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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/SurfacePoolCA.mm
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/SurfacePoolCA.mm')
-rw-r--r--gfx/layers/SurfacePoolCA.mm436
1 files changed, 436 insertions, 0 deletions
diff --git a/gfx/layers/SurfacePoolCA.mm b/gfx/layers/SurfacePoolCA.mm
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/SurfacePoolCA.h"
+
+#import <CoreVideo/CVPixelBuffer.h>
+
+#include <algorithm>
+#include <unordered_set>
+#include <utility>
+
+#include "mozilla/StaticMutex.h"
+#include "mozilla/StaticPrefs_gfx.h"
+
+#include "GeckoProfiler.h"
+#include "GLContextCGL.h"
+#include "MozFramebuffer.h"
+
+namespace mozilla {
+namespace layers {
+
+using gfx::IntPoint;
+using gfx::IntSize;
+using gfx::IntRect;
+using gfx::IntRegion;
+using gl::GLContext;
+using gl::GLContextCGL;
+
+/* static */ RefPtr<SurfacePool> SurfacePool::Create(size_t aPoolSizeLimit) {
+ return new SurfacePoolCA(aPoolSizeLimit);
+}
+
+// SurfacePoolCA::LockedPool
+
+SurfacePoolCA::LockedPool::LockedPool(size_t aPoolSizeLimit) : mPoolSizeLimit(aPoolSizeLimit) {}
+
+SurfacePoolCA::LockedPool::~LockedPool() {
+ MOZ_RELEASE_ASSERT(mWrappers.empty(),
+ "Any outstanding wrappers should have kept the surface pool alive");
+ MOZ_RELEASE_ASSERT(mInUseEntries.empty(),
+ "Leak! No more surfaces should be in use at this point.");
+ // Remove all entries in mPendingEntries and mAvailableEntries.
+ MutateEntryStorage("Clear", {}, [&]() {
+ mPendingEntries.Clear();
+ mAvailableEntries.Clear();
+ });
+}
+
+RefPtr<SurfacePoolCAWrapperForGL> SurfacePoolCA::LockedPool::GetWrapperForGL(SurfacePoolCA* aPool,
+ GLContext* aGL) {
+ auto& wrapper = mWrappers[aGL];
+ if (!wrapper) {
+ wrapper = new SurfacePoolCAWrapperForGL(aPool, aGL);
+ }
+ return wrapper;
+}
+
+void SurfacePoolCA::LockedPool::DestroyGLResourcesForContext(GLContext* aGL) {
+ ForEachEntry([&](SurfacePoolEntry& entry) {
+ if (entry.mGLResources && entry.mGLResources->mGLContext == aGL) {
+ entry.mGLResources = Nothing();
+ }
+ });
+ mDepthBuffers.RemoveElementsBy(
+ [&](const DepthBufferEntry& entry) { return entry.mGLContext == aGL; });
+}
+
+template <typename F>
+void SurfacePoolCA::LockedPool::MutateEntryStorage(const char* aMutationType,
+ const gfx::IntSize& aSize, F aFn) {
+#ifdef MOZ_GECKO_PROFILER
+ size_t inUseCountBefore = mInUseEntries.size();
+ size_t pendingCountBefore = mPendingEntries.Length();
+ size_t availableCountBefore = mAvailableEntries.Length();
+ TimeStamp before = TimeStamp::NowUnfuzzed();
+#endif
+
+ aFn();
+
+#ifdef MOZ_GECKO_PROFILER
+ if (profiler_thread_is_being_profiled()) {
+ PROFILER_MARKER_TEXT(
+ "SurfacePool", GRAPHICS, MarkerTiming::IntervalUntilNowFrom(before),
+ nsPrintfCString("%d -> %d in use | %d -> %d waiting for | %d -> %d "
+ "available | %s %dx%d | %dMB total memory",
+ int(inUseCountBefore), int(mInUseEntries.size()), int(pendingCountBefore),
+ int(mPendingEntries.Length()), int(availableCountBefore),
+ int(mAvailableEntries.Length()), aMutationType, aSize.width, aSize.height,
+ int(EstimateTotalMemory() / 1000 / 1000)));
