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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-03-09 00:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-03-09 00:06:44 +0000
commit44cf8ec67278bd1ab6c7f83a9993f7a5686a9541 (patch)
tree5eec4b0d1a3f163d279c3c27c03324ba49fa235a /iphone/doc
parentInitial commit. (diff)
downloadzbar-upstream.tar.xz
zbar-upstream.zip
Adding upstream version 0.23.93.upstream/0.23.93upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'iphone/doc')
-rw-r--r--iphone/doc/Documentation.html11
-rw-r--r--iphone/doc/ZBarImage.rst150
-rw-r--r--iphone/doc/ZBarImageScanner.rst99
-rw-r--r--iphone/doc/ZBarReaderController.rst156
-rw-r--r--iphone/doc/ZBarReaderDelegate.rst70
-rw-r--r--iphone/doc/ZBarReaderView.rst126
-rw-r--r--iphone/doc/ZBarReaderViewController.rst190
-rw-r--r--iphone/doc/ZBarReaderViewDelegate.rst26
-rw-r--r--iphone/doc/ZBarSymbol.rst186
-rw-r--r--iphone/doc/ZBarSymbolSet.rst43
-rw-r--r--iphone/doc/apiref.rst16
-rw-r--r--iphone/doc/camera.rst130
-rw-r--r--iphone/doc/compat.rst190
-rw-r--r--iphone/doc/conf.py77
-rw-r--r--iphone/doc/custom.rst70
-rw-r--r--iphone/doc/devguide.rst13
-rw-r--r--iphone/doc/faq.rst101
-rw-r--r--iphone/doc/getstarted.rst12
-rw-r--r--iphone/doc/index.rst20
-rw-r--r--iphone/doc/install.rst141
-rw-r--r--iphone/doc/licensing.rst187
-rw-r--r--iphone/doc/optimizing.rst435
-rw-r--r--iphone/doc/picker.rst104
-rw-r--r--iphone/doc/static/style.css36
-rw-r--r--iphone/doc/support.rst19
-rw-r--r--iphone/doc/tutorial.rst228
26 files changed, 2836 insertions, 0 deletions
diff --git a/iphone/doc/Documentation.html b/iphone/doc/Documentation.html
new file mode 100644
index 0000000..c6a532a
--- /dev/null
+++ b/iphone/doc/Documentation.html
@@ -0,0 +1,11 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+<meta http-equiv="Refresh" content="0; url=Documentation/index.html"/>
+</head>
+<body>
+<p>redirecting to <a href="Documentation/index.html">Documentation/index.html</a></p>
+</body>
+</html>
diff --git a/iphone/doc/ZBarImage.rst b/iphone/doc/ZBarImage.rst
new file mode 100644
index 0000000..59f537e
--- /dev/null
+++ b/iphone/doc/ZBarImage.rst
@@ -0,0 +1,150 @@
+ZBarImage Class Reference
+=========================
+
+.. class:: ZBarImage
+
+ :Inherits from: :class:`NSObject`
+
+ A :class:`ZBarImage` is a wrapper for images passed to the barcode reader.
+ It encapsulates raw image data with the format and size metadata necessary
+ to interpret it.
+
+ An image must be wrapped in a :class:`ZBarImage` in order to be scanned by
+ the library. At least the format, size and data must be set. There are
+ also initialization methods for automatically extracting the data and
+ format from a `CGImage`.
+
+ This class is a wrapper around a :type:`zbar_image_t` C object (q.v.)
+
+
+Properties
+----------
+
+ .. member:: unsigned long format
+
+ The image format four-charcter code (fourcc) as a 4-byte integer. Use
+ :ref:`fourcc:<fourcc:>` to create a fourcc value from a string.
+
+ .. member:: unsigned sequence
+
+ A "sequence number" associated with the image. This reference value is
+ unused by the library.
+
+ .. member:: CGSize size
+
+ The size of the image in pixels.
+
+ .. note::
+
+ There is no separate "bytesPerLine" property, the width must match
+ the image data (which is not always the logical image width).
+
+ .. member:: CGRect crop
+
+ Optionally limit the scan region to this rectangle without having to
+ generate a cropped image.
+
+ .. member:: const void *data
+
+ Obtain a pointer to the raw image data. This property is read-only, use
+ :ref:`setData:withLength:<setData:withLength:>` to set the image data.
+
+ .. member:: unsigned long dataLength
+
+ Byte length of the raw image data. This property is read-only, use
+ :ref:`setData:withLength:<setData:withLength:>` to set the image data.
+
+ .. member:: ZBarSymbolSet *symbols
+
+ Barcode results from the last scan.
+
+ .. member:: zbar_image_t *zbarImage
+
+ Retrieve the underlying C object instance. (read-only)
+
+ .. member:: UIImage *UIImage
+
+ Convert the image to a UIImage. Only certain image formats are
+ supported for conversion (read-only)
+
+ :See also: :ref:`UIImageWithOrientation:<UIImageWithOrientation:>`
+
+
+Class Methods
+-------------
+
+ .. _`fourcc:`:
+ .. describe:: + (unsigned long) fourcc:(NSString*)format
+
+ Parse the integer four-character code from a string. Alternatively use
+ the :func:`zbar_fourcc` macro to create a constant expression.
+
+ :format: A four character string representing an image format.
+ :Returns: The corresponding 4-byte integer format code.
+
+
+Instance Methods
+----------------
+
+ .. _`initWithImage:`:
+ .. describe:: - (id) initWithImage:(zbar_image_t*)image
+
+ Initialize an image wrapper, given the C object to wrap.
+
+ :image: The C object to wrap.
+ :Returns: The initialized :class:`ZBarImage`.
+
+ .. _`initWithCGImage:`:
+ .. describe:: - (id) initWithCGImage:(CGImageRef)image
+
+ Initialize a :class:`ZBarImage` from the data and metadata extracted
+ from a `CGImage`. The image is converted to `Y800` (grayscale) format.
+
+ :image: A `CGImage` to source the data and metadata.
+ :Returns: The initialized :class:`ZBarImage`.
+ :See also: :ref:`initWithCGImage:size:<initWithCGImage:size:>`
+
+ .. _`initWithCGImage:size:`:
+ .. describe:: - (id) initWithCGImage:(CGImageRef)image size:(CGSize)size
+
+ Initialize a :class:`ZBarImage` from the data and metadata extracted
+ from a `CGImage`. The image is converted to `Y800` (grayscale) format
+ and scaled to the specified size.
+
+ :image: A `CGImage` to source the data and metadata.
+ :size: The pixel size of the resulting ZBarImage.
+ :Returns: The initialized :class:`ZBarImage`.
+ :See also: :ref:`initWithCGImage:crop:size:<initWithCGImage:crop:size:>`
+
+ .. _`initWithCGImage:crop:size:`:
+ .. describe:: - (id) initWithCGImage:(CGImageRef)image crop:(CGRect)crop size:(CGSize)size
+
+ Initialize a :class:`ZBarImage` from the data and metadata extracted
+ from a `CGImage`. The image is simultaneously converted to `Y800`
+ (grayscale) format, cropped and scaled to the specified size.
+
+ :image: A `CGImage` to source the data and metadata.
+ :crop: The region to convert, in image coordinates.
+ :size: The pixel size of the resulting ZBarImage.
+ :Returns: The initialized :class:`ZBarImage`.
+
+ .. _`setData:withLength:`:
+ .. describe:: - (void) setData:(const void*)data withLength:(unsigned long)length
+
+ Specify a pointer to the raw image data, for the image format and size.
+ The length of the data must also be provided. Note that the data must
+ remain valid as long as the image has a reference to it. Set data to
+ ``NULL`` to clear a previous reference.
+
+ :data: A pointer to a raw image data buffer.
+ :length: The size of the image data buffer.
+
+ .. _`UIImageWithOrientation:`:
+ .. describe:: - (UIImage*) UIImageWithOrientation:(UIImageOrientation)orient
+
+ Convert the image to a UIImage with the specified orientation. Only
+ certain image formats are supported for conversion. (currently
+ ``RGB3``, ``RGB4``, ``RGBQ``)
+
+ :orient: Desired orientation of the image.
+ :Returns: A new :class:`UIImage`, or ``nil`` in case of error.
diff --git a/iphone/doc/ZBarImageScanner.rst b/iphone/doc/ZBarImageScanner.rst
new file mode 100644
index 0000000..5835a17
--- /dev/null
+++ b/iphone/doc/ZBarImageScanner.rst
@@ -0,0 +1,99 @@
+ZBarImageScanner Class Reference
+================================
+
+.. class:: ZBarImageScanner
+
+ :Inherits from: :class:`NSObject`
+
+ This is a low-level interface for programmatically scanning images without
+ a user interface. If you want to scan images manually selected by the user
+ (from the photo library or using the camera), you may prefer to use a
+ :class:`ZBarReaderController` instead.
+
+ This class is a wrapper around a :type:`zbar_image_scanner_t` C object
+ (q.v.)
+
+
+Properties
+----------
+
+ .. member:: BOOL enableCache
+
+ Enable the inter-frame consistency cache. Set to ``YES`` for scanning
+ video or ``NO`` for scanning images.
+
+ .. member:: ZBarSymbolSet results
+
+ Decoded symbols resulting from the last scan.
+
+
+Instance Methods
+----------------
+
+ .. _`parseConfig:`:
+ .. describe:: - (void) parseConfig:(NSString*)config
+
+ Apply scanner/decoder configuration parsed from a string.
+
+ :config: A configuration setting of the form: `symbology.config[=value]`.
+
+ .. _`setSymbology:config:to:`:
+ .. describe:: - (void) setSymbology:(zbar_symbol_type_t)symbology config:(zbar_config_t)config to:(int)value
+
+ Apply generic scanner/decoder configuration.
+
+ :symbology: The symbology to effect, or 0 for all.
+ :config: The configuration setting to adjust.
+ :value: The value to set for the specific configuration/symbology.
+
+ .. _`scanImage:`:
+ .. describe:: - (NSInteger) scanImage:(ZBarImage*)image
+
+ Scan an image for barcodes using the current configuration. The image
+ must be in ``Y800`` format (8-bpp graysale).
+
+ :image: The :class:`ZBarImage` to scan.
+ :Returns: The number of barcode symbols decoded in the image.
+
+
+Constants
+---------
+
+.. type:: zbar_config_t
+
+ ZBAR_CFG_ENABLE
+ Control whether specific symbologies will be recognized. Disabling
+ unused symbologies improves performance and prevents bad scans.
+
+ ZBAR_CFG_EMIT_CHECK
+ Whether to include the check digit in the result data string. This
+ value may be set individually for symbologies where it makes sense.
+
+ ZBAR_CFG_MIN_LEN
+ The minimum data length for a symbol to be valid, set to 0 to disable.
+ Use with eg, I2/5 to avoid short scans. This value may be set
+ individually for variable-length symbologies.
+
+ ZBAR_CFG_MAX_LEN
+ The maximum data length for which a symbol is valid, set to 0 to
+ disable. Use with eg, I2/5 to enforce a specific range of data lengths.
+ This value may be set individually for variable-length symbologies.
+
+ ZBAR_CFG_UNCERTAINTY
+ Number of "nearby" frames that must contain a symbol before it will be
+ considered valid. This value may be set for individual symbologies.
+
+ ZBAR_CFG_POSITION
+ Whether to track position information.
+
+ ZBAR_CFG_X_DENSITY
+ The stride to use for scanning vertical columns of the image. This many
+ pixel columns will be skipped between vertical scan passes. Useful for
+ trading off between resolution and performance. This is a scanner
+ setting (use 0 for the symbology).
+
+ ZBAR_CFG_Y_DENSITY
+ The stride to use for scanning horizontal columns of the image. This
+ many pixel rows will be skipped between horizontal scan passes. Useful
+ for trading off between resolution and performance. This is a scanner
+ setting (use 0 for the symbology).
diff --git a/iphone/doc/ZBarReaderController.rst b/iphone/doc/ZBarReaderController.rst
new file mode 100644
index 0000000..cf7ee09
--- /dev/null
+++ b/iphone/doc/ZBarReaderController.rst
@@ -0,0 +1,156 @@
+ZBarReaderController Class Reference
+====================================
+
+.. class:: ZBarReaderController
+
+ :Inherits from: :class:`UIImagePickerController`
+
+ This is the controller to use for scanning images selected by a
+ :class:`UIImagePickerController` either captured manually using the camera,
+ or selected from the Photo Library. For more information, see
+ :doc:`picker`.
+
+ It can support automatic capture from the camera only if the library is
+ re-built to use private APIs (see :doc:`compat`).
+
+
+Properties
+----------
+
+ .. member:: ZBarImageScanner *scanner
+
+ Access to the image scanner for configuration. (read-only)
+
+ .. member:: id<ZBarReaderDelegate> readerDelegate
+
+ The delegate that will be notified when new barcode results are
+ available.
+
+ .. member:: BOOL showsZBarControls
+
+ Whether to display a default control set consisting of cancel, scan and
+ info buttons. Disable these if you provide your own controls using the
+ :member:`cameraOverlayView`. Enabling this automatically disables the
+ system controls :member:`showsCameraControls`. (Default ``YES``).
