diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL46_autogen.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL46_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL46_autogen.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL46_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL46_autogen.h new file mode 100644 index 0000000000..1bb5ad7711 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL46_autogen.h @@ -0,0 +1,42 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and wgl.xml. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationGL46_autogen.h: +// Validation functions for the OpenGL 4.6 entry points. + +#ifndef LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateMultiDrawArraysIndirectCount(Context *context, + GLenum mode, + const void *indirect, + GLintptr drawcount, + GLsizei maxdrawcount, + GLsizei stride); +bool ValidateMultiDrawElementsIndirectCount(Context *context, + GLenum mode, + GLenum type, + const void *indirect, + GLintptr drawcount, + GLsizei maxdrawcount, + GLsizei stride); +bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp); +bool ValidateSpecializeShader(Context *context, + GLuint shader, + const GLchar *pEntryPoint, + GLuint numSpecializationConstants, + const GLuint *pConstantIndex, + const GLuint *pConstantValue); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ |