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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_SALGDI_HXX
#define INCLUDED_VCL_INC_SALGDI_HXX
#include <vcl/outdev.hxx>
#include "impfontmetricdata.hxx"
#include "salgdiimpl.hxx"
#include "sallayout.hxx"
#include "SalGradient.hxx"
#include <basegfx/matrix/b2dhommatrix.hxx>
#include "WidgetDrawInterface.hxx"
#include <config_cairo_canvas.h>
#include <map>
#include <vector>
class PhysicalFontCollection;
class SalBitmap;
class FontSelectPattern;
class FontAttributes;
class PhysicalFontFace;
class SalLayout;
class ImplLayoutArgs;
namespace tools { class Rectangle; }
class FontSubsetInfo;
class OpenGLContext;
class OutputDevice;
class FreetypeFont;
struct SystemGraphicsData;
#if ENABLE_CAIRO_CANVAS
struct SystemFontData;
#endif // ENABLE_CAIRO_CANVAS
namespace basegfx {
class B2DVector;
class B2DPolygon;
class B2DPolyPolygon;
}
typedef sal_Unicode sal_Ucs; // TODO: use sal_UCS4 instead of sal_Unicode
typedef std::map< sal_Ucs, sal_uInt32 > Ucs2UIntMap;
// note: if you add any new methods to class SalGraphics using coordinates
// make sure they have a corresponding protected pure virtual method
// which has to be implemented by the platform dependent part.
// Add a method that performs coordinate mirroring if required, (see
// existing methods as sample) and then calls the equivalent pure method.
// note: all positions are in pixel and relative to
// the top/left-position of the virtual output area
class VCL_PLUGIN_PUBLIC SalGraphics : protected vcl::WidgetDrawInterface
{
public:
SalGraphics();
~SalGraphics() COVERITY_NOEXCEPT_FALSE override;
virtual SalGraphicsImpl* GetImpl() const = 0;
/// Check that our mpImpl is OpenGL and return the context, otherwise NULL.
rtl::Reference<OpenGLContext> GetOpenGLContext() const;
void setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; }
bool getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; }
// public SalGraphics methods, the interface to the independent vcl part
// get device resolution
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0;
// get the depth of the device
virtual sal_uInt16 GetBitCount() const = 0;
// get the width of the device
virtual long GetGraphicsWidth() const = 0;
// set the clip region to empty
virtual void ResetClipRegion() = 0;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() = 0;
// set the line color to a specific color
virtual void SetLineColor( Color nColor ) = 0;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() = 0;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( Color nColor ) = 0;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet, bool bInvertOnly ) = 0;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) = 0;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) = 0;
// set the text color to a specific color
virtual void SetTextColor( Color nColor ) = 0;
// set the font
virtual void SetFont(LogicalFontInstance*, int nFallbackLevel) = 0;
// release the fonts
void ReleaseFonts() { SetFont( nullptr, 0 ); }
// get the current font's metrics
virtual void GetFontMetric( ImplFontMetricDataRef&, int nFallbackLevel ) = 0;
// get the repertoire of the current font
virtual FontCharMapRef GetFontCharMap() const = 0;
// get the layout capabilities of the current font
virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const = 0;
// graphics must fill supplied font list
virtual void GetDevFontList( PhysicalFontCollection* ) = 0;
// graphics must drop any cached font info
virtual void ClearDevFontCache() = 0;
virtual bool AddTempDevFont(
PhysicalFontCollection*,
const OUString& rFileURL,
const OUString& rFontName ) = 0;
// CreateFontSubset: a method to get a subset of glyhps of a font
// inside a new valid font file
// returns true if creation of subset was successful
// parameters: rToFile: contains an osl file URL to write the subset to
// pFont: describes from which font to create a subset
// pGlyphIDs: the glyph ids to be extracted
// pEncoding: the character code corresponding to each glyph
// pWidths: the advance widths of the corresponding glyphs (in PS font units)