+
+ .. member:: BOOL showsHelpOnFail
+
+ Whether to automatically display the integrated help viewer when an
+ image fails to decode. Even if this is disabled, the integrated help
+ may still be presented manually using ``showHelpWithReason:``.
+ (Default ``YES``)
+
+ .. member:: ZBarReaderControllerCameraMode cameraMode
+
+ Scanning mode to use with the camera. It is generally appropriate to
+ leave this at the default.
+
+ .. member:: BOOL tracksSymbols
+
+ Whether to display the tracking rectangle around detected barcodes.
+
+ .. member:: BOOL takesPicture
+
+ Whether to take a full picture (with ``takePicture``) when a barcode
+ is detected with ``ZBarReaderControllerCameraModeSampling``. The
+ resulting image will be delayed from the actual decode.
+
+ .. member:: BOOL enableCache
+
+ This property is deprecated and should not be modified.
+
+ .. member:: CGRect scanCrop
+
+ Crop images before scanning. The original image will be cropped to this
+ rectangle, which should be in normalized image coordinates, x-axis
+ major. Defaults to the full image ``{{0, 0}, {1, 1}}``.
+
+ .. member:: NSInteger maxScanDimension
+
+ Scale image to scan. After cropping, the image will be scaled if
+ necessary, such that neither of its dimensions exceed this value.
+ Defaults to 640.
+
+ .. note::
+
+ The remaining properties are inherited from
+ :class:`UIImagePickerController`.
+
+ .. member:: UIImagePickerControllerSourceType sourceType
+
+ Image source. Use to select between the camera and photo library.
+
+ .. member:: BOOL showsCameraControls
+
+ Whether to display the system camera controls. Overridden to ``NO``
+ when :member:`showsZBarControls` is ``YES``.
+
+ .. member:: UIView *cameraOverlayView
+
+ A custom view to display over the camera preview. The tracking layer
+ and default controls will be added to this view if they are enabled.
+
+ .. member:: CGAffineTransform cameraViewTransform
+
+ A transform to apply to the camera preview. Ignored by the reader.
+ Possibly useful for eg, a digital zoom effect.
+
+ .. member:: BOOL allowsEditing
+
+ Whether to enable the system image editing dialog after a picture is
+ taken. Possibly useful to improve reader results in some cases using
+ manual intervention.
+
+
+Instance Methods
+----------------
+
+ .. _`showHelpWithReason:`:
+ .. describe:: - (void) showHelpWithReason:(NSString*)reason
+
+ Display the integrated help browser. Use this with custom overlays if
+ you don't also want to create your own help view. Should only be called
+ when the reader is displayed. The ``reason`` argument will be passed to
+ the :func:`onZBarHelp` javascript function.
+
+ :reason: A string parameter passed to javascript.
+
+ .. _`scanImage:`:
+ .. describe:: - (id <NSFastEnumeration>) scanImage:(CGImageRef)image
+
+ Scan an image for barcodes. This is a wrapper around
+ ``scanner.scanImage`` that applies scanCrop and maxScanDimension. Some
+ additional result filtering is also performed.
+
+ :image: A :class:`CGImage` to scan.
+ :Returns: The result set containing :class:`ZBarSymbol` objects.
+
+
+Constants
+---------
+
+.. type:: ZBarReaderControllerCameraMode
+
+ The scanning mode to use with the camera.
+
+ ZBarReaderControllerCameraModeDefault
+ The standard mode provided by UIImagePickerController - the user
+ manually captures an image by tapping a control. This is the default
+ unless private APIs are enabled.
+
+ ZBarReaderControllerCameraModeSampling
+ Automatically capture by taking screenshots with
+ :func:`UIGetScreenImage`. Resolution is limited to the screen
+ resolution, so this mode is inappropriate for longer codes. Only
+ available when private APIs are enabled, and becomes the default mode in
+ that case.
+
+ ZBarReaderControllerCameraModeSequence
+ Experimental mode that automatically scans by "rapidly" scanning
+ pictures captured with ``takePicture``. Not recommended for serious
+ use.
+
+.. c:var:: NSString *ZBarReaderControllerResults
+
+ The info dictionary key used to return decode results to
+ ``imagePickerController:didFinishPickingMediaWithInfo:``
diff --git a/iphone/doc/ZBarReaderDelegate.rst b/iphone/doc/ZBarReaderDelegate.rst
new file mode 100644
index 0000000..34b52c7
--- /dev/null
+++ b/iphone/doc/ZBarReaderDelegate.rst
@@ -0,0 +1,70 @@
+ZBarReaderDelegate Protocol Reference
+=====================================
+
+.. class:: ZBarReaderDelegate
+
+ :Inherits from: :class:`UIImagePickerControllerDelegate`
+
+ This protocol must be implemented by the
+ :member:`~ZBarReaderViewController::readerDelegate` provided to a
+ :class:`ZBarReaderViewController` or :class:`ZBarReaderController`. It is
+ used to notify the delegate of new decode results, when an image fails to
+ decode, or when the user dismisses the reader with the built-in controls.
+
+
+Instance Methods
+----------------
+
+ .. describe:: - (void) imagePickerController:(UIImagePickerController*)picker didFinishPickingMediaWithInfo:(NSDictionary*)info
+
+ This inherited delegate method is called when a barcode is successfully
+ decoded. The decoded symbols are available from the dictionary as a
+ :class:`ZBarSymbolSet` using the :c:data:`ZBarReaderControllerResults`
+ key. The image from which the barcodes were scanned is available using
+ the :c:data:`UIImagePickerControllerOriginalImage` key. No other keys
+ are guaranteed to be valid.
+
+ .. note::
+
+ The ``picker`` parameter will be the reader controller instance that
+ read the barcodes - not necessarily a
+ :class:`UIImagePickerController` instance. You should cast it to the
+ correct type for anything other than basic view controller access.
+
+ :picker: The reader controller that scanned the barcode(s).
+ :info: A dictionary containing the image and decode results.
+
+ .. describe:: - (void) imagePickerControllerDidCancel:(UIImagePickerController*)picker
+
+ Called when the user taps the "Cancel" button provided by the built-in
+ controls (when :member:`showsZBarControls`\ ``=YES``). The default
+ implementation dismisses the reader. If this method is implemented, it
+ should do the same.
+
+ .. note::
+
+ The ``picker`` parameter will be the reader controller instance that
+ read the barcodes - not necessarily a
+ :class:`UIImagePickerController` instance. You should cast it to the
+ correct type for anything other than basic view controller access.
+
+ :picker: The reader controller that scanned the barcode(s).
+
+ .. describe:: - (void) readerControllerDidFailToRead:(ZBarReaderController*)reader withRetry:(BOOL)retry
+
+ Called when an image, manually captured or selected from the photo
+ library, is scanned and no barcodes were detected.
+
+ If the ``retry`` parameter is ``NO``, the controller must be dismissed
+ before this method returns. Otherwise, another scan may be attempted
+ without re-presenting the controller.
+
+ If the :member:`~ZBarReaderController::showsHelpOnFail` is ``YES`` *and*
+ ``retry`` is ``YES``, the integrated help viewer will already be
+ presenting.
+
+ If this method is not implemented, the controller will be dismissed iff
+ ``retry`` is ``NO``.
+
+ :reader: The :class:`ZBarReaderController` that scanned the barcode(s).
+ :retry: Whether another scan may be attempted.
diff --git a/iphone/doc/ZBarReaderView.rst b/iphone/doc/ZBarReaderView.rst
new file mode 100644
index 0000000..d434215
--- /dev/null
+++ b/iphone/doc/ZBarReaderView.rst
@@ -0,0 +1,126 @@
+ZBarReaderView Class Reference
+==============================
+
+.. class:: ZBarReaderView
+
+ :Inherits from: :class:`UIView`
+
+ This is a barcode reader encapsulted in a UIView. It manages an
+ :class:`AVCaptureSession` with a camera device and a
+ :class:`ZBarCaptureReader`, presents the video preview and optionally
+ tracks detected barcode symbols. A delegate will usually be assigned for
+ notification of new decode results.
+
+
+Properties
+----------
+
+ .. member:: id<ZBarReaderViewDelegate> readerDelegate
+
+ The delegate that will be notified of new decode results.
+
+ .. member:: ZBarImageScanner *scanner
+
+ Access to the image scanner is provided for configuration. (read-only)
+
+ .. member:: BOOL tracksSymbols
+
+ Whether to display the tracking annotation (default ``YES``).
+
+ .. member:: UIColor *trackingColor
+
+ The color of the tracking annotation (default green).
+
+ .. member:: BOOL allowsPinchZoom
+
+ Enable pinch gesture recognition for manually zooming the preview/decode
+ (default ``YES``).
+
+ .. member:: NSInteger torchMode
+
+ An :type:`AVCaptureTorchMode` value that will be applied if/when
+ appropriate. (default Auto)
+
+ .. member:: BOOL showsFPS
+
+ Overlay the decode frame rate on the preview to help with performance
+ optimization. This is for *debug only* and should not be set for
+ production. (default ``NO``)
+
+ .. member:: CGFloat zoom
+
+ Zoom scale factor applied to the video preview *and* scanCrop. This
+ value is also updated by the pinch-zoom gesture. Valid values are in
+ the range [1,maxZoom]. (default 1.25)
+
+ .. member:: CGFloat maxZoom
+
+ Maximum settable zoom level. The zoom property will be clipped to this
+ value.
+
+ .. member:: CGRect scanCrop
+
+ The region of the video image that will be scanned, in normalized image
+ coordinates. Note that the video image is in landscape mode (default
+ {{0, 0}, {1, 1}})
+
+ .. member:: CGAffineTransform previewTransform
+
+ Additional transform that will be applied to the video preview. Note
+ that this transform is *not* applied to scanCrop.
+
+ .. member:: AVCaptureDevice *device
+
+ The capture device may be manipulated or replaced.
+
+ .. member:: AVCaptureSession *session
+
+ Direct access to the capture session. Warranty void if opened.
+ (read-only)
+
+ .. member:: ZBarCaptureReader *captureReader
+
+ Direct access to the capture reader. Warranty void if opened.
+ (read-only)
+
+ .. member:: BOOL enableCache
+
+ :Deprecated:
+
+ Whether to use the inter-frame consistency cache. This should always be
+ set to ``YES``.
+
+
+Instance Methods
+----------------
+
+ .. describe:: - (id) initWithImageScanner:(ZBarImageScanner*)imageScanner
+
+ :imageScanner: A pre-configured :class:`ZBarImageScanner` to use for scanning
+ :Returns: The initialized :class:`ZBarReaderView`
+
+ .. describe:: - (void) start
+
+ Begin/resume scanning after a call to ``stop``.
+
+ .. describe:: - (void) stop
+
+ Stop scanning and pause the video feed.
+
+ .. describe:: - (void) flushCache
+
+ Flush the inter-frame consistency cache. Any barcodes in the frame will
+ be re-recognized in subsequent frames.
+
+ .. _`setZoom:animated:`:
+ .. describe:: - (void) setZoom:(CGFloat)zoom animated:(BOOL)animated
+
+ Set the zoom property with optional animation.
+
+ .. _`willRotateTointerfaceOrientation:duration:`:
+ .. describe:: - (void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
+
+ Compensate for device / camera / interface orientation. Must be called
+ by containing view controller that supports any non-portrait orientation
+ to restore the camera preview to the correct orientation. Call from
+ view controller method of the same name for correct animation.
diff --git a/iphone/doc/ZBarReaderViewController.rst b/iphone/doc/ZBarReaderViewController.rst
new file mode 100644
index 0000000..4366079
--- /dev/null
+++ b/iphone/doc/ZBarReaderViewController.rst
@@ -0,0 +1,190 @@
+ZBarReaderViewController Class Reference
+========================================
+
+.. class:: ZBarReaderViewController
+
+ :Inherits from: :class:`UIViewController`
+
+ This is the controller to use for live scanning from the camera feed with
+ automatic capture. For scanning from image files or with manual capture,
+ see :class:`ZBarReaderController`.
+
+
+Properties
+----------
+
+ .. member:: ZBarImageScanner *scanner
+
+ Access to the image scanner for configuration. (read-only)
+
+ .. member:: id <ZBarReaderDelegate> readerDelegate
+
+ The delegate that will be notified when new barcode results are
+ available.
+
+ .. member:: BOOL showsZBarControls
+
+ Whether to display a default control set consisting of cancel, scan and
+ info buttons. Disable these if you provide your own controls using the
+ :member:`cameraOverlayView`. (Default ``YES``).
+
+ .. member:: BOOL tracksSymbols
+
+ Whether to display the tracking rectangle around detected barcodes.
+
+ .. member:: NSUInteger supportedOrientationsMask
+
+ Set of interface orientations that the controller should support. Use
+ :func:`ZBarOrientationMask` or ``ZBarOrientationMaskAll`` to
+ generate the mask.
+
+ .. member:: CGRect scanCrop
+
+ Crop images before scanning. The original image will be cropped to this
+ rectangle, which should be in normalized image coordinates (NB the
+ camera image x-axis is *vertical* on the screen). Defaults to the full
+ image ``{{0, 0}, {1, 1}}``.
+
+ .. member:: UIView *cameraOverlayView
+
+ A custom view to display over the camera preview.
