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+// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
+/*
+
+ This example program shows how you can use dlib to make an object detector
+ for things like faces, pedestrians, and any other semi-rigid object. In
+ particular, we go though the steps to train the kind of sliding window
+ object detector first published by Dalal and Triggs in 2005 in the paper
+ Histograms of Oriented Gradients for Human Detection.
+
+ Note that this program executes fastest when compiled with at least SSE2
+ instructions enabled. So if you are using a PC with an Intel or AMD chip
+ then you should enable at least SSE2 instructions. If you are using cmake
+ to compile this program you can enable them by using one of the following
+ commands when you create the build project:
+ cmake path_to_dlib_root/examples -DUSE_SSE2_INSTRUCTIONS=ON
+ cmake path_to_dlib_root/examples -DUSE_SSE4_INSTRUCTIONS=ON
+ cmake path_to_dlib_root/examples -DUSE_AVX_INSTRUCTIONS=ON
+ This will set the appropriate compiler options for GCC, clang, Visual
+ Studio, or the Intel compiler. If you are using another compiler then you
+ need to consult your compiler's manual to determine how to enable these
+ instructions. Note that AVX is the fastest but requires a CPU from at least
+ 2011. SSE4 is the next fastest and is supported by most current machines.
+
+*/
+
+
+#include <dlib/svm_threaded.h>
+#include <dlib/gui_widgets.h>
+#include <dlib/image_processing.h>
+#include <dlib/data_io.h>
+
+#include <iostream>
+#include <fstream>
+
+
+using namespace std;
+using namespace dlib;
+
+// ----------------------------------------------------------------------------------------
+
+int main(int argc, char** argv)
+{
+
+ try
+ {
+ // In this example we are going to train a face detector based on the
+ // small faces dataset in the examples/faces directory. So the first
+ // thing we do is load that dataset. This means you need to supply the
+ // path to this faces folder as a command line argument so we will know
+ // where it is.
+ if (argc != 2)
+ {
+ cout << "Give the path to the examples/faces directory as the argument to this" << endl;
+ cout << "program. For example, if you are in the examples folder then execute " << endl;
+ cout << "this program by running: " << endl;
+ cout << " ./fhog_object_detector_ex faces" << endl;
+ cout << endl;
+ return 0;
+ }
+ const std::string faces_directory = argv[1];
+ // The faces directory contains a training dataset and a separate
+ // testing dataset. The training data consists of 4 images, each
+ // annotated with rectangles that bound each human face. The idea is
+ // to use this training data to learn to identify human faces in new
+ // images.
+ //
+ // Once you have trained an object detector it is always important to
+ // test it on data it wasn't trained on. Therefore, we will also load
+ // a separate testing set of 5 images. Once we have a face detector
+ // created from the training data we will see how well it works by
+ // running it on the testing images.
+ //
+ // So here we create the variables that will hold our dataset.
+ // images_train will hold the 4 training images and face_boxes_train
+ // holds the locations of the faces in the training images. So for
+ // example, the image images_train[0] has the faces given by the
+ // rectangles in face_boxes_train[0].
+ dlib::array<array2d<unsigned char> > images_train, images_test;
+ std::vector<std::vector<rectangle> > face_boxes_train, face_boxes_test;
+
+ // Now we load the data. These XML files list the images in each
+ // dataset and also contain the positions of the face boxes. Obviously
+ // you can use any kind of input format you like so long as you store
+ // the data into images_train and face_boxes_train. But for convenience
+ // dlib comes with tools for creating and loading XML image dataset
+ // files. Here you see how to load the data. To create the XML files
+ // you can use the imglab tool which can be found in the tools/imglab
+ // folder. It is a simple graphical tool for labeling objects in images
+ // with boxes. To see how to use it read the tools/imglab/README.txt
+ // file.
+ load_image_dataset(images_train, face_boxes_train, faces_directory+"/training.xml");
+ load_image_dataset(images_test, face_boxes_test, faces_directory+"/testing.xml");
+
+ // Now we do a little bit of pre-processing. This is optional but for
+ // this training data it improves the results. The first thing we do is
+ // increase the size of the images by a factor of two. We do this
+ // because it will allow us to detect smaller faces than otherwise would
+ // be practical (since the faces are all now twice as big). Note that,
+ // in addition to resizing the images, these functions also make the
+ // appropriate adjustments to the face boxes so that they still fall on
+ // top of the faces after the images are resized.
