1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
|
<?php
namespace React\EventLoop;
interface LoopInterface
{
/**
* [Advanced] Register a listener to be notified when a stream is ready to read.
*
* Note that this low-level API is considered advanced usage.
* Most use cases should probably use the higher-level
* [readable Stream API](https://github.com/reactphp/stream#readablestreaminterface)
* instead.
*
* The first parameter MUST be a valid stream resource that supports
* checking whether it is ready to read by this loop implementation.
* A single stream resource MUST NOT be added more than once.
* Instead, either call [`removeReadStream()`](#removereadstream) first or
* react to this event with a single listener and then dispatch from this
* listener. This method MAY throw an `Exception` if the given resource type
* is not supported by this loop implementation.
*
* The second parameter MUST be a listener callback function that accepts
* the stream resource as its only parameter.
* If you don't use the stream resource inside your listener callback function
* you MAY use a function which has no parameters at all.
*
* The listener callback function MUST NOT throw an `Exception`.
* The return value of the listener callback function will be ignored and has
* no effect, so for performance reasons you're recommended to not return
* any excessive data structures.
*
* If you want to access any variables within your callback function, you
* can bind arbitrary data to a callback closure like this:
*
* ```php
* $loop->addReadStream($stream, function ($stream) use ($name) {
* echo $name . ' said: ' . fread($stream);
* });
* ```
*
* See also [example #11](examples).
*
* You can invoke [`removeReadStream()`](#removereadstream) to remove the
* read event listener for this stream.
*
* The execution order of listeners when multiple streams become ready at
* the same time is not guaranteed.
*
* @param resource $stream The PHP stream resource to check.
* @param callable $listener Invoked when the stream is ready.
* @throws \Exception if the given resource type is not supported by this loop implementation
* @see self::removeReadStream()
*/
public function addReadStream($stream, $listener);
/**
* [Advanced] Register a listener to be notified when a stream is ready to write.
*
* Note that this low-level API is considered advanced usage.
* Most use cases should probably use the higher-level
* [writable Stream API](https://github.com/reactphp/stream#writablestreaminterface)
* instead.
*
* The first parameter MUST be a valid stream resource that supports
* checking whether it is ready to write by this loop implementation.
* A single stream resource MUST NOT be added more than once.
* Instead, either call [`removeWriteStream()`](#removewritestream) first or
* react to this event with a single listener and then dispatch from this
* listener. This method MAY throw an `Exception` if the given resource type
* is not supported by this loop implementation.
*
* The second parameter MUST be a listener callback function that accepts
* the stream resource as its only parameter.
* If you don't use the stream resource inside your listener callback function
* you MAY use a function which has no parameters at all.
*
* The listener callback function MUST NOT throw an `Exception`.
* The return value of the listener callback function will be ignored and has
* no effect, so for performance reasons you're recommended to not return
* any excessive data structures.
*
* If you want to access any variables within your callback function, you
* can bind arbitrary data to a callback closure like this:
*
* ```php
* $loop->addWriteStream($stream, function ($stream) use ($name) {
* fwrite($stream, 'Hello ' . $name);
* });
* ```
*
* See also [example #12](examples).
*
* You can invoke [`removeWriteStream()`](#removewritestream) to remove the
* write event listener for this stream.
*
* The execution order of listeners when multiple streams become ready at
* the same time is not guaranteed.
*
* Some event loop implementations are known to only trigger the listener if
* the stream *becomes* readable (edge-triggered) and may not trigger if the
* stream has already been readable from the beginning.
* This also implies that a stream may not be recognized as readable when data
* is still left in PHP's internal stream buffers.
* As such, it's recommended to use `stream_set_read_buffer($stream, 0);`
* to disable PHP's internal read buffer in this case.
*
* @param resource $stream The PHP stream resource to check.
* @param callable $listener Invoked when the stream is ready.
* @throws \Exception if the given resource type is not supported by this loop implementation
* @see self::removeWriteStream()
*/
public function addWriteStream($stream, $listener);
/**
* Remove the read event listener for the given stream.
*
* Removing a stream from the loop that has already been removed or trying
* to remove a stream that was never added or is invalid has no effect.
*
* @param resource $stream The PHP stream resource.
*/
public function removeReadStream($stream);
/**
* Remove the write event listener for the given stream.
*
* Removing a stream from the loop that has already been removed or trying
* to remove a stream that was never added or is invalid has no effect.
*
* @param resource $stream The PHP stream resource.
*/
public function removeWriteStream($stream);
/**
* Enqueue a callback to be invoked once after the given interval.
*
* The second parameter MUST be a timer callback function that accepts
* the timer instance as its only parameter.
* If you don't use the timer instance inside your timer callback function
* you MAY use a function which has no parameters at all.
*
* The timer callback function MUST NOT throw an `Exception`.
* The return value of the timer callback function will be ignored and has
* no effect, so for performance reasons you're recommended to not return
* any excessive data structures.