+
+ .. member:: CGAffineTransform cameraViewTransform
+
+ A transform to apply to the camera preview. Ignored by the reader.
+
+ .. member:: UIImagePickerControllerCameraDevice cameraDevice
+
+ The camera device to use for scanning. Defaults to the system default
+ camera.
+
+ .. member:: UIImagePickerControllerCameraFlashMode cameraFlashMode
+
+ The "flash" (aka torch) mode to use while scanning. Defaults to
+ UIImagePickerControllerCameraFlashModeAuto.
+
+ .. member:: UIImagePickerControllerQualityType videoQuality
+
+ The resolution to use while scanning. Defaults to
+ UIImagePickerControllerQuality640x480.
+
+ .. member:: ZBarReaderView *readerView
+
+ View that presents the camera preview and performs the scanning. This
+ view has other properties you may use to control the appearance and
+ behavior of the reader.
+
+ Note that this view may be released when it is not displayed (eg, under
+ low memory conditions). You should apply any configuration just before
+ you present the reader.
+
+ .. member:: BOOL enableCache
+
+ This property is deprecated and should not be modified.
+
+ .. warning::
+
+ The remaining properties are deprecated, they are only present for
+ backward compatibility with :class:`ZBarReaderController` and will raise
+ an exception if inappropriate/unsupported values are set.
+
+ .. member:: UIImagePickerControllerSourceType sourceType
+
+ Raises an exception if anything other than
+ ``UIImagePickerControllerSourceTypeCamera`` is set. If you want to scan
+ images, use a :class:`ZBarReaderController` instead of this class.
+
+ .. member:: UIImagePickerControllerCameraCaptureMode cameraCaptureMode
+
+ Raises an exception if anything other than
+ ``UIImagePickerControllerCameraCaptureModeVideo`` is set.
+
+ .. member:: BOOL allowsEditing
+
+ Raises an exception if anything other than ``NO`` is set.
+
+ .. member:: BOOL showsCameraControls
+
+ Raises an exception if anything other than ``NO`` is set. Use
+ :member:`showsZBarControls` to disable the buit-in overlay.
+
+ .. member:: BOOL showsHelpOnFail
+
+ Any value set to this property is ignored. It is only useful for
+ scanning images, for which you should use :class:`ZBarReaderController`.
+
+ .. member:: ZBarReaderControllerCameraMode cameraMode
+
+ This reader only supports scanning from the camera feed. If you want to
+ scan manually captured images, use a :class:`ZBarReaderController`
+ instead of this class.
+
+ .. member:: BOOL takesPicture
+
+ Raises an exception if anything other than ``NO`` is set. This
+ controller automatically returns the scanned camera frame and does not
+ support capturing a separate image.
+
+ .. member:: NSInteger maxScanDimension
+
+ Any value set to this property is ignored. It is only useful for
+ scanning images, for which you should use :class:`ZBarReaderController`.
+
+
+Class Methods
+-------------
+
+ .. describe:: + (BOOL) isSourceTypeAvailable:(UIImagePickerControllerSourceType)source
+
+ Returns ``YES`` only if ``source`` is ``Camera`` and the
+ :class:`UImagePickerController` method of the same name also returns
+ ``YES``.
+
+ .. describe:: + (BOOL) isCameraDeviceAvailable:(UIImagePickerControllerCameraDevice)cameraDevice
+
+ See the :class:`UImagePickerController` method of the same name.
+
+ .. describe:: + (BOOL) isFlashAvailableForCameraDevice:(UIImagePickerControllerCameraDevice)cameraDevice
+
+ See the :class:`UImagePickerController` method of the same name.
+
+ .. describe:: + (NSArray*) availableCaptureModesForCameraDevice:(UIImagePickerControllerCameraDevice)cameraDevice
+
+ Returns an array with the single element
+ ``UIImagePickerControllerCameraCaptureModeVideo`` if the device is
+ available, otherwise returns an empty array.
+
+
+Instance Methods
+----------------
+
+ .. _`showHelpWithReason:`:
+ .. describe:: - (void) showHelpWithReason:(NSString*)reason
+
+ Display the integrated help browser. Use this with custom overlays if
+ you don't also want to create your own help view. Should only be called
+ when the reader is displayed. The ``reason`` argument will be passed to
+ the :func:`onZBarHelp` javascript function.
+
+ :reason: A string parameter passed to javascript.
+
+ .. _`takePicture`:
+ .. describe:: - (void) takePicture
+
+ Capture the next available frame and send it over the usual delegate
+ path.
+
+
+Macros
+------
+
+ .. function:: ZBarOrientationMask(interfaceOrientation)
+
+ Generate a bit-mask for the specified interface orientation, suitable
+ for setting :member:`supportedOrientationsMask`.
+
+ .. describe:: ZBarOrientationMaskAll
+
+ Combination of :func:`ZBarOrientationMask` for all interface
+ orientations (Portrait, PortraitUpsideDown, LandscapeLeft and
+ LandscapeRight)
diff --git a/iphone/doc/ZBarReaderViewDelegate.rst b/iphone/doc/ZBarReaderViewDelegate.rst
new file mode 100644
index 0000000..e6730cb
--- /dev/null
+++ b/iphone/doc/ZBarReaderViewDelegate.rst
@@ -0,0 +1,26 @@
+ZBarReaderViewDelegate Protocol Reference
+=========================================
+
+.. class:: ZBarReaderViewDelegate
+
+ :Inherits from: :class:`NSObject`
+
+ This protocol, which must be implemented by the `readerDelegate` provided
+ to a :class:`ZBarReaderView`, is used to notify the delegate of new decode
+ results.
+
+
+Instance Methods
+----------------
+
+ .. describe:: - (void) readerView:(ZBarReaderView*)readerView didReadSymbols:(ZBarSymbolSet*)symbols fromImage:(UIImage*)image
+
+ Called to notify the delegate of new decode results.
+
+ Note that the referenced image is a proxy for a video buffer that is
+ asynchronously being converted to a :class:`UIImage`, attempting to
+ access the data will block until the conversion is complete.
+
+ :readerView: :class:`ZBarReaderView` that scanned the barcode(s).
+ :symbols: :class:`ZBarSymbolSet` containing the decode results.
+ :image: :class:`UIImage` from which the barcode(s) were scanned.
diff --git a/iphone/doc/ZBarSymbol.rst b/iphone/doc/ZBarSymbol.rst
new file mode 100644
index 0000000..058a7b1
--- /dev/null
+++ b/iphone/doc/ZBarSymbol.rst
@@ -0,0 +1,186 @@
+ZBarSymbol Class Reference
+==========================
+
+.. class:: ZBarSymbol
+
+ :Inherits from: :class:`NSObject`
+
+ A symbol wraps all of the information the library has about a decoded
+ barcode. Use the available properties to retrieve the barcode data, the
+ symbology (type of barcode), location and more.
+
+ This class is a simple wrapper around a :type:`zbar_symbol_t` C object
+ (q.v.)
+
+
+Properties
+----------
+
+ .. member:: zbar_symbol_type_t type
+
+ The type of symbology that was decoded. (read-only)
+
+ .. member:: NSString *typeName
+
+ The canonical name used by the library to represent the symbology.
+ (read-only)
+
+ .. member:: NSUInteger configMask
+
+ Bitmask of symbology config settings used during decode.
+
+ .. member:: NSUInteger modifierMask
+
+ Bitmask of symbology characteristics detected during decode. See
+ :type:`zbar_modifier_t` for the currently defined modifier bits.
+
+ .. member:: NSString *data
+
+ The raw decoded barcode data. (read-only)
+
+ .. member:: int quality
+
+ A relative metric indicating rough confidence in the decoded value.
+ Larger values are better than smaller values. (read-only)
+
+ .. member:: zbar_orientation_t orientation
+
+ The general, axis-aligned orientation of the symbol, or
+ ZBAR_ORIENT_UNKNOWN if unknown. (read-only)
+
+ .. member:: ZBarSymbolSet *components
+
+ The components of a composite symbol. (read-only)
+
+ .. member:: const zbar_symbol_t *zbarSymbol
+
+ Retrieve the underlying C object instance. (read-only)
+
+ .. member:: CGRect bounds
+
+ Calculate a rough bounding box for the symbol. (read-only)
+
+ .. note::
+
+ Coordinates are relative to the image *data*, which may not match a
+ displayed UIImage. Make sure to account for the UIImage orientation
+ when using these values.
+
+
+Class Methods
+-------------
+
+ .. _`nameForType:`:
+ .. describe:: + (NSString*) nameForType:(zbar_symbol_type_t)type
+
+ Retrieve the canonical name for a symbology used by the library, given
+ its enumerated value.
+
+ :type: The :type:`zbar_symbol_type_t` enumerated symbology value.
+ :Returns: A short string name for the symbology.
+
+
+Instance Methods
+----------------
+
+ .. _`initWithSymbol:`:
+ .. describe:: - (id) initWithSymbol:(const zbar_symbol_t*)symbol
+
+ Initialize a symbol wrapper, given the C object to wrap.
+
+ :symbol: The C object to wrap.
+ :Returns: The initialized symbol, or nil if an error occurred.
+
+
+Constants
+---------
+
+.. type:: zbar_symbol_type_t
+
+ Symbology identifiers.
+
+ ZBAR_NONE
+ No symbol was decoded.
+
+ ZBAR_PARTIAL
+ Intermediate status.
+
+ ZBAR_EAN8
+ EAN-8
+
+ ZBAR_UPCE
+ UPC-E
+
+ ZBAR_ISBN10
+ ISBN-10, converted from EAN-13
+
+ ZBAR_UPCA
+ UPC-A
+
+ ZBAR_EAN13
+ EAN-13
+
+ ZBAR_ISBN13
+ ISBN-13, converted from EAN-13
+
+ ZBAR_I25
+ Interleaved 2 of 5
+
+ ZBAR_DATABAR
+ GS1 DataBar (RSS)
+
+ ZBAR_DATABAR_EXP
+ GS1 DataBar Expanded
+
+ ZBAR_CODABAR
+ Codabar
+
+ ZBAR_CODE39
+ Code 39 (3 of 9)
+
+ ZBAR_QRCODE
+ QR Code
+
+ ZBAR_CODE128
+ Code 128
+
+.. type:: zbar_orientation_t
+
+ The coarse orientation of a symbol.
+
+ .. note::
+
+ Orientation is relative to the image *data*, which may not match a
+ displayed UIImage. Make sure to account for the UIImage orientation
+ when using these values.
+
+ ZBAR_ORIENT_UNKNOWN
+ Unable to determine orientation.
+
+ ZBAR_ORIENT_UP
+ Upright, read left to right
+
+ ZBAR_ORIENT_RIGHT
+ Sideways, read top to bottom
+
+ ZBAR_ORIENT_DOWN
+ Upside-down, read right to left
+
+ ZBAR_ORIENT_LEFT
+ Sideways, read bottom to top
+
+.. type:: zbar_modifier_t
+
+ Decoder symbology modifier flags.
+
+ .. note::
+
+ These are bit indices, use eg, (1 << ZBAR_MOD_GS1) to test the
+ modifierMask property.
+
+ ZBAR_MOD_GS1
+ Barcode tagged as GS1 (EAN.UCC) reserved (eg, FNC1 before first data
+ character). Data may be parsed as a sequence of GS1 AIs.
+
+ ZBAR_MOD_AIM
+ Barcode tagged as AIM reserved.
diff --git a/iphone/doc/ZBarSymbolSet.rst b/iphone/doc/ZBarSymbolSet.rst
new file mode 100644
index 0000000..7983869
--- /dev/null
+++ b/iphone/doc/ZBarSymbolSet.rst
@@ -0,0 +1,43 @@
+ZBarSymbolSet Class Reference
+=============================
+
+.. class:: ZBarSymbolSet
+
+ :Inherits from: :class:`NSObject`
+ :Conforms to: :class:`NSFastEnumeration`
+
+ A symbol set is a simple container for the symbols scanned from an image.
+ It supports :class:`NSFastEnumeration`, and not much else... Use it to
+ iterate through the :class:`ZBarSymbol` objects in a decode result set::
+
+ ZBarSymbolSet *symbols = image.symbols;
+ for(ZBarSymbol *symbol in symbols) {
+ // process result
+ }
+
+ This class is a simple wrapper around a :type:`zbar_symbol_set_t` C object
+ (q.v.)
+
+
+Properties
+----------
+
+ .. member:: int count
+
+ The number of symbols in the set. (read-only)
+
+ .. member:: const zbar_symbol_set_t *zbarSymbolSet
+
+ Retrieve the underlying C object instance. (read-only)
+
+
+Instance Methods
+----------------
+
+ .. _`initWithSymbolSet:`:
+ .. describe:: - (id) initWithSymbolSet:(const zbar_symbol_set_t*)set
+
+ Initialize a symbol set wrapper, given the C object to wrap.
+
+ :set: The C object to wrap.