+ }
+#endif
+}
+
+template <typename F>
+void SurfacePoolCA::LockedPool::ForEachEntry(F aFn) {
+ for (auto& iter : mInUseEntries) {
+ aFn(iter.second);
+ }
+ for (auto& entry : mPendingEntries) {
+ aFn(entry.mEntry);
+ }
+ for (auto& entry : mAvailableEntries) {
+ aFn(entry);
+ }
+}
+
+uint64_t SurfacePoolCA::LockedPool::EstimateTotalMemory() {
+ std::unordered_set<const gl::DepthAndStencilBuffer*> depthAndStencilBuffers;
+ uint64_t memBytes = 0;
+
+ ForEachEntry([&](const SurfacePoolEntry& entry) {
+ auto size = entry.mSize;
+ memBytes += size.width * 4 * size.height;
+ if (entry.mGLResources) {
+ const auto& fb = *entry.mGLResources->mFramebuffer;
+ if (const auto& buffer = fb.GetDepthAndStencilBuffer()) {
+ depthAndStencilBuffers.insert(buffer.get());
+ }
+ }
+ });
+
+ for (const auto& buffer : depthAndStencilBuffers) {
+ memBytes += buffer->EstimateMemory();
+ }
+
+ return memBytes;
+}
+
+bool SurfacePoolCA::LockedPool::CanRecycleSurfaceForRequest(const SurfacePoolEntry& aEntry,
+ const IntSize& aSize, GLContext* aGL) {
+ if (aEntry.mSize != aSize) {
+ return false;
+ }
+ if (aEntry.mGLResources) {
+ return aEntry.mGLResources->mGLContext == aGL;
+ }
+ return true;
+}
+
+CFTypeRefPtr<IOSurfaceRef> SurfacePoolCA::LockedPool::ObtainSurfaceFromPool(const IntSize& aSize,
+ GLContext* aGL) {
+ // Do a linear scan through mAvailableEntries to find an eligible surface, going from oldest to
+ // newest. The size of this array is limited, so the linear scan is fast.
+ auto iterToRecycle = std::find_if(mAvailableEntries.begin(), mAvailableEntries.end(),
+ [&](const SurfacePoolEntry& aEntry) {
+ return CanRecycleSurfaceForRequest(aEntry, aSize, aGL);
+ });
+ if (iterToRecycle != mAvailableEntries.end()) {
+ CFTypeRefPtr<IOSurfaceRef> surface = iterToRecycle->mIOSurface;
+ // Move the entry from mAvailableEntries to mInUseEntries.
+ MutateEntryStorage("Recycle", aSize, [&]() {
+ mInUseEntries.insert({surface, std::move(*iterToRecycle)});
+ mAvailableEntries.RemoveElementAt(iterToRecycle);
+ });
+ return surface;
+ }
+
+ AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING("IOSurface creation", GRAPHICS_TileAllocation,
+ nsPrintfCString("%dx%d", aSize.width, aSize.height));
+ CFTypeRefPtr<IOSurfaceRef> surface =
+ CFTypeRefPtr<IOSurfaceRef>::WrapUnderCreateRule(IOSurfaceCreate((__bridge CFDictionaryRef) @{
+ (__bridge NSString*)kIOSurfaceWidth : @(aSize.width),
+ (__bridge NSString*)kIOSurfaceHeight : @(aSize.height),
+ (__bridge NSString*)kIOSurfacePixelFormat : @(kCVPixelFormatType_32BGRA),
+ (__bridge NSString*)kIOSurfaceBytesPerElement : @(4),
+ }));
+ if (surface) {
+ // Create a new entry in mInUseEntries.
+ MutateEntryStorage("Create", aSize, [&]() {
+ mInUseEntries.insert({surface, SurfacePoolEntry{aSize, surface, {}}});
+ });
+ }
+ return surface;
+}
+
+void SurfacePoolCA::LockedPool::ReturnSurfaceToPool(CFTypeRefPtr<IOSurfaceRef> aSurface) {
+ auto inUseEntryIter = mInUseEntries.find(aSurface);
+ MOZ_RELEASE_ASSERT(inUseEntryIter != mInUseEntries.end());
+ if (IOSurfaceIsInUse(aSurface.get())) {
+ // Move the entry from mInUseEntries to mPendingEntries.
