ language. Its design is heavily influenced by ideas from design by contract and component-based
+ software engineering. This means it is, first and foremost, a collection of independent
+ software components, each accompanied by extensive documentation and thorough debugging modes.
+ </p>
+
+
+ <p>
+ <a href='mailto:davis@dlib.net'>Davis King</a> has been the primary
+ author of dlib since development began in 2002. In that time
+ dlib has grown to include a wide variety of tools. In particular,
+ it now contains software components for dealing with networking,
+ threads, graphical interfaces, complex data structures, linear
+ algebra, statistical machine learning, image processing, data
+ mining, XML and text parsing, numerical optimization, Bayesian
+ networks, and numerous other tasks. In
+ recent years, much of the development has been focused on creating
+ a broad set of statistical machine learning tools. However, dlib
+ remains a general purpose library and <a href="howto_contribute.html">welcomes contributions</a> of high
+ quality software components useful in any domain.
+ </p>
+
+ <p>
+ Core to the development philosophy of dlib is a dedication to
+ portability and ease of use. Therefore, all code in dlib is designed
+ to be as portable as possible and similarly to not require a user to
+ configure or install anything. To help achieve this, all platform
+ specific code is confined inside the API wrappers. Everything else is
+ either layered on top of those wrappers or is written in pure ISO
+ standard C++. Currently the library is known to work on OS X, MS
+ Windows, Linux, Solaris, the BSDs, and HP-UX. It should work on any
+ POSIX platform but I haven't had the opportunity to test it on any
+ others (if you have access to other platforms and would like to help
+ increase this list then let me know).
+ </p>
+ <p>
+ The rest of this page explains everything you need to know to get started using the library. It
+ explains where to find the documentation for each object/function and how to interpret
+ what you find there. For help compiling with dlib check out the <a href="compile.html">how to compile</a>
+ page. Or if you are having trouble finding where a particular object's documentation is located you may
+ be able to find it by consulting the <a href="term_index.html">index</a>.</p>
+ <p>
+ The library is also covered by the very liberal Boost Software License
+ so feel free to use it any way you like. However, if you use dlib in
+ your research then please cite <a href="faq.html#HowcanIcitedlib">its Journal of Machine Learning Research paper</a> when
+ publishing.
+ </p>
+ <p>
+ Finally, I must give some credit to the <a
+ href="http://www.cse.ohio-state.edu/~weide/rsrg/index.html">Reusable
+ Software Research Group</a> at Ohio State since they taught me much
+ of the software engineering techniques used in the creation of this library.
+ </p>
+
+
+ <!-- **************************** NOTATION SECTION **************************** -->
+
+
+ <h1>Notation</h1>
+ <p>
+ For the most part I try to document my code in a way that any C++ programmer would understand,
+ but for the sake of brevity I use some of the following uncommon notation.
+ </p>
+
+ <ul>
+ <li/><b> kernel, extension, and abstract </b>
+ <ul>
+ Each component of the library has a specification which defines its core behavior and interface. This
+ specification defines what is called the component's kernel. Additionally, each component may have any number of
+ extensions. An extension is essentially a specification for something that layers functionality on top of the
+ kernel of a component.
+ <br/>
+ <br/> In the naming of files I use the word abstract to indicate that a file
+ contains a specification of a kernel component or extension rather than an actual implementation.
+ </ul>
+
+
+
+
+ <br/><li/><b>/*! comments like this !*/</b>
+ <ul>
+ This is just for "formal comments." Generally these appear after a function prototype and contain
+ the requires/ensures stuff or at the top of a class and tell you general things about the class.
+ </ul>
+
+
+
+
+ <br/><li/> <b> requires/ensures/throws </b>
+ <ul>
+ These words appear in the formal comment following function prototypes and have the following meanings.
+ <br/><br/><u>requires</u>: This defines a list of requirements for calling the function. These requirements
+ MUST be met or a call to the function has undefined results. (note that when the checking/debugging modes
+ are enabled on an object then it will throw the dlib::fatal_error exception with fatal_error::type == EBROKEN_ASSERT when the requires clause is
+ broken rather than causing "undefined results")
+
+ <br/><br/><u>ensures</u>: This defines what the function does. It is a list of conditions that will be
+ true after the function finishes executing. Note that if an exception is thrown then nothing in the
+ ensures clause is guaranteed to be true.
+
+ <br/><br/><u>throws</u>: This defines what exceptions may be thrown by this function. It generally
+ tells you why the exception might be thrown. It also tells you what the function does in this event:
+ Does it have no effect at all? Does it corrupt any objects? etc.
+
+ <br/>
+ <br/>
+ Sometimes these blocks do not appear in the formal comment. The meanings in these cases are as follows:
+ <br/><u>missing requires</u>: There are no requirements, you may put anything in the function arguments.
+ <br/><u>missing ensures</u>: This means that the effects of the function are unspecified. This is often used
+ for call backs where the client programmer implements the actual function.
+ <br/><u>missing throws</u>: This doesn't mean anything. A function without a throws block
+ might throw exceptions or it might not.
+
+ <br/>
+ <br/>
+ So in summary, the requires clause must always be satisfied, the ensures clause tells you what the
+ function does when it does <i>not</i> throw or return an error, and the throws clause tells you what happens when the function
+ <i>does</i> throw.
+
+ </ul>
+
+
+
+ <br/><li/> <anchor>meaning_of_hash</anchor> <b> meaning of # symbol </b>
+ <ul>
+ I use this as a prefix on identifiers to make reference to the value of the identifier "after"
+ some event has occurred.
+ <br/><br/>
+ The most common place I use this notation is inside the formal comment following a function prototype.
+ If the # symbol appears in a requires/ensures/throws block then it means the value of
+ the identifier after the function has finished, otherwise all references to an identifier
+ refer to its value before the function was called.
+ <br/><br/>
+ An example will make it clear.
+
+
+ <code_box><font color='#3333FF'>int</font> <b>funct</b><font face="Lucida Console">(</font>
+<font color='#3333FF'> int</font>&amp; something
+<font face="Lucida Console">);</font>
+<font color='#009900'>/*!
+ requires
+ - something &gt; 4
+ ensures
+ - #some_other_function() == 9
+ - #something == something + 1
+ - returns something
+!*/</font>
+</code_box>
+
+ This says that funct() requires that "something" be greater than 4, that funct() will increment "something"
+ by 1, and funct() returns the original value of something. It also says that
+ <i>after</i> the call to funct() ends a call to some_other_function() will return the value 9.
+
+ </ul>
+
+ <br/><li/> <anchor>CONVENTION</anchor> <b> CONVENTION </b>
+ <ul>
+ This is a section of the formal comment which appears at the top of classes which are
+ actual implementations (as opposed to specifications). This section of the comment contains
+ a list of invariants that tell you what the member variables are used for. It also relates
+ the state of the member variables to the class interface.
+ <br/>
+ <br/>
+ For example, you might see a line in this section that says "my_size == size()". This just means
+ that the member variable my_size always contains the value returned by the size() function.
+ </ul>
+
+
+
+
+ <br/><li/> <b> "initial value for its type" </b>
+ <ul>
+ I frequently say that after a function executes some variable or argument will have an
+ initial value for its type. This makes sense for objects with a user defined constructor,
+ but for anything else not so much. Therefore the initial value of a type with no user defined
+ constructor is undefined.
+ </ul>
+
+ </ul>
+
+
+
+
+ <!-- **************************** ORGANIZATION SECTION **************************** -->
+
+ <h1>Organization</h1>
+
+ <p>
+ The library can be thought of as a collection of components. Each component always consists of
+ at least two separate files, a specification file and an implementation file. The specification
+ files are the ones that end with _abstract.h. Each of these specification files don't actually
+ contain any code and they even have preprocessor directives that prevent any of their contents from
+ being included. Their purpose is purely to document a component's interface in a file that isn't
+ cluttered with implementation details the user shouldn't need to know about.
+ </p>
+
+ <p>
+ The next important concept in dlib organization is multi-implementation components. That is,
+ some components provide more than one implementation of what is defined in their specification.
+ When you use these components you have to identify them with names like <tt>dlib::component::kernel_1a</tt>.
+ Often these components will have just a debugging and non-debugging implementation. However, many components
+ provide a large number of alternate implementations. For example, the <a href="compression.html#entropy_encoder_model">entropy_encoder_model</a>
+ has 32 different implementations you can choose from.
+ </p>
+
+ <ul>
+
+ <li/> <b>File organization for multi-implementation components</b>
+ <ul>
+ Each component gets its own folder and one file in the root of the directory tree.
+ <br/><br/>
+ I will use the <a href="containers.html#queue">queue</a> object as a typical example and
+ explain what each of its files contain.
+ Below is the directory structure and all the files related to the queue component.
+
+ <br/><br/>
+ <ul><li/> <b> file tree </b>
+ <ul>
+ <li/> dlib/
+ <ul>
+ <li/> queue.h
+ <li/> queue/
+ <ul>
+ <li/> queue_kernel_abstract.h
+ <li/> queue_kernel_1.h
+ <li/> queue_kernel_2.h
+ <li/> queue_kernel_c.h
+ <li/> queue_sort_abstract.h
+ <li/> queue_sort_1.h
+ </ul>
+ </ul>
+ </ul>
+
+
+ <br/>
+
+ <li/> <a href="dlib/queue.h.html">queue.h</a>
+ <ul> This file does not contain any executable code. All it does is define the typedefs such as
+ kernel_1a, kernel_1a_c, etc. for the queue object. See the <a href="#creating_objects">Creating Objects</a>
+ section to learn what these typedefs are for.
+ </ul>
+
+ <li/> <a href="dlib/queue/queue_kernel_abstract.h.html"> queue_kernel_abstract.h </a>
+ <ul>
+ This file does not contain any code. It even has preprocessor directives that prevent
+ any of its contents from being included.
+ <br/>
+ <br/>
+ The purpose of this file is to define exactly what a queue object does and what its
+ interface is.
+ </ul>
+
+ <li/> <a href="dlib/queue/queue_sort_abstract.h.html"> queue_sort_abstract.h </a>
+ <ul>
+ This file also doesn't contain any code. Its only purpose is to define the sort
+ extension to queue objects.
+ </ul>
+
+ <li/> <a href="dlib/queue/queue_kernel_1.h.html"> queue_kernel_1.h </a>
+ <ul>
+ This file contains an implementation of the queue kernel specification found
+ in queue_kernel_abstract.h
+ </ul>
+
+ <li/> <a href="dlib/queue/queue_kernel_2.h.html"> queue_kernel_2.h </a>
+ <ul>
+ This file contains another implementation of the queue kernel specification found
+ in queue_kernel_abstract.h
+ </ul>
+
+ <li/> <a href="dlib/queue/queue_sort_1.h.html"> queue_sort_1.h </a>
+ <ul>
+ This file contains an implementation of the queue sort extension specification found
+ in queue_sort_abstract.h
+ </ul>
+
+ <li/> <a href="dlib/queue/queue_kernel_c.h.html"> queue_kernel_c.h </a>
+ <ul>
+ This file contains a templated class which wraps any implementation of the queue kernel
+ specification. It is used during debugging to check that the requires clauses are never
+ violated.
+ </ul>
+ </ul>
+ </ul>
+ </ul>
+
+
+
+
+
+ <!-- **************************** CREATING OBJECTS SECTION **************************** -->
+
+
+
+
+ <anchor>creating_objects</anchor>
+ <h1>Creating Objects</h1>
+
+ <p>
+ To create many of the objects in this library you need to choose which kernel implementation you would like and if you
+ want the checking version or any extensions.
+ </p>
+ <p>
+ To make this easy there are header files which define typedefs of all this stuff. For
+ example, to create a queue of ints using queue kernel implementation 1 you would type
+ <tt>dlib::queue&lt;int&gt;::kernel_1a my_queue;</tt>. Or to get the debugging/checking version you
+ would type <tt>dlib::queue&lt;int&gt;::kernel_1a_c my_queue;</tt>.
+ </p>
+ <p>
+ There can be a lot of different typedefs for each component. You can find a list of them
+ in the section for the component in question. For the queue component they can be found
+ <a href="containers.html#queue">here</a>.
+ </p>
+ <p>
+ None of the above applies to the single-implementation components, that is, anything that doesn't have an "implementations"
+ section in its documentation. These tools are designed to have only one implementation and thus do not follow the
+ above naming convention. For example, to create a
+ <a href="other.html#logger">logger</a> object you would simply type <tt>dlib::logger mylog("name");</tt>.
+ For the purposes of object creation the API components also appear to be single-implementation. That is, there is no
+ need to specify which implementation you want since it is automatically determined by which platform you compile under.
+ Note also that there are no explicit checking versions of these components. However, there are
+ <a href="metaprogramming.html#DLIB_ASSERT">DLIB_ASSERT</a> statements that perform checking and you can
+ enable them by #defining DEBUG or ENABLE_ASSERTS.
+ </p>
+
+
+ <!-- **************************** ASSUMPTIONS SECTION **************************** -->
+
+
+ <h1>Assumptions</h1>
+ There are some restrictions on the behavior of certain objects or functions.
+ Rather than replicating these restrictions all over the place in my documentation they
+ are listed here.
+
+ <ul>
+
+ <li/> <b> global swap() </b>
+ <ul>
+ It is assumed that this operator does not throw. Undefined behavior results if it does.
+ Note that std::swap() for all intrinsics and std::string does not throw.
+ </ul>
+
+
+
+ <br/><li/> <b> operator&lt;() </b>
+ <ul>
+ It is assumed that this operator (or std::less or any similar functor supplied by you to the library)
+ does not throw. Undefined behavior results if it does.
+ </ul>
+
+
+
+ <br/><li/> <b> dlib::general_hash </b>
+ <ul>
+ It is assumed that general_hash does not throw. Undefined behavior results if it does.
+ This is actually noted in the general hash spec file but I'm listing it here also for good measure.
+
+ </ul>
+
+
+
+ </ul>
+
+
+
+
+
+ <!-- **************************** THREAD SAFETY SECTION **************************** -->
+
+
+ <anchor>thread_safety</anchor>
+ <h1>Thread Safety</h1>
+
+ <p>
+ In the library there are three kinds of objects with regards to threading:
+ <ul>
+ <li>Objects which are completely thread safe. This means that any pattern of access from
+ multiple threads is safe.</li>
+ <li>Objects which are safe to use if no threads touch the same instance, but require access
+ to a particular instance to be serialized via a mutex if it is shared among threads. </li>
+ <li>Objects which share some kind of global resource or are reference counted. This kind of object is
+ extremely thread unfriendly and can only be used in a threaded program with great care. </li>
+ </ul>
+ </p>
+
+ <p>
+ How do you know which components/objects are thread safe and which aren't? The rule is that if
+ the specification for the component doesn't mention threading or thread safety then
+ it is ok to use as long as you serialize access to shared instances. If the component might have
+ some global resources or be reference counted then the specifications will tell you this.
+ Lastly if the component is completely thread safe then the specification will tell you this.
+ </p>
+ <p>
+ Also note that global functions in dlib are always thread safe.
+ </p>
+
+
+ </body>
+
+
+
+ <!-- ************************************************************************* -->
+
+</doc>
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diff --git a/ml/dlib/docs/docs/kernel_1ec.xml b/ml/dlib/docs/docs/kernel_1ec.xml
new file mode 100644
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diff --git a/ml/dlib/docs/docs/kernel_2a.txt b/ml/dlib/docs/docs/kernel_2a.txt
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diff --git a/ml/dlib/docs/docs/kernel_3a.txt b/ml/dlib/docs/docs/kernel_3a.txt
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new file mode 100644
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+
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+ <title>kernel_3a</title>
+ <body from_file="kernel_3a.txt"/>
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diff --git a/ml/dlib/docs/docs/kernel_3b.txt b/ml/dlib/docs/docs/kernel_3b.txt
new file mode 100644
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diff --git a/ml/dlib/docs/docs/kernel_3b.xml b/ml/dlib/docs/docs/kernel_3b.xml
new file mode 100644
index 000000000..9571ab419
--- /dev/null
+++ b/ml/dlib/docs/docs/kernel_3b.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>kernel_3b</title>
+ <body from_file="kernel_3b.txt"/>
+ <menu from_file="compression.xml"/>
+</doc>
diff --git a/ml/dlib/docs/docs/license.xml b/ml/dlib/docs/docs/license.xml
new file mode 100644
index 000000000..c47ee788b
--- /dev/null
+++ b/ml/dlib/docs/docs/license.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>License</title>
+ <body><pre>
+
+
+Boost Software License - Version 1.0 - August 17th, 2003
+
+Permission is hereby granted, free of charge, to any person or organization
+obtaining a copy of the software and accompanying documentation covered by
+this license (the "Software") to use, reproduce, display, distribute,
+execute, and transmit the Software, and to prepare derivative works of the
+Software, and to permit third-parties to whom the Software is furnished to
+do so, all subject to the following:
+
+The copyright notices in the Software and this entire statement, including
+the above license grant, this restriction and the following disclaimer,
+must be included in all copies of the Software, in whole or in part, and
+all derivative works of the Software, unless such copies or derivative
+works are solely in the form of machine-executable object code generated by
+a source language processor.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
+SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
+FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+
+
+
+ </pre></body>
+</doc>
diff --git a/ml/dlib/docs/docs/linear_algebra.xml b/ml/dlib/docs/docs/linear_algebra.xml
new file mode 100644
index 000000000..4d228376b
--- /dev/null
+++ b/ml/dlib/docs/docs/linear_algebra.xml
@@ -0,0 +1,1382 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Linear Algebra</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+ <p>
+ This page documents the core linear algebra tools included in dlib.
+ In particular, the three most important objects in this part of the library are the
+ <a href="#matrix">matrix</a>, <a href="#vector">vector</a>, and
+ <a href="#rectangle">rectangle</a>. All the other tools on this page
+ are functions for manipulating these three objects. A good example and introduction
+ can be found in
+ the <a href="matrix_ex.cpp.html">matrix example program</a>.
+ </p>
+
+ <p>
+ Most of the linear algebra tools deal with dense matrices. However, there is also
+ a limited amount of support for working with sparse matrices and vectors.
+ In particular, the dlib tools represent sparse vectors using the containers
+ in the C++ STL. For details, see the notes at the top of
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">dlib/svm/sparse_vector_abstract.h</a>.
+ </p>
+ <p>
+ Finally, note that all the dense matrix tools can be obtained by #including <tt>&lt;dlib/matrix.h&gt;</tt>
+ while the sparse vector tools can be obtained by #including <tt>&lt;dlib/sparse_vector.h&gt;</tt>. The
+ geometry tools can be used by #including <tt>&lt;dlib/geometry.h&gt;</tt>.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+
+ <section>
+ <name>Dense Matrix Tools</name>
+ <item>matrix</item>
+ <item nolink="true">
+ <name>Basic Math Operators</name>
+ <sub>
+ <item>
+ <name>exp</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#exp</link>
+ </item>
+ <item>
+ <name>log10</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#log10</link>
+ </item>
+ <item>
+ <name>log</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#log</link>
+ </item>
+ <item>
+ <name>sqrt</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#sqrt</link>
+ </item>
+ <item>
+ <name>pow</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#pow</link>
+ </item>
+ <item>
+ <name>squared</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#squared</link>
+ </item>
+ <item>
+ <name>cubed</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#cubed</link>
+ </item>
+ <item>
+ <name>sigmoid</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#sigmoid</link>
+ </item>
+ <item>
+ <name>abs</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#abs</link>
+ </item>
+ <item>
+ <name>reciprocal</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#reciprocal</link>
+ </item>
+ <item>
+ <name>reciprocal_max</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#reciprocal_max</link>
+ </item>
+ <item>
+ <name>normalize</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#normalize</link>
+ </item>
+ <item>
+ <name>round</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#round</link>
+ </item>
+ <item>
+ <name>ceil</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#ceil</link>
+ </item>
+ <item>
+ <name>floor</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#floor</link>
+ </item>
+ <item>
+ <name>round_zeros</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#round_zeros</link>
+ </item>
+ <item>
+ <name>conj</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#conj</link>
+ </item>
+ <item>
+ <name>norm</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#norm</link>
+ </item>
+ <item>
+ <name>imag</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#imag</link>
+ </item>
+ <item>
+ <name>real</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#real</link>
+ </item>
+ <item>
+ <name>complex_matrix</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#complex_matrix</link>
+ </item>
+ <item>
+ <name>sin</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#sin</link>
+ </item>
+ <item>
+ <name>cos</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#cos</link>
+ </item>
+ <item>
+ <name>tan</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#tan</link>
+ </item>
+ <item>
+ <name>asin</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#asin</link>
+ </item>
+ <item>
+ <name>acos</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#acos</link>
+ </item>
+ <item>
+ <name>atan</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#atan</link>
+ </item>
+ <item>
+ <name>sinh</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#sinh</link>
+ </item>
+ <item>
+ <name>cosh</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#cosh</link>
+ </item>
+ <item>
+ <name>tanh</name>
+ <link>dlib/matrix/matrix_math_functions_abstract.h.html#tanh</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Linear Algebra</name>
+ <sub>
+ <item>
+ <name>inv</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#inv</link>
+ </item>
+ <item>
+ <name>pinv</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#pinv</link>
+ </item>
+ <item>
+ <name>svd</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#svd</link>
+ </item>
+ <item>
+ <name>svd2</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#svd2</link>
+ </item>
+ <item>
+ <name>svd3</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#svd3</link>
+ </item>
+ <item>
+ <name>svd_fast</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#svd_fast</link>
+ </item>
+ <item>
+ <name>orthogonalize</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#orthogonalize</link>
+ </item>
+ <item>
+ <name>det</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#det</link>
+ </item>
+ <item>
+ <name>trace</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#trace</link>
+ </item>
+ <item>
+ <name>dot</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#dot</link>
+ </item>
+ <item>
+ <name>length</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#length</link>
+ </item>
+ <item>
+ <name>length_squared</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#length_squared</link>
+ </item>
+ <item>
+ <name>trans</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#trans</link>
+ </item>
+ <item>
+ <name>diag</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#diag</link>
+ </item>
+ <item>
+ <name>diagm</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#diagm</link>
+ </item>
+ <item>
+ <name>lowerm</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#lowerm</link>
+ </item>
+ <item>
+ <name>upperm</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#upperm</link>
+ </item>
+ <item>
+ <name>chol</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#chol</link>
+ </item>
+ <item>
+ <name>inv_lower_triangular</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#inv_lower_triangular</link>
+ </item>
+ <item>
+ <name>inv_upper_triangular</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#inv_upper_triangular</link>
+ </item>
+ <item>
+ <name>lu_decomposition</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#lu_decomposition</link>
+ </item>
+ <item>
+ <name>qr_decomposition</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#qr_decomposition</link>
+ </item>
+ <item>
+ <name>cholesky_decomposition</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#cholesky_decomposition</link>
+ </item>
+ <item>
+ <name>eigenvalue_decomposition</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#eigenvalue_decomposition</link>
+ </item>
+ <item>
+ <name>real_eigenvalues</name>
+ <link>dlib/matrix/matrix_la_abstract.h.html#real_eigenvalues</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Conversions</name>
+ <sub>
+ <item>mat</item>
+ <item>
+ <name>matrix_cast</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#matrix_cast</link>
+ </item>
+ <item>
+ <name>pixel_to_vector</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#pixel_to_vector</link>
+ </item>
+ <item>
+ <name>vector_to_pixel</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#vector_to_pixel</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Sub Matrix Expressions</name>
+ <sub>
+ <item>
+ <name>range</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#range</link>
+ </item>
+ <item>
+ <name>subm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#subm</link>
+ </item>
+ <item>
+ <name>subm_clipped</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#subm_clipped</link>
+ </item>
+ <item>
+ <name>rowm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#rowm</link>
+ </item>
+ <item>
+ <name>colm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#colm</link>
+ </item>
+ <item>
+ <name>set_ptrm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#set_ptrm</link>
+ </item>
+ <item>
+ <name>set_subm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#set_subm</link>
+ </item>
+ <item>
+ <name>set_colm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#set_colm</link>
+ </item>
+ <item>
+ <name>set_rowm</name>
+ <link>dlib/matrix/matrix_subexp_abstract.h.html#set_rowm</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Statistics</name>
+ <sub>
+ <item>
+ <name>sum</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#sum</link>
+ </item>
+ <item>
+ <name>sum_rows</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#sum_rows</link>
+ </item>
+ <item>
+ <name>sum_cols</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#sum_cols</link>
+ </item>
+ <item>
+ <name>prod</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#prod</link>
+ </item>
+ <item>
+ <name>mean</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#mean</link>
+ </item>
+ <item>
+ <name>max</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#max</link>
+ </item>
+ <item>
+ <name>min</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#min</link>
+ </item>
+ <item>
+ <name>find_min_and_max</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#find_min_and_max</link>
+ </item>
+ <item>
+ <name>max_point</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#max_point</link>
+ </item>
+ <item>
+ <name>max_point_interpolated</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#max_point_interpolated</link>
+ </item>
+ <item>
+ <name>min_point</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#min_point</link>
+ </item>
+ <item>
+ <name>index_of_min</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#index_of_min</link>
+ </item>
+ <item>
+ <name>index_of_max</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#index_of_max</link>
+ </item>
+ <item>
+ <name>variance</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#variance</link>
+ </item>
+ <item>
+ <name>stddev</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#stddev</link>
+ </item>
+ <item>
+ <name>covariance</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#covariance</link>
+ </item>
+ <item>
+ <name>randm</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#randm</link>
+ </item>
+ <item>
+ <name>gaussian_randm</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#gaussian_randm</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Other Utilities</name>
+ <sub>
+ <item>
+ <name>csv</name>
+ <link>dlib/matrix/matrix_abstract.h.html#csv</link>
+ </item>
+ <item>
+ <name>fft</name>
+ <link>dlib/matrix/matrix_fft_abstract.h.html#fft</link>
+ </item>
+ <item>
+ <name>ifft</name>
+ <link>dlib/matrix/matrix_fft_abstract.h.html#ifft</link>
+ </item>
+ <item>
+ <name>is_col_vector</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#is_col_vector</link>
+ </item>
+ <item>
+ <name>is_row_vector</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#is_row_vector</link>
+ </item>
+ <item>
+ <name>is_vector</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#is_vector</link>
+ </item>
+ <item>
+ <name>is_finite</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#is_finite</link>
+ </item>
+ <item>
+ <name>const_temp_matrix</name>
+ <link>dlib/matrix/matrix_abstract.h.html#const_temp_matrix</link>
+ </item>
+ <item>
+ <name>symmetric_matrix_cache</name>
+ <link>dlib/matrix/symmetric_matrix_cache_abstract.h.html</link>
+ </item>
+ <item>
+ <name>conv</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#conv</link>
+ </item>
+ <item>
+ <name>conv_same</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#conv_same</link>
+ </item>
+ <item>
+ <name>conv_valid</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#conv_valid</link>
+ </item>
+ <item>
+ <name>xcorr_fft</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#xcorr_fft</link>
+ </item>
+ <item>
+ <name>xcorr</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#xcorr</link>
+ </item>
+ <item>
+ <name>xcorr_same</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#xcorr_same</link>
+ </item>
+ <item>
+ <name>xcorr_valid</name>
+ <link>dlib/matrix/matrix_conv_abstract.h.html#xcorr_valid</link>
+ </item>
+ <item>
+ <name>flip</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#flip</link>
+ </item>
+ <item>
+ <name>flipud</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#flipud</link>
+ </item>
+ <item>
+ <name>fliplr</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#fliplr</link>
+ </item>
+ <item>
+ <name>make_symmetric</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#make_symmetric</link>
+ </item>
+ <item>
+ <name>ones_matrix</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#ones_matrix</link>
+ </item>
+ <item>
+ <name>zeros_matrix</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#zeros_matrix</link>
+ </item>
+ <item>
+ <name>uniform_matrix</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#uniform_matrix</link>
+ </item>
+ <item>
+ <name>identity_matrix</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#identity_matrix</link>
+ </item>
+ <item>
+ <name>rotate</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#rotate</link>
+ </item>
+ <item>
+ <name>reshape_to_column_vector</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#reshape_to_column_vector</link>
+ </item>
+ <item>
+ <name>reshape</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#reshape</link>
+ </item>
+ <item>
+ <name>removerc</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#removerc</link>
+ </item>
+ <item>
+ <name>remove_row</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#remove_row</link>
+ </item>
+ <item>
+ <name>remove_col</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#remove_col</link>
+ </item>
+ <item>
+ <name>set_all_elements</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#set_all_elements</link>
+ </item>
+ <item>
+ <name>hash</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#hash</link>
+ </item>
+ <item>
+ <name>tmp</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#tmp</link>
+ </item>
+ <item>
+ <name>equal</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#equal</link>
+ </item>
+ <item>
+ <name>pointwise_multiply</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#pointwise_multiply</link>
+ </item>
+ <item>
+ <name>join_rows</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#join_rows</link>
+ </item>
+ <item>
+ <name>join_cols</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#join_cols</link>
+ </item>
+ <item>
+ <name>tensor_product</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#tensor_product</link>
+ </item>
+ <item>
+ <name>scale_columns</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#scale_columns</link>
+ </item>
+ <item>
+ <name>scale_rows</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#scale_rows</link>
+ </item>
+ <item>
+ <name>sort_columns</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#sort_columns</link>
+ </item>
+ <item>
+ <name>rsort_columns</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#rsort_columns</link>
+ </item>
+
+ <item>
+ <name>clamp</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#clamp</link>
+ </item>
+ <item>
+ <name>lowerbound</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#lowerbound</link>
+ </item>
+ <item>
+ <name>upperbound</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#upperbound</link>
+ </item>
+ <item>
+ <name>linspace</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#linspace</link>
+ </item>
+ <item>
+ <name>linpiece</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#linpiece</link>
+ </item>
+ <item>
+ <name>logspace</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#logspace</link>
+ </item>
+ <item>
+ <name>cartesian_product</name>
+ <link>dlib/matrix/matrix_utilities_abstract.h.html#cartesian_product</link>
+ </item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>2D/3D Geometry</name>
+ <item>border_enumerator</item>
+ <item>rectangle</item>
+ <item>drectangle</item>
+ <item>vector</item>
+ <item>point</item>
+ <item>rotate_point</item>
+ <item>rotate_around_x</item>
+ <item>rotate_around_y</item>
+ <item>rotate_around_z</item>
+ <item>point_rotator</item>
+ <item>point_transform</item>
+ <item>camera_transform</item>
+ <item>point_transform_affine</item>
+ <item>rectangle_transform</item>
+ <item>point_transform_affine3d</item>
+ <item>find_affine_transform</item>
+ <item>find_similarity_transform</item>
+ <item>point_transform_projective</item>
+ <item>find_projective_transform</item>
+ <item>rotation_matrix</item>
+ <item>get_rect</item>
+ <item>centered_rect</item>
+ <item>set_aspect_ratio</item>
+ <item>set_rect_area</item>
+ <item>center</item>
+ <item>dcenter</item>
+ <item>shrink_rect</item>
+ <item>grow_rect</item>
+ <item>translate_rect</item>
+ <item>translate_point</item>
+ <item>resize_rect</item>
+ <item>resize_rect_width</item>
+ <item>resize_rect_height</item>
+ <item>move_rect</item>
+ <item>nearest_point</item>
+ <item>nearest_rect</item>
+ <item>distance_to_rect_edge</item>
+ <item>clip_line_to_rectangle</item>
+ <item>distance_to_line</item>
+ </section>
+
+
+ <section>
+ <name>Sparse Vector Tools</name>
+ <item>sparse_to_dense</item>
+
+ <item>
+ <name>dot</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#dot</link>
+ </item>
+ <item>
+ <name>distance_squared</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#distance_squared</link>
+ </item>
+ <item>
+ <name>distance</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#distance</link>
+ </item>
+ <item>
+ <name>assign</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#assign</link>
+ </item>
+ <item>
+ <name>length_squared</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#length_squared</link>
+ </item>
+ <item>
+ <name>length</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#length</link>
+ </item>
+ <item>
+ <name>scale_by</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#scale_by</link>
+ </item>
+ <item>
+ <name>add</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#add</link>
+ </item>
+ <item>
+ <name>subtract</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#subtract</link>
+ </item>
+ <item>
+ <name>max_index_plus_one</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#max_index_plus_one</link>
+ </item>
+ <item>
+ <name>add_to</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#add_to</link>
+ </item>
+ <item>
+ <name>subtract_from</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#subtract_from</link>
+ </item>
+ <item>
+ <name>min</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#min</link>
+ </item>
+ <item>
+ <name>max</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#max</link>
+ </item>
+ <item>
+ <name>make_sparse_vector</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#make_sparse_vector</link>
+ </item>
+ <item>
+ <name>make_sparse_vector_inplace</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#make_sparse_vector_inplace</link>
+ </item>
+ <item>
+ <name>sparse_matrix_vector_multiply</name>
+ <link>dlib/svm/sparse_vector_abstract.h.html#sparse_matrix_vector_multiply</link>
+ </item>
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sparse_to_dense</name>
+ <file>dlib/sparse_vector.h</file>
+ <spec_file link="true">dlib/svm/sparse_vector_abstract.h</spec_file>
+ <description>
+ This is a set of simple functions that take
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>
+ and converts them into equivalent dense vectors.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>mat</name>
+ <file>dlib/matrix.h</file>
+ <spec_file link="true">dlib/matrix/matrix_mat_abstract.h</spec_file>
+ <description>
+ This is a set of simple functions that take objects like std::vector or
+ <a href="containers.html#array2d">array2d</a> and convert them into
+ <a href="#matrix">matrix</a> objects. Note that the conversion is
+ done using template expressions so there is no runtime cost associated
+ with calling mat().
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>matrix</name>
+ <file>dlib/matrix.h</file>
+ <spec_file link="true">dlib/matrix/matrix_abstract.h</spec_file>
+ <description>
+ This is a 2D matrix object that enables you to write code that deals with
+ matrices using a simple syntax similar to what can be written in MATLAB. It is implemented using
+ the <a href="matrix_expressions_ex.cpp.html">expression templates</a> technique which allows it to eliminate the
+ temporary matrix objects that would normally be returned from expressions
+ such as M = A+B+C+D; Normally each invocation of the + operator would
+ construct and return a temporary matrix object but using this technique
+ we can avoid creating all these temporary objects and receive a large speed boost.
+ <p>
+ This object is also capable of using BLAS and LAPACK libraries such as ATLAS or the Intel
+ MKL when available. To enable BLAS support all you have to do is #define
+ DLIB_USE_BLAS and then make sure you link your application with your
+ BLAS library. Similarly, to enable LAPACK support just #define DLIB_USE_LAPACK and
+ link to your LAPACK library. Finally, the use of BLAS and LAPACK is transparent to
+ the user, that is, the dlib matrix object uses BLAS and LAPACK internally to optimize
+ various operations while still allowing the user to use a simple MATLAB like syntax.
+ </p>
+ <p>
+ Note that the cmake files that come with dlib will automatically link with ATLAS or the Intel
+ MKL if they are installed. So using cmake makes this easy, but by no means are you required
+ to use cmake or the dlib cmake files.
+ </p>
+ <p>
+ It is also worth noting that all the preconditions of every function
+ related to the matrix object are checked by <a href="metaprogramming.html#DLIB_ASSERT">DLIB_ASSERT</a>
+ statements and thus can be enabled by #defining ENABLE_ASSERTS or DEBUG. Doing
+ this will cause your program to run slower but should catch any usage errors.
+ </p>
+ </description>
+
+ <examples>
+ <example>matrix_ex.cpp.html</example>
+ <example>matrix_expressions_ex.cpp.html</example>
+ </examples>
+
+ <extensions>
+ <extension>
+ <name>matrix_utilities</name>
+ <spec_file>dlib/matrix/matrix_utilities_abstract.h</spec_file>
+ <description>
+ This extension contains miscellaneous utility functions
+ for manipulating matrix objects.
+ </description>
+ </extension>
+
+ <extension>
+ <name>matrix_la</name>
+ <spec_file>dlib/matrix/matrix_la_abstract.h</spec_file>
+ <description>
+ This extension contains linear algebra functions to calculate
+ QR, LU, Cholesky, eigenvalue, and singular value decompositions. It also
+ contains a few other miscellaneous functions that solve systems of
+ equations or calculate values derived from the above decompositions.
+ </description>
+ </extension>
+
+ <extension>
+ <name>matrix_math_functions</name>
+ <spec_file>dlib/matrix/matrix_math_functions_abstract.h</spec_file>
+ <description>This extension contains mathematical functions that operate on each
+ element of a matrix independently.
+ </description>
+ </extension>
+
+ <extension>
+ <name>matrix_sub_expressions</name>
+ <spec_file>dlib/matrix/matrix_subexp_abstract.h</spec_file>
+ <description>
+ This extension contains a number of functions for dealing with sub-matrices.
+ </description>
+ </extension>
+ </extensions>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>border_enumerator</name>
+ <file>dlib/geometry.h</file>
+ <spec_file>dlib/geometry/border_enumerator_abstract.h</spec_file>
+ <description>
+ This object is an <a href="containers.html#enumerable">enumerator</a>
+ over the border <a href="#point">points</a> of a
+ <a href="#rectangle">rectangle</a>.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>nearest_point</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and a
+ <a href="#point">point</a> and returns the point in the given
+ rectangle that is nearest to the given point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>nearest_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a std::vector&lt;<a href="#rectangle">rectangle</a>&gt; and a
+ <a href="#point">point</a> and identifies the rectangle that is nearest to the point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>distance_to_rect_edge</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and a
+ <a href="#point">point</a> and returns the Manhattan distance between
+ the rectangle's edge and the point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>distance_to_line</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a line and a <a href="#point">point</a>
+ and returns the distance from the line to the point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>clip_line_to_rectangle</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and a line segment and
+ returns the part of the line segment that is entirely contained within the
+ rectangle.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>move_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and moves
+ it so that it's upper left corner occupies the given location.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>resize_rect_height</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and
+ returns a new rectangle with the given height but otherwise with the
+ same edge points as the original rectangle.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>resize_rect_width</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and
+ returns a new rectangle with the given width but otherwise with the
+ same edge points as the original rectangle.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>resize_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and
+ returns a new rectangle with the given size but with the same upper
+ left corner as the original rectangle.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>translate_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> and moves
+ it by a given number of units along the x and y axis relative to
+ where it was before the move.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>center</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ Returns the center point of a <a href="#rectangle">rectangle</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>dcenter</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ Returns the center point of a <a href="#rectangle">rectangle</a>. This
+ is a version of <a href="#center">center()</a> which returns a double version
+ of the point rather than one which uses integers to represent the
+ result. Therefore, it is slightly more accurate.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>centered_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ There are various overloads of this function but the basic idea is
+ that it returns a <a href="#rectangle">rectangle</a> with a given
+ width and height and centered about a given point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_aspect_ratio</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function reshapes a <a href="#rectangle">rectangle</a> so that
+ it has a user specified aspect ratio.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>set_rect_area</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function reshapes a <a href="#rectangle">rectangle</a> so that
+ it has a user specified area.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>shrink_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> object,
+ shrinks its borders by a given amount, and returns the result.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>grow_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This function takes a <a href="#rectangle">rectangle</a> object,
+ grows its borders by a given amount, and returns the result.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotate_point</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a function that rotates a 2D <a href="#vector">vector</a> or
+ <a href="#point">point</a> object about a given point.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>point_rotator</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is an object that rotates a 2D <a href="#vector">vector</a> or
+ <a href="#point">point</a> object about the origin.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>point_transform</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is an object that rotates a 2D <a href="#vector">vector</a> or
+ <a href="#point">point</a> object about the origin and then adds a
+ displacement vector.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>point_transform_affine</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is an object that applies a 2D affine transformation to a <a href="#vector">vector</a> or
+ <a href="#point">point</a>. Note that you can use <a href="#find_affine_transform">find_affine_transform</a>
+ to easily create affine transforms from sets of point correspondences.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rectangle_transform</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is an object that applies a <a href="#point_transform_affine">2D affine transformation</a>
+ to a <a href="#rectangle">rectangle</a> or <a href="#drectangle">drectangle</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>camera_transform</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This object maps 3D <a href="#vector">points</a> into the image plane of a camera. Therefore,
+ you can use it to compute 2D representations of 3D data from the point of
+ view of some camera in 3D space.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>point_transform_affine3d</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is an object that applies a 3D affine transformation to a <a href="#vector">vector</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_affine_transform</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a routine that takes in two sets of points and finds the
+ best <a href="#point_transform_affine">affine transformation</a>
+ that maps between them.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_similarity_transform</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a routine that takes in two sets of points and finds the
+ best <a href="#point_transform_affine">affine transformation</a>
+ that maps between them. However, it considers only rotations, translations,
+ and uniform scale changes in finding the mapping. Therefore, it finds
+ a similarity transformation rather than a general affine transform.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>point_transform_projective</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is an object that applies a projective transformation to a <a href="#vector">vector</a> or
+ <a href="#point">point</a>. Note that you can use <a href="#find_projective_transform">find_projective_transform</a>
+ to easily create projective transforms from sets of point correspondences.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_projective_transform</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a routine that takes in two sets of points and finds the
+ best <a href="#point_transform_projective">projective transformation</a>
+ that maps between them.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotation_matrix</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a method for creating 2D rotation matrices.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotate_around_x</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
+ that rotates points around the x-axis.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotate_around_y</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
+ that rotates points around the y-axis.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rotate_around_z</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
+ that rotates points around the z-axis.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>translate_point</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
+ <description>
+ This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
+ that just translates points.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_rect</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This is a simple template function that returns a rectangle
+ representing the size of a 2D container (e.g. <a href="containers.html#matrix">matrix</a> or
+ <a href="containers.html#array2d">array2d</a>).
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>drectangle</name>
+ <file>dlib/geometry.h</file>
+ <spec_file>dlib/geometry/drectangle_abstract.h</spec_file>
+ <description>
+ This object represents a rectangular region inside a Cartesian
+ coordinate system. It is very similar to the <a href="#rectangle">rectangle</a>
+ except that it uses double variables instead of longs to represent the location of the rectangle.
+ Therefore, it can position rectangles with sub-pixel accuracy.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rectangle</name>
+ <file>dlib/geometry.h</file>
+ <spec_file>dlib/geometry/rectangle_abstract.h</spec_file>
+ <description>
+ This object represents a rectangular region inside a Cartesian
+ coordinate system. It allows you to easily represent and manipulate
+ rectangles.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>vector</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
+ <description>
+ This object represents a two or three dimensional vector.
+
+ <p>If you
+ want to work with general N-dimensional column vectors then you
+ should the <a href="#matrix">matrix</a> object. In particular, you
+ should usually use a matrix with this type:
+ <tt>dlib::matrix&lt;double,0,1&gt;</tt>.</p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>point</name>
+ <file>dlib/geometry.h</file>
+ <spec_file link="true">dlib/geometry/vector_abstract.h</spec_file>
+ <description>
+ This object represents a point inside a Cartesian coordinate system.
+ Note that a point is simply a typedef for a <a href="#vector">vector</a>
+ that is 2D and uses longs to represent coordinate values.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/main_menu.xml b/ml/dlib/docs/docs/main_menu.xml
new file mode 100644
index 000000000..bbd91f975
--- /dev/null
+++ b/ml/dlib/docs/docs/main_menu.xml
@@ -0,0 +1,665 @@
+<?html version="1.0" encoding="ISO-8859-1"?>
+
+<doc>
+ <menu width="145">
+ <top>
+ <section>
+ <name>The Library</name>
+ <item>
+ <name>Algorithms</name>
+ <link>algorithms.html</link>
+ <chm_sub>algorithms.xml</chm_sub>
+ </item>
+ <item>
+ <name>Graph Tools</name>
+ <link>graph_tools.html</link>
+ <chm_sub>graph_tools.xml</chm_sub>
+ </item>
+ <item>
+ <name>Optimization</name>
+ <link>optimization.html</link>
+ <chm_sub>optimization.xml</chm_sub>
+ </item>
+ <item>
+ <name>Machine Learning</name>
+ <link>ml.html</link>
+ <chm_sub>ml.xml</chm_sub>
+ </item>
+ <item>
+ <name>Linear Algebra</name>
+ <link>linear_algebra.html</link>
+ <chm_sub>linear_algebra.xml</chm_sub>
+ </item>
+ <item>
+ <name>Bayesian Nets</name>
+ <link>bayes.html</link>
+ <chm_sub>bayes.xml</chm_sub>
+ </item>
+ <item>
+ <name>Containers</name>
+ <link>containers.html</link>
+ <chm_sub>containers.xml</chm_sub>
+ </item>
+ <item>
+ <name>API Wrappers</name>
+ <link>api.html</link>
+ <chm_sub>api.xml</chm_sub>
+ </item>
+ <item>
+ <name>Networking</name>
+ <link>network.html</link>
+ <chm_sub>network.xml</chm_sub>
+ </item>
+ <item>
+ <name>Compression</name>
+ <link>compression.html</link>
+ <chm_sub>compression.xml</chm_sub>
+ </item>
+ <item>
+ <name>Parsing</name>
+ <link>parsing.html</link>
+ <chm_sub>parsing.xml</chm_sub>
+ </item>
+ <item>
+ <name>Image Processing</name>
+ <link>imaging.html</link>
+ <chm_sub>imaging.xml</chm_sub>
+ </item>
+ <item>
+ <name>Metaprogramming</name>
+ <link>metaprogramming.html</link>
+ <chm_sub>metaprogramming.xml</chm_sub>
+ </item>
+ <item>
+ <name>Miscellaneous</name>
+ <link>other.html</link>
+ <chm_sub>other.xml</chm_sub>
+ </item>
+ </section>
+
+
+ <section>
+ <name>Help/Info</name>
+ <chm>
+ <item>
+ <name>Home</name>
+ <link>index.html</link>
+ </item>
+ </chm>
+ <web>
+ <item>
+ <name>Home</name>
+ <link>http://dlib.net</link>
+ </item>
+ </web>
+ <item>
+ <name>Dlib Blog</name>
+ <link>http://blog.dlib.net</link>
+ </item>
+ <!--
+ <item>
+ <name>Forums</name>
+ <link>https://sourceforge.net/p/dclib/discussion</link>
+ </item>
+ -->
+ <item>
+ <name>Who uses dlib?</name>
+ <link>http://sourceforge.net/p/dclib/wiki/Known_users/</link>
+ </item>
+
+ <item>
+ <name>Introduction</name>
+ <link>intro.html</link>
+ <chm_sub>intro.xml</chm_sub>
+ </item>
+ <item>
+ <name>Python API</name>
+ <link>python/index.html</link>
+ </item>
+ <item>
+ <name>How to compile</name>
+ <link>compile.html</link>
+ </item>
+ <item>
+ <name>Suggested Books</name>
+ <link>books.html</link>
+ </item>
+ <item>
+ <name>License</name>
+ <link>license.html</link>
+ </item>
+ <item>
+ <name>How to contribute</name>
+ <link>howto_contribute.html</link>
+ </item>
+ <item>
+ <name>FAQ</name>
+ <link>faq.html</link>
+ </item>
+ <item>
+ <name>Index</name>
+ <link>term_index.html</link>
+ </item>
+ <item nolink="true">
+ <name>Examples: Python</name>
+ <sub>
+ <item>
+ <name>Global Optimization</name>
+ <link>global_optimization.py.html</link>
+ </item>
+ <item>
+ <name>Face Clustering</name>
+ <link>face_clustering.py.html</link>
+ </item>
+ <item>
+ <name>Face Jittering/Augmentation</name>
+ <link>face_jitter.py.html</link>
+ </item>
+ <item>
+ <name>Face Alignment</name>
+ <link>face_alignment.py.html</link>
+ </item>
+ <item>
+ <name>Video Object Tracking</name>
+ <link>correlation_tracker.py.html</link>
+ </item>
+ <item>
+ <name>Binary Classification</name>
+ <link>svm_binary_classifier.py.html</link>
+ </item>
+ <item>
+ <name>Face Landmark Detection</name>
+ <link>face_landmark_detection.py.html</link>
+ </item>
+ <item>
+ <name>Face Recognition</name>
+ <link>face_recognition.py.html</link>
+ </item>
+ <item>
+ <name>Find Candidate Object Locations</name>
+ <link>find_candidate_object_locations.py.html</link>
+ </item>
+ <item>
+ <name>Train Shape Predictor</name>
+ <link>train_shape_predictor.py.html</link>
+ </item>
+ <item>
+ <name>Face Detector</name>
+ <link>face_detector.py.html</link>
+ </item>
+ <item>
+ <name>CNN Face Detector</name>
+ <link>cnn_face_detector.py.html</link>
+ </item>
+ <item>
+ <name>Train Object Detector</name>
+ <link>train_object_detector.py.html</link>
+ </item>
+ <item>
+ <name>Sequence Segmenter</name>
+ <link>sequence_segmenter.py.html</link>
+ </item>
+ <item>
+ <name>Structural Support Vector Machines</name>
+ <link>svm_struct.py.html</link>
+ </item>
+ <item>
+ <name>SVM-Rank</name>
+ <link>svm_rank.py.html</link>
+ </item>
+ <item>
+ <name>Linear Assignment Problems</name>
+ <link>max_cost_assignment.py.html</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Examples: C++</name>
+ <sub>
+ <item>
+ <name>Deep Learning Introduction Part 1</name>
+ <link>dnn_introduction_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Introduction Part 2</name>
+ <link>dnn_introduction2_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Imagenet Classifier</name>
+ <link>dnn_imagenet_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Imagenet Trainer </name>
+ <link>dnn_imagenet_train_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Inception</name>
+ <link>dnn_inception_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Metric Learning Introduction</name>
+ <link>dnn_metric_learning_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Metric Learning on Images</name>
+ <link>dnn_metric_learning_on_images_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Face Recognition</name>
+ <link>dnn_face_recognition_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Semantic Segmentation Trainer</name>
+ <link>dnn_semantic_segmentation_train_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Semantic Segmentation</name>
+ <link>dnn_semantic_segmentation_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Vehicle Detection</name>
+ <link>dnn_mmod_find_cars_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Multi-Class Vehicle Detection</name>
+ <link>dnn_mmod_find_cars2_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Vehicle Detection Trainer</name>
+ <link>dnn_mmod_train_find_cars_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Face Detection</name>
+ <link>dnn_mmod_face_detection_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Dog Hipsterizer</name>
+ <link>dnn_mmod_dog_hipsterizer.cpp.html</link>
+ </item>
+ <item>
+ <name>Deep Learning Max-Margin Object Detection</name>
+ <link>dnn_mmod_ex.cpp.html</link>
+ </item>
+
+ <item>
+ <name>Random Cropper</name>
+ <link>random_cropper_ex.cpp.html</link>
+ </item>
+
+ <item>
+ <name>Linear Model Predictive Control</name>
+ <link>mpc_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Video Object Tracking</name>
+ <link>video_tracking_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>SQLite</name>
+ <link>sqlite_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Hough Transform</name>
+ <link>hough_transform_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Webcam Face Pose Estimation</name>
+ <link>webcam_face_pose_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Linear Assignment Problems</name>
+ <link>max_cost_assignment_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Learning to Track</name>
+ <link>learning_to_track_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Structural Support Vector Machines</name>
+ <link>svm_struct_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Sequence Segmentation</name>
+ <link>sequence_segmenter_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Train Object Detector</name>
+ <link>train_object_detector.cpp.html</link>
+ </item>
+ <item>
+ <name>One Class Classifiers</name>
+ <link>one_class_classifiers_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Parallel For Loops</name>
+ <link>parallel_for_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Numerical Integration</name>
+ <link>integrate_function_adapt_simp_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>SVM-Rank</name>
+ <link>svm_rank_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>BSP</name>
+ <link>bsp_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Assignment Learning</name>
+ <link>assignment_learning_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Graph Labeling</name>
+ <link>graph_labeling_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Sequence Labeling</name>
+ <link>sequence_labeler_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Object Detector</name>
+ <link>object_detector_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Object Detector Advanced</name>
+ <link>object_detector_advanced_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Running Stats</name>
+ <link>running_stats_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Config File Reader</name>
+ <link>config_reader_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Member Function Pointer</name>
+ <link>member_function_pointer_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Empirical Kernel Map</name>
+ <link>empirical_kernel_map_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Linear Manifold Regularizer</name>
+ <link>linear_manifold_regularizer_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Kernel RLS Regression</name>
+ <link>krls_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Optimization</name>
+ <link>optimization_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Non-Linear Least Squares</name>
+ <link>least_squares_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Kernel RLS Filtering</name>
+ <link>krls_filter_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Kernel Centroid</name>
+ <link>kcentroid_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Kernel K-Means Clustering</name>
+ <link>kkmeans_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Matrix</name>
+ <link>matrix_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Matrix Expressions</name>
+ <link>matrix_expressions_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>3D Point Cloud</name>
+ <link>3d_point_cloud_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Image</name>
+ <link>image_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>FHOG Feature Extraction</name>
+ <link>fhog_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>FHOG Object Detection</name>
+ <link>fhog_object_detector_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Face Detection</name>
+ <link>face_detection_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Face Landmark Detection</name>
+ <link>face_landmark_detection_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Train Shape Predictor</name>
+ <link>train_shape_predictor_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>SURF</name>
+ <link>surf_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Rank Features</name>
+ <link>rank_features_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Relevance Vector Regression</name>
+ <link>rvm_regression_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Relevance Vector Classification</name>
+ <link>rvm_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Kernel Ridge Regression</name>
+ <link>krr_regression_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>KRR Classification</name>
+ <link>krr_classification_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Nu-Support Vector Machine</name>
+ <link>svm_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>C-Support Vector Machine</name>
+ <link>svm_c_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Using Custom Kernels</name>
+ <link>using_custom_kernels_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Support Vector Regression</name>
+ <link>svr_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Multiclass Classification</name>
+ <link>multiclass_classification_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Custom Trainers</name>
+ <link>custom_trainer_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Model Selection</name>
+ <link>model_selection_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Online SVM</name>
+ <link>svm_pegasos_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Sparse Vectors</name>
+ <link>svm_sparse_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Neural Network</name>
+ <link>mlp_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Bayesian Network From Disk</name>
+ <link>bayes_net_from_disk_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Bayesian Network GUI</name>
+ <link>bayes_net_gui_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Bayesian Network</name>
+ <link>bayes_net_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Std C++ Allocator</name>
+ <link>std_allocator_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>HTTP Server</name>
+ <link>server_http_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Base64 Encoder</name>
+ <link>file_to_code_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Sockstreambuf</name>
+ <link>sockstreambuf_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>IO Streams Server</name>
+ <link>server_iostream_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>IO Socket Streams</name>
+ <link>iosockstream_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Logger</name>
+ <link>logger_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Logger Advanced</name>
+ <link>logger_ex_2.cpp.html</link>
+ </item>
+ <item>
+ <name>Logger Custom Output</name>
+ <link>logger_custom_output_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>XML Parser</name>
+ <link>xml_parser_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Threads</name>
+ <link>threads_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Directory Navigation</name>
+ <link>dir_nav_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>GUI</name>
+ <link>gui_api_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Sockets</name>
+ <link>sockets_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Queue</name>
+ <link>queue_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Quantum Computing</name>
+ <link>quantum_computing_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Bridge</name>
+ <link>bridge_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Pipe</name>
+ <link>pipe_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Pipe 2</name>
+ <link>pipe_ex_2.cpp.html</link>
+ </item>
+ <item>
+ <name>Timer</name>
+ <link>timer_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Compress Stream</name>
+ <link>compress_stream_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Cmd Line Parser</name>
+ <link>compress_stream_ex.cpp.html#_top</link>
+ </item>
+ <item>
+ <name>Threaded Object</name>
+ <link>threaded_object_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Thread Pool</name>
+ <link>thread_pool_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Thread Function</name>
+ <link>thread_function_ex.cpp.html</link>
+ </item>
+ <item>
+ <name>Multithreaded Object</name>
+ <link>multithreaded_object_ex.cpp.html</link>
+ </item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>Current Release</name>
+ <chm><item nolink="true">Version: <current_release/></item></chm>
+ <item>
+ <name>Release Notes</name>
+ <link>release_notes.html</link>
+ </item>
+ <item>
+ <name>Change Log</name>
+ <link>change_log.html</link>
+ </item>
+
+ </section>
+
+ <web>
+ <download_button>
+ <name><div id="dlname">Download dlib</div>
+ <div id="dlib_version">ver.<current_release/></div>
+ </name>
+ <link>http://dlib.net/files/dlib-<current_release/>.tar.bz2</link>
+ </download_button>
+ </web>
+ </top>
+
+ <bottom>
+ Last Modified:<br/>
+ <last_modified_date/>
+ </bottom>
+
+ </menu>
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/metaprogramming.xml b/ml/dlib/docs/docs/metaprogramming.xml
new file mode 100644
index 000000000..93d095275
--- /dev/null
+++ b/ml/dlib/docs/docs/metaprogramming.xml
@@ -0,0 +1,813 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Metaprogramming</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ This page documents library components that provide metaprogramming sorts of functionality. For
+ the most part they are useful for putting design by contract checks into code or doing various kinds of
+ clever things with templates.
+ </p>
+ <p>
+ For example, you might have a templated function that is templated on a type T and you want to
+ make sure that T is either a char or wchar_t type. You could place the following into your code
+ and it would cause the compile to error out when T was set to something other than char or wchar_t.