+ :Returns: The initialized symbol set, or nil if an error occurred.
diff --git a/iphone/doc/apiref.rst b/iphone/doc/apiref.rst
new file mode 100644
index 0000000..92920c0
--- /dev/null
+++ b/iphone/doc/apiref.rst
@@ -0,0 +1,16 @@
+*******************
+ API Reference
+*******************
+
+.. toctree::
+ :maxdepth: 1
+
+ ZBarImage
+ ZBarImageScanner
+ ZBarReaderController
+ ZBarReaderDelegate
+ ZBarReaderView
+ ZBarReaderViewController
+ ZBarReaderViewDelegate
+ ZBarSymbol
+ ZBarSymbolSet
diff --git a/iphone/doc/camera.rst b/iphone/doc/camera.rst
new file mode 100644
index 0000000..9f283dd
--- /dev/null
+++ b/iphone/doc/camera.rst
@@ -0,0 +1,130 @@
+Scanning From the Camera Feed
+=============================
+
+Many iOS developers want their application to support automatic recognition of
+barcodes from the camera feed in real-time. ZBar makes this easy!
+
+There are three levels that you may choose to integrate at, from least complex
+(recommended) to most complex these are:
+
+* Use the fully integrated view controller - this is very easy to implement
+ and is the recommended approach.
+* Use the reader view with your own controller - this more advanced approach
+ allows you to embed the view directly in your view hierarchy.
+* Use the capture component with your own AVCapture session - this is not
+ supported and only provided for advanced developers with special needs who
+ are already familiar with AVCapture.
+
+
+Using a ZBarReaderViewController
+--------------------------------
+
+This is the fastest, easiest and recommend way to get the barcode reader into
+your application. The procedure is the same as using a
+UIImagePickerController to take a picture with the camera, so it will help if
+you are familiar with that. Basically you:
+
+1. Create the reader.
+
+ This is as simple as creating a new :class:`ZBarReaderViewController`::
+
+ ZBarReaderViewController *reader = [[ZBarReaderViewController alloc] init];
+
+2. Setup a delegate to receive the results.
+
+ The delegate should implement the :class:`ZBarReaderDelegate` protocol,
+ which inherits from :class:`UIImagePickerControllerDelegate`::
+
+ reader.readerDelegate = self;
+
+3. Configure the reader.
+
+ Aside from the properties of the reader itself, you can configure the
+ decoder via the :member:`~ZBarReaderViewController::scanner` property and
+ further customize the view via the
+ :member:`~ZBarReaderViewController::readerView` property::
+
+ // disable QR Code
+ [reader.scanner setSymbology: ZBAR_QRCODE
+ config: ZBAR_CFG_ENABLE
+ to: 0];
+ reader.readerView.zoom = 1.0;
+
+ See :doc:`custom` and :doc:`optimizing` for more details.
+
+4. Present the reader to the user.
+
+ Typically the controller is presented modally::
+
+ [self presentModalViewController: reader
+ animated: YES];
+
+ Alternatively, it may be added to a container controller.
+
+5. Process the results.
+
+ The controller will call the
+ ``imagePickerController:didFinishPickingMediaWithInfo:`` method of
+ your delegate every time new results become available. The barcode data
+ can be obtained using the :c:data:`ZBarReaderControllerResults` key of the
+ info dictionary. This key will return "something enumerable"; keep in mind
+ that there may be multiple results. You may also retrieve the
+ corresponding image with :c:data:`UIImagePickerControllerOriginalImage` as
+ usual::
+
+ - (void) imagePickerController: (UIImagePickerController*) reader
+ didFinishPickingMediaWithInfo: (NSDictionary*) info
+ {
+ id<NSFastEnumeration> results =
+ [info objectForKey: ZBarReaderControllerResults];
+ UIImage *image =
+ [info objectForKey: UIImagePickerControllerOriginalImage];
+ ...
+
+ The ``reader`` parameter will be the actual type of the reader (not
+ necessarily a :class:`UIImagePickerController`).
+
+ .. note::
+
+ The delegate method should queue the interface response and return as
+ soon as possible; any processing of the results should be deferred until
+ later, otherwise the user will experience unacceptable latency between
+ the actual scan completion and the visual interface feedback.
+
+6. Dismiss the reader (or not).
+
+ Once you have the results you may dismiss the reader::
+
+ [reader dismissModalViewControllerAnimated: YES];
+
+ .. warning::
+
+ It is very important to dismiss from the *reader* (not the presenting
+ controller) to avoid corrupting the interface.
+
+ Alternatively, you may choose to continue scanning and provide visual
+ feedback another way (eg, maybe by updating your custom overlay with the
+ results). The "continuous" mode of the readertest example does this.
+
+
+Using a ZBarReaderView
+----------------------
+
+:class:`ZBarReaderViewController` is a relatively thin wrapper around a
+:class:`ZBarReaderView`; it is possible to use the view directly, even from
+Interface Builder. You lose only some of the simulator and rotation hooks.
+The documentation is also less complete, so you need to be able to UTSL. See
+the :file:`EmbedReader` sample for a working example.
+
+
+Using the ZBarCaptureReader
+---------------------------
+
+If you have special requirements for the capture session or just want to use
+your own preview, you can add your own :class:`ZBarCaptureReader` to your
+session. You must have a solid understanding of the AVCapture infrastructure
+if you plan to use this approach.
+
+.. admonition:: TBD
+
+ sorry, you're on your own here - UTSL :)
diff --git a/iphone/doc/compat.rst b/iphone/doc/compat.rst
new file mode 100644
index 0000000..5fb808e
--- /dev/null
+++ b/iphone/doc/compat.rst
@@ -0,0 +1,190 @@
+Backward Compatibility
+======================
+
+Generally speaking, we take great care to ensure that each release of the
+library is backward compatible with previous versions - upgrading the library
+should not require any changes to your code and will continue to provide
+equivalent functionality. The notable exception to this is the iOS 4 upgrade
+and associated "deprecation" of the former automatic capture method by our
+vendor.
+
+
+.. warning::
+
+ Versions before iOS 4 are no longer supported by the library. We are no
+ longer able to test anything in this section, so you're on your own if you
+ try to make use of it.
+
+
+The Private API
+---------------
+
+The API that we use for automatic capture with iOS 3.x (namely
+:func:`UIGetScreenImage`) has an interesting history. It has changed status
+several times, starting with "Private, unless we like you" moving to
+"reluctantly Public but undocumeted" by popular demand and reverting to
+"strictly Private" as of iOS 4. The current story: if you want to distribute
+on the App Store, you had better not be using it - IOW, no automatic capture
+for you with iOS 3.x.
+
+Since App Store distribution is the most common use for the library, the
+default configuration, and thus the binary SDK, does *not* use any private
+APIs.
+
+Users targeting ad-hoc or enterprise distribution may not care about the
+status of the API and may prefer to continue supporting automatic capture for
+iOS 3.x. To do this you will need to rebuild the library with the following
+define set for all configurations:
+
+.. sourcecode:: sh
+
+ USE_PRIVATE_APIS=1
+
+For reference, you can check whether your app refers to the offensive function
+with this command:
+
+.. sourcecode:: sh
+
+ $ otool -vI MyApp.app/MyApp | grep UIGetScreenImage
+
+If there is any output, then the executable includes the private API and is
+bound to be rejected if submitted for review. Otherwise it is "clean" as far
+as this library is concerned.
+
+
+Upgrading to iOS 4
+------------------
+
+If you were using the reader before iOS 4 was introduced, you will want to
+upgrade to the new reader controller. The performance has improved quite a
+bit, and you can continue to support automatic capture on the App Store.
+
+.. note::
+
+ This discussion only applies to automatic capture from the camera. If you
+ are only scanning image files, or prefer/need to use manual capture, you
+ should not change anything.
+
+Basically just replace your old :class:`ZBarReaderController` with a new
+:class:`ZBarReaderViewController` and you're done! See the reference and the
+next section for compatibility between the two classes.
+
+Also see the :doc:`install` instructions for details about upgrading the
+header references to use the SDK.
+
+
+Supporting iOS 3.x
+------------------
+
+The new :class:`ZBarReaderViewController` is intentionally designed to be
+compatible with the old :class:`ZBarReaderController` in most aspects that
+relate to reading barcodes. When a :class:`ZBarReaderViewController` is
+initialized under iOS 3.x, it will *replace* itself with a
+:class:`ZBarReaderController`. You can leverage the compatibility of these
+controllers to continue supporting iOS 3.x.
+
+The following properties and methods should be equivalent across
+implementations. You may use them without regard for the actual instance
+type.
+
+======================================================== ====
+Equivalent Members
+======================================================== ====
+:member:`~ZBarReaderViewController::cameraOverlayView`
+:member:`~ZBarReaderViewController::cameraViewTransform`
+:member:`~ZBarReaderViewController::enableCache`
+:member:`~ZBarReaderViewController::scanner`
+:member:`~ZBarReaderViewController::readerDelegate`
+:member:`~ZBarReaderViewController::scanCrop`
+``showHelpWithReason:``
+:member:`~ZBarReaderViewController::showsZBarControls`
+:member:`~ZBarReaderViewController::tracksSymbols`
+======================================================== ====
+
+Some properties are available with :class:`ZBarReaderViewController` only for
+backward compatibility. If these are configured, they must be set as
+indicated; attempts to set another value will raise an exception.
+
+==================================================== =======================================
+:class:`ZBarReaderController` Property :class:`ZBarReaderViewController` Value
+==================================================== =======================================
+:member:`~ZBarReaderController::allowsEditing` ``NO``
+:member:`~ZBarReaderController::cameraMode` ``Sampling``
+:member:`~ZBarReaderController::maxScanDimension` (ignored)
+:member:`~ZBarReaderController::showsCameraControls` ``NO``
+:member:`~ZBarReaderController::showsHelpOnFail` (ignored)
+:member:`~ZBarReaderController::sourceType` ``Camera``
+:member:`~ZBarReaderController::takesPicture` ``NO``
+==================================================== =======================================
+
+Also, the ``isSourceTypeAvailable:`` class method of
+:class:`ZBarReaderViewController` will return ``YES`` only for the ``Camera``
+source.
+
+All other members of :class:`ZBarReaderController`, including those inherited
+from :class:`UIImagePickerController` are not supported by
+:class:`ZBarReaderViewController`. This includes ``takePicture`` and
+``scanImage:``, among others.
+
+Remaining members of :class:`ZBarReaderViewController`: are only available
+with the new implementation. At the moment this is only
+:member:`~ZBarReaderViewController::readerView`, but any new properties or
+methods not listed here will also fall in this category.
+
+To access settings that may not be available in a potential fallback
+environment, you must verify that they exist and may be set as desired - eg,
+by testing the specific reader subtype.
+
+Weak Linking
+^^^^^^^^^^^^
+
+When leveraging fallbacks to iOS 3.x, it is important that features introduced
+in iOS 4 are referenced using *weak* links. You must configure your project
+correctly to support this:
+
+* Make sure the iOS 4 frameworks are set to *Weak*. Specifically, these are
+ AVCapture, CoreMedia and CoreVideo.
+
+* Build with the latest SDK - do *not* use the "Base SDK" setting to target
+ earlier devices.
+
+* Set the correct iOS 3.x version for the "iPhone OS Deployment Target"
+ build setting.
+
+
+Example: Fallback to Manual Capture
+-----------------------------------
+
+This code example will configure the reader for automatic capture from the
+camera for iOS 4 and fall back to manual or automatic capture for iOS 3.x,
+depending on whether the library was compiled to use private APIs::
+
+ if(![ZBarReaderController isSourceTypeAvailable:
+ UIImagePickerControllerSourceTypeCamera]) {
+ // camera unavailable: display warning and abort
+ // or resort to keypad entry, etc...
