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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CANVAS_SOURCE_TOOLS_SURFACERECT_HXX
#define INCLUDED_CANVAS_SOURCE_TOOLS_SURFACERECT_HXX
#include <basegfx/point/b2ipoint.hxx>
#include <basegfx/vector/b2isize.hxx>
namespace canvas
{
/**
* This implements some equivalent to basegfx::B2IBox, but instead of two
* BasicBox ranges, it uses a position and a size. maPos and maSize could
* be replaced by:
* - B2IPoint(getMinX(), getMinY()) and
* - B2ISize(getMaxX()-getMinX(), getMaxY()-getMinY())
*
* The current allocation algorithm uses size and pos a lot. Not sure how
* time-critical any of this code is and if that would be a problem.
*/
struct SurfaceRect
{
::basegfx::B2IPoint maPos;
::basegfx::B2ISize maSize;
explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) :
maPos(),
maSize(rSize)
{
}
bool pointInside( sal_Int32 px, sal_Int32 py ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(x1 + maSize.getX());
const sal_Int32 y2(y1 + maSize.getY());
if(px < x1) return false;
if(px >= x2) return false;
if(py < y1) return false;
if(py >= y2) return false;
return true;
}
/// returns true if the passed rect intersects this one.
bool intersection( const SurfaceRect& r ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x1w(x1 + maSize.getX() - 1);
const sal_Int32 y1h(y1 + maSize.getY() - 1);
const sal_Int32 x2(r.maPos.getX());
const sal_Int32 y2(r.maPos.getY());
const sal_Int32 x2w(x2 + r.maSize.getX() - 1);
const sal_Int32 y2h(y2 + r.maSize.getY() - 1);
return !((x1w < x2) || (x2w < x1) || (y1h < y2) || (y2h < y1));
}
bool inside( const SurfaceRect& r ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(x1 + maSize.getX() - 1);
const sal_Int32 y2(y1 + maSize.getY() - 1);
if(!(r.pointInside(x1,y1))) return false;
if(!(r.pointInside(x2,y2))) return false;
return true;
}
};
}
#endif
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