+ MutateEntryStorage("Start waiting for", IntSize(inUseEntryIter->second.mSize), [&]() {
+ mPendingEntries.AppendElement(
+ PendingSurfaceEntry{std::move(inUseEntryIter->second), mCollectionGeneration, 0});
+ mInUseEntries.erase(inUseEntryIter);
+ });
+ } else {
+ // Move the entry from mInUseEntries to mAvailableEntries.
+ MutateEntryStorage("Retain", IntSize(inUseEntryIter->second.mSize), [&]() {
+ mAvailableEntries.AppendElement(std::move(inUseEntryIter->second));
+ mInUseEntries.erase(inUseEntryIter);
+ });
+ }
+}
+
+void SurfacePoolCA::LockedPool::EnforcePoolSizeLimit() {
+ // Enforce the pool size limit, removing least-recently-used entries as necessary.
+ while (mAvailableEntries.Length() > mPoolSizeLimit) {
+ MutateEntryStorage("Evict", IntSize(mAvailableEntries[0].mSize),
+ [&]() { mAvailableEntries.RemoveElementAt(0); });
+ }
+}
+
+uint64_t SurfacePoolCA::LockedPool::CollectPendingSurfaces(uint64_t aCheckGenerationsUpTo) {
+ mCollectionGeneration++;
+
+ // Loop from back to front, potentially deleting items as we iterate.
+ // mPendingEntries is used as a set; the order of its items is not meaningful.
+ size_t i = mPendingEntries.Length();
+ while (i) {
+ i -= 1;
+ auto& pendingSurf = mPendingEntries[i];
+ if (pendingSurf.mPreviousCheckGeneration > aCheckGenerationsUpTo) {
+ continue;
+ }
+ // Check if the window server is still using the surface. As long as it is doing that, we cannot
+ // move the surface to mAvailableSurfaces because anything we draw to it could reach the screen
+ // in a place where we don't expect it.
+ if (IOSurfaceIsInUse(pendingSurf.mEntry.mIOSurface.get())) {
+ // The surface is still in use. Update mPreviousCheckGeneration and mCheckCount.
+ pendingSurf.mPreviousCheckGeneration = mCollectionGeneration;
+ pendingSurf.mCheckCount++;
+ if (pendingSurf.mCheckCount >= 30) {
+ // The window server has been holding on to this surface for an unreasonably long time. This
+ // is known to happen sometimes, for example in occluded windows or after a GPU switch. In
+ // that case, release our references to the surface so that it's Not Our Problem anymore.
+ // Remove the entry from mPendingEntries.
+ MutateEntryStorage("Eject", IntSize(pendingSurf.mEntry.mSize),
+ [&]() { mPendingEntries.RemoveElementAt(i); });
+ }
+ } else {
+ // The surface has become unused!
+ // Move the entry from mPendingEntries to mAvailableEntries.
+ MutateEntryStorage("Stop waiting for", IntSize(pendingSurf.mEntry.mSize), [&]() {
+ mAvailableEntries.AppendElement(std::move(pendingSurf.mEntry));
+ mPendingEntries.RemoveElementAt(i);
+ });
+ }
+ }
+ return mCollectionGeneration;
+}
+
+void SurfacePoolCA::LockedPool::OnWrapperDestroyed(gl::GLContext* aGL,
+ SurfacePoolCAWrapperForGL* aWrapper) {
+ if (aGL) {
+ DestroyGLResourcesForContext(aGL);
+ }
+
+ auto iter = mWrappers.find(aGL);
+ MOZ_RELEASE_ASSERT(iter != mWrappers.end());
+ MOZ_RELEASE_ASSERT(iter->second == aWrapper, "Only one SurfacePoolCAWrapperForGL object should "
+ "exist for each GLContext* at any time");
+ mWrappers.erase(iter);
+}
+
+Maybe<GLuint> SurfacePoolCA::LockedPool::GetFramebufferForSurface(
+ CFTypeRefPtr<IOSurfaceRef> aSurface, GLContext* aGL, bool aNeedsDepthBuffer) {
+ MOZ_RELEASE_ASSERT(aGL);
+
+ auto inUseEntryIter = mInUseEntries.find(aSurface);
+ MOZ_RELEASE_ASSERT(inUseEntryIter != mInUseEntries.end());
+
+ SurfacePoolEntry& entry = inUseEntryIter->second;
+ if (entry.mGLResources) {
+ // We have an existing framebuffer.