+ upsample_image_dataset<pyramid_down<2> >(images_train, face_boxes_train);
+ upsample_image_dataset<pyramid_down<2> >(images_test, face_boxes_test);
+ // Since human faces are generally left-right symmetric we can increase
+ // our training dataset by adding mirrored versions of each image back
+ // into images_train. So this next step doubles the size of our
+ // training dataset. Again, this is obviously optional but is useful in
+ // many object detection tasks.
+ add_image_left_right_flips(images_train, face_boxes_train);
+ cout << "num training images: " << images_train.size() << endl;
+ cout << "num testing images: " << images_test.size() << endl;
+
+
+ // Finally we get to the training code. dlib contains a number of
+ // object detectors. This typedef tells it that you want to use the one
+ // based on Felzenszwalb's version of the Histogram of Oriented
+ // Gradients (commonly called HOG) detector. The 6 means that you want
+ // it to use an image pyramid that downsamples the image at a ratio of
+ // 5/6. Recall that HOG detectors work by creating an image pyramid and
+ // then running the detector over each pyramid level in a sliding window
+ // fashion.
+ typedef scan_fhog_pyramid<pyramid_down<6> > image_scanner_type;
+ image_scanner_type scanner;
+ // The sliding window detector will be 80 pixels wide and 80 pixels tall.
+ scanner.set_detection_window_size(80, 80);
+ structural_object_detection_trainer<image_scanner_type> trainer(scanner);
+ // Set this to the number of processing cores on your machine.
+ trainer.set_num_threads(4);
+ // The trainer is a kind of support vector machine and therefore has the usual SVM
+ // C parameter. In general, a bigger C encourages it to fit the training data
+ // better but might lead to overfitting. You must find the best C value
+ // empirically by checking how well the trained detector works on a test set of
+ // images you haven't trained on. Don't just leave the value set at 1. Try a few
+ // different C values and see what works best for your data.
+ trainer.set_c(1);
+ // We can tell the trainer to print it's progress to the console if we want.
+ trainer.be_verbose();
+ // The trainer will run until the "risk gap" is less than 0.01. Smaller values
+ // make the trainer solve the SVM optimization problem more accurately but will
+ // take longer to train. For most problems a value in the range of 0.1 to 0.01 is
+ // plenty accurate. Also, when in verbose mode the risk gap is printed on each
+ // iteration so you can see how close it is to finishing the training.
+ trainer.set_epsilon(0.01);
+
+
+ // Now we run the trainer. For this example, it should take on the order of 10
+ // seconds to train.
+ object_detector<image_scanner_type> detector = trainer.train(images_train, face_boxes_train);
+
+ // Now that we have a face detector we can test it. The first statement tests it
+ // on the training data. It will print the precision, recall, and then average precision.
+ cout << "training results: " << test_object_detection_function(detector, images_train, face_boxes_train) << endl;
+ // However, to get an idea if it really worked without overfitting we need to run
+ // it on images it wasn't trained on. The next line does this. Happily, we see
+ // that the object detector works perfectly on the testing images.
+ cout << "testing results: " << test_object_detection_function(detector, images_test, face_boxes_test) << endl;
+
+
+ // If you have read any papers that use HOG you have probably seen the nice looking
+ // "sticks" visualization of a learned HOG detector. This next line creates a
+ // window with such a visualization of our detector. It should look somewhat like
+ // a face.
+ image_window hogwin(draw_fhog(detector), "Learned fHOG detector");
+
+ // Now for the really fun part. Let's display the testing images on the screen and
+ // show the output of the face detector overlaid on each image. You will see that
+ // it finds all the faces without false alarming on any non-faces.
+ image_window win;
+ for (unsigned long i = 0; i < images_test.size(); ++i)
+ {
+ // Run the detector and get the face detections.
+ std::vector<rectangle> dets = detector(images_test[i]);
+ win.clear_overlay();
+ win.set_image(images_test[i]);
+ win.add_overlay(dets, rgb_pixel(255,0,0));
+ cout << "Hit enter to process the next image..." << endl;
+ cin.get();
+ }
+
+
+ // Like everything in dlib, you can save your detector to disk using the
+ // serialize() function.
