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Diffstat (limited to 'src/cmd/compile/internal/ssa/deadcode.go')
-rw-r--r-- | src/cmd/compile/internal/ssa/deadcode.go | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/ssa/deadcode.go b/src/cmd/compile/internal/ssa/deadcode.go new file mode 100644 index 0000000..96b552e --- /dev/null +++ b/src/cmd/compile/internal/ssa/deadcode.go @@ -0,0 +1,393 @@ +// Copyright 2015 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package ssa + +import ( + "cmd/internal/src" +) + +// findlive returns the reachable blocks and live values in f. +// The caller should call f.retDeadcodeLive(live) when it is done with it. +func findlive(f *Func) (reachable []bool, live []bool) { + reachable = ReachableBlocks(f) + var order []*Value + live, order = liveValues(f, reachable) + f.retDeadcodeLiveOrderStmts(order) + return +} + +// ReachableBlocks returns the reachable blocks in f. +func ReachableBlocks(f *Func) []bool { + reachable := make([]bool, f.NumBlocks()) + reachable[f.Entry.ID] = true + p := make([]*Block, 0, 64) // stack-like worklist + p = append(p, f.Entry) + for len(p) > 0 { + // Pop a reachable block + b := p[len(p)-1] + p = p[:len(p)-1] + // Mark successors as reachable + s := b.Succs + if b.Kind == BlockFirst { + s = s[:1] + } + for _, e := range s { + c := e.b + if int(c.ID) >= len(reachable) { + f.Fatalf("block %s >= f.NumBlocks()=%d?", c, len(reachable)) + } + if !reachable[c.ID] { + reachable[c.ID] = true + p = append(p, c) // push + } + } + } + return reachable +} + +// liveValues returns the live values in f and a list of values that are eligible +// to be statements in reversed data flow order. +// The second result is used to help conserve statement boundaries for debugging. +// reachable is a map from block ID to whether the block is reachable. +// The caller should call f.retDeadcodeLive(live) and f.retDeadcodeLiveOrderStmts(liveOrderStmts) +// when they are done with the return values. +func liveValues(f *Func, reachable []bool) (live []bool, liveOrderStmts []*Value) { + live = f.newDeadcodeLive() + if cap(live) < f.NumValues() { + live = make([]bool, f.NumValues()) + } else { + live = live[:f.NumValues()] + for i := range live { + live[i] = false + } + } + + liveOrderStmts = f.newDeadcodeLiveOrderStmts() + liveOrderStmts = liveOrderStmts[:0] + + // After regalloc, consider all values to be live. + // See the comment at the top of regalloc.go and in deadcode for details. + if f.RegAlloc != nil { + for i := range live { + live[i] = true + } + return + } + + // Record all the inline indexes we need + var liveInlIdx map[int]bool + pt := f.Config.ctxt.PosTable + for _, b := range f.Blocks { + for _, v := range b.Values { + i := pt.Pos(v.Pos).Base().InliningIndex() + if i < 0 { + continue + } + if liveInlIdx == nil { + liveInlIdx = map[int]bool{} + } + liveInlIdx[i] = true + } + i := pt.Pos(b.Pos).Base().InliningIndex() + if i < 0 { + continue + } + if liveInlIdx == nil { + liveInlIdx = map[int]bool{} + } + liveInlIdx[i] = true + } + + // Find all live values + q := f.Cache.deadcode.q[:0] + defer func() { f.Cache.deadcode.q = q }() + + // Starting set: all control values of reachable blocks are live. + // Calls are live (because callee can observe the memory state). + for _, b := range f.Blocks { + if !reachable[b.ID] { + continue + } + for _, v := range b.ControlValues() { + if !live[v.ID] { + live[v.ID] = true + q = append(q, v) + if v.Pos.IsStmt() != src.PosNotStmt { + liveOrderStmts = append(liveOrderStmts, v) + } + } + } + for _, v := range b.Values { + if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects) && !live[v.ID] { + live[v.ID] = true + q = append(q, v) + if v.Pos.IsStmt() != src.PosNotStmt { + liveOrderStmts = append(liveOrderStmts, v) + } + } + if v.Type.IsVoid() && !live[v.ID] { + // The only Void ops are nil checks and inline marks. We must keep these. + if v.Op == OpInlMark && !liveInlIdx[int(v.AuxInt)] { + // We don't need marks for bodies that + // have been completely optimized away. + // TODO: save marks only for bodies which + // have a faulting instruction or a call? + continue + } + live[v.ID] = true + q = append(q, v) + if v.Pos.IsStmt() != src.PosNotStmt { + liveOrderStmts = append(liveOrderStmts, v) + } + } + } + } + + // Compute transitive closure of live values. + for len(q) > 0 { + // pop a reachable value + v := q[len(q)-1] + q = q[:len(q)-1] + for i, x := range v.Args { + if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] { + continue + } + if !live[x.ID] { + live[x.ID] = true + q = append(q, x) // push + if x.Pos.IsStmt() != src.PosNotStmt { + liveOrderStmts = append(liveOrderStmts, x) + } + } + } + } + + return +} + +// deadcode removes dead code from f. +func deadcode(f *Func) { + // deadcode after regalloc is forbidden for now. Regalloc + // doesn't quite generate legal SSA which will lead to some + // required moves being eliminated. See the comment at the + // top of regalloc.go for details. + if f.RegAlloc != nil { + f.Fatalf("deadcode after regalloc") + } + + // Find reachable