+ MOZ_RELEASE_ASSERT(entry.mGLResources->mGLContext == aGL,
+ "Recycled surface that still had GL resources from a different GL context. "
+ "This shouldn't happen.");
+ if (!aNeedsDepthBuffer || entry.mGLResources->mFramebuffer->HasDepth()) {
+ return Some(entry.mGLResources->mFramebuffer->mFB);
+ }
+ }
+
+ // No usable existing framebuffer, we need to create one.
+
+#ifdef MOZ_GECKO_PROFILER
+ AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
+ "Framebuffer creation", GRAPHICS_TileAllocation,
+ nsPrintfCString("%dx%d", entry.mSize.width, entry.mSize.height));
+#endif
+
+ RefPtr<GLContextCGL> cgl = GLContextCGL::Cast(aGL);
+ MOZ_RELEASE_ASSERT(cgl, "Unexpected GLContext type");
+
+ if (!aGL->MakeCurrent()) {
+ // Context may have been destroyed.
+ return {};
+ }
+
+ GLuint tex = aGL->CreateTexture();
+ {
+ const gl::ScopedBindTexture bindTex(aGL, tex, LOCAL_GL_TEXTURE_RECTANGLE_ARB);
+ CGLTexImageIOSurface2D(cgl->GetCGLContext(), LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_RGBA,
+ entry.mSize.width, entry.mSize.height, LOCAL_GL_BGRA,
+ LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV, entry.mIOSurface.get(), 0);
+ }
+
+ auto fb = CreateFramebufferForTexture(aGL, entry.mSize, tex, aNeedsDepthBuffer);
+ if (!fb) {
+ // Framebuffer completeness check may have failed.
+ return {};
+ }
+
+ GLuint fbo = fb->mFB;
+ entry.mGLResources = Some(GLResourcesForSurface{aGL, std::move(fb)});
+ return Some(fbo);
+}
+
+RefPtr<gl::DepthAndStencilBuffer> SurfacePoolCA::LockedPool::GetDepthBufferForSharing(
+ GLContext* aGL, const IntSize& aSize) {
+ // Clean out entries for which the weak pointer has become null.
+ mDepthBuffers.RemoveElementsBy([&](const DepthBufferEntry& entry) { return !entry.mBuffer; });
+
+ for (const auto& entry : mDepthBuffers) {
+ if (entry.mGLContext == aGL && entry.mSize == aSize) {
+ return entry.mBuffer.get();
+ }
+ }
+ return nullptr;
+}
+
+UniquePtr<gl::MozFramebuffer> SurfacePoolCA::LockedPool::CreateFramebufferForTexture(
+ GLContext* aGL, const IntSize& aSize, GLuint aTexture, bool aNeedsDepthBuffer) {
+ if (aNeedsDepthBuffer) {
+ // Try to find an existing depth buffer of aSize in aGL and create a framebuffer that shares it.
+ if (auto buffer = GetDepthBufferForSharing(aGL, aSize)) {
+ return gl::MozFramebuffer::CreateForBackingWithSharedDepthAndStencil(
+ aSize, 0, LOCAL_GL_TEXTURE_RECTANGLE_ARB, aTexture, buffer);
+ }
+ }
+
+ // No depth buffer needed or we didn't find one. Create a framebuffer with a new depth buffer and
+ // store a weak pointer to the new depth buffer in mDepthBuffers.
