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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadEventChannelChild.h"
#include "nsRefPtrHashtable.h"
#ifndef mozilla_dom_GamepadEventChannelChild_h_
# define mozilla_dom_GamepadEventChannelChild_h_
namespace mozilla {
namespace dom {
class GamepadEventChannelChild final : public PGamepadEventChannelChild {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelChild, override)
static already_AddRefed<GamepadEventChannelChild> Create();
mozilla::ipc::IPCResult RecvGamepadUpdate(
const GamepadChangeEvent& aGamepadEvent);
mozilla::ipc::IPCResult RecvReplyGamepadPromise(const uint32_t& aPromiseID);
void AddPromise(const uint32_t& aID, dom::Promise* aPromise);
GamepadEventChannelChild(const GamepadEventChannelChild&) = delete;
GamepadEventChannelChild(GamepadEventChannelChild&&) = delete;
GamepadEventChannelChild& operator=(const GamepadEventChannelChild&) = delete;
GamepadEventChannelChild& operator=(GamepadEventChannelChild&&) = delete;
private:
GamepadEventChannelChild() = default;
~GamepadEventChannelChild() = default;
nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
};
} // namespace dom
} // namespace mozilla
#endif
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