// nGlyphs: the number of glyphs
// rInfo: additional outgoing information
// implementation note: encoding 0 with glyph id 0 should be added implicitly
// as "undefined character"
virtual bool CreateFontSubset(
const OUString& rToFile,
const PhysicalFontFace* pFont,
const sal_GlyphId* pGlyphIDs,
const sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo ) = 0;
// GetEmbedFontData: gets the font data for a font marked
// embeddable by GetDevFontList or NULL in case of error
// parameters: pFont: describes the font in question
// pDataLen: out parameter, contains the byte length of the returned buffer
virtual const void* GetEmbedFontData(const PhysicalFontFace* pFont, long* pDataLen) = 0;
// free the font data again
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) = 0;
// get the same widths as in CreateFontSubset
// in case of an embeddable font also fill the mapping
// between unicode and glyph id
// leave widths vector and mapping untouched in case of failure
virtual void GetGlyphWidths(
const PhysicalFontFace* pFont,
bool bVertical,
std::vector< sal_Int32 >& rWidths,
Ucs2UIntMap& rUnicodeEnc ) = 0;
virtual std::unique_ptr<GenericSalLayout>
GetTextLayout(int nFallbackLevel) = 0;
virtual void DrawTextLayout( const GenericSalLayout& ) = 0;
virtual bool supportsOperation( OutDevSupportType ) const = 0;
// mirroring specifics
SalLayoutFlags GetLayout() const { return m_nLayout; }
void SetLayout( SalLayoutFlags aLayout ) { m_nLayout = aLayout;}
void mirror( long& nX, const OutputDevice *pOutDev ) const;
// only called mirror2 to avoid ambiguity
[[nodiscard]]
long mirror2( long nX, const OutputDevice *pOutDev ) const;
void mirror( long& nX, long nWidth, const OutputDevice *pOutDev, bool bBack = false ) const;
bool mirror( sal_uInt32 nPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev ) const;
void mirror( tools::Rectangle& rRect, const OutputDevice*, bool bBack = false ) const;
void mirror( vcl::Region& rRgn, const OutputDevice *pOutDev ) const;
void mirror( ImplControlValue&, const OutputDevice* ) const;
basegfx::B2DPolyPolygon mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev ) const;
const basegfx::B2DHomMatrix& getMirror( const OutputDevice *pOutDev ) const;
// non virtual methods; these do possible coordinate mirroring and
// then delegate to protected virtual methods
bool SetClipRegion( const vcl::Region&, const OutputDevice *pOutDev );
// draw --> LineColor and FillColor and RasterOp and ClipRegion
void DrawPixel( long nX, long nY, const OutputDevice *pOutDev );
void DrawPixel( long nX, long nY, Color nColor, const OutputDevice *pOutDev );
void DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev );
void DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
void DrawPolyLine( sal_uInt32 nPoints, SalPoint const * pPtAry, const OutputDevice *pOutDev );
void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolyPolygon(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygon(
const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolyPolygon &i_rPolyPolygon,
double i_fTransparency,
const OutputDevice *i_pOutDev);
bool DrawPolyLine(
const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolygon& i_rPolygon,
double i_fTransparency,
double i_fLineWidth,
const std::vector< double >* i_pStroke, // MM01
basegfx::B2DLineJoin i_eLineJoin,
css::drawing::LineCap i_eLineCap,
double i_fMiterMinimumAngle,
bool bPixelSnapHairline,
const OutputDevice* i_pOutDev);
bool DrawPolyLineBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const PolyFlags* pFlgAry,
const OutputDevice *pOutDev );
bool DrawPolygonBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const PolyFlags* pFlgAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygonBezier(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const PolyFlags* const* pFlgAry,
const OutputDevice *pOutDev );
bool DrawGradient(
const tools::PolyPolygon& rPolyPoly,
const Gradient& rGradient );
bool DrawGradient(basegfx::B2DPolyPolygon const & rPolyPolygon,
SalGradient const & rGradient);
// CopyArea --> No RasterOp, but ClipRegion
void CopyArea(
long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
