1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
|
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/internal/src"
)
// findlive returns the reachable blocks and live values in f.
// The caller should call f.retDeadcodeLive(live) when it is done with it.
func findlive(f *Func) (reachable []bool, live []bool) {
reachable = ReachableBlocks(f)
var order []*Value
live, order = liveValues(f, reachable)
f.retDeadcodeLiveOrderStmts(order)
return
}
// ReachableBlocks returns the reachable blocks in f.
func ReachableBlocks(f *Func) []bool {
reachable := make([]bool, f.NumBlocks())
reachable[f.Entry.ID] = true
p := make([]*Block, 0, 64) // stack-like worklist
p = append(p, f.Entry)
for len(p) > 0 {
// Pop a reachable block
b := p[len(p)-1]
p = p[:len(p)-1]
// Mark successors as reachable
s := b.Succs
if b.Kind == BlockFirst {
s = s[:1]
}
for _, e := range s {
c := e.b
if int(c.ID) >= len(reachable) {
f.Fatalf("block %s >= f.NumBlocks()=%d?", c, len(reachable))
}
if !reachable[c.ID] {
reachable[c.ID] = true
p = append(p, c) // push
}
}
}
return reachable
}
// liveValues returns the live values in f and a list of values that are eligible
// to be statements in reversed data flow order.
// The second result is used to help conserve statement boundaries for debugging.
// reachable is a map from block ID to whether the block is reachable.
// The caller should call f.retDeadcodeLive(live) and f.retDeadcodeLiveOrderStmts(liveOrderStmts)
// when they are done with the return values.
func liveValues(f *Func, reachable []bool) (live []bool, liveOrderStmts []*Value) {
live = f.newDeadcodeLive()
if cap(live) < f.NumValues() {
live = make([]bool, f.NumValues())
} else {
live = live[:f.NumValues()]
for i := range live {
live[i] = false
}
}
liveOrderStmts = f.newDeadcodeLiveOrderStmts()
liveOrderStmts = liveOrderStmts[:0]
// After regalloc, consider all values to be live.
// See the comment at the top of regalloc.go and in deadcode for details.
if f.RegAlloc != nil {
for i := range live {
live[i] = true
}
return
}
// Record all the inline indexes we need
var liveInlIdx map[int]bool
pt := f.Config.ctxt.PosTable
for _, b := range f.Blocks {
for _, v := range b.Values {
i := pt.Pos(v.Pos).Base().InliningIndex()
if i < 0 {
continue
}
if liveInlIdx == nil {
liveInlIdx = map[int]bool{}
}
liveInlIdx[i] = true
}
i := pt.Pos(b.Pos).Base().InliningIndex()
if i < 0 {
continue
}
if liveInlIdx == nil {
liveInlIdx = map[int]bool{}
}
liveInlIdx[i] = true
}
// Find all live values
q := f.Cache.deadcode.q[:0]
defer func() { f.Cache.deadcode.q = q }()
// Starting set: all control values of reachable blocks are live.
// Calls are live (because callee can observe the memory state).
for _, b := range f.Blocks {
if !reachable[b.ID] {
continue
}
for _, v := range b.ControlValues() {
if !live[v.ID] {
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
}
for _, v := range b.Values {
if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects) && !live[v.ID] {
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
if v.Type.IsVoid() && !live[v.ID] {
// The only Void ops are nil checks and inline marks. We must keep these.
if v.Op == OpInlMark && !liveInlIdx[int(v.AuxInt)] {
// We don't need marks for bodies that
// have been completely optimized away.
// TODO: save marks only for bodies which
// have a faulting instruction or a call?
continue
}
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
}
}
// Compute transitive closure of live values.
for len(q) > 0 {
// pop a reachable value
v := q[len(q)-1]
q = q[:len(q)-1]
for i, x := range v.Args {
if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] {
continue
}
if !live[x.ID] {
live[x.ID] = true
q = append(q, x) // push
if x.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, x)
}
}
}
}
return
}
// deadcode removes dead code from f.
func deadcode(f *Func) {
// deadcode after regalloc is forbidden for now. Regalloc
// doesn't quite generate legal SSA which will lead to some
// required moves being eliminated. See the comment at the
// top of regalloc.go for details.
if f.RegAlloc != nil {
f.Fatalf("deadcode after regalloc")
}
// Find reachable blocks.
reachable := ReachableBlocks(f)
// Get rid of edges from dead to live code.
for _, b := range f.Blocks {
if reachable[b.ID] {
continue
}
for i := 0; i < len(b.Succs); {
e := b.Succs[i]
if reachable[e.b.ID] {
b.removeEdge(i)
} else {
i++
}
}
}
// Get rid of dead edges from live code.
for _, b := range f.Blocks {
if !reachable[b.ID] {
continue
}
if b.Kind != BlockFirst {
continue
}
b.removeEdge(1)
b.Kind = BlockPlain
b.Likely = BranchUnknown
}
// Splice out any copies introduced during dead block removal.
copyelim(f)
// Find live values.