+ return;
+ }
+
+ ZBarReaderViewController *reader = [ZBarReaderViewController new];
+ // reader will be a ZBarReaderController for iOS 3.x
+ // or a ZBarReaderViewController for iOS 4
+
+ reader.readerDelegate = self;
+ reader.sourceType = UIImagePickerControllerSourceTypeCamera;
+ reader.showsZBarControls = YES;
+
+ if(reader.cameraMode == ZBarReaderControllerCameraModeSampling) {
+ // additional automatic capture configuration here
+ }
+ else {
+ // additional manual capture configuration here
+ }
+
+ [self presentModalViewController: reader
+ animated: YES];
+
+If you are using a custom control set
+(:member:`~ZBarReaderViewController::showsZBarControls`\ ``=NO``), you will
+want to provide a button attached to ``takePicture`` for the manual capture
+case. The built-in controls do this automatically.
diff --git a/iphone/doc/conf.py b/iphone/doc/conf.py
new file mode 100644
index 0000000..950defb
--- /dev/null
+++ b/iphone/doc/conf.py
@@ -0,0 +1,77 @@
+import sys, os
+from plistlib import readPlist
+
+# General configuration
+
+extensions = []
+templates_path = ['ext']
+source_suffix = '.rst'
+master_doc = 'index'
+exclude_patterns = ['.#*']
+
+project = u'ZBar iPhone SDK'
+copyright = u'2010-2012, Jeff Brown et al'
+
+today_fmt = '%Y-%m-%d'
+info = readPlist('../res/ZBarSDK-Info.plist')
+version = 'X.Y'
+if info:
+ version = info['CFBundleVersion']
+release = version
+
+#add_module_names = False
+
+pygments_style = 'sphinx'
+highlight_language = 'objc'
+primary_domain = 'cpp'
+
+# Options for HTML output
+
+html_theme = 'default'
+html_theme_options = {
+ 'bgcolor': 'white',
+ 'textcolor': 'black',
+ 'linkcolor': '#247',
+ 'headbgcolor': '#edeff0',
+ 'headtextcolor': '#247',
+ 'headlinkcolor': '#c11',
+ 'sidebarbgcolor': '#247',
+ 'sidebartextcolor': 'white',
+ 'sidebarlinkcolor': '#cde',
+ 'relbarbgcolor': '#247',
+ 'relbartextcolor': '#ccc',
+ 'relbarlinkcolor': 'white',
+ 'footerbgcolor': 'white',
+ 'footertextcolor': 'black',
+ 'codebgcolor': '#dfe',
+ 'codetextcolor': 'black',
+}
+
+html_short_title = 'ZBarSDK ' + version
+html_title = 'ZBar iPhone SDK Documentation'
+html_static_path = ['static']
+html_favicon = '../../zbar.ico'
+html_style = 'style.css'
+html_use_modindex = False
+html_use_index = False
+html_copy_source = False
+html_show_sourcelink = False
+htmlhelp_basename = 'doc'
+
+# Options for LaTeX output
+
+latex_paper_size = 'letter'
+latex_font_size = '10pt'
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target name, title, author, documentclass [howto/manual])
+latex_documents = [
+ ('index', 'ZBarSDK.tex', u'ZBar iPhone SDK Documentation',
+ u'Jeff Brown', 'manual'),
+]
+
+#latex_logo = ''
+#latex_use_parts = False
+#latex_preamble = ''
+#latex_appendices = []
+#latex_use_modindex = False
diff --git a/iphone/doc/custom.rst b/iphone/doc/custom.rst
new file mode 100644
index 0000000..17f337f
--- /dev/null
+++ b/iphone/doc/custom.rst
@@ -0,0 +1,70 @@
+Customizing the Interface
+=========================
+
+The reader supports customization of the camera overlay and the integrated
+help that is displayed.
+
+
+Customizing the Overlay
+-----------------------
+
+If you are scanning with the camera, whether using a
+:class:`ZBarReaderViewController` for automatic capture or manually with
+:class:`ZBarReaderController`, you may want to customize the appearance of the
+reader. You do this mainly by setting a
+:member:`~ZBarReaderViewController::cameraOverlayView`.
+
+Note that if you are scanning images from the photo library, there is no
+customization - you are limited to the system picker interface provided by the
+:class:`UIImagePickerController`.
+
+If you are using a :class:`ZBarReaderViewController` and just want to add to
+the existing controls, you can simply set your overlay to include the
+additional view hierarchy::
+
+ reader.cameraOverlayView = myLogoImageView;
+
+Otherwise, if you are using a :class:`ZBarReaderController` or prefer to
+completely replace the default controls, you should disable those first. Note
+that you will need to provide your own controls, which should at least include
+a way to dismiss the reader::
+
+ reader.showsCameraControls = NO; // for UIImagePickerController
+ reader.showsZBarControls = NO;
+ reader.cameraOverlayView = myControlView;
+
+For manual capture with :class:`ZBarReaderController`, you should also include
+a control connected to :member:`~ZBarReaderController::takePicture`.
+
+In either case, the overlay view may be loaded from a NIB, or simply created
+programmatically.
+
+You can also disable the tracking rectangle that highlights barcodes with
+:member:`~ZBarReaderViewController::tracksSymbols`.
+
+
+Presenting Help
+---------------
+
+If you have set ``showsZBarControls = NO`` and replaced the default controls,
+you may still present the built-in help viewer. Just hook your custom control
+to the ``showsHelpWithReason:`` method of the controller. You should only
+call this method when the reader is actually presented.
+
+The default reader controls invoke ``showsHelpWithReason:`` with a reason
+parameter of ``"INFO"`` when the info button is tapped.
+
+
+Customizing the Help Content
+----------------------------
+
+Whether you use the default controls or provide your own, you can still
+customize the content of the help that is displayed. The integrated viewer
+uses a UIWebView to display the contents of :file:`zbar-help.html` that we
+copied into your Resources. You should hack this up as you see fit to give
+your users the best help experience.
+
+To allow for runtime customization based on the reason for presenting help,
+the javascript function ``onZBarHelp`` will be called just before the page is
+displayed, with the ``reason`` argument set as provided to
+``showsHelpWithReason:``.
diff --git a/iphone/doc/devguide.rst b/iphone/doc/devguide.rst
new file mode 100644
index 0000000..d794e2f
--- /dev/null
+++ b/iphone/doc/devguide.rst
@@ -0,0 +1,13 @@
+***********************
+ Developer's Guide
+***********************
+
+.. toctree::
+ :maxdepth: 2
+
+ camera
+ picker
+ custom
+ optimizing
+ compat
+ licensing
diff --git a/iphone/doc/faq.rst b/iphone/doc/faq.rst
new file mode 100644
index 0000000..7689fd3
--- /dev/null
+++ b/iphone/doc/faq.rst
@@ -0,0 +1,101 @@
+Frequently Asked Questions (FAQ)
+================================
+
+This is the ever-growing list of answers to commonly asked questions. Please
+feel free to post you question in our `iPhone Developers forum`_ if you do not
+find the information you need in this documentation.
+
+.. _`iPhone Developers Forum`:
+ http://sourceforge.net/projects/zbar/forums/forum/1072195
+
+
+General
+-------
+
+This looks great... Where can I get it?
+ You can download the latest version of the SDK from
+ http://zbar.sf.net/iphone
+
+
+Compatibility
+-------------
+
+Which iPhone devices does this library support?
+ The library works *only* with iOS devices that have an auto-focus camera.
+ Currently, the iPhone 3GS, iPhone 4 and newer devices. The iPad 2 and iPad
+ 3 will also work in many cases, *iff* the barcode is printed large enough
+ to achieve good focus.
+
+Will you make it work with the iPhone 3G?
+ *No* - the 3G it is not supported and is unlikely to ever be supported.
+
+ To be fair, you *can* use the 3G to scan image files, as long as they're in
+ focus (ie, *not* images taken by the built-in fixed-focus camera). There
+ is at least one application that found a use for this...
+
+What target iOS versions does this library work with?
+ iOS 4, 5 and 6 are fully supported, including the latest video streaming
+ interfaces. Since Apple has dropped support for earlier versions of iOS on
+ the App Store, we recommend that you target only iOS 4 and later for reading
+ barcodes.
+
+ Note that iOS 3.1 is no longer supported; if you really think you need
+ that, you should still be able to get it working... See :doc:`compat` for
+ details about iOS version fallbacks.
+
+ In all cases you should use the latest SDK to build.
+
+Are any private APIs in use?
+ No - the binary release of the SDK does not use any private APIs.
+
+Does this support "automatic" barcode capture?
+ Yes - with recent iOS versions, the default configuration will capture
+ barcodes automatically from the video stream.
+
+
+Building
+--------
+
+I get "Undefined symbols" errors when I try to build?
+ Most likely you did not add all of the necessary framework dependencies.
+ See :doc:`tutorial` or :doc:`install` for the list of frameworks you need
+ to link against.
+
+
+Licensing
+---------
+
+Please refer to :doc:`licensing` for questions about licensing.
+
+
+Barcodes
+--------
+
+Why do my UPC barcodes have an extra 0 at the front?
+ The UPC-A_ symbology is the subset of EAN-13_ that starts with a leading 0.
+ The ZBar decoder enables only EAN-13_ by default, so GTIN-13_ product codes
+ are consistently reported. You can choose to receive the 12-digit results
+ instead by explicitly enabling UPC-A_.
+
+ The :member:`~ZBarSymbol::type` property of the symbol can be used to see
+ which type of barcode is reported.
+
+ See EAN-13_ and UPC-A_ for more information.
+
+Why does my UPC-E (short version) barcode data look completely wrong?
+ UPC-E_ is a "zero compressed" version of UPC-A_; certain of the zeros are
+ removed from the UPC-A_ data to generate the UPC-E_ barcode. The ZBar
+ decoder *expands* this compression by default, again to consistently report
+ GTIN-13_ product codes. You can choose to receive the compressed 8-digit
+ results instead by explicitly enabling UPC-E_.
+
+ The :member:`~ZBarSymbol::type` property of the symbol can be used to see
+ which type of barcode is reported.
+
+ See UPC-E_ for more information.
+
+.. _GTIN-13:
+.. _GTIN: http://wikipedia.org/wiki/GTIN
+.. _EAN-13: http://wikipedia.org/wiki/EAN-13
+.. _UPC-A: http://wikipedia.org/wiki/UPC-A
+.. _UPC-E: http://wikipedia.org/wiki/UPC-E#UPC-E
diff --git a/iphone/doc/getstarted.rst b/iphone/doc/getstarted.rst
new file mode 100644
index 0000000..29cf9e4
--- /dev/null
+++ b/iphone/doc/getstarted.rst
@@ -0,0 +1,12 @@
+*********************
+ Getting Started
+*********************
+
+.. toctree::
+ :maxdepth: 2
+ :numbered:
+
+ install
+ tutorial
+ faq
+ support
diff --git a/iphone/doc/index.rst b/iphone/doc/index.rst
new file mode 100644
index 0000000..6ded7c8
--- /dev/null
+++ b/iphone/doc/index.rst
@@ -0,0 +1,20 @@
+################
+ ZBar iOS SDK
+################
+
+Welcome to the ZBar SDK for iOS!
+
+This documentation covers all aspects of developing with the SDK: from adding
+the SDK to your project, to writing code that uses it, even licensing the
+library with your app.
+
+Please let us know if you find anything inaccurate or lacking (even better,
+send doc patches!)
+
+.. toctree::
+ :maxdepth: 2
+ :numbered:
+
+ getstarted
+ devguide
+ apiref
diff --git a/iphone/doc/install.rst b/iphone/doc/install.rst
new file mode 100644
index 0000000..b86ac45
--- /dev/null
+++ b/iphone/doc/install.rst
@@ -0,0 +1,141 @@
+Installing the SDK
+==================
+
+These are the basic instructions for obtaining the SDK and adding it to an
+Xcode project.
+
+You may want to try things out with the :doc:`tutorial` before hacking at your
+own project.
+
+
+Requirements
+------------
+
+You will need *all* of the following to develop iPhone applications
+using this SDK:
+
+* Mac OS X >= 10.6.x (Snow Leopard)
+* Xcode >= 4.5.1
+* iPhone SDK >= 4.0
+* An iPhone 3GS, iPhone 4 or newer iOS device with an auto-focus camera
+* iOS >= 4.0 running on the device
+
+.. warning::
+
+ *Only* the iPhone 3GS, iPhone 4 and newer models are supported, as they
+ have a camera with auto-focus. The iPad 2 and iPad 3 will also work, *iff*
+ the barcode is printed large enough to achieve good focus. The ZBar
+ library does not support the iPhone 3G and is unlikely to ever support it.
+
+
+Downloading
+-----------
+
+Download the latest binary release of the ZBar SDK from
+
+http://zbar.sourceforge.net/iphone
+
+
+Integration
+-----------
+
+The recommended installation method is to simply copy the SDK into your
+Xcode project:
+
+1. Open ZBarSDK-|version|.dmg in the Finder.
+
+2. Drag the :file:`ZBarSDK` folder into your Xcode project. In the dialog
+ that appears, you should choose to **copy** the SDK into your project by
+ checking the box. The target that you want to link with the library should
+ also be selected in the target list.
+
+3. Link the following additional frameworks to any targets that link with the
+ ZBarSDK. You should set the first three to use weak references and
+ configure an appropriate deployment target if you still need to support
+ iOS 3:
+
+ * :file:`AVFoundation.framework` (weak)
+ * :file:`CoreMedia.framework` (weak)
+ * :file:`CoreVideo.framework` (weak)
+ * :file:`QuartzCore.framework`
+ * :file:`libiconv.dylib`
+
+ If you check "Link Binary With Libraries" for the target(s), you should see
+ all of these frameworks followed by :file:`libzbar.a`.
+
+ .. note::
+
+ Link order may be important for some versions of Xcode; the referenced
+ libraries should be listed *before* :file:`libzbar.a` in the link order.
+
+4. Import the SDK header from your prefix header to make the barcode reader
+ APIs available::
+
+ #import "ZBarSDK.h"
+
+Proceed to :doc:`camera` or :doc:`picker` to learn about using the reader APIs
+to scan barcodes. Use the :doc:`apiref` for specific interface details.
+
+
+Upgrading from an Older Version
+-------------------------------
+
+If you are using an older version of the *SDK* (NB, skip to the next section
+if you are currently using Mercurial), upgrading is straightforward:
+
+1. Delete the current ZBarSDK group from your project. You should choose
+ to delete the files if you copied them into your project.
+2. Drag the new ZBarSDK from the DMG into your project.
+
+Clean out and rebuild your project with the new version.
+
+
+Upgrading a Pre-SDK Integration
+-------------------------------
+
+If your project was using the library directly from the Mercurial repository,
+before the SDK was introduced, there are a few incompatibilities that you must
+resolve in order to upgrade. Don't worry - all of your source stays the same,
+you just need to update how the library is included in the project and how the
+headers are imported.