*
* This method returns a timer instance. The same timer instance will also be
* passed into the timer callback function as described above.
* You can invoke [`cancelTimer`](#canceltimer) to cancel a pending timer.
* Unlike [`addPeriodicTimer()`](#addperiodictimer), this method will ensure
* the callback will be invoked only once after the given interval.
*
* ```php
* $loop->addTimer(0.8, function () {
* echo 'world!' . PHP_EOL;
* });
*
* $loop->addTimer(0.3, function () {
* echo 'hello ';
* });
* ```
*
* See also [example #1](examples).
*
* If you want to access any variables within your callback function, you
* can bind arbitrary data to a callback closure like this:
*
* ```php
* function hello($name, LoopInterface $loop)
* {
* $loop->addTimer(1.0, function () use ($name) {
* echo "hello $name\n";
* });
* }
*
* hello('Tester', $loop);
* ```
*
* This interface does not enforce any particular timer resolution, so
* special care may have to be taken if you rely on very high precision with
* millisecond accuracy or below. Event loop implementations SHOULD work on
* a best effort basis and SHOULD provide at least millisecond accuracy
* unless otherwise noted. Many existing event loop implementations are
* known to provide microsecond accuracy, but it's generally not recommended
* to rely on this high precision.
*
* Similarly, the execution order of timers scheduled to execute at the
* same time (within its possible accuracy) is not guaranteed.
*
* This interface suggests that event loop implementations SHOULD use a
* monotonic time source if available. Given that a monotonic time source is
* only available as of PHP 7.3 by default, event loop implementations MAY
* fall back to using wall-clock time.
* While this does not affect many common use cases, this is an important
* distinction for programs that rely on a high time precision or on systems
* that are subject to discontinuous time adjustments (time jumps).
* This means that if you schedule a timer to trigger in 30s and then adjust
* your system time forward by 20s, the timer SHOULD still trigger in 30s.
* See also [event loop implementations](#loop-implementations) for more details.
*
* @param int|float $interval The number of seconds to wait before execution.
* @param callable $callback The callback to invoke.
*
* @return TimerInterface
*/
public function addTimer($interval, $callback);
/**
* Enqueue a callback to be invoked repeatedly after the given interval.
*
* The second parameter MUST be a timer callback function that accepts
* the timer instance as its only parameter.
* If you don't use the timer instance inside your timer callback function
* you MAY use a function which has no parameters at all.
*
* The timer callback function MUST NOT throw an `Exception`.
* The return value of the timer callback function will be ignored and has
* no effect, so for performance reasons you're recommended to not return
* any excessive data structures.
*
* This method returns a timer instance. The same timer instance will also be
* passed into the timer callback function as described above.
* Unlike [`addTimer()`](#addtimer), this method will ensure the callback
* will be invoked infinitely after the given interval or until you invoke
* [`cancelTimer`](#canceltimer).
*
* ```php
* $timer = $loop->addPeriodicTimer(0.1, function () {
* echo 'tick!' . PHP_EOL;
* });
*
* $loop->addTimer(1.0, function () use ($loop, $timer) {
* $loop->cancelTimer($timer);
* echo 'Done' . PHP_EOL;
* });
* ```
*
* See also [example #2](examples).
*
* If you want to limit the number of executions, you can bind
* arbitrary data to a callback closure like this:
*
* ```php
* function hello($name, LoopInterface $loop)
* {
* $n = 3;
* $loop->addPeriodicTimer(1.0, function ($timer) use ($name, $loop, &$n) {
* if ($n > 0) {
* --$n;
* echo "hello $name\n";
* } else {
* $loop->cancelTimer($timer);
* }
* });
* }
*
* hello('Tester', $loop);
* ```
*
* This interface does not enforce any particular timer resolution, so
* special care may have to be taken if you rely on very high precision with
* millisecond accuracy or below. Event loop implementations SHOULD work on
* a best effort basis and SHOULD provide at least millisecond accuracy
* unless otherwise noted. Many existing event loop implementations are
* known to provide microsecond accuracy, but it's generally not recommended
* to rely on this high precision.
*
* Similarly, the execution order of timers scheduled to execute at the
* same time (within its possible accuracy) is not guaranteed.
*
* This interface suggests that event loop implementations SHOULD use a
* monotonic time source if available. Given that a monotonic time source is
* only available as of PHP 7.3 by default, event loop implementations MAY
* fall back to using wall-clock time.
* While this does not affect many common use cases, this is an important
* distinction for programs that rely on a high time precision or on systems
* that are subject to discontinuous time adjustments (time jumps).
* This means that if you schedule a timer to trigger in 30s and then adjust
* your system time forward by 20s, the timer SHOULD still trigger in 30s.
* See also [event loop implementations](#loop-implementations) for more details.
*
* Additionally, periodic timers may be subject to timer drift due to
* re-scheduling after each invocation. As such, it's generally not
* recommended to rely on this for high precision intervals with millisecond
* accuracy or below.