+ <br/>
+ <tt>COMPILE_TIME_ASSERT((is_same_type&lt;T,char&gt;::value || is_same_type&lt;T,wchar_t&gt;::value));</tt>
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="200">
+ <top>
+ <section>
+ <name>Objects</name>
+ <item>is_pointer_type</item>
+ <item>is_const_type</item>
+ <item>is_reference_type</item>
+ <item>is_same_type</item>
+ <item>is_float_type</item>
+ <item>is_convertible</item>
+ <item>is_complex</item>
+ <item>is_function</item>
+ <item>is_signed_type</item>
+ <item>is_unsigned_type</item>
+ <item>static_switch</item>
+ <item>noncopyable</item>
+ <item>enable_if</item>
+ <item>is_array2d</item>
+ <item>is_array</item>
+ <item>is_graph</item>
+ <item>is_rand</item>
+ <item>is_matrix</item>
+ <item>is_config_reader</item>
+ <item>is_std_vector</item>
+ <item>is_pair</item>
+ <item>is_directed_graph</item>
+ <item>is_built_in_scalar_type</item>
+ <item>promote</item>
+ <item>basic_type</item>
+ <item>unsigned_type</item>
+ <item>tabs</item>
+ <item>tmin</item>
+ <item>tmax</item>
+ <item>compile_time_integer_list</item>
+ <item>make_compile_time_integer_range</item>
+ </section>
+
+ <section>
+ <name>Global Functions</name>
+ <item>DLIB_ASSERT</item>
+ <item>DLIB_STACK_TRACE</item>
+ <item>DLIB_STACK_TRACE_NAMED</item>
+ <item>get_stack_trace</item>
+ <item>DLIB_CASSERT</item>
+ <item>COMPILE_TIME_ASSERT</item>
+ <item>ASSERT_ARE_SAME_TYPE</item>
+ <item>DLIB_ASSERT_HAS_STANDARD_LAYOUT</item>
+ <item>ASSERT_ARE_NOT_SAME_TYPE</item>
+ <item>_dT</item>
+ <item>is_same_object</item>
+ <item>assign_zero_if_built_in_scalar_type</item>
+ <item>wrap_function</item>
+ <item>DLIB_MAKE_HAS_MEMBER_FUNCTION_TEST</item>
+ </section>
+
+ <section>
+ <name>Other</name>
+ <item>portability_macros</item>
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>tmin</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template to compute the min of two values at compile time.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>tmax</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template to compute the max of two values at compile time.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compile_time_integer_list</name>
+ <file>dlib/metaprogramming.h</file>
+ <spec_file link="true">dlib/metaprogramming.h</spec_file>
+ <description>
+ This is a variadic template that can represent a list of integers.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>make_compile_time_integer_range</name>
+ <file>dlib/metaprogramming.h</file>
+ <spec_file link="true">dlib/metaprogramming.h</spec_file>
+ <description>
+ This is a variadic template that takes one number, MAX, as input
+ and creates a <a href="#compile_time_integer_list">compile_time_integer_list</a>
+ representing the range of integers [1,MAX] inclusive.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>tabs</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template to compute the absolute value a number at compile time.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>unsigned_type</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is a template that allows you to obtain the unsigned version
+ of any integral type. For example, unsigned_type&lt;signed short&gt;::type ==
+ unsigned short.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>static_switch</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ To use this template you give it some number of boolean expressions and it
+ tells you which one of them is true. If more than one of them is true then
+ it causes a compile time error. It is useful for cases where you want to
+ specialize a template and you want to specialize it not by
+ the type of object it gets per say but instead according to the values of some
+ type traits associated with the various template arguments. A simple example of
+ this can be seen in the <a href="imaging.html#assign_pixel">assign_pixel</a>'s
+ implementation which can be found at the bottom of the <a href="dlib/pixel.h.html">
+ dlib/pixel.h</a> file.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>enable_if</name>
+ <file>dlib/enable_if.h</file>
+ <description>
+ This is a family of templates from the Boost C++ libraries that makes it somewhat easier to control
+ template specialization. For the details see <a href="enable_if.html">
+ this page</a>. Note that the header <tt>dlib/enable_if.h</tt> brings
+ these templates into the dlib namespace.<br/>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>noncopyable</name>
+ <file>dlib/noncopyable.h</file>
+ <spec_file link="true">dlib/noncopyable.h</spec_file>
+ <description>
+ This is a simple class that makes it easy to declare a non-copyable object.
+ To use it to make your own class non-copyable just inherit from it.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_convertible</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template that can be used to determine if one type is convertible
+ into another type.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_complex</name>
+ <file>dlib/matrix.h</file>
+ <spec_file link="true">dlib/matrix/matrix_utilities.h</spec_file>
+ <description>
+ This is a template that can be used to determine if a type is a
+ specialization of std::complex.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_same_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_same_type&lt;T,U&gt;::value == true when T and U are
+ the same type and false otherwise.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_float_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_float_type&lt;T&gt;::value == true when T is
+ a floating point type (i.e. float, double, or long double) and false otherwise.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_same_object</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a templated function which checks if both of its arguments are actually
+ references to the same object. It returns true if they are and false otherwise.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_function</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_function&lt;T&gt;::value == true when T is
+ a function type.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_signed_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_signed_type&lt;T&gt;::value == true when T is
+ a signed scalar type and false when it is an unsigned scalar
+ type.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_unsigned_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_unsigned_type&lt;T&gt;::value == true when T is
+ an unsigned scalar type and false when it is a signed scalar
+ type.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_directed_graph</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_directed_graph&lt;T&gt;::value == true when T
+ is a <a href="containers.html#directed_graph">directed_graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_built_in_scalar_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_built_in_scalar_type&lt;T&gt;::value == true when T
+ is a built in scalar type such as int, char, float, etc.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>promote</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template that takes one of the built in scalar types and gives you another
+ scalar type that should be big enough to hold sums of values from the original scalar
+ type. The new scalar type will also always be signed.
+
+ <p>
+ For example, promote&lt;uint16&gt;::type == int32
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>basic_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template that takes a type and strips off any const, volatile, or reference
+ qualifiers and gives you back the basic underlying type.
+
+ <p>
+ For example, promote&lt;const int&amp;&gt;::type == int
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>is_std_vector</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_std_vector&lt;T&gt;::value == true when T
+ is a <a href="containers.html#std_vector_c">std_vector_c</a> or std::vector object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_pair</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_pair&lt;T&gt;::value == true when T
+ is a std::pair object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>is_matrix</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_matrix&lt;T&gt;::value == true when T
+ is a <a href="linear_algebra.html#matrix">matrix</a> object or some kind
+ of matrix expression.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_config_reader</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_config_reader&lt;T&gt;::value == true when T
+ is a <a href="parsing.html#config_reader">config_reader</a> or
+ config_reader_thread_safe object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>is_graph</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_graph&lt;T&gt;::value == true when T
+ is a <a href="containers.html#graph">graph</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_array2d</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_array2d&lt;T&gt;::value == true when T
+ is an <a href="containers.html#array2d">array2d</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_array</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_array&lt;T&gt;::value == true when T
+ is an <a href="containers.html#array">array</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_rand</name>
+ <file>dlib/is_kind.h</file>
+ <spec_file link="true">dlib/is_kind.h</spec_file>
+ <description>
+ This is a template where is_rand&lt;T&gt;::value == true when T
+ is a <a href="algorithms.html#rand">rand</a> object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_reference_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_reference_type&lt;T&gt;::value == true when T is a reference
+ type and false otherwise.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_const_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_const_type&lt;T&gt;::value == true when T is a const
+ type and false otherwise.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>is_pointer_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template where is_pointer_type&lt;T&gt;::value == true when T is a pointer
+ type and false otherwise.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ASSERT_ARE_NOT_SAME_TYPE</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/assert.h</spec_file>
+ <description>
+ <p>
+ This is a macro function for debugging. Its form is <tt>ASSERT_ARE_NOT_SAME_TYPE(type1, type2)</tt>.
+ If type1 and type2 are the same type then the compile will fail. This is sometimes useful
+ in validating template arguments.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ASSERT_ARE_SAME_TYPE</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/assert.h</spec_file>
+ <description>
+ <p>
+ This is a macro function for debugging. Its form is <tt>ASSERT_ARE_SAME_TYPE(type1, type2)</tt>.
+ If type1 and type2 are not the same type then the compile will fail. This is sometimes useful
+ in validating template arguments.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>DLIB_ASSERT_HAS_STANDARD_LAYOUT</name>
+ <file>dlib/assert.h</file>
+ <spec_file link="true">dlib/assert.h</spec_file>
+ <description>
+ <p>
+ This macro is meant to cause a compiler error if a type doesn't have a simple
+ memory layout (like a C struct). In particular, types with simple layouts are
+ ones which can be copied via memcpy().
+ </p>
+
+ This was called a POD type in C++03 and in C++0x we are looking to check if
+ it is a "standard layout type". Once we can use C++0x we can change this macro
+ to something that uses the std::is_standard_layout type_traits class.
+ See: http://www2.research.att.com/~bs/C++0xFAQ.html#PODs
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>COMPILE_TIME_ASSERT</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/assert.h</spec_file>
+ <description>
+ <p>
+ This is a macro function for debugging. Its form is <tt>COMPILE_TIME_ASSERT(condition that should
+ be true)</tt>. The condition must be a compile time constant and if it is false then the compile
+ will fail.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>DLIB_MAKE_HAS_MEMBER_FUNCTION_TEST</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ <p>
+ The DLIB_MAKE_HAS_MEMBER_FUNCTION_TEST() macro is used to define traits templates
+ that tell you if a class has a certain member function. For example, to make a
+ test to see if a class has a public method with the signature void print(int) you
+ would say:
+ </p>
+ <blockquote>
+ <tt>DLIB_MAKE_HAS_MEMBER_FUNCTION_TEST(has_print, void, print, (int))</tt>
+ </blockquote>
+ Then you can check if a class, T, has this method by looking at the boolean value:
+ <blockquote>
+ <tt>has_print&lt;T&gt;::value</tt>
+ </blockquote>
+ which will be true if the member function is in the T class.
+
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>DLIB_CASSERT</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/assert.h</spec_file>
+ <description>
+ <p>
+ This is a macro function that is identical to the <a href="#DLIB_ASSERT">DLIB_ASSERT</a> macro
+ except that it is always enabled. Even if _DEBUG, DEBUG and ENABLE_ASSERTS are not defined.
+ </p>
+ <p>
+ Note that when this macro fails and throws an exception it also calls the global
+ C function dlib_assert_breakpoint(). This behavior makes it easy to set a debugging
+ tool to break when DLIB_CASSERT fails by setting a breakpoint on dlib_assert_breakpoint().
+ </p>
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>DLIB_ASSERT</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/assert.h</spec_file>
+ <description>
+ <p>
+ This is a macro function for debugging. Its form is
+<code_box>DLIB_ASSERT(condition that should be true, error message)</code_box>
+or you can omit the error message and call it like:
+<code_box>DLIB_ASSERT(condition that should be true)</code_box>
+ If the condition is false DLIB_ASSERT throws an exception of type
+ dlib::fatal_error with fatal_error::type == EBROKEN_ASSERT. An error message detailing
+ the nature of the problem is stored in the member variable info which is of type std::string.
+ Look in the following file for more details. The exception classes are defined
+ <a href="dlib/error.h.html#error">here</a>.
+ </p>
+ <p>
+ This macro is only enabled if _DEBUG, DEBUG or ENABLE_ASSERTS is defined. Also, if this macro <i>is</i>
+ enabled then ENABLE_ASSERTS will be defined even if you didn't define it.
+ </p>
+ <p>
+ Note that when this macro fails and throws an exception it also calls the global
+ C function dlib_assert_breakpoint(). This behavior makes it easy to set a debugging
+ tool to break when DLIB_ASSERT fails by setting a breakpoint on dlib_assert_breakpoint().
+ </p>
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>DLIB_STACK_TRACE</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/stack_trace.h</spec_file>
+ <description>
+ <p>
+ This is a preprocessor macro that allows you to tag a function so
+ that dlib will keep track of it in a function call stack. That is,
+ you will be able to see a stack trace by calling <a href="#get_stack_trace">get_stack_trace</a>
+ if you put this macro at the top of your functions.
+ </p>
+ <p>
+ This macro is only enabled if DLIB_ENABLE_STACK_TRACE is defined. If it isn't defined then
+ this macro doesn't do anything. Also note that when this macro is defined it will
+ cause <a href="#DLIB_ASSERT">DLIB_ASSERT</a> and <a href="#DLIB_CASSERT">DLIB_CASSERT</a>
+ to include a stack trace in their error messages.
+ </p>
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>DLIB_STACK_TRACE_NAMED</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/stack_trace.h</spec_file>
+ <description>
+ This is a preprocessor macro just like <a href="#DLIB_STACK_TRACE">DLIB_STACK_TRACE</a>
+ except that it allows you to supply your own string to use as the function name
+ in the stack trace instead of the one deduced by DLIB_STACK_TRACE.
+ <p>
+ This macro is only enabled if DLIB_ENABLE_STACK_TRACE is defined.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>get_stack_trace</name>
+ <file>dlib/assert.h</file>
+ <spec_file>dlib/stack_trace.h</spec_file>
+ <description>
+ This function allows you to query the current stack trace.
+ <p>
+ This macro is only enabled if DLIB_ENABLE_STACK_TRACE is defined.
+ </p>
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>_dT</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a macro function for converting a string/character literal to either a char or wchar_t literal.
+ Its form is <tt>_dT(target character type,string or character literal)</tt>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assign_zero_if_built_in_scalar_type</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ <p>
+ This function assigns its argument the value of 0 if it is a built in scalar
+ type according to the <a href="#is_built_in_scalar_type">is_built_in_scalar_type</a>
+ template. If it isn't a built in scalar type then it does nothing.
+ </p>
+ <p>
+ This function is useful for suppressing compiler warnings about uninitialized
+ types inside of templates that are designed to accept the built in types
+ as well as user defined classes.
+ </p>
+
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>wrap_function</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a template that allows you to turn a global function into a
+ function object. See the specs for more details.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>portability_macros</name>
+ <file>dlib/platform.h</file>
+ <spec_file>dlib/platform.h</spec_file>
+ <description>
+ This file #defines various macros depending on the platform being compiled under.
+ See the file itself for the specifics.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/minus.gif b/ml/dlib/docs/docs/minus.gif
new file mode 100644
index 000000000..1deac2fe1
--- /dev/null
+++ b/ml/dlib/docs/docs/minus.gif
Binary files differ
diff --git a/ml/dlib/docs/docs/ml.xml b/ml/dlib/docs/docs/ml.xml
new file mode 100644
index 000000000..f97e7da57
--- /dev/null
+++ b/ml/dlib/docs/docs/ml.xml
@@ -0,0 +1,3957 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Machine Learning</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <a href="ml_guide.svg"><img src="ml_guide.svg" width="100%"/></a>
+ <br/>
+ <br/>
+ <p><font style='font-size:1.4em;line-height:1.1em'>
+ Dlib contains a wide range of machine learning algorithms. All
+ designed to be highly modular, quick to execute, and simple to use
+ via a clean and modern C++ API. It is used in a wide range of
+ applications including robotics, embedded devices, mobile phones, and large
+ high performance computing environments. If you use dlib in your
+ research please cite:
+ </font></p>
+ <pre>
+Davis E. King. <a href="http://jmlr.csail.mit.edu/papers/volume10/king09a/king09a.pdf">Dlib-ml: A Machine Learning Toolkit</a>.
+ <i>Journal of Machine Learning Research</i>, 2009
+
+@Article{dlib09,
+ author = {Davis E. King},
+ title = {Dlib-ml: A Machine Learning Toolkit},
+ journal = {Journal of Machine Learning Research},
+ year = {2009},
+ volume = {10},
+ pages = {1755-1758},
+}
+ </pre>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+
+ <center><h2><u>Primary Algorithms</u></h2></center>
+ <section>
+ <name>Binary Classification</name>
+ <item>svm_nu_trainer</item>
+ <item>svm_c_trainer</item>
+ <item>svm_c_linear_trainer</item>
+ <item>svm_c_linear_dcd_trainer</item>
+ <item>svm_c_ekm_trainer</item>
+ <item>rvm_trainer</item>
+ <item>svm_pegasos</item>
+ <item>train_probabilistic_decision_function</item>
+ </section>
+ <section>
+ <name>Multiclass Classification</name>
+ <item>one_vs_one_trainer</item>
+ <item>one_vs_all_trainer</item>
+ <item>svm_multiclass_linear_trainer</item>
+ </section>
+ <section>
+ <name>Regression</name>
+ <item>mlp</item>
+ <item>krls</item>
+ <item>rls</item>
+ <item>krr_trainer</item>
+ <item>rr_trainer</item>
+ <item>svr_trainer</item>
+ <item>svr_linear_trainer</item>
+ <item>rvm_regression_trainer</item>
+ <item>rbf_network_trainer</item>
+ <item>random_forest_regression_trainer</item>
+ </section>
+ <section>
+ <name>Structured Prediction</name>
+ <item nolink="true">
+ <name>Problem Instances</name>
+ <sub>
+ <item>structural_svm_sequence_labeling_problem</item>
+ <item>structural_svm_object_detection_problem</item>
+ <item>structural_svm_assignment_problem</item>
+ <item>structural_svm_graph_labeling_problem</item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Core Tools</name>
+ <sub>
+ <item>structural_svm_problem</item>
+ <item>structural_svm_problem_threaded</item>
+ <item>svm_struct_controller_node</item>
+ <item>svm_struct_processing_node</item>
+ </sub>
+ </item>
+ <item>structural_object_detection_trainer</item>
+ <item>structural_sequence_labeling_trainer</item>
+ <item>structural_sequence_segmentation_trainer</item>
+ <item>structural_assignment_trainer</item>
+ <item>structural_track_association_trainer</item>
+ <item>structural_graph_labeling_trainer</item>
+ <item>svm_rank_trainer</item>
+ <item>shape_predictor_trainer</item>
+ </section>
+ <section>
+ <name>Deep Learning</name>
+
+ <item nolink="true">
+ <name>Core Tools</name>
+ <sub>
+ <item>dnn_trainer</item>
+ <item>add_layer</item>
+ <item>add_loss_layer</item>
+ <item>repeat</item>
+ <item>add_tag_layer</item>
+ <item>add_skip_layer</item>
+ <item>layer</item>
+ <item>test_layer</item>
+ <item>resizable_tensor</item>
+ <item>alias_tensor</item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Input Layers</name>
+ <sub>
+ <item>input</item>
+ <item>input_rgb_image</item>
+ <item>input_rgb_image_sized</item>
+ <item>input_rgb_image_pyramid</item>
+ <item>
+ <name>EXAMPLE_INPUT_LAYER</name>
+ <link>dlib/dnn/input_abstract.h.html#EXAMPLE_INPUT_LAYER</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Computational Layers</name>
+ <sub>
+ <item>
+ <name>EXAMPLE_COMPUTATIONAL_LAYER</name>
+ <link>dlib/dnn/layers_abstract.h.html#EXAMPLE_COMPUTATIONAL_LAYER_</link>
+ </item>
+ <item>
+ <name>fc</name>
+ <link>dlib/dnn/layers_abstract.h.html#fc_</link>
+ </item>
+ <item>
+ <name>con</name>
+ <link>dlib/dnn/layers_abstract.h.html#con_</link>
+ </item>
+ <item>
+ <name>cont</name>
+ <link>dlib/dnn/layers_abstract.h.html#cont_</link>
+ </item>
+ <item>
+ <name>scale</name>
+ <link>dlib/dnn/layers_abstract.h.html#scale_</link>
+ </item>
+ <item>
+ <name>extract</name>
+ <link>dlib/dnn/layers_abstract.h.html#extract_</link>
+ </item>
+ <item>
+ <name>mult_prev</name>
+ <link>dlib/dnn/layers_abstract.h.html#mult_prev_</link>
+ </item>
+ <item>
+ <name>upsample</name>
+ <link>dlib/dnn/layers_abstract.h.html#upsample_</link>
+ </item>
+ <item>
+ <name>l2normalize</name>
+ <link>dlib/dnn/layers_abstract.h.html#l2normalize_</link>
+ </item>
+ <item>
+ <name>dropout</name>
+ <link>dlib/dnn/layers_abstract.h.html#dropout_</link>
+ </item>
+ <item>
+ <name>multiply</name>
+ <link>dlib/dnn/layers_abstract.h.html#multiply_</link>
+ </item>
+ <item>
+ <name>bn</name>
+ <link>dlib/dnn/layers_abstract.h.html#bn_</link>
+ </item>
+ <item>
+ <name>affine</name>
+ <link>dlib/dnn/layers_abstract.h.html#affine_</link>
+ </item>
+ <item>
+ <name>max_pool</name>
+ <link>dlib/dnn/layers_abstract.h.html#max_pool_</link>
+ </item>
+ <item>
+ <name>avg_pool</name>
+ <link>dlib/dnn/layers_abstract.h.html#avg_pool_</link>
+ </item>
+ <item>
+ <name>relu</name>
+ <link>dlib/dnn/layers_abstract.h.html#relu_</link>
+ </item>
+ <item>
+ <name>concat</name>
+ <link>dlib/dnn/layers_abstract.h.html#concat_</link>
+ </item>
+ <item>
+ <name>prelu</name>
+ <link>dlib/dnn/layers_abstract.h.html#prelu_</link>
+ </item>
+ <item>
+ <name>sig</name>
+ <link>dlib/dnn/layers_abstract.h.html#sig_</link>
+ </item>
+ <item>
+ <name>htan</name>
+ <link>dlib/dnn/layers_abstract.h.html#htan_</link>
+ </item>
+ <item>
+ <name>softmax_all</name>
+ <link>dlib/dnn/layers_abstract.h.html#softmax_all_</link>
+ </item>
+ <item>
+ <name>softmax</name>
+ <link>dlib/dnn/layers_abstract.h.html#softmax_</link>
+ </item>
+ <item>
+ <name>add_prev</name>
+ <link>dlib/dnn/layers_abstract.h.html#add_prev_</link>
+ </item>
+ <item>
+ <name>inception</name>
+ <link>dlib/dnn/layers_abstract.h.html#inception</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Loss Layers</name>
+ <sub>
+ <item>
+ <name>EXAMPLE_LOSS_LAYER</name>
+ <link>dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_</link>
+ </item>
+ <item>
+ <name>loss_dot</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_dot_</link>
+ </item>
+ <item>
+ <name>loss_epsilon_insensitive</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_epsilon_insensitive_</link>
+ </item>
+ <item>
+ <name>loss_ranking</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_ranking_</link>
+ </item>
+ <item>
+ <name>loss_binary_hinge</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_binary_hinge_</link>
+ </item>
+ <item>
+ <name>loss_binary_log</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_binary_log_</link>
+ </item>
+ <item>
+ <name>loss_multimulticlass_log</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_multimulticlass_log_</link>
+ </item>
+ <item>
+ <name>loss_multiclass_log</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_multiclass_log_</link>
+ </item>
+ <item>
+ <name>loss_multiclass_log_per_pixel</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_multiclass_log_per_pixel_</link>
+ </item>
+ <item>
+ <name>loss_multiclass_log_per_pixel_weighted</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_multiclass_log_per_pixel_weighted_</link>
+ </item>
+ <item>
+ <name>loss_mmod</name>
+ <link>#loss_mmod_</link>
+ </item>
+ <item>
+ <name>loss_metric</name>
+ <link>#loss_metric_</link>
+ </item>
+ <item>
+ <name>loss_mean_squared</name>
+ <link>#loss_mean_squared_</link>
+ </item>
+ <item>
+ <name>loss_mean_squared_per_pixel</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_mean_squared_per_pixel_</link>
+ </item>
+ <item>
+ <name>loss_mean_squared_multioutput</name>
+ <link>dlib/dnn/loss_abstract.h.html#loss_mean_squared_multioutput_</link>
+ </item>
+ </sub>
+ </item>
+ <item nolink="true">
+ <name>Solvers</name>
+ <sub>
+ <item>
+ <name>EXAMPLE_SOLVER</name>
+ <link>dlib/dnn/solvers_abstract.h.html#EXAMPLE_SOLVER</link>
+ </item>
+ <item>
+ <name>sgd</name>
+ <link>dlib/dnn/solvers_abstract.h.html#sgd</link>
+ </item>
+ <item>
+ <name>adam</name>
+ <link>dlib/dnn/solvers_abstract.h.html#adam</link>
+ </item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>Clustering</name>
+ <item>pick_initial_centers</item>
+ <item>kkmeans</item>
+ <item>find_clusters_using_kmeans</item>
+ <item>find_clusters_using_angular_kmeans</item>
+ <item>nearest_center</item>
+ <item>newman_cluster</item>
+ <item>spectral_cluster</item>
+ <item>chinese_whispers</item>
+ <item>bottom_up_cluster</item>
+ <item>segment_number_line</item>
+ <item>modularity</item>
+ </section>
+ <section>
+ <name>Unsupervised</name>
+ <item>kcentroid</item>
+ <item>linearly_independent_subset_finder</item>
+ <item>empirical_kernel_map</item>
+ <item>svm_one_class_trainer</item>
+ <item>vector_normalizer</item>
+ <item>vector_normalizer_pca</item>
+ <item>sammon_projection</item>
+ <item>cca</item>
+ </section>
+ <section>
+ <name>Semi-Supervised/Metric Learning</name>
+ <item>linear_manifold_regularizer</item>
+ <item>discriminant_pca</item>
+ <item>vector_normalizer_frobmetric</item>
+ <item>compute_lda_transform</item>
+ </section>
+ <section>
+ <name>Reinforcement Learning</name>
+ <item>lspi</item>
+ </section>
+ <section>
+ <name>Feature Selection</name>
+ <item>rank_features</item>
+ <item>sort_basis_vectors</item>
+ <item>rank_unlabeled_training_samples</item>
+ </section>
+
+ <center><h2><u>Other Tools</u></h2></center>
+ <section>
+ <name>Validation</name>
+ <item>cross_validate_trainer</item>
+ <item>cross_validate_object_detection_trainer</item>
+ <item>cross_validate_trainer_threaded</item>
+ <item>cross_validate_multiclass_trainer</item>
+ <item>cross_validate_regression_trainer</item>
+ <item>cross_validate_sequence_labeler</item>
+ <item>cross_validate_sequence_segmenter</item>
+ <item>cross_validate_assignment_trainer</item>
+ <item>cross_validate_track_association_trainer</item>
+ <item>cross_validate_graph_labeling_trainer</item>
+ <item>cross_validate_ranking_trainer</item>
+ <item>test_binary_decision_function</item>
+ <item>test_multiclass_decision_function</item>
+ <item>test_regression_function</item>
+ <item>test_object_detection_function</item>
+ <item>test_sequence_labeler</item>
+ <item>test_sequence_segmenter</item>
+ <item>test_assignment_function</item>
+ <item>test_track_association_function</item>
+ <item>test_graph_labeling_function</item>
+ <item>test_ranking_function</item>
+ <item>test_shape_predictor</item>
+ <item>average_precision</item>
+ <item>equal_error_rate</item>
+ <item>compute_roc_curve</item>
+ </section>
+
+ <section>
+ <name>Trainer Adapters</name>
+ <item>reduced</item>
+ <item>reduced2</item>
+ <item>batch</item>
+ <item>probabilistic</item>
+ <item>verbose_batch</item>
+ <item>batch_cached</item>
+ <item>verbose_batch_cached</item>
+ <item>null_trainer</item>
+ <item>roc_c1_trainer</item>
+ <item>roc_c2_trainer</item>
+ </section>
+
+ <section>
+ <name>Kernels</name>
+ <item>radial_basis_kernel</item>
+ <item>polynomial_kernel</item>
+ <item>sigmoid_kernel</item>
+ <item>linear_kernel</item>
+ <item>histogram_intersection_kernel</item>
+ <item>offset_kernel</item>
+
+ <item>sparse_radial_basis_kernel</item>
+ <item>sparse_polynomial_kernel</item>
+ <item>sparse_sigmoid_kernel</item>
+ <item>sparse_linear_kernel</item>
+ <item>sparse_histogram_intersection_kernel</item>
+
+ </section>
+
+ <section>
+ <name>Function Objects</name>
+ <item>random_forest_regression_function</item>
+ <item>decision_function</item>
+ <item>projection_function</item>
+ <item>distance_function</item>
+ <item>probabilistic_decision_function</item>
+ <item>probabilistic_function</item>
+ <item>normalized_function</item>
+ <item>one_vs_one_decision_function</item>
+ <item>multiclass_linear_decision_function</item>
+ <item>one_vs_all_decision_function</item>
+ <item>sequence_labeler</item>
+ <item>sequence_segmenter</item>
+ <item>assignment_function</item>
+ <item>track_association_function</item>
+ <item>graph_labeler</item>
+ <item>policy</item>
+ </section>
+
+ <section>
+ <name>Data IO</name>
+ <item>load_image_dataset_metadata</item>
+ <item>load_image_dataset</item>
+ <item>save_image_dataset_metadata</item>
+ <item>load_libsvm_formatted_data</item>
+ <item>save_libsvm_formatted_data</item>
+ <item>fix_nonzero_indexing</item>
+ <item>make_bounding_box_regression_training_data</item>
+ </section>
+
+ <section>
+ <name>Miscellaneous</name>
+ <item>simplify_linear_decision_function</item>
+ <item>fill_lisf</item>
+ <item>randomize_samples</item>
+ <item>is_binary_classification_problem</item>
+ <item>is_sequence_labeling_problem</item>
+ <item>is_sequence_segmentation_problem</item>
+ <item>is_graph_labeling_problem</item>
+ <item>is_assignment_problem</item>
+ <item>is_track_association_problem</item>
+ <item>is_forced_assignment_problem</item>
+ <item>approximate_distance_function</item>
+ <item>is_learning_problem</item>
+ <item>select_all_distinct_labels</item>
+ <item>find_gamma_with_big_centroid_gap</item>
+ <item>compute_mean_squared_distance</item>
+ <item>kernel_matrix</item>
+ <item>ranking_pair</item>
+ <item>is_ranking_problem</item>
+ <item>count_ranking_inversions</item>
+ <item>learn_platt_scaling</item>
+ <item>process_sample</item>
+
+
+
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>add_layer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ In dlib, a deep neural network is composed of 3 main parts. An
+ <a href="dlib/dnn/input_abstract.h.html#EXAMPLE_INPUT_LAYER">input layer</a>, a bunch of
+ <a href="dlib/dnn/layers_abstract.h.html#EXAMPLE_COMPUTATIONAL_LAYER_">computational layers</a>,
+ and optionally a
+ <a href="dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_">loss layer</a>. The add_layer
+ class is the central object which adds a computational layer onto an
+ input layer or an entire network. Therefore, deep neural networks are created
+ by stacking many layers on top of each other using the add_layer class.
+ <p>
+ For a tutorial showing how this is accomplished read
+ the <a href="dnn_introduction_ex.cpp.html">DNN Introduction part 1</a> and
+ <a href="dnn_introduction2_ex.cpp.html">DNN Introduction part 2</a>.
+ </p>
+ </description>
+ <examples>
+ <example>dnn_introduction_ex.cpp.html</example>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ <example>dnn_inception_ex.cpp.html</example>
+ <example>dnn_imagenet_ex.cpp.html</example>
+ <example>dnn_imagenet_train_ex.cpp.html</example>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars2_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_face_detection_ex.cpp.html</example>
+ <example>dnn_mmod_dog_hipsterizer.cpp.html</example>
+ <example>dnn_metric_learning_ex.cpp.html</example>
+ <example>dnn_metric_learning_on_images_ex.cpp.html</example>
+ <example>dnn_face_recognition_ex.cpp.html</example>
+ <example>dnn_semantic_segmentation_ex.cpp.html</example>
+ <example>dnn_semantic_segmentation_train_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>dnn_trainer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool training a deep neural network.
+ <p>
+ For a tutorial showing how this is accomplished read
+ the <a href="dnn_introduction_ex.cpp.html">DNN Introduction part 1</a> and
+ <a href="dnn_introduction2_ex.cpp.html">DNN Introduction part 2</a>.
+ </p>
+ </description>
+ <examples>
+ <example>dnn_introduction_ex.cpp.html</example>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ <example>dnn_inception_ex.cpp.html</example>
+ <example>dnn_imagenet_ex.cpp.html</example>
+ <example>dnn_imagenet_train_ex.cpp.html</example>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ <example>dnn_metric_learning_ex.cpp.html</example>
+ <example>dnn_metric_learning_on_images_ex.cpp.html</example>
+ <example>dnn_semantic_segmentation_train_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>add_loss_layer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ This object is a tool for stacking a <a href="dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_">loss layer</a>
+ on the top of a deep neural network.
+ </description>
+ <examples>
+ <example>dnn_introduction_ex.cpp.html</example>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ <example>dnn_inception_ex.cpp.html</example>
+ <example>dnn_imagenet_ex.cpp.html</example>
+ <example>dnn_imagenet_train_ex.cpp.html</example>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ <example>dnn_metric_learning_ex.cpp.html</example>
+ <example>dnn_metric_learning_on_images_ex.cpp.html</example>
+ <example>dnn_face_recognition_ex.cpp.html</example>
+ <example>dnn_mmod_face_detection_ex.cpp.html</example>
+ <example>dnn_mmod_dog_hipsterizer.cpp.html</example>
+ <example>dnn_semantic_segmentation_train_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>repeat</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ This object adds N copies of a computational layer onto a deep neural network.
+ It is essentially the same as using <a href="#add_layer">add_layer</a> N times,
+ except that it involves less typing, and for large N, will compile much faster.
+ </description>
+ <examples>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>add_tag_layer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ This object is a tool for tagging layers in a deep neural network. These tags make it
+ easy to refer to the tagged layer in other parts of your code.
+ Specifically, this object adds a new layer onto a deep neural network.
+ However, this layer simply performs the identity transform.
+ This means it is a no-op and its presence does not change the
+ behavior of the network. It exists solely to be used by <a
+ href="#add_skip_layer">add_skip_layer</a> or <a href="#layer">layer()</a> to reference a
+ particular part of a network.
+
+ <p>
+ For a tutorial showing how to use tagging see the
+ <a href="dnn_introduction2_ex.cpp.html">dnn_introduction2_ex.cpp</a>
+ example program.
+ </p>
+ </description>
+ <examples>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>add_skip_layer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ This object adds a new layer to a deep neural network which draws its input
+ from a <a href="#add_tag_layer">tagged layer</a> rather than from
+ the immediate predecessor layer as is normally done.
+
+ <p>
+ For a tutorial showing how to use tagging see the
+ <a href="dnn_introduction2_ex.cpp.html">dnn_introduction2_ex.cpp</a>
+ example program.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>layer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ This global function references a <a href="#add_tag_layer">tagged layer</a>
+ inside a deep neural network object.
+
+ <p>
+ For a tutorial showing how to use tagging see the
+ <a href="dnn_introduction2_ex.cpp.html">dnn_introduction2_ex.cpp</a>
+ example program.
+ </p>
+ </description>
+ <examples>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>input</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/input_abstract.h</spec_file>
+ <description>
+ This is a simple input layer type for use in a deep neural network which
+ takes some kind of image as input and loads it into a network.
+ </description>
+ <examples>
+ <example>dnn_introduction_ex.cpp.html</example>
+ <example>dnn_introduction2_ex.cpp.html</example>
+ <example>dnn_inception_ex.cpp.html</example>
+ <example>dnn_imagenet_ex.cpp.html</example>
+ <example>dnn_imagenet_train_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>input_rgb_image</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/input_abstract.h</spec_file>
+ <description>
+ This is a simple input layer type for use in a deep neural network
+ which takes an RGB image as input and loads it into a network. It
+ is very similar to the <a href="#input">input layer</a> except that
+ it allows you to subtract the average color value from each color
+ channel when converting an image to a tensor.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>input_rgb_image_sized</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/input_abstract.h</spec_file>
+ <description>
+ This layer has an interface and behavior identical to <a href="#input_rgb_image">input_rgb_image</a>
+ except that it requires input images to have a particular size.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>input_rgb_image_pyramid</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/input_abstract.h</spec_file>
+ <description>
+ This input layer works with RGB images of type <tt>matrix&lt;rgb_pixel&gt;</tt>. It is
+ identical to <a href="#input_rgb_image">input_rgb_image</a> except that it
+ outputs a tensor containing a <a href="imaging.html#create_tiled_pyramid">tiled image pyramid</a>
+ of each input image rather than a simple copy of each image.
+ This input layer is meant to be used with a loss layer such as the <a href="#loss_mmod_">MMOD loss layer</a>.
+ </description>
+ <examples>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars2_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_face_detection_ex.cpp.html</example>
+ <example>dnn_mmod_dog_hipsterizer.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>loss_mmod_</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/loss_abstract.h</spec_file>
+ <description>
+ This object is a <a href="dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_">loss layer</a>
+ for a deep neural network. In particular, it implements the Max Margin Object Detection
+ loss defined in the paper:
+ <blockquote><a href="http://arxiv.org/abs/1502.00046">Max-Margin Object Detection</a> by Davis E. King.</blockquote>
+
+ This means you use this loss if you want to detect the locations of objects
+ in images. For example, here are some videos that uses loss_mmod to find cars:
+
+ <center><youtube src="https://www.youtube.com/embed/4B3bzmxMAZU"/></center>
+ <br/>
+ <center><youtube src="https://www.youtube.com/embed/OHbJ7HhbG74"/></center>
+
+ </description>
+ <examples>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_find_cars2_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ <example>dnn_mmod_face_detection_ex.cpp.html</example>
+ <example>dnn_mmod_dog_hipsterizer.cpp.html</example>
+ <example>cnn_face_detector.py.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>loss_metric_</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/loss_abstract.h</spec_file>
+ <description>
+ This object is a <a href="dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_">loss layer</a>
+ for a deep neural network. In particular, it allows you to learn to map objects
+ into a vector space where objects sharing the same class label are close to
+ each other, while objects with different labels are far apart.
+ </description>
+ <examples>
+ <example>dnn_metric_learning_ex.cpp.html</example>
+ <example>dnn_metric_learning_on_images_ex.cpp.html</example>
+ <example>dnn_face_recognition_ex.cpp.html</example>
+ <example>face_recognition.py.html</example>
+ <example>face_clustering.py.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>loss_mean_squared_</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/loss_abstract.h</spec_file>
+ <description>
+ This object is a <a href="dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_">loss layer</a>
+ for a deep neural network. In particular, it implements the mean squared loss, which is
+ appropriate for regression problems.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>loss_mean_squared_multioutput_</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/loss_abstract.h</spec_file>
+ <description>
+ This object is a <a href="dlib/dnn/loss_abstract.h.html#EXAMPLE_LOSS_LAYER_">loss layer</a>
+ for a deep neural network. In particular, it implements the mean squared loss, which is
+ appropriate for regression problems. It is identical to the <a href="#loss_mean_squared_">loss_mean_squared_</a>
+ loss except this version supports multiple output values.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_layer</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/core_abstract.h</spec_file>
+ <description>
+ This is a function which tests if a layer object correctly implements
+ the <a href="dlib/dnn/layers_abstract.h.html#EXAMPLE_COMPUTATIONAL_LAYER_">documented contract</a>
+ for a computational layer in a deep neural network.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>resizable_tensor</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/tensor_abstract.h</spec_file>
+ <description>
+ This object represents a 4D array of float values, all stored contiguously
+ in memory. Importantly, it keeps two copies of the floats, one on the host
+ CPU side and another on the GPU device side. It automatically performs the
+ necessary host/device transfers to keep these two copies of the data in
+ sync.
+
+ <p>
+ All transfers to the device happen asynchronously with respect to the
+ default CUDA stream so that CUDA kernel computations can overlap with data
+ transfers. However, any transfers from the device to the host happen
+ synchronously in the default CUDA stream. Therefore, you should perform
+ all your CUDA kernel launches on the default stream so that transfers back
+ to the host do not happen before the relevant computations have completed.
+ </p>
+
+ <p>
+ If DLIB_USE_CUDA is not #defined then this object will not use CUDA at all.
+ Instead, it will simply store one host side memory block of floats.
+ </p>
+
+ <p>
+ Finally, the convention in dlib code is to interpret the tensor as a set of
+ num_samples() 3D arrays, each of dimension k() by nr() by nc(). Also,
+ while this class does not specify a memory layout, the convention is to
+ assume that indexing into an element at coordinates (sample,k,nr,nc) can be
+ accomplished via:
+ <tt>host()[((sample*t.k() + k)*t.nr() + nr)*t.nc() + nc]</tt>
+ </p>
+
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>alias_tensor</name>
+ <file>dlib/dnn.h</file>
+ <spec_file link="true">dlib/dnn/tensor_abstract.h</spec_file>
+ <description>
+ This object is a <a href="#resizable_tensor">tensor</a> that
+ aliases another tensor. That is, it doesn't have its own block of
+ memory but instead simply holds pointers to the memory of another
+ tensor object. It therefore allows you to efficiently break a tensor
+ into pieces and pass those pieces into functions.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>modularity</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/clustering/modularity_clustering_abstract.h</spec_file>
+ <description>
+ This function computes the modularity of a particular graph clustering. This
+ is a number that tells you how good the clustering is. In particular, it
+ is the measure optimized by the <a href="#newman_cluster">newman_cluster</a>
+ routine.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>newman_cluster</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/clustering/modularity_clustering_abstract.h</spec_file>
+ <description>
+ This function performs the clustering algorithm described in the paper
+ <blockquote>Modularity and community structure in networks by M. E. J. Newman.</blockquote>
+ In particular, this is a method for automatically clustering the nodes in a
+ graph into groups. The method is able to automatically determine the number
+ of clusters and does not have any parameters. In general, it is a very good
+ clustering technique.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>spectral_cluster</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/clustering/spectral_cluster_abstract.h</spec_file>
+ <description>
+ This function performs the clustering algorithm described in the paper
+ <blockquote>On spectral clustering: Analysis and an algorithm by Ng, Jordan, and Weiss.</blockquote>
+ </description>
+ <examples>
+ <example>kkmeans_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bottom_up_cluster</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/clustering/bottom_up_cluster_abstract.h</spec_file>
+ <description>
+ This function runs a bottom up agglomerative clustering algorithm.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>segment_number_line</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/clustering/bottom_up_cluster_abstract.h</spec_file>
+ <description>
+ This routine clusters real valued scalars in essentially linear time.
+ It uses a combination of bottom up clustering and a simple greedy scan
+ to try and find the most compact set of ranges that contain all
+ given scalar values.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>chinese_whispers</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/clustering/chinese_whispers_abstract.h</spec_file>
+ <description>
+ This function performs the clustering algorithm described in the paper
+ <blockquote>Chinese Whispers - an Efficient Graph Clustering Algorithm and its
+ Application to Natural Language Processing Problems by Chris Biemann.</blockquote>
+ In particular, this is a method for automatically clustering the nodes in a
+ graph into groups. The method is able to automatically determine the number
+ of clusters.
+ </description>
+ <examples>
+ <example>dnn_face_recognition_ex.cpp.html</example>
+ <example>face_clustering.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_clusters_using_kmeans</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/svm/kkmeans_abstract.h</spec_file>
+ <description>
+ This is a simple linear kmeans clustering implementation.
+ It uses Euclidean distance to compare samples.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_clusters_using_angular_kmeans</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/svm/kkmeans_abstract.h</spec_file>
+ <description>
+ This is a simple linear kmeans clustering implementation.
+ To compare a sample to a cluster, it measures the angle between them
+ with respect to the origin. Therefore, it tries to find clusters
+ of points that all have small angles between each cluster member.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>nearest_center</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/svm/kkmeans_abstract.h</spec_file>
+ <description>
+ This function takes a list of cluster centers and a query vector
+ and identifies which cluster center is nearest to the query vector.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pick_initial_centers</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/svm/kkmeans_abstract.h</spec_file>
+ <description>
+ This is a function that you can use to seed data clustering algorithms
+ like the <a href="#kkmeans">kkmeans</a> clustering method. What it
+ does is pick reasonable starting points for clustering by basically
+ trying to find a set of points that are all far away from each other.
+ </description>
+ <examples>
+ <example>kkmeans_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ranking_pair</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/ranking_tools_abstract.h</spec_file>
+ <description>
+ This object is used to contain a ranking example. Therefore, ranking_pair
+ objects are used to represent training examples for learning-to-rank tasks,
+ such as those used by the <a href="#svm_rank_trainer">svm_rank_trainer</a>.
+ </description>
+ <examples>
+ <example>svm_rank_ex.cpp.html</example>
+ <example>svm_rank.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>kernel_matrix</name>
+ <file>dlib/svm.h</file>
+ <spec_file>dlib/svm/kernel_matrix_abstract.h</spec_file>
+ <description>
+ This is a simple set of functions that makes it easy to turn a kernel
+ object and a set of samples into a kernel matrix. It takes these two
+ things and returns a <a href="dlib/matrix/matrix_exp_abstract.h.html#matrix_exp">matrix expression</a>
+ that represents the kernel matrix.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_ranking_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/ranking_tools_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for a learning-to-rank problem
+ and reports back if it could possibly be a well formed problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>count_ranking_inversions</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/ranking_tools_abstract.h</spec_file>
+ <description>
+ Given two sets of objects, X and Y, and an ordering relationship defined
+ between their elements, this function counts how many times we see an element
+ in the set Y ordered before an element in the set X. Additionally, this
+ routine executes efficiently in O(n*log(n)) time via the use of quick sort.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>mlp</name>
+ <file>dlib/mlp.h</file>
+ <spec_file>dlib/mlp/mlp_kernel_abstract.h</spec_file>
+ <description>
+ <p>
+ This object represents a multilayer layer perceptron network that is
+ trained using the back propagation algorithm. The training algorithm also
+ incorporates the momentum method. That is, each round of back propagation
+ training also adds a fraction of the previous update. This fraction
+ is controlled by the momentum term set in the constructor.
+ </p>
+ <p>
+ It is worth noting that a MLP is, in general, very inferior to modern
+ kernel algorithms such as the support vector machine. So if you haven't
+ tried any other techniques with your data you really should.
+ </p>
+ </description>
+
+ <examples>
+ <example>mlp_ex.cpp.html</example>
+ </examples>
+
+ <implementations>
+ <implementation>
+ <name>mlp_kernel_1</name>
+ <file>dlib/mlp/mlp_kernel_1.h</file>
+ <description>
+ This is implemented in the obvious way.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for mlp_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>krls</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/krls_abstract.h</spec_file>
+ <description>
+ This is an implementation of the kernel recursive least squares algorithm
+ described in the paper The Kernel Recursive Least Squares Algorithm by Yaakov Engel.
+ <p>
+ The long and short of this algorithm is that it is an online kernel based
+ regression algorithm. You give it samples (x,y) and it learns the function
+ f(x) == y. For a detailed description of the algorithm read the above paper.
+ </p>
+ <p>
+ Note that if you want to use the linear kernel then you would
+ be better off using the <a href="#rls">rls</a> object as it
+ is optimized for this case.
+ </p>
+ </description>
+
+ <examples>
+ <example>krls_ex.cpp.html</example>
+ <example>krls_filter_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rls</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/rls_abstract.h</spec_file>
+ <description>
+ This is an implementation of the linear version of the recursive least
+ squares algorithm. It accepts training points incrementally and, at
+ each step, maintains the solution to the following optimization problem:
+ <blockquote>
+ find w minimizing: 0.5*dot(w,w) + C*sum_i(y_i - trans(x_i)*w)^2
+ </blockquote>
+ Where (x_i,y_i) are training pairs. x_i is some vector and y_i is a target
+ scalar value.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_pegasos</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/pegasos_abstract.h</spec_file>
+ <description>
+ This object implements an online algorithm for training a support
+ vector machine for solving binary classification problems.
+
+ <p>
+ The implementation of the Pegasos algorithm used by this object is based
+ on the following excellent paper:
+ <blockquote>
+ Pegasos: Primal estimated sub-gradient solver for SVM (2007)
+ by Shai Shalev-Shwartz, Yoram Singer, Nathan Srebro
+ In ICML
+ </blockquote>
+ </p>
+ <p>
+ This SVM training algorithm has two interesting properties. First, the
+ pegasos algorithm itself converges to the solution in an amount of time
+ unrelated to the size of the training set (in addition to being quite fast
+ to begin with). This makes it an appropriate algorithm for learning from
+ very large datasets. Second, this object uses the <a href="#kcentroid">kcentroid</a> object
+ to maintain a sparse approximation of the learned decision function.
+ This means that the number of support vectors in the resulting decision
+ function is also unrelated to the size of the dataset (in normal SVM
+ training algorithms, the number of support vectors grows approximately
+ linearly with the size of the training set).
+ </p>
+ <p>
+ However, if you are considering using svm_pegasos, you should also try the
+ <a href="#svm_c_linear_trainer">svm_c_linear_trainer</a> for linear
+ kernels or <a href="#svm_c_ekm_trainer">svm_c_ekm_trainer</a> for non-linear
+ kernels since these other trainers are, usually, faster and easier to use
+ than svm_pegasos.
+ </p>
+ </description>
+
+ <examples>
+ <example>svm_pegasos_ex.cpp.html</example>
+ <example>svm_sparse_ex.cpp.html</example>
+ <example>svm_binary_classifier.py.html</example>
+ </examples>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>kkmeans</name>
+ <file>dlib/clustering.h</file>
+ <spec_file link="true">dlib/svm/kkmeans_abstract.h</spec_file>
+ <description>
+ This is an implementation of a kernelized k-means clustering algorithm.
+ It performs k-means clustering by using the <a href="#kcentroid">kcentroid</a> object.
+ <p>
+ If you want to use the linear kernel (i.e. do a normal k-means clustering) then you
+ should use the <a href="#find_clusters_using_kmeans">find_clusters_using_kmeans</a> routine.
+ </p>
+ </description>
+
+ <examples>
+ <example>kkmeans_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>vector_normalizer</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object represents something that can learn to normalize a set
+ of column vectors. In particular, normalized column vectors should
+ have zero mean and a variance of one.
+ </description>
+
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>vector_normalizer_frobmetric</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/vector_normalizer_frobmetric_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing the FrobMetric distance metric
+ learning algorithm described in the following paper:
+ <blockquote>
+ A Scalable Dual Approach to Semidefinite Metric Learning
+ By Chunhua Shen, Junae Kim, Lei Wang, in CVPR 2011
+ </blockquote>
+ Therefore, this object is a tool that takes as input training triplets
+ (anchor, near, far) of vectors and attempts to learn a linear
+ transformation T such that:
+ <blockquote> <tt>length(T*anchor-T*near) + 1 &lt; length(T*anchor - T*far)</tt> </blockquote>
+ That is, you give a bunch of anchor vectors and for each anchor vector you
+ specify some vectors which should be near to it and some that should be far
+ form it. This object then tries to find a transformation matrix that makes
+ the "near" vectors close to their anchors while the "far" vectors are
+ farther away.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compute_lda_transform</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/lda_abstract.h</spec_file>
+ <description>
+ This function performs the dimensionality reducing version of linear
+ discriminant analysis. That is, you give it a set of labeled vectors and it
+ returns a linear transform that maps the input vectors into a new space that
+ is good for distinguishing between the different classes.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>discriminant_pca</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/dpca_abstract.h</spec_file>
+ <description>
+ This object implements the Discriminant PCA technique described in the paper:
+ <blockquote>
+ A New Discriminant Principal Component Analysis Method with Partial Supervision (2009)
+ by Dan Sun and Daoqiang Zhang
+ </blockquote>
+ This algorithm is basically a straightforward generalization of the classical PCA
+ technique to handle partially labeled data. It is useful if you want to learn a linear
+ dimensionality reduction rule using a bunch of data that is partially labeled.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sammon_projection</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/sammon_abstract.h</spec_file>
+ <description>
+ This is a function object that computes the Sammon projection of a set
+ of N points in a L-dimensional vector space onto a d-dimensional space
+ (d &lt; L), according to the paper:
+ <blockquote>
+ A Nonlinear Mapping for Data Structure Analysis (1969) by J.W. Sammon
+ </blockquote>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cca</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/cca_abstract.h</spec_file>
+ <description>
+ This function performs a canonical correlation analysis between two sets
+ of vectors. Additionally, it is designed to be very fast, even for large
+ datasets of over a million high dimensional vectors.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>vector_normalizer_pca</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/statistics_abstract.h</spec_file>
+ <description>
+ This object represents something that can learn to normalize a set
+ of column vectors. In particular, normalized column vectors should
+ have zero mean and a variance of one.
+
+ This object also uses principal component analysis for the purposes
+ of reducing the number of elements in a vector.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>linearly_independent_subset_finder</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/linearly_independent_subset_finder_abstract.h</spec_file>
+ <description>
+ <p>
+ This is an implementation of an online algorithm for recursively finding a
+ set (aka dictionary) of linearly independent vectors in a kernel induced
+ feature space. To use it you decide how large you would like the dictionary
+ to be and then you feed it sample points.
+ </p>
+ <p>
+ The implementation uses the Approximately Linearly Dependent metric described
+ in the paper The Kernel Recursive Least Squares Algorithm by Yaakov Engel to
+ decide which points are more linearly independent than others. The metric is
+ simply the squared distance between a test point and the subspace spanned by
+ the set of dictionary vectors.
+ </p>
+ <p>
+ Each time you present this object with a new sample point
+ it calculates the projection distance and if it is sufficiently large then this
+ new point is included into the dictionary. Note that this object can be configured
+ to have a maximum size. Once the max dictionary size is reached each new point
+ kicks out a previous point. This is done by removing the dictionary vector that
+ has the smallest projection distance onto the others. That is, the "least linearly
+ independent" vector is removed to make room for the new one.
+ </p>
+ </description>
+ <examples>
+ <example>empirical_kernel_map_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>fill_lisf</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/linearly_independent_subset_finder_abstract.h</spec_file>
+ <description>
+ This is a simple function for filling a
+ <a href="#linearly_independent_subset_finder">linearly_independent_subset_finder</a>
+ with data points by using random sampling.
+ </description>
+ <examples>
+ <example>empirical_kernel_map_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sort_basis_vectors</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sort_basis_vectors_abstract.h</spec_file>
+ <description>
+ A kernel based learning method ultimately needs to select a set of basis functions
+ represented by a particular choice of kernel and a set of basis vectors.
+ sort_basis_vectors() is a function which attempts to perform supervised
+ basis set selection. In particular, you give it a candidate set of basis
+ vectors and it sorts them according to how useful they are for solving
+ a particular decision problem.
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rank_unlabeled_training_samples</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/active_learning_abstract.h</spec_file>
+ <description>
+ This routine implements an active learning method for selecting the most
+ informative data sample to label out of a set of unlabeled samples.
+ In particular, it implements the MaxMin Margin and Ratio Margin methods
+ described in the paper:
+ <blockquote>
+ Support Vector Machine Active Learning with Applications to Text Classification
+ by Simon Tong and Daphne Koller.
+ </blockquote>
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>linear_manifold_regularizer</name>
+ <file>dlib/manifold_regularization.h</file>
+ <spec_file link="true">dlib/manifold_regularization/linear_manifold_regularizer_abstract.h</spec_file>
+ <description>
+ <p>
+ Many learning algorithms attempt to minimize a function that, at a high
+ level, looks like this:
+<pre>
+ f(w) == complexity + training_set_error
+</pre>
+ </p>
+
+ <p>
+ The idea is to find the set of parameters, w, that gives low error on
+ your training data but also is not "complex" according to some particular
+ measure of complexity. This strategy of penalizing complexity is
+ usually called regularization.
+ </p>
+
+ <p>
+ In the above setting, all the training data consists of labeled samples.
+ However, it would be nice to be able to benefit from unlabeled data.
+ The idea of manifold regularization is to extract useful information from
+ unlabeled data by first defining which data samples are "close" to each other
+ (perhaps by using their 3 <a href="graph_tools.html#find_k_nearest_neighbors">nearest neighbors</a>)
+ and then adding a term to
+ the above function that penalizes any decision rule which produces
+ different outputs on data samples which we have designated as being close.
+ </p>
+
+ <p>
+ It turns out that it is possible to transform these manifold regularized learning
+ problems into the normal form shown above by applying a certain kind of
+ preprocessing to all our data samples. Once this is done we can use a
+ normal learning algorithm, such as the <a href="#svm_c_linear_trainer">svm_c_linear_trainer</a>,
+ on just the
+ labeled data samples and obtain the same output as the manifold regularized
+ learner would have produced.
+ </p>
+
+ <p>
+ The linear_manifold_regularizer is a tool for creating this preprocessing
+ transformation. In particular, the transformation is linear. That is, it
+ is just a matrix you multiply with all your samples. For a more detailed
+ discussion of this topic you should consult the following paper. In
+ particular, see section 4.2. This object computes the inverse T matrix
+ described in that section.
+ <blockquote>
+ Linear Manifold Regularization for Large Scale Semi-supervised Learning
+ by Vikas Sindhwani, Partha Niyogi, and Mikhail Belkin
+ </blockquote>
+ </p>
+
+ </description>
+ <examples>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>empirical_kernel_map</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/empirical_kernel_map_abstract.h</spec_file>
+ <description>
+ <p>
+ This object represents a map from objects of sample_type (the kind of object
+ a <a href="dlib/svm/kernel_abstract.h.html#Kernel_Function_Objects">kernel function</a>
+ operates on) to finite dimensional column vectors which
+ represent points in the kernel feature space defined by whatever kernel
+ is used with this object.
+ </p>
+
+ <p>
+ To use the empirical_kernel_map you supply it with a particular kernel and a set of
+ basis samples. After that you can present it with new samples and it will project
+ them into the part of kernel feature space spanned by your basis samples.
+ </p>
+
+ <p>
+ This means the empirical_kernel_map is a tool you can use to very easily kernelize
+ any algorithm that operates on column vectors. All you have to do is select a
+ set of basis samples and then use the empirical_kernel_map to project all your
+ data points into the part of kernel feature space spanned by those basis samples.
+ Then just run your normal algorithm on the output vectors and it will be effectively
+ kernelized.
+ </p>
+
+ <p>
+ Regarding methods to select a set of basis samples, if you are working with only a
+ few thousand samples then you can just use all of them as basis samples.
+ Alternatively, the
+ <a href="#linearly_independent_subset_finder">linearly_independent_subset_finder</a>
+ often works well for selecting a basis set. I also find that picking a
+ <a href="algorithms.html#random_subset_selector">random subset</a> typically works well.
+ </p>
+ </description>
+ <examples>
+ <example>empirical_kernel_map_ex.cpp.html</example>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>kcentroid</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kcentroid_abstract.h</spec_file>
+ <description>
+
+ This object represents a weighted sum of sample points in a kernel induced
+ feature space. It can be used to kernelize any algorithm that requires only
+ the ability to perform vector addition, subtraction, scalar multiplication,
+ and inner products.
+
+ <p>
+ An example use of this object is as an online algorithm for recursively estimating
+ the centroid of a sequence of training points. This object then allows you to
+ compute the distance between the centroid and any test points. So you can use
+ this object to predict how similar a test point is to the data this object has
+ been trained on (larger distances from the centroid indicate dissimilarity/anomalous
+ points).
+ </p>
+
+ <p>
+ The object internally keeps a set of "dictionary vectors"
+ that are used to represent the centroid. It manages these vectors using the
+ sparsification technique described in the paper The Kernel Recursive Least
+ Squares Algorithm by Yaakov Engel. This technique allows us to keep the
+ number of dictionary vectors down to a minimum. In fact, the object has a
+ user selectable tolerance parameter that controls the trade off between
+ accuracy and number of stored dictionary vectors.