+
+Switching to the Binary Distribution
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+This approach is recommended - the binary releases provide you with a stable
+development platform, isolating you from temporary instability and transient
+problems that may occur at the bleeding edge.
+
+The first task is to reverse the previous ZBar integration:
+
+1. Remove the reference to zbar.xcodeproj from your project.
+2. Remove any :file:`zbar-*` files from your Resources.
+3. In the target build settings, remove any "Header Search Paths" that
+ reference zbar.
+4. Remove any references to zbar headers in your :file:`prefix.pch` or source
+ files.
+
+Now just continue with the `integration`_ instructions above and you should be
+back up and running!
+
+Continuing with Mercurial
+^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Alternatively, you may still prefer to select Mercurial revisions. You have a
+few choices for this:
+
+* You may build your own ZBarSDK and copy/link it into your project. This is
+ the same as `Switching to the Binary Distribution`_, except that you use
+ your own version of the SDK. In this case you need to manually rebuild the
+ SDK when you update it.
+* You may leave zbar.xcodeproj as a project dependency and pull the SDK into
+ your project. This is not well tested, so ymmv.
+* You may leave zbar.xcodeproj as a project dependency and just link libzbar.a
+ into your project, as before. You will need to update the target dependency
+ (the library target changed names to libzbar) and add the
+ :file:`iphone/include/ZBarSDK` directory to "Header Search Paths"
+
+In any case, you should remove the references to the zbar headers from
+:file:`prefix.pch` (or your source files) and replace them with::
+
+ #import "ZBarSDK.h"
diff --git a/iphone/doc/licensing.rst b/iphone/doc/licensing.rst
new file mode 100644
index 0000000..075ccd4
--- /dev/null
+++ b/iphone/doc/licensing.rst
@@ -0,0 +1,187 @@
+Licensing the Library
+=====================
+
+First of all, the big disclaimer:
+
+.. warning::
+
+ We are *not* lawyers; we cannot help you decide if you should use the
+ library or how to apply the license, only your lawyer can advise you
+ concerning legal matters.
+
+That said, it should also be noted that we have neither the resources (time,
+cash, etc) nor the patience to enforce the license (at all); the reality is
+that all of this is left to your discretion.
+
+If you prefer to leave the lawyers out of it, the rest of this section will
+help you apply the license to your application.
+
+
+Licensing FAQ
+-------------
+
+Can I use this library with my proprietary (closed source) application?
+ Yes, that is our intent and we do not believe there is any problem
+ regarding the license.
+
+Will I need to open source my entire app?
+ No, it is not required by the license.
+
+Will I need to distribute all of my "object files" on the App Store?
+ No, this is also not required by the license, although you should offer to
+ provide them upon request. See below for more detail.
+
+But I read somewhere that "iPhone apps may not use LGPL code"?
+ That statement is an over-generalization that does not apply in this case.
+ Most likely your source is either:
+
+ * referring to the GPL, which is significantly different from the
+ *L*\ GPL
+ * referring to a different version of the LGPL; we intentionally use
+ version 2.1, which has specific static linking exceptions.
+ * not a lawyer either and too lazy to read the whole license
+
+ Basically, if you leverage the appropriate sections of the license, it
+ should be fully compatible with the App Store restrictions and
+ requirements.
+
+This is too complicated, can I just pay for an easier license?
+ No, it is not possible. There are multiple problems with this approach,
+ some brief highlights:
+
+ * Most open source projects (including this one) do not have a single
+ author. Tracking down every contributor and getting their approval could
+ be quite a challenge.
+ * The license is meant to protect users' rights to the software. Giving
+ you special treatment bypasses the protection we offered them,
+ effectively revoking their rights. This would be a violation of their
+ trust and completely defeats the purpose of the license.
+
+ You may think of this as the "price" you pay for using our open source
+ library. If you want to make your life easier, you should be petitioning
+ Apple for shared library support...
+
+What if you add a clause that lets me do whatever I want?
+ No, also not possible. In addition to the problems mentioned above, there
+ are even more problems with this:
+
+ * Sourceforge requires an OSI approved license for hosting our project;
+ an altered license would no longer be approved.
+ * Again we are not lawyers and therefore not qualified to change the
+ license, we would have to pay one of those slimy buggers to do it.
+
+Do I need to add an "about" dialog to display your copyright/license?
+ No, not as such. We won't discourage you from plugging the library if you
+ like, but it is not a requirement. You should think of our license as a
+ supplement to your own software license, therefore it is appropriate to
+ display it where (and only where) you display your own:
+
+ * If you follow Apple's recommendation, the App Store is the only place
+ that the user accesses your license, so it should also be the only place
+ where the library supplement is available.
+ * If your app already has some kind of "about" view that displays your
+ copyright/license information, it is also appropriate to display the same
+ information for the library.
+
+Do I need to include the entire library in my application bundle?
+ No, it is not necessary:
+
+ * If you have not modified the library, it is sufficient to provide a link
+ to the project and the version information.
+ * If you are using a modified version, you may provide a link to download
+ that instead of including it in the bundle.
+
+
+Modifications
+-------------
+
+What is a "modification"? Again, we leave it to your discretion with this
+guidance:
+
+* If you use the distributed binary SDK you have certainly not modified the
+ library.
+* If you are working from Mercurial, *any* change you have made to the
+ "source code" of the library is a modification, it does not matter how
+ trivial. You can see what changes have been made by running
+ ``hg status -mard``; if this command outputs anything, you have modified
+ the library.
+
+If you find that you have made changes to the library, you should carefully
+consider how far you want to proceed down that path. Once you publish your
+changes you have created a "fork" of the project which you now need to
+maintain. Are you prepared to merge every time the library is updated?
+
+If your change adds a useful feature to the library, we absolutely encourage
+you to submit patches. Assuming you can get your patch into the project, then
+you will no longer need to use a modified version! When submitting patches,
+ensure that your changes are appropriate for all of our users. Specifically,
+we are not interested in patches that simply hack up the library to work the
+way you want. Compare a patch that changes the default behavior to your
+preference (probably not acceptable), to a patch that adds a new configuration
+to support the feature you have added (probably fine).
+
+
+Object File Distribution
+------------------------
+
+Section 6 of the LGPL v2.1 specifically permits static linking with the
+library. If your project is not open source, this section does require that
+you make your object files available to your users. The intent, as indicated
+in the license, is that a user who has obtained your software may exercise
+their right to modify the library and then re-link their modified version into
+your application.
+
+We recommend that you apply Subsection 6c, which only requires that you make a
+written offer to provide the object files. Now...if you consider the actual
+utility of this mechanism - that it is only applicable to developers, and only
+those with in depth knowledge of the tools, the time required for development
+- all to have a new barcode reader in a specific version of your application
+that only they can use, the reality is that no one is going to request this.
+You probably should not even waste time preparing for it until a request is
+made.
+
+Additionally, to avoid "casual requests" from nefarious types that just want
+to inconvenience you, also consider charging a fee for the distribution of
+this material (as permitted by the license); just add up the cost of burning
+and shipping a disk. If this cost is "large" compared to the price of your
+app, the likelihood of a request is reduced even further.
+
+
+Using the Unmodified Library
+----------------------------
+
+Applying the license in this case is somewhat simpler. These are the basic
+steps you can follow:
+
+1. Verify that the rest of your software license is compatible with the LGPL.
+ You cannot use the library if they are incompatible.
+
+ For those using the default App Store license, we have reviewed this and
+ believe it is compatible with the LGPL.
+
+2. At the end of your license text, in an annex or supplement, start by
+ declaring your use of the library and offering a link to the project.
+ Something like this:
+
+ This software uses the open source ZBar Barcode Reader library, version
+ |version|, which is available from http://zbar.sourceforge.net/iphone
+
+ If you built your own version of the library, replace the version callout
+ with eg, "cloned from Mercurial revision xxxxxxxx"
+
+3. Then append the contents of the text file COPYING, included with the
+ library. This is all of the copyright information for the library.
+
+4. Then append the contents of the text file LICENSE.md, also included with the
+ library. This is just the LGPL version 2.1 which you may also obtain from
+ http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
+
+5. You may choose to make the written offer for the object files explicit.
+ Provide some text and whatever link or email address is appropriate.
+
+
+Using a Modified Library
+------------------------
+
+We intentionally leave this option vague and force you to refer to the license
+as an underhanded way of encouraging you to contribute back to the project ;)
diff --git a/iphone/doc/optimizing.rst b/iphone/doc/optimizing.rst
new file mode 100644
index 0000000..a823fd6
--- /dev/null
+++ b/iphone/doc/optimizing.rst
@@ -0,0 +1,435 @@
+Optimizing the Reader
+=====================
+
+As good as the iPhone performance is for a mobile device, the reality from an
+image processing perspective is that it represents a lower performance target.
+While the default configuration of the iPhone reader has been carefully tuned
+for the general case, you can often obtain much better results if you optimize
+for your specific application.
+
+.. note::
+
+ Performance is a complex topic. The only way to tune performance is by
+ changing settings and comparing measured results. If you are not
+ comfortable with the concepts presented here, it is recommended that you
+ leave the settings at the defaults and avoid compromising reliability.
+
+Performance of the barcode reader is generally evaluated by two factors:
+
+* The **latency** - how quickly it "recognizes" a barcode. Specifically this
+ is the time from when the user puts a barcode in the frame or selects an
+ image until a response is indicated back to the them.
+
+* The **reliability** - it does not matter how quickly an image is scanned if
+ an incorrect result is returned. That may seem obvious, but bad decodes
+ *are* possible and you need to keep this in mind when changing settings that
+ affect the reliability of the reader.
+
+Basically our goal is to optimize the latency without sacrificing reliability.
+There are several factors that contribue to latency:
+
+* The **quality** of the barcode image. Quality includes the available
+ resolution, focus, lighting, noise, etc. We have more control over some of
+ these than others.
+
+* The **camera**. When scanning from the camera, the time for the
+ autoexposure and autofocus to converge on an image that can be decoded is a
+ significant contribution to the overall latency.
+
+* The **frame rate** of the reader - this translates to the time it takes the
+ scanner to process an image.
+
+* The **effort level** of the reader - some of the available settings control
+ "how hard" the reader tries to find barcodes in each frame.
+
+* The **delegate latency** - the time spent in your application after a
+ barcode has been detected until the user is notified.
+
+Most of these factors are interrelated. We will discuss those we can control
+in detail, as well the settings you use to affect them. Then we will provide
+a few specific case examples.
+
+
+Measuring Performance
+---------------------
+
+Subjective response times are a good place to start (does it "feel" responsive
+to you?), and possibly the only way to evaluate the overall experience, but to
+compare incremental changes to interrelated settings and have meaningful
+performance discussions with others, we need a more quantitative approach.
+
+The :func:`mach_absolute_time` function is a good tool for accurately
+measuring small delays. Research this function and learn how to apply it. As
+when measuring any real-world value, keep in mind that some variance is to be
+expected - even if you perform exactly the same operation multiple times, you
+will not see exactly the same measurement. You should collect several
+samples, discard any obvious outliers, and average the remaining measurements.
+
+One way that the overall reader latency may be evaluated is by manually
+marking the time when the barcode is presented to the reader. Add a control
+to your overlay that captures the start time when tapped and compare this to
+the end time, just before your delegate returns.
+
+The reader continually monitors the frame rate at which it is running. The
+measured value may be displayed for debugging purposes by enabling the
+:member:`~ZBarReaderView::showsFPS` property. The readertest example does
+this and also provides control over many of the available settings, so you can
+quickly test how each setting affects the frame rate. You should target your
+optimization efforts to achieve a frame rate of at least 8-10fps, although
+12-15fps is preferable.
+
+You can measure the latency of your delegate using :func:`mach_absolute_time`.
+The measured value should be less than about 100ms, the smaller the better, to
+avoid noticeable lag.
+
+The readertest is a good tool for testing the performance of the reader. You
+can tune the settings appropriately for your application and evaluate the
+effect each change has on the performance.
+
+
+Delegate Latency
+----------------
+
+This latency contributor is the easiest for you to effect (and sometimes the
+easiest to overlook). Your delegate method should update the interface -
+dismiss the controller or update your overlay to indicate success - and
+*nothing* else. All other processing should be deferred until after the
+animations have started.
+
+
+Image Quality
+-------------
+
+Resolution
+^^^^^^^^^^
+
+One might think that "more is better" in terms of resolution, but this is not
+necessarily the case. Given average image quality, the ideal resolution for
+scanning is right around three pixels per barcode "module" (the width of the
+smallest bar or space). Note that this measure is not an absolute image size
+or even a measure of the physical dimensions represented by a pixel sample, it
+*only* describes the sampled size of the barcode in the image.
+
+As the resolution decreases below about two pixels per module, edge fidelity
+is lost and the bars and spaces start to merge together, making it impossible
+(for this library) to scan. This affects the density (feature size) and
+maximum size (data capacity) of the barcodes that can be detected.
+Conversely, as the resolution increases above about 4 pixels per module, noise
+can interfere with the edge detection and images will take longer to process.
+
+Other quality factors, such as poor focus, bad lighting or even excessive
+noise, can increase (or decrease) the resolution requirement.
+
+When scanning from the camera, the reader defaults to 640x480, which is good
+for most applications. On newer devices, you can increase this using a capture
+:member:`~ZBarReaderView::session` preset. Some older devices do not have a
+higher resolution option available.
+
+For scanning images, you can use
+:member:`~ZBarReaderController::maxScanDimension` to control the scaled size
+of the converted image, or resort to converting them yourself.
+
+If you want to read long linear barcodes or dense 2-D symbols, you will
+probably want to increase the resolution by adjusting these settings.
+
+Keep in mind that more pixels will take longer to scan, refer to the `frame
+rate`_ discussion for ways to compensate.
+
+Focus
+^^^^^
+
+Ideally we would fix the focus at a calculated optimum distance and optimize
+the aperture selection to maximize the depth of field. Unfortunately the APIs
+do not currently give us control over any of these settings, the best we can
+do (as of iOS 4) is continuous auto-focus mode - this mode is configured by
+the reader automatically. It can still take the device as long as 1-2 seconds
+to find the appropriate macro focus setting, but again, there is currently no
+way to reduce this delay.
+
+Lighting and Exposure
+^^^^^^^^^^^^^^^^^^^^^
+
+An image that is too bright or overexposed can completely wash out any
+barcodes. An image that is too dark or underexposed will not provide
+sufficient contrast for the scanner. Low light levels also tend to produce
+noisier images, possibly because the driver uses a faster "ISO" setting to
+compensate for the lighting.
+
+The camera defaults to continuous automatic exposure and white balance. Since
+there are no other useful values, the reader leaves these unchanged from their
+default setting.
+
+For some devices, the "torch" can be enabled to provide additional
+illumination for the camera in low-light conditions. The reader sets the
+torch to automatic by default, so it should turn on only when needed...
+There have been some reports that the torch turns on inappropriately, washing
+out the image. If you find that this occurs, you should instead set the
+:member:`~ZBarReaderView::torchMode` property of the :class:`ZBarReaderView`
+to ``Off``.
+
+For scanning images from another source, you are again stuck with the
+available image quality. If you have any control over the image source, you
+should do what you can to fix quality problems there.
+
+Noise
+^^^^^
+
+Some level of noise is filtered by the reader, but excessive noise levels
+create additional edges in the image which corrupt barcodes and increase
+scanning time (decreasing the frame rate).
+
+As mentioned with `lighting and exposure`_, noise mostly becomes a problem
+when the light-level is too low, but high-resolution images may also increase
+exposure to sensor noise.
+
+We compensate for noise by *reducing* the `resolution`_ from the sensor
+maximum. Scaling the image down has the effect of averaging several pixels
+into one value, filtering out the high-frequency noise component.
+
+
+Frame Rate
+----------
+
+The time it takes to scan and decode an image/frame is roughly proportional to
+the number of pixels that are processed. The number and type of enabled
+symbologies and image noise can also affect the processing time.
+
+We have several knobs available that affect the frame rate. Most of these are
+geared toward reducing the number of image pixels that are scanned.
+
+Decrease the Resolution
+^^^^^^^^^^^^^^^^^^^^^^^
+
+Adjusting the resolution of the image is an easy way to quickly reduce the
+number of pixels. Smaller images also mean there is less data to carry
+around, which helps performance in other ways. For example, reducing each
+image dimension by 30% (eg, from 640x480 to 448x336) will about double the
+speed of the reader (to a point). [FIXME verify!]
+
+Adjusting the resolution is `described above <resolution>`_. As mentioned
+there, reducing the resolution will negatively impact the minimum feature size
+and maximum barcode size that can be scanned, but it will help filter noise.
+
+Crop the Scan Region
+^^^^^^^^^^^^^^^^^^^^
+
+It may not always be necessary for an application to scan all the way to the
+edges of the image. By cropping the scan area, you can get most of the
+benefits of reduced resolution without sacrificing the minimum feature size.
+Cropping will also not affect image noise, but similar to decreasing the
+resolution, it does affect the maximum size barcode that can be scanned.
+
+For all cases you set the crop rectangle
+:class:`~ZBarReaderViewController::scanCrop` property. Note that the
+rectangle provided to the controller is *normalized* across image size and
+rotation. This means that the coordinates range from 0 to 1 and the axes will
+be arranged such that the x-axis of the crop rectangle corresponds to the
+major (longer) image axis.
+
+Your interface will typically need to indicate the cropped scan area to the
+user with visual queues. Use the
+:class:`~ZBarReaderViewController::cameraOverlayView` to provide this.
+
+By default, the :class:`ZBarReaderView` recognizes a pinch gesture to
+digitally zoom the preview around the center of the image. This zoom does not
+affect the resolution of the image, but it does crop the scan region to the
+visible area. You can also disable the pinch gesture and set the
+:class:`~ZBarReaderView::zoom` programmatically.
+
+Limit the Scan Density
+^^^^^^^^^^^^^^^^^^^^^^
+
+The scanner works by making scan passes across the pixel rows and colums of
+the image. The density of the passes is configured at the scanner as a pixel
+stride for each axis. ``ZBAR_CFG_Y_DENSITY`` (``ZBAR_CFG_X_DENSITY``)
+controls the number of pixel rows (columns) that are skipped between
+successive horizontal (vertical) scan passes. (Note that "density" is really
+not a good name for the configuration settings... "stride" might be more
+appropriate.)
+
+Decreasing the scan density (by increasing the stride setting) is a great way
+to limit the processing (increasing the frame rate) without sacrificing scan
+resolution - each scan pass is still made at full image resolution, there are
+just fewer passes (less redundancy).
+
+Setting the stride value to 0 completely disables scanning in that direction.
+This is very useful when reading linear codes with a visual alignment guide -
+scanning parallel to the bars is a waste of cycles which may be better applied
+to support higher resolution or increased density of scans across the symbol.
+Note that some 2-D symbologies (QR Code) require scans in both directions.
+
+Setting the stride to a very large value will generate a single scan pass
+through the center of the image. Note that some symbologies will not be
+detected without multiple successful passes; it is usually better to combine
+this setting with cropping to generate a number of closely clustered scan
+passes in the target area.
+
+Note that the density also affects the aspect ratio and rotation that can be
+tolerated. If you set it too large, some barcodes will become more difficult
+to read.
+
+In general, 2 to 4 is a good target for the stride setting, unless you have
+very high or low resolution images.
+
+Disable unused symbologies
+^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Limiting the symbologies to the set of interest should provide a small
+performance boost. It also improves decode reliability - it is impossible to
+receive an incorrect or unexpected decode result from a symbology that is
+disabled.
+
+The reader does support full auto-discrimination among the supported
+symbologies, but with all of them enabled you may need to compensate elsewhere
+to get a good frame rate.
+
+For example, if you are only interested in QR codes, disable the others. The
+robust way to do this is by disabling *all* symbologies and then reenabling
+only those you want. This helps isolate you from encountering new symbologies
+that may be added in future versions of the library until you are ready to
+handle them::
+
+ [scanner setSymbology: 0
+ config: ZBAR_CFG_ENABLE
+ to: 0];
+ [scanner setSymbology: ZBAR_QRCODE
+ config: ZBAR_CFG_ENABLE
+ to: 1];
+
+Even if you would like your application to support multiple symbologies, you
+may consider if there is a way to limit the enabled subset based on the
+scanning context, etc...
+
+
+Examples
+--------
+
+These examples demonstrate several scenarios for scanning from the camera with
+automatic capture. You can try them yourself using the readertest. For each
+example, start with the default settings (by tapping the
+``ZBarReaderViewController`` class), then enable continuous mode and the
+custom overlay (by disabling
+:member:`~ZBarReaderViewController::showsZBarControls`). You should also use
+a release build and avoid running in the debugger.
+
+Frame rates are approximate, measured on an iPhone 3GS running iOS 4.0.1 in a
+well lit room. Two measurements are taken for each sample: the rate with the
+camera pointed at a blank white page such that it fills the frame, and the
+rate while continuously decoding the provided example. For best results, it
+is recommended that you print the examples rather than scanning them from the
+screen.
+
+For reference, the base frame rates with default settings are 12fps for a
+blank white page, 7.5fps for this `basic EAN symbol`_ and 2.2fps for this
+`basic QR symbol`_.
+
+.. _`basic EAN symbol`:
+ http://zbar.sf.net/test/ean13/9876543210128.png
+.. _`basic QR symbol`:
+ http://chart.apis.google.com/chart?cht=qr&chs=512x512&chl=http://zbar.sf.net/iphone
+
+Long Linear Symbols
+^^^^^^^^^^^^^^^^^^^
+
+For this example, we will use a relatively `long Code 128 barcode`_.
+
+.. _`long Code 128 barcode`:
+ http://zbar.sf.net/test/code128/ALPHA.png
+
+While it should be possible to read this symbol with the default settings, you
+may notice that it is not very reliable. You will have to stretch the symbol
+across the entire screen, and even then the default settings will only give
+you about 1.6 pixels per module, well below the ideal target of 3. To improve
+these results, we want to maximize scanning resolution for the long image
+axis.
+
+1. Disable the default zoom/crop - zoom all the way out by hitting "Scan" and
+ pinching the preview; the frame rate immediately drops to 8fps / 4.8fps.
+
+We should compensate for this reduction in the frame rate:
+
+2. Crop the image to a long, skinny rectangle - set the
+ :member:`~ZBarReaderViewController::scanCrop` setting to
+ ``{{0, 0.3}, {1, 0.4}}``; The frame rate jumps up to 18fps / 8.7fps.
+
+3. Disable scans across the short image axis - set the ``CFG_X_DENSITY``
+ setting to 0. The frame rate goes all the way to 30fps / 13fps.
+
+Since we have plenty of margin with the frame rate, we can minimize the total
+decode latency by performing more scan passes through the symbol:
+
+4. Increase the scan density - set the ``CFG_Y_DENSITY`` setting to 1 (13.5fps
+ / 5fps) or 2 (24fps / 9fps).
+
+You should now be able to quickly and reliably decode long linear symbols.
+
+If have a newer device, you may also try increasing the resolution to support
+even longer symbols. You may have to compensate elsewhere to bring the frame
+rate back to a reasonable level.
+
+High Density QR Symbols
+^^^^^^^^^^^^^^^^^^^^^^^
+
+For this example we will use a `version 29 QR Code symbol`_.
+
+.. _`version 29 QR Code symbol`:
+ http://www.qrcomic.com/images/5.png
+
+In this case we still want to maximize the resolution, but we also need to
+increase the scan density to reliably pick up the small finder patterns:
+
+1. Maximize scan density in both directions - set the ``CFG_X_DENSITY`` and
+ ``CFG_Y_DENSITY`` settings both to 1. You should be able to scan the symbol
+ now, although the frame rate drops to 4.5fps / 1fps
+
+2. Disable the default zoom/crop - zoom all the way out by hitting "Scan" and
+ pinching the preview; the frame rate drops further to 3fps / 0.7fps
+
+We can compensate somewhat for the reduced frame rate:
+
+3. Crop the image to a square - set ``scanCrop`` to ``{{0.125, 0}, {.75, 1}}``.
+ This boosts the frame rate slightly to 3.7fps / 0.75fps.
+
+4. Disable linear symbologies - set the symbologies such that only QR Code is
+ enabled (4fps / 1fps)
+
+Even though the frame rate is still pretty bad, the QR recognition latency
+should be acceptable.
+
+If have an iPhone 4, you may also try increasing the resolution to support
+even denser QR symbols. You may have to compensate elsewhere to bring the
+frame rate back to a reasonable level.
+
+Small DataBar Symbols
+^^^^^^^^^^^^^^^^^^^^^
+
+For this example we will use a `DataBar symbol`_ printed with a small feature
+size, typical of the stickers used to tag produce. Scale it when printing
+such that the printed dimensions are about 1cm square. This symbol should
+scan with the default settings, but we will attempt to optimize the scan
+latency for this case.
+
+.. _`DataBar symbol`:
+ http://zbar.sf.net/test/databar/0109876543210128-so.png
+
+As well as high barcode resolution, we also want high density passes in both
+directions to minimize sensitivity to rotation:
+
+1. Maximize scan density in both directions - set the ``CFG_X_DENSITY`` and
+ ``CFG_Y_DENSITY`` settings both to 1. The frame rate drops to 4.5fps /
+ 3fps.
+
+Compensate for the reduction in frame rate by zooming in on the small symbol,
+which crops the scanned image. Zooming also helps the user see the small
+barcode:
+
+2. Zoom all the way in - hit "Scan" and un-pinch the preview. The frame rate
+ recovers to 11fps / 6.2fps.
+
+3. Crop the image to a square - set ``scanCrop`` to ``{{0.125, 0}, {0.75, 1}}``
+ (14fps / 7.5fps)
+
+4. Disable all symbologies except DataBar and DataBar Expanded (14.5fps / 9fps)
+
+The reader should now be very sensitive to DataBar, even when scanned at an
+angle.
diff --git a/iphone/doc/picker.rst b/iphone/doc/picker.rst
new file mode 100644
index 0000000..fe1ba58
--- /dev/null
+++ b/iphone/doc/picker.rst
@@ -0,0 +1,104 @@
+Scanning a User-Selected Image
+==============================
+
+Some applications may need the full resolution offered by camera snapshots, or
+need to scan an image or document from the user's photo library. In these
+cases you use a :class:`ZBarReaderController`. This reader is a *subclass* of
+:class:`UIImagePickerController`, and you use it the same way. See the
+documentation for :class:`UIImagePickerController` for more detais.
+
+1. Create the reader.
+
+ This is as simple as creating a new :class:`ZBarReaderController`::
+
+ ZBarReaderController *reader = [[ZBarReaderController alloc] init];
+
+2. Setup a delegate to receive the results.
+
+ The delegate should implement the :class:`ZBarReaderDelegate` protocol,
+ which inherits from :class:`UIImagePickerControllerDelegate`::
+
+ reader.readerDelegate = self;
+
+3. Configure the reader.
+
+ You will need to set the :member:`~ZBarReaderController::sourceType`
+ appropriately. Aside from the properties of the reader itself, you can
+ configure the decoder via the :member:`~ZBarReaderController::scanner`
+ property::
+
+ if([ZBarReaderController isSourceTypeAvailable:
+ UIImagePickerControllerSourceTypeCamera])
+ reader.sourceType = UIImagePickerControllerSourceTypeCamera;
+ [reader.scanner setSymbology: ZBAR_I25
+ config: ZBAR_CFG_ENABLE
+ to: 0];
+
+ See :doc:`custom` and :doc:`optimizing` for more details.
+
+4. Present the reader to the user.
+
+ As the reader is a UIImagePickerController, it must be presented modally::
+
+ [self presentModalViewController: reader
+ animated: YES];
+
+5. Process the results.
+
+ The controller will call the
+ ``imagePickerController:didFinishPickingMediaWithInfo:`` method of
+ your delegate for a successful decode (NB *not* every time the user takes a
+ picture or selects an image). The barcode data can be obtained using the
+ :c:data:`ZBarReaderControllerResults` key of the info dictionary. This key
+ will return "something enumerable"; keep in mind that there may be multiple
+ results. You may also retrieve the corresponding image with
+ :c:data:`UIImagePickerControllerOriginalImage` as usual::
+
+ - (void) imagePickerController: (UIImagePickerController*) reader
+ didFinishPickingMediaWithInfo: (NSDictionary*) info
+ {
+ id<NSFastEnumeration> results =
+ [info objectForKey: ZBarReaderControllerResults];
+ UIImage *image =
+ [info objectForKey: UIImagePickerControllerOriginalImage];
+ ...
+
+ The ``reader`` parameter will be the actual :class:`ZBarReaderController`
+ (again, a subclass :class:`UIImagePickerController`).
+
+ .. note::
+
+ The delegate method should dismiss the reader and return as soon as
+ possible; any processing of the results should be deferred until later,
+ otherwise the user will experience unacceptable latency between the
+ actual scan completion and the visual interface feedback.
+
+6. Dismiss the reader.
+
+ Once you have the results you should dismiss the reader::
+
+ [reader dismissModalViewControllerAnimated: YES];
+
+ .. warning::
+
+ It is very important to dismiss from the *reader* (not the presenting
+ controller) to avoid corrupting the interface.
+
+
+Handling Failure
+----------------
+
+It is always possible the user selects/takes an image that does not contain
+barcodes, or that the image quality is not sufficient for the ZBar library to
+scan successfully.
+
+In this case, and if :member:`~ZBarReaderController::showsHelpOnFail` is
+``YES``, the integrated help controller will automatically be displayed with
+reason set to ``"FAIL"``.
+
+Your delegate may also choose to implement the optional
+``readerControllerDidFailToRead:withRetry:`` method to explicitly handle
+failures. If the ``retry`` parameter is ``NO``, you *must* dismiss the reader
+before returning, otherwise you may continue and allow the user to retry the
+operation. Note that, if it is enabled, the integrated help will be displayed
+when this delegate method is invoked.
diff --git a/iphone/doc/static/style.css b/iphone/doc/static/style.css
new file mode 100644
index 0000000..721b5fb
--- /dev/null
+++ b/iphone/doc/static/style.css
@@ -0,0 +1,36 @@
+@import url("default.css");
+
+h1, h2, h3, h4, h5, h6 {
+ clear: both;
+}
+
+img.logo {
+ vertical-align: middle;
+}
+
+img.floatright {
+ float: right;
+ clear: both;
+ margin-left: 2em;
+ margin-right: 2em;
+}
+
+dl.docutils dt {
+ font-weight: bold;
+}
+dl.docutils dd {
+ margin-top: 1em;
+ margin-bottom: 1em;
+}
+
+table.docutils {
+ margin-left: auto;
+ margin-right: auto;
+}
+table.docutils th, table.docutils td {
+ padding: .25em .5em;
+}
+
+table.docutils.field-list {
+ margin-left: 0;
+}
diff --git a/iphone/doc/support.rst b/iphone/doc/support.rst
new file mode 100644
index 0000000..7cf8b55
--- /dev/null
+++ b/iphone/doc/support.rst
@@ -0,0 +1,19 @@
+Obtaining Support
+=================
+
+If this documentation does not address your question/problem and you need
+support, please feel free to post in our `iPhone Developers Forum`_.
+
+.. _`iPhone Developers Forum`:
+ http://sourceforge.net/projects/zbar/forums/forum/1072195
+
+When posting, please:
+
+* Check the :doc:`faq` and the rest of this documentation first.
+* Start a new thread for a new question - do not "hijack" an unrelated thread.
+* Post complete details of your problem - complete error messages as well as
+ relevant source code and images.
+* Log-in to receive email, or check back within a day or so - you will almost
+ always get a response.
+
+For the latest support information, please see http://zbar.sf.net/iphone
diff --git a/iphone/doc/tutorial.rst b/iphone/doc/tutorial.rst
new file mode 100644
index 0000000..3e10ade
--- /dev/null
+++ b/iphone/doc/tutorial.rst
@@ -0,0 +1,228 @@
+ZBar SDK Integration Tutorial
+=============================
+
+.. image:: ReaderSample.png
+ :alt: Screenshot of the ReaderSample app
+ :width: 414
+ :height: 770
+ :scale: 40
+ :class: floatright
+
+This tutorial will quickly get you up and running with the ZBar iPhone SDK.
+
+We will develop a very simple app that presents a button the user can tap to
+invoke the barcode reader and then displays the results. Interface Builder
+will be used to create the interface.
+
+The completed project is also available with the distributed SDK under
+:file:`Examples/ReaderSample`.
+
+
+Create the App
+--------------
+
+1. Open Xcode; you must have version 4.5.1 or later.
+
+2. Create a new project using the "View-based Application" template. Name the
+ project "ReaderSample". Save it wherever you like.
+
+3. Open :file:`ReaderSampleViewController.xib`
+
+4. Drag a Round Rect Button onto the view and title it "Scan". Customize the
+ placement and appearance as you like.
+
+5. Drag an Image View onto the view. Size it to fill about half of the
+ remaining space. Change the view mode to Aspect Fit.
+
+6. Drag a Text View onto the view and size it to fill the remaining space.
+ Change the default text to "No barcode scanned" or something. De-select
+ "Editable"
+
+7. Add connections to the interface elements in the code; open
+ :file:`ReaderSampleViewController.h` and change the interface to::
+
+ @interface ReaderSampleViewController : UIViewController
+ {
+ UIImageView *resultImage;
+ UITextView *resultText;
+ }
+ @property (nonatomic, retain) IBOutlet UIImageView *resultImage;
+ @property (nonatomic, retain) IBOutlet UITextView *resultText;
+ - (IBAction) scanButtonTapped;
+ @end
+
+8. Now we can finish the interface connections - open
+ :file:`ReaderSampleViewController.xib` and make these connections:
+
+ * Connect ReaderSampleViewController ``resultImage`` outlet to the
+ ImageView.
+ * Connect ReaderSampleViewController ``resultText`` outlet to the TextView.
+ * Connect ReaderSampleViewController ``scanButtonTapped`` action to the
+ RoundedRectButton(Scan) event ``TouchUpInside``.
+
+ Consult the Xcode documentation if you need help making these connections.
+ Make sure you save the XIB once they are finished.
+
+9. Finish the implementation in :file:`ReaderSampleViewController.m`::
+
+ @synthesize resultImage, resultText;
+
+ - (IBAction) scanButtonTapped
+ {
+ NSLog(@"TBD: scan barcode here...");
+ }
+
+ - (void) dealloc
+ {
+ self.resultImage = nil;
+ self.resultText = nil;
+ [super dealloc];
+ }
+
+ - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) interfaceOrientation
+ {
+ return(YES);
+ }
+
+ This stub for scanButtonTapped is temporary, we'll fix it in a minute...
+
+Although it doesn't do much yet, you should now have a working skeleton app
+that you can build and run.
+
+
+Integrate the Reader
+--------------------
+
+Now for the exciting part - let's add a barcode reader!
+
+1. If you have not done so already, download the latest SDK from
+ http://zbar.sourceforge.net/iphone
+
+2. Double-click the disk image, ZBarSDK-|version|.dmg in the Finder to open it.
+
+3. Drag the :file:`ZBarSDK` folder into your Xcode project. Make sure that
+ the "Copy Items into destination group's folder" checkbox is checked.
+
+4. Open the target build settings and find ``Link Binary With Libraries``.
+ Click the ``+`` and add each of these (NB hold down command for multiple
+ selection):
+
+ * AVFoundation.framework
+ * CoreMedia.framework
+ * CoreVideo.framework
+ * QuartzCore.framework
+ * libiconv.dylib
+
+ .. warning::
+
+ Link order may be important for some versions of Xcode; the libraries
+ referenced above should be listed *before* :file:`libzbar.a` in the
+ link order.
+
+5. Import the SDK header. You will usually want to prefix it, so add it to
+ :file:`ReaderSample-prefix.pch`::
+
+ // ADD: import barcode reader APIs
+ #import "ZBarSDK.h"
+
+6. Declare support for the delegate protocol in
+ :file:`ReaderSampleViewController.h`::
+
+ @interface ReaderSampleViewController : UIViewController
+ // ADD: delegate protocol
+ < ZBarReaderDelegate >
+ {
+ ...
+
+7. Re-implement scanButtonTapped to present a barcode reader when the user
+ taps the Scan button. In :file:`ReaderSampleViewController.m`::
+
+ - (IBAction) scanButtonTapped
+ {
+ // ADD: present a barcode reader that scans from the camera feed
+ ZBarReaderViewController *reader = [[ZBarReaderViewController alloc] init];
+ reader.readerDelegate = self;
+ reader.supportedOrientationsMask = ZBarOrientationMaskAll;
+
+ ZBarImageScanner *scanner = reader.scanner;
+ // TODO: (optional) additional reader configuration here
+
+ // EXAMPLE: disable rarely used I2/5 to improve performance
+ [scanner setSymbology: ZBAR_I25
+ config: ZBAR_CFG_ENABLE
+ to: 0];
+
+ // present and release the controller
+ [self presentModalViewController: reader
+ animated: YES];
+ [reader release];
+ }
+
+8. Finally, implement the delegate method to do something useful with the
+ results. Still in :file:`ReaderSampleViewController.m`::
+
+ - (void) imagePickerController: (UIImagePickerController*) reader
+ didFinishPickingMediaWithInfo: (NSDictionary*) info
+ {
+ // ADD: get the decode results
+ id<NSFastEnumeration> results =
+ [info objectForKey: ZBarReaderControllerResults];
+ ZBarSymbol *symbol = nil;
+ for(symbol in results)
+ // EXAMPLE: just grab the first barcode
+ break;
+
+ // EXAMPLE: do something useful with the barcode data
+ resultText.text = symbol.data;
+
+ // EXAMPLE: do something useful with the barcode image
+ resultImage.image =
+ [info objectForKey: UIImagePickerControllerOriginalImage];
+
+ // ADD: dismiss the controller (NB dismiss from the *reader*!)
+ [reader dismissModalViewControllerAnimated: YES];
+ }
+
+And that's it!
+
+
+Testing
+-------
+
+1. Save everything (don't forget to save MyAppViewController.xib).
+
+2. Build and Run the project.
+
+3. Tap the Scan button.
+
+4. Aim at barcode.
+
+5. Enjoy the sweet fruits of your minimal labor
+
+
+Where to go from here
+---------------------
+
+You can learn more about using the reader APIs to scan barcodes from
+:doc:`camera` or :doc:`picker`. Use the :doc:`apiref` to find details about a
+particular interface.
+
+
+Troubleshooting
+---------------
+
+We take great care to ensure this tutorial is working as described. However,
+if you do have a problem
+
+1. Make sure you followed the instructions exactly - every detail is
+ important.
+2. Start from scratch with a new project and follow the instructions
+ *exactly*.
+3. Try the ReaderSample distributed with the SDK and compare your work with
+ that.
+4. If you are unable to get things working, you may post your frustrations in
+ the project `iPhone Developers Forum`_. Please be very specific about your
+ problem, post the complete text of any errors, etc.
+
+.. _`iPhone Developers Forum`:
+ http://sourceforge.net/projects/zbar/forums/forum/1072195