1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
|
// Copyright (C) 2007 Davis E. King (davis@dlib.net)
// License: Boost Software License See LICENSE.txt for the full license.
#undef DLIB_TIMEOUT_KERNEl_ABSTRACT_
#ifdef DLIB_TIMEOUT_KERNEl_ABSTRACT_
#include "../threads.h"
namespace dlib
{
class timeout
{
/*!
WHAT THIS OBJECT REPRESENTS
This object provides a simple way to implement a timeout. An example will
make its use clear. Suppose we want to read from a socket but we want to
terminate the connection if the read takes longer than 10 seconds. This
could be accomplished as follows:
connection* con = a connection from somewhere;
{
// setup a timer that will call con->shutdown() in 10 seconds
timeout t(*con,&connection::shutdown,10000);
// Now call read on the connection. If this call to read() takes more
// than 10 seconds then the t timeout will trigger and shutdown the
// connection. If read completes in less than 10 seconds then the t
// object will be destructed on the next line due to the } and then the
// timeout won't trigger.
con->read(buf,100);
}
Alternatively, if you have a compiler capable of using C++11 lambda
functions, you can use a syntax like this:
{
timeout t([con](){ con->shutdown(); }, 10000);
con->read(buf,100);
}
More generally, you can use this with things other than sockets. For
example, the following statement will print "Hello world!" after 1000ms:
timeout t([](){ cout << "Hello world!" << endl; }, 1000);
THREAD SAFETY
All methods of this class are thread safe.
!*/
public:
template <
typename T
>
timeout (
T callback_function,
unsigned long ms_to_timeout
);
/*!
requires
- callback_function does not throw
ensures
- does not block.
- #*this is properly initialized
- if (this object isn't destructed in ms_to_timeout milliseconds) then
- callback_function() will be called in ms_to_timeout milliseconds.
throws
- std::bad_alloc
- dlib::thread_error
!*/
template <
typename T
>
timeout (
T& object,
void (T::*callback_function)(),
unsigned long ms_to_timeout
);
/*!
requires
- callback_function does not throw
ensures
- does not block.
- #*this is properly initialized
- if (this object isn't destructed in ms_to_timeout milliseconds) then
- (object.*callback_function)() will be called in ms_to_timeout
milliseconds.
throws
- std::bad_alloc
- dlib::thread_error
!*/
template <
typename T,
typename U
>
timeout (
T& object,
void (T::*callback_function)(U callback_function_argument),
unsigned long ms_to_timeout,
U callback_function_argument
);
/*!
requires
- callback_function does not throw
ensures
- does not block.
- #*this is properly initialized
- if (this object isn't destructed in ms_to_timeout milliseconds) then
- (object.*callback_function)(callback_function_argument) will be
called in ms_to_timeout milliseconds.
throws
- std::bad_alloc
- dlib::thread_error
!*/
template <
typename T
>
timeout (
T& object,
int (T::*callback_function)(),
unsigned long ms_to_timeout
);
/*!
requires
- callback_function does not throw
ensures
- does not block.
- #*this is properly initialized
- if (this object isn't destructed in ms_to_timeout milliseconds) then
- (object.*callback_function)() will be called in ms_to_timeout
milliseconds.
throws
- std::bad_alloc
- dlib::thread_error
!*/
template <
typename T,
typename U
>
timeout (
T& object,
int (T::*callback_function)(U callback_function_argument),
unsigned long ms_to_timeout,
U callback_function_argument
);
/*!
requires
- callback_function does not throw
ensures
- does not block.
- #*this is properly initialized
- if (this object isn't destructed in ms_to_timeout milliseconds) then
- (object.*callback_function)(callback_function_argument) will be
called in ms_to_timeout milliseconds.
throws
- std::bad_alloc
- dlib::thread_error
!*/
virtual ~timeout (
);
/*!
requires
- is not called from inside the callback_function given to the
constructor.
ensures
- any resources associated with *this have been released
- if (the callback_function hasn't been called yet) then
- the callback_function specified in the constructor will not be called
!*/
private:
// restricted functions
timeout(const timeout&); // copy constructor
timeout& operator=(const timeout&); // assignment operator
};
}
#endif // DLIB_TIMEOUT_KERNEl_ABSTRACT_
|