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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL14.cpp
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL14.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL14.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL14.cpp b/gfx/angle/checkout/src/libANGLE/validationGL14.cpp
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+++ b/gfx/angle/checkout/src/libANGLE/validationGL14.cpp
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+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationGL14.cpp: Validation functions for OpenGL 1.4 entry point parameters
+
+#include "libANGLE/validationGL14_autogen.h"
+
+namespace gl
+{
+
+bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
+{
+ return true;
+}
+
+bool ValidateFogCoordd(Context *context, GLdouble coord)
+{
+ return true;
+}
+
+bool ValidateFogCoorddv(Context *context, const GLdouble *coord)
+{
+ return true;
+}
+
+bool ValidateFogCoordf(Context *context, GLfloat coord)
+{
+ return true;
+}
+
+bool ValidateFogCoordfv(Context *context, const GLfloat *coord)
+{
+ return true;
+}
+
+bool ValidateMultiDrawArrays(Context *context,
+ PrimitiveMode modePacked,
+ const GLint *first,
+ const GLsizei *count,
+ GLsizei drawcount)
+{
+ return true;
+}
+
+bool ValidateMultiDrawElements(Context *context,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount)
+{
+ return true;
+}
+
+bool ValidatePointParameteri(Context *context, GLenum pname, GLint param)
+{
+ return true;
+}
+
+bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3iv(Context *context, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3sv(Context *context, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue)
+{
+ return true;
+}
+
+bool ValidateSecondaryColor3usv(Context *context, const GLushort *v)
+{
+ return true;
+}
+
+bool ValidateSecondaryColorPointer(Context *context,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return true;
+}
+
+bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y)
+{
+ return true;
+}
+
+bool ValidateWindowPos2dv(Context *context, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y)
+{
+ return true;
+}
+
+bool ValidateWindowPos2fv(Context *context, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos2i(Context *context, GLint x, GLint y)
+{
+ return true;
+}
+
+bool ValidateWindowPos2iv(Context *context, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y)
+{
+ return true;
+}
+
+bool ValidateWindowPos2sv(Context *context, const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z)
+{
+ return true;
+}
+
+bool ValidateWindowPos3dv(Context *context, const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z)
+{
+ return true;
+}
+
+bool ValidateWindowPos3fv(Context *context, const GLfloat *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z)
+{
+ return true;
+}
+
+bool ValidateWindowPos3iv(Context *context, const GLint *v)
+{
+ return true;
+}
+
+bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z)
+{
+ return true;
+}
+
+bool ValidateWindowPos3sv(Context *context, const GLshort *v)
+{
+ return true;
+}
+
+} // namespace gl