+ serialize("face_detector.svm") << detector;
+
+ // Then you can recall it using the deserialize() function.
+ object_detector<image_scanner_type> detector2;
+ deserialize("face_detector.svm") >> detector2;
+
+
+
+
+ // Now let's talk about some optional features of this training tool as well as some
+ // important points you should understand.
+ //
+ // The first thing that should be pointed out is that, since this is a sliding
+ // window classifier, it can't output an arbitrary rectangle as a detection. In
+ // this example our sliding window is 80 by 80 pixels and is run over an image
+ // pyramid. This means that it can only output detections that are at least 80 by
+ // 80 pixels in size (recall that this is why we upsampled the images after loading
+ // them). It also means that the aspect ratio of the outputs is 1. So if,
+ // for example, you had a box in your training data that was 200 pixels by 10
+ // pixels then it would simply be impossible for the detector to learn to detect
+ // it. Similarly, if you had a really small box it would be unable to learn to
+ // detect it.
+ //
+ // So the training code performs an input validation check on the training data and
+ // will throw an exception if it detects any boxes that are impossible to detect
+ // given your setting of scanning window size and image pyramid resolution. You
+ // can use a statement like:
+ // remove_unobtainable_rectangles(trainer, images_train, face_boxes_train)
+ // to automatically discard these impossible boxes from your training dataset
+ // before running the trainer. This will avoid getting the "impossible box"
+ // exception. However, I would recommend you be careful that you are not throwing
+ // away truth boxes you really care about. The remove_unobtainable_rectangles()
+ // will return the set of removed rectangles so you can visually inspect them and
+ // make sure you are OK that they are being removed.
+ //
+ // Next, note that any location in the images not marked with a truth box is
+ // implicitly treated as a negative example. This means that when creating
+ // training data it is critical that you label all the objects you want to detect.
+ // So for example, if you are making a face detector then you must mark all the
+ // faces in each image. However, sometimes there are objects in images you are
+ // unsure about or simply don't care if the detector identifies or not. For these
+ // objects you can pass in a set of "ignore boxes" as a third argument to the
+ // trainer.train() function. The trainer will simply disregard any detections that
+ // happen to hit these boxes.
+ //
+ // Another useful thing you can do is evaluate multiple HOG detectors together. The
+ // benefit of this is increased testing speed since it avoids recomputing the HOG
+ // features for each run of the detector. You do this by storing your detectors
+ // into a std::vector and then invoking evaluate_detectors() like so:
+ std::vector<object_detector<image_scanner_type> > my_detectors;
+ my_detectors.push_back(detector);
+ std::vector<rectangle> dets = evaluate_detectors(my_detectors, images_train[0]);
+ //
+ //
+ // Finally, you can add a nuclear norm regularizer to the SVM trainer. Doing has
+ // two benefits. First, it can cause the learned HOG detector to be composed of
+ // separable filters and therefore makes it execute faster when detecting objects.
+ // It can also help with generalization since it tends to make the learned HOG
+ // filters smoother. To enable this option you call the following function before
+ // you create the trainer object:
+ // scanner.set_nuclear_norm_regularization_strength(1.0);
+ // The argument determines how important it is to have a small nuclear norm. A
+ // bigger regularization strength means it is more important. The smaller the
+ // nuclear norm the smoother and faster the learned HOG filters will be, but if the
+ // regularization strength value is too large then the SVM will not fit the data
+ // well. This is analogous to giving a C value that is too small.
+ //
+ // You can see how many separable filters are inside your detector like so:
+ cout << "num filters: "<< num_separable_filters(detector) << endl;
+ // You can also control how many filters there are by explicitly thresholding the
+ // singular values of the filters like this:
+ detector = threshold_filter_singular_values(detector,0.1);
+ // That removes filter components with singular values less than 0.1. The bigger
+ // this number the fewer separable filters you will have and the faster the
+ // detector will run. However, a large enough threshold will hurt detection
+ // accuracy.
+
+ }
+ catch (exception& e)
+ {
+ cout << "\nexception thrown!" << endl;
+ cout << e.what() << endl;
+ }
+}
+
+// ----------------------------------------------------------------------------------------
+