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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/SurfaceD3D.h')
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceD3D.h: D3D implementation of an EGL surface
+
+#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
+#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
+
+#include "libANGLE/renderer/SurfaceImpl.h"
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace rx
+{
+class DisplayD3D;
+class SwapChainD3D;
+class RendererD3D;
+
+class SurfaceD3D : public SurfaceImpl
+{
+ public:
+ ~SurfaceD3D() override;
+ void releaseSwapChain();
+
+ egl::Error initialize(const egl::Display *display) override;
+ FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
+ const gl::FramebufferState &state) override;
+
+ egl::Error swap(const gl::Context *context) override;
+ egl::Error postSubBuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(const gl::Context *context,
+ gl::Texture *texture,
+ EGLint buffer) override;
+ egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
+ egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
+ void setSwapInterval(EGLint interval) override;
+ void setFixedWidth(EGLint width) override;
+ void setFixedHeight(EGLint height) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ // D3D implementations
+ SwapChainD3D *getSwapChain() const;
+
+ egl::Error resetSwapChain(const egl::Display *display);
+
+ egl::Error checkForOutOfDateSwapChain(DisplayD3D *displayD3D);
+
+ angle::Result getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+ angle::Result initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex) override;
+
+ const angle::Format *getD3DTextureColorFormat() const override;
+
+ protected:
+ SurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLNativeWindowType window,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs);
+
+ egl::Error swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
+ egl::Error resetSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
+ egl::Error resizeSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
+
+ RendererD3D *mRenderer;
+ egl::Display *mDisplay;
+
+ bool mFixedSize;
+ GLint mFixedWidth;
+ GLint mFixedHeight;
+ GLint mOrientation;
+
+ GLenum mRenderTargetFormat;
+ GLenum mDepthStencilFormat;
+ const angle::Format *mColorFormat;
+
+ SwapChainD3D *mSwapChain;
+ bool mSwapIntervalDirty;
+
+ NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
+ EGLint mWidth;
+ EGLint mHeight;
+
+ EGLint mSwapInterval;
+
+ HANDLE mShareHandle;
+ IUnknown *mD3DTexture;
+
+ EGLenum mBuftype;
+};
+
+class WindowSurfaceD3D : public SurfaceD3D
+{
+ public:
+ WindowSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs);
+ ~WindowSurfaceD3D() override;
+};
+
+class PbufferSurfaceD3D : public SurfaceD3D
+{
+ public:
+ PbufferSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs);
+ ~PbufferSurfaceD3D() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_