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authorDaniel Baumann <daniel.baumann@progress-linux.org>2021-07-02 20:40:30 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2021-07-02 20:40:30 +0000
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nvme-cli-dc597ce8df5ae6efd2728a2d7ba7d92486028f79.zip
Adding upstream version 1.12.upstream/1.12
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+# nvme-cli
+NVM-Express user space tooling for Linux.
+
+To install, run:
+
+ $ make
+ # make install
+
+If not sure how to use, find the top-level documentation with:
+
+ $ man nvme
+
+Or find a short summary with:
+
+ $ nvme help
+
+## Distro Support
+
+### Alpine Linux
+
+nvme-cli is tested on Alpine Linux 3.3. Install it using:
+
+ # apk update && apk add nvme-cli nvme-cli-doc
+
+if you just use the device you're after, it will work flawless.
+```
+# nvme smart-log /dev/nvme0
+Smart Log for NVME device:/dev/nvme0 namespace-id:ffffffff
+critical_warning : 0
+temperature : 49 C
+available_spare : 100%
+```
+
+### Arch Linux
+
+nvme-cli is available in the `[community]` repository. It can be installed with:
+
+ # pacman -S nvme-cli
+
+The development version can be installed from AUR, e.g.:
+
+ $ yay -S nvme-cli-git
+
+### Fedora
+
+nvme-cli is available in Fedora 23 and up. Install it with your favorite
+package manager. For example:
+
+ $ sudo dnf install nvme-cli
+
+### FreeBSD
+
+`nvme-cli` is available in the FreeBSD Ports Collection. A prebuilt binary
+package can be installed with:
+
+```console
+# pkg install nvme-cli
+```
+
+### Gentoo
+
+nvme-cli is available and tested in portage:
+```
+$ emerge -av nvme-cli
+```
+
+### Nix(OS)
+
+The attribute is named `nvme-cli` and can e.g. be installed with:
+```
+$ nix-env -f '<nixpkgs>' -iA nvme-cli
+```
+
+### openSUSE
+
+nvme-cli is available in openSUSE Leap 42.2 or later and Tumbleweed. You can install it using zypper.
+For example:
+
+ $ sudo zypper install nvme-cli
+
+### Ubuntu
+
+nvme-cli is supported in the Universe package sources for Xenial for
+many architectures. For a complete list try running:
+ ```
+ rmadison nvme-cli
+ nvme-cli | 0.3-1 | xenial/universe | source, amd64, arm64, armhf, i386, powerpc, ppc64el, s390x
+ ```
+A Debian based package for nvme-cli is currently maintained as a
+Ubuntu PPA. Right now there is support for Trusty, Vivid and Wiley. To
+install nvme-cli using this approach please perform the following
+steps:
+ 1. Add the sbates PPA to your sources. One way to do this is to run
+ ```
+ sudo add-apt-repository ppa:sbates
+ ```
+ 2. Perform an update of your repository list:
+ ```
+ sudo apt-get update
+ ```
+ 3. Get nvme-cli!
+ ```
+ sudo apt-get install nvme-cli
+ ```
+ 4. Test the code.
+ ```
+ sudo nvme list
+ ```
+ In the case of no NVMe devices you will see
+ ```
+ No NVMe devices detected.
+ ```
+ otherwise you will see information about each NVMe device installed
+ in the system.
+
+### OpenEmbedded/Yocto
+
+An [nvme-cli recipe](https://layers.openembedded.org/layerindex/recipe/88631/)
+is available as part of the `meta-openembeded` layer collection.
+
+### Buildroot
+
+`nvme-cli` is available as [buildroot](https://buildroot.org) package. The
+package is named `nvme`.
+
+### Other Distros
+
+TBD
+
+## Developers
+
+You may wish to add a new command or possibly an entirely new plug-in
+for some special extension outside the spec.
+
+This project provides macros that help generate the code for you. If
+you're interested in how that works, it is very similar to how trace
+events are created by Linux kernel's 'ftrace' component.
+
+### Add command to existing built-in
+
+The first thing to do is define a new command entry in the command
+list. This is declared in nvme-builtin.h. Simply append a new "ENTRY" into
+the list. The ENTRY normally takes three arguments: the "name" of the
+subcommand (this is what the user will type at the command line to invoke
+your command), a short help description of what your command does, and the
+name of the function callback that you're going to write. Additionally,
+You can declare an alias name of subcommand with fourth argument, if needed.
+
+After the ENTRY is defined, you need to implement the callback. It takes
+four arguments: argc, argv, the command structure associated with the
+callback, and the plug-in structure that contains that command. The
+prototype looks like this:
+
+ ```c
+ int f(int argc, char **argv, struct command *cmd, struct plugin *plugin);
+ ```
+
+The argc and argv are adjusted from the command line arguments to start
+after the sub-command. So if the command line is "nvme foo --option=bar",
+the argc is 1 and argv starts at "--option".
+
+You can then define argument parsing for your sub-command's specific
+options then do some command specific action in your callback.
+
+### Add a new plugin
+
+The nvme-cli provides macros to make define a new plug-in simpler. You
+can certainly do all this by hand if you want, but it should be easier
+to get going using the macros. To start, first create a header file
+to define your plugin. This is where you will give your plugin a name,
+description, and define all the sub-commands your plugin implements.
+
+There is a very important order on how to define the plugin. The following
+is a basic example on how to start this:
+
+File: foo-plugin.h
+```c
+#undef CMD_INC_FILE
+#define CMD_INC_FILE plugins/foo/foo-plugin
+
+#if !defined(FOO) || defined(CMD_HEADER_MULTI_READ)
+#define FOO
+
+#include "cmd.h"
+
+PLUGIN(NAME("foo", "Foo plugin"),
+ COMMAND_LIST(
+ ENTRY("bar", "foo bar", bar)
+ ENTRY("baz", "foo baz", baz)
+ ENTRY("qux", "foo quz", qux)
+ )
+);
+
+#endif
+
+#include "define_cmd.h"
+```
+
+In order to have the compiler generate the plugin through the xmacro
+expansion, you need to include this header in your source file, with
+pre-defining macro directive to create the commands.
+
+To get started from the above example, we just need to define "CREATE_CMD"
+and include the header:
+
+File: foo-plugin.c
+```c
+#include "nvme.h"
+
+#define CREATE_CMD
+#include "foo-plugin.h"
+```
+
+After that, you just need to implement the functions you defined in each
+ENTRY, then append the object file name to the Makefile's "OBJS".