const OutputDevice *pOutDev );
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
void CopyBits(
const SalTwoRect& rPosAry,
SalGraphics* pSrcGraphics,
const OutputDevice *pOutDev,
const OutputDevice *pSrcOutDev );
void DrawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const OutputDevice *pOutDev );
void DrawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap,
const OutputDevice *pOutDev );
void DrawMask(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
Color nMaskColor,
const OutputDevice *pOutDev );
std::shared_ptr<SalBitmap> GetBitmap(
long nX, long nY,
long nWidth, long nHeight,
const OutputDevice *pOutDev );
Color GetPixel(
long nX, long nY,
const OutputDevice *pOutDev );
// invert --> ClipRegion (only Windows)
void Invert(
long nX, long nY,
long nWidth, long nHeight,
SalInvert nFlags,
const OutputDevice *pOutDev );
void Invert(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
SalInvert nFlags,
const OutputDevice *pOutDev );
bool DrawEPS(
long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uInt32 nSize,
const OutputDevice *pOutDev );
// native widget rendering functions
/**
* @see WidgetDrawInterface::isNativeControlSupported
*/
inline bool IsNativeControlSupported(ControlType, ControlPart);
/**
* @see WidgetDrawInterface::hitTestNativeControl
*/
bool HitTestNativeScrollbar(
ControlPart nPart,
const tools::Rectangle& rControlRegion,
const Point& aPos,
bool& rIsInside,
const OutputDevice *pOutDev );
/**
* @see WidgetDrawInterface::drawNativeControl
*/
bool DrawNativeControl(
ControlType nType,
ControlPart nPart,
const tools::Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const OUString& aCaption,
const OutputDevice *pOutDev,
const Color& rBackgroundColor = COL_AUTO );
/**
* @see WidgetDrawInterface::getNativeControlRegion
*/
bool GetNativeControlRegion(
ControlType nType,
ControlPart nPart,
const tools::Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
tools::Rectangle &rNativeBoundingRegion,
tools::Rectangle &rNativeContentRegion,
const OutputDevice *pOutDev );
/**
* @see WidgetDrawInterface::updateSettings
*/
inline bool UpdateSettings(AllSettings&);
bool BlendBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const OutputDevice *pOutDev );
bool BlendAlphaBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalSrcBitmap,
const SalBitmap& rSalMaskBitmap,
const SalBitmap& rSalAlphaBitmap,
const OutputDevice *pOutDev );
bool DrawAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap,
const OutputDevice *pOutDev );
bool DrawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap,
const OutputDevice* pOutDev );
bool DrawAlphaRect(
long nX, long nY,
long nWidth, long nHeight,
sal_uInt8 nTransparency,
const OutputDevice *pOutDev );
virtual OUString getRenderBackendName() const;
virtual SystemGraphicsData GetGraphicsData() const = 0;
#if ENABLE_CAIRO_CANVAS
/// Check whether cairo will work
virtual bool SupportsCairo() const = 0;
/// Create Surface from given cairo surface
virtual cairo::SurfaceSharedPtr CreateSurface(const cairo::CairoSurfaceSharedPtr& rSurface) const = 0;
/// Create surface with given dimensions
virtual cairo::SurfaceSharedPtr CreateSurface(const OutputDevice& rRefDevice, int x, int y, int width, int height) const = 0;
/// Create Surface for given bitmap data
virtual cairo::SurfaceSharedPtr CreateBitmapSurface(const OutputDevice& rRefDevice, const BitmapSystemData& rData, const Size& rSize) const = 0;
virtual css::uno::Any GetNativeSurfaceHandle(cairo::SurfaceSharedPtr& rSurface, const basegfx::B2ISize& rSize) const = 0;
virtual SystemFontData GetSysFontData( int nFallbacklevel ) const = 0;
#endif // ENABLE_CAIRO_CANVAS
protected:
virtual bool setClipRegion( const vcl::Region& ) = 0;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) = 0;
virtual void drawPixel( long nX, long nY, Color nColor ) = 0;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
virtual bool drawPolyPolygon(
const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolyPolygon&,
double fTransparency) = 0;
virtual bool drawPolyLine(
const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolygon&,
