1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
/*
* Copyright (c) 2017-2020, ARM Limited and Contributors. All rights reserved.
* Copyright (c) 2020, NVIDIA Corporation. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#include <asm_macros.S>
#include <assert_macros.S>
#include <console_macros.S>
#define CONSOLE_NUM_BYTES_SHIFT 24
#define CONSOLE_FLUSH_DATA_TO_PORT (1 << 26)
#define CONSOLE_RING_DOORBELL (1 << 31)
#define CONSOLE_IS_BUSY (1 << 31)
#define CONSOLE_TIMEOUT 0xC000 /* 50 ms */
/*
* This file contains a driver implementation to make use of the
* real console implementation provided by the SPE firmware running
* SoCs after Tegra186.
*
* This console is shared by multiple components and the SPE firmware
* finally displays everything on the UART port.
*/
.globl console_spe_core_init
.globl console_spe_core_putc
.globl console_spe_core_getc
.globl console_spe_core_flush
.globl console_spe_putc
.globl console_spe_getc
.globl console_spe_flush
.globl console_spe_register
.macro check_if_console_is_ready base, tmp1, tmp2, label
/* wait until spe is ready or timeout expires */
mrs \tmp2, cntps_tval_el1
1: ldr \tmp1, [\base]
and \tmp1, \tmp1, #CONSOLE_IS_BUSY
cbz \tmp1, 2f
mrs \tmp1, cntps_tval_el1
sub \tmp1, \tmp2, \tmp1
cmp \tmp1, #CONSOLE_TIMEOUT
b.lt 1b
b \label
2:
.endm
/* -------------------------------------------------
* int console_spe_register(uintptr_t baseaddr,
* uint32_t clock, uint32_t baud,
* console_t *console);
* Function to initialize and register a new spe
* console. Storage passed in for the console struct
* *must* be persistent (i.e. not from the stack).
* In: x0 - UART register base address
* w1 - UART clock in Hz
* w2 - Baud rate
* x3 - pointer to empty console_t struct
* Out: return 1 on success, 0 on error
* Clobber list : x0, x1, x2, x6, x7, x14
* -------------------------------------------------
*/
func console_spe_register
/* Check the input base address */
cbz x0, register_fail
/* Dont use clock or baud rate, so ok to overwrite them */
check_if_console_is_ready x0, x1, x2, register_fail
cbz x3, register_fail
str x0, [x3, #CONSOLE_T_BASE]
mov x0, x3
finish_console_register spe putc=1, getc=1, flush=1
register_fail:
mov w0, wzr
ret
endfunc console_spe_register
/* --------------------------------------------------------
* int console_spe_core_putc(int c, uintptr_t base_addr)
* Function to output a character over the console. It
* returns the character printed on success or -1 on error.
* In : w0 - character to be printed
* x1 - console base address
* Out : return -1 on error else return character.
* Clobber list : x2, x3
* --------------------------------------------------------
*/
func console_spe_core_putc
/* Check the input parameter */
cbz x1, putc_error
/* Prepend '\r' to '\n' */
cmp w0, #0xA
b.ne not_eol
check_if_console_is_ready x1, x2, x3, putc_error
/* spe is ready */
mov w2, #0xD /* '\r' */
and w2, w2, #0xFF
mov w3, #(CONSOLE_RING_DOORBELL | (1 << CONSOLE_NUM_BYTES_SHIFT))
orr w2, w2, w3
str w2, [x1]
not_eol:
check_if_console_is_ready x1, x2, x3, putc_error
/* spe is ready */
mov w2, w0
and w2, w2, #0xFF
mov w3, #(CONSOLE_RING_DOORBELL | (1 << CONSOLE_NUM_BYTES_SHIFT))
orr w2, w2, w3
str w2, [x1]
ret
putc_error:
mov w0, #-1
ret
endfunc console_spe_core_putc
/* --------------------------------------------------------
* int console_spe_putc(int c, console_t *console)
* Function to output a character over the console. It
* returns the character printed on success or -1 on error.
* In : w0 - character to be printed
* x1 - pointer to console_t structure
* Out : return -1 on error else return character.
* Clobber list : x2
* --------------------------------------------------------
*/
func console_spe_putc
ldr x1, [x1, #CONSOLE_T_BASE]
b console_spe_core_putc
endfunc console_spe_putc
/* ---------------------------------------------
* int console_spe_getc(console_t *console)
* Function to get a character from the console.
* It returns the character grabbed on success
* or -1 if no character is available.
* In : x0 - pointer to console_t structure
* Out: w0 - character if available, else -1
* Clobber list : x0, x1
* ---------------------------------------------
*/
func console_spe_getc
mov w0, #-1
ret
endfunc console_spe_getc
/* -------------------------------------------------
* void console_spe_core_flush(uintptr_t base_addr)
* Function to force a write of all buffered
* data that hasn't been output.
* In : x0 - console base address
* Out : void.
* Clobber list : x0, x1
* -------------------------------------------------
*/
func console_spe_core_flush
#if ENABLE_ASSERTIONS
cmp x0, #0
ASM_ASSERT(ne)
#endif /* ENABLE_ASSERTIONS */
/* flush console */
mov w1, #(CONSOLE_RING_DOORBELL | CONSOLE_FLUSH_DATA_TO_PORT)
str w1, [x0]
ret
endfunc console_spe_core_flush
/* ---------------------------------------------
* void console_spe_flush(console_t *console)
* Function to force a write of all buffered
* data that hasn't been output.
* In : x0 - pointer to console_t structure
* Out : void.
* Clobber list : x0, x1
* ---------------------------------------------
*/
func console_spe_flush
ldr x0, [x0, #CONSOLE_T_BASE]
b console_spe_core_flush
endfunc console_spe_flush
|