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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL14.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL14.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL14.cpp b/gfx/angle/checkout/src/libANGLE/validationGL14.cpp new file mode 100644 index 0000000000..bf12576a71 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL14.cpp @@ -0,0 +1,237 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationGL14.cpp: Validation functions for OpenGL 1.4 entry point parameters + +#include "libANGLE/validationGL14_autogen.h" + +namespace gl +{ + +bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer) +{ + return true; +} + +bool ValidateFogCoordd(Context *context, GLdouble coord) +{ + return true; +} + +bool ValidateFogCoorddv(Context *context, const GLdouble *coord) +{ + return true; +} + +bool ValidateFogCoordf(Context *context, GLfloat coord) +{ + return true; +} + +bool ValidateFogCoordfv(Context *context, const GLfloat *coord) +{ + return true; +} + +bool ValidateMultiDrawArrays(Context *context, + PrimitiveMode modePacked, + const GLint *first, + const GLsizei *count, + GLsizei drawcount) +{ + return true; +} + +bool ValidateMultiDrawElements(Context *context, + PrimitiveMode modePacked, + const GLsizei *count, + DrawElementsType typePacked, + const void *const *indices, + GLsizei drawcount) +{ + return true; +} + +bool ValidatePointParameteri(Context *context, GLenum pname, GLint param) +{ + return true; +} + +bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params) +{ + return true; +} + +bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue) +{ + return true; +} + +bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v) +{ + return true; +} + +bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue) +{ + return true; +} + +bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v) +{ + return true; +} + +bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue) +{ + return true; +} + +bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v) +{ + return true; +} + +bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue) +{ + return true; +} + +bool ValidateSecondaryColor3iv(Context *context, const GLint *v) +{ + return true; +} + +bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue) +{ + return true; +} + +bool ValidateSecondaryColor3sv(Context *context, const GLshort *v) +{ + return true; +} + +bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue) +{ + return true; +} + +bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v) +{ + return true; +} + +bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue) +{ + return true; +} + +bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v) +{ + return true; +} + +bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue) +{ + return true; +} + +bool ValidateSecondaryColor3usv(Context *context, const GLushort *v) +{ + return true; +} + +bool ValidateSecondaryColorPointer(Context *context, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return true; +} + +bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y) +{ + return true; +} + +bool ValidateWindowPos2dv(Context *context, const GLdouble *v) +{ + return true; +} + +bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y) +{ + return true; +} + +bool ValidateWindowPos2fv(Context *context, const GLfloat *v) +{ + return true; +} + +bool ValidateWindowPos2i(Context *context, GLint x, GLint y) +{ + return true; +} + +bool ValidateWindowPos2iv(Context *context, const GLint *v) +{ + return true; +} + +bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y) +{ + return true; +} + +bool ValidateWindowPos2sv(Context *context, const GLshort *v) +{ + return true; +} + +bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z) +{ + return true; +} + +bool ValidateWindowPos3dv(Context *context, const GLdouble *v) +{ + return true; +} + +bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z) +{ + return true; +} + +bool ValidateWindowPos3fv(Context *context, const GLfloat *v) +{ + return true; +} + +bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z) +{ + return true; +} + +bool ValidateWindowPos3iv(Context *context, const GLint *v) +{ + return true; +} + +bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z) +{ + return true; +} + +bool ValidateWindowPos3sv(Context *context, const GLshort *v) +{ + return true; +} + +} // namespace gl |