double fTransparency,
double fLineWidth,
const std::vector< double >* pStroke, // MM01
basegfx::B2DLineJoin,
css::drawing::LineCap,
double fMiterMinimumAngle,
bool bPixelSnapHairline) = 0;
virtual bool drawPolyLineBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const PolyFlags* pFlgAry ) = 0;
virtual bool drawPolygonBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const PolyFlags* pFlgAry ) = 0;
virtual bool drawPolyPolygonBezier(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const PolyFlags* const* pFlgAry ) = 0;
virtual bool drawGradient(
const tools::PolyPolygon& rPolyPoly,
const Gradient& rGradient ) = 0;
virtual bool implDrawGradient(basegfx::B2DPolyPolygon const & /*rPolyPolygon*/,
SalGradient const & /*rGradient*/)
{
return false;
}
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea(
long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
bool bWindowInvalidate ) = 0;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0;
virtual void drawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap ) = 0;
virtual void drawMask(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
Color nMaskColor ) = 0;
virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual Color getPixel( long nX, long nY ) = 0;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert(
long nX, long nY,
long nWidth, long nHeight,
SalInvert nFlags) = 0;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
virtual bool drawEPS(
long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uInt32 nSize ) = 0;
/** Blend the bitmap with the current buffer */
virtual bool blendBitmap(
const SalTwoRect&,
const SalBitmap& rBitmap ) = 0;
/** Draw the bitmap by blending using the mask and alpha channel */
virtual bool blendAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSrcBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
/** Render bitmap with alpha channel
@param rSourceBitmap
Source bitmap to blit
@param rAlphaBitmap
Alpha channel to use for blitting
@return true, if the operation succeeded, and false
otherwise. In this case, clients should try to emulate alpha
compositing themselves
*/
virtual bool drawAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
/** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) = 0;
/** Render solid rectangle with given transparency
*
* @param nX Top left coordinate of rectangle
* @param nY Bottom right coordinate of rectangle
* @param nWidth Width of rectangle
* @param nHeight Height of rectangle
* @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a
* fully transparent rectangle
* @returns true if successfully drawn, false if not able to draw rectangle
*/
virtual bool drawAlphaRect(
long nX, long nY,
long nWidth, long nHeight,
sal_uInt8 nTransparency ) = 0;
private:
SalLayoutFlags m_nLayout; //< 0: mirroring off, 1: mirror x-axis
// for buffering the Mirror-Matrix, see ::getMirror
basegfx::B2DHomMatrix m_aLastMirror;
long m_aLastMirrorW;
protected:
/// flags which hold the SetAntialiasing() value from OutputDevice
bool m_bAntiAliasB2DDraw : 1;
inline long GetDeviceWidth(const OutputDevice* pOutDev) const;
/**
* Handle damage done by drawing with a widget draw override
*
* If a m_pWidgetDraw is set and successfully draws using drawNativeControl,
* this function is called to handle the damage done to the graphics buffer.
*
* @param rDamagedRegion the region damaged by drawNativeControl.
**/
virtual inline void handleDamage(const tools::Rectangle& rDamagedRegion);
// native controls
bool initWidgetDrawBackends(bool bForce = false);
std::unique_ptr<vcl::WidgetDrawInterface> m_pWidgetDraw;
vcl::WidgetDrawInterface* forWidget() { return m_pWidgetDraw ? m_pWidgetDraw.get() : this; }
};
bool SalGraphics::IsNativeControlSupported(ControlType eType, ControlPart ePart)
{
return forWidget()->isNativeControlSupported(eType, ePart);
}
bool SalGraphics::UpdateSettings(AllSettings& rSettings)
{
return forWidget()->updateSettings(rSettings);
}
void SalGraphics::handleDamage(const tools::Rectangle&) {}
#endif // INCLUDED_VCL_INC_SALGDI_HXX
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