blocks. + reachable := ReachableBlocks(f) + + // Get rid of edges from dead to live code. + for _, b := range f.Blocks { + if reachable[b.ID] { + continue + } + for i := 0; i < len(b.Succs); { + e := b.Succs[i] + if reachable[e.b.ID] { + b.removeEdge(i) + } else { + i++ + } + } + } + + // Get rid of dead edges from live code. + for _, b := range f.Blocks { + if !reachable[b.ID] { + continue + } + if b.Kind != BlockFirst { + continue + } + b.removeEdge(1) + b.Kind = BlockPlain + b.Likely = BranchUnknown + } + + // Splice out any copies introduced during dead block removal. + copyelim(f) + + // Find live values. + live, order := liveValues(f, reachable) + defer f.retDeadcodeLive(live) + defer f.retDeadcodeLiveOrderStmts(order) + + // Remove dead & duplicate entries from namedValues map. + s := f.newSparseSet(f.NumValues()) + defer f.retSparseSet(s) + i := 0 + for _, name := range f.Names { + j := 0 + s.clear() + values := f.NamedValues[name] + for _, v := range values { + if live[v.ID] && !s.contains(v.ID) { + values[j] = v + j++ + s.add(v.ID) + } + } + if j == 0 { + delete(f.NamedValues, name) + } else { + f.Names[i] = name + i++ + for k := len(values) - 1; k >= j; k-- { + values[k] = nil + } + f.NamedValues[name] = values[:j] + } + } + clearNames := f.Names[i:] + for j := range clearNames { + clearNames[j] = LocalSlot{} + } + f.Names = f.Names[:i] + + pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block + pendingLines.clear() + + // Unlink values and conserve statement boundaries + for i, b := range f.Blocks { + if !reachable[b.ID] { + // TODO what if control is statement boundary? Too late here. + b.ResetControls() + } + for _, v := range b.Values { + if !live[v.ID] { + v.resetArgs() + if v.Pos.IsStmt() == src.PosIsStmt && reachable[b.ID] { + pendingLines.set(v.Pos, int32(i)) // TODO could be more than one pos for a line + } + } + } + } + + // Find new homes for lost lines -- require earliest in data flow with same line that is also in same block + for i := len(order) - 1; i >= 0; i-- { + w := order[i] + if j := pendingLines.get(w.Pos); j > -1 && f.Blocks[j] == w.Block { + w.Pos = w.Pos.WithIsStmt() + pendingLines.remove(w.Pos) + } + } + + // Any boundary that failed to match a live value can move to a block end + pendingLines.foreachEntry(func(j int32, l uint, bi int32) { + b := f.Blocks[bi] + if b.Pos.Line() == l && b.Pos.FileIndex() == j { + b.Pos = b.Pos.WithIsStmt() + } + }) + + // Remove dead values from blocks' value list. Return dead + // values to the allocator. + for _, b := range f.Blocks { + i := 0 + for _, v := range b.Values { + if live[v.ID] { + b.Values[i] = v + i++ + } else { + f.freeValue(v) + } + } + b.truncateValues(i) + } + + // Remove dead blocks from WBLoads list. + i = 0 + for _, b := range f.WBLoads { + if reachable[b.ID] { + f.WBLoads[i] = b + i++ + } + } + clearWBLoads := f.WBLoads[i:] + for j := range clearWBLoads { + clearWBLoads[j] = nil + } + f.WBLoads = f.WBLoads[:i] + + // Remove unreachable blocks. Return dead blocks to allocator. + i = 0 + for _, b := range f.Blocks { + if reachable[b.ID] { + f.Blocks[i] = b + i++ + } else { + if len(b.Values) > 0 { + b.Fatalf("live values in unreachable block %v: %v", b, b.Values) + } + f.freeBlock(b) + } + } + // zero remainder to help GC + tail := f.Blocks[i:] + for j := range tail { + tail[j] = nil + } + f.Blocks = f.Blocks[:i] +} + +// removeEdge removes the i'th outgoing edge from b (and +// the corresponding incoming edge from b.Succs[i].b). +func (b *Block) removeEdge(i int) { + e := b.Succs[i] + c := e.b + j := e.i + + // Adjust b.Succs + b.removeSucc(i) + + // Adjust c.Preds + c.removePred(j) + + // Remove phi args from c's phis. + n := len(c.Preds) + for _, v := range c.Values { + if v.Op != OpPhi { + continue + } + v.Args[j].Uses-- + v.Args[j] = v.Args[n] + v.Args[n] = nil + v.Args = v.Args[:n] + phielimValue(v) + // Note: this is trickier than it looks. Replacing + // a Phi with a Copy can in general cause problems because + // Phi and Copy don't have exactly the same semantics. + // Phi arguments always come from a predecessor block, + // whereas copies don't. This matters in loops like: + // 1: x = (Phi y) + // y = (Add x 1) + // goto 1 + // If we replace Phi->Copy, we get + // 1: x = (Copy y) + // y = (Add x 1) + // goto 1 + // (Phi y) refers to the *previous* value of y, whereas + // (Copy y) refers to the *current* value of y. + // The modified code has a cycle and the scheduler + // will barf on it. + // + // Fortunately, this situation can only happen for dead + // code loops. We know the code we're working with is + // not dead, so we're ok. + // Proof: If we have a potential bad cycle, we have a + // situation like this: + // x = (Phi z) + // y = (op1 x ...) + // z = (op2 y ...) + // Where opX are not Phi ops. But such a situation + // implies a cycle in the dominator graph. In the + // example, x.Block dominates y.Block, y.Block dominates + // z.Block, and z.Block dominates x.Block (treating + // "dominates" as reflexive). Cycles in the dominator + // graph can only happen in an unreachable cycle. + } +} |