+ </p>
+
+ </description>
+
+ <examples>
+ <example>kcentroid_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>train_probabilistic_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ <p>
+ Trains a <a href="#probabilistic_function">probabilistic_function</a> using
+ some sort of binary classification trainer object such as the <a href="#svm_nu_trainer">svm_nu_trainer</a> or
+ <a href="#krr_trainer">krr_trainer</a>.
+ </p>
+ The probability model is created by using the technique described in the following papers:
+ <blockquote>
+ Probabilistic Outputs for Support Vector Machines and
+ Comparisons to Regularized Likelihood Methods by
+ John C. Platt. March 26, 1999
+ </blockquote>
+ <blockquote>
+ A Note on Platt's Probabilistic Outputs for Support Vector Machines
+ by Hsuan-Tien Lin, Chih-Jen Lin, and Ruby C. Weng
+ </blockquote>
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>learn_platt_scaling</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+
+ <p>
+ This function is an implementation of the algorithm described in the following
+ papers:
+ <blockquote>
+ Probabilistic Outputs for Support Vector Machines and Comparisons to
+ Regularized Likelihood Methods by John C. Platt. March 26, 1999
+ <br/>
+ <br/>
+ A Note on Platt's Probabilistic Outputs for Support Vector Machines
+ by Hsuan-Tien Lin, Chih-Jen Lin, and Ruby C. Weng
+ </blockquote>
+ </p>
+ <p>
+ This function is the tool used to implement the
+ <a href="#train_probabilistic_decision_function">train_probabilistic_decision_function</a> routine.
+ </p>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>probabilistic</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This is a trainer adapter which simply runs the trainer it is given though the
+ <a href="#train_probabilistic_decision_function">train_probabilistic_decision_function</a>
+ function.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rbf_network_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/rbf_network_abstract.h</spec_file>
+ <description>
+ Trains a radial basis function network and outputs a <a href="#decision_function">decision_function</a>.
+ This object can be used for either regression or binary classification problems.
+ It's worth pointing out that this object is essentially an unregularized version
+ of <a href="#krr_trainer">kernel ridge regression</a>. This means
+ you should really prefer to use kernel ridge regression instead.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>random_forest_regression_trainer</name>
+ <file>dlib/random_forest.h</file>
+ <spec_file link="true">dlib/random_forest/random_forest_regression_abstract.h</spec_file>
+ <description>
+ This object implements Breiman's classic random forest regression
+ algorithm.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>random_forest_regression_function</name>
+ <file>dlib/random_forest.h</file>
+ <spec_file link="true">dlib/random_forest/random_forest_regression_abstract.h</spec_file>
+ <description>
+ This object represents a random forest that maps objects to real numbers. You
+ can learn its parameters using the <a href="#random_forest_regression_trainer">random_forest_regression_trainer</a>.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rvm_regression_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/rvm_abstract.h</spec_file>
+ <description>
+ <p>
+ Trains a relevance vector machine for solving regression problems.
+ Outputs a <a href="#decision_function">decision_function</a> that represents the learned
+ regression function.
+ </p>
+ The implementation of the RVM training algorithm used by this library is based
+ on the following paper:
+ <blockquote>
+ Tipping, M. E. and A. C. Faul (2003). Fast marginal likelihood maximisation
+ for sparse Bayesian models. In C. M. Bishop and B. J. Frey (Eds.), Proceedings
+ of the Ninth International Workshop on Artificial Intelligence and Statistics,
+ Key West, FL, Jan 3-6.
+ </blockquote>
+ </description>
+ <examples>
+ <example>rvm_regression_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>rvm_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/rvm_abstract.h</spec_file>
+ <description>
+ <p>
+ Trains a relevance vector machine for solving binary classification problems.
+ Outputs a <a href="#decision_function">decision_function</a> that represents the learned classifier.
+ </p>
+ The implementation of the RVM training algorithm used by this library is based
+ on the following paper:
+ <blockquote>
+ Tipping, M. E. and A. C. Faul (2003). Fast marginal likelihood maximisation
+ for sparse Bayesian models. In C. M. Bishop and B. J. Frey (Eds.), Proceedings
+ of the Ninth International Workshop on Artificial Intelligence and Statistics,
+ Key West, FL, Jan 3-6.
+ </blockquote>
+ </description>
+ <examples>
+ <example>rvm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>krr_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/krr_trainer_abstract.h</spec_file>
+ <description>
+ <p>
+ Performs kernel ridge regression and outputs a <a href="#decision_function">decision_function</a> that
+ represents the learned function.
+ </p>
+ The implementation is done using the <a href="#empirical_kernel_map">empirical_kernel_map</a> and
+ <a href="#linearly_independent_subset_finder">linearly_independent_subset_finder</a> to kernelize
+ the <a href="#rr_trainer">rr_trainer</a> object. Thus it allows you to run the algorithm on large
+ datasets and obtain sparse outputs. It is also capable of automatically estimating its
+ regularization parameter using leave-one-out cross-validation.
+ </description>
+ <examples>
+ <example>krr_regression_ex.cpp.html</example>
+ <example>krr_classification_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rr_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/rr_trainer_abstract.h</spec_file>
+ <description>
+ <p>
+ Performs linear ridge regression and outputs a <a href="#decision_function">decision_function</a> that
+ represents the learned function. In particular, this object can only be used with
+ the <a href="#linear_kernel">linear_kernel</a>. It is optimized for the linear case where
+ the number of features in each sample vector is small (i.e. on the order of 1000 or less since the
+ algorithm is cubic in the number of features.).
+ If you want to use a nonlinear kernel then you should use the <a href="#krr_trainer">krr_trainer</a>.
+ </p>
+ This object is capable of automatically estimating its regularization parameter using
+ leave-one-out cross-validation.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svr_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svr_trainer_abstract.h</spec_file>
+ <description>
+ <p>
+ This object implements a trainer for performing epsilon-insensitive support
+ vector regression. It is implemented using the <a href="optimization.html#solve_qp3_using_smo">SMO</a> algorithm,
+ allowing the use of non-linear kernels.
+ If you are interested in performing support vector regression with a linear kernel and you
+ have a lot of training data then you should use the <a href="#svr_linear_trainer">svr_linear_trainer</a>
+ which is highly optimized for this case.
+ </p>
+ The implementation of the eps-SVR training algorithm used by this object is based
+ on the following paper:
+ <ul>
+ <li>Chih-Chung Chang and Chih-Jen Lin, LIBSVM : a library for support vector
+ machines, 2001. Software available at
+ <a href="http://www.csie.ntu.edu.tw/~cjlin/libsvm">http://www.csie.ntu.edu.tw/~cjlin/libsvm</a></li>
+ </ul>
+ </description>
+ <examples>
+ <example>svr_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svr_linear_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svr_linear_trainer_abstract.h</spec_file>
+ <description>
+ This object implements a trainer for performing epsilon-insensitive support
+ vector regression. It uses the <a href="optimization.html#oca">oca</a>
+ optimizer so it is very efficient at solving this problem when
+ linear kernels are used, making it suitable for use with large
+ datasets.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_nu_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_nu_trainer_abstract.h</spec_file>
+ <description>
+ <p>
+ Trains a nu support vector machine for solving binary classification problems and
+ outputs a <a href="#decision_function">decision_function</a>.
+ It is implemented using the <a href="optimization.html#solve_qp2_using_smo">SMO</a> algorithm.
+ </p>
+ The implementation of the nu-svm training algorithm used by this library is based
+ on the following excellent papers:
+ <ul>
+ <li>Chang and Lin, Training {nu}-Support Vector Classifiers: Theory and Algorithms</li>
+ <li>Chih-Chung Chang and Chih-Jen Lin, LIBSVM : a library for support vector
+ machines, 2001. Software available at
+ <a href="http://www.csie.ntu.edu.tw/~cjlin/libsvm">http://www.csie.ntu.edu.tw/~cjlin/libsvm</a></li>
+ </ul>
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ <example>model_selection_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_one_class_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_one_class_trainer_abstract.h</spec_file>
+ <description>
+ <p>
+ Trains a one-class support vector classifier and outputs a <a href="#decision_function">decision_function</a>.
+ It is implemented using the <a href="optimization.html#solve_qp3_using_smo">SMO</a> algorithm.
+ </p>
+ The implementation of the one-class training algorithm used by this library is based
+ on the following paper:
+ <ul>
+ <li>Chih-Chung Chang and Chih-Jen Lin, LIBSVM : a library for support vector
+ machines, 2001. Software available at
+ <a href="http://www.csie.ntu.edu.tw/~cjlin/libsvm">http://www.csie.ntu.edu.tw/~cjlin/libsvm</a></li>
+ </ul>
+ </description>
+ <examples>
+ <example>one_class_classifiers_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_c_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_c_trainer_abstract.h</spec_file>
+ <description>
+ <p>
+ Trains a C support vector machine for solving binary classification problems
+ and outputs a <a href="#decision_function">decision_function</a>.
+ It is implemented using the <a href="optimization.html#solve_qp3_using_smo">SMO</a> algorithm.
+ </p>
+ The implementation of the C-SVM training algorithm used by this library is based
+ on the following paper:
+ <ul>
+ <li>Chih-Chung Chang and Chih-Jen Lin, LIBSVM : a library for support vector
+ machines, 2001. Software available at
+ <a href="http://www.csie.ntu.edu.tw/~cjlin/libsvm">http://www.csie.ntu.edu.tw/~cjlin/libsvm</a></li>
+ </ul>
+ </description>
+ <examples>
+ <example>svm_c_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_c_linear_dcd_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_c_linear_dcd_trainer_abstract.h</spec_file>
+ <description>
+ This object represents a tool for training the C formulation of
+ a support vector machine to solve binary classification problems.
+ It is optimized for the case where linear kernels are used and
+ is implemented using the method described in the
+ following paper:
+ <blockquote>
+ A Dual Coordinate Descent Method for Large-scale Linear SVM
+ by Cho-Jui Hsieh, Kai-Wei Chang, and Chih-Jen Lin
+ </blockquote>
+
+ This trainer has the ability to disable the bias term and also
+ to force the last element of the learned weight vector to be 1.
+ Additionally, it can be warm-started from the solution to a previous
+ training run.
+ </description>
+ <examples>
+ <example>one_class_classifiers_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_c_linear_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_c_linear_trainer_abstract.h</spec_file>
+ <description>
+ This object represents a tool for training the C formulation of
+ a support vector machine to solve binary classification problems.
+ It is optimized for the case where linear kernels are used and
+ is implemented using the <a href="optimization.html#oca">oca</a>
+ optimizer and uses the exact line search described in the
+ following paper:
+ <blockquote>
+ Optimized Cutting Plane Algorithm for Large-Scale Risk Minimization
+ by Vojtech Franc, Soren Sonnenburg; Journal of Machine Learning
+ Research, 10(Oct):2157--2192, 2009.
+ </blockquote>
+
+ This trainer has the ability to restrict the learned weights to non-negative
+ values.
+ </description>
+ <examples>
+ <example>svm_sparse_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_rank_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_rank_trainer_abstract.h</spec_file>
+ <description>
+ This object represents a tool for training a ranking support vector machine
+ using linear kernels. In particular, this object is a tool for training
+ the Ranking SVM described in the paper:
+ <blockquote>
+ Optimizing Search Engines using Clickthrough Data by Thorsten Joachims
+ </blockquote>
+ Finally, note that the implementation of this object is done using the
+ <a href="optimization.html#oca">oca</a> optimizer and
+ <a href="#count_ranking_inversions">count_ranking_inversions</a> method.
+ This means that it runs in O(n*log(n)) time, making it suitable for use
+ with large datasets.
+ </description>
+ <examples>
+ <example>svm_rank_ex.cpp.html</example>
+ <example>svm_rank.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>shape_predictor_trainer</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/shape_predictor_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for training <a href="imaging.html#shape_predictor">shape_predictors</a>
+ based on annotated training images. Its implementation uses the algorithm described in:
+ <blockquote>
+ One Millisecond Face Alignment with an Ensemble of Regression Trees
+ by Vahid Kazemi and Josephine Sullivan, CVPR 2014
+ </blockquote>
+ It is capable of learning high quality shape models. For example, this is an example output
+ for one of the faces in the HELEN face dataset: <br/><br/>
+ <img src='face_landmarking_example.png'/>
+
+ </description>
+ <examples>
+ <example>train_shape_predictor_ex.cpp.html</example>
+ <example>train_shape_predictor.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_c_ekm_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_c_ekm_trainer_abstract.h</spec_file>
+ <description>
+ This object represents a tool for training the C formulation of
+ a support vector machine for solving binary classification problems.
+ It is implemented using the <a href="#empirical_kernel_map">empirical_kernel_map</a>
+ to kernelize the <a href="#svm_c_linear_trainer">svm_c_linear_trainer</a>. This makes it a very fast algorithm
+ capable of learning from very large datasets.
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>normalized_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a container for another function
+ object and an instance of the <a href="#vector_normalizer">vector_normalizer</a> object.
+
+ It automatically normalizes all inputs before passing them
+ off to the contained function object.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>probabilistic_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a binary decision function for use with
+ kernel-based learning-machines. It returns an
+ estimate of the probability that a given sample is in the +1 class.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>probabilistic_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a binary decision function for use with
+ any kind of binary classifier. It returns an
+ estimate of the probability that a given sample is in the +1 class.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>distance_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a point in kernel induced feature space.
+ You may use this object to find the distance from the point it
+ represents to points in input space as well as other points
+ represented by distance_functions.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a classification or regression function that was
+ learned by a kernel based learning algorithm. Therefore, it is a function
+ object that takes a sample object and returns a scalar value.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>one_vs_one_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/one_vs_one_decision_function_abstract.h</spec_file>
+ <description>
+ This object represents a multiclass classifier built out
+ of a set of binary classifiers. Each binary classifier
+ is used to vote for the correct multiclass label using a
+ one vs. one strategy. Therefore, if you have N classes then
+ there will be N*(N-1)/2 binary classifiers inside this object.
+ </description>
+ <examples>
+ <example>multiclass_classification_ex.cpp.html</example>
+ <example>custom_trainer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>one_vs_one_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/one_vs_one_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for turning a bunch of binary classifiers
+ into a multiclass classifier. It does this by training the binary
+ classifiers in a one vs. one fashion. That is, if you have N possible
+ classes then it trains N*(N-1)/2 binary classifiers which are then used
+ to vote on the identity of a test sample.
+ </description>
+ <examples>
+ <example>multiclass_classification_ex.cpp.html</example>
+ <example>custom_trainer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>one_vs_all_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/one_vs_all_decision_function_abstract.h</spec_file>
+ <description>
+ This object represents a multiclass classifier built out
+ of a set of binary classifiers. Each binary classifier
+ is used to vote for the correct multiclass label using a
+ one vs. all strategy. Therefore, if you have N classes then
+ there will be N binary classifiers inside this object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sequence_labeler</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sequence_labeler_abstract.h</spec_file>
+ <description>
+ This object is a tool for doing sequence labeling. In particular,
+ it is capable of representing sequence labeling models such as
+ those produced by Hidden Markov SVMs or Conditional Random fields.
+ See the following papers for an introduction to these techniques:
+ <blockquote>
+ Hidden Markov Support Vector Machines by
+ Y. Altun, I. Tsochantaridis, T. Hofmann
+ <br/>
+ Shallow Parsing with Conditional Random Fields by
+ Fei Sha and Fernando Pereira
+ </blockquote>
+ </description>
+ <examples>
+ <example>sequence_labeler_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sequence_segmenter</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sequence_segmenter_abstract.h</spec_file>
+ <description>
+ This object is a tool for segmenting a sequence of objects into a set of
+ non-overlapping chunks. An example sequence segmentation task is to take
+ English sentences and identify all the named entities. In this example,
+ you would be using a sequence_segmenter to find all the chunks of
+ contiguous words which refer to proper names.
+
+ <p>
+ Internally, the sequence_segmenter uses the BIO (Begin, Inside, Outside) or
+ BILOU (Begin, Inside, Last, Outside, Unit) sequence tagging model.
+ Moreover, it is implemented using a <a href="#sequence_labeler">sequence_labeler</a>
+ object and therefore sequence_segmenter objects are examples of
+ chain structured conditional random field style sequence
+ taggers.
+ </p>
+ </description>
+ <examples>
+ <example>sequence_segmenter.py.html</example>
+ <example>sequence_segmenter_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>assignment_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/assignment_function_abstract.h</spec_file>
+ <description>
+ This object is a tool for solving the optimal assignment problem given a
+ user defined method for computing the quality of any particular assignment.
+ </description>
+ <examples>
+ <example>assignment_learning_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>track_association_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/track_association_function_abstract.h</spec_file>
+ <description>
+ This object is a tool that helps you implement an object tracker. So for
+ example, if you wanted to track people moving around in a video then this
+ object can help. In particular, imagine you have a tool for detecting the
+ positions of each person in an image. Then you can run this person
+ detector on the video and at each time step, i.e. at each frame, you get a
+ set of person detections. However, that by itself doesn't tell you how
+ many people there are in the video and where they are moving to and from.
+ To get that information you need to figure out which detections match each
+ other from frame to frame. This is where the track_association_function
+ comes in. It performs the detection to track association. It will also do
+ some of the track management tasks like creating a new track when a
+ detection doesn't match any of the existing tracks.
+
+ <p>
+ Internally, this object is implemented using the
+ <a href="#assignment_function">assignment_function</a> object.
+ In fact, it's really just a thin wrapper around assignment_function and
+ exists just to provide a more convenient interface to users doing detection
+ to track association.
+ </p>
+ </description>
+ <examples>
+ <example>learning_to_track_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>lspi</name>
+ <file>dlib/control.h</file>
+ <spec_file link="true">dlib/control/lspi_abstract.h</spec_file>
+ <description>
+ This object is an implementation of the reinforcement learning algorithm
+ described in the following paper:
+ <blockquote>
+ Lagoudakis, Michail G., and Ronald Parr. "Least-squares policy
+ iteration." The Journal of Machine Learning Research 4 (2003):
+ 1107-1149.
+ </blockquote>
+
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>policy</name>
+ <file>dlib/control.h</file>
+ <spec_file link="true">dlib/control/approximate_linear_models_abstract.h</spec_file>
+ <description>
+ This is a policy (i.e. a control law) based on a linear function approximator.
+ You can use a tool like <a href="#lspi">lspi</a> to learn the parameters
+ of a policy.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>process_sample</name>
+ <file>dlib/control.h</file>
+ <spec_file link="true">dlib/control/approximate_linear_models_abstract.h</spec_file>
+ <description>
+ This object holds a training sample for a reinforcement learning algorithm
+ (e.g. <a href="#lspi">lspi</a>).
+ In particular, it contains a state, action, reward, next state sample from
+ some process.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_labeler</name>
+ <file>dlib/graph_cuts.h</file>
+ <spec_file link="true">dlib/graph_cuts/graph_labeler_abstract.h</spec_file>
+ <description>
+ This object is a tool for labeling each node in a <a href="containers.html#graph">graph</a>
+ with a value of true or false, subject to a labeling consistency constraint between
+ nodes that share an edge. In particular, this object is useful for
+ representing a graph labeling model learned via some machine learning
+ method, such as the <a href="#structural_graph_labeling_trainer">structural_graph_labeling_trainer</a>.
+ </description>
+ <examples>
+ <example>graph_labeling_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>multiclass_linear_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a multiclass classifier built out of a set of
+ binary classifiers. Each binary classifier is used to vote for the
+ correct multiclass label using a one vs. all strategy. Therefore,
+ if you have N classes then there will be N binary classifiers inside
+ this object. Additionally, this object is linear in the sense that
+ each of these binary classifiers is a simple linear plane.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>one_vs_all_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/one_vs_all_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for turning a bunch of binary classifiers
+ into a multiclass classifier. It does this by training the binary
+ classifiers in a one vs. all fashion. That is, if you have N possible
+ classes then it trains N binary classifiers which are then used
+ to vote on the identity of a test sample.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_multiclass_linear_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/svm_multiclass_linear_trainer_abstract.h</spec_file>
+ <description>
+ This object represents a tool for training a multiclass support
+ vector machine. It is optimized for the case where linear kernels
+ are used and implemented using the <a href="#structural_svm_problem">structural_svm_problem</a>
+ object.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>projection_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/function_abstract.h</spec_file>
+ <description>
+ This object represents a function that takes a data sample and projects
+ it into kernel feature space. The result is a real valued column vector that
+ represents a point in a kernel feature space. Instances of
+ this object are created using the
+ <a href="#empirical_kernel_map">empirical_kernel_map</a>.
+ </description>
+ <examples>
+ <example>linear_manifold_regularizer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>offset_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kernel_abstract.h</spec_file>
+ <description>
+ This object represents a kernel with a fixed value offset
+ added to it.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>linear_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kernel_abstract.h</spec_file>
+ <description>
+ This object represents a linear function kernel for use with
+ kernel learning machines.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>histogram_intersection_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kernel_abstract.h</spec_file>
+ <description>
+ This object represents a histogram intersection kernel for use with
+ kernel learning machines.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sigmoid_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kernel_abstract.h</spec_file>
+ <description>
+ This object represents a sigmoid kernel for use with
+ kernel learning machines.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>polynomial_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kernel_abstract.h</spec_file>
+ <description>
+ This object represents a polynomial kernel for use with
+ kernel learning machines.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>radial_basis_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/kernel_abstract.h</spec_file>
+ <description>
+ This object represents a radial basis function kernel for use with
+ kernel learning machines.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sparse_histogram_intersection_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sparse_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a histogram intersection kernel kernel for use with
+ kernel learning machines that operate on
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sparse_sigmoid_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sparse_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a sigmoid kernel for use with
+ kernel learning machines that operate on
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sparse_linear_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sparse_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a linear kernel for use with
+ kernel learning machines that operate on
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sparse_polynomial_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sparse_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a polynomial kernel for use with
+ kernel learning machines that operate on
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sparse_radial_basis_kernel</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/sparse_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a radial basis function kernel for use with
+ kernel learning machines that operate on
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_binary_classification_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function simply takes two vectors, the first containing feature vectors and
+ the second containing labels, and reports back if the two could possibly
+ contain data for a well formed classification problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_sequence_labeling_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for a sequence labeling problem
+ and reports back if it could possibly be a well formed sequence labeling problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_sequence_segmentation_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for a sequence segmentation problem
+ and reports back if it could possibly be a well formed sequence segmentation problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_assignment_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for an assignment problem
+ and reports back if it could possibly be a well formed assignment problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_track_association_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for a track association learning problem
+ and reports back if it could possibly be a well formed track association problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_graph_labeling_problem</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_graph_labeling_problem_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for a graph labeling problem
+ and reports back if it could possibly be a well formed problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_forced_assignment_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function takes a set of training data for a forced assignment problem
+ and reports back if it could possibly be a well formed forced assignment problem.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_learning_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ This function simply takes two vectors, the first containing feature vectors and
+ the second containing labels, and reports back if the two could possibly
+ contain data for a well formed learning problem. In this case it just means
+ that the two vectors have the same length and aren't empty.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>select_all_distinct_labels</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/multiclass_tools_abstract.h</spec_file>
+ <description>
+ This is a function which determines all distinct values present in a
+ std::vector and returns the result.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>simplify_linear_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/simplify_linear_decision_function_abstract.h</spec_file>
+ <description>
+ This is a set of functions that takes various forms of linear <a href="#decision_function">decision functions</a>
+ and collapses them down so that they only compute a single dot product when invoked.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>randomize_samples</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ Randomizes the order of samples in a column vector containing sample data.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rank_features</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/feature_ranking_abstract.h</spec_file>
+ <description>
+ Finds a ranking of the top N (a user supplied parameter) features in a set of data
+ from a two class classification problem. It
+ does this by computing the distance between the centroids of both classes in kernel defined
+ feature space. Good features are then ones that result in the biggest separation between
+ the two centroids.
+ </description>
+ <examples>
+ <example>rank_features_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_mnist_dataset</name>
+ <file>dlib/data_io.h</file>
+ <spec_file>dlib/data_io/mnist_abstract.h</spec_file>
+ <description>
+ Loads the <a href="http://yann.lecun.com/exdb/mnist/">MNIST dataset</a> from disk.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_image_dataset</name>
+ <file>dlib/data_io.h</file>
+ <spec_file link="true">dlib/data_io/load_image_dataset_abstract.h</spec_file>
+ <description>
+ This is a function which loads the list of images indicated by an
+ <a href="#load_image_dataset_metadata">image dataset metadata file</a>
+ as well as the box locations for each image. It makes loading the
+ data necessary to train an <a href="imaging.html#object_detector">object_detector</a>
+ a little more convenient.
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_image_dataset_metadata</name>
+ <file>dlib/data_io.h</file>
+ <spec_file link="true">dlib/data_io/image_dataset_metadata.h</spec_file>
+ <description>
+ dlib comes with a graphical tool for annotating images with
+ labeled rectangles. The tool produces an XML file containing these
+ annotations. Therefore, load_image_dataset_metadata() is a routine
+ for parsing these XML files. Note also that this is the metadata
+ format used by the image labeling tool included with dlib in the
+ tools/imglab folder.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>save_image_dataset_metadata</name>
+ <file>dlib/data_io.h</file>
+ <spec_file link="true">dlib/data_io/image_dataset_metadata.h</spec_file>
+ <description>
+ This routine is a tool for saving labeled image metadata to an
+ XML file. In particular, this routine saves the metadata into a
+ form which can be read by the <a href="#load_image_dataset_metadata">load_image_dataset_metadata</a>
+ routine. Note also that this is the metadata
+ format used by the image labeling tool included with dlib in the
+ tools/imglab folder.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>load_libsvm_formatted_data</name>
+ <file>dlib/data_io.h</file>
+ <spec_file link="true">dlib/data_io/libsvm_io_abstract.h</spec_file>
+ <description>
+ This is a function that loads the data from a file that uses
+ the LIBSVM format. It loads the data into a std::vector of
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>.
+ If you want to load data into dense vectors (i.e.
+ dlib::matrix objects) then you can use the <a href="linear_algebra.html#sparse_to_dense">sparse_to_dense</a>
+ function to perform the conversion. Also, some LIBSVM formatted files number
+ their features beginning with 1 rather than 0. If this bothers you, then you
+ can fix it by using the <a href="#fix_nonzero_indexing">fix_nonzero_indexing</a> function
+ on the data after it is loaded.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>save_libsvm_formatted_data</name>
+ <file>dlib/data_io.h</file>
+ <spec_file link="true">dlib/data_io/libsvm_io_abstract.h</spec_file>
+ <description>
+ This is actually a pair of overloaded functions. Between the two of them
+ they let you save <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse</a>
+ or dense data vectors to file using the LIBSVM format.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>make_bounding_box_regression_training_data</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/shape_predictor_trainer_abstract.h</spec_file>
+ <description>
+ Suppose you have an object detector that can roughly locate objects in an
+ image. This means your detector draws boxes around objects, but these are
+ <i>rough</i> boxes in the sense that they aren't positioned super accurately. For
+ instance, HOG based detectors usually have a stride of 8 pixels. So the
+ positional accuracy is going to be, at best, +/-8 pixels.
+
+ <p>
+ If you want to get better positional accuracy one easy thing to do is train a
+ <a href="#shape_predictor_trainer">shape_predictor</a> to give you the location
+ of the object's box. The make_bounding_box_regression_training_data() routine
+ helps you do this by creating an appropriate training dataset.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>fix_nonzero_indexing</name>
+ <file>dlib/data_io.h</file>
+ <spec_file link="true">dlib/data_io/libsvm_io_abstract.h</spec_file>
+ <description>
+ This is a simple function that takes a std::vector of
+ <a href="dlib/svm/sparse_vector_abstract.h.html#sparse_vectors">sparse vectors</a>
+ and makes sure they are zero-indexed (e.g. makes sure the first index value is zero).
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_gamma_with_big_centroid_gap</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/feature_ranking_abstract.h</spec_file>
+ <description>
+ This is a function that tries to pick a reasonable default value for the
+ gamma parameter of the <a href="#radial_basis_kernel">radial_basis_kernel</a>. It
+ picks the parameter that gives the largest separation between the centroids, in
+ kernel feature space, of two classes of data.
+ </description>
+ <examples>
+ <example>rank_features_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compute_mean_squared_distance</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/feature_ranking_abstract.h</spec_file>
+ <description>
+ This is a function that simply finds the average squared distance between all
+ pairs of a set of data samples. It is often convenient to use the reciprocal
+ of this value as the estimate of the gamma parameter of the
+ <a href="#radial_basis_kernel">radial_basis_kernel</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>batch</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/pegasos_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#batch_trainer">batch_trainer</a> objects.
+ </description>
+ <examples>
+ <example>svm_pegasos_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>verbose_batch</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/pegasos_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#batch_trainer">batch_trainer</a> objects. This function
+ generates a batch_trainer that will print status messages to standard
+ output so that you can observe the progress of a training algorithm.
+ </description>
+ <examples>
+ <example>svm_pegasos_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>batch_cached</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/pegasos_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#batch_trainer">batch_trainer</a> objects that are setup
+ to use a kernel matrix cache.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>verbose_batch_cached</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/pegasos_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#batch_trainer">batch_trainer</a> objects. This function
+ generates a batch_trainer that will print status messages to standard
+ output so that you can observe the progress of a training algorithm.
+ It will also be configured to use a kernel matrix cache.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>batch_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/pegasos_abstract.h</spec_file>
+ <description>
+ This is a batch trainer object that is meant to wrap online trainer objects
+ that create <a href="#decision_function">decision_functions</a>. It
+ turns an online learning algorithm such as <a href="#svm_pegasos">svm_pegasos</a>
+ into a batch learning object. This allows you to use objects like
+ svm_pegasos with functions (e.g. <a href="#cross_validate_trainer">cross_validate_trainer</a>)
+ that expect batch mode training objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>null_trainer_type</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/null_trainer_abstract.h</spec_file>
+ <description>
+ This object is a simple tool for turning a <a href="#decision_function">decision_function</a>
+ (or any object with an interface compatible with decision_function)
+ into a trainer object that always returns the original decision
+ function when you try to train with it.
+
+ <p>
+ dlib contains a few "training post processing" algorithms (e.g.
+ <a href="#reduced">reduced</a> and <a href="#reduced2">reduced2</a>). These tools
+ take in a trainer object,
+ tell it to perform training, and then they take the output decision
+ function and do some kind of post processing to it. The null_trainer_type
+ object is useful because you can use it to run an already
+ learned decision function through the training post processing
+ algorithms by turning a decision function into a null_trainer_type
+ and then giving it to a post processor.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>null_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/null_trainer_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#null_trainer_type">null_trainer_type</a>
+ objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>roc_c1_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/roc_trainer_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#roc_trainer_type">roc_trainer_type</a> objects that are
+ setup to pick a point on the ROC curve with respect to the +1 class.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>roc_c2_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/roc_trainer_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#roc_trainer_type">roc_trainer_type</a> objects that are
+ setup to pick a point on the ROC curve with respect to the -1 class.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>roc_trainer_type</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/roc_trainer_abstract.h</spec_file>
+ <description>
+ This object is a simple trainer post processor that allows you to
+ easily adjust the bias term in a trained decision_function object.
+ That is, this object lets you pick a point on the ROC curve and
+ it will adjust the bias term appropriately.
+
+ <p>
+ So for example, suppose you wanted to set the bias term so that
+ the accuracy of your decision function on +1 labeled samples was 99%.
+ To do this you would use an instance of this object declared as follows:
+ <tt>roc_trainer_type&lt;trainer_type&gt;(your_trainer, 0.99, +1);</tt>
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>reduced_decision_function_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/reduced_abstract.h</spec_file>
+ <description>
+ This is a batch trainer object that is meant to wrap other batch trainer objects
+ that create <a href="#decision_function">decision_function</a> objects.
+ It performs post processing on the output decision_function objects
+ with the intent of representing the decision_function with fewer
+ basis vectors.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>reduced</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/reduced_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#reduced_decision_function_trainer">reduced_decision_function_trainer</a>
+ objects.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>reduced2</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/reduced_abstract.h</spec_file>
+ <description>
+ This is a convenience function for creating
+ <a href="#reduced_decision_function_trainer2">reduced_decision_function_trainer2</a>
+ objects.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>reduced_decision_function_trainer2</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/reduced_abstract.h</spec_file>
+ <description>
+ <p>
+ This is a batch trainer object that is meant to wrap other batch trainer objects
+ that create <a href="#decision_function">decision_function</a> objects.
+ It performs post processing on the output decision_function objects
+ with the intent of representing the decision_function with fewer
+ basis vectors.
+ </p>
+ <p>
+ It begins by performing the same post processing as
+ the <a href="#reduced_decision_function_trainer">reduced_decision_function_trainer</a>
+ object but it also performs a global gradient based optimization
+ to further improve the results. The gradient based optimization is
+ implemented using the <a href="#approximate_distance_function">approximate_distance_function</a> routine.
+ </p>
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>approximate_distance_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/reduced_abstract.h</spec_file>
+ <description>
+ This function attempts to find a <a href="#distance_function">distance_function</a> object which is close
+ to a target distance_function. That is, it searches for an X such that target(X) is
+ minimized. Critically, X may be set to use fewer basis vectors than the target.
+
+ <p>The optimization begins with an initial guess supplied by the user
+ and searches for an X which locally minimizes target(X). Since
+ this problem can have many local minima the quality of the starting point
+ can significantly influence the results. </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_binary_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ Tests a <a href="#decision_function">decision_function</a> that represents a binary decision function and
+ returns the test accuracy.
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_multiclass_decision_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_multiclass_trainer_abstract.h</spec_file>
+ <description>
+ Tests a multiclass decision function (e.g. <a href="#one_vs_one_decision_function">one_vs_one_decision_function</a>)
+ and returns a confusion matrix describing the results.
+ </description>
+ <examples>
+ <example>multiclass_classification_ex.cpp.html</example>
+ <example>custom_trainer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>cross_validate_trainer_threaded</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/svm_threaded_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied binary classification trainer object such
+ as the <a href="#svm_nu_trainer">svm_nu_trainer</a> or <a href="#rbf_network_trainer">rbf_network_trainer</a>.
+ This function does the same thing as <a href="#cross_validate_trainer">cross_validate_trainer</a>
+ except this function also allows you to specify how many threads of execution to use.
+ So you can use this function to take advantage of a multi-core system to perform
+ cross validation faster.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/svm_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied binary classification trainer object such
+ as the <a href="#svm_nu_trainer">svm_nu_trainer</a> or <a href="#rbf_network_trainer">rbf_network_trainer</a>.
+ </description>
+ <examples>
+ <example>svm_ex.cpp.html</example>
+ <example>model_selection_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_multiclass_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_multiclass_trainer_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied multiclass classification trainer object such
+ as the <a href="#one_vs_one_trainer">one_vs_one_trainer</a>. The result is described by a
+ confusion matrix.
+ </description>
+ <examples>
+ <example>multiclass_classification_ex.cpp.html</example>
+ <example>custom_trainer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_regression_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_regression_trainer_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied regression trainer object such
+ as the <a href="#svr_trainer">svr_trainer</a> and returns the mean squared error
+ and R-squared value.
+ </description>
+ <examples>
+ <example>svr_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_sequence_labeler</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_sequence_labeler_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied sequence labeling trainer object such
+ as the <a href="#structural_sequence_labeling_trainer">structural_sequence_labeling_trainer</a>
+ and returns a confusion matrix describing the results.
+ </description>
+ <examples>
+ <example>sequence_labeler_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_sequence_segmenter</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_sequence_segmenter_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied sequence segmentation trainer object such
+ as the <a href="#structural_sequence_segmentation_trainer">structural_sequence_segmentation_trainer</a>
+ and returns the resulting precision, recall, and F1-score.
+ </description>
+ <examples>
+ <example>sequence_segmenter.py.html</example>
+ <example>sequence_segmenter_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_assignment_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_assignment_trainer_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied assignment trainer object such
+ as the <a href="#structural_assignment_trainer">structural_assignment_trainer</a>
+ and returns the fraction of assignments predicted correctly.
+ </description>
+ <examples>
+ <example>assignment_learning_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_track_association_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_track_association_trainer_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied track association trainer object such
+ as the <a href="#structural_track_association_trainer">structural_track_association_trainer</a>
+ and returns the fraction of detections which were correctly associated to their tracks.
+ </description>
+ <examples>
+ <example>learning_to_track_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_graph_labeling_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_graph_labeling_trainer_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied graph labeling trainer object such
+ as the <a href="#structural_graph_labeling_trainer">structural_graph_labeling_trainer</a>
+ and returns the fraction of assignments predicted correctly.
+ </description>
+ <examples>
+ <example>graph_labeling_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_ranking_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/ranking_tools_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied ranking trainer object such
+ as the <a href="#svm_rank_trainer">svm_rank_trainer</a>
+ and returns the fraction of ranking pairs ordered correctly as well as the mean
+ average precision.
+ </description>
+ <examples>
+ <example>svm_rank_ex.cpp.html</example>
+ <example>svm_rank.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_sequence_labeler</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_sequence_labeler_abstract.h</spec_file>
+ <description>
+ Tests a <a href="#sequence_labeler">sequence_labeler</a> on a set of data
+ and returns a confusion matrix describing the results.
+ </description>
+ <examples>
+ <example>sequence_labeler_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_sequence_segmenter</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_sequence_segmenter_abstract.h</spec_file>
+ <description>
+ Tests a <a href="#sequence_segmenter">sequence_segmenter</a> on a set of data
+ and returns the resulting precision, recall, and F1-score.
+ </description>
+ <examples>
+ <example>sequence_segmenter.py.html</example>
+ <example>sequence_segmenter_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_assignment_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_assignment_trainer_abstract.h</spec_file>
+ <description>
+ Tests an <a href="#assignment_function">assignment_function</a> on a set of data
+ and returns the fraction of assignments predicted correctly.
+ </description>
+ <examples>
+ <example>assignment_learning_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_track_association_function</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_track_association_trainer_abstract.h</spec_file>
+ <description>
+ Tests a <a href="#track_association_function">track_association_function</a> on a set of data
+ and returns the fraction of detections which were correctly associated to their tracks.
+ </description>
+ <examples>
+ <example>learning_to_track_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_graph_labeling_function</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_graph_labeling_trainer_abstract.h</spec_file>
+ <description>
+ Tests a <a href="#graph_labeler">graph_labeler</a> on a set of data
+ and returns the fraction of labels predicted correctly.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>average_precision</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/average_precision_abstract.h</spec_file>
+ <description>
+ This function computes the average precision of a ranking.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>equal_error_rate</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/lda_abstract.h</spec_file>
+ <description>
+ This function finds a threshold that best separates the elements of two
+ vectors by selecting the threshold with equal error rate. It also reports
+ the value of the equal error rate.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>compute_roc_curve</name>
+ <file>dlib/statistics.h</file>
+ <spec_file link="true">dlib/statistics/lda_abstract.h</spec_file>
+ <description>
+ This function computes a ROC curve (receiver operating characteristic curve).
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_ranking_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/ranking_tools_abstract.h</spec_file>
+ <description>
+ Tests a <a href="#decision_function">decision_function</a>'s ability to correctly
+ rank a dataset and returns the resulting ranking accuracy and mean average precision metrics.
+ </description>
+ <examples>
+ <example>svm_rank_ex.cpp.html</example>
+ <example>svm_rank.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_shape_predictor</name>
+ <file>dlib/image_processing.h</file>
+ <spec_file link="true">dlib/image_processing/shape_predictor_abstract.h</spec_file>
+ <description>
+ Tests a <a href="imaging.html#shape_predictor">shape_predictor</a>'s ability to correctly
+ predict the part locations of objects. The output is the average distance (measured in pixels) between
+ each part and its true location. You can optionally normalize each distance using a
+ user supplied scale. For example, when performing face landmarking, you might want to
+ normalize the distances by the interocular distance.
+ </description>
+ <examples>
+ <example>train_shape_predictor_ex.cpp.html</example>
+ <example>train_shape_predictor.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cross_validate_object_detection_trainer</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_object_detection_trainer_abstract.h</spec_file>
+ <description>
+ Performs k-fold cross validation on a user supplied object detection trainer such
+ as the <a href="#structural_object_detection_trainer">structural_object_detection_trainer</a>
+ and returns the precision and recall.
+ </description>
+ <examples>
+ <example>object_detector_ex.cpp.html</example>
+ <example>object_detector_advanced_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_object_detection_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_object_detection_trainer_abstract.h</spec_file>
+ <description>
+ Tests an object detector such
+ as the <a href="imaging.html#object_detector">object_detector</a>
+ and returns the precision and recall.
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ <example>object_detector_ex.cpp.html</example>
+ <example>object_detector_advanced_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ <example>dnn_mmod_ex.cpp.html</example>
+ <example>dnn_mmod_train_find_cars_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>test_regression_function</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/cross_validate_regression_trainer_abstract.h</spec_file>
+ <description>
+ Tests a regression function (e.g. <a href="#decision_function">decision_function</a>)
+ and returns the mean squared error and R-squared value.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_svm_problem</name>
+ <file>dlib/svm.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_problem_abstract.h</spec_file>
+ <description>
+ This object, when used with the <a href="optimization.html#oca">oca</a> optimizer, is a tool
+ for solving the optimization problem associated
+ with a structural support vector machine. A structural SVM is a supervised
+ machine learning method for learning to predict complex outputs. This is
+ contrasted with a binary classifier which makes only simple yes/no
+ predictions. A structural SVM, on the other hand, can learn to predict
+ complex outputs such as entire parse trees or DNA sequence alignments. To
+ do this, it learns a function F(x,y) which measures how well a particular
+ data sample x matches a label y. When used for prediction, the best label
+ for a new x is given by the y which maximizes F(x,y).
+
+ <br/>
+ <br/>
+
+ For an introduction to structured support vector machines you should consult
+ the following paper:
+ <blockquote>
+ Predicting Structured Objects with Support Vector Machines by
+ Thorsten Joachims, Thomas Hofmann, Yisong Yue, and Chun-nam Yu
+ </blockquote>
+
+ For a more detailed discussion of the particular algorithm implemented by this
+ object see the following paper:
+ <blockquote>
+ T. Joachims, T. Finley, Chun-Nam Yu, Cutting-Plane Training of Structural SVMs,
+ Machine Learning, 77(1):27-59, 2009.
+ </blockquote>
+ Note that this object is essentially a tool for solving the 1-Slack structural
+ SVM with margin-rescaling. Specifically, see Algorithm 3 in the above referenced
+ paper.
+
+ <br/><br/>
+ Finally, for a very detailed introduction to this subject, you should consider the book:
+ <blockquote>
+ <i><a href="http://www.nowozin.net/sebastian/papers/nowozin2011structured-tutorial.pdf">Structured
+ Prediction and Learning in Computer Vision</a></i> by Sebastian Nowozin and
+ Christoph H. Lampert
+ </blockquote>
+
+ </description>
+ <examples>
+ <example>svm_struct.py.html</example>
+ <example>svm_struct_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_svm_problem_threaded</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_problem_threaded_abstract.h</spec_file>
+ <description>
+ This is just a version of the <a href="#structural_svm_problem">structural_svm_problem</a>
+ which is capable of using multiple cores/threads at a time. You should use it if
+ you have a multi-core CPU and the separation oracle takes a long time to compute. Or even better, if you
+ have multiple computers then you can use the <a href="#svm_struct_controller_node">svm_struct_controller_node</a>
+ to distribute the work across many computers.
+ </description>
+ <examples>
+ <example>svm_struct_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_svm_object_detection_problem</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_object_detection_problem_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning the parameter vector needed to use
+ a <a href="imaging.html#scan_fhog_pyramid">scan_fhog_pyramid</a>,
+ <a href="imaging.html#scan_image_pyramid">scan_image_pyramid</a>,
+ <a href="imaging.html#scan_image_boxes">scan_image_boxes</a>, or
+ <a href="imaging.html#scan_image_custom">scan_image_custom</a> object.
+
+ <p>
+ It learns the parameter vector by formulating the problem as a <a
+ href="#structural_svm_problem">structural SVM problem</a>.
+ The exact details of the method are described in the paper
+ <a href="http://arxiv.org/abs/1502.00046">Max-Margin Object Detection</a> by Davis E. King.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_svm_sequence_labeling_problem</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_sequence_labeling_problem_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning the weight vector needed to use
+ a <a href="#sequence_labeler">sequence_labeler</a> object.
+
+ It learns the parameter vector by formulating the problem as a
+ <a href="#structural_svm_problem">structural SVM problem</a>.
+ The general approach is discussed in the paper:
+ <blockquote>
+ Hidden Markov Support Vector Machines by
+ Y. Altun, I. Tsochantaridis, T. Hofmann
+ </blockquote>
+ While the particular optimization strategy used is the method from:
+ <blockquote>
+ T. Joachims, T. Finley, Chun-Nam Yu, Cutting-Plane Training of
+ Structural SVMs, Machine Learning, 77(1):27-59, 2009.
+ </blockquote>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_svm_assignment_problem</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_assignment_problem_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning the parameters needed to use
+ an <a href="#assignment_function">assignment_function</a> object.
+ It learns the parameters by formulating the problem as a
+ <a href="#structural_svm_problem">structural SVM problem</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_svm_graph_labeling_problem</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_graph_labeling_problem_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning the weight vectors needed to use
+ a <a href="#graph_labeler">graph_labeler</a> object.
+ It learns the parameter vectors by
+ formulating the problem as a <a href="#structural_svm_problem">structural SVM problem</a>.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_object_detection_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_object_detection_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning to detect objects in images based on a set of labeled images.
+ The training procedure produces an <a href="imaging.html#object_detector">object_detector</a> which
+ can be used to predict the locations of objects in new images.
+ It learns the parameter vector by formulating the problem as a <a
+ href="#structural_svm_problem">structural SVM problem</a>.
+ The exact details of the method are described in the paper
+ <a href="http://arxiv.org/abs/1502.00046">Max-Margin Object Detection</a> by Davis E. King.
+ <p>
+ Note that this is just a convenience wrapper around the
+ <a href="#structural_svm_object_detection_problem">structural_svm_object_detection_problem</a>
+ to make it look similar to all the other trainers in dlib.
+ </p>
+ </description>
+ <examples>
+ <example>fhog_object_detector_ex.cpp.html</example>
+ <example>object_detector_ex.cpp.html</example>
+ <example>object_detector_advanced_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+
+ <example>train_object_detector.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_sequence_labeling_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_sequence_labeling_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning to do sequence labeling based
+ on a set of training data. The training procedure produces a
+ <a href="#sequence_labeler">sequence_labeler</a> object which can
+ be use to predict the labels of new data sequences.
+ <p>
+ Note that this is just a convenience wrapper around the
+ <a href="#structural_svm_sequence_labeling_problem">structural_svm_sequence_labeling_problem</a>
+ to make it look similar to all the other trainers in dlib.
+ </p>
+ </description>
+ <examples>
+ <example>sequence_labeler_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_sequence_segmentation_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_sequence_segmentation_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning to do sequence segmentation based on a
+ set of training data. The training procedure produces a <a href="#sequence_segmenter">sequence_segmenter</a>
+ object which can be used to identify the sub-segments of new data sequences.
+ <p>
+ This object internally uses the <a href="#structural_sequence_labeling_trainer">structural_sequence_labeling_trainer</a>
+ to solve the learning problem.
+ </p>
+ </description>
+ <examples>
+ <example>sequence_segmenter.py.html</example>
+ <example>sequence_segmenter_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_graph_labeling_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_graph_labeling_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning to solve a graph labeling problem based
+ on a training dataset of example labeled <a href="containers.html#graph">graphs</a>.
+ The training procedure produces a <a href="#graph_labeler">graph_labeler</a> object
+ which can be used to predict the labelings of new graphs.
+
+ <p>
+ To elaborate, a graph labeling problem is a task to learn a binary classifier which
+ predicts the label of each node in a graph. Additionally, we have information in
+ the form of edges between nodes where edges are present when we believe the
+ linked nodes are likely to have the same label. Therefore, part of a graph labeling
+ problem is to learn to score each edge in terms of how strongly the edge should enforce
+ labeling consistency between its two nodes.
+ </p>
+
+ <p>
+ Note that this is just a convenience wrapper around the
+ <a href="#structural_svm_graph_labeling_problem">structural_svm_graph_labeling_problem</a>
+ to make it look similar to all the other trainers in dlib. You might also
+ consider reading the book
+ <i><a href="http://www.nowozin.net/sebastian/papers/nowozin2011structured-tutorial.pdf">Structured
+ Prediction and Learning in Computer Vision</a></i> by Sebastian
+ Nowozin and Christoph H. Lampert since it contains a good introduction to machine learning
+ methods such as the algorithm implemented by the structural_graph_labeling_trainer.
+ </p>
+ </description>
+ <examples>
+ <example>graph_labeling_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_assignment_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_assignment_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning to solve an assignment problem based
+ on a training dataset of example assignments. The training procedure produces an
+ <a href="#assignment_function">assignment_function</a> object which can be used
+ to predict the assignments of new data.
+
+
+ Note that this is just a convenience wrapper around the
+ <a href="#structural_svm_assignment_problem">structural_svm_assignment_problem</a>
+ to make it look similar to all the other trainers in dlib.
+ </description>
+ <examples>
+ <example>assignment_learning_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>structural_track_association_trainer</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_track_association_trainer_abstract.h</spec_file>
+ <description>
+ This object is a tool for learning to solve a track association problem. That
+ is, it takes in a set of training data and outputs a
+ <a href="#track_association_function">track_association_function</a>
+ you can use to do detection to track association.
+ </description>
+ <examples>
+ <example>learning_to_track_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_struct_controller_node</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_distributed_abstract.h</spec_file>
+ <description>
+ This object is a tool for distributing the work involved in solving a
+ <a href="#structural_svm_problem">structural_svm_problem</a> across many computers.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>svm_struct_processing_node</name>
+ <file>dlib/svm_threaded.h</file>
+ <spec_file link="true">dlib/svm/structural_svm_distributed_abstract.h</spec_file>
+ <description>
+ This object is a tool for distributing the work involved in solving a
+ <a href="#structural_svm_problem">structural_svm_problem</a> across many computers.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
+
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diff --git a/ml/dlib/docs/docs/network.xml b/ml/dlib/docs/docs/network.xml
new file mode 100644
index 000000000..c632f977c
--- /dev/null
+++ b/ml/dlib/docs/docs/network.xml
@@ -0,0 +1,259 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Networking</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+ <p>
+ This page documents tools built on top of the dlib <a href="api.html#sockets">sockets API</a>.
+ Therefore, all these tools are focused on providing some kind of higher level networking
+ abstraction or service.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>Objects</name>
+ <item>linker</item>
+ <item>server</item>
+ <item>server_iostream</item>
+ <item>server_http</item>
+ <item>bridge</item>
+ <item>sockstreambuf</item>
+ <item>iosockstream</item>
+ </section>
+
+ <section>
+ <name>BSP</name>
+ <item>bsp_connect</item>
+ <item>bsp_listen</item>
+ <item>bsp_listen_dynamic_port</item>
+ <item>bsp_context</item>
+ </section>
+
+ </top>
+
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>linker</name>
+ <file>dlib/linker.h</file>
+ <spec_file>dlib/linker/linker_kernel_abstract.h</spec_file>
+ <description>
+ This object represents something that takes two connections and lets
+ them talk to each other. ie. any incoming data from one connection is
+ passed unaltered to the other and vice versa.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bridge</name>
+ <file>dlib/bridge.h</file>
+ <spec_file link="true">dlib/bridge/bridge_abstract.h</spec_file>
+ <description>
+ This object is a tool for bridging a <a href="other.html#pipe">pipe</a> object between
+ two network connected applications.
+
+ <p>
+ The bridge object is designed to link two pipes together as efficiently as
+ possible. To demonstrate its speed, I ran two experiments where a bridge was
+ used to connect a desktop PC to a laptop, both running Ubuntu 12.04 and
+ connected via gigabit ethernet. The first experiment is to test its bulk
+ transfer speed while the second experiment measures how many separate objects
+ the bridge can transfer each second.
+ </p>
+ <p>
+ In the first experiment, 1-megapixel images, represented with
+ <tt>array&lt;rgb_pixel&gt;</tt> objects, were sent. The transfer rate was
+ 112 megabytes/second, saturating the gigabit ethernet link. The second
+ experiment used a <tt>pipe&lt;char&gt;</tt> and <tt>bridge</tt> to send individual
+ <tt>char</tt> variables over the network. In this experiment, I was able to
+ send 3.2 million objects a second (i.e. the receiving end was getting a char
+ back from pipe::dequeue() 3.2 million times each second).
+ </p>
+ <p>
+ For reference, these experiments were carried out on a desktop with a 2.67GHz
+ Intel Core-i7 CPU and a laptop with a 2.20GHz Intel Core-i7 CPU.
+ </p>
+ </description>
+ <examples>
+ <example>bridge_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bsp_connect</name>
+ <file>dlib/bsp.h</file>
+ <spec_file link="true">dlib/bsp/bsp_abstract.h</spec_file>
+ <description>
+ This function spawns a BSP job consisting of a number of network hosts
+ as well as the local host.
+ </description>
+ <examples>
+ <example>bsp_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bsp_listen</name>
+ <file>dlib/bsp.h</file>
+ <spec_file link="true">dlib/bsp/bsp_abstract.h</spec_file>
+ <description>
+ This function listens for a TCP connection from the <a href="#bsp_connect">bsp_connect</a> routine.
+ Once this connection is established, a user supplied function will be executed and it will
+ then be able to participate in a BSP computation as one of the processing
+ nodes.
+ </description>
+ <examples>
+ <example>bsp_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bsp_listen_dynamic_port</name>
+ <file>dlib/bsp.h</file>
+ <spec_file link="true">dlib/bsp/bsp_abstract.h</spec_file>
+ <description>
+ This function listens for a TCP connection from the <a href="#bsp_connect">bsp_connect</a> routine.
+ Once this connection is established, a user supplied function will be executed and it will
+ then be able to participate in a BSP computation as one of the processing
+ nodes. This function has the additional ability to select the listening TCP port
+ automatically from the set of available ports.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bsp_context</name>
+ <file>dlib/bsp.h</file>
+ <spec_file link="true">dlib/bsp/bsp_abstract.h</spec_file>
+ <description>
+ This is a tool used to implement algorithms using the Bulk Synchronous
+ Parallel (BSP) computing model. In particular, this object defines
+ the API used for communication between BSP jobs.
+ </description>
+ <examples>
+ <example>bsp_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>server</name>
+ <file>dlib/server.h</file>
+ <spec_file>dlib/server/server_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a server that listens on a port and spawns new
+ threads to handle each new connection. It also manages the connections
+ and threads for you.
+ </description>
+
+ <examples>
+ <example>sockets_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>server_iostream</name>
+ <file>dlib/server.h</file>
+ <spec_file>dlib/server/server_iostream_abstract.h</spec_file>
+ <description>
+ This is an extension of the <a href="#server">server</a> object that redefines
+ the on_connect() function so that instead of giving you a connection object you
+ get an istream and ostream object.
+ </description>
+ <examples>
+ <example>server_iostream_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>server_http</name>
+ <file>dlib/server.h</file>
+ <spec_file link="true">dlib/server/server_http_abstract.h</spec_file>
+ <description>
+ This is an extension of the <a href="#server_iostream">server_iostream</a> object which
+ turns it into a simple HTTP server.
+ </description>
+
+ <examples>
+ <example>server_http_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>iosockstream</name>
+ <file>dlib/iosockstream.h</file>
+ <spec_file>dlib/iosockstream/iosockstream_abstract.h</spec_file>
+ <description>
+ This is an iostream object that reads/writes from a TCP network connection.
+ </description>
+
+ <examples>
+ <example>iosockstream_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sockstreambuf</name>
+ <file>dlib/sockstreambuf.h</file>
+ <spec_file>dlib/sockstreambuf/sockstreambuf_abstract.h</spec_file>
+ <description>
+ This object represents a stream buffer for connection objects. If you
+ are considering using this object then you should also take a look at
+ the <a href="#iosockstream">iosockstream</a>.
