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//
// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetD3D.cpp: Implements serial handling for rx::RenderTargetD3D
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
unsigned int RenderTargetD3D::mCurrentSerial = 1;
RenderTargetD3D::RenderTargetD3D() : mSerial(issueSerials(1)) {}
RenderTargetD3D::~RenderTargetD3D() {}
unsigned int RenderTargetD3D::getSerial() const
{
return mSerial;
}
unsigned int RenderTargetD3D::issueSerials(unsigned int count)
{
unsigned int firstSerial = mCurrentSerial;
mCurrentSerial += count;
return firstSerial;
}
} // namespace rx
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