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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL46_autogen.h:
+// Validation functions for the OpenGL 4.6 entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL46_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL46_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateMultiDrawArraysIndirectCount(Context *context,
+ GLenum mode,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride);
+bool ValidateMultiDrawElementsIndirectCount(Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride);
+bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp);
+bool ValidateSpecializeShader(Context *context,
+ GLuint shader,
+ const GLchar *pEntryPoint,
+ GLuint numSpecializationConstants,
+ const GLuint *pConstantIndex,
+ const GLuint *pConstantValue);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL46_AUTOGEN_H_