+ </description>
+
+ <examples>
+ <example>sockstreambuf_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
diff --git a/ml/dlib/docs/docs/old_change_log.xml b/ml/dlib/docs/docs/old_change_log.xml
new file mode 100644
index 000000000..bddb0b479
--- /dev/null
+++ b/ml/dlib/docs/docs/old_change_log.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Old Change Logs</title>
+ <body from_file="old_log.txt"/>
+</doc>
diff --git a/ml/dlib/docs/docs/old_release_notes.xml b/ml/dlib/docs/docs/old_release_notes.xml
new file mode 100644
index 000000000..e9e7c408b
--- /dev/null
+++ b/ml/dlib/docs/docs/old_release_notes.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Old Release Notes</title>
+ <body>
+ <old_release_notes/>
+ </body>
+</doc>
+
diff --git a/ml/dlib/docs/docs/optimization.xml b/ml/dlib/docs/docs/optimization.xml
new file mode 100644
index 000000000..cd04ded75
--- /dev/null
+++ b/ml/dlib/docs/docs/optimization.xml
@@ -0,0 +1,1338 @@
+<?xml version="1.0" encoding="utf8"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Optimization</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ This page documents library components that attempt to find the
+ minimum or maximum of a user supplied function. An introduction
+ to the general purpose non-linear optimizers in this section can be
+ found <a href="optimization_ex.cpp.html">here</a>. For an example
+ showing how to use the non-linear least squares routines look
+ <a href="least_squares_ex.cpp.html">here</a>.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>General Purpose Optimizers</name>
+ <item>find_min</item>
+ <item>find_min_box_constrained</item>
+ <item>find_min_single_variable</item>
+ <item>find_min_using_approximate_derivatives</item>
+ <item>find_min_bobyqa</item>
+ <item>find_min_global</item>
+ <item>find_max</item>
+ <item>find_max_box_constrained</item>
+ <item>find_max_single_variable</item>
+ <item>find_max_using_approximate_derivatives</item>
+ <item>find_max_bobyqa</item>
+ <item>find_max_global</item>
+ <item>global_function_search</item>
+ <item>find_max_trust_region</item>
+ <item>find_min_trust_region</item>
+ </section>
+
+ <section>
+ <name>Special Purpose Optimizers</name>
+ <item>find_gap_between_convex_hulls</item>
+ <item>solve_qp_box_constrained</item>
+ <item>solve_qp_box_constrained_blockdiag</item>
+ <item>solve_qp_using_smo</item>
+ <item>solve_qp2_using_smo</item>
+ <item>solve_qp3_using_smo</item>
+ <item>solve_qp4_using_smo</item>
+ <item>oca</item>
+ <item>mpc</item>
+ <item>solve_least_squares</item>
+ <item>solve_least_squares_lm</item>
+ <item>solve_trust_region_subproblem</item>
+ <item>solve_trust_region_subproblem_bounded</item>
+ <item>max_cost_assignment</item>
+ <item>max_sum_submatrix</item>
+ <item>find_max_factor_graph_nmplp</item>
+ <item>find_max_factor_graph_viterbi</item>
+ <item>find_max_factor_graph_potts</item>
+ <item>find_max_parse_cky</item>
+ <item>min_cut</item>
+ <item>elastic_net</item>
+ <item>isotonic_regression</item>
+ </section>
+
+ <section>
+ <name>Strategies</name>
+ <item>cg_search_strategy</item>
+ <item>bfgs_search_strategy</item>
+ <item>newton_search_strategy</item>
+ <item>lbfgs_search_strategy</item>
+ <item>objective_delta_stop_strategy</item>
+ <item>gradient_norm_stop_strategy</item>
+ </section>
+
+ <section>
+ <name>Helper Routines</name>
+ <item>derivative</item>
+ <item>negate_function</item>
+ <item>clamp_function</item>
+ <item>make_line_search_function</item>
+ <item>poly_min_extrap</item>
+ <item>lagrange_poly_min_extrap</item>
+ <item>line_search</item>
+ <item>backtracking_line_search</item>
+ <item>graph_cut_score</item>
+ <item>potts_model_score</item>
+ <item>parse_tree_to_string</item>
+ <item>find_trees_not_rooted_with_tag</item>
+ <item>upper_bound_function</item>
+ <item>call_function_and_expand_args</item>
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>derivative</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ This is a function that takes another function as input and returns
+ a function object that numerically computes the derivative of the input function.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>negate_function</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ This is a function that takes another function as input and returns
+ a function object that computes the negation of the input function.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>clamp_function</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ This is a function that takes another function, f(x), as input and
+ returns a new function object, g(x), such that
+ <tt>g(x) == f(clamp(x,x_lower,x_upper))</tt> where x_lower and x_upper
+ are vectors of box constraints which are applied to x.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>make_line_search_function</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ This is a function that takes another function f(x) as input and returns
+ a function object l(z) = f(start + z*direction). It is useful for
+ turning multi-variable functions into single-variable functions for
+ use with the <a href="#line_search">line_search</a> or
+ <a href="#backtracking_line_search">backtracking_line_search</a> routines.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>poly_min_extrap</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ This function finds the 2nd or 3rd degree polynomial that interpolates a
+ set of points and returns the minimum of that polynomial.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>lagrange_poly_min_extrap</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ This function finds the second order polynomial that interpolates a
+ set of points and returns the minimum of that polynomial.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>line_search</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ Performs a gradient based line search on a given function and returns the input
+ that makes the function significantly smaller. This implements the classic
+ line search method using the strong Wolfe conditions with a bracketing and then
+ sectioning phase, both using polynomial interpolation.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>backtracking_line_search</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ Performs a line search on a given function and returns the input
+ that makes the function significantly smaller. This implementation uses a
+ basic Armijo backtracking search with polynomial interpolation.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cg_search_strategy</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_search_strategies_abstract.h</spec_file>
+ <description>
+ This object represents a strategy for determining which direction
+ a <a href="#line_search">line search</a> should be carried out along. This particular object
+ is an implementation of the Polak-Ribiere conjugate gradient method
+ for determining this direction.
+
+ <p>
+ This method uses an amount of memory that is linear in the number
+ of variables to be optimized. So it is capable of handling problems
+ with a very large number of variables. However, it is generally
+ not as good as the L-BFGS algorithm (see the
+ <a href="#lbfgs_search_strategy">lbfgs_search_strategy</a> class).
+ </p>
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bfgs_search_strategy</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_search_strategies_abstract.h</spec_file>
+ <description>
+ This object represents a strategy for determining which direction
+ a <a href="#line_search">line search</a> should be carried out along. This particular object
+ is an implementation of the BFGS quasi-newton method for determining
+ this direction.
+
+ <p>
+ This method uses an amount of memory that is quadratic in the number
+ of variables to be optimized. It is generally very effective but
+ if your problem has a very large number of variables then it isn't
+ appropriate. Instead, you should try the <a href="#lbfgs_search_strategy">lbfgs_search_strategy</a>.
+ </p>
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>newton_search_strategy</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_search_strategies_abstract.h</spec_file>
+ <description>
+ This object represents a strategy for determining which direction
+ a <a href="#line_search">line search</a> should be carried out along. This particular routine
+ is an implementation of the newton method for determining this direction.
+ That means using it requires you to supply a method for
+ creating hessian matrices for the problem you are trying to optimize.
+
+ <p>
+ Note also that this is actually a helper function for creating
+ <a href="dlib/optimization/optimization_search_strategies_abstract.h.html#newton_search_strategy_obj"
+ >newton_search_strategy_obj</a> objects.
+ </p>
+
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>lbfgs_search_strategy</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_search_strategies_abstract.h</spec_file>
+ <description>
+ This object represents a strategy for determining which direction
+ a <a href="#line_search">line search</a> should be carried out along. This particular object
+ is an implementation of the L-BFGS quasi-newton method for determining
+ this direction.
+
+ <p>
+ This method uses an amount of memory that is linear in the number
+ of variables to be optimized. This makes it an excellent method
+ to use when an optimization problem has a large number of variables.
+ </p>
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>objective_delta_stop_strategy</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_stop_strategies_abstract.h</spec_file>
+ <description>
+ This object represents a strategy for deciding if an optimization
+ algorithm should terminate. This particular object looks at the
+ change in the objective function from one iteration to the next and
+ bases its decision on how large this change is. If the change
+ is below a user given threshold then the search stops.
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>gradient_norm_stop_strategy</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_stop_strategies_abstract.h</spec_file>
+ <description>
+ This object represents a strategy for deciding if an optimization
+ algorithm should terminate. This particular object looks at the
+ norm (i.e. the length) of the current gradient vector and
+ stops if it is smaller than a user given threshold.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_min</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ Performs an unconstrained minimization of a nonlinear function using
+ some search strategy (e.g. <a href="#bfgs_search_strategy">bfgs_search_strategy</a>).
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_min_box_constrained</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ Performs a box constrained minimization of a nonlinear function using
+ some search strategy (e.g. <a href="#bfgs_search_strategy">bfgs_search_strategy</a>).
+ This function uses a backtracking line search along with a gradient projection
+ step to handle the box constraints.
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_min_single_variable</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ Performs a bound constrained minimization of a nonlinear function. The
+ function must be of a single variable. Derivatives are not required.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_trust_region_subproblem_bounded</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_trust_region_abstract.h</spec_file>
+ <description>
+ This function solves the following optimization problem:
+<pre>
+Minimize: f(p) == 0.5*trans(p)*B*p + trans(g)*p
+subject to the following constraint:
+ length(p) &lt;= radius
+ lower(i) &lt;= p(i) &lt;= upper(i), for all i
+</pre>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_trust_region_subproblem</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_trust_region_abstract.h</spec_file>
+ <description>
+ This function solves the following optimization problem:
+<pre>
+Minimize: f(p) == 0.5*trans(p)*B*p + trans(g)*p
+subject to the following constraint:
+ length(p) &lt;= radius
+</pre>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_gap_between_convex_hulls</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp_using_smo_abstract.h</spec_file>
+ <description>
+ This function measures the position and size of the gap between two convex
+ polytopes. In particular, it solves the following quadratic program:
+<pre>
+ Minimize: f(cA,cB) == length_squared(A*cA - B*cB)
+ subject to the following constraints on cA and cB:
+ - is_col_vector(cA) == true &amp;&amp; cA.size() == A.nc()
+ - is_col_vector(cB) == true &amp;&amp; cB.size() == B.nc()
+ - sum(cA) == 1 &amp;&amp; min(cA) >= 0
+ - sum(cB) == 1 &amp;&amp; min(cB) >= 0
+</pre>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_qp_using_smo</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp_using_smo_abstract.h</spec_file>
+ <description>
+ This function solves the following quadratic program:
+<pre>
+ Minimize: f(alpha) == 0.5*trans(alpha)*Q*alpha - trans(alpha)*b
+ subject to the following constraints:
+ sum(alpha) == C
+ min(alpha) >= 0
+ Where f is convex. This means that Q should be symmetric and positive-semidefinite.
+</pre>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_qp_box_constrained</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp_using_smo_abstract.h</spec_file>
+ <description>
+ This function solves the following quadratic program:
+<pre>
+ Minimize: f(alpha) == 0.5*trans(alpha)*Q*alpha + trans(b)*alpha
+ subject to the following box constraints on alpha:
+ 0 &lt;= min(alpha-lower)
+ 0 &lt;= max(upper-alpha)
+ Where f is convex. This means that Q should be positive-semidefinite.
+</pre>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_qp_box_constrained_blockdiag</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp_using_smo_abstract.h</spec_file>
+ <description>
+ This function solves the following quadratic program:
+<pre>
+ Minimize: f(alpha) == 0.5*trans(alpha)*Q*alpha + trans(b)*alpha
+ subject to the following box constraints on alpha:
+ 0 &lt;= min(alpha-lower)
+ 0 &lt;= max(upper-alpha)
+ Where f is convex. This means that Q should be positive-semidefinite.
+</pre>
+
+ So it does the same thing as <a href="#solve_qp_box_constrained">solve_qp_box_constrained</a>,
+ except it is optimized for large Q matrices with a special block
+ structure. In particular, Q must be grouped into identically sized
+ blocks where all blocks are diagonal matrices, except those on the
+ main diagonal which can be dense.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_qp2_using_smo</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp2_using_smo_abstract.h</spec_file>
+ <description>
+ This function solves the following quadratic program:
+<pre>
+ Minimize: f(alpha) == 0.5*trans(alpha)*Q*alpha
+ subject to the following constraints:
+ sum(alpha) == nu*y.size()
+ 0 &lt;= min(alpha) &amp;&amp; max(alpha) &lt;= 1
+ trans(y)*alpha == 0
+
+ Where all elements of y must be equal to +1 or -1 and f is convex.
+ This means that Q should be symmetric and positive-semidefinite.
+</pre>
+<br/>
+ This object implements the strategy used by the LIBSVM tool. The following papers
+ can be consulted for additional details:
+ <ul>
+ <li>Chang and Lin, Training {nu}-Support Vector Classifiers: Theory and Algorithms</li>
+ <li>Chih-Chung Chang and Chih-Jen Lin, LIBSVM : a library for support vector
+ machines, 2001. Software available at
+ <a href="http://www.csie.ntu.edu.tw/~cjlin/libsvm/">http://www.csie.ntu.edu.tw/~cjlin/libsvm</a></li>
+ </ul>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_qp3_using_smo</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp3_using_smo_abstract.h</spec_file>
+ <description>
+ This function solves the following quadratic program:
+<pre>
+ Minimize: f(alpha) == 0.5*trans(alpha)*Q*alpha + trans(p)*alpha
+ subject to the following constraints:
+ for all i such that y(i) == +1: 0 &lt;= alpha(i) &lt;= Cp
+ for all i such that y(i) == -1: 0 &lt;= alpha(i) &lt;= Cn
+ trans(y)*alpha == B
+
+ Where all elements of y must be equal to +1 or -1 and f is convex.
+ This means that Q should be symmetric and positive-semidefinite.
+</pre>
+<br/>
+ This object implements the strategy used by the LIBSVM tool. The following papers
+ can be consulted for additional details:
+ <ul>
+ <li>Chih-Chung Chang and Chih-Jen Lin, LIBSVM : a library for support vector
+ machines, 2001. Software available at
+ <a href="http://www.csie.ntu.edu.tw/~cjlin/libsvm/">http://www.csie.ntu.edu.tw/~cjlin/libsvm</a></li>
+ <li>Working Set Selection Using Second Order Information for Training Support Vector Machines by
+ Fan, Chen, and Lin. In the Journal of Machine Learning Research 2005.</li>
+ </ul>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_qp4_using_smo</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_solve_qp_using_smo_abstract.h</spec_file>
+ <description>
+ This function solves the following quadratic program:
+<pre>
+ Minimize: f(alpha,lambda) == 0.5*trans(alpha)*Q*alpha - trans(alpha)*b +
+ 0.5*trans(lambda)*lambda - trans(lambda)*A*alpha - trans(lambda)*d
+ subject to the following constraints:
+ sum(alpha) == C
+ min(alpha) &gt;= 0
+ min(lambda) &gt;= 0
+ max(lambda) &lt;= max_lambda
+ Where f is convex. This means that Q should be positive-semidefinite.
+</pre>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>max_cost_assignment</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/max_cost_assignment_abstract.h</spec_file>
+ <description>
+ This function is an implementation of the Hungarian algorithm (also know as the Kuhn-Munkres algorithm) which
+ runs in O(N^3) time.
+ It solves the optimal assignment problem. For example, suppose you have an equal number of workers
+ and jobs and you need to decide which workers to assign to which jobs. Some workers are better at
+ certain jobs than others. So you would like to find out how to assign them all to jobs such that
+ overall productivity is maximized. You can use this routine to solve this problem and others like it.
+ <p>
+ Note that dlib also contains a <a href="ml.html#structural_assignment_trainer">machine learning</a>
+ method for learning the cost function needed to use the Hungarian algorithm.
+ </p>
+
+ </description>
+ <examples>
+ <example>max_cost_assignment_ex.cpp.html</example>
+ <example>max_cost_assignment.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>max_sum_submatrix</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/max_sum_submatrix_abstract.h</spec_file>
+ <description>
+ This function finds the submatrix within a user supplied matrix which has the largest sum. It then
+ zeros out that submatrix and repeats the process until no more maximal submatrices can
+ be found.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_factor_graph_nmplp</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/find_max_factor_graph_nmplp_abstract.h</spec_file>
+ <description>
+ This function is a tool for approximately solving the MAP problem in a graphical
+ model or factor graph with pairwise potential functions. That is, it attempts
+ to solve a certain kind of optimization problem which can be defined as follows:
+<pre>
+ maximize: f(X)
+ where X is a set of integer valued variables and f(X) can be written
+ as the sum of functions which each involve only two variables from X.
+</pre>
+If the graph is tree-structured then this routine always gives the exact solution to the MAP problem.
+However, for graphs with cycles, the solution may be approximate.
+<br/>
+<br/>
+ This function is an implementation of the NMPLP algorithm introduced in the
+ following papers:
+ <blockquote>
+ Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations (2008)
+ by Amir Globerson and Tommi Jaakkola
+ </blockquote>
+ <blockquote>
+ Introduction to dual decomposition for inference (2011)
+ by David Sontag, Amir Globerson, and Tommi Jaakkola
+ </blockquote>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_parse_cky</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/find_max_parse_cky_abstract.h</spec_file>
+ <description>
+ This function implements the CKY parsing algorithm. In particular, it
+ finds the maximum scoring binary parse tree that parses an input sequence of tokens.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>parse_tree_to_string</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/find_max_parse_cky_abstract.h</spec_file>
+ <description>
+ This is a set of functions useful for converting a parse tree output by
+ <a href="#find_max_parse_cky">find_max_parse_cky</a> into a bracketed string
+ suitable for displaying the parse tree.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_trees_not_rooted_with_tag</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/find_max_parse_cky_abstract.h</spec_file>
+ <description>
+ Finds all the largest non-overlapping <a href="#find_max_parse_cky">parse trees</a>
+ in tree that are not rooted with a particular tag.
+ <p>
+ This function is useful when you want to cut a parse tree
+ into a bunch of sub-trees and you know that the top level of the tree is all
+ composed of the same kind of tag. So if you want to just "slice off" the top
+ of the tree where this tag lives then this function is useful for doing that.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_factor_graph_viterbi</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/find_max_factor_graph_viterbi_abstract.h</spec_file>
+ <description>
+ This function is a tool for exactly solving the MAP problem in a chain-structured
+ graphical model or factor graph. In particular, it is an implementation of the classic Viterbi
+ algorithm for finding the maximizing assignment. In addition to basic first order Markov
+ models, this function is also capable of finding the MAP assignment for higher order
+ Markov models.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>potts_model_score</name>
+ <file>dlib/graph_cuts.h</file>
+ <spec_file link="true">dlib/graph_cuts/find_max_factor_graph_potts_abstract.h</spec_file>
+ <description>
+ This routine computes the model score for a Potts problem and a
+ candidate labeling. This score is the quantity maximised
+ by the <a href="#find_max_factor_graph_potts">find_max_factor_graph_potts</a>
+ routine.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>graph_cut_score</name>
+ <file>dlib/graph_cuts.h</file>
+ <spec_file link="true">dlib/graph_cuts/min_cut_abstract.h</spec_file>
+ <description>
+ This routine computes the score for a candidate graph cut. This is the
+ quantity minimized by the <a href="#min_cut">min_cut</a> algorithm.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>min_cut</name>
+ <file>dlib/graph_cuts.h</file>
+ <spec_file link="true">dlib/graph_cuts/min_cut_abstract.h</spec_file>
+ <description>
+ This is a function object which can be used to find the min cut
+ on a graph.
+ The implementation is based on the method described in the following
+ paper:
+ <blockquote>
+ An Experimental Comparison of Min-Cut/Max-Flow Algorithms for
+ Energy Minimization in Vision, by Yuri Boykov and Vladimir Kolmogorov,
+ in PAMI 2004.
+ </blockquote>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_factor_graph_potts</name>
+ <file>dlib/graph_cuts.h</file>
+ <spec_file link="true">dlib/graph_cuts/find_max_factor_graph_potts_abstract.h</spec_file>
+ <description>
+ This is a set of overloaded functions for exactly solving the MAP problem in a Potts
+ model. This type of model is useful when you have a problem which
+ can be modeled as a bunch of binary decisions on some variables,
+ but you have some kind of labeling consistency constraint. This
+ means that there is some penalty for giving certain pairs of variables
+ different labels. So in addition to trying to figure out how to best
+ label each variable on its own, you have to worry about making the
+ labels pairwise consistent in some sense. The find_max_factor_graph_potts()
+ routine can be used to find the most probable/highest scoring
+ labeling for this type of model.
+ <p>The implementation of this routine is based on the <a href="#min_cut">min_cut</a> object.</p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>oca</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_oca_abstract.h</spec_file>
+ <description>
+ This object is a tool for solving the following optimization problem:
+<pre>
+ Minimize: f(w) == 0.5*||w||^2 + C*R(w)
+
+ Where R(w) is a user-supplied convex function and C > 0. Optionally,
+ this object can also add non-negativity constraints to some or all
+ of the elements of w.
+
+Or it can alternatively solve:
+ Minimize: f(w) == 0.5*||w-prior||^2 + C*R(w)
+
+ Where prior is a user supplied vector and R(w) has the same
+ interpretation as above.
+
+Or it can use the elastic net regularizer:
+ Minimize: f(w) == 0.5*(1-lasso_lambda)*length_squared(w) + lasso_lambda*sum(abs(w)) + C*R(w)
+
+ Where lasso_lambda is a number in the range [0, 1) and controls
+ trade-off between doing L1 and L2 regularization. R(w) has the same
+ interpretation as above.
+</pre>
+<br/>
+<br/>
+
+ For a detailed discussion you should consult the following papers
+ from the Journal of Machine Learning Research:
+ <blockquote>
+ Optimized Cutting Plane Algorithm for Large-Scale Risk Minimization
+ by Vojtech Franc, Soren Sonnenburg; 10(Oct):2157--2192, 2009.
+ </blockquote>
+ <blockquote>
+ Bundle Methods for Regularized Risk Minimization
+ by Choon Hui Teo, S.V.N. Vishwanthan, Alex J. Smola, Quoc V. Le; 11(Jan):311-365, 2010.
+ </blockquote>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>mpc</name>
+ <file>dlib/control.h</file>
+ <spec_file link="true">dlib/control/mpc_abstract.h</spec_file>
+ <description>
+ This object implements a linear model predictive controller.
+ In particular, it solves a certain quadratic program using the method
+ described in the paper:
+ <blockquote>
+ A Fast Gradient method for embedded linear predictive control (2011)
+ by Markus Kogel and Rolf Findeisen
+ </blockquote>
+ </description>
+ <examples>
+ <example>mpc_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>find_min_bobyqa</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_bobyqa_abstract.h</spec_file>
+ <description>
+ This function defines the dlib interface to the BOBYQA software developed by M.J.D Powell.
+ BOBYQA is a method for optimizing a function in the absence of derivative information.
+ Powell described it as a method that seeks the least value of a function of many
+ variables, by applying a trust region method that forms quadratic models by
+ interpolation. There is usually some freedom in the interpolation conditions,
+ which is taken up by minimizing the Frobenius norm of the change to the second
+ derivative of the model, beginning with the zero matrix. The values of the variables
+ are constrained by upper and lower bounds.
+
+ <p>
+ The following paper, published in 2009 by Powell, describes the
+ detailed working of the BOBYQA algorithm.
+
+ <blockquote>
+ The BOBYQA algorithm for bound constrained optimization
+ without derivatives by M.J.D. Powell
+ </blockquote>
+ </p>
+
+ <p>
+ Note that BOBYQA only works on functions of two or more variables. So if you need to perform
+ derivative-free optimization on a function of a single variable
+ then you should use the <a href="#find_min_single_variable">find_min_single_variable</a>
+ function.
+ </p>
+
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_bobyqa</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_bobyqa_abstract.h</spec_file>
+ <description>
+ This function is identical to the <a href="#find_min_bobyqa">find_min_bobyqa</a> routine
+ except that it negates the objective function before performing optimization.
+ Thus this function will attempt to find the maximizer of the objective rather than
+ the minimizer.
+ <p>
+ Note that BOBYQA only works on functions of two or more variables. So if you need to perform
+ derivative-free optimization on a function of a single variable
+ then you should use the <a href="#find_max_single_variable">find_max_single_variable</a>
+ function.
+ </p>
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>isotonic_regression</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/isotonic_regression_abstract.h</spec_file>
+ <description>
+ This object is a tool for performing 1-D isotonic regression. That is, it
+ finds the least squares fit of a non-parametric curve to some user supplied
+ data, subject to the constraint that the fitted curve is non-decreasing.
+
+ <p>
+ This is done using the fast O(n) pool adjacent violators algorithm.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>elastic_net</name>
+ <file>dlib/optimization/elastic_net.h</file>
+ <spec_file link="true">dlib/optimization/elastic_net_abstract.h</spec_file>
+ <description>
+ This object is a tool for solving the following optimization problem:
+
+<pre>
+ min_w: length_squared(X*w - Y) + ridge_lambda*length_squared(w)
+ such that: sum(abs(w)) &lt;= lasso_budget
+</pre>
+
+ <p>
+ That is, it solves the elastic net optimization problem. This object also
+ has the special property that you can quickly obtain different solutions
+ for different settings of ridge_lambda, lasso_budget, and target Y values.
+ </p>
+
+ <p>
+ This is because a large amount of work is precomputed in the constructor.
+ The solver will also remember the previous solution and will use that to
+ warm start subsequent invocations. Therefore, you can efficiently get
+ solutions for a wide range of regularization parameters.
+ </p>
+
+
+ The particular algorithm used to solve it is described in the paper:
+ <blockquote>
+ Zhou, Quan, et al. "A reduction of the elastic net to support vector
+ machines with an application to gpu computing." arXiv preprint
+ arXiv:1409.1976 (2014). APA
+ </blockquote>
+
+ And for the SVM solver sub-component we use the algorithm from:
+ <blockquote>
+ Hsieh, Cho-Jui, et al. "A dual coordinate descent method for large-scale
+ linear SVM." Proceedings of the 25th international conference on Machine
+ learning. ACM, 2008.
+ </blockquote>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_min_using_approximate_derivatives</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ Performs an unconstrained minimization of a nonlinear function using
+ some search strategy (e.g. <a href="#bfgs_search_strategy">bfgs_search_strategy</a>).
+ This version doesn't take a gradient function but instead numerically approximates
+ the gradient.
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_least_squares</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_least_squares_abstract.h</spec_file>
+ <description>
+ This is a function for solving non-linear least squares problems. It uses a method
+ which combines the traditional Levenberg-Marquardt technique with a quasi-newton
+ approach. It is appropriate for large residual problems (i.e. problems where the
+ terms in the least squares function, the residuals, don't go to zero but remain
+ large at the solution)
+ </description>
+
+ <examples>
+ <example>least_squares_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>solve_least_squares_lm</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_least_squares_abstract.h</spec_file>
+ <description>
+ This is a function for solving non-linear least squares problems. It uses
+ the traditional Levenberg-Marquardt technique.
+ It is appropriate for small residual problems (i.e. problems where the
+ terms in the least squares function, the residuals, go to zero at the solution)
+ </description>
+
+ <examples>
+ <example>least_squares_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_min_trust_region</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_trust_region_abstract.h</spec_file>
+ <description>
+ Performs an unconstrained minimization of a nonlinear function using
+ a trust region method.
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_trust_region</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_trust_region_abstract.h</spec_file>
+ <description>
+ Performs an unconstrained maximization of a nonlinear function using
+ a trust region method.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ Performs an unconstrained maximization of a nonlinear function using
+ some search strategy (e.g. <a href="#bfgs_search_strategy">bfgs_search_strategy</a>).
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_box_constrained</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ Performs a box constrained maximization of a nonlinear function using
+ some search strategy (e.g. <a href="#bfgs_search_strategy">bfgs_search_strategy</a>).
+ This function uses a backtracking line search along with a gradient projection
+ step to handle the box constraints.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_single_variable</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_line_search_abstract.h</spec_file>
+ <description>
+ Performs a bound constrained maximization of a nonlinear function. The
+ function must be of a single variable. Derivatives are not required.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_using_approximate_derivatives</name>
+ <file>dlib/optimization.h</file>
+ <spec_file link="true">dlib/optimization/optimization_abstract.h</spec_file>
+ <description>
+ Performs an unconstrained maximization of a nonlinear function using
+ some search strategy (e.g. <a href="#bfgs_search_strategy">bfgs_search_strategy</a>).
+ This version doesn't take a gradient function but instead numerically approximates
+ the gradient.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>global_function_search</name>
+ <file>dlib/global_optimization.h</file>
+ <spec_file link="true">dlib/global_optimization/global_function_search_abstract.h</spec_file>
+ <description>
+ This object performs global optimization of a set of user supplied
+ functions. That is, given a set of functions, each of which could take a different
+ number of arguments, this object allows you to find which function and which arguments
+ produce the maximal output.
+
+ <p>
+ Importantly, the global_function_search object does not require the user to
+ supply derivatives. Moreover, the functions being optimized may contain discontinuities,
+ behave stochastically, and have many local maxima. The global_function_search
+ object will attempt to find the global optima in the face of these challenges.
+ It is also designed to use as few function evaluations as possible, making
+ it suitable for optimizing functions that are very expensive to evaluate.
+ It does this by alternating between two modes: a global exploration mode
+ and a local optima refinement mode. This is accomplished by building and
+ maintaining two models of the objective function:
+ </p>
+ <ol>
+ <li>
+ A global model that <a href="#upper_bound_function">upper bounds our objective function</a>. This is a non-parametric
+ piecewise linear model derived from all function evaluations ever seen by the
+ global_function_search object. This is based on the method described in <i>Global
+ Optimization of Lipschitz Functions</i> by Cédric Malherbe and Nicolas Vayatis in the
+ 2017 International Conference on Machine Learning.
+ </li>
+ <li>
+ A local quadratic model fit around the best point seen so far. This uses
+ a trust region method similar to what is proposed in:
+ <i>The NEWUOA software for unconstrained optimization without derivatives</i> By
+ M.J.D. Powell, 40th Workshop on Large Scale Nonlinear Optimization (Erice,
+ Italy, 2004)
+ </li>
+ </ol>
+
+ The behavior of the algorithm is illustrated in the following video, which shows the solver in action. In the video, the red line
+ is the function to be optimized and we are looking for the maximum point. Every time
+ the global_function_search samples a point from the function we note it with a little
+ box. The state of the solver is determined by the two models discussed above.
+ Therefore, we draw the upper bounding model as well as the current local quadratic model
+ so you can see how they evolve as the optimization proceeds. We also note the location of the
+ best point seen so far by a little vertical line.
+ <p>
+ You can see that the optimizer is alternating between picking the maximum upper bounding
+ point and the maximum point according to the quadratic model. As the optimization
+ progresses, the upper bound becomes progressively more accurate, helping to find the
+ best peak to investigate, while the quadratic model quickly finds a high precision
+ maximizer on whatever peak it currently rests. These two things together allow the
+ optimizer to find the true global maximizer to high precision (within 1e-9 in this case) by the time the
+ video concludes.
+ </p>
+ <center>
+ <video src="find_max_global_example">
+ Video of optimizer running
+ </video>
+ </center>
+
+ <p>
+ Finally, note that the <a href="#find_max_global">find_max_global</a> routine is
+ essentially a simple wrapper around the global_function_search object and exists to
+ provide a convenient interface. Most users will therefore want to call find_max_global
+ rather than global_function_search. However, the API of global_function_search
+ is more general and allows for of a wider set of usage patterns, for example, executing
+ objective function evaluations in parallel. So more advanced users may want to use
+ global_function_search directly rather than find_max_global. But try to use find_max_global() first.
+ </p>
+
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_max_global</name>
+ <file>dlib/global_optimization.h</file>
+ <spec_file link="true">dlib/global_optimization/find_max_global_abstract.h</spec_file>
+ <description>
+ This function performs global optimization of a function, subject
+ to bounds constraints. This means it attempts to find the global
+ maximizer, not just a local maximizer. The search is performed
+ using the <a href="#global_function_search">global_function_search</a> object.
+ See global_function_search's documentation for details of the algorithm. Importantly,
+ find_max_global() does not require the user to specify derivatives
+ or starting guesses, all while attempting to use as few calls to
+ the objective function as possible. It is therefore appropriate for tasks
+ where evaluating the objective function is time consuming or
+ expensive, such as in hyper parameter optimization of machine
+ learning models.
+ </description>
+
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ <example>model_selection_ex.cpp.html</example>
+ <example>global_optimization.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>find_min_global</name>
+ <file>dlib/global_optimization.h</file>
+ <spec_file link="true">dlib/global_optimization/find_max_global_abstract.h</spec_file>
+ <description>
+ This function is identical to the <a href="#find_max_global">find_max_global</a> routine
+ except it negates the objective function before performing optimization.
+ Thus this function will attempt to find the minimizer of the objective rather than
+ the maximizer.
+ </description>
+ <examples>
+ <example>optimization_ex.cpp.html</example>
+ <example>model_selection_ex.cpp.html</example>
+ <example>global_optimization.py.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>upper_bound_function</name>
+ <file>dlib/global_optimization.h</file>
+ <spec_file link="true">dlib/global_optimization/upper_bound_function_abstract.h</spec_file>
+ <description>
+ This object represents a piecewise linear non-parametric function that can
+ be used to define an upper bound on some more complex and unknown function.
+
+ <p>
+ This is based on the method described in <i>Global Optimization of Lipschitz
+ Functions</i> by Cédric Malherbe and Nicolas Vayatis in the 2017 International
+ Conference on Machine Learning. Here we have extended it to support modeling of
+ stochastic or discontinuous functions by adding a noise term. We also model separate
+ Lipschitz parameters for each dimension, allowing the model to handle functions with
+ widely varying sensitivities to each input variable.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>call_function_and_expand_args</name>
+ <file>dlib/global_optimization.h</file>
+ <spec_file link="true">dlib/global_optimization/find_max_global_abstract.h</spec_file>
+ <description>
+ This routine allows you to pass a <tt>dlib::matrix&lt;double,0,1&gt;</tt> object to
+ a function that takes simple <tt>double</tt> arguments. It does this by automatically
+ expanding the matrix elements and invoking the function. For example, suppose you had
+ a function like this:
+ <code_box>
+double f(double x, double y, double z); </code_box>
+ You could then call f() like this:
+ <code_box>
+matrix&lt;double,0,1&gt; args = {3,4,5};
+call_function_and_expand_args(f, args); // calls: f(3,4,5) </code_box>
+
+ This kind of thing is convenient when writing optimizers like <a
+ href="#find_max_global">find_max_global</a> since it allows a wide range of
+ input functions to be given to the optimizer, including functions with
+ explicitly named arguments like x,y,z as shown above.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
+
diff --git a/ml/dlib/docs/docs/other.xml b/ml/dlib/docs/docs/other.xml
new file mode 100644
index 000000000..d8d151d87
--- /dev/null
+++ b/ml/dlib/docs/docs/other.xml
@@ -0,0 +1,1166 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Miscellaneous</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+
+ This page documents library components that don't really fit in anywhere else.
+ They all follow the same conventions as the rest of the library.
+ </p>
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="200">
+ <top>
+ <section>
+ <name>Objects</name>
+ <item>bit_stream</item>
+ <item>byte_orderer</item>
+ <item>std_allocator</item>
+ <item>memory_manager</item>
+ <item>memory_manager_global</item>
+ <item>memory_manager_stateless</item>
+ <item>default_memory_manager</item>
+ <item>sync_extension</item>
+ <item>timer</item>
+ <item>timeout</item>
+ <item>member_function_pointer</item>
+ <item>vectorstream</item>
+ <item>unserialize</item>
+ <item>bound_function_pointer</item>
+ <item>error</item>
+ <item>console_progress_indicator</item>
+ <item>pipe</item>
+ <item>copy_functor</item>
+ <item>logger</item>
+ <item nolink="true">
+ <name>Fixed_width_integers</name>
+ <sub>
+ <item>uint64</item>
+ <item>uint32</item>
+ <item>uint16</item>
+ <item>uint8</item>
+ <item>int64</item>
+ <item>int32</item>
+ <item>int16</item>
+ <item>int8</item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>Global Functions</name>
+ <item>ramdump</item>
+ <item>check_serialized_version</item>
+ <item>deserialize</item>
+ <item>serialize</item>
+ <item>zero_extend_cast</item>
+ <item>make_mfp</item>
+ <item>TIME_THIS</item>
+ <item>timing code blocks</item>
+ </section>
+
+ <section>
+ <name>SQLite</name>
+ <item>database</item>
+ <item>statement</item>
+ <item>transaction</item>
+ <item nolink="true">
+ <name>simple_queries</name>
+ <sub>
+ <item>
+ <name>query_object</name>
+ <link>dlib/sqlite/sqlite_tools_abstract.h.html#query_object</link>
+ </item>
+ <item>
+ <name>query_text</name>
+ <link>dlib/sqlite/sqlite_tools_abstract.h.html#query_text</link>
+ </item>
+ <item>
+ <name>query_double</name>
+ <link>dlib/sqlite/sqlite_tools_abstract.h.html#query_double</link>
+ </item>
+ <item>
+ <name>query_int</name>
+ <link>dlib/sqlite/sqlite_tools_abstract.h.html#query_int</link>
+ </item>
+ <item>
+ <name>query_int64</name>
+ <link>dlib/sqlite/sqlite_tools_abstract.h.html#query_int64</link>
+ </item>
+ <item>
+ <name>query_blob</name>
+ <link>dlib/sqlite/sqlite_tools_abstract.h.html#query_blob</link>
+ </item>
+ </sub>
+ </item>
+ </section>
+
+ <section>
+ <name>Other</name>
+ <item>dlib_testing_suite</item>
+ <item>MATLAB</item>
+ <item>Java</item>
+ </section>
+
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>zero_extend_cast</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is a global function that performs a zero extending cast
+ from one integral type to another integral type.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>uint32</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for a 32 bit unsigned integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>uint8</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for an 8 bit unsigned integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+
+ <component>
+ <name>uint16</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for a 16 bit unsigned integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>int8</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for an 8 bit integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>int16</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for a 16 bit integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>int32</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for a 32 bit integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>int64</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for a 64 bit integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>std_allocator</name>
+ <file>dlib/std_allocator.h</file>
+ <spec_file>dlib/std_allocator.h</spec_file>
+ <description>
+ This object is an implementation of an allocator that conforms to the C++ standard
+ requirements for allocator objects. The M template argument is one of the dlib
+ memory manager objects and this allocator implementation will do all of its memory allocations
+ using whatever dlib memory manager you supply.
+
+ <p>
+ Thus, using this allocator object you can use any of the dlib memory manager objects with
+ the containers in the STL or with any other object that requires an STL style allocator object.
+ </p>
+ </description>
+
+ <examples>
+ <example>std_allocator_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>uint64</name>
+ <file>dlib/uintn.h</file>
+ <spec_file link="true">dlib/uintn.h</spec_file>
+ <description>
+ This is just a typedef for a 64 bit unsigned integer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>copy_functor</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a templated function object that makes copies of something.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>logger</name>
+ <file>dlib/logger.h</file>
+ <spec_file>dlib/logger/logger_kernel_abstract.h</spec_file>
+ <description>
+ This component is a logging output stream in the style of the log4j
+ logger available for Java.
+ </description>
+
+ <examples>
+ <example>logger_ex.cpp.html</example>
+ <example>logger_ex_2.cpp.html</example>
+ <example>logger_custom_output_ex.cpp.html</example>
+ <example>pipe_ex.cpp.html</example>
+ </examples>
+
+ <extensions>
+ <extension>
+ <name>extra_logger_headers</name>
+ <spec_file>dlib/logger/extra_logger_headers.h</spec_file>
+ <description>This extension contains additional logger headers you may chose to use instead of the
+ default one. </description>
+ </extension>
+ <extension>
+ <name>config_file</name>
+ <spec_file>dlib/logger/logger_config_file.h</spec_file>
+ <description>This extension provides the configure_loggers_from_file() function
+ which reads a configuration file from disk that sets up all your loggers.</description>
+ </extension>
+ </extensions>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>error</name>
+ <file>dlib/error.h</file>
+ <spec_file link="true">dlib/error.h</spec_file>
+ <description>
+ This is the base exception class from which all exceptions in this
+ library inherit.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>console_progress_indicator</name>
+ <file>dlib/console_progress_indicator.h</file>
+ <spec_file link="true">dlib/console_progress_indicator.h</spec_file>
+ <description>
+ This object is a tool for reporting how long a task will take
+ to complete.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pipe</name>
+ <file>dlib/pipe.h</file>
+ <spec_file>dlib/pipe/pipe_kernel_abstract.h</spec_file>
+ <description>
+ This is a first in first out queue with a fixed maximum size.
+ It is suitable for passing objects between threads.
+
+ <p>
+ This object is optimized for speed, therefore, it uses
+ global <tt>swap()</tt> to create a zero-copy method for moving objects
+ around. For example, on a computer running Ubuntu 12.04 with
+ a 2.67GHz Intel i7 920 CPU it is possible to pass over 4.4
+ million <tt>std::vector&lt;int&gt;</tt> objects a second between two
+ threads. This is regardless of the number of ints in the <tt>std::vector</tt>
+ objects. In particular, this test was done with 100,000
+ ints in each <tt>std::vector</tt>.
+ </p>
+ <p>
+ Finally, note that you can use the pipe as an efficient method to pass
+ messages between two networked computers by using the <a href="network.html#bridge">bridge</a>.
+ </p>
+ </description>
+
+ <examples>
+ <example>pipe_ex.cpp.html</example>
+ <example>pipe_ex_2.cpp.html</example>
+ <example>bridge_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>bound_function_pointer</name>
+ <file>dlib/bound_function_pointer.h</file>
+ <spec_file>dlib/bound_function_pointer/bound_function_pointer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a function with all its arguments bound to specific objects.
+
+ <p>
+ This implementation is done using type erasure and placement new. This
+ means that it never allocates memory on the heap and instead stores everything
+ on the stack.
+ </p>
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>vectorstream</name>
+ <file>dlib/vectorstream.h</file>
+ <spec_file>dlib/vectorstream/vectorstream_abstract.h</spec_file>
+ <description>
+ This is an iostream object that reads and writes from an in-memory buffer.
+ It functions very much the same way as the std::stringstream object.
+ However, while the std::stringstream holds its buffer internally and it can
+ only be accessed by copying it out, the vectorstream uses an external
+ std::vector&lt;char&gt; as its buffer. That is, it holds a reference to an
+ external vector and does not contain any internal buffers of its own.
+
+ <p>
+ This object is useful as a slightly more efficient alternative to the
+ std::stringstream since you can avoid the overhead of copying buffer
+ contents to and from the stream. This is particularly useful when used as
+ a source or target for <a href="#serialize">serialization</a> routines.
+ </p>
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>unserialize</name>
+ <file>dlib/vectorstream.h</file>
+ <spec_file>dlib/vectorstream/unserialize_abstract.h</spec_file>
+ <description>
+ This object effectively allows you to peek at the next serialized
+ object in an istream. It does this by allowing you to read an object
+ and then put it back.
+ </description>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>member_function_pointer</name>
+ <file>dlib/member_function_pointer.h</file>
+ <spec_file>dlib/member_function_pointer/member_function_pointer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a member function pointer. It is useful because
+ instances of this object can be created without needing to know the type
+ of object whose member function we will be calling.
+ <p>
+ The implementation of this object is done using type erasure and placement new. This
+ means that it never allocates memory on the heap and instead stores everything
+ on the stack.
+ </p>
+ </description>
+
+ <examples>
+ <example>member_function_pointer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>make_mfp</name>
+ <file>dlib/member_function_pointer.h</file>
+ <spec_file>dlib/member_function_pointer/make_mfp_abstract.h</spec_file>
+ <description>
+ This function is a simple factory for creating <a href="#member_function_pointer">member_function_pointer</a>
+ objects without needing to know the necessary template arguments for the member_function_pointer.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>bit_stream</name>
+ <file>dlib/bit_stream.h</file>
+ <spec_file>dlib/bit_stream/bit_stream_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a middle man between a user and the iostream classes that allows single
+ bits to be read/written easily from/to the iostream classes
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>bit_stream_kernel_1</name>
+ <file>dlib/bit_stream/bit_stream_kernel_1.h</file>
+ <description>
+ This implementation is done by buffering single bits in the obvious way.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for bit_stream_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+
+ <extensions>
+ <extension>
+ <name>bit_stream_multi</name>
+ <spec_file>dlib/bit_stream/bit_stream_multi_abstract.h</spec_file>
+ <description>This extension gives a bit_stream object the ability to read/write multiple bits at a time.</description>
+ <implementations>
+ <implementation>
+ <name>bit_stream_multi_1</name>
+ <file>dlib/bit_stream/bit_stream_multi_1.h</file>
+ <description>This implementation is done by calling the read/write functions in the bit_stream kernel.</description>
+ <typedefs>
+ <typedef>
+ <name>multi_1a</name>
+ <description>is a typedef for bit_stream_kernel_1 extended by bit_stream_multi_1</description>
+ </typedef>
+ </typedefs>
+ </implementation>
+ </implementations>
+ </extension>
+ </extensions>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>byte_orderer</name>
+ <file>dlib/byte_orderer.h</file>
+ <spec_file>dlib/byte_orderer/byte_orderer_kernel_abstract.h</spec_file>
+ <description>
+ This object provides a simple type safe mechanism to convert data
+ to and from network and host byte orders. I.e. to convert things
+ between big and little endian byte ordering.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>default_memory_manager</name>
+ <file>dlib/algs.h</file>
+ <spec_file link="true">dlib/algs.h</spec_file>
+ <description>
+ This is a memory manager object which simply calls new and delete directly (i.e.
+ it doesn't really do anything). It is the default memory manager used by most
+ of the objects in dlib.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>memory_manager_stateless</name>
+ <file>dlib/memory_manager_stateless.h</file>
+ <spec_file>dlib/memory_manager_stateless/memory_manager_stateless_kernel_abstract.h</spec_file>
+ <description>
+ This object represents some kind of stateless memory manager or memory pool.
+ Stateless means that all instances (instances of the same type that is)
+ of this object are identical and can be used interchangeably. Note that
+ implementations are allowed to have some shared global state such as a
+ global memory pool. This object is also thread safe.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>memory_manager_stateless_kernel_1</name>
+ <file>dlib/memory_manager_stateless/memory_manager_stateless_kernel_1.h</file>
+ <description>
+ This implementation just calls new and delete. So it doesn't do anything special.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for memory_manager_stateless_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>memory_manager_stateless_kernel_2</name>
+ <file>dlib/memory_manager_stateless/memory_manager_stateless_kernel_2.h</file>
+ <description>
+ This implementation uses a global instance of a <a href="#memory_manager">memory_manager</a> object
+ guarded by a mutex as its implementation.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2_1a</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_1a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_1b</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_1b</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_1c</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_1c</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_1d</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_1d</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_1e</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_1e</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_1f</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_1f</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_2a</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_2a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_2b</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_2b</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_2c</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_2c</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_2d</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_2d</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_2e</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_2e</description>
+ </typedef>
+
+ <typedef>
+ <name>kernel_2_3a</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_3a</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_3b</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_3b</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_3c</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_3c</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_3d</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_3d</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2_3e</name>
+ <description>is a typedef for memory_manager_stateless_kernel_2 that uses memory_manager_3e</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>memory_manager_global</name>
+ <file>dlib/memory_manager_global.h</file>
+ <spec_file>dlib/memory_manager_global/memory_manager_global_kernel_abstract.h</spec_file>
+ <description>
+ This object represents some kind of global memory manager or memory pool.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>memory_manager_global_kernel_1</name>
+ <file>dlib/memory_manager_global/memory_manager_global_kernel_1.h</file>
+ <description>
+ This is implemented in the obvious way. See the code for details.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for memory_manager_global_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>memory_manager</name>
+ <file>dlib/memory_manager.h</file>
+ <spec_file>dlib/memory_manager/memory_manager_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a memory pool.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>memory_manager_kernel_1</name>
+ <file>dlib/memory_manager/memory_manager_kernel_1.h</file>
+ <description>
+ This memory manager implementation allocates objects one at a time when there are
+ allocation requests. Then when there is a deallocate request the returning object
+ is placed into a list of free blocks if that list has less than max_pool_size
+ blocks in it. Subsequent allocation requests will be serviced by drawing from the
+ free list whenever it isn't empty. Array allocations, on the other hand, are not
+ managed at all but are passed directly on to new and delete.
+ <p>
+ When this object's max_pool_size template parameter is set to 0 it simply calls
+ new and delete directly and doesn't function as a memory pool.
+ </p>
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for memory_manager_kernel_1 with a max_pool_size of 0</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1b</name>
+ <description>is a typedef for memory_manager_kernel_1 with a max_pool_size of 10</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1c</name>
+ <description>is a typedef for memory_manager_kernel_1 with a max_pool_size of 100</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1d</name>
+ <description>is a typedef for memory_manager_kernel_1 with a max_pool_size of 1000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1e</name>
+ <description>is a typedef for memory_manager_kernel_1 with a max_pool_size of 10000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_1f</name>
+ <description>is a typedef for memory_manager_kernel_1 with a max_pool_size of 100000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>memory_manager_kernel_2</name>
+ <file>dlib/memory_manager/memory_manager_kernel_2.h</file>
+ <description>
+ This memory manager implementation allocates memory in blocks of chunk_size*sizeof(T)
+ bytes. All the sizeof(T) sub-blocks are kept in a linked list of free memory blocks
+ and are given out whenever an allocation request occurs. Also, memory is not freed
+ until this object is destructed.
+ Also note that array allocations are not managed at all but are passed directly
+ on to new and delete.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for memory_manager_kernel_2 with a chunk_size of 10</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2b</name>
+ <description>is a typedef for memory_manager_kernel_2 with a chunk_size of 100</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2c</name>
+ <description>is a typedef for memory_manager_kernel_2 with a chunk_size of 1000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2d</name>
+ <description>is a typedef for memory_manager_kernel_2 with a chunk_size of 10000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_2e</name>
+ <description>is a typedef for memory_manager_kernel_2 with a chunk_size of 100000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ <implementation>
+ <name>memory_manager_kernel_3</name>
+ <file>dlib/memory_manager/memory_manager_kernel_3.h</file>
+ <description>
+ This memory manager implementation allocates memory in blocks of chunk_size*sizeof(T)
+ bytes. All the sizeof(T) sub-blocks are kept in a linked list of free memory blocks
+ and are given out whenever an allocation request occurs. Note that array allocations
+ are managed. So this object is just like kernel_2 but it also pools memory from
+ array allocations (chunk_size has no effect with respect to array allocations, each array
+ is allocated one at a time).
+ Also, memory is not freed until this object is destructed.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_3a</name>
+ <description>is a typedef for memory_manager_kernel_3 with a chunk_size of 10</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3b</name>
+ <description>is a typedef for memory_manager_kernel_3 with a chunk_size of 100</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3c</name>
+ <description>is a typedef for memory_manager_kernel_3 with a chunk_size of 1000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3d</name>
+ <description>is a typedef for memory_manager_kernel_3 with a chunk_size of 10000</description>
+ </typedef>
+ <typedef>
+ <name>kernel_3e</name>
+ <description>is a typedef for memory_manager_kernel_3 with a chunk_size of 100000</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>sync_extension</name>
+ <file>dlib/sync_extension.h</file>
+ <spec_file>dlib/sync_extension/sync_extension_kernel_abstract.h</spec_file>
+ <description>
+
+ This object represents a general extension to any object. This object gives any object which it extends
+ an integrated rmutex and rsignaler object. The extended object will
+ then be able to be treated as if it was also a <a href="dlib/threads/rmutex_extension_abstract.h.html#rmutex">rmutex</a> and
+ <a href="dlib/threads/rsignaler_extension_abstract.h.html#rsignaler">rsignaler</a>.
+
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>sync_extension_kernel_1</name>
+ <file>dlib/sync_extension/sync_extension_kernel_1.h</file>
+ <description>
+ This is implemented using a <a href="dlib/threads/rmutex_extension_abstract.h.html#rmutex">rmutex</a>
+ and <a href="dlib/threads/rsignaler_extension_abstract.h.html#rsignaler">rsignaler</a> in the obvious way.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for sync_extension_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>timeout</name>
+ <file>dlib/timeout.h</file>
+ <spec_file>dlib/timeout/timeout_abstract.h</spec_file>
+ <description>
+ This object provides a simple way to implement a timeout.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>timer</name>
+ <file>dlib/timer.h</file>
+ <spec_file>dlib/timer/timer_abstract.h</spec_file>
+ <description>
+ This object represents a timer that will call a given member function
+ repeatedly at regular intervals.
+ <p>
+ The implementation of this object has a single master thread
+ that does all the waiting. This master thread creates and
+ dispatches threads to specific timer objects when they need
+ to run their action functions. When a timer object isn't
+ executing its action function then it doesn't have any thread
+ allocated to it at all. So it is fairly efficient.
+ </p>
+ </description>
+
+ <examples>
+ <example>timer_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>database</name>
+ <file>dlib/sqlite.h</file>
+ <spec_file link="true">dlib/sqlite/sqlite_abstract.h</spec_file>
+ <description>
+ This object is a C++ wrapper around a SQLite database connection
+ handle and therefore represents a <a href="http://www.sqlite.org">SQLite</a> database file.
+
+ <p>
+ Note that this wrapper is targeted at SQLite Version 3. To use it
+ you must make sure you link your application with SQLite. However,
+ if you use CMake and dlib's default CMakeLists.txt file then it will get setup
+ automatically. This is assuming sqlite3 is properly installed on your system.
+ On ubuntu you can get it by installing the libsqlite3-dev package. Or you can always
+ download the <a href="http://www.sqlite.org/download.html">SQLite source</a>
+ and compile it straight into your application (download the amalgamation).
+ </p>
+ </description>
+ <examples>
+ <example>sqlite_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>statement</name>
+ <file>dlib/sqlite.h</file>
+ <spec_file link="true">dlib/sqlite/sqlite_abstract.h</spec_file>
+ <description>
+ This object represents a SQL statement which can be executed
+ against a <a href="#database">database</a> object. In particular, this object is a
+ C++ wrapper around a <a href="http://www.sqlite.org">SQLite</a> prepared statement.
+ <p>
+ Note that this wrapper is targeted at SQLite Version 3. To use it
+ you must make sure you link your application with SQLite.
+ </p>
+ </description>
+ <examples>
+ <example>sqlite_ex.cpp.html</example>
+ </examples>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>transaction</name>
+ <file>dlib/sqlite.h</file>
+ <spec_file link="true">dlib/sqlite/sqlite_tools_abstract.h</spec_file>
+ <description>
+ This object is a tool for creating exception safe
+ <a href="#database">database</a> transactions.
+ </description>
+ <examples>
+ <example>sqlite_ex.cpp.html</example>
+ </examples>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>deserialize</name>
+ <file>dlib/serialize.h</file>
+ <spec_file>dlib/serialize.h</spec_file>
+ <description>
+ This is actually a set of overloaded functions which provide the ability to restore an object's state
+ from an input stream. Currently all dlib container classes, non pointer C++ intrinsics, std::string,
+ std::vector, std::map, std::set, std::complex, dlib::bigint, dlib::uint64, dlib::int64, C style arrays, and dlib::vector objects are serializable.
+ <p>
+ You can also use serialize() and deserialize() to read/write Google protocol buffer objects. However,
+ note that dlib::serialize() writes additional delimiting bytes at the start of each protocol buffer message.
+ We do this because Google protocol buffers are not
+ <a href="https://developers.google.com/protocol-buffers/docs/techniques#streaming">self-delimiting</a>
+ on their own. This means that you can't write more than one protocol buffer object to an output stream
+ unless you include some kind of delimiter between the messages.
+ So dlib takes care of this for you by prefixing each message with its length in bytes. In particular,
+ the number of bytes is encoded as a 32bit little endian integer.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>serialize</name>
+ <file>dlib/serialize.h</file>
+ <spec_file>dlib/serialize.h</spec_file>
+ <description>
+ This is actually a set of overloaded functions which provide the ability to save an object's state
+ to an output stream. Currently all dlib container classes, non pointer C++ intrinsics, std::string,
+ std::vector, std::map, std::set, std::complex, dlib::bigint, dlib::uint64, dlib::int64, C style arrays, and dlib::vector objects are serializable.
+ <p>
+ You can also use serialize() and deserialize() to read/write Google protocol buffer objects. However,
+ note that dlib::serialize() writes additional delimiting bytes at the start of each protocol buffer message.
+ We do this because Google protocol buffers are not
+ <a href="https://developers.google.com/protocol-buffers/docs/techniques#streaming">self-delimiting</a>
+ on their own. This means that you can't write more than one protocol buffer object to an output stream
+ unless you include some kind of delimiter between the messages.
+ So dlib takes care of this for you by prefixing each message with its length in bytes. In particular,
+ the number of bytes is encoded as a 32bit little endian integer.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ramdump</name>
+ <file>dlib/serialize.h</file>
+ <spec_file link="true">dlib/serialize.h</spec_file>
+ <description>
+ This is a type decoration used to indicate that serialization should be
+ done by simply dumping the memory of some object to disk as fast as
+ possible without any sort of conversions. This means that the data written
+ will be "non-portable" in the sense that the format output by a RAM dump
+ may depend on things like the endianness of your CPU or settings of certain
+ compiler switches.
+
+ <p>
+ You use this object like this:
+ <code_box>
+serialize("yourfile.dat") &lt;&lt; ramdump(yourobject);
+deserialize("yourfile.dat") &gt;&gt; ramdump(yourobject); </code_box>
+ or
+ <code_box>
+serialize(ramdump(yourobject), out);
+deserialize(ramdump(yourobject), in); </code_box>
+
+ Also, not all objects have a ramdump mode. If you try to use ramdump on an
+ object that does not define a serialization dump for ramdump you will get a
+ compiler error.
+ </p>
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>check_serialized_version</name>
+ <file>dlib/serialize.h</file>
+ <spec_file link="true">dlib/serialize.h</spec_file>
+ <description>
+ This function deserializes a string and checks if it matches a user supplied
+ string (the version). If they don't match then dlib::serialization_error is
+ thrown. The point of this function is to make checking version strings in
+ serialized files a little more convenient.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>dlib_testing_suite</name>
+ <description>
+ <p>
+ This library comes with a command line driven regression test suite. All the testing code
+ is located in the <chm>dlib/test</chm><web><a href="dlib/test">dlib/test</a></web> folder. If you want to build it and test the library on your
+ system you can use the makefile at <a href="dlib/test/makefile">dlib/test/makefile</a> (you may
+ have to edit it to make it work on your system) or use the CMake CMakeLists.txt file at
+ <a href="dlib/test/CMakeLists.txt.html">dlib/test/CMakeLists.txt</a> to build it.
+ </p>
+ <p>
+ What you may find more useful however is the testing framework itself. It uses a fairly simple
+ and modular design. Each test is contained in its own cpp file and when compiled into the
+ program it automatically shows up in the list of tests to run. If you want to use the
+ testing framework all you need to do is add the files <a href="dlib/test/tester.h.html">dlib/test/tester.h</a>,
+ <a href="dlib/test/tester.cpp.html">dlib/test/tester.cpp</a>, and <a href="dlib/test/main.cpp.html">dlib/test/main.cpp</a>
+ to your project and then add cpp files that contain your tests (see
+ <a href="dlib/test/example.cpp.html">dlib/test/example.cpp</a> and
+ <a href="dlib/test/example_args.cpp.html">dlib/test/example_args.cpp</a>
+ for some examples).
+ </p>
+ <p>
+ From the command line you can choose to run all the installed tests, enable or disable the loggers,
+ set various logging levels, specify how many times to run the tests, or pick just one or two tests
+ to run at a time rather than the entire suite.
+ The output of the program, that is, its return value from main() is the number of
+ failed tests. So if every test succeeds then it returns 0.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>MATLAB</name>
+ <description>
+ dlib contains a tool that makes it easy to call C++ code from MATLAB. It's
+ documented in the examples in the dlib/matlab folder. In particular, the
+ <a href="dlib/matlab/example_mex_function.cpp.html">dlib/matlab/example_mex_function.cpp</a>,
+ <a href="dlib/matlab/example_mex_callback.cpp.html">dlib/matlab/example_mex_callback.cpp</a>, and
+ <a href="dlib/matlab/example_mex_struct.cpp.html">dlib/matlab/example_mex_struct.cpp</a>
+ examples.
+ You can also easily compile these files using CMake. See the instructions in the README file
+ in the dlib/matlab folder for further details.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>Java</name>
+ <description>
+ dlib contains some CMake scripts and related tools that make calling C++ code
+ from Java easy. If you look in the <a href="https://github.com/davisking/dlib/tree/master/dlib/java">dlib/java</a> folder you can find a CMake
+ project that uses SWIG to build some C++ code and then call it from Java. In
+ particular, if you run the run_test.sh script it will build and run the code,
+ calling it from java.
+
+ <p>
+ The dlib/java folder also contains some SWIG aware C++ classes that make
+ interacting with java arrays (e.g. double[]) from C++ efficient and easy.
+ See the documentation at the top of the <a href="dlib/java/java_array.h.html">java_array.h</a> file for details.
+ </p>
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>TIME_THIS</name>
+ <file>dlib/time_this.h</file>
+ <spec_file>dlib/time_this.h</spec_file>
+ <description>
+ <p>
+ This is a macro function for timing blocks of code. Its form is <tt>TIME_THIS(whatever you want to time)</tt>
+ It's pretty straight forward. It just prints the time it took to std::cout.
+ </p>
+ <p>
+ There is another version of this function called TIME_THIS_TO which takes as a parameter an ostream
+ object to write its output to. Its form is <tt>TIME_THIS_TO(what you want to time, the output stream)</tt>;
+ </p>
+
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>timing code blocks</name>
+ <file>dlib/timing.h</file>
+ <spec_file>dlib/timing.h</spec_file>
+ <description>
+ This is a set of set of functions for timing blocks of code. Unlike
+ <a href="#TIME_THIS">TIME_THIS</a>, it can be used to find the cumulative
+ time spent on a block which is executed multiple times.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
diff --git a/ml/dlib/docs/docs/parsing.xml b/ml/dlib/docs/docs/parsing.xml
new file mode 100644
index 000000000..b993acaae
--- /dev/null
+++ b/ml/dlib/docs/docs/parsing.xml
@@ -0,0 +1,652 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Parsing</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+
+ <p>
+ This page documents the objects and functions that in some way deal with parsing or otherwise
+ manipulating text.
+ Everything here follows the same conventions as the rest of the library.
+ </p>
+
+
+
+ </body>
+
+ <!-- ************************************************************************* -->
+
+ <menu width="150">
+ <top>
+ <section>
+ <name>Objects</name>
+ <item>cmd_line_parser</item>
+ <item>config_reader</item>
+ <item>cpp_pretty_printer</item>
+ <item>cpp_tokenizer</item>
+ <item>tokenizer</item>
+ <item>xml_parser</item>
+ <item>base64</item>
+ <item>unichar</item>
+ <item>ustring</item>
+ <item>basic_utf8_ifstream</item>
+
+ </section>
+
+ <section>
+ <name>Global Functions</name>
+ <item>string_cast</item>
+ <item>string_assign</item>
+ <item>cast_to_string</item>
+ <item>pad_int_with_zeros</item>
+ <item>cast_to_wstring</item>
+ <item>wrap_string</item>
+ <item>narrow</item>
+ <item>trim</item>
+ <item>ltrim</item>
+ <item>rtrim</item>
+ <item>pad</item>
+ <item>lpad</item>
+ <item>rpad</item>
+ <item>split_on_first</item>
+ <item>split_on_last</item>
+ <item>left_substr</item>
+ <item>right_substr</item>
+ <item>split</item>
+ <item>tolower</item>
+ <item>toupper</item>
+ <item>convert_utf8_to_utf32</item>
+ <item>is_combining_char</item>
+ <item>strings_equal_ignore_case</item>
+ </section>
+ </top>
+ </menu>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <components>
+
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>toupper</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to convert a string to all uppercase.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>tolower</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to convert a string to all lowercase.
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>split_on_first</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ Breaks a string into two parts. The split point is selected based
+ on the first occurrence of a delimiter character.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+ <component>
+ <name>split_on_last</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ Breaks a string into two parts. The split point is selected based
+ on the last occurrence of a delimiter character.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+ <component>
+ <name>split</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ Breaks a string into a sequence of substrings delimited
+ by a user specified set of characters.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+ <component>
+ <name>right_substr</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to return the part of a string to the right of a user supplied delimiter.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+ <component>
+ <name>left_substr</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to return the part of a string to the left of a user supplied delimiter.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rpad</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to pad whitespace (or user specified characters) onto the right most end of a string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>lpad</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to pad whitespace (or user specified characters) onto the left most end of a string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pad</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to pad whitespace (or user specified characters) onto the ends of a string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>rtrim</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to remove the whitespace (or user specified characters) from the right most end of a string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ltrim</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to remove the whitespace (or user specified characters) from the left most end of a string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>trim</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function to remove the whitespace (or user specified characters) from the ends of a string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>narrow</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a function for converting a string of type std::string or std::wstring
+ to a plain std::string.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>wrap_string</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ wrap_string is a function that takes a string and breaks it into a number of
+ lines of a given length. You can use this to make a string
+ fit nicely into a command prompt window for example.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>strings_equal_ignore_case</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ This is a pair of functions to do a case insensitive comparison between strings.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cast_to_wstring</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ cast_to_string is a templated function which makes it easy to convert arbitrary objects to
+ std::wstring strings. The types supported are any types that can be written to std::wostream via
+ operator&lt;&lt;.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cast_to_string</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ cast_to_string is a templated function which makes it easy to convert arbitrary objects to
+ std::string strings. The types supported are any types that can be written to std::ostream via
+ operator&lt;&lt;.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>pad_int_with_zeros</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ Converts an integer into a string and pads it with leading zeros.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>string_cast</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ string_cast is a templated function which makes it easy to convert strings to
+ other types. The types supported are any types that can be read by the basic_istream operator>>. It
+ also supports casting between wstring, string, and ustring objects.
+ </description>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>string_assign</name>
+ <file>dlib/string.h</file>
+ <spec_file link="true">dlib/string/string_abstract.h</spec_file>
+ <description>
+ string_assign is an object which makes it easy to convert strings to
+ other types. The types supported are any types that can be read by the basic_istream operator>>. It
+ also supports casting between wstring, string, and ustring objects. Since
+ string_assign is a simple stateless object there is a global instance of it
+ called dlib::sa.
+ </description>
+ <examples>
+ <example>config_reader_ex.cpp.html</example>
+ </examples>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>unichar</name>
+ <file>dlib/unicode.h</file>
+ <spec_file link="true">dlib/unicode/unicode_abstract.h</spec_file>
+ <description>
+ This is a typedef for an unsigned 32bit integer which we use to store
+ Unicode values.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>basic_utf8_ifstream</name>
+ <file>dlib/unicode.h</file>
+ <spec_file link="true">dlib/unicode/unicode_abstract.h</spec_file>
+ <description>
+ This object represents an input file stream much like the
+ normal std::ifstream except that it knows how to read UTF-8
+ data. So when you read characters out of this stream it will
+ automatically convert them from the UTF-8 multibyte encoding
+ into a fixed width wide character encoding.
+
+ <p>
+ There are also two typedefs of this object. The first is utf8_wifstream which is a
+ typedef for wchar_t as the wide character to read into. The second is utf8_uifstream
+ which uses unichar instead of wchar_t.
+ </p>
+ </description>
+
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>ustring</name>
+ <file>dlib/unicode.h</file>
+ <spec_file link="true">dlib/unicode/unicode_abstract.h</spec_file>
+ <description>
+ This is a typedef for a std::basic_string&lt;unichar&gt;. That is, it is a typedef
+ for a string object that stores unichar Unicode characters.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>is_combining_char</name>
+ <file>dlib/unicode.h</file>
+ <spec_file link="true">dlib/unicode/unicode_abstract.h</spec_file>
+ <description>
+ This is a global function that can tell you if a character is a Unicode
+ combining character or not.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>convert_utf8_to_utf32</name>
+ <file>dlib/unicode.h</file>
+ <spec_file link="true">dlib/unicode/unicode_abstract.h</spec_file>
+ <description>
+ This is a global function that can convert UTF-8 strings into strings
+ of 32bit unichar characters.
+ </description>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>base64</name>
+ <file>dlib/base64.h</file>
+ <spec_file>dlib/base64/base64_kernel_abstract.h</spec_file>
+ <description>
+ This object allows you to encode and decode data to and from
+ the Base64 Content-Transfer-Encoding defined in section 6.8 of
+ rfc2045.
+ </description>
+
+ <examples>
+ <example>file_to_code_ex.cpp.html</example>
+ </examples>
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>cmd_line_parser</name>
+ <file>dlib/cmd_line_parser.h</file>
+ <spec_file>dlib/cmd_line_parser/cmd_line_parser_kernel_abstract.h</spec_file>
+ <description>
+ This object allows you to easily parse a command line. Note that the
+ documentation for the <a href="dlib/interfaces/cmd_line_parser_option.h.html">cmd_line_parser_option</a>
+ (the object returned by the parser's .option() function) is in a separate file.
+ <p>
+ Note also that there are standard typedefs for the ASCII and wide character versions of the
+ cmd_line_parser template. These are the <tt>command_line_parser</tt> and <tt>wcommand_line_parser</tt>
+ types respectively.
+ </p>
+ </description>
+
+ <examples>
+ <example>compress_stream_ex.cpp.html</example>
+ <example>train_object_detector.cpp.html</example>
+ </examples>
+
+ <extensions>
+ <extension>
+ <name>get_option</name>
+ <spec_file>dlib/cmd_line_parser/get_option_abstract.h</spec_file>
+ <description>This extension provides a convenience function for accessing the
+ options to a command line argument or a <a href="#config_reader">config_reader</a>. It
+ is automatically #included when using the command line parser or config reader.
+ </description>
+ </extension>
+ </extensions>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>config_reader</name>
+ <file>dlib/config_reader.h</file>
+ <spec_file>dlib/config_reader/config_reader_kernel_abstract.h</spec_file>
+ <description>
+ This object represents something which is intended to be used to read
+ text configuration files.
+ </description>
+
+ <examples>
+ <example>config_reader_ex.cpp.html</example>
+ </examples>
+
+ <extensions>
+ <extension>
+ <name>config_reader_thread_safe</name>
+ <spec_file>dlib/config_reader/config_reader_thread_safe_abstract.h</spec_file>
+ <description>
+ This object extends a normal config_reader by simply wrapping all
+ its member functions inside mutex locks to make it safe to use
+ in a threaded program.
+ </description>
+ </extension>
+ </extensions>
+
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>cpp_pretty_printer</name>
+ <file>dlib/cpp_pretty_printer.h</file>
+ <spec_file>dlib/cpp_pretty_printer/cpp_pretty_printer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents an HTML pretty printer for C++ source code.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>cpp_pretty_printer_kernel_1</name>
+ <file>dlib/cpp_pretty_printer/cpp_pretty_printer_kernel_1.h</file>
+ <description>
+ This is implemented by using the <a href="#cpp_tokenizer">cpp_tokenizer</a> object.
+ This is the pretty printer I use on all the source in this library. It applies a color scheme, turns
+ include directives such as #include "file.h" into links to file.h.html and puts HTML anchor points
+ on function and class declarations. It also looks for comments starting with /*!A and puts an anchor
+ before the comment using the word following the A as the name of the anchor.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for cpp_pretty_printer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+ <implementation>
+ <name>cpp_pretty_printer_kernel_2</name>
+ <file>dlib/cpp_pretty_printer/cpp_pretty_printer_kernel_2.h</file>
+ <description>
+ This is implemented by using the <a href="#cpp_tokenizer">cpp_tokenizer</a> object.
+ It applies a black and white color scheme suitable
+ for printing on a black and white printer. It also places the document title
+ prominently at the top of the pretty printed source file.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_2a</name>
+ <description>is a typedef for cpp_pretty_printer_kernel_2</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>cpp_tokenizer</name>
+ <file>dlib/cpp_tokenizer.h</file>
+ <spec_file>dlib/cpp_tokenizer/cpp_tokenizer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a simple tokenizer for C++ source code.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>cpp_tokenizer_kernel_1</name>
+ <file>dlib/cpp_tokenizer/cpp_tokenizer_kernel_1.h</file>
+ <description>
+ This is implemented by using the <a href="#tokenizer">tokenizer</a> object in the obvious way.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for cpp_tokenizer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component checked="true">
+ <name>tokenizer</name>
+ <file>dlib/tokenizer.h</file>
+ <spec_file>dlib/tokenizer/tokenizer_kernel_abstract.h</spec_file>
+ <description>
+ This object represents a simple tokenizer for textual data.
+ </description>
+
+ <implementations>
+ <implementation>
+ <name>tokenizer_kernel_1</name>
+ <file>dlib/tokenizer/tokenizer_kernel_1.h</file>
+ <description>
+ This is implemented in the obvious way.
+ </description>
+
+ <typedefs>
+ <typedef>
+ <name>kernel_1a</name>
+ <description>is a typedef for tokenizer_kernel_1</description>
+ </typedef>
+ </typedefs>
+
+ </implementation>
+
+ </implementations>
+
+ </component>
+
+ <!-- ************************************************************************* -->
+
+ <component>
+ <name>xml_parser</name>
+ <file>dlib/xml_parser.h</file>
+ <spec_file>dlib/xml_parser/xml_parser_kernel_abstract.h</spec_file>
+ <description>
+
+ This object represents a simple SAX style event driven XML parser.
+ It takes its input from an input stream object and sends events to all
+ registered document_handler and error_handler objects.
+ <br/><br/>
+
+ The xml_parser object also uses the interface classes
+ <a href="dlib/xml_parser/xml_parser_kernel_interfaces.h.html#document_handler">document_handler</a>
+ and
+ <a href="dlib/xml_parser/xml_parser_kernel_interfaces.h.html#error_handler">error_handler</a>.
+ Subclasses of these classes are passed to the xml_parser which generates events while it's
+ parsing and sends them to the appropriate handler.
+
+ </description>
+
+ <examples>
+ <example>xml_parser_ex.cpp.html</example>
+ </examples>
+ </component>
+
+
+ <!-- ************************************************************************* -->
+
+ </components>
+
+ <!-- ************************************************************************* -->
+
+
+</doc>
diff --git a/ml/dlib/docs/docs/plus.gif b/ml/dlib/docs/docs/plus.gif
new file mode 100644
index 000000000..2d15c1417
--- /dev/null
+++ b/ml/dlib/docs/docs/plus.gif
Binary files differ
diff --git a/ml/dlib/docs/docs/python/conf.py b/ml/dlib/docs/docs/python/conf.py
new file mode 100644
index 000000000..c8a2a963b
--- /dev/null
+++ b/ml/dlib/docs/docs/python/conf.py
@@ -0,0 +1,246 @@
+# -*- coding: utf-8 -*-
+#
+# dlib documentation build configuration file, created by
+# sphinx-quickstart on Wed Jun 12 18:29:29 2013.
+#
+# This file is execfile()d with the current directory set to its containing dir.
+#
+# Note that not all possible configuration values are present in this
+# autogenerated file.
+#
+# All configuration values have a default; values that are commented out
+# serve to show the default.
+
+import sys, os
+
+# If extensions (or modules to document with autodoc) are in another directory,
+# add these directories to sys.path here. If the directory is relative to the
+# documentation root, use os.path.abspath to make it absolute, like shown here.
+sys.path.insert(0, os.path.abspath('.'))
+sys.path.insert(0, os.path.abspath('../../../build/lib.linux-x86_64-2.7'))
+
+import generate_dlib_listing
+generate_dlib_listing.make_listing_files()
+
+# -- General configuration -----------------------------------------------------
+
+# If your documentation needs a minimal Sphinx version, state it here.
+#needs_sphinx = '1.0'
+
+# Add any Sphinx extension module names here, as strings. They can be extensions
+# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
+extensions = ['sphinx.ext.autodoc']
+
+# Add any paths that contain templates here, relative to this directory.
+templates_path = ['_templates']
+
+# The suffix of source filenames.
+source_suffix = '.rst'
+
+# The encoding of source files.
+#source_encoding = 'utf-8-sig'
+
+# The master toctree document.
+master_doc = 'index'
+
+# General information about the project.
+project = u'dlib'
+copyright = u'2013, Davis E. King'
+
+# The version info for the project you're documenting, acts as replacement for
+# |version| and |release|, also used in various other places throughout the
+# built documents.
+#
+# The short X.Y version.
+#version = '18.3'
+# The full version, including alpha/beta/rc tags.
+#release = '18.3'
+
+# The language for content autogenerated by Sphinx. Refer to documentation
+# for a list of supported languages.
+#language = None
+
+# There are two options for replacing |today|: either, you set today to some
+# non-false value, then it is used:
+#today = ''
+# Else, today_fmt is used as the format for a strftime call.
+#today_fmt = '%B %d, %Y'
+
+# List of patterns, relative to source directory, that match files and
+# directories to ignore when looking for source files.
+exclude_patterns = ['_build']
+
+# The reST default role (used for this markup: `text`) to use for all documents.
+#default_role = None
+
+# If true, '()' will be appended to :func: etc. cross-reference text.
+#add_function_parentheses = True
+
+# If true, the current module name will be prepended to all description
+# unit titles (such as .. function::).
+#add_module_names = True
+
+# If true, sectionauthor and moduleauthor directives will be shown in the
+# output. They are ignored by default.
+#show_authors = False
+
+# The name of the Pygments (syntax highlighting) style to use.
+pygments_style = 'sphinx'
+
+# A list of ignored prefixes for module index sorting.
+#modindex_common_prefix = []
+
+
+# -- Options for HTML output ---------------------------------------------------
+
+# The theme to use for HTML and HTML Help pages. See the documentation for
+# a list of builtin themes.
+html_theme = 'default'
+
+# Theme options are theme-specific and customize the look and feel of a theme
+# further. For a list of options available for each theme, see the
+# documentation.
+#html_theme_options = {}
+
+# Add any paths that contain custom themes here, relative to this directory.
+#html_theme_path = []
+
+# The name for this set of Sphinx documents. If None, it defaults to
+# "<project> v<release> documentation".
+#html_title = None
+
+# A shorter title for the navigation bar. Default is the same as html_title.
+#html_short_title = None
+
+# The name of an image file (relative to this directory) to place at the top
+# of the sidebar.
+#html_logo = None
+
+# The name of an image file (within the static path) to use as favicon of the
+# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
+# pixels large.
+#html_favicon = None
+
+# Add any paths that contain custom static files (such as style sheets) here,
+# relative to this directory. They are copied after the builtin static files,
+# so a file named "default.css" will overwrite the builtin "default.css".
+html_static_path = ['_static']
+
+# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
+# using the given strftime format.
+#html_last_updated_fmt = '%b %d, %Y'
+
+# If true, SmartyPants will be used to convert quotes and dashes to
+# typographically correct entities.
+#html_use_smartypants = True
+
+# Custom sidebar templates, maps document names to template names.
+#html_sidebars = {}
+
+# Additional templates that should be rendered to pages, maps page names to
+# template names.
+#html_additional_pages = {}
+
+# If false, no module index is generated.
+#html_domain_indices = True
+
+# If false, no index is generated.
+#html_use_index = True
+
+# If true, the index is split into individual pages for each letter.
+#html_split_index = False
+
+# If true, links to the reST sources are added to the pages.
+#html_show_sourcelink = True
+
+# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
+#html_show_sphinx = True
+
+# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
+#html_show_copyright = True
+
+# If true, an OpenSearch description file will be output, and all pages will
+# contain a <link> tag referring to it. The value of this option must be the
+# base URL from which the finished HTML is served.
+#html_use_opensearch = ''
+
+# This is the file name suffix for HTML files (e.g. ".xhtml").
+#html_file_suffix = None
+
+# Output file base name for HTML help builder.
+htmlhelp_basename = 'dlibdoc'
+
+
+# -- Options for LaTeX output --------------------------------------------------
+
+latex_elements = {
+# The paper size ('letterpaper' or 'a4paper').
+#'papersize': 'letterpaper',
+
+# The font size ('10pt', '11pt' or '12pt').
+#'pointsize': '10pt',
+
+# Additional stuff for the LaTeX preamble.
+#'preamble': '',
+}
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target name, title, author, documentclass [howto/manual]).
+latex_documents = [
+ ('index', 'dlib.tex', u'dlib Documentation',
+ u'Davis', 'manual'),
+]
+
+# The name of an image file (relative to this directory) to place at the top of
+# the title page.
+#latex_logo = None
+
+# For "manual" documents, if this is true, then toplevel headings are parts,
+# not chapters.
+#latex_use_parts = False
+
+# If true, show page references after internal links.
+#latex_show_pagerefs = False
+
+# If true, show URL addresses after external links.
+#latex_show_urls = False
+
+# Documents to append as an appendix to all manuals.
+#latex_appendices = []
+
+# If false, no module index is generated.
+#latex_domain_indices = True
+
+
+# -- Options for manual page output --------------------------------------------
+
+# One entry per manual page. List of tuples
+# (source start file, name, description, authors, manual section).
+man_pages = [
+ ('index', 'dlib', u'dlib Documentation',
+ [u'Davis'], 1)
+]
+
+# If true, show URL addresses after external links.
+#man_show_urls = False
+
+
+# -- Options for Texinfo output ------------------------------------------------
+
+# Grouping the document tree into Texinfo files. List of tuples
+# (source start file, target name, title, author,
+# dir menu entry, description, category)
+texinfo_documents = [
+ ('index', 'dlib', u'dlib Documentation',
+ u'Davis', 'dlib', 'One line description of project.',
+ 'Miscellaneous'),
+]
+
+# Documents to append as an appendix to all manuals.
+#texinfo_appendices = []
+
+# If false, no module index is generated.
+#texinfo_domain_indices = True
+
+# How to display URL addresses: 'footnote', 'no', or 'inline'.
+#texinfo_show_urls = 'footnote'
diff --git a/ml/dlib/docs/docs/python/generate_dlib_listing.py b/ml/dlib/docs/docs/python/generate_dlib_listing.py
new file mode 100644
index 000000000..2aaff2458
--- /dev/null
+++ b/ml/dlib/docs/docs/python/generate_dlib_listing.py
@@ -0,0 +1,32 @@
+from __future__ import print_function
+import dlib
+import inspect
+
+def print_element(name, fc, ff):
+ isclass = inspect.isclass(eval(name))
+ ismodule = inspect.ismodule(eval(name))
+ if (isclass):
+ print("* :class:`{0}`".format(name), file=fc)
+ elif (not ismodule):
+ print("* :func:`{0}`".format(name), file=ff)
+
+def make_listing_files():
+
+ fc = open('classes.txt', 'w')
+ ff = open('functions.txt', 'w')
+
+ for obj in dir(dlib):
+ if obj[0] == '_':
+ continue
+ print_element('dlib.'+obj, fc, ff)
+
+ for obj in dir(dlib.cuda):
+ if obj[0] == '_':
+ continue
+ print_element('dlib.cuda.'+obj, fc, ff)
+
+ for obj in dir(dlib.image_dataset_metadata):
+ if obj[0] == '_':
+ continue
+ print_element('dlib.image_dataset_metadata.'+obj, fc, ff)
+
diff --git a/ml/dlib/docs/docs/python/index.rst b/ml/dlib/docs/docs/python/index.rst
new file mode 100644
index 000000000..6ad2d3d5b
--- /dev/null
+++ b/ml/dlib/docs/docs/python/index.rst
@@ -0,0 +1,45 @@
+
+.. image:: ../dlib-logo.png
+ :alt: Dlib C++ Library
+ :target: http://dlib.net
+
+Dlib is principally a C++ library, however, you can use a number of its tools
+from python applications. This page documents the python API for working with
+these dlib tools. If you haven't done so already, you should probably look at
+the python example programs first before consulting this reference. These
+example programs are little mini-tutorials for using dlib from python. They
+are listed on the left of the main dlib web page.
+
+Classes
+==============================================
+
+.. include:: classes.txt
+
+Functions
+==============================================
+
+.. include:: functions.txt
+
+
+Detailed API Listing
+==============================================
+
+.. toctree::
+ :maxdepth: 2
+
+.. automodule:: dlib
+ :members:
+ :undoc-members:
+
+.. automodule:: dlib.cuda
+ :members:
+ :undoc-members:
+
+.. automodule:: dlib.image_dataset_metadata
+ :members:
+ :undoc-members:
+
+
+
+
+
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@@ -0,0 +1,4437 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Release notes</title>
+ <body>
+
+
+<release_notes>
+
+<!-- ************************************************************************************** -->
+
+<current>
+New Features and Improvements:
+ - Deep Learning:
+ - Added scale_ layer, allowing implementation of squeeze-and-excitation networks.
+ - Added loss_multimulticlass_log: used for learning a collection of multi-class classifiers.
+ - Added a random forest regression tool. See random_forest_regression_trainer.
+ - Added make_bounding_box_regression_training_data()
+ - Added isotonic_regression
+ - Added momentum_filter, rect_filter, find_optimal_momentum_filter(), and
+ find_optimal_rect_filter().
+ - Added binomial_random_vars_are_different() and event_correlation().
+ - Added xcorr_fft(), a routine for efficiently performing large cross-correlations using the FFT.
+ - Added the ramdump type decorator for invoking faster serialization routines.
+ - Added check_serialized_version()
+ - Added max_scoring_element() and min_scoring_element()
+ - Made orthogonalize() faster.
+ - Updates to the Python API:
+ - Added interface to the global_function_search object. This is a more general
+ interface to the solver used by find_max_global().
+ - Added support for variadic Python functions in find_max_global().
+ - Added rect_filter and find_optimal_rect_filter().
+ - Added make_bounding_box_regression_training_data()
+ - Added the image_dataset_metadata routines for parsing XML datasets.
+ - Added rvm_trainer
+ - Added probability_that_sequence_is_increasing()
+ - Added dlib.__time_compiled__ field
+ - Added num_threads to shape_predictor_training_options.
+ - Added CUDA controlling routines such as set_device() and
+ set_dnn_prefer_smallest_algorithms().
+
+Non-Backwards Compatible Changes:
+ - Changed CMake so that there is only the dlib target and it isn't forced to
+ be static. Instead, the build type will toggle based on the state of CMake's
+ BUILD_SHARED_LIBS variable. So there is no longer a dlib_shared target.
+ - Changed the integer types used to represent sizes from 32bits to 64bits in numerous
+ places, such as in the tensor object. This should be a backwards compatible change
+ for nearly all client code.
+
+Bug fixes:
+ - Fixed memory leak in java swig array binding tool.
+ - Fixed windows include order problem in all/source.cpp file.
+ - Fixed cont_ layers not printing the correct num_filters parameter when they were
+ printed to std::cout or to XML.
+ - Fixed some code not handling OBJECT_PART_NOT_PRESENT values correctly.
+ - Fixed fft_inplace() not compiling for compile time sized matrices.
+ - The shape_predictor_trainer could have very bad runtime for some really
+ bad parameter settings. This has been fixed and also warning messages about
+ really bad training data or parameters have been added.
+ - Fixed the decayed running stats objects so they use unbiased estimators.
+
+</current>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.9" date="Jan 22, 2018">
+New Features and Improvements:
+ - Switched the Python API from Boost.Python to pybind11. This means Python
+ users don't need to install Boost anymore, making building dlib's Python API
+ much easier.
+ - Made the sparse version of svd_fast() use multiple CPU cores.
+ - Changed the behavior of imglab's --flip option. It will now attempt to
+ adjust any object part labels so that the flipped dataset has the same
+ average part layout as the source dataset. There is also a new --flip-basic
+ option that behaves like the old --flip. However, most people flipping a
+ dataset with part annotations will want to use --flip. For more details
+ see: http://blog.dlib.net/2018/01/correctly-mirroring-datasets.html
+
+Non-Backwards Compatible Changes:
+ - Removed std::auto_ptr from dlib's old (and depreciated) smart pointers.
+
+Bug fixes:
+ - Fixed global_optimization.py not working in Python 3.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.8" date="Dec 19, 2017">
+New Features and Improvements:
+ - Added a global optimizer, find_max_global(), which is suitable for
+ optimizing expensive functions with many local optima. For example, you
+ can use it for hyperparameter optimization. See model_selection_ex.cpp
+ for an example.
+ - Updates to the deep learning tooling:
+ - Added semantic segmentation examples: dnn_semantic_segmentation_ex.cpp
+ and dnn_semantic_segmentation_train_ex.cpp
+ - New layers: loss_ranking, loss_epsilon_insensitive, softmax_all, and loss_dot.
+ - Made log loss layers more numerically stable.
+ - Upgraded the con layer so you can set the number of rows or columns to
+ 0 in the layer specification. Doing this means "make the filter cover
+ the whole input image dimension". This provides an easy way to make a
+ filter sized so it will have one output along that dimension,
+ effectively making it like a fully connected layer operating on a row
+ or column.
+ - Added support for non-scale-invariant MMOD.
+ - Added an optional parameter to dnn_trainer::get_net() that allows you
+ to call the function without forcing a state flush to disk.
+ - Sometimes the loss_mmod layer could experience excessively long runtime
+ during early training iterations. This has been optimized and is now
+ much faster.
+ - Optimized the tensor's management of GPU memory. It now uses less memory
+ in some cases. It will also not perform a reallocation if resized to a
+ smaller size. Instead, tensors now behave like std::vector in that
+ they just change their nominal size but keep the same memory, only
+ reallocating if they are resized to something larger than their
+ underlying memory block. This change makes some uses of dlib faster, in
+ particular, running networks on a large set of images of differing
+ sizes will now run faster since there won't be any GPU reallocations,
+ which are notoriously slow.
+ - Upgraded the input layer so you can give
+ input&lt;std::array&lt;matrix&lt;T&gt;,K&gt;&gt; types as input. Doing
+ this will create input tensors with K channels.
+ - Added disjoint_subsets_sized
+ - Added Python APIs: get_face_chips(), count_steps_without_decrease(),
+ count_steps_without_decrease_robust(), and jitter_image().
+ - Various improvements to CMake scripts: e.g. improved warning and error
+ messages, added USE_NEON_INSTRUCTIONS option.
+ - chol() will use a banded Cholesky algorithm for banded matrices, making it
+ much faster in these cases.
+ - Changed the timing code to use the C++11 high resolution clock and
+ atomics. This makes the timing code a lot more precise.
+
+Non-Backwards Compatible Changes:
+ - Changed the random_cropper's set_min_object_size() routine to take min box
+ dimensions in the same format as the mmod_options object (i.e. two lengths
+ measured in pixels). This should make defining random_cropping strategies
+ that are consistent with MMOD settings more straightforward since you can
+ simply take the mmod_options settings and give them to the random_cropper
+ and it will do the right thing.
+ - Changed the mean squared loss layers to return a loss that's the MSE, not
+ 0.5*MSE. The only thing this effects is the logging messages that print
+ during training, which were confusing since the reported loss was half the
+ size you might naively expect.
+ - Changed the outputs of test_regression_function() and cross_validate_regression_trainer().
+ These functions now output 4D rather than 2D vectors. The new output is:
+ mean squared error, correlation, mean absolute error, and standard
+ deviation of absolute error. I also made test_regression_function() take
+ a non-const reference to the regression function so that DNN objects can
+ be tested.
+ - Fixed shape_predictor_trainer padding so it behaves as it used to. In
+ dlib 19.7 the padding code was changed and accidentally doubled the size
+ of the applied padding in some cases. It's not a huge deal either way, but
+ this change reverts back to the previous behavior.
+
+Bug fixes:
+ - Fixed toMat() not compiling in some cases.
+ - Significantly reduced the compile time of the DNN example programs in
+ visual studio.
+ - Fixed a few image processing functions that weren't using the generic
+ image interface.
+ - Fixed a bug in the random_cropper where it might crash due to division by
+ 0 if small images were given as input.
+ - Fixed a bug in how the mmod_options automatically determines detection
+ window sizes. It would pick a bad size in some cases.
+ - Fixed load_image_dataset()'s skip_empty_images() option. It wasn't
+ skipping images that only have ignore boxes when you load into mmod_rect
+ objects.
+ - Fixed a bug where chinese_whispers(), when called from python, would
+ sometimes return a labels array that didn't include labels for all the
+ inputs.
+ - Fixed a bug in dlib's MS Windows GUI code that was introduced a little
+ while back when we switched everything to std::shared_ptr. This change
+ fixes a bug where the program crashes or hangs sometimes during program
+ shutdown.
+ - Fixed error in TIME_THIS() introduced in dlib 19.7. It was printing
+ seconds when it said minutes in the output.
+ - Adding missing implementation of tabbed_display::selected_tab.
+ - Changed the windows signaler and mutex code to use the C++11 thread
+ library instead of the old win32 functions. I did this to work around how
+ windows unloads dlls. In particular, during dll unload windows will kill
+ all threads, THEN it will destruct global objects. So this can lead to
+ problems when a global object that owns threads tries to tell them to
+ shutdown, since the threads have already vanished. The new code mitigates
+ some of these problems, in particular, there were some cases where
+ unloading dlib's python extension would deadlock. This should now be
+ fixed.
+ - Fixed compile time errors when either of these macros were enabled:
+ DLIB_STACK_TRACE, DLIB_ISO_CPP_ONLY.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.7" date="Sep 17, 2017">
+New Features and Improvements:
+ - Deep Learning:
+ - The CNN+MMOD detector is now a multi-class detector. In particular,
+ the mmod_rect object now has a string label field which you can use to
+ label objects, and the loss_mmod_ layer will learn to label objects with
+ those labels. For an example, see: https://www.youtube.com/watch?v=OHbJ7HhbG74
+ - CNN+MMOD detectors are now 2.5x faster. For instance, this example program
+ http://dlib.net/dnn_mmod_find_cars_ex.cpp.html now runs at 98fps instead
+ of 39fps.
+ - Added a 5 point face landmarking model that is over 10x smaller than the
+ 68 point model, runs faster, and works with both HOG and CNN generated
+ face detections. It is now the recommended landmarking model to use for
+ face alignment. render_face_detections() and get_face_chip_details() have been
+ updated to work with both 5 and 68 point models, so the new 5 point model is
+ a drop in replacement for the 68 point model.
+ - The imglab tool is slightly improved. It will display box labels with
+ higher relative contrast. You can also now press END or i to ignore boxes
+ in imglab. This is useful because it's a much less stressing hand motion
+ to hit END that i in most cases.
+ - Added overloads of sub_image() that take raw pointers so you can make
+ sub_images of anything.
+ - Changed TIME_THIS() to use std::chrono::high_resolution_clock, so now it's
+ much higher precision.
+ - Exposed Chinese whispers clustering to Python, added face clustering example.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed an error in input_rgb_image_pyramid::image_contained_point(). The
+ function might erroneously indicate that a point wasn't inside the original
+ image when really it was, causing spurious error messages.
+ - mmod_options would pick bad window sizes in some corner cases. This has been fixed.
+ - Fixed a bug in the extract layer that trigged when a tensor with a
+ different number of samples than the tensor used to initialize the network
+ was passed through the layer.
+ - The loss_per_missed_target parameter of the loss_mmod_ wasn't being used
+ exactly right when boxes were auto-ignored. There weren't any practical
+ user facing problems due to this, but it has nevertheless been fixed.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.6" date="Aug 28, 2017">
+New Features and Improvements:
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fix build error in Visual Studio when CUDA is enabled.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.5" date="Aug 27, 2017">
+New Features and Improvements:
+ - Deep Learning
+ - Added a python wrapper for using the CNN face detector.
+ - Added support for cuDNN v6 and v7.
+ - Added a simple tool to convert dlib model files to caffe models.
+ See the tools/convert_dlib_nets_to_caffe folder for details.
+ - New DNN layers
+ - loss_multiclass_log_per_pixel_
+ - loss_multiclass_log_per_pixel_weighted_
+ - loss_mean_squared_per_pixel_
+ - cont_ (transpose convolution, sometimes called "deconvolution")
+ - mult_prev_ (like add_prev_ but multiplies instead of adds)
+ - extract_ (sort of like caffe's slice layer)
+ - upsample_ (upsamples a tensor using bilinear interpolation)
+ - Object Detection
+ - Upgraded loss_mmod_ to support objects of varying aspect ratio. This
+ changes the API for the mmod_options struct slightly.
+ - Relaxed the default non-max suppression parameters used by the
+ mmod_options object so that users of the deep learning MMOD tool don't
+ get spurious errors about impossibly labeled objects during training.
+ - Added missing input validation to loss_mmod_. Specifically, the loss
+ layer now checks if the user is giving truth boxes that can't be detected
+ because the non-max suppression settings would prevent them from being
+ output at the same time. If this happens then we print a warning message
+ and set one of the offending boxes to "ignore". I also changed all
+ the input validation errors to warning messages with auto conversion
+ to ignore boxes rather than exceptions.
+ - Changed the random_cropper's interface so that instead of talking in
+ terms of min and max object height, it's now min and max object size.
+ This way, if you have objects that are short and wide (i.e. objects where
+ the relevant dimension is width rather than height) you will get sensible
+ behavior out of the random cropper.
+ - Added options to input_rgb_image_pyramid that let the user set
+ create_tiled_pyramid()'s padding parameters. Also changed the default
+ outer border padding from 0 to 11. This effects even previously trained
+ models. So any model that doesn't explicitly set the outer patting to
+ something else will have a padding of 11. This should be a more
+ reasonable value for most networks.
+ - Added process() and process_batch() to add_loss_layer. These routines
+ let you easily pass arguments to any optional parameters of a loss
+ layer's to_tensor() routine. For instance, it makes it more convenient to
+ set loss_mmod_'s adjust_threshold parameter.
+ - Added visit_layers_until_tag()
+ - Improved how dnn_trainer synchronizes its state to disk. It now uses
+ two files and alternates between them. This should be more robust in
+ the face of random hardware failure during synchronization than the
+ previous synchronization method.
+ - Made it so you can set the number of output filters for con_ layers at runtime.
+ - The way cuDNN work buffers are managed has been improved, leading to
+ less GPU RAM usage. Therefore, users should not need to call
+ set_dnn_prefer_smallest_algorithms() anymore.
+ - Added operator&lt;&lt; for random_cropper and dnn_trainer to allow
+ easy logging of training parameters.
+ - Made concat_ layer a lot faster.
+ - Made the dnn_trainer not forget all the previous loss values it knows
+ about when it determines that there have been a lot of steps without
+ progress and shrinks the learning rate. Instead, it removes only a
+ small amount of the oldest values. The problem with the old way of
+ removing all the loss values in the history was that if you set the
+ steps without progress threshold to a really high number you would
+ often observe that the last few learning rate values were obviously not
+ making progress, however, since all the previous loss values were
+ forgotten the trainer needed to fully populate its loss history from
+ scratch before it would figure this out. This new style makes the
+ trainer not waste time running this excessive optimization of obviously
+ useless mini-batches. I also changed the default
+ get_test_iterations_without_progress_threshold() from 200 to 500. Now
+ that we have a better history management of loss values in the trainer
+ it's much more sensible to have a larger value here.
+ - Dlib's simd classes will now use ARM NEON instructions. This makes the
+ HOG based object detector faster on mobile devices running ARM processors.
+ - Added last_modified() method to dlib::file. Also, added
+ select_oldest_file() and select_newest_file().
+ - Added solve_qp_box_constrained_blockdiag()
+ - Added an overload of mat() that takes a row stride value.
+ - Added cmake scripts and some related tooling that makes it easy to call
+ C++ code from java. See dlib/java/ folder.
+ - MATLAB MEX wrapper API
+ - Made the mex wrapper deal with cell arrays that have null elements.
+ - Made ctrl+c detection in a mex file work more reliably in newer versions of matlab.
+ - Added set_rect_area()
+ - Gave test_object_detection_function() an option to set how ignore box
+ overlap is tested.
+ - Added serialization support for the running_stats_decayed object.
+ - Additions to imglab
+ - Added --sort and also the ability to propagate boxes from one image to
+ the next using dlib::correlation_tracker.
+ - Made it so you can remove images by pressing alt+d.
+ - Made is so pressing e in imglab toggles between views of the image
+ where the histogram is equalized or unmodified. This way, if you are
+ looking at particularly dark or badly contrasted images you can toggle
+ this mode and maybe get a better view of what you are labeling.
+ - Made the attribute_list of the xml parser a little more friendly by
+ allowing you to ask for attributes that don't exist and get a defined
+ behavior (an exception being thrown) rather than it being a contract
+ violation.
+
+Non-Backwards Compatible Changes:
+ - DNN solver objects are now required to declare operator&lt;&lt;.
+ - Broke backwards compatibility with previous dnn_trainer serialization
+ format. The network serialization format has not changed however. So old
+ model files will still load properly.
+ - Changed random_cropper interface.
+ - Changed the XML format output by net_to_xml(). Specifically, the XML tag
+ for affine layers was changed to use the same conventions as other layers
+ that support convolutional vs fully connected modes.
+ - Dlib's smart pointers have been deprecated and all of dlib's code has been
+ changed to use the std:: version of these smart pointers. The old dlib
+ smart pointers are still present, allowing users to explicitly include
+ them if needed, but users should migrate to the C++11 standard version of
+ these tools.
+ - Changed the functions that transform between input tensor coordinates and
+ output tensor coordinates to use dpoint instead of point. This way, we can
+ obtain sub-pixel coordinates if we need them.
+ - Upgraded loss_mmod_ to support objects of varying aspect ratio. This
+ changes the API for the mmod_options struct slightly.
+
+Bug fixes:
+ - Made resize_image() and functions that use it like the pyramid objects
+ produce better results when run on float and double images. There was
+ needless rounding to integers happening in the bilinear interpolation. Now
+ if you work with a float image the entire process will run without integer
+ rounding.
+ - Made the input_tensor_to_output_tensor() and output_tensor_to_input_tensor()
+ coordinate mappings work on networks that contain skip layers.
+ - The input_rgb_image_sized is supposed to be convertible to
+ input_rgb_image, which it was in all ways except you couldn't deserialize
+ directly like you would expect. This has now been fixed.
+ - There was a bug in the concat_ layer's backward() method. It was assigning
+ the gradient to previous layers instead of adding the gradient, as required
+ by the layer interface specification. Probably no-one has been impacted
+ by this bug, but it's still a bug and has been fixed.
+ - Changed the random_cropper so that it samples background patches uniformly
+ across scales regardless of the input image size. Previously, if you gave
+ really large images or really small images it had a bias towards giving only
+ large patches or small patches respectively.
+ - Fixed name lookup problem for calls to serialize() on network objects.
+ - Fixed double delete in tokenizer_kernel_1.
+ - Fixed error in pyramid_down&lt;2&gt; that caused the output image to be a
+ little funny looking in some cases.
+ - Fixed the visit_layers_backwards() and visit_layers_backwards_range()
+ routines so they visit layers in the correct order.
+ - Made build scripts work on a wider range of platforms and configurations.
+ - Worked around global timer cleanup issues that occur on windows when dlib
+ is used in a dll in some situations.
+ - Fixed various compiler errors in obscure environments.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.4" date="Mar 07, 2017">
+New Features:
+
+Non-Backwards Compatible Changes:
+ - CMake 2.8.12 is now required to build dlib (but only if you use CMake).
+
+Bug fixes:
+ - Fixed a slow memory leak that could occur when using cuDNN.
+
+Other:
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.3" date="Feb 21, 2017">
+New Features:
+ - Deep Learning
+ - Added a state-of-the-art face recognition tool (99.38% accuracy on the
+ LFW benchmark) with C++ and Python example programs.
+ - Added these new loss layer types: loss_metric_, loss_mean_squared_, and
+ loss_mean_squared_multioutput_.
+ - Added the l2normalize_ computational layer.
+ - Added test_one_step() to the dnn_trainer. This allows you to do
+ automatic early stopping based on observing the loss on held out data.
+ - Made the dnn_trainer automatically reload from the last good state if a
+ loss of NaN is encountered.
+ - Made alias_tensor usable when it is const.
+ - Dlib's simd classes will now use PowerPC VSX instructions. This makes the
+ HOG based object detector faster on PowerPC machines.
+ - Added compute_roc_curve()
+ - Added find_gap_between_convex_hulls()
+ - Added serialization support for std::array.
+ - Added running_scalar_covariance_decayed object
+ - Added running_stats_decayed object
+ - Added min_pointwise() and max_pointwise().
+ - Added a 1D clustering routine: segment_number_line().
+ - Added Intel MKL FFT bindings.
+ - Added matlab_object to the mex wrapper. Now you can have parameters that
+ are arbitrary matlab objects.
+ - Added support for loading of RGBA JPEG images
+
+Non-Backwards Compatible Changes:
+ - Changed the loss layer interface to use two typedefs, output_label_type
+ and training_label_type instead of a single label_type. This way, the label
+ type used for training can be distinct from the type output by the network.
+ This change breaks backwards compatibility with the previous API.
+
+Bug fixes:
+ - Fixed compiler warnings and errors on newer compilers.
+ - Fixed a bug in the repeat layer that caused it to throw exceptions in some
+ cases.
+ - Fixed matlab crashing if an error message from a mex file used the %
+ character, since that is interpreted by matlab as part of an eventual
+ printf() code.
+ - Fixed compile time error in random_subset_selector::swap()
+ - Fixed missing implementation of map_input_to_output() and
+ map_output_to_input() in the concat_ layer.
+ - Made the dnn_trainer's detection and backtracking from situations with
+ increasing loss more robust. Now it will never get into a situation where it
+ backtracks over and over. Instead, it will only backtrack a few times in a
+ row before just letting SGD run unimpeded.
+
+Other:
+ - Usability improvements to DNN API.
+ - Improved C++11 detection, especially on OS X.
+ - Made dlib::thread_pool use std::thread and join on the threads in
+ thread_pool's destructor. The previous implementation used dlib's global
+ thread pooling to allocate threads to dlib::thread_pool, however, this
+ sometimes caused annoying behavior when used as part of a MATLAB mex file,
+ very occasionally leading to matlab crashes when mex files were unloaded.
+ This also means that dlib::thread_pool construction is a little bit slower
+ than it used to be.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.2" date="Oct 10, 2016">
+New Features:
+ - Updates to the deep learning API:
+ - Added tools for making convolutional neural network based object detectors. See
+ dnn_mmod_ex.cpp example program.
+ - Added annotation() to tensor so you can associate any object you want with a tensor.
+ - Made layer_details() part of the SUBNET interface so that user defined layer
+ details objects can access each other. Also added the input_layer() global function
+ for accessing the input layer specifically.
+ - alias_tensor can now create aliases of const tensors.
+ - Added set_all_bn_running_stats_window_sizes().
+ - Added visit_layers_backwards(), visit_layers_backwards_range(), and
+ visit_layers_range().
+ - Computational layers can now optionally define map_input_to_output() and
+ map_output_to_input() member functions. If all layers of a network provide these
+ functions then the new global functions input_tensor_to_output_tensor() and
+ output_tensor_to_input_tensor() can be used to map between the network's input and
+ output tensor coordinates. This is important for fully convolutional object
+ detectors since they need to map between the image space and final feature space.
+ These new functions are important for tools like the new MMOD detector.
+ - Added input_rgb_image_pyramid.
+ - Image Processing
+ - The imglab command line tool has these new options: --min-object-size, --rmempty,
+ --rmlabel, --rm-if-overlaps, and --sort-num-objects. I also changed the behavior of
+ --split so that it simply partitions the data and is an invertible operation.
+ - Added mmod_rect
+ - Added an overload of load_image_dataset() that outputs directly to mmod_rect
+ instead of rectangle.
+ - Added image_dataset_file::shrink_big_images(). So now load_image_dataset() can load
+ a dataset of high resolution files at a user requested lower resolution.
+ - Added box_intersection_over_union().
+ - Added create_tiled_pyramid(), image_to_tiled_pyramid(), and tiled_pyramid_to_image().
+ - Added random_cropper
+ - Upgraded dlib's mex wrapper tooling to enable easy binding of C++ classes to MATLAB
+ objects.
+ - Added nearest_rect()
+ - Added find_upper_quantile()
+ - Added count_steps_without_decrease_robust().
+ - Added get_double_in_range() to dlib::rand.
+
+Non-Backwards Compatible Changes:
+ - C++11 is now required to use dlib.
+ - Changed pinv() so it interprets its tol argument relative to the largest singular
+ value of the input matrix rather than as an absolute tolerance. This should generally
+ improve results, but could change the output in some cases.
+ - Renamed the class members of test_box_overlap so they are less confusing.
+ - Updates to the deep learning API:
+ - Changed the DNN API so that sample_expansion_factor is a runtime variable rather
+ than a compile time constant. This also removes it from the input layer interface
+ since the DNN core now infers its value at runtime. Therefore, users that define their
+ own input layers don't need to specify it anymore.
+ - Changed DEFAULT_BATCH_NORM_EPS from 1e-5 to 1e-4.
+ - Changed the default batch normalization running stats window from 1000 to 100.
+
+Bug fixes:
+ - Made the relational operators constexpr so they don't accidentally cause compilation
+ errors when they get pulled into the scope of template metaprogramming expressions.
+ - Fixed all/source.cpp not compiling in some instances.
+ - CMake scripts now do a better job detecting things like C++11 support, the presence of
+ CUDA, and other system specific details that could cause the build to fail if not
+ properly configured.
+ - Fixed a bug in imglab's --cluster option where it would output xml files with empty
+ entries if the input xml file contained unannotated images.
+ - Fixed imglab's --cluster option not working with relative paths.
+
+Other:
+ - Made the thread local variables that hold the cudnn and cublas context objects not
+ destruct and recreate themselves when you switch devices. Instead, they keep a table
+ of context objects, for each thread and device, reusing as necessary. This prevents
+ churn in the context objects when you are switching back and forth between devices
+ inside a single thread, making things run more efficiently for some CUDA based
+ workflows.
+ - Made the message argument of the DLIB_ASSERT and DLIB_CASSERT macros optional.
+ - Made thread_pool and parallel_for propagate exceptions from task threads to calling
+ code rather than killing the application if a task thread throws.
+ - Changed imglab --resample so that it never changes the aspect ratio of an image.
+ - Made the check in dnn_trainer for convergence more robust. Previously, if we
+ encountered a bad mini-batch that made the loss value suddenly jump up by a larger than
+ normal value it could make the trainer think we converged. Now the test is robust to
+ transient spikes in loss value. Additionally, the dnn_trainer will now check if the
+ loss has been increasing before it saves the state to disk. If it detects that the loss
+ has been going up then instead of saving to disk it recalls the previously good state.
+ This way, if we hit a really bad mini-batch during training which negatively effects
+ the model in a significant way, the dnn_trainer will automatically revert back to an
+ earlier good state.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.1" date="Aug 13, 2016">
+New Features:
+ - Support for cuDNN 5.1
+ - dlib::async() and dlib::default_thread_pool().
+ - rectangle_transform
+ - imglab tool: added --resample, --ignore, --files, and --extract-chips
+ command line options. Also added convert_imglab_paths_to_relative and
+ copy_imglab_dataset scripts.
+ - Evgeniy Fominov made the shape_predictor trainer multi-threaded and faster.
+ - sutr90 contributed support for the CIELab color space. See the new lab_pixel.
+
+Non-Backwards Compatible Changes:
+ - All the cmake utility scripts were moved to dlib/cmake_utils.
+ - Code that #includes the shape_predictor can now only be compiled with
+ compilers that support C++11 lambda functions.
+
+Bug fixes:
+ - Made CMake scripts work in a wider range of environments.
+ - Fixed compile time errors on various platforms.
+ - Fixed bad multi-threading support in the MATLAB mex wrapper.
+ - Fixed bug in cuDNN binding that could sometimes cause NaN outputs.
+ - Fixed bad convergence testing in DNN tooling for very small datasets.
+
+Other:
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="19.0" date="Jun 25, 2016">
+New Features:
+ - A deep learning toolkit using CPU and/or GPU hardware. Some major elements
+ of this are:
+ - Clean and fully documented C++11 API
+ - Clean tutorials: see dnn_introduction_ex.cpp and dnn_introduction2_ex.cpp
+ - Uses cuDNN v5.0
+ - Multi-GPU support
+ - Automatic learning rate adjustment
+ - A pretrained 1000 class Imagenet classifier (see dnn_imagenet_ex.cpp)
+ - Optimization Tools
+ - Added find_optimal_parameters()
+ - Added elastic_net class
+ - Added the option to use the elastic net regularizer to the OCA solver.
+ - Added an option to solve the L2-loss version of the SVM objective function to svm_c_linear_dcd_trainer.
+ - Added solve_qp_box_constrained()
+ - Image Processing
+ - Added random_color_transform, disturb_colors(), and apply_random_color_offset().
+ - load_image() now supports loading GIF files.
+ - Many improvements to the MATLAB binding API
+ - Automatically link to MATLAB's Intel MKL when used on linux.
+ - struct support
+ - mex functions can have up to 20 arguments instead of 10.
+ - In place operation. Made column major matrices directly wrap MATLAB
+ matrix objects when used inside mex files. This way, if you use
+ matrix_colmajor or fmatrix_colmajor in a mex file it will not do any
+ unnecessary copying or transposing.
+ - Catch ctrl+c presses in MATLAB console. Allowing early termination of mex functions.
+ - When used inside mex files, DLIB_ASSERTS won't kill the MATLAB process,
+ just throw an exception.
+ - Made cerr print in MATLAB as a red warning message.
+ - load_mnist_dataset()
+ - Added a constructor for seeding rand with a time_t.
+ - Added subm_clipped()
+ - Added unserialize.
+ - Added running_gradient
+
+Non-Backwards Compatible Changes:
+ - Everything in dlib/matlab/call_matlab.h is now in the dlib namespace.
+ - DLIB_TEST() and DLIB_TEST_MSG() macros now require you to terminate them with a ;
+
+Bug fixes:
+ - Fixed bug in 10 argument version of call_matlab() and also cleaned up a few
+ minor things.
+ - setup.py and CMake scripts work in a few more contexts.
+ - Fixed compiler errors in visual studio 2015.
+ - Fixed a bug in gaussian_blur() that caused messed up outputs when big
+ sigma values were used on some pixel types.
+ - Fixed minor bugs in join_rows() and join_cols(). They didn't work when one
+ of the matrices was empty.
+
+Other:
+ - Made CMake scripts uniformly require CMake version 2.8.4.
+ - Faster fHOG feature extraction / face detection
+ - CMake scripts now enable C++11 by default
+ - Gave array2d and matrix move constructors and move assignment operators. Matrix
+ can also now be created from initializer lists.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.18" date="Oct 28, 2015">
+New Features:
+ - Added the set_ptrm() routine for assigning dlib::matrix objects to arbitrary
+ memory blocks.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug that caused cmake to not provide the correct preprocessor
+ definitions until cmake was run twice. This was causing some projects to
+ not build properly.
+
+Other:
+ - Improvements to build system:
+ - Ehsan Azarnasab contributed a setup.py so the dlib Python API can be
+ installed via the usual 'python setup.py install' command.
+ - Séverin Lemaignan upgraded dlib's CMake scripts so they include an
+ install target. Now dlib can be installed system wide by executing
+ 'cmake PATH_TO_DLIB; make install'. This also includes installing the
+ appropriate scripts for CMake's find_package(dlib) to work.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.17" date="Aug 15, 2015">
+New Features:
+ - More clustering tools:
+ - Added bottom_up_cluster() and find_clusters_using_angular_kmeans()
+ routines.
+ - Added a --cluster option to the imglab tool. This lets you cluster
+ objects into groups of similar appearance/pose.
+ - Improved the shape_predictor. In particular, it can now be learned from
+ datasets where some landmarks are missing. The shape_predictor also now
+ outputs a sparse feature vector that encodes which leafs are used on each
+ tree to make a prediction.
+
+Non-Backwards Compatible Changes:
+ - extract_highdim_face_lbp_descriptors() produces slightly different output.
+
+Bug fixes:
+ - Fixed a minor bug in extract_highdim_face_lbp_descriptors() which was
+ pointed out by Yan Xu. One of the face locations was mistakenly used twice
+ while another was skipped. This change breaks backwards compatibility with
+ the previous feature extraction output but should slightly improve
+ accuracy of classifiers trained using these features.
+ - Fixed jet() and heatmap() so they work on empty images.
+ - The SQLite transaction object did not function correctly when compiled
+ in a C++11 program. Since its destructor can throw, an exception
+ specification needed to be added indicating that this was possible since
+ destructors are now noexcept by default in C++11.
+ - Fixed a bug pointed out by Ernesto Tapia that could cause matrix
+ expressions that involve sub matrix views (e.g. colm) to produce the wrong
+ results when the BLAS bindings were enabled.
+ - Added an if to avoid a possible division by zero inside spectral_cluster().
+ - Fixed a bug in parse_xml(). It failed to check if the given input stream
+ was valid before trying to parse it.
+
+Other:
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.16" date="Jun 3, 2015">
+New Features:
+ - Added a linear model predictive control solver. See the mpc_ex.cpp example
+ program for details.
+ - Thanks to Patrick Snape, the correlation_tracker can now be used from Python.
+
+Non-Backwards Compatible Changes:
+ - The camera_transform's second operator() method now takes 3 arguments
+ instead of 2. This is to allow it to output the z distance in addition to
+ scale.
+
+Bug fixes:
+ - Fixed a bug in the eigenvalue_decomposition which could occur when a
+ symmetric matrix was used along with the LAPACK bindings.
+ - Fixed a bug where the last column of data in a file wasn't loaded on some
+ OS X machines when load_libsvm_formatted_data() was called.
+
+Other:
+ - Added a hard iteration limit to a number of the SVM solvers.
+ - Adrian Rosebrock graciously setup an OS X machine for dlib testing, which
+ resulted in improved CMake python scripts on OS X machines.
+ - Improved the way overlapping points are rendered by the perspective_window.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.15" date="Apr 29, 2015">
+New Features:
+ - Added a number of tools for working with 3D data:
+ - Added the perspective_window which is a tool for displaying 3D point clouds.
+ - Added camera_transform. It performs the 3D to 2D mapping needed to visualize 3D
+ data.
+ - Added point_transform_affine3d as well as functions for creating such transforms:
+ rotate_around_x(), rotate_around_y(), rotate_around_z(), and translate_point().
+ - Added draw_solid_circle() for drawing on images.
+ - Added get_best_hough_point() to the hough_transform.
+ - Thanks to Jack Culpepper, the python API for object detection now outputs detection
+ confidences.
+ - Added lspi, an implementation of the least-squares policy iteration algorithm.
+
+Non-Backwards Compatible Changes:
+ - The shape_predictor and shape_predictor_trainer had a non-optimal behavior when used
+ with objects that have non-square bounding boxes. This has been fixed but will cause
+ models that were trained with the previous version of dlib to not work as accurately if
+ they used non-square boxes. So you might have to retrain your models when updating dlib.
+
+Bug fixes:
+ - Fixed a bug which prevented add_image_rotations() from compiling.
+
+Other:
+ - The imglab tool now allows the user to click and drag annotations around by holding
+ shift and right clicking.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.14" date="Mar 01, 2015">
+New Features:
+ - Added spectral_cluster()
+ - Added sub_image() and sub_image_proxy
+ - Added set_all_logging_headers()
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug that caused the correlation_tracker to erroneously trigger an assert when
+ run in debug mode.