+ UniquePtr<gl::MozFramebuffer> fb = gl::MozFramebuffer::CreateForBacking(
+ aGL, aSize, 0, aNeedsDepthBuffer, LOCAL_GL_TEXTURE_RECTANGLE_ARB, aTexture);
+ if (fb && fb->GetDepthAndStencilBuffer()) {
+ mDepthBuffers.AppendElement(DepthBufferEntry{aGL, aSize, fb->GetDepthAndStencilBuffer().get()});
+ }
+
+ return fb;
+}
+
+// SurfacePoolHandleCA
+
+SurfacePoolHandleCA::SurfacePoolHandleCA(RefPtr<SurfacePoolCAWrapperForGL>&& aPoolWrapper,
+ uint64_t aCurrentCollectionGeneration)
+ : mPoolWrapper(aPoolWrapper),
+ mPreviousFrameCollectionGeneration(
+ "SurfacePoolHandleCA::mPreviousFrameCollectionGeneration") {
+ auto generation = mPreviousFrameCollectionGeneration.Lock();
+ *generation = aCurrentCollectionGeneration;
+}
+
+SurfacePoolHandleCA::~SurfacePoolHandleCA() {}
+
+void SurfacePoolHandleCA::OnBeginFrame() {
+ auto generation = mPreviousFrameCollectionGeneration.Lock();
+ *generation = mPoolWrapper->mPool->CollectPendingSurfaces(*generation);
+}
+
+void SurfacePoolHandleCA::OnEndFrame() { mPoolWrapper->mPool->EnforcePoolSizeLimit(); }
+
+CFTypeRefPtr<IOSurfaceRef> SurfacePoolHandleCA::ObtainSurfaceFromPool(const IntSize& aSize) {
+ return mPoolWrapper->mPool->ObtainSurfaceFromPool(aSize, mPoolWrapper->mGL);
+}
+
+void SurfacePoolHandleCA::ReturnSurfaceToPool(CFTypeRefPtr<IOSurfaceRef> aSurface) {
+ mPoolWrapper->mPool->ReturnSurfaceToPool(aSurface);
+}
+
+Maybe<GLuint> SurfacePoolHandleCA::GetFramebufferForSurface(CFTypeRefPtr<IOSurfaceRef> aSurface,
+ bool aNeedsDepthBuffer) {
+ return mPoolWrapper->mPool->GetFramebufferForSurface(aSurface, mPoolWrapper->mGL,
+ aNeedsDepthBuffer);
+}
+
+// SurfacePoolCA
+
+SurfacePoolCA::SurfacePoolCA(size_t aPoolSizeLimit)
+ : mPool(LockedPool(aPoolSizeLimit), "SurfacePoolCA::mPool") {}
+
+SurfacePoolCA::~SurfacePoolCA() {}
+
+RefPtr<SurfacePoolHandle> SurfacePoolCA::GetHandleForGL(GLContext* aGL) {
+ RefPtr<SurfacePoolCAWrapperForGL> wrapper;
+ uint64_t collectionGeneration = 0;
+ {
+ auto pool = mPool.Lock();
+ wrapper = pool->GetWrapperForGL(this, aGL);
+ collectionGeneration = pool->mCollectionGeneration;
+ }
+
+ // Run the SurfacePoolHandleCA constructor outside of the lock so that the
+ // mPool lock and the handle's lock are always ordered the same way.
+ return new SurfacePoolHandleCA(std::move(wrapper), collectionGeneration);
+}
+
+void SurfacePoolCA::DestroyGLResourcesForContext(GLContext* aGL) {
+ auto pool = mPool.Lock();
+ pool->DestroyGLResourcesForContext(aGL);
+}
+
+CFTypeRefPtr<IOSurfaceRef> SurfacePoolCA::ObtainSurfaceFromPool(const IntSize& aSize,
+ GLContext* aGL) {
+ auto pool = mPool.Lock();
+ return pool->ObtainSurfaceFromPool(aSize, aGL);
+}
+
+void SurfacePoolCA::ReturnSurfaceToPool(CFTypeRefPtr<IOSurfaceRef> aSurface) {
+ auto pool = mPool.Lock();
+ pool->ReturnSurfaceToPool(aSurface);
+}
+
+uint64_t SurfacePoolCA::CollectPendingSurfaces(uint64_t aCheckGenerationsUpTo) {
+ auto pool = mPool.Lock();
+ return pool->CollectPendingSurfaces(aCheckGenerationsUpTo);
+}
+void SurfacePoolCA::EnforcePoolSizeLimit() {
+ auto pool = mPool.Lock();
+ pool->EnforcePoolSizeLimit();
+}
+
+Maybe<GLuint> SurfacePoolCA::GetFramebufferForSurface(CFTypeRefPtr<IOSurfaceRef> aSurface,
+ GLContext* aGL, bool aNeedsDepthBuffer) {
+ auto pool = mPool.Lock();
+ return pool->GetFramebufferForSurface(aSurface, aGL, aNeedsDepthBuffer);
+}
+
+void SurfacePoolCA::OnWrapperDestroyed(gl::GLContext* aGL, SurfacePoolCAWrapperForGL* aWrapper) {
+ auto pool = mPool.Lock();
+ return pool->OnWrapperDestroyed(aGL, aWrapper);
+}
+
+} // namespace layers
+} // namespace mozilla