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Diffstat (limited to 'gfx/layers/SurfacePoolCA.mm')
-rw-r--r-- | gfx/layers/SurfacePoolCA.mm | 436 |
1 files changed, 436 insertions, 0 deletions
diff --git a/gfx/layers/SurfacePoolCA.mm b/gfx/layers/SurfacePoolCA.mm new file mode 100644 index 0000000000..abce77eb1f --- /dev/null +++ b/gfx/layers/SurfacePoolCA.mm @@ -0,0 +1,436 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/layers/SurfacePoolCA.h" + +#import <CoreVideo/CVPixelBuffer.h> + +#include <algorithm> +#include <unordered_set> +#include <utility> + +#include "mozilla/StaticMutex.h" +#include "mozilla/StaticPrefs_gfx.h" + +#include "GeckoProfiler.h" +#include "GLContextCGL.h" +#include "MozFramebuffer.h" + +namespace mozilla { +namespace layers { + +using gfx::IntPoint; +using gfx::IntSize; +using gfx::IntRect; +using gfx::IntRegion; +using gl::GLContext; +using gl::GLContextCGL; + +/* static */ RefPtr<SurfacePool> SurfacePool::Create(size_t aPoolSizeLimit) { + return new SurfacePoolCA(aPoolSizeLimit); +} + +// SurfacePoolCA::LockedPool + +SurfacePoolCA::LockedPool::LockedPool(size_t aPoolSizeLimit) : mPoolSizeLimit(aPoolSizeLimit) {} + +SurfacePoolCA::LockedPool::~LockedPool() { + MOZ_RELEASE_ASSERT(mWrappers.empty(), + "Any outstanding wrappers should have kept the surface pool alive"); + MOZ_RELEASE_ASSERT(mInUseEntries.empty(), + "Leak! No more surfaces should be in use at this point."); + // Remove all entries in mPendingEntries and mAvailableEntries. + MutateEntryStorage("Clear", {}, [&]() { + mPendingEntries.Clear(); + mAvailableEntries.Clear(); + }); +} + +RefPtr<SurfacePoolCAWrapperForGL> SurfacePoolCA::LockedPool::GetWrapperForGL(SurfacePoolCA* aPool, + GLContext* aGL) { + auto& wrapper = mWrappers[aGL]; + if (!wrapper) { + wrapper = new SurfacePoolCAWrapperForGL(aPool, aGL); + } + return wrapper; +} + +void SurfacePoolCA::LockedPool::DestroyGLResourcesForContext(GLContext* aGL) { + ForEachEntry([&](SurfacePoolEntry& entry) { + if (entry.mGLResources && entry.mGLResources->mGLContext == aGL) { + entry.mGLResources = Nothing(); + } + }); + mDepthBuffers.RemoveElementsBy( + [&](const DepthBufferEntry& entry) { return entry.mGLContext == aGL; }); +} + +template <typename F> +void SurfacePoolCA::LockedPool::MutateEntryStorage(const char* aMutationType, + const gfx::IntSize& aSize, F aFn) { +#ifdef MOZ_GECKO_PROFILER + size_t inUseCountBefore = mInUseEntries.size(); + size_t pendingCountBefore = mPendingEntries.Length(); + size_t availableCountBefore = mAvailableEntries.Length(); + TimeStamp before = TimeStamp::NowUnfuzzed(); +#endif + + aFn(); + +#ifdef MOZ_GECKO_PROFILER + if (profiler_thread_is_being_profiled()) { + PROFILER_MARKER_TEXT( + "SurfacePool", GRAPHICS, MarkerTiming::IntervalUntilNowFrom(before), + nsPrintfCString("%d -> %d in use | %d -> %d waiting for | %d -> %d " + "available | %s %dx%d | %dMB total memory", + int(inUseCountBefore), int(mInUseEntries.size()), int(pendingCountBefore), + int(mPendingEntries.Length()), int(availableCountBefore), + int(mAvailableEntries.Length()), aMutationType, aSize.width, aSize.height, + int(EstimateTotalMemory() / 1000 / 1000))); + } +#endif +} + +template <typename F> +void SurfacePoolCA::LockedPool::ForEachEntry(F aFn) { + for (auto& iter : mInUseEntries) { + aFn(iter.second); + } + for (auto& entry : mPendingEntries) { + aFn(entry.mEntry); + } + for (auto& entry : mAvailableEntries) { + aFn(entry); + } +} + +uint64_t SurfacePoolCA::LockedPool::EstimateTotalMemory() { + std::unordered_set<const gl::DepthAndStencilBuffer*> depthAndStencilBuffers; + uint64_t memBytes = 0; + + ForEachEntry([&](const SurfacePoolEntry& entry) { + auto size = entry.mSize; + memBytes += size.width * 4 * size.height; + if (entry.mGLResources) { + const auto& fb = *entry.mGLResources->mFramebuffer; + if (const auto& buffer = fb.GetDepthAndStencilBuffer()) { + depthAndStencilBuffers.insert(buffer.get()); + } + } + }); + + for (const auto& buffer : depthAndStencilBuffers) { + memBytes += buffer->EstimateMemory(); + } + + return memBytes; +} + +bool SurfacePoolCA::LockedPool::CanRecycleSurfaceForRequest(const SurfacePoolEntry& aEntry, + const IntSize& aSize, GLContext* aGL) { + if (aEntry.mSize != aSize) { + return false; + } + if (aEntry.mGLResources) { + return aEntry.mGLResources->mGLContext == aGL; + } + return true; +} + +CFTypeRefPtr<IOSurfaceRef> SurfacePoolCA::LockedPool::ObtainSurfaceFromPool(const IntSize& aSize, + GLContext* aGL) { + // Do a linear scan through mAvailableEntries to find an eligible surface, going from oldest to + // newest. The size of this array is limited, so the linear scan is fast. + auto iterToRecycle = std::find_if(mAvailableEntries.begin(), mAvailableEntries.end(), + [&](const SurfacePoolEntry& aEntry) { + return CanRecycleSurfaceForRequest(aEntry, aSize, aGL); + }); + if (iterToRecycle != mAvailableEntries.end()) { + CFTypeRefPtr<IOSurfaceRef> surface = iterToRecycle->mIOSurface; + // Move the entry from mAvailableEntries to mInUseEntries. + MutateEntryStorage("Recycle", aSize, [&]() { + mInUseEntries.insert({surface, std::move(*iterToRecycle)}); + mAvailableEntries.RemoveElementAt(iterToRecycle); + }); + return surface; + } + + AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING("IOSurface creation", GRAPHICS_TileAllocation, + nsPrintfCString("%dx%d", aSize.width, aSize.height)); + CFTypeRefPtr<IOSurfaceRef> surface = + CFTypeRefPtr<IOSurfaceRef>::WrapUnderCreateRule(IOSurfaceCreate((__bridge CFDictionaryRef) @{ + (__bridge NSString*)kIOSurfaceWidth : @(aSize.width), + (__bridge NSString*)kIOSurfaceHeight : @(aSize.height), + (__bridge NSString*)kIOSurfacePixelFormat : @(kCVPixelFormatType_32BGRA), + (__bridge NSString*)kIOSurfaceBytesPerElement : @(4), + })); + if (surface) { + // Create a new entry in mInUseEntries. + MutateEntryStorage("Create", aSize, [&]() { + mInUseEntries.insert({surface, SurfacePoolEntry{aSize, surface, {}}}); + }); + } + return surface; +} + +void SurfacePoolCA::LockedPool::ReturnSurfaceToPool(CFTypeRefPtr<IOSurfaceRef> aSurface) { + auto inUseEntryIter = mInUseEntries.find(aSurface); + MOZ_RELEASE_ASSERT(inUseEntryIter != mInUseEntries.end()); + if (IOSurfaceIsInUse(aSurface.get())) { + // Move the entry from mInUseEntries to mPendingEntries. + MutateEntryStorage("Start waiting for", IntSize(inUseEntryIter->second.mSize), [&]() { + mPendingEntries.AppendElement( + PendingSurfaceEntry{std::move(inUseEntryIter->second), mCollectionGeneration, 0}); + mInUseEntries.erase(inUseEntryIter); + }); + } else { + // Move the entry from mInUseEntries to mAvailableEntries. + MutateEntryStorage("Retain", IntSize(inUseEntryIter->second.mSize), [&]() { + mAvailableEntries.AppendElement(std::move(inUseEntryIter->second)); + mInUseEntries.erase(inUseEntryIter); + }); + } +} + +void SurfacePoolCA::LockedPool::EnforcePoolSizeLimit() { + // Enforce the pool size limit, removing least-recently-used entries as necessary. + while (mAvailableEntries.Length() > mPoolSizeLimit) { + MutateEntryStorage("Evict", IntSize(mAvailableEntries[0].mSize), + [&]() { mAvailableEntries.RemoveElementAt(0); }); + } +} + +uint64_t SurfacePoolCA::LockedPool::CollectPendingSurfaces(uint64_t aCheckGenerationsUpTo) { + mCollectionGeneration++; + + // Loop from back to front, potentially deleting items as we iterate. + // mPendingEntries is used as a set; the order of its items is not meaningful. + size_t i = mPendingEntries.Length(); + while (i) { + i -= 1; + auto& pendingSurf = mPendingEntries[i]; + if (pendingSurf.mPreviousCheckGeneration > aCheckGenerationsUpTo) { + continue; + } + // Check if the window server is still using the surface. As long as it is doing that, we cannot + // move the surface to mAvailableSurfaces because anything we draw to it could reach the screen + // in a place where we don't expect it. + if (IOSurfaceIsInUse(pendingSurf.mEntry.mIOSurface.get())) { + // The surface is still in use. Update mPreviousCheckGeneration and mCheckCount. + pendingSurf.mPreviousCheckGeneration = mCollectionGeneration; + pendingSurf.mCheckCount++; + if (pendingSurf.mCheckCount >= 30) { + // The window server has been holding on to this surface for an unreasonably long time. This + // is known to happen sometimes, for example in occluded windows or after a GPU switch. In + // that case, release our references to the surface so that it's Not Our Problem anymore. + // Remove the entry from mPendingEntries. + MutateEntryStorage("Eject", IntSize(pendingSurf.mEntry.mSize), + [&]() { mPendingEntries.RemoveElementAt(i); }); + } + } else { + // The surface has become unused! + // Move the entry from mPendingEntries to mAvailableEntries. + MutateEntryStorage("Stop waiting for", IntSize(pendingSurf.mEntry.mSize), [&]() { + mAvailableEntries.AppendElement(std::move(pendingSurf.mEntry)); + mPendingEntries.RemoveElementAt(i); + }); + } + } + return mCollectionGeneration; +} + +void SurfacePoolCA::LockedPool::OnWrapperDestroyed(gl::GLContext* aGL, + SurfacePoolCAWrapperForGL* aWrapper) { + if (aGL) { + DestroyGLResourcesForContext(aGL); + } + + auto iter = mWrappers.find(aGL); + MOZ_RELEASE_ASSERT(iter != mWrappers.end()); + MOZ_RELEASE_ASSERT(iter->second == aWrapper, "Only one SurfacePoolCAWrapperForGL object should " + "exist for each GLContext* at any time"); + mWrappers.erase(iter); +} + +Maybe<GLuint> SurfacePoolCA::LockedPool::GetFramebufferForSurface( + CFTypeRefPtr<IOSurfaceRef> aSurface, GLContext* aGL, bool aNeedsDepthBuffer) { + MOZ_RELEASE_ASSERT(aGL); + + auto inUseEntryIter = mInUseEntries.find(aSurface); + MOZ_RELEASE_ASSERT(inUseEntryIter != mInUseEntries.end()); + + SurfacePoolEntry& entry = inUseEntryIter->second; + if (entry.mGLResources) { + // We have an existing framebuffer. + MOZ_RELEASE_ASSERT(entry.mGLResources->mGLContext == aGL, + "Recycled surface that still had GL resources from a different GL context. " + "This shouldn't happen."); + if (!aNeedsDepthBuffer || entry.mGLResources->mFramebuffer->HasDepth()) { + return Some(entry.mGLResources->mFramebuffer->mFB); + } + } + + // No usable existing framebuffer, we need to create one. + +#ifdef MOZ_GECKO_PROFILER + AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING( + "Framebuffer creation", GRAPHICS_TileAllocation, + nsPrintfCString("%dx%d", entry.mSize.width, entry.mSize.height)); +#endif + + RefPtr<GLContextCGL> cgl = GLContextCGL::Cast(aGL); + MOZ_RELEASE_ASSERT(cgl, "Unexpected GLContext type"); + + if (!aGL->MakeCurrent()) { + // Context may have been destroyed. + return {}; + } + + GLuint tex = aGL->CreateTexture(); + { + const gl::ScopedBindTexture bindTex(aGL, tex, LOCAL_GL_TEXTURE_RECTANGLE_ARB); + CGLTexImageIOSurface2D(cgl->GetCGLContext(), LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_RGBA, + entry.mSize.width, entry.mSize.height, LOCAL_GL_BGRA, + LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV, entry.mIOSurface.get(), 0); + } + + auto fb = CreateFramebufferForTexture(aGL, entry.mSize, tex, aNeedsDepthBuffer); + if (!fb) { + // Framebuffer completeness check may have failed. + return {}; + } + + GLuint fbo = fb->mFB; + entry.mGLResources = Some(GLResourcesForSurface{aGL, std::move(fb)}); + return Some(fbo); +} + +RefPtr<gl::DepthAndStencilBuffer> SurfacePoolCA::LockedPool::GetDepthBufferForSharing( + GLContext* aGL, const IntSize& aSize) { + // Clean out entries for which the weak pointer has become null. + mDepthBuffers.RemoveElementsBy([&](const DepthBufferEntry& entry) { return !entry.mBuffer; }); + + for (const auto& entry : mDepthBuffers) { + if (entry.mGLContext == aGL && entry.mSize == aSize) { + return entry.mBuffer.get(); + } + } + return nullptr; +} + +UniquePtr<gl::MozFramebuffer> SurfacePoolCA::LockedPool::CreateFramebufferForTexture( + GLContext* aGL, const IntSize& aSize, GLuint aTexture, bool aNeedsDepthBuffer) { + if (aNeedsDepthBuffer) { + // Try to find an existing depth buffer of aSize in aGL and create a framebuffer that shares it. + if (auto buffer = GetDepthBufferForSharing(aGL, aSize)) { + return gl::MozFramebuffer::CreateForBackingWithSharedDepthAndStencil( + aSize, 0, LOCAL_GL_TEXTURE_RECTANGLE_ARB, aTexture, buffer); + } + } + + // No depth buffer needed or we didn't find one. Create a framebuffer with a new depth buffer and + // store a weak pointer to the new depth buffer in mDepthBuffers. + UniquePtr<gl::MozFramebuffer> fb = gl::MozFramebuffer::CreateForBacking( + aGL, aSize, 0, aNeedsDepthBuffer, LOCAL_GL_TEXTURE_RECTANGLE_ARB, aTexture); + if (fb && fb->GetDepthAndStencilBuffer()) { + mDepthBuffers.AppendElement(DepthBufferEntry{aGL, aSize, fb->GetDepthAndStencilBuffer().get()}); + } + + return fb; +} + +// SurfacePoolHandleCA + +SurfacePoolHandleCA::SurfacePoolHandleCA(RefPtr<SurfacePoolCAWrapperForGL>&& aPoolWrapper, + uint64_t aCurrentCollectionGeneration) + : mPoolWrapper(aPoolWrapper), + mPreviousFrameCollectionGeneration( + "SurfacePoolHandleCA::mPreviousFrameCollectionGeneration") { + auto generation = mPreviousFrameCollectionGeneration.Lock(); + *generation = aCurrentCollectionGeneration; +} + +SurfacePoolHandleCA::~SurfacePoolHandleCA() {} + +void SurfacePoolHandleCA::OnBeginFrame() { + auto generation = mPreviousFrameCollectionGeneration.Lock(); + *generation = mPoolWrapper->mPool->CollectPendingSurfaces(*generation); +} + +void SurfacePoolHandleCA::OnEndFrame() { mPoolWrapper->mPool->EnforcePoolSizeLimit(); } + +CFTypeRefPtr<IOSurfaceRef> SurfacePoolHandleCA::ObtainSurfaceFromPool(const IntSize& aSize) { + return mPoolWrapper->mPool->ObtainSurfaceFromPool(aSize, mPoolWrapper->mGL); +} + +void SurfacePoolHandleCA::ReturnSurfaceToPool(CFTypeRefPtr<IOSurfaceRef> aSurface) { + mPoolWrapper->mPool->ReturnSurfaceToPool(aSurface); +} + +Maybe<GLuint> SurfacePoolHandleCA::GetFramebufferForSurface(CFTypeRefPtr<IOSurfaceRef> aSurface, + bool aNeedsDepthBuffer) { + return mPoolWrapper->mPool->GetFramebufferForSurface(aSurface, mPoolWrapper->mGL, + aNeedsDepthBuffer); +} + +// SurfacePoolCA + +SurfacePoolCA::SurfacePoolCA(size_t aPoolSizeLimit) + : mPool(LockedPool(aPoolSizeLimit), "SurfacePoolCA::mPool") {} + +SurfacePoolCA::~SurfacePoolCA() {} + +RefPtr<SurfacePoolHandle> SurfacePoolCA::GetHandleForGL(GLContext* aGL) { + RefPtr<SurfacePoolCAWrapperForGL> wrapper; + uint64_t collectionGeneration = 0; + { + auto pool = mPool.Lock(); + wrapper = pool->GetWrapperForGL(this, aGL); + collectionGeneration = pool->mCollectionGeneration; + } + + // Run the SurfacePoolHandleCA constructor outside of the lock so that the + // mPool lock and the handle's lock are always ordered the same way. + return new SurfacePoolHandleCA(std::move(wrapper), collectionGeneration); +} + +void SurfacePoolCA::DestroyGLResourcesForContext(GLContext* aGL) { + auto pool = mPool.Lock(); + pool->DestroyGLResourcesForContext(aGL); +} + +CFTypeRefPtr<IOSurfaceRef> SurfacePoolCA::ObtainSurfaceFromPool(const IntSize& aSize, + GLContext* aGL) { + auto pool = mPool.Lock(); + return pool->ObtainSurfaceFromPool(aSize, aGL); +} + +void SurfacePoolCA::ReturnSurfaceToPool(CFTypeRefPtr<IOSurfaceRef> aSurface) { + auto pool = mPool.Lock(); + pool->ReturnSurfaceToPool(aSurface); +} + +uint64_t SurfacePoolCA::CollectPendingSurfaces(uint64_t aCheckGenerationsUpTo) { + auto pool = mPool.Lock(); + return pool->CollectPendingSurfaces(aCheckGenerationsUpTo); +} +void SurfacePoolCA::EnforcePoolSizeLimit() { + auto pool = mPool.Lock(); + pool->EnforcePoolSizeLimit(); +} + +Maybe<GLuint> SurfacePoolCA::GetFramebufferForSurface(CFTypeRefPtr<IOSurfaceRef> aSurface, + GLContext* aGL, bool aNeedsDepthBuffer) { + auto pool = mPool.Lock(); + return pool->GetFramebufferForSurface(aSurface, aGL, aNeedsDepthBuffer); +} + +void SurfacePoolCA::OnWrapperDestroyed(gl::GLContext* aGL, SurfacePoolCAWrapperForGL* aWrapper) { + auto pool = mPool.Lock(); + return pool->OnWrapperDestroyed(aGL, aWrapper); +} + +} // namespace layers +} // namespace mozilla |