+
+Other:
+ - Improved the usability of the new drectanle object.
+ - Optimized extract_fhog_features() for the case where cell_size==1. This makes it about
+ 4x faster in that case.
+ - Made it so you can compose point transform objects via operator *.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.13" date="Feb 03, 2015">
+New Features:
+ - Added the correlation_tracker object
+ - Added the option to force the last weight to 1 to structural_assignment_trainer.
+ - Added max_point_interpolated()
+ - Added the drectangle object
+ - New Python Tools:
+ - Patrick Snape contributed a Python binding for the face landmarking tool and
+ the general purpose shape prediction/training tools.
+ - Vinh Khuc contributed a Python binding for find_candidate_object_locations(),
+ dlib's implementation of the selective search object location proposal method.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug in extract_image_chips() and get_mapping_to_chip() that caused
+ incorrect outputs when the requested chip stretched the image unevenly
+ vertically or horizontally.
+ - Made CMake check that libpng and libjpeg actually contain the link symbols
+ they are supposed to since, on some systems, these libraries aren't
+ installed correctly and will cause linker errors if used.
+ - Fixed assign_border_pixels(img, rect) so that it correctly zeros an image
+ when an empty rectangle is supplied. Previously, it did nothing to the
+ image in this case.
+ - Fixed compute_lda_transform() so it works properly when the class
+ covariance matrices are singular even after performing PCA.
+ - Fixed a bug in find_similarity_transform(). When given just two points as
+ inputs it would sometimes produce a reflection rather than a similarity
+ transform.
+ - Disabled all bindings to FFTW because FFTW isn't threadsafe.
+
+Other:
+ - Added an example program for dlib's SQLite API and made a few minor
+ usability improvements to the API as well.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.12" date="Dec 20, 2014">
+New Features:
+ - Upgraded fft() and ifft() to support 2D matrices.
+ - Added hough_transform
+ - Added skeleton() for finding the skeletonization of a binary image.
+ - Added distance_to_line(), clip_line_to_rectangle(), min_point(), and max_point().
+ - Added a simple API for calling C++ from MATLAB.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a compile time error that could happen when calling fft() for
+ certain input types.
+ - Fixed a compile time error that prevented auto_threshold_image() from
+ being used.
+ - Fixed name clashes with new version of Boost.
+ - Changed Python pickling code so it works with Python 3.
+ - Fixed CMake compile time error related to finding fftw.
+
+Other:
+ - Made extract_image_chips() much faster when extracting unscaled image chips.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.11" date="Nov 13, 2014">
+New Features:
+ - Added save_jpeg()
+ - Added the option to use an identity matrix prior to vector_normalizer_frobmetric.
+ - Made the extract_image_chips() routine more flexible, in particular: Added
+ get_mapping_to_chip(), get_face_chip_details(), map_det_to_chip(), and also
+ upgraded chip_details so you can specify a chip extraction by a bunch of
+ point correspondences between the chip and the original image.
+ - Added a set of local-binary-pattern based feature extractors:
+ make_uniform_lbp_image(), extract_histogram_descriptors(),
+ extract_uniform_lbp_descriptors(), and extract_highdim_face_lbp_descriptors()
+ - Added compute_lda_transform()
+ - Added equal_error_rate()
+ - Added cast_to() to the type_safe_union. This allows you to get the
+ contents of a const type_safe_union.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Changed noncopyable.h to avoid a name clash with boost 1.56
+ - On some platforms hostname_to_ip() would erroneously return 0.0.0.0. This
+ has been fixed.
+
+Other:
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.10" date="Aug 28, 2014">
+New Features:
+ - Added find_similarity_transform()
+ - Added the ability to upgrade a auto_mutex_readonly from a readonly lock to a write
+ lock.
+ - Added an implementation of the paper "One Millisecond Face Alignment with an Ensemble
+ of Regression Trees" by Vahid Kazemi and Josephine Sullivan which appeared in this
+ year's CVPR conference. Therefore, dlib now includes tools for learning shape models
+ and also comes with a state-of-the-art face landmark locator. See the
+ face_landmark_detection_ex.cpp and train_shape_predictor_ex.cpp example programs for
+ an introduction.
+
+Non-Backwards Compatible Changes:
+ - Made the interface to all the image processing routines more generic. In particular,
+ it is now easier to use arbitrary image types with dlib. The new generic image
+ interface is defined in dlib/image_processing/generic_image.h and simply consists of
+ seven user defined global functions and a traits template. Any user code that was
+ using array2d objects to represent images will still work. However, if you had been
+ using your own custom image object you will need to provide implementations of the
+ seven functions. Instructions for how to do this are in
+ dlib/image_processing/generic_image.h.
+
+Bug fixes:
+ - Changed the murmur hash implementation to avoid any possibility of strict aliasing
+ violations in user code, even when things get inlined in unfavorable ways.
+ - Fixed a color space handling bug in resize_image() that caused bad looking outputs in
+ some cases.
+ - If "cmake" was a substring of the full path to your source code folder then the cmake
+ scripts would fail. This has been fixed.
+ - Fixed a compile time error that could occur when using find_max_single_variable().
+
+Other:
+ - load_image() now uses the internal file header information to detect the
+ image format rather than looking at the file extension.
+ - Renamed unit test program to dtest avoid warnings from CMake.
+ - cross_validate_trainer() and cross_validate_trainer_threaded() no loner make copies
+ of the training data. This significantly reduces their RAM usage for large datasets.
+ - Changed the serialization code for C-strings so that they don't save the null
+ terminator byte. This makes their serialization format the same as the format for
+ std::string. The code should still be able to read all previously serialized data
+ correctly, so the change is backwards compatible with previous versions of dlib.
+ - Changed the evaluate_detectors() routine so that it applies non-max suppression to
+ each detector individually. This way one detector doesn't stomp on the output of
+ another detector.
+ - Made the version of draw_line() that draws onto a regular image use alpha blending
+ for drawing diagonal lines.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.9" date="Jun 16, 2014">
+New Features:
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - The new simplified serialization API that works like serialize("filename")&lt;&lt;object
+ was not opening files in binary mode and therefore didn't work properly on Windows.
+ This has been fixed.
+
+Other:
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.8" date="Jun 02, 2014">
+New Features:
+ - Added the ability to set a previously trained function as a prior to the
+ svm_multiclass_linear_trainer, svm_c_linear_trainer, and svm_rank_trainer
+ objects.
+ - Added a user settable loss to the structural_assignment_trainer and
+ structural_track_association_trainer objects.
+ - Added evaluate_detectors(), a function for efficiently running multiple fHOG
+ based object detectors.
+ - Added the new split_on_first() and split_on_last() string manipulation functions.
+ - Added locally_change_current_dir, a RAII tool for switching between directories.
+ - You can now make a 1x1 matrix containing a single value by calling mat() on a single
+ scalar value.
+ - The point transform functions and frobmetric_training_sample are now serializable.
+ - Added a simplified operator &lt;&lt; and &gt;&gt; based syntax for serializing to and
+ from files. So now you can serialize to a file using a syntax of:
+ serialize("myfile.dat") &lt;&lt; myobject &lt;&lt; another_object;
+ and then load those objects from disk via:
+ deserialize("myfile.dat") &gt;&gt; myobject &gt;&gt; another_object;
+ An arbitrary number of objects can be serialized or deserialized by
+ chaining the &lt;&lt; and &gt;&gt; operators.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug pointed out by Daniel Girardeau-Montaut. The covariance()
+ function didn't work on non-double valued matrices.
+ - Fixed a bug in the backtracking_line_search() function pointed out by
+ Ping-Chang Shih. The function ignored the max_iter parameter.
+ - Fixed a compiler error encountered when using clang 3.4 on Mac OS X 10.9.
+ Thanks to Martin Fergie for reporting this problem.
+ - Fixed a potential divide by zero in draw_fhog()
+
+Other:
+ - Added an example program showing how to set a custom logger output hook.
+ - Made linear decision_functions which use sparse vectors much faster.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.7" date="Apr 09, 2014">
+New Features:
+ - Added a Python API for working with fHOG based object detectors. See the
+ new python example programs train_object_detector.py and face_detector.py for
+ more details.
+ - Added the ability to use a user supplied fHOG style feature extractor with
+ the scan_fhog_pyramid object. So now you can define your own version of HOG
+ for use with these tools.
+ - The oca solver now supports taking a user supplied prior vector. That is,
+ it lets you use a regularizer like ||w-prior||^2 instead of the usual
+ ||w||^2 regularizer.
+ - Added the structural_track_association_trainer object. It is a structural
+ SVM tool for creating multi-target tracking algorithms. See the
+ learning_to_track_ex.cpp example program for an introduction.
+ - Added the following minor utility functions: nearest_center(),
+ add_image_rotations(), set_aspect_ratio(), and tile_images().
+
+Non-Backwards Compatible Changes:
+ - Refactored the load_image_dataset() routines so they are easier to use and
+ more flexible. This introduces a slight backwards incompatibility in that
+ the version that loads full_object_detection objects now returns an ignore
+ rectangle set instead of a parts name list. Other than that the changes
+ are backwards compatible with previous versions of dlib.
+ - Added a bias term to the assignment_function's model so the user doesn't
+ need to remember, or even understand, that they should add it themselves.
+ However, this change breaks backwards compatibility with the previous
+ serialization format for assignment_function objects.
+
+Bug fixes:
+ - Fixed a number of compile time errors that could occur in rare cases.
+ - The stopping condition for the svr_linear_trainer was too tight, causing it
+ to take an excessive amount of time to converge in some cases.
+ - Disabled use of XIM for X11 windowing since it makes programs hang on some
+ systems. However, this means the wide character input methods won't work on
+ X11 systems anymore.
+ - Fixed a bug in randomize_samples() which caused the outputs to be not as
+ random as they should be.
+ - Fixed dlib's CMakeLists.txt file so that the "use FFTW" option actually
+ causes the build to use FFTW.
+ - Fixed a compile time error that triggered when trying to link with FFTW.
+ - mat() did not work correctly when used with std::vector&lt;bool&gt; objects.
+ This has been fixed.
+
+Other:
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.6" date="Feb 03, 2014">
+New Features:
+ - Object Detection Tools:
+ - Added scan_fhog_pyramid, a tool for creating Histogram of Oriented Gradient (HOG)
+ based object detectors.
+ - Added get_frontal_face_detector(), a HOG based face detector.
+ - Added an option to include "ignore/don't care" truth boxes to the
+ structural_object_detection_trainer. This allows a user to tell the trainer that
+ they don't care if certain objects are detected or not detected.
+ - Image Processing Tools:
+ - Added extract_image_chips()
+ - Added a version of draw_rectangle() for drawing on images.
+ - The spatial filtering routines now support even sized filters.
+ - Added flip_image_dataset_left_right(), upsample_image_dataset(), and
+ rotate_image_dataset().
+ - Machine Learning Tools:
+ - Added a nuclear norm regularization option to the structural SVM solver.
+ - Added the option to learn only non-negative weights to the
+ svm_multiclass_linear_trainer.
+ - Speed Improvements:
+ - The svm_multiclass_linear_trainer, one_vs_one_trainer, and one_vs_all_trainer
+ objects are now multithreaded. This also means you have to #include
+ dlib/svm_threaded.h instead of dlib/svm.h to use these tools.
+ - A number of image processing tools can now optionally use SSE and AVX instructions
+ and are therefore considerably faster. In particular, the following tools have been
+ accelerated: extract_fhog_features, resize_image, pyramid_down, pyramid_up,
+ spatially_filter_image_separable, and spatially_filter_image.
+ - Added an inv() routine that inverts point transformation functions.
+ - Added a sign() routine for matrix objects.
+
+Non-Backwards Compatible Changes:
+ - The spatial image filtering functions have the following changes:
+ - They no longer zero the image borders when you set the add_to parameter to true.
+ - The spatially_filter_image_separable_down() routine now only allows grayscale
+ output images.
+ - Changed the default parameters of the test_box_overlap object. Now it defaults to
+ using exactly the PASCAL VOC match criterion.
+ - To use the svm_multiclass_linear_trainer, one_vs_one_trainer, or one_vs_all_trainer
+ objects you now have to #include dlib/svm_threaded.h instead of dlib/svm.h.
+ - pyramid_up() no longer has a levels option.
+
+Bug fixes:
+ - Fixed a compile time bug that could occur when wide character strings were
+ serialized.
+ - Fixed a compile time bug occurring in gcc 4.7.1 on SUSE Linux. Thanks to Volker
+ Härtel for finding this.
+ - Fixed compile time errors that occurred when using gcc on cygwin.
+ - Fixed a compile time bug that could occur when serializing mlp objects.
+ - Fixed a bug in the bigint object that caused division to sometimes produce incorrect
+ results.
+ - Fixed a bug which sometimes caused load_image_dataset() to erroneously report that
+ the dataset file could not be found.
+ - Fixed a bug in the structural_object_detection_trainer that caused it to erroneously
+ throw a impossible_labeling_error exception in certain rare cases.
+ - Updated find_max_factor_graph_nmplp() to use the improved version of the algorithm
+ from the 2011 paper Introduction to dual decomposition for inference by David Sontag,
+ Amir Globerson, and Tommi Jaakkola. The original algorithm presented in their 2008
+ paper had an error that negatively affected its convergence. Thanks to James Gunning
+ for pointing this out.
+
+Other:
+ - Fixed many compiler warnings in gcc 4.8.
+ - Made many of the mat() converters bind the resulting matrix expressions into BLAS
+ functions.
+ - libpng and libjpeg are now included in the dlib/external folder to enable easy static
+ linking to these libraries on platforms that typically don't have them (e.g. Windows).
+ Moreover, dlib's cmake files will automatically perform this static linking when no
+ copy of these libraries is found on the system.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.5" date="Oct 22, 2013">
+New Features:
+ - Added routines for performing BFGS and L-BFGS optimization with box constraints.
+ See the new find_min_box_constrained() and find_max_box_constrained() routines.
+ - Added vector_normalizer_frobmetric. This is a tool for learning a
+ Mahalanobis distance metric.
+ - The user can now set different loss values for false alarming vs. getting a
+ correct detection when using the structural_sequence_segmentation_trainer.
+ - Added an overload of clamp() that lets you use matrix valued lower/upper bounds.
+ - New image processing tools:
+ - Added the scan_image_custom object, split_array(), and add_image_left_right_flips().
+ - Added extract_fhog_features(), this is a function for computing
+ Felzenszwalb's 31 channel HOG image representation.
+
+Non-Backwards Compatible Changes:
+ - Refactored the image pyramid code. Now there is just one templated object called
+ pyramid_down and you give it the downsampling amount as a template argument. To make
+ old code work with this change use the following substitutions:
+ change pyramid_down to pyramid_down&lt;2&gt;
+ change pyramid_down_3_2 to pyramid_down&lt;3&gt;
+ change pyramid_down_4_3 to pyramid_down&lt;4&gt;
+ change pyramid_down_5_4 to pyramid_down&lt;5&gt;
+
+Bug fixes:
+
+Other:
+ - Made the structural SVM solver slightly faster.
+ - Moved the python C++ utility headers from tools/python/src into dlib/python.
+ - The PNG loader is now able to load grayscale images with an alpha channel.
+ - Removed checks that prevented users from using references to functions with the
+ optimization code and forced the use of function pointers. This was to avoid
+ triggering a bug in gcc 4.0. Since that compiler is no longer officially supported
+ by dlib I've removed these checks to increase usability.
+ - Made resize_image() use bilinear interpolation by default and also added a special
+ version of it that is optimized for this case.
+ - Dlib's cmake files will now automatically link to the Intel MKL on MS Windows
+ platforms if the MKL is installed.
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.4" date="Aug 14, 2013">
+New Features:
+ - Added Python interfaces to dlib's structural support vector machine solver and
+ Hungarian algorithm implementation.
+ - Added running_cross_covariance
+ - Added order_by_descending_distance()
+ - Added is_finite()
+ - Added the csv IO manipulator that lets you print a matrix in comma separated value
+ format.
+
+Non-Backwards Compatible Changes:
+ - Changed the object detector testing functions to output average precision instead of
+ mean average precision.
+ - Added an option to weight the features from a hashed_feature_image relative to the
+ number of times they occur in an image. I also made it the default behavior to use
+ this relative weighting and changed the serialization format to accommodate this.
+
+Bug fixes:
+ - Fixed typo in learn_platt_scaling(). The method wasn't using the exact prior
+ suggested by Platt's paper.
+ - Fixed a bug in running_scalar_covariance that caused the covariance() and
+ correlation() methods to output the wrong answer if the covariance was negative.
+
+Other:
+ - Gave the image_window the ability to tie the mouse and keyboard events together such
+ that it is possible for a user to listen for both simultaneously.
+ - A number of changes were made to the structural_svm_problem's code which make it
+ significantly faster in some cases.
+ - Added Steven Van Ingelgem's patch to the HTTP server which makes operations on HTTP
+ headers case-insensitive.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.3" date="June 21, 2013">
+New Features:
+ - Machine Learning:
+ - Added the svr_linear_trainer, a tool for solving large scale support vector
+ regression problems.
+ - Added a tool for working with BIO and BILOU style sequence taggers/segmenters.
+ This is the new sequence_segmenter object and its associated
+ structural_sequence_segmentation_trainer object.
+ - Added a python interface to some of the machine learning tools. These
+ include the svm_c_trainer, svm_c_linear_trainer, svm_rank_trainer, and
+ structural_sequence_segmentation_trainer objects as well as the cca()
+ routine.
+ - Added point_transform_projective and find_projective_transform().
+ - Added a function for numerically integrating arbitrary functions, this is the
+ new integrate_function_adapt_simpson() routine which was contributed by
+ Steve Taylor
+ - Added jet(), a routine for coloring images with the jet color scheme.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug in hysteresis_threshold() that caused it to produce incorrect
+ outputs in some cases.
+ - Fixed a segmentation fault in the eigenvalue_decomposition object which
+ could occur when NaN valued inputs were given.
+
+Other:
+ - Made image saving routines work on matrix objects in addition to array2d objects.
+ - The machine learning page now contains a flow chart to help new users
+ select a machine learning tool appropriate for their task.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+
+<old name="18.2" date="May 30, 2013">
+New Features:
+ - Object Detection Tools:
+ - Added another image scanning tool similar to scan_image_pyramid. This
+ is the new scan_image_boxes object. It allows a user to easily specify
+ an arbitrary set of object boxes which should be checked by an object
+ detector rather than scanning a fixed sized window over the image as is
+ done by the scan_image_pyramid tool. This allows more flexible scanning
+ strategies. For example, it is now possible to use the selective search
+ method implemented by the new find_candidate_object_locations() routine.
+ - Added the binned_vector_feature_image.
+ - Upgraded the object_detector so that you can use the adjust_threshold
+ argument for all versions of the operator() method.
+ - Added remove_unobtainable_rectangles()
+ - Hashing Tools:
+ - Added a set of new locality sensitive hashing functions meant for use
+ with larger vectors and higher bit sizes than the current LSH tools.
+ These are the new hash_similar_angles_xxx objects.
+ - Added find_k_nearest_neighbors_lsh() and hash_samples()
+ - Added create_max_margin_projection_hash()
+ - New Matrix Routines: linpiece(), fft(), and ifft()
+ - Added numeric constants and additional statistics to the running_stats
+ object. This code was contributed by Steve Taylor.
+ - Added the image_window::get_next_keypress() routine. This tool allows a
+ user to easily find out which keyboard key the user is pressing.
+
+Non-Backwards Compatible Changes:
+ - Changed the object_detector interface slightly. In particular, it no
+ longer adds the adjust_threshold argument to the output scores.
+ - The object detector testing functions now output mean average precision in
+ addition to precision and recall.
+ - Changed how dlib does serialization in a number of ways:
+ - The running_stats and scan_image_pyramid objects have had their
+ serialization format changed in a way that breaks backwards
+ compatibility. This means serialized versions of these objects can't be
+ loaded by the new version of dlib.
+ - Changed the format dlib uses when it serializes floating point values.
+ Previously, we used an ASCII based format. Dlib now uses a much more
+ efficient binary format. However, the deserialization routines have
+ been made backwards compatible with the previous format. So dlib can
+ still deserialize older data but older software won't be able to read
+ the new format.
+ - Changed the serialization formats for the matrix and array2d objects so
+ that either object can be deserialized into the other. This was done in a
+ way that is backwards compatible with previous versions of dlib. That is,
+ we can still load data serialized by previous dlib versions. However,
+ older versions of dlib can't load the new serialization format.
+
+Bug fixes:
+ - Fixed a bug in save_dng() that happened sometimes when saving images with
+ unsigned char pixels.
+ - The test_ranking_function() and cross_validate_ranking_trainer() routines
+ computed incorrect MAP scores when the learned function output a constant
+ value for all samples. This has been fixed.
+
+Other:
+ - Gave load_image_dataset() the ability to skip images that don't have any
+ ground truth boxes.
+ - Changed average_precision() to use interpolated precision. So now it uses
+ the same metric as the one used by the Pascal VOC challenge.
+ - Upgraded the dng image format so it can natively store floating point
+ pixel types without any information loss.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.1" date="Mar 25, 2013">
+New Features:
+ - Added svd_fast(), a routine for computing a singular value decomposition of very
+ large matrices.
+ - Added cca(), a routine for doing canonical correlation analysis on very large
+ and high-dimensional datasets.
+ - Added tools for creating parallel for loops, see parallel_for().
+ - Added some features to the image display widgets to let the user easily
+ get information about where the user is clicking. This is the new
+ get_next_double_click() routine.
+ - Added an operator>> for matrix objects which allows you to read in ASCII
+ matrices using the format used by operator&lt;&lt;.
+ - Added serialization support for std::vector&lt;bool&gt;.
+ - Added the following new minor objects and routines: average_precision(),
+ make_sparse_vector_inplace(), orthogonalize(), count_bits(), draw_surf_points(),
+ hamming_distance(), cosine_distance, and negative_dot_product_distance.
+
+Non-Backwards Compatible Changes:
+ - Changed ranking evaluation functions to return the mean average precision
+ in addition to just raw ranking accuracy. This changes their return types
+ from double to matrix&lt;double,1,2&gt;.
+ - Generalized segment_image() so it works on any pixel type or array of
+ vectors. I also changed its interface slightly. In particular, I removed
+ the min_diff parameter and replaced it with an explicit min_size parameter.
+ - Changed how the SURF descriptor is computed slightly to improve its
+ accuracy. The interface to the user has not been changed, however, the
+ number and position of detected SURF points might be different than in
+ previous dlib versions.
+
+Bug fixes:
+ - Fixed an endianness bug in the PNG I/O functions which occurred when 16bit
+ grayscale PNGs were used.
+ - Fixed a bug which could potentially occur when empty std::vector&lt;char&gt; or
+ std::vector&lt;unsigned char&gt; were serialized.
+ - There was a bug in the version of draw_line() that draws directly onto an
+ array2d type image (not the one that draws onto a GUI canvas object). The
+ bug triggered whenever a perfectly horizontal or vertical line that extended
+ outside the image was drawn. This has been fixed.
+ - Fixed a bug in the Windows implementation of the signaler object, which
+ was found by Isaac Peterson. The bug caused the program to deadlock if
+ signal() or broadcast() was called at exactly the same time a
+ wait_or_timeout() function timed out.
+ - Fixed a bug in the image_window and image_display GUI tools which caused
+ them to not redraw overlay lines correctly in certain cases involving
+ non-default zoom levels.
+ - Switched randomly_color_image() to use the non-pointer based version of
+ murmur_hash3() to avoid violation of the strict aliasing rule. In
+ particular, the previous version didn't work correctly in gcc 4.7.2 when
+ optimizations were enabled.
+ - Visual Studio 2012's iostreams library has a bug which caused the
+ iosockstream to crash on use. This version of dlib has been changed to
+ avoid triggering this bug.
+
+Other:
+ - Refactored the Platt scaling code a little. Now there is a function,
+ learn_platt_scaling(), that allows you to directly call the Platt scaling
+ code without supplying a trainer object.
+ - Optimized the oca and structural SVM solvers. They are now a little bit faster
+ than in previous dlib releases.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="18.0" date="Feb 04, 2013">
+New Features:
+ - Machine Learning
+ - Added svm_rank_trainer, an optimized implementation of the SVM-Rank algorithm.
+ - Added rank_unlabeled_training_samples(), an implementation of the SVM Active
+ Learning algorithm.
+ - Added svm_c_linear_dcd_trainer, a warm-startable SVM solver using the dual
+ coordinate descent algorithm used by liblinear.
+ - Added the ability to force the last element of a weight vector to 1 to the
+ following objects: svm_c_linear_trainer, svm_c_linear_dcd_trainer,
+ svm_rank_trainer, and oca.
+ - Added the ability to learn non-negative weight vectors to the
+ structural_sequence_labeling_trainer object.
+ - Networking
+ - Added an iosockstream object.
+ - Added a method to the server object that lets a user set the graceful close timeout
+ time to something other than the default of 500ms.
+ - Linear Algebra
+ - Added the gaussian_randm() function.
+ - Added the find_affine_transform() function.
+ - Added the mat() function. It combines the array_to_matrix(), vector_to_matrix(),
+ pointer_to_column_vector(), and pointer_to_matrix() methods all into one convenient
+ interface. mat() also works for Armadillo and Eigen matrices.
+ - Added STL style begin() and end() methods to matrix and matrix_exp.
+ - Added an overload of sparse_matrix_vector_multiply() that multiplies a dense matrix
+ with a sparse vector.
+ - Made toMat() work with the matrix object in addition to array2d style images.
+ - Graphical User Interface Tools
+ - Added draw_solid_convex_polygon().
+ - Added an overload of draw_image() that's useful for drawing images and doing
+ interpolation at the same time.
+ - Added the on_view_changed() callback to zoomable_region and scrollable_region widgets.
+ - Added parse_trees_to_string() and parse_trees_to_string_tagged().
+ - Added lambda function support to the timeout object.
+ - Added the vectorstream object.
+ - Added the parse_xml() routines.
+ - Added a group name feature to the command line parser. Now it is possible to make
+ print_options() print related options in named groups.
+ - Added the following new hashing functions: murmur_hash3_128bit_3(),
+ murmur_hash3_2(), murmur_hash3_3(), uniform_random_hash(), gaussian_random_hash()
+ as well as hash() overloads for uint32, uint64, and std::pair.
+
+Non-Backwards Compatible Changes:
+ - Made the svm_c_linear_trainer use the risk gap to decide when to stop. This was done
+ because it is how all the other OCA based SVM tools in dlib decide when to stop.
+ However, it might cause the outputs to be slightly different in this version of dlib.
+ - It is now illegal to call unlock() on a mutex when the mutex is not owned by the
+ calling thread. The most likely reason for doing this was to unlock early in an area
+ locked by an auto_mutex. Old code that does this can be fixed by calling auto_mutex's
+ unlock() function instead.
+ - Removed the structural_assignment_trainer::learns_nonnegative_weights() routine
+ and moved its functionality into the feature extraction interface used by this object.
+
+Bug fixes:
+ - Fixed a bug in find_max_factor_graph_nmplp() which caused it to not work properly on
+ some compilers.
+ - Fixed a bug pointed out by Joel Nelson in the version of md5() that took an istream.
+ The bug caused the function to crash on strings longer than 56 characters.
+
+Other:
+ - dlib now has an excellent new logo thanks to Yasser Asmi.
+ - Added a new documentation page for the various linear algebra tools.
+ - The following objects were turned into single implementation components:
+ sockstreambuf, timeout, member_function_pointer, xml_parser, linker,
+ bound_function_pointer, and timer.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="17.49" date="Dec 18, 2012">
+New Features:
+ - Machine Learning
+ - Added the ability to learn non-negative weight vectors to the
+ structural_assignment_trainer object.
+ - Added two new graph clustering algorithms: Chinese Whispers and Newman's modularity
+ clustering.
+ - Added a number of new graph manipulation tools: sparse_matrix_vector_multiply(),
+ is_ordered_by_index(), find_neighbor_ranges(), convert_unordered_to_ordered(),
+ remove_duplicate_edges(), and the ordered_sample_pair object.
+ - Networking
+ - Added a set of tools for creating applications using the Bulk Synchronous Parallel
+ computing model. See the new bsp_ex.cpp example program for an introduction.
+ - Added a routine that lets a user disable Nagle's algorithm on a TCP connection.
+ - Added an asynchronous start routine to the server object. This is the new
+ start_async() method.
+ - Added the network_address object.
+ - Added connect_to() to the bridge interface.
+ - Added find_max_parse_cky(), a method implementing the well known CKY algorithm for
+ parsing probabilistic context free grammars.
+ - Added the ability to label parts of objects with the mouse to the image_display
+ widget.
+ - Added the ability to put overlay circles and full_object_detections into the
+ image_window widget.
+ - Added a stddev() for matrix objects.
+ - Added operator+() for running_stats and running_scalar_covariance.
+ - Added an overload of murmur_hash3_128bit() that takes 4 integers instead of a block of
+ memory.
+ - Added rand::get_random_64bit_number().
+
+Non-Backwards Compatible Changes:
+ - Changed the image_dataset_metadata XML reading tools to use a map of strings to points
+ to represent object parts. This change removes the old head point from a box since
+ this information can now be represented in the parts map.
+ - The syntax for passing order_by_distance and order_by_index to std::sort() is now
+ slightly different since these functions are now templates. However, this change
+ allows them to work on any kind of sample_pair or ordered_sample_pair object.
+ - The default distance value of a sample_pair is now initialized to 1 instead of
+ infinity.
+
+Bug fixes:
+ - Added a patch, contributed by Martin Müllenhaupt, to fix a minor bug in the SQLite
+ bindings.
+ - Fixed a typo which would prevent code that called running_stats::max_n() from
+ compiling.
+
+Other:
+ - Added a new documentation page for the various graph tools in dlib.
+ - Added support for Visual Studio 2012.
+ - Switched the sample_pair object to use double to store its distance value instead of
+ float.
+ - Added William Sobel's patch to the web server that improves its flexibility and
+ security.
+ - Changed the server object so you don't have to use the server::kernel_1a syntax to
+ declare it anymore. Now you just say server, server_iostream, or server_http
+ depending on which one you want.
+ - Changed the cmd_line_parser so you don't have to use the ::kernel_1a syntax anymore.
+ Now it is declared like a normal single implementation object.
+ - Set the default max number of connections a server will accept at a time to 1000
+ rather than the previous default of infinity.
+
+</old>
+
+<!-- ************************************************************************************** -->
+
+<old name="17.48" date="Oct 18, 2012">
+New Features:
+ - Added more overloads of find_max_factor_graph_potts() to make applying it
+ over a Markov random field of image pixels really simple.
+ - Added overloads of serialize()/deserialize() so that they can serialize
+ Google protocol buffer objects.
+ - Image Processing:
+ - Added find_points_above_thresh()
+ - Added max_filter()
+ - Added scan_image_movable_parts()
+ - Added sum_filter_assign()
+ - Added the full_object_detection object.
+ - Added the ability to model objects with movable parts into the
+ scan_image_pyramid object. This update also includes all the needed tools
+ to train movable part models using the structural_object_detection_trainer.
+ - Machine Learning:
+ - Added a per node loss option to the structural_svm_graph_labeling_problem's
+ interface.
+ - Added Emanuele Cesena's implementation of Sammon's nonlinear dimensionality
+ reduction method.
+
+Non-Backwards Compatible Changes:
+ - To support movable part models, the serialization format of scan_image_pyramid
+ objects was modified. This breaks backwards compatibility with the previous
+ format for scan_image_pyramid objects as well as object_detector instances
+ that use the scan_image_pyramid.
+
+Bug fixes:
+ - Fixed a bug in auto_threshold_image() that caused it to give bad outputs
+ when used with very large images.
+
+Other:
+ - Updated find_max_factor_graph_potts() to correctly say you can use infinite
+ weights for the factor_value_disagreement() values since the code actually
+ supports this.
+ - Made integer serialization about 3 times faster.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.47" date="Jun 15, 2012">
+New Features:
+ - Improvements to linear algebra tools:
+ - Added the lowerbound() and upperbound() routines for thresholding dense
+ matrices.
+ - Refined the tools for working with sparse vectors. In particular,
+ the following functions were added: min(), max(), make_sparse_vector(),
+ add(), and subtract(). A number of existing routines were also updated
+ to work with both sparse and dense vectors so that templated code which
+ works on both vector types is simpler to write.
+ - Added the += and -= operators to the set_subm(), set_rowm(), and set_colm()
+ tools for operating on submatrices.
+ - Optimization:
+ - Added a new quadratic program solver, solve_qp4_using_smo(). This new
+ solver is useful for solving quadratic programs corresponding to
+ non-negative constrained primal quadratic programs.
+ - Added an optional non-negativity constraint to the oca optimizer.
+ - Added the min_cut object. It provides a method to find the minimum weight
+ cut on a graph.
+ - Added tools for finding the maximum probability assignment in a Potts
+ style Markov random field. See the find_max_factor_graph_potts() routine
+ for details.
+ - Machine Learning:
+ - Added structural SVM tools for learning the parameters of a Potts style
+ Markov random field. See the structural_graph_labeling_trainer and
+ graph_labeler objects as well as their associated example program for
+ details.
+ - Added the ability to learn only non-negative weights to the
+ svm_c_linear_trainer.
+ - Improved Integration with OpenCV:
+ - Updated the cv_image object so it works with cv::Mat as well as IplImage.
+ - Added the toMat() routine for converting from a dlib style image to an
+ OpenCV cv::Mat image.
+
+Non-Backwards Compatible Changes:
+ - Removed the dlib::sparse_vector namespace. Everything from this namespace
+ was moved into the normal dlib:: namespace so that code which works with
+ both sparse and dense vectors is more cohesive.
+
+Bug fixes:
+ - Fixed a bug in find_max_factor_graph_viterbi() which sometimes occurred when
+ the model order was larger than the number of variables.
+ - Fixed a bug which caused a compiler error if you tried to call dot() on two
+ 1x1 matrices which were statically dimensioned.
+
+Other:
+ - Improved existing documentation: added pictures of the gui widgets,
+ added documentation of the dlib::bridge protocol, and other minor
+ usability improvements.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.46" date="Apr 11, 2012">
+New Features:
+ - Image Processing:
+ - Added the option to make the features generated by poly_image rotationally
+ invariant.
+ - Added a set of routines for warping, scaling, and resizing images.
+ See the new "Scaling and Rotating" section of the image processing
+ documentation for details.
+ - Added the heatmap() routine for converting an image into a heatmap.
+ - Machine Learning
+ - Updated the sequence labeling trainer to allow the user to set different
+ loss values for different labels.
+ - Added the rls object. It is an implementation of the linear recursive
+ least squares algorithm.
+ - Added the get_option() routines which slightly simplify option parsing
+ from the command line and config files.
+ - Added the 128bit version of Murmur hash.
+ - Added the kalman_filter and rls_filter objects. These are tools for
+ performing Kalman filtering and recursive least squares filtering.
+ - Added the circular_buffer object.
+
+Non-Backwards Compatible Changes:
+ - The poly_image generates slightly different features in this new release.
+ Therefore, classifiers trained using the previous version will need to be
+ retrained if they are switched to the new version of poly_image.
+ - Changed the xcorr() functions so they take the complex conjugate of the right
+ hand arguments if they are complex numbers. This way they do a proper
+ cross-correlation and also mirror the behavior of MATLAB. However, this
+ breaks backwards compatibility with the previous behavior of xcorr().
+ - Previously, dlib included two versions of dlib::array. However, to
+ simplify the user interface, dlib now includes only the contiguous
+ memory implementation of dlib::array. This change should only affect
+ you if you wrote code which assumed dlib::array::set_max_size() only
+ allocated a small amount of RAM. The new behavior is similar to the
+ std::vector::reserve() routine. That is, dlib::array::set_max_size()
+ will allocate the requested amount of memory immediately.
+
+Bug fixes:
+ - Fixed a bug which caused certain matrix expressions to not compile
+ when the BLAS bindings were enabled. In particular, expressions which
+ involved a 1x1 matrix sometimes didn't compile.
+
+Other:
+ - Made the matrix routines min(), max(), sum() and mean() work with
+ complex numbers.
+ - Turned the array object into a single implementation object. Now arrays
+ can be created using the normal array&lt;type&gt; obj; syntax. Additionally,
+ all extensions were merged into the array object.
+ - Added an example program which better documents how to create training
+ data for the object detection tools as well as how this data can be used.
+ See the train_object_detector.cpp example for details.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.45" date="Jan 29, 2012">
+New Features:
+ - Added tools for timing blocks of code
+ - Machine Learning
+ - Added a set of tools for learning to solve the assignment problem.
+ See the structural_assignment_trainer and its associated example
+ program for an introduction.
+ - Added random projection based locality sensitive hashing tools.
+ - Added tools to simplify the creation of scan_image_pyramid objects.
+ See the object_detector_ex.cpp example program for details.
+ - Image Processing
+ - Added sum_filter() and spatially_filter_image_separable_down()
+ - New feature extractors: poly_image, nearest_neighbor_feature_image, and
+ fine_hog_image
+
+Non-Backwards Compatible Changes:
+ - Changed the serialization format for rand objects.
+ - Changed the order of arguments for the sequence_labeler's constructor.
+ - Object Detection Changes
+ - Some parts of the object detection tools have been refactored. In particular,
+ the interfaces of the scan_image_pyramid and structural_object_detection_trainer
+ have been changed slightly to improve usability.
+ - Made the test_box_overlap a little more flexible. This change breaks
+ backwards compatibility with the previous version though.
+ - The hashed_feature_image object has been made more general. It now
+ uses a user supplied hashing function rather than its own hashing
+ implementation.
+ - Removed constness from the operator() member functions of the
+ object_detector.
+ - Fixed improper normalization in the gaussian() functions. The
+ normalization constant was being computed incorrectly.
+ - Sequence labeling feature extractors must now define a sequence_type
+ typedef instead of sample_type. This change allows the user to use any
+ type of sequence, not just std::vector objects.
+
+Bug fixes:
+ - Changed the add_probability() method of joint_probability_table so
+ it does a saturating add rather than a normal add. This ensures the
+ probability value stays exactly &lt;= 1. Previously, floating point
+ rounding error could cause it to be slightly above 1 and would therefore
+ cause some asserts to misfire during debugging mode.
+ - The object_detector had code in it which limited the number of outputs
+ to 100 rectangles. This has been removed.
+ - Fixed improper normalization in the gaussian() functions. The
+ normalization constant was being computed incorrectly.
+
+Other:
+ - dlib::rand can now generate Gaussian random numbers.
+ - The structural_object_detection_trainer will now automatically setup
+ appropriate non-max suppression parameters if the user doesn't supply them.
+ - The structural_object_detection_trainer has been optimized and now runs
+ significantly faster than in previous dlib releases.
+ - The tools folder containing htmlify, imglab, and mltool is now included
+ in the dlib release archive files. Previously, these tools were only
+ available directly from source control.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.44" date="Nov 21, 2011">
+New Features:
+ - Machine Learning
+ - Added the histogram intersection kernel for sparse and dense vectors.
+ - Added a set of tools to allow a user to easily learn to do sequence
+ labeling using dlib's structural SVM implementation. See the new
+ sequence_labeler object and its associated example program for an
+ introduction.
+ - Image processing:
+ - Added segment_image()
+ - Added randomly_color_image()
+ - Added the border_enumerator
+ - Added the disjoint_subsets object, it is an implementation of the
+ union-find algorithm/disjoint-set data structure.
+ - Added new matrix routines: conv(), conv_same(), conv_valid(), xcorr(),
+ xcorr_same(), xcorr_valid(), and flip().
+
+Non-Backwards Compatible Changes:
+ - Changed find_max_factor_graph_viterbi() so you can use run-time
+ defined order and num_states parameters.
+
+Bug fixes:
+ - The last dlib release added a max_iterations parameter to the
+ svm_c_linear_trainer and svm_c_ekm_trainer objects. However,
+ there was a bug which made them only do at most 16 iterations,
+ which is too few to solve many problems. This has been fixed.
+ - Fixed a bug in is_const_type. It didn't work for reference types.
+ - Fixed a bug in the SQLite binding routine statement::get_column_as_text().
+ It didn't work correctly if the column contained a NULL.
+ - Fixed a bug in find_max_factor_graph_viterbi() which occurred when a
+ zero order model had negative factor values.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.43" date="Oct 21, 2011">
+New Features:
+ - Two new routines for performing MAP inference in factor graphs:
+ - For chain-structured graphs: find_max_factor_graph_viterbi()
+ - For general graphs: find_max_factor_graph_nmplp()
+ - Image Processing
+ - Added more tools for creating image pyramids. See pyramid_down_5_4,
+ pyramid_down_4_3, and pyramid_down_3_2.
+ - Added more image filtering and morphology functions.
+ - Added a set of tools for creating sliding window classifiers:
+ - Added the scan_image() routine. It is a tool for sliding a set of
+ rectangles over an image space and finding the locations where the sum
+ of pixels in the rectangles exceeds a threshold. Also added
+ scan_image_pyramid, which is a tool for running scan_image() over an
+ image pyramid.
+ - Added the structural_object_detection_trainer. This is a tool which
+ formulates the sliding window classifier learning problem as an
+ instance of structural SVM learning.
+ - Added a variety of supporting tools and two object detection example
+ programs.
+ - Added the following functions for computing statistics on vectors:
+ mean_sign_agreement(), correlation(), covariance(), r_squared(),
+ and mean_squared_error()
+ - Added a C++ wrapper for SQLite (see the new database and statement objects)
+
+Non-Backwards Compatible Changes:
+ - Changed the interface to the ridge regression trainer objects so that they
+ report the entire set of leave-one-out prediction values rather than a
+ summary statistic like mean squared error.
+ - Changed the serialization routine for bgr_pixels to store the pixels in BGR
+ order rather than RGB.
+ - Changed the interface for the spatially_filter_image() routine to take the
+ filter as a matrix rather than C-array. Also, now it won't force signed pixel
+ values to 0 if they go negative.
+ - Changed the test_regression_function() and cross_validate_regression_trainer()
+ routines so they return both the MSE and R-squared values rather than just the
+ MSE.
+ - Changed suppress_non_maximum_edges() to use the L2 norm instead of L1 norm
+ for measuring the strength of an edge since this produces a slightly better
+ result.
+
+Bug fixes:
+ - The image_display didn't display overlay rectangles quite right. If you zoomed
+ in you could see that some of the pixels which are inside the rectangle were
+ outside the overlay. Specifically, the right column and bottom row was outside
+ the overlay rectangle. This has been fixed. Now all pixels which are supposed
+ to be part of a rectangle are drawn as being inside the overlay rectangle.
+ - Fixed a bug pointed out by Martin Müllenhaupt which caused the windows socket
+ code to not compile when used with the mingw-cross-env project.
+ - Fixed a bug in the png_loader. If you loaded an image with an alpha channel
+ into something without an alpha channel there were uninitialized values being
+ alpha blended into the image.
+ - Fixed a bug in the cpp_tokenizer that only shows up on newer versions of gcc.
+ It wasn't tokenizing double quoted strings right.
+ - Fixed a bug in spatially_filter_image() which showed up when using non-square
+ filters. The bug would cause the edges of the output image to be incorrect.
+ - Fixed a bug in the matrix class. Expressions of the form mat *= mat(0) would
+ evaluate incorrectly because the *= operator took the right hand side by reference
+ and thus experienced an aliasing problem. The other op= operators had similar
+ problems and have also been fixed.
+ - Fixed a bug pointed out by Justin Solomon which could cause the svr_trainer and
+ svm_c_trainer to produce incorrect results in certain unusual cases.
+
+Other:
+ - Added a more complete set of methods for converting between image space and
+ the downsampled hog grid used by hog_image. Now you can convert from image
+ to hog in addition to hog to image.
+ - Made the integral_image more general by making it templated on the type of
+ scalar used to store the sums.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.42" date="Jun 24, 2011">
+New Features:
+ - Added the check_sub_option() method to the command line parser check
+ object.
+ - Added match_endings to the dir_nav utils.
+ - Added a set_current_dir() function.
+ - Added the distance_to_rect_edge() routine.
+ - Added support for user drawn rectangle overlays and selectable overlays
+ to the image_display widget.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug in the image_display widget. If you switched it between
+ images of a different size while any kind of zoom was in effect
+ it could cause a segmentation fault.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.41" date="Jun 12, 2011">
+New Features:
+ - You can now add tasks to a thread_pool by value, using the new
+ add_task_by_value() method.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug which caused multiply defined symbol errors during linking
+ if the PNG saving routine was #included.
+
+Other:
+ - Optimized the threaded and distributed structural svm solvers for the
+ case where there are many data samples and the separation oracle is
+ quick to evaluate.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.40" date="Jun 05, 2011">
+New Features:
+ - Added a function for saving to the PNG image format.
+ - Added Austin Appleby's excellent MurmurHash3 hashing code and setup some
+ additional convenience functions. These functions are murmur_hash3() and
+ various overloads of hash().
+
+Non-Backwards Compatible Changes:
+ - Made get_pixel_intensity() more efficient. However, the value returned
+ is slightly different than it used to be for RGB pixel types.
+
+Bug fixes:
+ - Setup proper error handling for libpng in the png_loader. Now if the PNG
+ file is corrupted in the middle it won't just print a message and abort
+ the program.
+ - Fixed a bug in assign_pixel_intensity() that happened when the target pixel
+ was an RGB pixel with an alpha channel.
+
+Other:
+ - Added a Frequently Asked Questions page
+ - Changed the array2d object so you don't have to say array2d&lt;type&gt;::kernel_1a
+ anymore to declare it. Now you just say array2d&lt;type&gt;.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.39" date="May 22, 2011">
+New Features:
+ - Added tools for distributing the work involved in solving a structured
+ SVM problem over many computers and CPUs.
+ - Added the bridge. It allows a dlib::pipe to be used for networked
+ communication.
+
+Non-Backwards Compatible Changes:
+ - Removed the DLIB_REVISION macro and replaced it with DLIB_MAJOR_VERSION and
+ DLIB_MINOR_VERSION.
+
+Bug fixes:
+
+Other:
+ - dlib's version control system has switched from Subversion to Mercurial.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.38" date="May 7, 2011">
+New Features:
+ - Added the max_sum_submatrix() function to the optimization tools.
+ - Upgraded the pyramid_down function object so it can create color pyramids.
+ Also, added some functions which define the coordinate transforms between
+ different layers in an image pyramid.
+
+Non-Backwards Compatible Changes:
+ - Changed the oca_problem interface to the oca optimizer. Now the
+ optimization_status() function reports back the current risk and risk gap
+ in addition to the overall objective value and objective gap.
+ - Changed the stopping condition for the structured svm to the one suggested
+ by the Joachims paper. Now it stops when the risk gap is below a user
+ supplied epsilon.
+
+Bug fixes:
+
+Other:
+ - Various usability improvements.
+ - Improved the feature vector caching in the structural_svm_problem object.
+ - Some objects were setup as multi-implementation objects but only had one
+ implementation. I went through dlib and switched these to single implementation
+ objects. So for example, to use the dlib crc32 module you used to declare an
+ object of type "crc32::kernel_1a" but now you can just say "crc32". Note that
+ I did this change in a way that maintains backwards compatibility with previous
+ versions. So crc32::kernel_1a is still allowed but that form is officially
+ deprecated. The modified objects are as follows:
+ - base64
+ - byte_orderer
+ - config_reader
+ - crc32
+ - pipe
+ - rand
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.37" date="Mar 24, 2011">
+New Features:
+ - Added a multiclass support vector machine.
+ - Added a tool for solving the optimization problem associated with
+ structural support vector machines.
+ - Added new functions for dealing with sparse vectors: add_to(),
+ subtract_from(), max_index_plus_one(), fix_nonzero_indexing(), a
+ more flexible dot(), and I renamed assign_dense_to_sparse() to assign()
+ and made it more flexible.
+
+Non-Backwards Compatible Changes:
+ - Renamed max_index_value_plus_one() (a function for working with graphs) to
+ max_index_plus_one() so that it uses the same name as the essentially
+ identical function for working with sparse vectors.
+ - I simplified the cross_validate_multiclass_trainer(), cross_validate_trainer(),
+ test_binary_decision_function(), and test_multiclass_decision_function()
+ routines. They now always return double matrices regardless of any other
+ consideration. This only breaks previous code if you had been assigning
+ the result into a float or long double matrix.
+ - Renamed assign_dense_to_sparse() to assign()
+
+Bug fixes:
+ - Fixed a bug in load_libsvm_formatted_data(). I had forgotten to clear the
+ contents of the labels output vector before adding the loaded label data.
+ - Fixed a bug in the kernel_matrix() function. It didn't compile when used
+ with sparse samples which were of type std::vector&lt;std::pair&lt;&gt; &gt;.
+ Moreover, some of the trainers have a dependency on kernel_matrix() so this
+ fix makes those trainers also work with this kind of sparse sample.
+
+Other:
+ - Added a value_type typedef to matrix_exp so it's easier to write templates
+ which operate on STL containers and matrix objects.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.36" date="Mar 2, 2011">
+New Features:
+ - Added an implementation of the Hungarian algorithm for solving the optimal
+ assignment problem (in the new max_cost_assignment() routine).
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a problem which prevented the any_function unit test from compiling
+ in visual studio 2008.
+
+Other:
+ - Changed the oca optimizer so that it warm starts the QP subproblem
+ rather than resolving it from scratch during each iteration. This
+ improves the speed and stability of the algorithm.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.35" date="Feb 10, 2011">
+New Features:
+ - Added the rr_trainer. It is a version of krr_trainer which is optimized
+ for use with the linear_kernel.
+ - Added the approximate_distance_function() routine. It is the core optimizer
+ behind the reduced2() trainer adapter.
+ - Added an any_function which supports the same functionality as std::function
+ from the upcoming C++0x standard. I added this so dlib can be modified to
+ easily support lambda functions while still being compilable with compilers
+ which don't support the new std::function.
+ - Added overloads of all the GUI event handlers so you can use general functions
+ as callbacks (via any_function). This way, if you have a C++0x compiler, you
+ can use lambda functions with the event handlers.
+ - Added the split() function for splitting up strings.
+
+Non-Backwards Compatible Changes:
+ - Improved the distance_function object by turning it into a properly
+ encapsulated class rather than just a simple struct. I also added
+ overloaded +, -, *, and / operators for this object so you can do the
+ kind of arithmetic you would expect on an object which represents a
+ point in a vector space. This breaks backwards compatibility with
+ the previous interface though as the member variables are now private.
+
+Bug fixes:
+ - Fixed a compile-time error in the kernel_matrix().
+ - Fixed a bug in an assert in the spatially_filter_image() function.
+ - Applied a patch from Nils Labugt which fixes a runtime bug in the gui_core
+ component. The bug caused a crash when using X11 and Ubuntu 10.10 in
+ certain cases.
+ - Updated code so that it compiles with the clang compiler.
+
+Other:
+ - Updated the image_display widget so you can zoom in and out using the
+ mouse wheel.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.34" date="Jan 03, 2011">
+New Features:
+ - General Stuff
+ - Added the promote template
+ - Added the basic_type template
+ - Added the assign_image_scaled() function
+ - Added the unordered_pair object.
+ - Added the symmetric_matrix_cache() function
+ - Added two new quadratic program solvers. The solve_qp2_using_smo
+ and solve_qp3_using_smo objects.
+
+ - Machine Learning Stuff
+ - Added the svm_c_trainer object. It implements C-SVM classification and
+ allows the user to set different C values for each class.
+ - Added the svm_one_class_trainer object.
+ - Added the svr_trainer object. It implements epsilon-insensitive
+ support vector regression.
+ - Added two new any objects. The any_decision_function for containing
+ decision function style objects and the any_trainer for trainers.
+ - Added cross_validate_regression_trainer()
+ - Added test_regression_function()
+ - Added the probabilistic() function. It is a trainer adapter that
+ simply calls train_probabilistic_decision_function().
+ - Added tools for multiclass classification
+ - Added one_vs_one_trainer
+ - Added one_vs_all_trainer
+ - Added cross_validate_multiclass_trainer()
+ - Added test_multiclass_decision_function()
+
+Non-Backwards Compatible Changes:
+ - invalid_svm_nu_error has been renamed to invalid_nu_error.
+ - Changed the pixel_traits so that signed grayscale pixel types are allowed.
+ This involved adding a few new fields to pixel_traits. I also changed the
+ get_pixel_intensity() function so that its return value is of the same type
+ as the basic pixel type rather than always being unsigned long.
+ - Removed the kernel_type typedef from the normalized function since this
+ meta-object should be capable of working with non-kernel decision functions.
+ - train_probabilistic_decision_function() no longer accepts column vectors of
+ samples and labels. Now it only accepts std::vectors of samples and labels.
+
+Bug fixes:
+ - Fixed a bug in the deserialization code for the sparse kernels. The bug
+ prevented code which used the deserialize() routine from compiling.
+
+Other:
+ - Changed the image display GUI widgets to use the assign_image_scaled()
+ function internally. Now they will accept just about any image and
+ do the right thing.
+ - Modified the type_safe_union so that you can call apply_to_contents() on const
+ type_safe_unions.
+ - Added serialization support for std::pair objects.
+ - Made the train_probabilistic_decision_function() more general by making it work
+ with any kind of trainer object rather than only ones which produce
+ dlib::decision_function objects. I also made it work with trainers that only
+ take std::vectors.
+ - Added overloads to the config_reader's methods to allow it to load directly
+ from a file name given as a string in addition to taking istream objects.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.33" date="Dec 05, 2010">
+New Features:
+ - Added the ability to add/subtract scalar values to/from all the elements
+ of a matrix using the - and + operators.
+ - Added a trust region optimizer.
+ - Added Levenberg-Marquardt and LM/quasi-newton hybrid methods for solving
+ non-linear least squares problems.
+ - Added an any container object.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a compiler warning and also a runtime bug in sort_basis_vectors().
+ The bug triggered when all the basis vectors were included in the final
+ answer.
+
+Other:
+ - Added a bunch of overloads to catch operations on diagonal matrices
+ and use more efficient code paths for them. For example, inv(diagm(d))
+ turns into diagm(reciprocal(d)). Multiplication by a diagonal matrix
+ is now also handled efficiently.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.32" date="Nov 13, 2010">
+New Features:
+ - Added a class for reading JPEG image files.
+ - Added scale_rows(), flipud() and fliplr() matrix functions.
+ - Added console_progress_indicator. It is a tool for measuring how long a
+ task will take.
+ - Added sort_basis_vectors(). It is a function for performing supervised
+ basis selection.
+
+Non-Backwards Compatible Changes:
+ - Renamed the linearly_independent_subset_finder's dictionary_size() member
+ function to size(). This way, linearly_independent_subset_finder objects
+ can be used in many templated functions which expect objects which look
+ like arrays.
+
+Bug fixes:
+ - Changed the assert macros so that they don't use __PRETTY_FUNCTION__
+ with gcc 4.4.5 since, on Ubuntu at least, this version of gcc segfaults
+ when __PRETTY_FUNCTION__ is used within certain template constructs.
+ - Improved the alias detection capability of kernel_matrix() expressions.
+ Now statements of the form: sample = kernel_matrix(kern, *, sample) can
+ be used since the aliasing of sample will be handled.
+
+Other:
+ - Generally tried to make things more usable.
+ - Optimized matrix expressions such as mat*diagm(vect)
+ - Made the code in chol() more robust to indefinite matrices.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.31" date="Sep 15, 2010">
+New Features:
+ - Added the running_scalar_covariance object.
+ - All the matrix decomposition routines now use LAPACK when DLIB_USE_LAPACK
+ is #defined.
+
+Non-Backwards Compatible Changes:
+ - Removed the dlib::EOTHER constant since it conflicts with visual
+ studio 2010.
+ - Changed the svd functions so you can't supply output matrices which use
+ both column and row major layouts. Now all the output matrices need to
+ use the same memory layout.
+ - Removed the qr_decomposition::get_householder() function.
+
+Bug fixes:
+ - Minor fixes so that dlib compiles in Visual Studio 2010
+
+Other:
+ - Added an overloaded matrix_assign() that handles symmetric kernel_matrix()
+ expressions more efficiently by only evaluating the upper triangular part
+ of the matrix.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.30" date="Jul 28, 2010">
+New Features:
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a compile-time bug in the matrix related to multiplication by
+ subm() expressions when the BLAS bindings were enabled.
+ - Fixed a bug in train_probabilistic_decision_function() which could
+ cause it to go into an infinite loop when working with very large
+ datasets.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.29" date="Jul 25, 2010">
+New Features:
+ - Added a reference_wrapper implementation and modified the thread_function
+ slightly so it works with it.
+ - Added an implementation of kernel ridge regression.
+ - Added a simple newton search strategy for optimizing functions.
+
+Non-Backwards Compatible Changes:
+ - If you have created your own matrix expressions then its possible this
+ new release will cause them to not compile.
+
+Bug fixes:
+ - Fixed a bug in scale_columns. It said it didn't have any destructive aliasing
+ when in fact it destructively aliased its second argument.
+ - Fixed a bug in the random number generator where setting the seed back to ""
+ didn't result in the object going back to its initial state.
+
+Other:
+ - Reorganized the matrix expression code. It's now much simpler and the
+ library includes a new example program which details the steps needed to
+ create new matrix expressions.
+ - Changed the train_probabilistic_decision_function() routine so that it uses
+ a more numerically stable method to perform its maximum likelihood optimization.
+ - Added missing get/set epsilon functions to the RVM training objects.
+ I also changed the default epsilon from 0.0005 to 0.001.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.28" date="Jun 14, 2010">
+New Features:
+ - Added the simplify_linear_decision_function() routines.
+ - Added the find_approximate_k_nearest_neighbors() function.
+ - Added the fill_lisf() function.
+
+Non-Backwards Compatible Changes:
+ - Made the sample_pair have a default distance of infinity instead of
+ the max floating point value. I also reworked the graph creation functions
+ to make them a little more versatile. Now you can use infinite distances to
+ indicate that certain nodes are not connected at all.
+ - Changed the linear_manifold_regularizer to normalize the regularization
+ parameter by the sum of edge weights instead of the sum of edges.
+
+Bug fixes:
+ - Fixed a bug in the timer_kernel_2 object. In certain rare cases it would
+ stop calling the action function and essentially shut down without being
+ told to do so.
+
+Other:
+ - Made the reduced() and reduced2() functions more efficient.
+ - Many small usability improvements here and there.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.27" date="May 16, 2010">
+New Features:
+ - Added the svm_c_ekm_trainer. It is a kernelized version of the fast
+ linear trainer svm_c_linear_trainer.
+ - Added the linear_manifold_regularizer and some supporting tools.
+ - Added the sum_rows(), sum_cols(), join_rows(), join_cols(), reshape(),
+ and pointer_to_matrix() functions.
+ - Added the randomly_subsample() function.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed some minor compile time bugs on certain older compilers.
+
+Other:
+ - Updated the += and -= matrix operators to be a little more flexible. Now
+ if you try to apply them to a matrix of the wrong size it will automatically
+ resize the target matrix and just do a normal assignment.
+ - Removed the requirement that you load dng files into an image of the exact
+ pixel type that created the file. Now you can use any pixel type. I also
+ changed the code so that grayscale pixels with more than 16 bits get saved as
+ 16 bit grayscale images instead of 8 bit images.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.26" date="Mar 07, 2010">
+New Features:
+ - Added the solve_qp_using_smo() function to solve certain quadratic
+ programs.
+ - Added the oca object. It is an implementation of the Optimized Cutting
+ Plane Algorithm.
+ - Added a linear SVM trainer that uses oca.
+ - Added an implementation of the Histogram of Oriented Gradients algorithm
+ - Added a simple tool for making image pyramids
+ - Added the running_covariance object
+ - Added a simple linear (i.e. non-kernelized) kmeans implementation
+ - Added support for serializing dlib::int64
+ - Added some functions to load and save LIBSVM formatted data files.
+
+Non-Backwards Compatible Changes:
+ - Changed the definition of dlib's sparse vector format to require
+ unsigned integral keys. Having this requirement is nice because it
+ creates a simple correspondence between dense vector index values and
+ sparse vector keys. The previous sparse vector definition was
+ excessively generic.
+ - Renamed sparse_vector::dot_product() to sparse_vector::dot() so that
+ both dense and sparse vectors have a global function with the same
+ name (i.e. dot()).
+
+Bug fixes:
+ - Fixed a bug discovered by Mitchell Peabody. In some instances trying to
+ deserialize a std::vector would fail to compile.
+
+Other:
+ - Increased the number of template arguments of the type_safe_union from 10
+ to 20. Additionally, I made the get_id() function public and renamed it
+ to get_type_id(). I also added a comment explaining the serialization
+ format of type_safe_union objects.
+ - Moved the optimization algorithms into their own page in the documentation.
+ - Added a Suggested Books page to the documentation
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.25" date="Feb 05, 2010">
+New Features:
+ - Added the ability to compute transformation matrices that map between
+ the representations used by different empirical_kernel_maps. Also added
+ the ability to compute projection error.
+ - Added the random_subset_selector object.
+ - Added the compute_mean_squared_distance() function.
+
+Non-Backwards Compatible Changes:
+ - Modified the logger's hook implementation so that it uses a special stream
+ buffer instead of an std::ostringstream. This way logging doesn't cause
+ memory allocations. This breaks backwards compatibility with the previous
+ hook function API but only slightly. The new hook functions must take a
+ const char* instead of std::string.
+ - Added the const_ret_type typedef to the matrix_exp. It is now required that
+ all matrix expressions define this type. This enables the expressions to
+ return elements by constant reference when appropriate rather than always
+ returning by value.
+
+Bug fixes:
+ - Fixed a bug in the matrix BLAS bindings that caused BLAS to return an invalid
+ argument error. The error occurred when general matrix multiply expressions
+ were transposed and didn't result in a square matrix. E.g. mat = trans(a*b)
+ where mat isn't square.
+ - Fixed potential compile time bugs in the comparison operators for futures.
+ - Added a missing check for division by zero in the SURF feature extractor.
+ - Modified the find_min_single_variable() function so that it is more
+ robust when working with functions that are made up of a bunch of
+ constant value strips. Previously, these kinds of functions could
+ cause the optimization to fail.
+
+Other:
+ - Changed the regression test suite so that when it sets the logging level
+ it now sets it for all loggers. Not just ones that start with "test."
+
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.24" date="Jan 04, 2010">
+New Features:
+ - Added some MATLAB style thresholding relational operators to the matrix.
+ - Added the kernel_matrix() functions.
+ - Added the empirical_kernel_map object.
+ - Added the discriminant_pca object.
+ - Added the read_write_mutex object.
+
+Non-Backwards Compatible Changes:
+ - Renamed the support_vectors member of the decision_function and
+ distance_function classes to basis_vectors. This name more appropriately
+ reflects how these two classes are used within the library.
+ - Changed the matrix_exp interface slightly. This could only impact users
+ who created their own custom matrix expressions. If you don't get a
+ compiler error then you don't have to worry about it.
+
+Bug fixes:
+ - Fixed a minor error in the LBFGS code.
+ - Added a missing check for division by zero to the kcentroid, krls,
+ and linearly_independent_subset_finder classes. If someone added
+ the zero vector to them as the first training example a division by zero
+ could result.
+ - There were a few cases where the code wouldn't compile when using
+ matrices of complex numbers. There was also a runtime bug that triggered
+ when a rank 1 update was performed where one of the vectors was conjugated
+ and two or more transposes were used in certain positions. This bug
+ caused the wrong output to be computed if the BLAS bindings were used.
+ Both of these bugs have been fixed.
+ - Fixed a bug in the http server that affected cookies with certain kinds of
+ data. The result was invalid data being sent back to the web browser.
+
+Other:
+ - Generally improved the BLAS bindings for the matrix object.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.23" date="Oct 20, 2009">
+New Features:
+ - Added the pointer_to_column_vector function.
+ - Added the BOBYQA algorithm for derivative-free optimization.
+ - Added some functions to make it easy to do a line search on a function
+ of a single variable when derivatives are not available.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug in the cpp pretty printer. It wasn't parsing
+ exponentiated numbers like 1e100 correctly.
+
+Other:
+ - Added a model selection example program using grid search
+ and the new BOBYQA algorithm.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.22" date="Sep 10, 2009">
+New Features:
+ - Added an implementation of the L-BFGS algorithm for unconstrained non-linear
+ optimization.
+
+Non-Backwards Compatible Changes:
+ - Refactored the optimization code. It is now much more flexible but
+ this resulted in changes to the API. See the optimization example program
+ for a discussion of the new API.
+
+Bug fixes:
+ - Fixed a bug in the get_filesystem_roots() roots function that
+ prevented it from compiling.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.21" date="Aug 30, 2009">
+New Features:
+ - Added the ability to use a kernel cache to the batch_trainer object.
+ - svm_pegasos can now be configured to use two different lambda arguments
+ for use with unbalanced data.
+ - Added the reciprocal_max() and dot() matrix functions.
+ - Added the bgr_pixel and cv_image objects so that OpenCV images can
+ be easily used with dlib routines.
+
+Non-Backwards Compatible Changes:
+ - I changed the batch trainers so that they always call clear() on the
+ trainer being used before training begins.
+ - Modified the svm_pegasos class so that the user can set independent lambda
+ parameters for each class. This breaks backwards compatibility with
+ the previous interface slightly and changes the serialization format
+ of this class.
+ - Split the vector_normalizer into a normal normalizer and a pca normalizer
+ version.
+ - The zoomable_region widget now uses exponential rather than linear
+ zoom scaling since this is much more pleasing to use. There is now
+ a new requirement on the zoom increment that it must be between 0
+ and 1.
+
+Bug fixes:
+ - Fixed a bug in the cross_validate_trainer_threaded() function. It could
+ deadlock if more than about 10 folds were requested.
+ - Fixed the serialization functions for the normalized_function object.
+ They will now work with custom normalizer function objects.
+ - Fixed a minor bug in the zoomable_region::set_min_zoom_scale() function.
+ It didn't always end up zooming in a smooth sensible manner after this
+ function was called.
+
+Other:
+ - Made the thread_function object more general. It can now handle
+ arbitrary functions of up to four arguments.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.20" date="Jul 11, 2009">
+New Features:
+ - Added the reshape_to_column_vector() function.
+ - Added a hook to the logger object that lets you set a different kind of
+ output logging destination (in addition to the std::ostream supported
+ already).
+ - Upgraded the scoped_ptr so that it can handle array pointers as well
+ as customer deleter functions.
+ - Added overloads of the kernel_derivative object for all the kernels
+ in dlib.
+
+Non-Backwards Compatible Changes:
+ - Reworked the config_reader interface a little to make it easier to use.
+ In particular, I removed the enumerator over blocks in favor of a simple
+ get_blocks() function that just returns a std::vector of all the blocks.
+ I also removed the requires clauses on the block and key accessor functions
+ and instead made a request for a non-existent key/block result in a non-fatal
+ exception. This way users can let the config reader perform a more natural
+ role in config file validation (by catching this exception and acting
+ accordingly).
+ - It is now illegal to multiply matrices of size zero together.
+
+Bug fixes:
+ - Fixed the gaussian() function used by the SURF code. It wasn't computing
+ a properly weighted Gaussian function.
+ - Fixed a few things in various parts of the code to avoid compiler errors
+ in certain use-cases.
+ - Added a missing rethrow statement. The xml parser would eat exceptions
+ thrown by event handlers rather than letting them propagate out as
+ documented in the specification.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.19" date="May 25, 2009">
+New Features:
+ - Added an implementation of the SURF algorithm which includes the
+ following new objects and functions: integral_image, hessian_pyramid,
+ interest_point, surf_point, compute_dominant_angle(),
+ compute_surf_descriptor(), haar_x(), haar_y(), get_interest_points(),
+ and get_surf_points().
+ - Added the zeros_matrix() and ones_matrix() functions.
+ - Added serialization support to the type_safe_union object.
+ - Added the grow_rect() and shrink_rect() functions.
+ - Added the get_files_in_directory_tree() function.
+ - Added the null_trainer_type object.
+ - Added the roc_trainer_type object.
+
+Non-Backwards Compatible Changes:
+ - Removed some extraneous get_kernel() functions from some of the
+ trainer adapter classes since they really aren't needed.
+
+Bug fixes:
+ - Changed the socket read/write code so that it can handle a large
+ number ( > 2 billion) of bytes in I/O calls.
+ - Added a missing type cast to the reciprocal() function to fix a compile
+ time error you get when you use it with complex&lt;float&gt; type matrices.
+ - Fixed a bug in the assign_border_pixels() and zero_border_pixels() functions.
+ Their contracts said there was no upper limit on the size of the border that
+ could be assigned/zeroed but the implementations failed to handle the case
+ where the border was bigger than the image.
+
+Other:
+ - Generally cleaned up the code and documentation here and there.
+ - Added in Steven Van Ingelgem's patches to improve the usability of the
+ HTTP server object.
+ - Updated the load_bmp() function so that it is capable of reading BMP
+ files that have been compressed with the RLE compression sometimes
+ used for 8bit BMP files.
+ - Merged in Miguel Grinberg's patch to add a non-blocking read() function to the
+ connection object.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.18" date="Apr 5, 2009">
+New Features:
+ - Added a set of kernels that can operate on sparse vectors.
+ - Added the image_window and image_display objects.
+ - Added the rotate_point() function and the point_rotator object.
+
+Non-Backwards Compatible Changes:
+ - Added Steven Van Ingelgem's patch to add the body of data posted
+ back to the server into the incoming data object given to the
+ server_http::on_request() handler. This removes the content_length
+ field and replaces it with a string that contains the body of content
+ data.
+
+Bug fixes:
+ - Fixed a compile time bug in the offset_kernel.
+
+Other:
+ - Added optimized overloads of the kcentroid object for various
+ linear kernels.
+ - Changed all the tests in the dlib test suite to use a new DLIB_TEST
+ macro instead of DLIB_CASSERT since the tests really aren't
+ technically assertions
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.17" date="Mar 16, 2009">
+New Features:
+ - Added the strings_equal_ignore_case() functions
+
+Non-Backwards Compatible Changes:
+ - Changed the on_request() function in the http server
+ - Changed the serialization format of the kcentroid and svm_pegasos
+ objects
+ - By default, the kcentroid now keeps the most linearly independent
+ dictionary vectors rather than the newest
+
+Bug fixes:
+
+Other:
+ - Split the algorithms documentation page into three pages, algorithms,
+ machine learning, and bayes nets.
+ - Merged in Steven Van Ingelgem's patch to cleanup the HTTP server and
+ add new functionality. This breaks backwards compatibility with the
+ previous on_request() interface but it is easy to update old code and
+ it is now much cleaner and easier to use.
+ - Changed the kcentroid so that you can tell it to keep the most linearly
+ independent vectors rather than the newest vectors. I then changed the
+ svm_pegasos object so that it has a max number of support vector setting
+ so that the user can supply an upper limit on the number of support
+ vectors to use.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.16" date="Mar 08, 2009">
+New Features:
+ - Matrix related
+ - Added the find_min_and_max(), index_of_min(), index_of_max(), trace(),
+ randm(), linspace(), logspace(), and cartesian_product() functions.
+ - Machine learning related
+ - Added the offset_kernel
+ - Added some functions to the kcentroid to allow the user to compute
+ the inner_product of kcentroids as well as a few other useful things.
+ - Added a kernelized version of the Pegasos SVM training algorithm.
+
+Non-Backwards Compatible Changes:
+ - Changed the range() function so that it returns row vectors
+ instead of column vectors.
+
+Bug fixes:
+ - Changed threading code to avoid a potential race condition during
+ program termination.
+ - Fixed a few incorrect DLIB_ASSERT statements
+ - Fixed a bug in the way Content-type was handled in HTTP posts.
+ - Fixed a bug in subm() that showed up when statically dimensioned row
+ vectors were used to select a sub matrix.
+
+Other:
+ - Added some functions to the rectangle to make it easy
+ to get the corner points.
+ - The cross validation functions no longer allow invalid_svm_nu_error
+ exceptions to escape. Instead, they are assigned low CV scores.
+ - Made std_vector_c able to copy directly from std::vector objects.
+ - Added a get_socket_descriptor() function to the connection class.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.15" date="Feb 03, 2009">
+New Features:
+ - Matrix related
+ - Added QR, LU, Cholesky, and eigenvalue decomposition class objects
+ - Added overloads for rowm() and colm() that allow you to pick out
+ less than an entire vector
+ - Added the lowerm() and upperm() functions
+ - Added the const_temp_matrix class
+
+Non-Backwards Compatible Changes:
+ - Renamed the cholesky_decomposition() function to chol()
+
+Bug fixes:
+ - Fixed some errors in the requirements for calling the new rowm() and
+ colm() functions.
+ - Fixed dlib::abs() so that it returns the right type when used
+ with complex matrices.
+ - Fixed a race condition in the logger object. It was missing a needed call
+ to unregister_thread_end_handler(). What could happen in some scenarios is,
+ during program termination, a global part of the logger object could be destructed
+ when it still had outstanding thread end handlers registered to it.
+
+Other:
+ - Added an example program that shows how to use the optimization
+ functions.
+ - Gave the matrix object the ability to factor expressions containing
+ trans() function calls into more efficient forms.
+ - Generally cleaned up the matrix code
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.14" date="Jan 18, 2009">
+New Features:
+ - Added the multi-line text_box GUI widget.
+ - Added the type_safe_union object
+
+Non-Backwards Compatible Changes:
+ - Renamed the array::expand() function to array::resize() since it does
+ basically the same thing as std::vector::resize() and more than one
+ user has told me they found the name "expand" to be confusing.
+
+Bug fixes:
+
+Other:
+ - Added an example showing how to use the type_safe_union and pipe
+ together.
+ - Added a page to the documentation that discusses the dlib coding
+ standards and how to contribute to the project.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.13" date="Jan 05, 2009">
+New Features:
+ - Added the bound_function_pointer object.
+ - Added support for futures to the thread_pool object.
+ - Added a set of objects that makes it possible to create simulations
+ of quantum computing algorithms.
+ - Added copy and paste support to the text_field.
+ - matrix object stuff
+ - Added the range() function as well as overloads of all the various
+ sub-matrix selection functions so that you can pick out slices of
+ matrices like in Matlab.
+ - Added a new template argument to the matrix object that allows the
+ user to select the memory layout. Also added a row_major_layout
+ and column_major_layout.
+ - The matrix object can now be initialized using a comma separated
+ list of values.
+
+Non-Backwards Compatible Changes:
+ - Changed the fatal_error exception class so that it aborts your program
+ and prints a message if you try to construct it more than once since
+ doing so indicates that you ignored the first fatal error.
+ - The way matrix expressions work in the library has been changed
+ since the last release. So if you created custom matrix expressions
+ then they will need to be updated to use the new matrix expression stuff.
+
+Bug fixes:
+ - Fixed a minor bug in how the zoomable_region widget drew itself after
+ a resize in some cases.
+ - Fixed a problem with draw_line where it didn't always redraw the line
+ properly.
+
+Other:
+ - A lot of the matrix code has been refactored and optimized. The matrix
+ object will now introduce temporary objects when doing so results in
+ better performance. I also added a simple system for binding
+ arbitrary matrix expressions to optimized BLAS routines.
+ - Cleaned up the vector and point classes. Now there is only one class,
+ the vector class, and it is capable of representing everything the old
+ vector and point class could. I also added code to make sure the
+ vector class does the appropriate type promotions when vector objects
+ with different types are used together.
+ - Made the vector class inherit from matrix
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.12" date="Nov 10, 2008">
+New Features:
+ - Added user settable styles to most of the gui widgets
+ - Added the diagm(), svd2() and svd3() matrix functions
+ - Added the thread_pool object
+
+Non-Backwards Compatible Changes:
+ - Removed the arrow_button widget and moved its functionality into the
+ button widget.
+ - Renamed the dragable class to draggable
+ - Removed the confusing and unnecessary hidden bool argument to the
+ gui widget style drawing functions.
+ - Changed some of the events that are about the mouse leaving a widget so
+ that they still trigger even if the widget has been disabled or hidden.
+
+Bug fixes:
+ - Added some missing mutex locks to the scroll_bar widget
+ - Fixed a bug in the fill_gradient_rounded() function. It didn't always
+ draw the entire rectangle.
+ - Fixed a compile time bug in the pinv() function. It didn't compile
+ when used on statically sized matrices when they weren't square.
+
+Other:
+ - The member_function_pointer object now never calls new or delete.
+ So it is safe to use in a real time environment.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.11" date="Oct 20, 2008">
+New Features:
+ - Added the sort_columns() and rsort_columns() functions
+ - Added the vector_normalizer object
+ - Added the normalized_function object.
+ - Added a tensor_product() function for the matrix object.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Made it so that the gui event handler thread isn't created at all
+ unless some part of an application calls some of the gui_core code.
+ In the previous release the event handler thread was executed
+ briefly during program termination and could cause problems if no
+ windowing environment was available.
+ - Fixed an #include statement in the matrix utilities so that it works
+ even if you don't specify an include path argument to your compiler.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.10" date="Oct 09, 2008">
+New Features:
+ - Added a thread safe shared pointer object
+ - Added the popup_menu_region widget.
+
+Non-Backwards Compatible Changes:
+ - The on_wheel_up() and on_wheel_down() gui events now take an unsigned long
+ argument.
+ - Removed the register_program_ending_handler() function from the threading
+ API and also changed the dlib thread pool so that it no longer causes
+ a terminating program to wait for any outstanding threads to finish
+ before allowing the application to end.
+ - Changed the serialization format of the linearly_independent_subset_finder
+ class.
+ - Changed all the font pointers in the gui API's interfaces
+ to shared_ptr_thread_safe objects.
+
+Bug fixes:
+ - Made the kkmeans class actually use the min_change parameter.
+ - Fixed a bug in the linearly_independent_subset_finder object. Also
+ added a way to set a minimum tolerance.
+ - Fixed a bug in the scrollable_region widget that caused it to scroll in an
+ unpleasant way when the horizontal and vertical scroll increments weren't
+ set to the same value.
+ - Made one of the arguments to font::draw_string() not be a reference because
+ some versions of gcc don't end up doing the right thing when -O3 is
+ supplied.
+ - Fixed a bug in the covariance() function that prevented it from compiling
+ sometimes.
+
+Other:
+ - Changed the gui core code around so that it should be safe to make window
+ objects at the global scope.
+ - Added more control over how the scrollable_region scrolls its region.
+ You can now adjust how much it scrolls when the mouse wheel is scrolled
+ as well as enabling scrolling via a mouse drag.
+ - Modified the library so that it compiles with the Intel compiler.
+ - Added some example programs that use the relevance vector machine
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.9" date="Sep 06, 2008">
+New Features:
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug in the tooltip widget
+ - Fixed the cmake option to toggle the ENABLE_ASSERTS macro
+ - Fixed some bugs in the rvm
+ - Fixed the serialization code for the kkmeans object so that it actually
+ works
+ - Fixed a bug that can trigger when the thread_specific_data object is
+ destructed
+ - Fixed a bug in the directory navigation gui. If you tried to go
+ into a drive on windows that wasn't mounted you got an error.
+ This is now fixed.
+
+Other:
+ - Made the dir_nav stuff work with std::vector and dlib::std_vector_c
+ as well as dlib::queue objects.
+ - Generally cleaned up a bunch of things
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.8" date="Aug 14, 2008">
+New Features:
+ - Added relevance vector machine regression and classification support.
+ - Added the cross_validate_trainer_threaded() function
+ - Added the length and length_squared matrix functions.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Changed gui code a little so that windows don't popup in funny
+ places when used with the cygwin X windows system.
+
+Other:
+ - Made it easier to use the scoped_ptr with the TCP connection object
+ - Optimized the matrix object a little
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.7" date="Jul 25, 2008">
+New Features:
+ - Machine Learning
+ - Added the ability to compare kcentroid objects to each other
+ - Added the rank_features() function
+ - Added the distance_function object
+ - Added the reduced_decision_function_trainer object and
+ reduced() function
+ - Added the reduced_decision_function_trainer2 object and
+ reduced2() function
+ - Added a radial basis function network trainer
+ - Added the linearly_independent_subset_finder object
+ - Added the sigmoid_kernel
+ - Matrix Utilities
+ - Added the inv_upper_triangular() and inv_upper_triangular()
+ functions.
+
+Non-Backwards Compatible Changes:
+ - Refactored a bunch of the kernel learning code into a much cleaner form.
+ But this does change the interface to all the training functions.
+
+Bug fixes:
+ - Fixed a bug in the min and max calculation in the running_stats object
+ - Removed a bug in the sum() and variance() functions that
+ caused them to seg fault when they were used on certain
+ matrix of matrix objects.
+ - Added a missing check for division by zero to the conjugate gradient
+ optimization functions.
+ - Added some missing member variables to the .swap and serialization
+ functions for the kcentroid object. So now they should work right.
+
+Other:
+ - Added an option to the cmake file to toggle the DLIB_ASSERT macro
+ - Added an option to the cmake file to toggle the dlib stack trace macros
+ - Made the library compile in Cygwin
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.6" date="Jun 22, 2008">
+New Features:
+ - Merged in Keita Mochizuki's unicode patches to the GUI components. So
+ the dlib GUI now has better unicode support.
+ - Added the remove_row and remove_col matrix functions. Also made all
+ three of the above functions capable of taking arguments at run time
+ as well as compile time.
+ - Added the ability to cap the number of dictionary vectors used by the krls
+ and kcentroid object at a user specified number.
+ - Added the pick_initial_centers() function
+ - Added the running_stats object
+
+Non-Backwards Compatible Changes:
+ - Changed the interface to the krls and kcentroid objects somewhat.
+ - All of the style objects in the GUI part of the library now use
+ dlib::ustring instead of std::string. This only matters to you if
+ you have made your own style objects.
+ - Changed the serialization format of the krls, kcentroid, and
+ directed_graph_drawer objects. Note that is also means that the
+ files saved by previous versions of the bayes_net_gui_ex program
+ won't load with the current version.
+
+Bug fixes:
+ - Fixed an aliasing bug in the set_subm(), set_rowm(), and set_colm()
+ functions. It was possible that you could get incorrect results
+ if you used these functions to copy one part of a matrix to another
+ part of the same matrix if the two areas overlapped.
+ - Fixed a minor numerical error in the krls code so now it gets slightly
+ better results.
+
+Other:
+ - Made the types generated by the matrix operations a lot shorter. This
+ avoids some compiler warnings from visual studio and even some potential
+ internal compiler errors in some instances.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.5" date="Jun 2, 2008">
+New Features:
+ - Added some macros that allow dlib to create a stack trace
+ - Added the wrap_function and is_function templates.
+ - Added two new events to the text_field object. One for detecting when the
+ user hits enter and another for detecting when input focus is lost.
+ - Machine Learning
+ - Added a kernel based centroid estimator/novelty detector
+ - Added a kernel based k-means clustering algorithm
+ - Numerical
+ - Added an identity_matrix() function that can take a runtime defined size.
+ - Added a bunch of unconstrained optimization stuff to the library.
+ It now has a conjugate gradient optimization algorithm as well as
+ a quasi-newton algorithm.
+ - Added the set_subm, set_rowm, and set_colm functions.
+
+Non-Backwards Compatible Changes:
+ - In the krls object: Added a requires clause to the set_tolerance() member
+ function and renamed clear() to clear_dictionary().
+
+Bug fixes:
+ - Fixed a bug in the requires clause of the subm() function. It was
+ more restrictive than it should have been.
+
+Other:
+ - Added example programs for the krls object as well as the new
+ kcentroid and kkmeans objects.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.4" date="May 12, 2008">
+New Features:
+ - Added an implementation of the kernel recursive least squares algorithm
+
+Non-Backwards Compatible Changes:
+ - Broke backwards compatibility in the directed_graph_drawer's serialization
+ format when I fixed the bug below.
+
+Bug fixes:
+ - Fixed two bugs in the directed_graph_drawer widget. First, it sometimes
+ threw a dlib::fatal_error due to a race condition. Second, the color of
+ the nodes wasn't being serialized when save_graph() was called.
+ - Made vector_to_matrix() work for std::vector objects that have non-default
+ allocators.
+
+Other:
+ - Added some stuff to make people get a really obvious error message
+ when they set up the include path incorrectly.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.3" date="Apr 28, 2008">
+New Features:
+ - Added the vector_to_matrix() function.
+ - Added a cholesky_decomposition() function.
+ - Added the toggle_button GUI widget
+ - Added a default toggle button style as well as check box and
+ radio button styles.
+ - Added a single click event to list_box
+ - Added a save_file_box() and open_existing_file_box() function.
+
+Non-Backwards Compatible Changes:
+ - Changed the check_box and radio_button widgets to be specializations of
+ the new toggle_button object. This is a nearly backwards compatible
+ change except that the events registered to check_box and radio_button
+ clicks must now take the form void event(toggle_button&amp;) or
+ void event(void) instead of the previous void event(check_box&amp;) and
+ void event(radio_button&amp;).
+ - Removed the is_mouse_over bool from the button_style::draw_button()
+ function.
+
+Bug fixes:
+ - Fixed a compiler error in mingw.
+ - Changed the preprocessor checks for the wchar_t overload of
+ is_built_in_scalar_type so that it works properly with visual studio.
+
+Other:
+ - Added a Bayesian Network GUI that allows you to create a network
+ and serialize it to disk.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.2" date="Apr 21, 2008">
+New Features:
+ - GUI Related
+ - Added the scrollable_region widget
+ - Added the text_grid widget
+ - Added an event to the text_field so you can tell when the
+ user modifies it.
+ - Added the fit_to_contents() function to the tabbed_display
+ widget.
+ - Bayesian Network Related
+ - Added the node_first_parent_assignment(), node_next_parent_assignment(),
+ and node_cpt_filled_out() functions.
+
+Non-Backwards Compatible Changes:
+ - Reverted the change in 17.0 where I made drawable::lastx and
+ drawable::lasty not match the current location of the mouse inside
+ the on_mouse_move() event. I changed this back to how it was before,
+ so now lastx and lasty represent the most current record of where
+ the mouse is in *all* events.
+ - Changed the functions that control text color in the label and text_field
+ widgets to use rgb_pixel objects. Also added a function to set the
+ background color of a text_field.
+
+Bug fixes:
+ - Fixed a bug in the bayesian_network_join_tree object that caused it to
+ compute incorrect results for some networks.
+ - GUI Related
+ - Fixed a minor bug in the cursor drawing of the text_field
+ gui widget.
+ - Fixed a bug in the compute_cursor_rect() function. It would return an
+ incorrectly positioned rectangle for 0 length strings.
+ - Changed the way wchar_t is handled in the serialize.h file. Now
+ everything should compile correctly in visual studio regardless of how
+ you set the /Zc:wchar_t compiler option.
+ - Fixed a bug in the menu_bar widget. One of the members wasn't being
+ initialized when it needed to be.
+ - Fixed a bug in the tabbed_display where it didn't redraw itself
+ correctly after it was moved by set_pos()
+
+Other:
+ - Changed the xml parser so that it counts line numbers
+ from the start of the input stream instead of from the
+ root tag.
+ - Changed the xml parser so that you will only get the fatal_error
+ event once if it occurs.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.1" date="Apr 13, 2008">
+New Features:
+ - Added a zoomable_region widget
+ - Added a directed_graph_drawer widget
+
+Non-Backwards Compatible Changes:
+ - Changed the first_pixel argument of the draw_string() function
+ to be a rectangle like all the other draw functions now use.
+
+Bug fixes:
+ - Fixed a bug in the tooltip widget that was triggered when calling
+ its member functions without calling set_tooltip_text(). This also
+ fixed a bug in the button object that triggered when calling some button
+ functions that referenced the tooltip widget.
+ - Fixed a problem in the draw_circle and draw_solid_circle functions.
+ They didn't draw themselves quite correctly in all cases.
+
+Other:
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="17.0" date="Apr 07, 2008">
+New Features:
+ - Added a png_loader object
+ - GUI related
+ - Added a popup_menu widget
+ - Added a menu_bar widget
+ - Added a tooltip widget
+ - Added a user selectable style to the gui button.
+ - Added the draw_rounded_rectangle() and fill_gradient_rounded() functions
+ - Added the mouse_over_event object to the base_widgets and made the
+ button_action inherit from it.
+ - Added the drawable::next_free_user_event_number() function
+ - matrix and geometry:
+ - Added a size() function to matrix_exp and matrix_ref objects.
+ - Added a class that represents 2D points
+ - Added the following matrix functions:
+ - squared(), cubed(), get_rect(), a subm() function that takes
+ rectangles, and normalize()
+ - Added the following rectangle functions:
+ - area(), centered_rect(), translate_rect(), move_rect(), resize_rect(),
+ resize_rect_height(), resize_rect_width(), and nearest_point()
+
+Non-Backwards Compatible Changes:
+ - Renamed atom() to array_to_matrix()
+ - Moved the rectangle object from the gui_core into a new geometry folder
+ (only matters if you were directly including the rectangle file)
+ - Moved the vector object into the geometry folder. Also removed the kernel_1a
+ stuff. So there is now only one possible vector implementation.
+ - Changed the default position for a rectangle to (0,0) instead of (1,1)
+ - Added edge data to the directed_graph. This breaks backwards compatibility
+ with the previous serialization format for directed_graphs.
+ - GUI related:
+ - Changed the base_window::on_keydown event signature so that it now
+ reports more keyboard modifier keys (e.g. alt)
+ - Made the functions for drawing on canvas objects take points and pixels
+ instead of just a bunch of integers. Also changed the order of the
+ arguments so that the canvas comes first, followed by the location
+ to draw on, then what to draw.
+ - Moved the canvas drawing functions into the gui_widgets/canvas_drawing.h
+ file.
+ - Modified the drawable_window so that the drawable::lastx and drawable::lasty
+ fields are updated after calls to on_mouse_move. This way the x and y that
+ go into the on_mouse_move actually tell you something.
+
+Bug fixes:
+ - Fixed a bug in the floating point serialization code. It
+ didn't handle NaN or infinities correctly.
+ - Fixed a bug in the win32 version of the gui_core component. It was
+ possible that calling set_size(), set_pos(), or set_title() could cause
+ the program to deadlock.
+ - Made the load_bmp() function more robust in the face of weirdly
+ written BMP files.
+ - Modified the draw_circle() and draw_solid_circle() functions so that they
+ only touch each canvas pixel once. This avoids messing up alpha blending
+ if an rgb_alpha_pixel is used.
+
+Other:
+ - Removed the old win32 only gui code in the dlib/gui folder.
+ - Changed the default GUI font to a nicer Sans Serif font
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="16.5" date="Mar 04, 2008">
+New Features:
+ - Added another constructor to the thread_function object.
+ Now it can take proper function objects as well as normal function
+ pointers.
+ - Added the probabilistic_decision_function object and svm_nu_train_prob()
+ function.
+
+Non-Backwards Compatible Changes:
+ - Changed the svm train functions so that the cache_size argument
+ now measures the max number of megabytes of memory to use rather
+ than number of kernel matrix rows to cache. It's default
+ value is now 200MB.
+ - changed the type typedef in the SVM kernel function objects to
+ be named sample_type instead of type.
+
+Bug fixes:
+ - Fixed a bug in the trim, rtrim, and ltrim functions. They
+ didn't return empty strings when the input string contained all
+ trim characters.
+ - Fixed a bug in the decision_function's copy constructor
+
+Other:
+ - Added an optimization to the working set selection for the svm training code.
+ Now the algorithm will prefer to select indices that are in the kernel
+ matrix cache when possible.
+ - Fixed a problem with the chm documentation file where many of the links
+ didn't work.
+ - Made the support vector functions capable of operating with floats, doubles,
+ and long doubles instead of just the double type.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="16.4" date="Feb 22, 2008">
+New Features:
+ - Added aversion of the draw_line() function for images.
+ - Added the atom(), rowm(), colm(), and subm() matrix functions.
+ - Added some push/pop_back() functions to the array object that are similar
+ to the ones in the std::vector.
+ - Added the std_vector_c class that wraps std::vector and checks its
+ function's preconditions.
+ - Added the polynomial_kernel object for use with the svm algorithm.
+
+Non-Backwards Compatible Changes:
+ - Changed the svm_nu_cross_validate() function to return a vector
+ of both the +1 and -1 cross validation accuracies.
+
+Bug fixes:
+ - Fixed a bug in the list_box that caused it to not hide itself properly
+ when told to do so.
+ - Fixed canvas::fill() gui function so that it should work right
+ on 64 bit platforms.
+
+Other:
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="16.3" date="Feb 12, 2008">
+New Features:
+ - Added memory manager support to the matrix object.
+
+Non-Backwards Compatible Changes:
+ - Made the assign_pixel() function saturate grayscale values bigger
+ than the target pixel type can handle. Previously it would just
+ truncate the numbers.
+ - Removed rand_kernel_1 and rand_kernel_2 because they gave very
+ inferior results compared to rand_kernel_3. I then renamed
+ rand_kernel_3 to rand_kernel_1.
+ - Renamed rand::get_random_number() to get_random_8bit_number() and also
+ added a get_random_16bit_number() and get_random_32bit_number()
+ - Added a checksum to compress_stream_kernel_1 and kernel_2. This
+ breaks backwards compatibility with the previous versions. That is,
+ the new implementations will complain that decompression fails if
+ you give them data compressed with the old non-checksum version of
+ the compression routines.
+ - Removed the width() and height() functions from the array2d object.
+ Now only the equivalent nc() and nr() member functions remain.
+ - Changed array2d::set_size(width,height) to set_size(num_rows, num_cols).
+ That is, I switched the order of the two arguments to this function.
+ The reason for doing this is to make it have the same form as the
+ set_size() member of the matrix object. This way the usage of the
+ set_size() member for these two very similar data structures is
+ the same. Hopefully this will reduce confusion rather than
+ make things worse.
+
+Bug fixes:
+ - Fixed a bug in the image_widget. It didn't repaint the screen
+ all the way if you gave it a smaller image to display.
+ - Fixed a bug in the cat() function that caused the state of the queue
+ to be broken if you called cat with an empty queue.
+ - Made the queue_sort_1 use a better sorting algorithm. In particular, it
+ will not sort slowly for nearly sorted data.
+ - Fixed a bug in the queue_kernel_2 object that caused it to not work
+ correctly with the non-default memory managers.
+
+Other:
+ - Added example code for the member_function_pointer as well as the matrix
+ object.
+ - Added some more regression tests and made some of the longer running
+ ones execute a lot quicker.
+ - Made the unit test suite easier to use. Now tests just throw an exception
+ to indicate an error rather than returning an error code.
+ - Added an example program for the multi-layer perceptron neural network.
+</old>
+
+<!-- ******************************************************************************* -->
+<old name="16.2" date="Jan 25, 2008">
+New Features:
+ - Added the is_signed_type and is_unsigned_type templates
+ - Image Processing stuff
+ - Added the assign_all_pixels() function
+ - Added the assign_border_pixels() function
+ - Added the assign_pixel_intensity() function
+ - Added the auto_threshold_image() function
+ - Added the binary_union() function
+ - Added the edge_orientation() function
+ - Added the get_histogram() function
+ - Added the get_pixel_intensity() function
+ - Added the hysteresis_threshold() function
+ - Added the sobel_edge_detector() function
+ - Added the suppress_non_maximum_edges() function
+ - Added the zero_border_pixels() function
+ - Changed the pixel_traits structure so that it can support 8, 16, and 32
+ bit grayscale pixels.
+
+Non-Backwards Compatible Changes:
+ - Added more fields to the pixel_traits template so if you had defined your
+ own pixel types you will need to update them.
+
+Bug fixes:
+ - Fixed some compiler errors in Visual Studio 2008
+
+Other:
+ - Generally tried to clean up the documentation and code in this release
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="16.1" date="Jan 1, 2008">
+New Features:
+ - Added the randomize_samples() function
+ - Added the set_main_font() and main_font() functions to the drawable object.
+ So now the drawable widgets can use a user provided font.
+
+Non-Backwards Compatible Changes:
+ - Made the named_rectangle object a little easier to use. It now won't
+ let you size it so small that it doesn't display its entire name.
+
+Bug fixes:
+ - Fixed a bug in the svm_nu_train() function that caused a crash with
+ some inputs.
+ - Fixed a compile time error that occurred when compiling the bayesian
+ network code in Mac OS X.
+ - Fixed a bug in the compute_cursor_pos() function where it would
+ return the incorrect value.
+
+Other:
+ - Added an example showing how to use the svm functions.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="16.0" date="Dec 10, 2007">
+New Features:
+ - Added the left_substr() and right_substr() functions
+ - Added the zero_extend_cast() function
+ - Added the unsigned_type template
+ - Added the uint8 typedef
+ - Bayesian Network related
+ - Added the assignment object
+ - Added the bayes_node object
+ - Added the joint_probability_table object
+ - Added the conditional_probability_table object
+ - Added the bayesian_network_gibbs_sampler object
+ This object implements an algorithm that performs approximate inference
+ in a Bayesian Network.
+ - Added the bayesian_network_join_tree object
+ This object implements an algorithm that performs exact inference
+ in a Bayesian Network.
+ - Set related
+ - Added the set_intersection_size() function
+ - Added the set_union() function
+ - Added the set_intersection() function
+ - Added the set_difference() function
+ - Graph related
+ - Added the graph object
+ - Added the is_graph template
+ - Added the is_directed_graph template
+ - Added the create_moral_graph() function
+ - Added the triangulate_graph_and_find_cliques() function
+ - Added the graph_contains_length_one_cycle() function
+ - Added the find_connected_nodes() function
+ - Added the graph_is_connected() function
+ - Added the is_clique() function
+ - Added the is_maximal_clique() function
+ - Added the copy_graph_structure() function
+ - Added the create_join_tree() function
+ - Added the is_join_tree() function
+ - Added the edge() function
+ - GUI related
+ - Added the base_window::get_display_size() function
+ - Added message_box_blocking()
+ - Added the bdf_font object which is capable of loading BDF font files into
+ the font object used by the gui_widgets
+ - Better Unicode support
+ - Added the basic_utf8_ifstream: An input stream that can read UTF-8 files
+ - Added serialization support for wchar_t and std::wstring
+ - Added the is_combining_char() function
+ - Added the convert_utf8_to_utf32() function
+ - Modified most of the string manipulation functions in dlib/string.h
+ to work with any kind of character type
+ - The gui widgets' font object now works with Unicode text (i.e. wchar_t
+ and unichar strings) as well as with normal char data.
+
+Non-Backwards Compatible Changes:
+ - The dlib/all_console.cpp and dlib/all_gui.cpp files have been deprecated
+ in favor of a new file. Now to build with dlib you simply add
+ dlib/all/source.cpp to your project regardless of what type of project
+ you are building.
+ - The GUI program entry point, winmain(), has been removed. You can now use
+ the normal main() entry point or some other non-standard entry point
+ provided by your compiler.
+ - Renamed directed_graph::node::item to directed_graph::node::data
+
+Bug fixes:
+ - Fixed some build issues in gcc 4.2 involving some uses of the std_allocator
+ - Fixed some build issues in Visual Studio involving the dir_nav component
+ and building with NO_MAKEFILE #defined.
+ - Moved the #define that disables the old WinSock API into the sockets cpp
+ file. This should avoid conflicts with people who are using the old WinSock
+ API.
+ - Changed the tuple template slightly to avoid a bug in Visual Studio 7.1
+ that caused a compile time error in some instances.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.12" date="Nov 18, 2007">
+New Features:
+ - Added a destroy() function to the map, set, hash_map, and hash_set objects.
+ - Added the tuple object
+ - Added an overload of connect() that has a timeout
+ - Added rand_kernel_3 as a random number generator that uses the Mersenne Twister
+ algorithm.
+ - Added the directed_graph object
+ - Added the graph_contains_undirected_cycle() and graph_contains_directed_cycle()
+ functions.
+ - Added the std_allocator object. It is a STL style allocator that can use
+ the dlib memory manager objects.
+ - std::string manipulation functions:
+ - Added the cast_to_string() function.
+ - Added the tolower() function
+ - Added the toupper() function
+ - Added the ltrim() function
+ - Added the rtrim() function
+ - Added the trim() function
+ - Added the lpad() function
+ - Added the rpad() function
+ - Added the pad() function
+
+Non-Backwards Compatible Changes:
+ - Changed the default logging level from LNONE to LERROR
+ - Renamed the ASSERT macro to DLIB_ASSERT and CASSERT to DLIB_CASSERT.
+ This rename avoids a conflict with a macro inside MFC.
+ - Changed the logger so that settings are inherited when a new logger
+ is instantiated rather than just having the new logger use the
+ default settings.
+ - Removed the logger::clear() function since it no longer really
+ makes sense given the above change.
+ - Removed the get_main_thread_id() function and replaced it with the
+ is_dlib_thread() function.
+
+Bug fixes:
+ - Pushed some things into cpp files because doing so avoids build and/or
+ runtime errors on some platforms.
+
+Other:
+ - Changed the string_cast() function so that it will recognize the words true
+ and false as boolean values. Also improved the error message inside the
+ string_cast_error exception object.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.11" date="Oct 25, 2007">
+New Features:
+ - Added the covariance() function
+ - Added the rgb_alpha_pixel pixel type and modified all relevant functions to
+ support it.
+
+Non-Backwards Compatible Changes:
+ - The GUI changes that are non-backwards compatible:
+ - The alpha parameter is now an unsigned char instead of unsigned int
+ and its range is now 0 to 255 instead of 0 to 256.
+ - The image_widget no longer has any member functions dealing with
+ alpha values. If you want to use alpha blending you just give it an
+ image that has an alpha channel. The same goes for draw_image().
+ - There are now more fields in the pixel_traits template. So if you were
+ defining your own pixels before you will need to update your pixel_traits
+ specializations.
+
+Bug fixes:
+ - Made some functions non-inline and put some things on the stack
+ instead of heap. Doing this avoids some problems with certain
+ kinds of builds in visual studio.
+
+Other:
+ - Modified the message_box() function so that it is safe to call end_program()
+ from within its callback event.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.10" date="Oct 09, 2007">
+New Features:
+ - Modified the GUI drawing functions to take an alpha argument to allow
+ alpha blending.
+ - Added the svm_nu_cross_validate() function to perform k-fold
+ cross validation using the svm_nu_train() function.
+ - Added the boost enable_if templates
+ - Added the rand_float extension to the rand object.
+ - New matrix features:
+ - Added the pinv() function
+ - Changed round_zeros() to use the machine epsilon instead of 1e-6 as
+ its default epsilon.
+ - Modified the matrix object so that you can declare them with
+ a static dimension and a dynamic dimension. E.g. matrix&lt;float,0,10&gt;
+ is now legal and declares a matrix with a fixed number of columns(10)
+ and a variable number of rows.
+ - Added the equal() function to compare two matrices of floating
+ point numbers for near equality.
+ - Changed the matrix so that operator(long) works for both
+ column vectors and now also for row vectors.
+ - Added a set_size() and constructor that takes a single long for use in
+ sizing row and column vectors.
+ - Added the scale_columns() function
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed an error in svm_nu_train() where it would incorrectly
+ complain of incorrect nu values for some datasets.
+ - Added a missing std:: qualifier at two points in the dlib/vector code that
+ could cause a compiler error in some instances.
+
+Other:
+ - Added a term index to the documentation.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.9" date="Sep 25, 2007">
+New Features:
+ - Added a nu support vector classifier training function.
+ - Added a multilayer neural network object.
+ - Added the "destructive aliasing" checks into the matrix code. Now temporary
+ matrices are only created during assignment if the right hand side aliases
+ the left hand side in a destructive way. This removes many of the previous
+ uses of temporary matrices.
+ - Made the sum() matrix function be able to sum matrices of matrices
+ - New matrix functions:
+ - acos(), asin(), atan(), ceil(), cos(), cosh(), exp(), floor(), log(),
+ log10(), mean(), norm(), pow(), reciprocal(), round_zeros(), sin(),
+ sinh(), sqrt(), tan(), tanh(), variance(), and more overloads of
+ uniform_matrix().
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Added missing nr() and nc() functions to the uniform_matrix() and
+ identity_matrix() functions.
+ - Forgot to add a destructor for the dynamically sized matrix resulting in a
+ memory leak. This is now fixed.
+ - Fixed various potential compile time errors
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.8" date="Sep 11, 2007">
+New Features:
+ - Added a copy of the boost noncopyable base class.
+ - added some smart pointers:
+ - added shared_ptr
+ - added weak_ptr
+ - added scoped_ptr
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+
+Other:
+ - Cleaned up the assert code and removed the need for the dlib/error.ccp file
+ - Made the matrix take better advantage of the compile time sized
+ dimensions when it can.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.7" date="Aug 26, 2007">
+New Features:
+ - Made it so that command line options have a default conversion to bool
+ and the bool tells you if they are on the command line or not.
+ - Added an implicit conversion to a scalar to the matrix object
+ when it is of dimension 1x1.
+ - Added the thread_function object
+ - Added a function to compute the singular value decomposition of a matrix.
+
+Non-Backwards Compatible Changes:
+ - Added two new arguments to the on_request() function. They allow you to
+ see what HTTP headers the client sends you and to control which ones
+ you send back.
+
+Bug fixes:
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.6" date="Aug 18, 2007">
+New Features:
+ - matrix object additions:
+ - Added some functions to convert between matrix and pixel objects.
+ - Added the clamp() function that operates on matrix objects.
+ - Added the sigmoid function.
+ - Made the matrix object capable of being sized at runtime in addition
+ to its original compile time static sizing capability.
+ - Added 3 and 4 argument versions of pointwise_multiply()
+ - Added the +=, -=, *= and /= operators to the matrix object.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed the line numbering in the color pretty printer. Wasn't being
+ done correctly.
+ - Fixed a bug in the matrix round() function.
+ - Fixed some miscellaneous compile time errors
+ - Fixed a bug in the matrix removerc() function.
+ - Added some missing checks to catch invalid negative index inputs to
+ matrix objects.
+ - Fixed a bug in the matrix inv() function. It could sometimes
+ segfault if used on certain singular matrices
+
+Other:
+ - string_cast() can now convert hex strings to integers
+ - You can now say myarray2d.set_size(0,0) and have it do what
+ you would naturally expect.
+ - Added some #pragma statements that tell visual studio
+ to link the right system libraries automatically.
+ So now you don't have to add these things in the
+ project settings anymore.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.5" date="Jul 12, 2007">
+New Features:
+ - Added the set_all_logging_levels(), set_all_logging_output_streams()
+ functions
+ - Added the configure_loggers_from_file() function which allows you to
+ easily configure all logger objects using a textual configuration
+ file.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Added a workaround into the code that avoids a potential compilation
+ error on Mac OS X systems.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.4" date="Jun 30, 2007">
+New Features:
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Fixed a bug in the POSIX version of the hostname_to_ip() function. It was
+ screwy if you asked for more than the first IP address (the same address
+ might be returned more than once).
+ - Fixed a bug in the pipe object's timeout functions. The timeouts weren't
+ working correctly.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.3" date="Jun 25, 2007">
+New Features:
+ - Added the wait_for_num_blocked_dequeues(), enable_enqueue(),
+ disable_enqueue(), and is_enqueue_enabled() functions to the pipe object.
+ - The pipe object can now be used with a zero length buffer.
+
+Non-Backwards Compatible Changes:
+ - There is no longer a pipe::kernel_1a_c typedef since the pipe
+ no longer has any requirements to check (due to the change of allowing
+ zero length buffer sizes)
+
+Bug fixes:
+
+Other:
+ - Made the ASSERT and CASSERT macros call dlib_assert_breakpoint() when they
+ fail. This way you can easily set a breakpoint on them in a debugging
+ tool by breaking on calls to this new function.
+ - Fixed some typos and unclear parts of the pipe spec.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.2" date="Jun 11, 2007">
+New Features:
+ - Added a thread safe version of the config_reader object (in the form of an
+ extension to the config_reader)
+ - Added the wait_until_empty() function to the pipe object.
+
+Non-Backwards Compatible Changes:
+ - Removed the connection::close() and listener::close() functions. They have
+ been replaced by destructors. To upgrade old code all you have to do is
+ replace statements of the form "object->close();" with "delete object;".
+ Both statements do exactly the same thing. However, for connection objects,
+ you should probably be using the close_gracefully() function instead.
+
+Bug fixes:
+ - Removed a potential compile time error in the dng image format handling code.
+ - Fixed a bug in the bigint object. The destructor was using "delete"
+ when it should have been using "delete []"
+ - Fixed a resource leak in the POSIX version hostname_to_ip()
+ - Fixed a significant memory leak in memory_manager_kernel_1
+ - Fixed a memory leak that could occur in memory_manager_kernel_2
+ and memory_manager_kernel_3 when the constructor for the object
+ being constructed threw an exception.
+ - Added a missing delete statement to plug a memory leak
+ in the md5 computation code.
+ - Fixed an uninitialized variable warning from valgrind
+ (in lz77_buffer/lz77_buffer_kernel_2.h). I think this could
+ also potentially result in an error when decoding data but I'm not totally
+ sure. But either way it is fixed now.
+ - Changed a call to memcpy to memmove in the sockstreambuf_kernel_2
+ implementation since the copy could potentially be of overlapped memory.
+
+Other:
+ - Changed the connection::read() and connection::write() functions to take
+ longs instead of unsigned longs as the buffer sizes. They also now
+ return longs instead of ints. This should be a backwards compatible change.
+ - Started using the valgrind tool to check for memory errors in the project and
+ found a few things. Very nice tool :)
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.1" date="Jun 04, 2007">
+New Features:
+ - Added the multithreaded_object extension to the threads API
+ - Added the load_dng() and save_dng() functions which can load and store
+ the DNG lossless compressed image format (which I just made up).
+
+Non-Backwards Compatible Changes:
+ - Changed the serialization format for bool to use a 1 byte code rather than 2
+ bytes. So this breaks compatibility with the old format.
+
+Bug fixes:
+ - The serialization for bool didn't always work right. This is now fixed.
+
+Other:
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="15.0" date="May 16, 2007">
+New Features:
+ - New faster version of the bigint object (bigint_kernel_2) that uses
+ the Fast Fourier Transform to perform multiplications.
+ - The base_window can now be an "undecorated" window. This new type is suitable
+ for making things like popup menus and the like.
+ - Added the on_focus_lost() event to the base_window object
+ - Added the on_focus_gained() event to the base_window object
+ - Added the on_window_moved() event to the base_window object
+ - Added the get_pos() function to the base_window object
+ - Updated the gui_widgets's drawable interface stuff to support the three
+ new event types and the new window type.
+ - Added the drawable::draw_rectangle() function
+ - Added serialization support for std::complex.
+ - Added the assign_image() function
+
+Non-Backwards Compatible Changes:
+ - Removed the color arguments from the drawable_window object's constructor and
+ added a new boolean argument (if it is an undecorated window or not). This
+ probably won't break any code but if it does you should get a compiler error
+ about it.
+ - Made it so you must disable the events in the destructor for your
+ drawable gui widgets. Doing so avoids potential race conditions when
+ destructing drawable objects.
+ - Made it so that you are required to call close_window() in a window object's
+ destructor. This avoids a potential race condition.
+
+Bug fixes:
+ - Added a workaround for a bug in MinGW that caused the regression test suite
+ to crash when compiled with -O3.
+ - Fixed a potential bug in the X Windows version of the gui_core component.
+ Added an extra XFlush() to end_program() because without it a
+ program can crash when calling end_program() in certain instances.
+ - The spec for the pipe object said that objects you enqueue into it
+ had an "initial value for their type" after the function completes. This
+ is incorrect, they are swapped into the pipe so they have an undefined
+ value afterwards. I fixed the spec for the pipe to say this.
+ - Fixed a bug in the font rendering functions in the gui_widgets
+ component. It could cause a segmentation fault sometimes.
+ - Fixed some potential deadlocks in the windows version of the gui_core
+ component.
+ - Fixed a bug in the rsignaler object. When you called wait() or
+ wait_or_timeout() it only unlocked the associated rmutex once (it could be
+ locked more than once and thus might cause a deadlock since the thread
+ calling wait() wouldn't actually unlock the mutex in this case).
+ - Fixed the initialize_array() function in memory_manger_kernel_3 to be
+ exception safe. Previously if an exception occurred while creating
+ an array then a resource leak was created.
+
+Other:
+ - Changed the package format for the library somewhat. The examples are now
+ located in their own top level folder. Additionally, the HTML version of the
+ documentation also comes in the same archive as the source rather than in a
+ separate download.
+ - Started using major and minor version numbers rather than just major ones.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="14" date="Apr 11, 2007">
+New Features:
+ - Added operator&lt;&lt; and operator&gt;&gt; iostream operators to the vector object.
+
+Non-Backwards Compatible Changes:
+ - Changed the xml_parser's document_handler interface:
+ made empty element tags (&lt;like_this/&gt;) trigger the end_element() callback
+ and removed the is_empty bool from start_element().
+
+Bug fixes:
+ - Fixed a potential race condition between the destruction of the thread pool
+ and the "program ending handlers" stuff.
+
+Other:
+ - Made the xml parser more robust to different types of new line characters.
+ - Modified the source slightly so that it works with mingw.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="13" date="Mar 01, 2007">
+New Features:
+ - The config_reader is now enumerable.
+ - Added the image_widget gui object.
+ - Added nr() and nc() to the array2d object.
+ - Added the shutdown_connection() function to the iostream extension
+ to the server object.
+ - Added the timer_kernel_2 implementation which is a version of the timer object
+ that is more efficient in its allocation of threads.
+ - Added the timeout object.
+ - There is now a CMakeLists.txt file located in the dlib folder. See
+ dlib/examples/CMakeLists.txt and dlib/test/CMakeLists.txt for examples
+ that use CMake to build projects using this library.
+ - Added the register_program_ending_handler() function to the threading API.
+
+Non-Backwards Compatible Changes:
+ - Removed the config_reader::get_blocks() function. Use the
+ new enumerable interface for the config_reader instead.
+ - The array2d object now uses longs instead of unsigned longs to report
+ its dimensions and access its elements.
+ - Added a uint64 to the on_connect() callback in the iostream
+ extension to the server object.
+ - timer::set_delay_time() now throws and timer::start() now may throw
+ std::bad_alloc.
+
+Bug fixes:
+ - Fixed a bug in end_program(). In X Windows it might not cause the
+ program to end right away if it was called from outside the event
+ handling thread.
+ - Fixed a bug in the implementation of the timeout part of the
+ close_gracefully() function.
+
+Other:
+ - The library now works on HP-UX
+ - The regression test suite now has command line arguments that
+ enable tests to send debug messages to a file.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="12" date="Feb 07, 2007">
+New Features:
+ - The http server extension now supports the POST HTTP method.
+ - The attribute list object in the xml_parser is now enumerable.
+ - Added the threaded object extension
+ - Added the uintn.h file which defines fixed sized unsigned integral types.
+
+Non-Backwards Compatible Changes:
+ - Renamed the on_get() callback in the http extension to the server object to
+ on_request()
+ - Removed the network byte order functions from the sockets api. (They are still
+ really there though since they come from actual OS header files. But
+ officially they have been replaced by the byte_orderer component).
+ - Renamed dlib/uint64.h to dlib/uintn.h
+
+Bug fixes:
+
+Other:
+ - The command line parser will now let you declare long named options with -
+ characters in them.
+ - Made it so you can use the COMPILE_TIME_ASSERT macros anywhere rather than
+ just inside functions.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="11" date="Dec 27, 2006">
+New Features:
+ - For dlib::matrix
+ - Added the tmp() function
+ - Added optimized specializations of inv() and det() for 1x1, 2x2, 3x3 and
+ 4x4 matrices.
+ - Added the removerc() function
+ - Sockets related
+ - Added the connect() function
+ - Added the is_ip_address() function.
+ - Added the close_gracefully() function
+ - Added the iostream extension to the server object.
+ - Added the http extension to the server object.
+
+Non-Backwards Compatible Changes:
+ - Changed the cpp_tokenizer to not convert characters to their html form.
+
+Bug fixes:
+ - Removed some potential compile time errors. See the change log for details.
+
+Other:
+ - Improved the web site
+ - Added some more example code
+ - Added more colors to cpp_pretty_printer_kernel_1.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="10" date="Nov 28, 2006">
+New Features:
+ - std::map is now serializable
+ - Added the matrix object and a bunch of supporting code.
+ - Added the list_box graphical widget
+ - Added the fill_rect_with_vertical_gradient() function to the
+ drawable interfaces list of drawing helpers.
+ - Added the open_file_box() function which provides a simple file chooser.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+ - Made timestamper::get_timestamp() be a const function like it should. Fixes
+ some compile errors.