live, order := liveValues(f, reachable)
defer f.retDeadcodeLive(live)
defer f.retDeadcodeLiveOrderStmts(order)
// Remove dead & duplicate entries from namedValues map.
s := f.newSparseSet(f.NumValues())
defer f.retSparseSet(s)
i := 0
for _, name := range f.Names {
j := 0
s.clear()
values := f.NamedValues[name]
for _, v := range values {
if live[v.ID] && !s.contains(v.ID) {
values[j] = v
j++
s.add(v.ID)
}
}
if j == 0 {
delete(f.NamedValues, name)
} else {
f.Names[i] = name
i++
for k := len(values) - 1; k >= j; k-- {
values[k] = nil
}
f.NamedValues[name] = values[:j]
}
}
clearNames := f.Names[i:]
for j := range clearNames {
clearNames[j] = LocalSlot{}
}
f.Names = f.Names[:i]
pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block
pendingLines.clear()
// Unlink values and conserve statement boundaries
for i, b := range f.Blocks {
if !reachable[b.ID] {
// TODO what if control is statement boundary? Too late here.
b.ResetControls()
}
for _, v := range b.Values {
if !live[v.ID] {
v.resetArgs()
if v.Pos.IsStmt() == src.PosIsStmt && reachable[b.ID] {
pendingLines.set(v.Pos, int32(i)) // TODO could be more than one pos for a line
}
}
}
}
// Find new homes for lost lines -- require earliest in data flow with same line that is also in same block
for i := len(order) - 1; i >= 0; i-- {
w := order[i]
if j := pendingLines.get(w.Pos); j > -1 && f.Blocks[j] == w.Block {
w.Pos = w.Pos.WithIsStmt()
pendingLines.remove(w.Pos)
}
}
// Any boundary that failed to match a live value can move to a block end
pendingLines.foreachEntry(func(j int32, l uint, bi int32) {
b := f.Blocks[bi]
if b.Pos.Line() == l && b.Pos.FileIndex() == j {
b.Pos = b.Pos.WithIsStmt()
}
})
// Remove dead values from blocks' value list. Return dead
// values to the allocator.
for _, b := range f.Blocks {
i := 0
for _, v := range b.Values {
if live[v.ID] {
b.Values[i] = v
i++
} else {
f.freeValue(v)
}
}
b.truncateValues(i)
}
// Remove dead blocks from WBLoads list.
i = 0
for _, b := range f.WBLoads {
if reachable[b.ID] {
f.WBLoads[i] = b
i++
}
}
clearWBLoads := f.WBLoads[i:]
for j := range clearWBLoads {
clearWBLoads[j] = nil
}
f.WBLoads = f.WBLoads[:i]
// Remove unreachable blocks. Return dead blocks to allocator.
i = 0
for _, b := range f.Blocks {
if reachable[b.ID] {
f.Blocks[i] = b
i++
} else {
if len(b.Values) > 0 {
b.Fatalf("live values in unreachable block %v: %v", b, b.Values)
}
f.freeBlock(b)
}
}
// zero remainder to help GC
tail := f.Blocks[i:]
for j := range tail {
tail[j] = nil
}
f.Blocks = f.Blocks[:i]
}
// removeEdge removes the i'th outgoing edge from b (and
// the corresponding incoming edge from b.Succs[i].b).
func (b *Block) removeEdge(i int) {
e := b.Succs[i]
c := e.b
j := e.i
// Adjust b.Succs
b.removeSucc(i)
// Adjust c.Preds
c.removePred(j)
// Remove phi args from c's phis.
n := len(c.Preds)
for _, v := range c.Values {
if v.Op != OpPhi {
continue
}
v.Args[j].Uses--
v.Args[j] = v.Args[n]
v.Args[n] = nil
v.Args = v.Args[:n]
phielimValue(v)
// Note: this is trickier than it looks. Replacing
// a Phi with a Copy can in general cause problems because
// Phi and Copy don't have exactly the same semantics.
// Phi arguments always come from a predecessor block,
// whereas copies don't. This matters in loops like:
// 1: x = (Phi y)
// y = (Add x 1)
// goto 1
// If we replace Phi->Copy, we get
// 1: x = (Copy y)
// y = (Add x 1)
// goto 1
// (Phi y) refers to the *previous* value of y, whereas
// (Copy y) refers to the *current* value of y.
// The modified code has a cycle and the scheduler
// will barf on it.
//
// Fortunately, this situation can only happen for dead
// code loops. We know the code we're working with is
// not dead, so we're ok.
// Proof: If we have a potential bad cycle, we have a
// situation like this:
// x = (Phi z)
// y = (op1 x ...)
// z = (op2 y ...)
// Where opX are not Phi ops. But such a situation
// implies a cycle in the dominator graph. In the
// example, x.Block dominates y.Block, y.Block dominates
// z.Block, and z.Block dominates x.Block (treating
// "dominates" as reflexive). Cycles in the dominator
// graph can only happen in an unreachable cycle.
}
}
|