*
* @param int|float $interval The number of seconds to wait before execution.
* @param callable $callback The callback to invoke.
*
* @return TimerInterface
*/
public function addPeriodicTimer($interval, $callback);
/**
* Cancel a pending timer.
*
* See also [`addPeriodicTimer()`](#addperiodictimer) and [example #2](examples).
*
* Calling this method on a timer instance that has not been added to this
* loop instance or on a timer that has already been cancelled has no effect.
*
* @param TimerInterface $timer The timer to cancel.
*
* @return void
*/
public function cancelTimer(TimerInterface $timer);
/**
* Schedule a callback to be invoked on a future tick of the event loop.
*
* This works very much similar to timers with an interval of zero seconds,
* but does not require the overhead of scheduling a timer queue.
*
* The tick callback function MUST be able to accept zero parameters.
*
* The tick callback function MUST NOT throw an `Exception`.
* The return value of the tick callback function will be ignored and has
* no effect, so for performance reasons you're recommended to not return
* any excessive data structures.
*
* If you want to access any variables within your callback function, you
* can bind arbitrary data to a callback closure like this:
*
* ```php
* function hello($name, LoopInterface $loop)
* {
* $loop->futureTick(function () use ($name) {
* echo "hello $name\n";
* });
* }
*
* hello('Tester', $loop);
* ```
*
* Unlike timers, tick callbacks are guaranteed to be executed in the order
* they are enqueued.
* Also, once a callback is enqueued, there's no way to cancel this operation.
*
* This is often used to break down bigger tasks into smaller steps (a form
* of cooperative multitasking).
*
* ```php
* $loop->futureTick(function () {
* echo 'b';
* });
* $loop->futureTick(function () {
* echo 'c';
* });
* echo 'a';
* ```
*
* See also [example #3](examples).
*
* @param callable $listener The callback to invoke.
*
* @return void
*/
public function futureTick($listener);
/**
* Register a listener to be notified when a signal has been caught by this process.
*
* This is useful to catch user interrupt signals or shutdown signals from
* tools like `supervisor` or `systemd`.
*
* The second parameter MUST be a listener callback function that accepts
* the signal as its only parameter.
* If you don't use the signal inside your listener callback function
* you MAY use a function which has no parameters at all.
*
* The listener callback function MUST NOT throw an `Exception`.
* The return value of the listener callback function will be ignored and has
* no effect, so for performance reasons you're recommended to not return
* any excessive data structures.
*
* ```php
* $loop->addSignal(SIGINT, function (int $signal) {
* echo 'Caught user interrupt signal' . PHP_EOL;
* });
* ```
*
* See also [example #4](examples).
*
* Signaling is only available on Unix-like platforms, Windows isn't
* supported due to operating system limitations.
* This method may throw a `BadMethodCallException` if signals aren't
* supported on this platform, for example when required extensions are
* missing.
*
* **Note: A listener can only be added once to the same signal, any
* attempts to add it more than once will be ignored.**
*
* @param int $signal
* @param callable $listener
*
* @throws \BadMethodCallException when signals aren't supported on this
* platform, for example when required extensions are missing.
*
* @return void
*/
public function addSignal($signal, $listener);
/**
* Removes a previously added signal listener.
*
* ```php
* $loop->removeSignal(SIGINT, $listener);
* ```
*
* Any attempts to remove listeners that aren't registered will be ignored.
*
* @param int $signal
* @param callable $listener
*
* @return void
*/
public function removeSignal($signal, $listener);
/**
* Run the event loop until there are no more tasks to perform.
*
* For many applications, this method is the only directly visible
* invocation on the event loop.
* As a rule of thumb, it is usually recommended to attach everything to the
* same loop instance and then run the loop once at the bottom end of the
* application.
*
* ```php
* $loop->run();
* ```
*
* This method will keep the loop running until there are no more tasks
* to perform. In other words: This method will block until the last
* timer, stream and/or signal has been removed.
*
* Likewise, it is imperative to ensure the application actually invokes
* this method once. Adding listeners to the loop and missing to actually
* run it will result in the application exiting without actually waiting
* for any of the attached listeners.
*
* This method MUST NOT be called while the loop is already running.
* This method MAY be called more than once after it has explicitly been
* [`stop()`ped](#stop) or after it automatically stopped because it
* previously did no longer have anything to do.
*
* @return void
*/
public function run();
/**
* Instruct a running event loop to stop.
*
* This method is considered advanced usage and should be used with care.
* As a rule of thumb, it is usually recommended to let the loop stop
* only automatically when it no longer has anything to do.
*
* This method can be used to explicitly instruct the event loop to stop:
*
* ```php
* $loop->addTimer(3.0, function () use ($loop) {
* $loop->stop();
* });
* ```
*
* Calling this method on a loop instance that is not currently running or
* on a loop instance that has already been stopped has no effect.
*
* @return void
*/
public function stop();
}
|