+ - Fixed a bug in the font::draw_string() function. It didn't redraw
+ multi-line strings right.
+ - Fixed a bug in the scroll_bar object that would cause a compile
+ error if you tried to call its width() function.
+ - Fixed a bug in the array_kernel_1 object. It would cause a segmentation fault
+ when used sometimes.
+
+Other:
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="9" date="Oct 23, 2006">
+New Features:
+ - Added the following image transformation functions:
+ - Added the equalize_histogram() function
+ - Added the spatially_filter_image() function
+ - Added the threshold_image() function
+ - Added the binary_dilation() function
+ - Added the binary_erosion() function
+ - Added the binary_open() function
+ - Added the binary_close() function
+ - Added the binary_intersection() function
+ - Added the binary_difference() function
+ - Added the binary_complement() function
+ - Added the clear(), load_from() and default constructor back into the
+ config_reader.
+ - Made the member_function_pointer copyable and also added operator== and !=
+ to it.
+
+Non-Backwards Compatible Changes:
+ - Made the vector object templated so you can use types other than double with it.
+ But now you
+ have to specify what type you want to use which is slightly different.
+ - The asc_pair_remover and asc_remover abstract classes now take a third template
+ argument. I highly doubt this effects any code outside the library but it is
+ possible.
+
+Bug fixes:
+ - Fixed a bug in the base_window::set_size() function. If you specified a size
+ of (0,0) it caused your program to error out. This has now been fixed.
+ - Fixed a bug in the scroll_bar widget.
+ - Fixed a bug in save_bmp(). For some image sizes it would output a goofy
+ looking skewed image.
+
+Other:
+ - Switched everything that used to call operator&lt; directly to instead use
+ std::less or to take a template argument that provides a compare functor that
+ defaults to std::less.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="8" date="Oct 03, 2006">
+New Features:
+ - Added the assign_pixel() function
+ - Added the hsi pixel type
+ - Added the save_bmp() function
+ - Added the static_switch template
+
+Non-Backwards Compatible Changes:
+ - Changed how the config_reader works. It now has a more powerful syntax and
+ improved interface. Converting any old code to use the new version should be
+ simple since the new file syntax is very nearly backwards compatible with the
+ old syntax. (i.e. You probably won't have to change anything about your
+ config files)
+ - Renamed the dlib/image_loader.h file to dlib/image_io.h since it now includes
+ the image saver stuff.
+ - Renamed the pixel struct to rgb_pixel
+ - Renamed pixel_traits::color to pixel_traits::rgb
+ - Renamed pixel_traits::scalar to pixel_traits::grayscale
+
+Bug fixes:
+ - Fixed a bug in the load_bmp() function. It would load 24bit bmp files
+ incorrectly.
+ - Changed the logger so that it won't deadlock if you write something similar to
+ my_log &lt;&lt; LINFO &lt;&lt; function_that_also_logs();. Although this is a
+ dumb thing to do. But even so, it shouldn't deadlock.
+ - Fixed a potential linking problem with the vector object.
+
+Other:
+ - I decided I'm not going to support Borland v5.5.1 anymore. There are just too
+ many bugs in this compiler. It is very old at this point so I don't see this
+ being a big deal.
+ - Made the drawable::draw_image() and load_bmp() functions able to handle images
+ of any type of pixel.
+ - Pulled the imaging, algorithmic and metaprogramming stuff out of the
+ miscellaneous section of the web page and gave them all their own sections.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="7" date="Sep 18, 2006">
+New Features:
+ - Added a logger header that prints the date and time.
+ - Added the LTRACE logging level
+ - Added a buffered implementation of sockstreambuf.
+
+Non-Backwards Compatible Changes:
+ - Changed the specs to say that sockstreambuf may be buffered.
+ sockstreambuf_kernel_1 is still just as it always has been though. So all old
+ code will still work just as it always has. But all the same, the specs have
+ been changed and now allow for an implementation that is not 100% backwards
+ compatible.
+ - rand_kernel_2 now emits a different string of random numbers.
+
+Bug fixes:
+ - Changed the logger object's implementation to not try to register
+ a thread end handler for the main program thread anymore. This was
+ technically a bug according to the spec but it actually did end up
+ working the way it was supposed to. But even so, it shouldn't have
+ been doing that.
+ - Changed binary_search_tree_kernel_1 so that it avoids a bug in the version of
+ gcc on SuSE Enterprise Linux 9.
+ - Fixed a bug in the rand_kernel_2 implementation. It wasn't giving good
+ random numbers.
+
+Other:
+ - Modified the code so that you don't get any warnings when -Wall is used with
+ GCC.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="6" date="Aug 30, 2006">
+New Features:
+ - Added the ASSERT_ARE_SAME_TYPE macro
+ - Added the is_same_type template
+ - Added the get_main_thread_id() function to the threading API
+ - Added the thread_specific_data extension to the threading API
+ - Added the logger object.
+ - Added the auto_unlock object to the threading API.
+
+Non-Backwards Compatible Changes:
+
+Bug fixes:
+
+Other:
+ - Added an example that is specifically about using threads
+ - Added two examples about using the logger object
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="5" date="Aug 18, 2006">
+New Features:
+ - Added the memory_manager_stateless object and two implementations of it.
+ - Added the MACOSX macro to dlib/platform.h
+ - Added a templated version of create_new_thread() that allow you to start
+ a thread with a member function.
+ - Added the register_thread_end_handler() function to the threading kernel API.
+ - Added memory_manager_kernel_3
+
+Non-Backwards Compatible Changes:
+ - Changed the meaning of the memory_manager_global::get_number_of_allocations()
+ function because the previous definition of it didn't really make sense for
+ this object.
+ - Changed the threading API to wait for all outstanding threads to terminate
+ before allowing the program to end. It used to just let the OS trash those
+ threads when main() ended but this isn't a safe or portable thing to do. I
+ used to assume the user would make sure all their threads were done and had
+ cleaned up whatever they were doing before main() ended but this is too much
+ of a burden on the end user. So now the library will wait for your threads to
+ end. You still need to have some way of telling them it is time to stop though.
+
+Bug fixes:
+ - Fixed a minor bug in dlib/timer/timer_kernel_1.h. Its implementation was
+ slightly off according to the specification of a timer object.
+
+Other:
+ - The byte_order object is now capable of flipping entire arrays.
+ - Made it so that the ENABLE_ASSERTS macro is defined whenever ASSERT is
+ on.
+ - Made the array container use the memory managers.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="4" date="Jul 18, 2006">
+New Features:
+ - Added functions to explicitly convert to/from little and big endian to the
+ byte_order object.
+ - Added the allocate_array() and deallocate_array() functions to the
+ memory_manager.
+ - Created the memory_manager_global object
+ - Added the remove_last_in_order(), position_enumerator() and
+ remove_current_element() functions to the binary_search_tree object.
+
+Non-Backwards Compatible Changes:
+ - I put an #error directive in the old GUI component to notify anyone
+ trying to use it that it is deprecated. I will be removing it from the
+ library in a few months.
+ - Switched the reference_counter object back to not using the memory_manager.
+ I realized it isn't safe for this object to use the memory_manager since
+ it could result in memory_managers freeing each other's allocations.
+ - I redefined the pixel_traits template. It is now a lot simpler and more
+ convenient.
+
+Bug fixes:
+ - Fixed a minor bug in dlib/rand/rand_kernel_2.cpp
+
+Other:
+ - Added some more compile time checks to the byte_orderer object.
+ - Changed some includes and preprocessor macros around a little so now
+ everything but the GUI stuff compiles in mac OS X.
+ - Added inclusion guards to all the .cpp files
+ - Added the all_gui.cpp and all_console.cpp files. They
+ include all the .cpp files you need to make gui and
+ console applications respectively into one file.
+ - Made more containers use the memory_manager.
+
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="3" date="May 06, 2006">
+New Features:
+ - Added the enqueue_or_timeout() and dequeue_or_timeout() functions
+ to the pipe object.
+ - Gave the mouse_tracker the ability to display the mouse position
+ relative to a user selected point.
+ - Added the message_box() function to the gui_widgets component.
+ - Gave the label widget the ability to draw newlines in strings.
+ - added the close_window() and is_closed() methods to the base_window
+ object.
+ - Added the rsignaler extension to the threading API.
+ - You can now control the thread pool timeout time by setting the
+ DLIB_THREAD_POOL_TIMEOUT #define.
+ - Added the get_from_clipboard() and put_on_clipboard() functions
+ to the gui_core component.
+ - Added the stop_and_wait() function to the timer object.
+ - Added the trigger_user_event() function and on_user_event() event
+ to the base_window object. This new event is also forwarded
+ to drawable interfaces inside the receiving window.
+ - Added the wrap_around() function to the named_rectangle widget.
+ - Added the top(), left(), right(), bottom(), width() and height()
+ functions to the drawable interface.
+
+Non-Backwards Compatible Changes:
+ - Made the radio_button and check_box widgets pass references to themselves
+ when they call their click handlers.
+ - Switched the sync_extension to use the rmutex and rsignaler objects
+ rather than the normal non-reentrant ones. ( Chances are that old
+ code that used this will still compile fine anyway. )
+ - Changed the return type of rand::get_random_number() to be an
+ unsigned char. I also changed both the implementations of
+ rand because they weren't very good at all.
+ - Changed the functions related to drawing strings in the font class.
+ - Changed the drawable's rectangle to default to being empty
+ rather than being a single point. Most code should not notice
+ the difference.
+
+Bug fixes:
+ - The event handlers in gui_widgets/drawable.h were private. They
+ should be protected. This is now fixed.
+ - Fixed a bug in the way the scroll_bar was drawn when it was
+ the HORIZONTAL type.
+ - Changed how the thread pool destructs itself when the program
+ is ending. Previously it was possible to get an error on
+ NetBSD when the program was ending. This is now fixed.
+ - The functions related to setting the jump size in the scroll_bar
+ widget were private. They are now public.
+ - There was a bug in the MS Windows version of the gui_core component
+ where the members of the base_window would not work if called from
+ within the on_window_close() event. This has now been fixed.
+ - Made the set_pos() function work right for the mouse_tracker widget.
+ - Fixed a bug in the base64 object where the string "" could potentially
+ be decoded incorrectly.
+ - Made the global swap function for crc32_kernel_1 inline. This fixes a
+ potential linker error.
+ - Fixed some potential deadlocking that could occur while using the
+ gui widgets.
+
+Other:
+ - I moved all the regression tests into the dlib/test folder and
+ made a nice driver program to run all of them.
+ - I have been using the sourceforge compile farms to test the library
+ on various platforms. It now works for Solaris and some of the BSDs
+ in addition to Linux and Windows.
+</old>
+
+
+<!-- ******************************************************************************* -->
+
+
+<old name="2" date="Apr 08, 2006">
+New Features:
+ - Added the array_expand extension to the array object.
+ - Added the cmd_line_parser_check extension to the command line parser.
+ - Added the pipe object.
+ - All applicable container classes now use the memory_manager component for
+ their memory allocation.
+ - New implementations of the memory_manager object.
+ - Added the copy_functor class.
+
+Non-Backwards Compatible Changes:
+ - Moved the wrap_string, narrow, and string_cast functions
+ to a new file. You now have to include dlib/string.h to get
+ them. (This makes a bunch of other things work right in gcc 2.95)
+ - Renamed the _L macro to _dT
+ - Removed the scopy class
+ - Simplified the interface to the memory manager. It is basically the same
+ though.
+ - Removed the max_size() methods from the hash_table and binary_search_tree
+ objects.
+ - Removed the T_is_POD template arguments from the hash_table and
+ binary_search_tree objects.
+ - Simplified the template arguments to all checking components and extensions.
+ They now take the class they are to extend or check as their only template
+ argument. This only affects you if you haven't been using the kernel_nx
+ typedefs.
+
+Bug fixes:
+
+Other:
+ - I changed a few things around and now a majority of the library
+ again compiles under gcc 2.95. But some things don't and I currently
+ don't plan on making them work because it involves hackish workarounds
+ of 2.95's bugs.
+ - Changed the compress_stream_kernel_1 object so that it will detect data
+ corruptions better. This change will prevent it from correctly decompressing
+ data that was compressed with a previous version and has an uncompressed size
+ greater than about 20,000 bytes.
+ - There is a new cpp file you need to compile: dlib/error.cpp
+ - Moved all the regression testing stuff into the dlib/test folder and made
+ a nicer test driver to run them.
+</old>
+
+
+<!-- ******************************************************************************* -->
+
+<old name="1" date="Mar 19, 2006">
+New Features:
+ - Created the byte_orderer object.
+ - Created the mouse_tracker gui widget.
+ - The sliding_buffer object is now enumerable and serializable.
+ - Added the get_filesystem_roots() function to the dir_nar component.
+ - Added the create_directory() function to the misc_api component.
+
+Non-Backwards Compatible Changes:
+ - The ASSERT macro is now only enabled if DEBUG or ENABLE_ASSERTS
+ is defined.
+
+Bug fixes:
+ - Fixed a minor bug in the cmd_line_parser object. If you gave
+ an option such as --option=arg when option didn't take any
+ arguments it could hang your program.
+ - Fixed a bug in wait_or_timeout() in the posix version of the threading
+ api. The time to wait for was being calculated incorrectly and could
+ result in an excessive number of spurious returns.
+ - Fixed a minor bug in the on_keydown() event for windows.
+ I had it set such that the shift and ctrl bools would be false
+ if they were the actual keys being pressed. This isn't what the
+ specs say should happen but I had a comment in the windows code
+ that made it clear that I did it on purpose. Go figure :)
+ This is now fixed.
+
+Other:
+ - Improved the cpp_tokenizer object's ability to recognize numerical
+ constants.
+ - Improved the text_field gui widget.
+ - There are now two assert macros. One called ASSERT
+ and another CASSERT. They both do the same thing but ASSERT
+ is only enabled when DEBUG or ENABLE_ASSERTS is defined.
+ All the old ASSERT statements were changed to CASSERT statements.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="2006-02-23.01">
+New Features:
+ - Added array_kernel_2 which is a simple layer on top of a C array.
+ - Added the tabbed_display GUI widget
+ - Added the widget_group GUI widget
+ - Added the named_rectangle GUI widget
+ - Added the pixel_traits template
+
+Non-Backwards Compatible Changes:
+ - The default maximum size for an array object is now 0 rather than
+ 20,000.
+Bug fixes:
+
+Other:
+ - made the cpp_pretty_printer a little better about how it handles
+ C style code. Also added support for /*!A html_anchor_name !*/
+ style comments.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="2006-01-31.02">
+New Features:
+ - Created the array2d object.
+ - Created the base64 object.
+ - Created the pixel struct.
+ - Created the load_bmp() function which can load a BMP image file
+ into an array2d object of pixels.
+ - Created the drawable::draw_image() function
+
+Non-Backwards Compatible Changes:
+ - In the drawable interface I made the z order a long rather
+ than unsigned long.
+ - The cpp_tokenizer object now has a NUMBER token type.
+ - removed the get_ prefix from functions in the cmd_line_parser
+ and cmd_line_parser_option objects. Also changed the
+ cmd_line_parser_option::operator[] function to a normal member
+ function called argument().
+
+Bug fixes:
+
+Other:
+ - cpp_pretty_printer now colors numeric literals a shade of yellow.
+</old>
+
+<!-- ******************************************************************************* -->
+
+<old name="2006-01-15.03">
+New Features:
+ - Created the member_function_pointer object.
+ - Created the button_action object.
+ - Created the arrow_button object.
+ - Created the check_box object.
+ - Created the radio_button object.
+ - Created the scroll_bar object.
+ - More drawing functions to draw various things
+ onto a canvas object.
+ - Added enable/disable functions to the
+ drawable interface.
+
+Non-Backwards Compatible Changes:
+ - The gui widgets are no longer templated at the
+ class level.
+ - The drawable object's constructor now takes a
+ bit set rather than a bunch of bools to tell it
+ which events to enable.
+ - I changed the names of some of the functions in the
+ gui_widgets component so that they all reflected a
+ uniform naming style.
+
+Bug fixes:
+ - Fixed a minor bug in the cpp_tokenizer.
+ - Minor bug in the timer object. See change log for
+ details.
+
+Other:
+ - Made the timer object a little more robust
+</old>
+
+
+<!-- ******************************************************************************* -->
+
+</release_notes>
+ </body>
+</doc>
diff --git a/ml/dlib/docs/docs/right.gif b/ml/dlib/docs/docs/right.gif
new file mode 100644
index 000000000..50e2637de
--- /dev/null
+++ b/ml/dlib/docs/docs/right.gif
Binary files differ
diff --git a/ml/dlib/docs/docs/stylesheet.xsl b/ml/dlib/docs/docs/stylesheet.xsl
new file mode 100644
index 000000000..19338feaa
--- /dev/null
+++ b/ml/dlib/docs/docs/stylesheet.xsl
@@ -0,0 +1,1201 @@
+<?xml version="1.0" encoding="utf8" ?>
+
+<!--
+ To the extent possible under law, Davis E King has waived all copyright and
+ related or neighboring rights to dlib documentation (XML, HTML, and XSLT files).
+ This work is published from United States.
+-->
+
+ <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
+ xmlns:gcse="googleCustomSearch">
+ <xsl:output method='html' version='1.0' encoding='UTF-8' indent='no' />
+ <xsl:strip-space elements="*" />
+ <xsl:preserve-space elements="pre code_box preserve_space" />
+
+
+ <!-- ************************************************************************* -->
+
+ <xsl:variable name="is_chm">true</xsl:variable>
+ <xsl:variable name="main_menu">main_menu.xml</xsl:variable>
+ <xsl:variable name="project_name">dlib C++ Library</xsl:variable>
+
+ <!-- ************************************************************************* -->
+
+ <!-- This is the ID you get from Google Webmaster Tools -->
+ <xsl:variable name="google_verify_id">02MiiaFNVzS5/u0eQhsy3/knioFHsia1X3DXRpHkE6I=</xsl:variable>
+ <xsl:variable name="google_verify_id2">DGSSJMKDomaDaDTIRJ8jDkv0YMx9Cz7OESbXHjjr6Jw</xsl:variable>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:variable name="last_modified_date_var">_LAST_MODIFIED_DATE_</xsl:variable>
+ <xsl:variable name="current_release_var">_CURRENT_RELEASE_</xsl:variable>
+ <xsl:template match="last_modified_date"><xsl:value-of select="$last_modified_date_var"/></xsl:template>
+ <xsl:template match="current_release"><xsl:value-of select="$current_release_var"/></xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:variable name="gray">#E3E3E3</xsl:variable>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <xsl:variable name="lcletters">abcdefghijklmnopqrstuvwxyz </xsl:variable>
+ <xsl:variable name="ucletters">ABCDEFGHIJKLMNOPQRSTUVWXYZ </xsl:variable>
+ <xsl:variable name="badletters">'?()&lt;&gt; /\&amp;~!@#$%^*_+=-[]{}</xsl:variable>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="/doc">
+ <html>
+ <head>
+ <link rel="shortcut icon" href="dlib-icon.ico"/>
+ <xsl:if test="$is_chm != 'true'">
+ <meta property="og:image" content="http://dlib.net/dlib-logo-small.png"/>
+ </xsl:if>
+
+ <!-- Verify with Google -->
+ <meta name="verify-v1" content="{$google_verify_id}" />
+ <meta name="google-site-verification" content="{$google_verify_id2}" />
+ <title>
+ <xsl:value-of select="$project_name"/>
+ <xsl:if test="title">
+ - <xsl:value-of select="title" />
+ </xsl:if>
+ </title>
+
+ <script type="text/javascript" src="dlib.js"></script>
+ <link rel="stylesheet" type="text/css" href="dlib.css"/>
+
+ <xsl:if test="$is_chm != 'true'">
+ <script> <!-- Google Analytics -->
+ (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
+ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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+ })(window,document,'script','//www.google-analytics.com/analytics.js','ga');
+
+ ga('create', 'UA-51919357-1', 'dlib.net');
+ ga('send', 'pageview');
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+ </xsl:if>
+ </head>
+
+
+
+ <body>
+ <a name="top" />
+ <div id="page_header">
+ <xsl:if test="$is_chm != 'true'">
+ <div style="float:right;width:450px">
+ <script>
+ (function() {
+ var cx = '017764538452368798135:fin3a18x_ns';
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+ gcse.src = (document.location.protocol == 'https:' ? 'https:' : 'http:') +
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+ var s = document.getElementsByTagName('script')[0];
+ s.parentNode.insertBefore(gcse, s);
+ })();
+ </script><gcse:search></gcse:search>
+ </div>
+ </xsl:if>
+ <a href="http://dlib.net"><img src="dlib-logo.png"/></a>
+ </div>
+
+
+ <div id="top_content">
+ <div id="main_menu" class="menu">
+ <xsl:apply-templates select="document($main_menu)/doc/menu"/>
+ </div>
+
+ <!-- ************************************************************************* -->
+ <div id="main_text">
+ <xsl:if test="title">
+ <div id="main_text_title"> <xsl:value-of select="title" /> </div>
+ </xsl:if>
+
+ <div id="main_text_body">
+ <xsl:apply-templates select="body"/>
+ <xsl:for-each select="questions">
+ <xsl:sort select="translate(@group,$lcletters, $ucletters)"/>
+ <xsl:if test="@group"><h2><xsl:value-of select="@group"/></h2></xsl:if>
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+ <xsl:sort select="translate(@text,$lcletters, $ucletters)"/>
+ <li><a href="#{translate(@text,$badletters,'')}"><xsl:value-of select="@text"/></a></li>
+ </xsl:for-each>
+ </ul>
+ </xsl:for-each>
+ </div>
+ </div>
+
+ <!-- ************************************************************************* -->
+ <xsl:choose>
+ <xsl:when test="menu/@from_file">
+ <div id="right_menu" class="menu">
+ <xsl:apply-templates select="document(menu/@from_file)/doc/menu">
+ <xsl:with-param name="file_name" select="concat(substring-before(menu/@from_file,'.'),'.html')" />
+ </xsl:apply-templates>
+ </div>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:if test="menu">
+ <div id="right_menu" class="menu">
+ <xsl:apply-templates select="menu"/>
+ </div>
+ </xsl:if>
+ </xsl:otherwise>
+ </xsl:choose>
+ <!-- ************************************************************************* -->
+ </div>
+
+ <div id="bottom_content">
+ <xsl:apply-templates select="components"/>
+ <xsl:apply-templates select="questions"/>
+ </div>
+
+ </body>
+ </html>
+ </xsl:template>
+
+
+
+
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="section">
+ <xsl:param name="file_name" />
+ <b><xsl:value-of select="name"/></b>
+ <ul class="tree">
+ <xsl:if test="$is_chm = 'true'">
+ <xsl:for-each select="item | chm/item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
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+ <xsl:for-each select="item | web/item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select=".">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
+ </xsl:for-each>
+ </xsl:if>
+ </ul>
+ <br/>
+ </xsl:template>
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+ <xsl:template match="top">
+ <xsl:param name="file_name" />
+ <xsl:apply-templates>
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
+ </xsl:template>
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+ <xsl:template match="bottom">
+ <xsl:param name="file_name" />
+ <xsl:apply-templates>
+ <xsl:with-param name="file_name" select="$file_name" />
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+ <xsl:template match="download_button">
+ <xsl:variable name="linktext"><xsl:apply-templates select="link"/></xsl:variable>
+ <a href="{$linktext}" id="download_button" class="menu"><xsl:apply-templates select="name"/></a>
+ </xsl:template>
+
+
+ <xsl:template match="menu">
+ <xsl:param name="file_name" />
+ <div class="menu_top">
+ <xsl:apply-templates select="top">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
+ </div>
+ <div class="menu_footer">
+ <xsl:apply-templates select="bottom">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
+ </div>
+ </xsl:template>
+
+ <xsl:template match="item">
+ <xsl:param name="file_name" />
+ <li>
+ <xsl:choose>
+ <xsl:when test="@nolink = 'true'">
+ <xsl:choose>
+ <xsl:when test="name">
+ <a onclick="Toggle(this)" class="sub menu"><img src="plus.gif"/><xsl:value-of select="name"/></a>
+ <xsl:apply-templates select="sub">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
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+ <xsl:otherwise>
+ <xsl:apply-templates>
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
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+ </xsl:when>
+ <xsl:when test="name">
+ <xsl:choose>
+ <xsl:when test="sub">
+ <xsl:choose>
+ <xsl:when test="link">
+ <xsl:variable name="linktext"><xsl:apply-templates select="link"/></xsl:variable>
+ <a href="{$linktext}" style="float:right"><img src="right.gif" border="0"/></a>
+ <a onclick="Toggle(this)" class="sub menu"><img src="plus.gif" border="0"/><xsl:value-of select="name"/></a>
+ <xsl:apply-templates select="sub">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
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+ <xsl:otherwise>
+ <a href="{$file_name}#{name}" style="float:right"><img src="down.gif" border="0" /></a>
+ <a onclick="Toggle(this)" class="sub menu"><img src="plus.gif" border="0"/><xsl:value-of select="name"/></a>
+ <xsl:apply-templates select="sub">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:choose>
+ <xsl:when test="link">
+ <xsl:variable name="linktext"><xsl:apply-templates select="link"/></xsl:variable>
+ <a href="{$linktext}" class="menu"><xsl:value-of select="name"/></a>
+ </xsl:when>
+ <xsl:otherwise>
+ <a href="{$file_name}#{name}" class="menu"><xsl:value-of select="name"/></a>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:when>
+ <xsl:otherwise>
+ <a href="{$file_name}#{.}" class="menu"><xsl:value-of select="."/></a>
+ </xsl:otherwise>
+ </xsl:choose>
+ </li>
+ </xsl:template>
+
+ <xsl:template match="sub">
+ <xsl:param name="file_name" />
+ <ul style="display:none;">
+ <xsl:for-each select="item">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select=".">
+ <xsl:with-param name="file_name" select="$file_name" />
+ </xsl:apply-templates>
+ </xsl:for-each>
+ </ul>
+ </xsl:template>
+
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="questions">
+
+ <xsl:for-each select="question">
+ <xsl:sort select="translate(@text,$lcletters, $ucletters)"/>
+
+ <a name = "{@text}"/>
+ <a name = "{translate(@text,$badletters,'')}">
+ <div class="question">
+ <a href="#top"><font size='2'><center>[top]</center></font></a>
+ <h2><xsl:value-of select="@text"/></h2>
+ <xsl:apply-templates select="."/>
+ </div>
+ </a>
+ </xsl:for-each>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="components">
+
+ <xsl:for-each select="component">
+ <xsl:sort select="translate(name,$lcletters, $ucletters)"/>
+ <xsl:variable name="checked" select="@checked"/>
+
+ <a name = "{name}"/>
+ <div class="component" >
+
+ <a href="#top"><font size='2'><center>[top]</center></font></a>
+ <h1 style="margin:0px;"><xsl:value-of select="name"/>
+ </h1>
+ <BR/>
+ <BR/>
+ <xsl:apply-templates select="description"/>
+
+ <BR/>
+ <xsl:apply-templates select="examples"/>
+ <div class='include_file_more_details_wrapper'>
+ <xsl:if test="spec_file">
+ <xsl:choose>
+ <xsl:when test="spec_file/@link = 'true'">
+ <a class='more_details' href="{spec_file}.html#{name}">More Details...</a>
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+ <xsl:otherwise>
+ <a class='more_details' href="{spec_file}.html">More Details...</a>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:if>
+ <xsl:if test="file">
+ <div class='include_file'>#include &lt;<xsl:value-of select="file"/>&gt;</div>
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+ </div>
+
+ <xsl:apply-templates select="implementations">
+ <xsl:with-param name="checked" select="$checked" />
+ </xsl:apply-templates>
+
+
+ <xsl:if test="extensions">
+ <br/>
+ <center>
+ <h1>Extensions to <xsl:value-of select="name"/></h1>
+ </center>
+
+ <xsl:for-each select="extensions/extension">
+ <xsl:sort select="translate(name,$lcletters, $ucletters)"/>
+ <div class="extension">
+ <a name="{name}"><B><font size='5'><xsl:value-of select="name"/></font></B></a><Br/>
+ <BR/>
+ <xsl:apply-templates select="description"/>
+ <BR/>
+ <BR/>
+ <xsl:apply-templates select="examples"/>
+ <xsl:choose>
+ <xsl:when test="spec_file/@link = 'true'">
+ <a class='more_details_extension' href="{spec_file}.html#{name}">More Details...</a>
+ </xsl:when>
+ <xsl:otherwise>
+ <a class='more_details_extension' href="{spec_file}.html">More Details...</a>
+ </xsl:otherwise>
+ </xsl:choose>
+
+
+ <xsl:apply-templates select="implementations">
+ <xsl:with-param name="checked" select="$checked" />
+ </xsl:apply-templates>
+ </div>
+ </xsl:for-each>
+ </xsl:if>
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+ </div>
+ </xsl:for-each>
+ </xsl:template>
+
+ <!-- This template outputs a length 1 string if there is a python example program -->
+ <xsl:template name="has_python_example">
+ <xsl:for-each select="example">
+ <xsl:if test="substring-before(.,'.py.html') != ''">1</xsl:if>
+ </xsl:for-each>
+ </xsl:template>
+ <!-- This template outputs a length 1 string if there is a C++ example program -->
+ <xsl:template name="has_cpp_example">
+ <xsl:for-each select="example">
+ <xsl:if test="substring-before(.,'.cpp.html') != ''">1</xsl:if>
+ </xsl:for-each>
+ </xsl:template>
+
+ <xsl:template match="examples">
+ <xsl:variable name="has_python"><xsl:call-template name="has_python_example"/></xsl:variable>
+ <xsl:variable name="has_cpp"><xsl:call-template name="has_cpp_example"/></xsl:variable>
+ <xsl:variable name="numpy" select="string-length($has_python)"/>
+ <xsl:variable name="numcpp" select="string-length($has_cpp)"/>
+
+ <xsl:if test="$numcpp != 0"> <BR/>C++ Example Programs: </xsl:if>
+ <xsl:for-each select="example">
+ <xsl:variable name="fname" select="substring-before(.,'.cpp.html')"/>
+ <xsl:variable name="name" select="substring-before(.,'.html')"/>
+ <xsl:if test="$fname != ''">
+ <xsl:choose>
+ <xsl:when test="position() >= last()-$numpy">
+ <a href="{.}"><xsl:value-of select="$name"/></a>
+ </xsl:when>
+ <xsl:otherwise>
+ <a href="{.}"><xsl:value-of select="$name"/></a>,
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:if>
+ </xsl:for-each>
+
+ <xsl:if test="$numpy != 0"> <BR/>Python Example Programs: </xsl:if>
+ <xsl:for-each select="example">
+ <xsl:variable name="fname" select="substring-before(.,'.py.html')"/>
+ <xsl:variable name="name" select="substring-before(.,'.html')"/>
+ <xsl:if test="$fname != ''">
+ <xsl:choose>
+ <xsl:when test="position() >= last()">
+ <a href="{.}"><xsl:value-of select="$name"/></a>
+ </xsl:when>
+ <xsl:otherwise>
+ <a href="{.}"><xsl:value-of select="$name"/></a>,
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:if>
+ </xsl:for-each>
+ </xsl:template>
+
+ <xsl:template match="implementations">
+ <xsl:param name="checked" />
+ <BR/><BR/><B>Implementations:</B>
+
+ <xsl:choose>
+ <xsl:when test="implementation/typedefs">
+ <xsl:for-each select="implementation">
+ <blockquote>
+ <a href="{file}.html"><xsl:value-of select="name"/></a>:
+ <xsl:if test="typedefs"><br/></xsl:if>
+ <xsl:apply-templates select="description"/>
+ <xsl:apply-templates select="typedefs">
+ <xsl:with-param name="checked" select="$checked"/>
+ </xsl:apply-templates>
+ </blockquote>
+ </xsl:for-each>
+ </xsl:when>
+ <xsl:otherwise>
+ <blockquote>
+ <xsl:for-each select="implementation">
+ <a href="{file}.html"><xsl:value-of select="name"/></a>:
+ <xsl:apply-templates select="description"/>
+ <br/>
+ </xsl:for-each>
+ </blockquote>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:template>
+
+ <xsl:template match="typedefs">
+ <xsl:param name="checked" />
+
+
+ <div class="typedefs"><table CELLSPACING='0' CELLPADDING='0' bgcolor="white" >
+ <xsl:for-each select="typedef">
+
+ <xsl:choose>
+ <xsl:when test="$checked = 'true'">
+ <tr><td bgcolor="{$gray}" valign="top">
+ <div class="tdn"><xsl:value-of select="name"/></div>
+ </td><td width="100%" bgcolor="{$gray}">
+ <xsl:apply-templates select="description"/>
+ </td></tr>
+
+ <tr><td valign="top">
+ <div class="tdn"><xsl:value-of select="name"/>_c</div>
+ </td><td width="100%">
+ is a typedef for <xsl:value-of select="name"/> that checks its preconditions.
+ </td></tr>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:choose>
+ <xsl:when test="position() mod 2 = 0">
+ <tr><td valign="top">
+ <div class="tdn"><xsl:value-of select="name"/></div>
+ </td><td width="100%">
+ <xsl:apply-templates select="description"/>
+ </td></tr>
+ </xsl:when>
+ <xsl:otherwise>
+ <tr><td bgcolor="{$gray}" valign="top">
+ <div class="tdn"><xsl:value-of select="name"/></div>
+ </td><td width="100%" bgcolor="{$gray}">
+ <xsl:apply-templates select="description"/>
+ </td></tr>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:for-each>
+ </table></div>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="release_notes">
+ <h1 style="margin:0px;">Release <xsl:value-of select="$current_release_var"/></h1>
+ <u>Release date</u>: <xsl:value-of select="$last_modified_date_var"/>
+ <br/>
+ <u>Major Changes in this Release</u>:
+ <table cellspacing="5" cellpadding="0" width="100%">
+ <tr>
+ <td width="15"></td>
+ <td><pre><xsl:value-of select="current"/></pre></td>
+ </tr>
+ </table>
+
+ <xsl:for-each select="old">
+ <xsl:if test="position() &lt; 10">
+ <hr/>
+ <h1 style="margin:0px;">Release <xsl:value-of select="@name"/></h1>
+ <xsl:if test="@date">
+ <u>Release date</u>: <xsl:value-of select="@date"/>
+ </xsl:if>
+ <br/>
+ <u>Major Changes in this Release</u>:
+ <table cellspacing="5" cellpadding="0" width="100%">
+ <tr>
+ <td width="15"></td>
+ <td><pre><xsl:value-of select="."/></pre></td>
+ </tr>
+ </table>
+ </xsl:if>
+ </xsl:for-each>
+ <br/>
+ <br/>
+ <br/>
+ <center><a href="old_release_notes.html">Old Release Notes</a></center>
+ <br/>
+
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="old_release_notes">
+ <xsl:for-each select="document('release_notes.xml')/doc/body/release_notes/old">
+ <xsl:if test="position() &gt;= 10">
+ <h1 style="margin:0px;">Release <xsl:value-of select="@name"/></h1>
+ <xsl:if test="@date">
+ <u>Release date</u>: <xsl:value-of select="@date"/>
+ </xsl:if>
+ <br/>
+ <u>Major Changes in this Release</u>:
+ <table cellspacing="5" cellpadding="0" width="100%">
+ <tr>
+ <td width="15"></td>
+ <td><pre><xsl:value-of select="."/></pre></td>
+ </tr>
+ </table>
+ <xsl:if test="position() != last()">
+ <hr/>
+ </xsl:if>
+ </xsl:if>
+ </xsl:for-each>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="description">
+ <xsl:apply-templates/>
+ </xsl:template>
+
+ <xsl:template match="body">
+ <xsl:choose>
+ <xsl:when test="@from_file">
+ <xsl:apply-templates select="document(@from_file)"/>
+ <xsl:apply-templates/>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:apply-templates/>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:template>
+
+ <xsl:template match="text">
+ <br/>
+ <pre><xsl:apply-templates/></pre>
+ </xsl:template>
+
+
+ <xsl:template match="h3">
+ <a name="{.}"/>
+ <h3>
+ <xsl:apply-templates/>
+ </h3>
+ </xsl:template>
+
+ <xsl:template match="h2">
+ <a name="{.}"/>
+ <h2>
+ <xsl:apply-templates/>
+ </h2>
+ </xsl:template>
+
+ <xsl:template match="h1">
+ <a name="{.}"/>
+ <h1>
+ <xsl:apply-templates/>
+ </h1>
+ </xsl:template>
+
+ <xsl:template match="preserve_space">
+ <xsl:apply-templates/>
+ </xsl:template>
+
+ <xsl:template match="p">
+ <p>
+ <xsl:apply-templates/>
+ </p>
+ </xsl:template>
+ <xsl:template match="center">
+ <center>
+ <xsl:apply-templates/>
+ </center>
+ </xsl:template>
+ <xsl:template match="pre">
+ <pre>
+ <xsl:apply-templates/>
+ </pre>
+ </xsl:template>
+ <xsl:template match="blockquote">
+ <blockquote>
+ <xsl:apply-templates/>
+ </blockquote>
+ </xsl:template>
+ <xsl:template match="anchor">
+ <a name="{.}"/>
+ </xsl:template>
+ <xsl:template match="br">
+ <br/>
+ <xsl:apply-templates/>
+ </xsl:template>
+
+ <xsl:template match="youtube">
+ <iframe width="900" height="506" src="{@src}" frameborder="0" allowfullscreen='1'></iframe>
+ </xsl:template>
+
+ <xsl:template match="a">
+ <a href="{@href}">
+ <xsl:apply-templates/>
+ </a>
+ </xsl:template>
+ <xsl:template match="script">
+ <script type="{@type}" language="{@language}" src="{@src}">
+ <xsl:apply-templates/>
+ </script>
+ </xsl:template>
+ <xsl:template match="tt">
+ <tt>
+ <xsl:apply-templates/>
+ </tt>
+ </xsl:template>
+ <xsl:template match="chm">
+ <xsl:if test="$is_chm = 'true'">
+ <xsl:apply-templates/>
+ </xsl:if>
+ </xsl:template>
+ <xsl:template match="web">
+ <xsl:if test="$is_chm != 'true'">
+ <xsl:apply-templates/>
+ </xsl:if>
+ </xsl:template>
+ <xsl:template match="td">
+ <xsl:if test="@colspan">
+ <td align="center" colspan="{@colspan}">
+ <xsl:apply-templates/>
+ </td>
+ </xsl:if>
+ <xsl:if test="not(@colspan)">
+ <td align="center">
+ <xsl:apply-templates/>
+ </td>
+ </xsl:if>
+ </xsl:template>
+ <xsl:template match="tr">
+ <tr>
+ <xsl:apply-templates/>
+ </tr>
+ </xsl:template>
+ <xsl:template match="table">
+ <table>
+ <xsl:apply-templates/>
+ </table>
+ </xsl:template>
+ <xsl:template match="more_details">
+ <a style="float:none" class='more_details'>More Details...</a>
+ </xsl:template>
+ <xsl:template match="div">
+ <div id="{@id}"><xsl:apply-templates/></div>
+ </xsl:template>
+ <xsl:template match="li">
+ <li>
+ <xsl:apply-templates/>
+ </li>
+ </xsl:template>
+ <xsl:template match="ul">
+ <xsl:if test="@style">
+ <ul style="{@style}">
+ <xsl:apply-templates/>
+ </ul>
+ </xsl:if>
+ <xsl:if test="not(@style)">
+ <ul>
+ <xsl:apply-templates/>
+ </ul>
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+ </xsl:template>
+ <xsl:template match="ol">
+ <ol>
+ <xsl:apply-templates/>
+ </ol>
+ </xsl:template>
+ <xsl:template match="u">
+ <u>
+ <xsl:apply-templates/>
+ </u>
+ </xsl:template>
+ <xsl:template match="i">
+ <i>
+ <xsl:apply-templates/>
+ </i>
+ </xsl:template>
+ <xsl:template match="b">
+ <b>
+ <xsl:apply-templates/>
+ </b>
+ </xsl:template>
+ <xsl:template match="U">
+ <u>
+ <xsl:apply-templates/>
+ </u>
+ </xsl:template>
+ <xsl:template match="I">
+ <i>
+ <xsl:apply-templates/>
+ </i>
+ </xsl:template>
+ <xsl:template match="B">
+ <b>
+ <xsl:apply-templates/>
+ </b>
+ </xsl:template>
+ <xsl:template match="font">
+ <xsl:if test="@style">
+ <font color="{@color}" style="{@style}">
+ <xsl:apply-templates/>
+ </font>
+ </xsl:if>
+ <xsl:if test="not(@style)">
+ <font color="{@color}">
+ <xsl:apply-templates/>
+ </font>
+ </xsl:if>
+ </xsl:template>
+ <xsl:template match="image">
+ <img src="{@src}" border="0"/>
+ </xsl:template>
+ <xsl:template match="img">
+ <img src="{@src}" border="0" height="{@height}" width="{@width}" alt="{@alt}">
+ <xsl:apply-templates/>
+ </img>
+ </xsl:template>
+ <xsl:template match="video">
+ <video controls="true" poster="{@src}.png">
+ <source src="{@src}.webm" type="video/webm"/>
+ <source src="{@src}.mp4" type="video/mp4"/>
+ <xsl:apply-templates/>
+ </video>
+ </xsl:template>
+
+ <xsl:template name="term_list_go">
+ <xsl:param name="num"/>
+ <xsl:if test="$num &lt; 27">
+ <xsl:variable name="cur_letter" select="substring($ucletters, $num, 1)"/>
+
+ <div style="padding:1em">
+ <div style="display: inline-block;width:100% ">
+ <a name="{$cur_letter}"/>
+
+ <h1><xsl:value-of select="$cur_letter"/></h1>
+ <xsl:for-each select="term">
+ <xsl:sort order="ascending" select="translate(@name,$lcletters, $ucletters)"/>
+ <xsl:variable name="alt" select="1+(position() mod 2)"/>
+ <xsl:variable name="line" select="concat('line',format-number($alt,'0'))"/>
+ <xsl:if test="$cur_letter = substring(translate(@name,$lcletters, $ucletters),1,1)">
+ <xsl:choose>
+ <xsl:when test="@link">
+ <div class='{$line}'><div class='name'><a href="{@link}"><xsl:value-of select="@name"/></a></div>
+ <div class='inc'><xsl:if test='@include'><b>#include &lt;<xsl:value-of select="@include"/>&gt;</b></xsl:if></div>
+ </div>
+ </xsl:when>
+ <xsl:when test="@file">
+ <div class='{$line}'><div class='name'><a href="{@file}#{@name}"><xsl:value-of select="@name"/></a></div>
+ <div class='inc'><xsl:if test='@include'><b>#include &lt;<xsl:value-of select="@include"/>&gt;</b></xsl:if></div>
+ </div>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:value-of select="@name"/>
+ <div style="padding-left: 50px;">
+ <xsl:for-each select="term">
+ <xsl:sort order="ascending" select="translate(@name,$lcletters, $ucletters)"/>
+ <xsl:variable name="alt2" select="1+(($alt+position()) mod 2)"/>
+ <xsl:variable name="line2" select="concat('line',format-number($alt2,'0'))"/>
+ <div class='{$line2}'><div class='name'><a href="{@link}"><xsl:value-of select="@name"/></a></div>
+ <div class='inc'><xsl:if test='@include'><b>#include &lt;<xsl:value-of select="@include"/>&gt;</b></xsl:if></div>
+ </div>
+ </xsl:for-each>
+ </div>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:if>
+ </xsl:for-each>
+ </div>
+ </div>
+
+ <xsl:call-template name="term_list_go" >
+ <xsl:with-param name="num" select="$num + 1"/>
+ </xsl:call-template>
+
+ </xsl:if>
+ </xsl:template>
+
+
+ <xsl:template match="term_list">
+ <center>
+ <div style="font-size:1.2em">
+ <a href="#A">[A]</a>
+ <a href="#B">[B]</a>
+ <a href="#C">[C]</a>
+ <a href="#D">[D]</a>
+ <a href="#E">[E]</a>
+ <a href="#F">[F]</a>
+ <a href="#G">[G]</a>
+ <a href="#H">[H]</a>
+ <a href="#I">[I]</a>
+ <a href="#J">[J]</a>
+ <a href="#K">[K]</a>
+ <a href="#L">[L]</a>
+ <a href="#M">[M]</a>
+ <a href="#N">[N]</a>
+ <a href="#O">[O]</a>
+ <a href="#P">[P]</a>
+ <a href="#Q">[Q]</a>
+ <a href="#R">[R]</a>
+ <a href="#S">[S]</a>
+ <a href="#T">[T]</a>
+ <a href="#U">[U]</a>
+ <a href="#V">[V]</a>
+ <a href="#W">[W]</a>
+ <a href="#X">[X]</a>
+ <a href="#Y">[Y]</a>
+ <a href="#Z">[Z]</a>
+ </div>
+ </center>
+ <xsl:call-template name="term_list_go" >
+ <xsl:with-param name="num" select="1"/>
+ </xsl:call-template>
+ </xsl:template>
+
+
+
+ <!-- This function turns a string of the form 2006-03-21T02:35:20+00:00 into a nice
+ normal looking date -->
+ <xsl:template name="format-date">
+ <xsl:param name="xsd-date"/>
+ <xsl:variable name="date" select="substring-before($xsd-date,'T')"/>
+ <xsl:variable name="time" select="substring-after($xsd-date,'T')"/>
+
+ <xsl:variable name="year" select="substring($date,1,4)"/>
+ <xsl:variable name="month" select="substring($date,6,2)"/>
+ <xsl:variable name="day" select="substring($date,9,2)"/>
+ <xsl:variable name="lhour" select="substring($time,1,2)"/>
+ <xsl:variable name="lminute" select="substring($time,4,2)"/>
+ <xsl:variable name="second" select="substring($time,7,2)"/>
+
+ <xsl:variable name="ohour" select="substring($time,10,2)"/>
+ <xsl:variable name="ominute" select="substring($time,13,2)"/>
+
+
+ <xsl:choose>
+ <xsl:when test="$month = 1">Jan </xsl:when>
+ <xsl:when test="$month = 2">Feb </xsl:when>
+ <xsl:when test="$month = 3">Mar </xsl:when>
+ <xsl:when test="$month = 4">Apr </xsl:when>
+ <xsl:when test="$month = 5">May </xsl:when>
+ <xsl:when test="$month = 6">Jun </xsl:when>
+ <xsl:when test="$month = 7">Jul </xsl:when>
+ <xsl:when test="$month = 8">Aug </xsl:when>
+ <xsl:when test="$month = 9">Sep </xsl:when>
+ <xsl:when test="$month = 10">Oct </xsl:when>
+ <xsl:when test="$month = 11">Nov </xsl:when>
+ <xsl:when test="$month = 12">Dec </xsl:when>
+ </xsl:choose>
+
+ <xsl:variable name="op" select="substring($time,9,1)"/>
+ <xsl:if test="$op = '-'">
+ <xsl:variable name="hour" select="format-number(number($lhour)-number($ohour),'00')"/>
+ <xsl:variable name="minute" select="format-number(number($lminute)-number($ominute),'00')"/>
+ <xsl:value-of select="$day"/>, <xsl:value-of select="$year"/>
+ (<xsl:value-of select="$hour"/>:<xsl:value-of select="$minute"/>:<xsl:value-of select="$second"/> UTC)
+ </xsl:if>
+ <xsl:if test="$op = '+'">
+ <xsl:variable name="hour" select="format-number(number($lhour)+number($ohour),'00')"/>
+ <xsl:variable name="minute" select="format-number(number($lminute)+number($ominute),'00')"/>
+ <xsl:value-of select="$day"/>, <xsl:value-of select="$year"/>
+ (<xsl:value-of select="$hour"/>:<xsl:value-of select="$minute"/>:<xsl:value-of select="$second"/> UTC)
+ </xsl:if>
+
+ </xsl:template>
+
+
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ******* Subversion stylesheet stuff ******************** -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+
+
+ <!-- ************************************************************************* -->
+
+
+ <xsl:template match="log">
+ <xsl:for-each select="logentry">
+ <xsl:sort order="descending" data-type="number" select="./@revision"/>
+ <u>Revision</u>: <xsl:value-of select="substring(@node,1,16)"/> <br/>
+ <u>Author</u>: <a href="mailto:{author/@email}"><xsl:value-of select="author"/></a> <br/>
+ <u>Date</u>: <xsl:call-template name="format-date"><xsl:with-param name="xsd-date" select="date"/></xsl:call-template> <br/>
+ <xsl:apply-templates select="msg"/>
+ <xsl:apply-templates select="paths"/>
+ <hr class="fullhr"/>
+ </xsl:for-each>
+ </xsl:template>
+
+
+
+
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template name="paths">
+ <xsl:param name="type"/>
+ <xsl:param name="name"/>
+ <xsl:param name="color"/>
+
+ <xsl:if test="path[@action=$type]">
+
+ <div class="logb">
+ <div class="bsolid"><b><font color="{$color}"><xsl:value-of select="$name"/></font></b></div>
+ <xsl:for-each select="path[@action = $type]">
+ <xsl:sort select="."/>
+ <xsl:choose>
+ <xsl:when test="position() mod 2 = 0">
+ <div class="row1"><xsl:value-of select="."/></div>
+ </xsl:when>
+ <xsl:otherwise>
+ <div class="row2"><xsl:value-of select="."/></div>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:for-each>
+ </div>
+ </xsl:if>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+ <xsl:template match="paths">
+ <xsl:call-template name="paths">
+ <xsl:with-param name="type">M</xsl:with-param>
+ <xsl:with-param name="name">Modified</xsl:with-param>
+ <xsl:with-param name="color">black</xsl:with-param>
+ </xsl:call-template>
+ <xsl:call-template name="paths">
+ <xsl:with-param name="type">A</xsl:with-param>
+ <xsl:with-param name="name">Added</xsl:with-param>
+ <xsl:with-param name="color">blue</xsl:with-param>
+ </xsl:call-template>
+ <xsl:call-template name="paths">
+ <xsl:with-param name="type">D</xsl:with-param>
+ <xsl:with-param name="name">Deleted</xsl:with-param>
+ <xsl:with-param name="color">red</xsl:with-param>
+ </xsl:call-template>
+ <xsl:call-template name="paths">
+ <xsl:with-param name="type">R</xsl:with-param>
+ <xsl:with-param name="name">Deleted</xsl:with-param>
+ <xsl:with-param name="color">red</xsl:with-param>
+ </xsl:call-template>
+ </xsl:template>
+
+ <xsl:template match="msg">
+ <p style="margin:0.4em"><xsl:value-of select="."/></p>
+ </xsl:template>
+
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- XSLT for dealing with <code> blocks generated by the htmlify to-xml option -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="code">
+
+ <h1>Classes and Structs:</h1>
+ <xsl:for-each select="classes/class">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <xsl:apply-templates select="."/>
+ </xsl:for-each>
+
+ <h1>Global Functions:</h1>
+ <xsl:for-each select="global_functions/function">
+ <xsl:sort select="translate(concat(name,.),$lcletters, $ucletters)"/>
+ <div class="function">
+ <a onclick="Toggle(this)" style="cursor: pointer"><img src="plus.gif" border="0"/><font color="blue">
+ <u><b><xsl:value-of select="name"/>()</b></u></font></a>
+ <div style="display:none;">
+ <br/>
+ <xsl:if test="scope != ''">
+ <u>Scope</u>: <xsl:value-of select="scope"/> <br/>
+ </xsl:if>
+ <u>File</u>: <xsl:value-of select="file"/> <br/><br/>
+ <div style="margin-left:1.5em">
+ <pre style="font-size:1.1em;"><xsl:value-of select="declaration"/>;</pre>
+ <font color="#009900"><pre><xsl:value-of select="comment"/></pre></font>
+ </div>
+ <br/>
+ </div>
+ </div>
+ </xsl:for-each>
+
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="class">
+ <div class="class">
+ <a onclick="Toggle(this)" style="cursor: pointer"><img src="plus.gif" border="0"/><font color="blue">
+ <u><b><xsl:value-of select="name"/></b></u></font></a>
+ <div style="display:none;">
+ <br/>
+ <xsl:if test="scope != ''">
+ <u>Scope</u>: <xsl:value-of select="scope"/> <br/>
+ </xsl:if>
+ <u>File</u>: <xsl:value-of select="file"/> <br/><br/>
+ <div style="margin-left:1.5em">
+ <pre style="font-size:1.1em;"><xsl:value-of select="declaration"/>;</pre> <br/>
+ <font color="#009900"><pre><xsl:value-of select="comment"/></pre></font> <br/>
+ </div>
+
+ <xsl:if test="protected_typedefs">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Protected Typedefs</u></font></a>
+ <div style="display:none;">
+ <ul>
+ <xsl:for-each select="protected_typedefs/typedef">
+ <li><xsl:value-of select="."/>;</li>
+ </xsl:for-each>
+ </ul>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="public_typedefs">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0" style="size:2em"/><font color="blue">
+ <u style="font-size:2em">Public Typedefs</u></font></a>
+ <div style="display:none;">
+ <ul>
+ <xsl:for-each select="public_typedefs/typedef">
+ <li><xsl:value-of select="."/>;</li>
+ </xsl:for-each>
+ </ul>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="protected_variables">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Protected Variables</u></font></a>
+ <div style="display:none;">
+ <ul>
+ <xsl:for-each select="protected_variables/variable">
+ <li><xsl:value-of select="."/>;</li>
+ </xsl:for-each>
+ </ul>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="public_variables">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Public Variables</u></font></a>
+ <div style="display:none;">
+ <ul>
+ <xsl:for-each select="public_variables/variable">
+ <li><xsl:value-of select="."/>;</li>
+ </xsl:for-each>
+ </ul>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="protected_methods">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Protected Methods</u></font></a>
+ <div style="display:none;">
+ <xsl:for-each select="protected_methods/method">
+ <div class="function">
+ <u>Method Name</u>: <b><xsl:value-of select="name"/></b> <br/><br/>
+ <div style="margin-left:1.5em">
+ <pre style="font-size:1.1em;"><xsl:value-of select="declaration"/>;</pre>
+ <font color="#009900"><pre><xsl:value-of select="comment"/></pre></font> <br/>
+ </div>
+ </div>
+ </xsl:for-each>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="public_methods">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Public Methods</u></font></a>
+ <div style="display:none;">
+ <xsl:for-each select="public_methods/method">
+ <div class="function">
+ <u>Method Name</u>: <b><xsl:value-of select="name"/></b> <br/><br/>
+ <div style="margin-left:1.5em">
+ <pre style="font-size:1.1em;"><xsl:value-of select="declaration"/>;</pre>
+ <font color="#009900"><pre><xsl:value-of select="comment"/></pre></font> <br/>
+ </div>
+ </div>
+ </xsl:for-each>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="protected_inner_classes">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Protected Inner Classes</u></font></a>
+ <div style="display:none;">
+ <xsl:for-each select="protected_inner_classes/class">
+ <xsl:apply-templates select="."/>
+ </xsl:for-each>
+ </div>
+ <br/>
+ </xsl:if>
+
+ <xsl:if test="public_inner_classes">
+ <a onclick="BigToggle(this)" style="cursor: pointer"><img src="bigplus.gif" border="0"/><font color="blue">
+ <u style="font-size:2em">Public Inner Classes</u></font></a>
+ <div style="display:none;">
+ <xsl:for-each select="public_inner_classes/class">
+ <xsl:apply-templates select="."/>
+ </xsl:for-each>
+ </div>
+ <br/>
+ </xsl:if>
+
+ </div>
+ </div>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+
+ <xsl:template match="code_box">
+ <pre class="code_box"><xsl:apply-templates/></pre>
+ </xsl:template>
+
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+ <!-- ************************************************************************* -->
+
+
+
+
+</xsl:stylesheet>
diff --git a/ml/dlib/docs/docs/term_index.xml b/ml/dlib/docs/docs/term_index.xml
new file mode 100644
index 000000000..f3a0f08ef
--- /dev/null
+++ b/ml/dlib/docs/docs/term_index.xml
@@ -0,0 +1,1801 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<?xml-stylesheet type="text/xsl" href="stylesheet.xsl"?>
+
+<doc>
+ <title>Index</title>
+
+ <!-- ************************************************************************* -->
+
+ <body>
+ <term_list>
+
+ <term file="algorithms.html" name="integrate_function_adapt_simp" include="dlib/numerical_integration.h"/>
+
+ <term file="algorithms.html" name="numeric_constants" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="pi" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="e" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="sqrt_2" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="sqrt_3" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="light_spd" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="newton_G" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="planck_cst" include="dlib/numeric_constants.h"/>
+
+ <term link="dlib/numeric_constants.h.html" name="log10_2" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="golden_ratio" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="euler_gamma" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="glaisher" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="catalan" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="khinchin" include="dlib/numeric_constants.h"/>
+ <term link="dlib/numeric_constants.h.html" name="apery" include="dlib/numeric_constants.h"/>
+
+ <term file="dlib/revision.h.html" name="DLIB_MAJOR_VERSION" include="dlib/revision.h"/>
+ <term file="dlib/revision.h.html" name="DLIB_MINOR_VERSION" include="dlib/revision.h"/>
+
+
+
+ <term file="dlib/algs.h.html" name="stack_based_memory_block" include="dlib/algs.h"/>
+ <term file="dlib/dnn/utilities_abstract.h.html" name="net_to_xml" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/utilities_abstract.h.html" name="log1pexp" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/utilities_abstract.h.html" name="randomize_parameters" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/utilities_abstract.h.html" name="input_tensor_to_output_tensor" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/utilities_abstract.h.html" name="output_tensor_to_input_tensor" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tuple_head" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tuple_tail" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="get_learning_rate_multiplier" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="get_weight_decay_multiplier" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="sstack" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="make_sstack" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="repeat_group" include="dlib/dnn.h"/>
+
+ <term file="ml.html" name="add_layer" include="dlib/dnn.h"/>
+ <term file="ml.html" name="add_loss_layer" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="repeat_group" include="dlib/dnn.h"/>
+ <term file="ml.html" name="repeat" include="dlib/dnn.h"/>
+ <term file="ml.html" name="add_tag_layer" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag_id" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag1" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag2" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag3" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag4" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag5" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag6" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag7" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag8" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag9" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="tag10" include="dlib/dnn.h"/>
+ <term file="ml.html" name="add_skip_layer" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="skip1" include="dlib/dnn.h"/>
+ <term file="dlib/dnn/core_abstract.h.html" name="skip2" include="dlib/dnn.h"/>
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